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Messages - Fxeni

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1101
Anime & Manga / Re: Mobile Suit Gundam: The Origin Anime
« on: January 29, 2013, 12:54:32 PM »
Just finished watching the original not too long ago, so it's still fresh in my mind. Sure it's showing its age a bit, but I'm not too sure remaking it is necessary or a good idea at all. I'll give it a shot though... when it releases in 2014 >_>

1102
Forum Games / Re: "What Are You Thinking Now?"
« on: January 29, 2013, 05:52:39 AM »
I hope everything pans out in my favour for once. I'm more than qualified for what I'm aiming for...

1103
Off The Wall / Re: "What's Upsetting You Right Now?"
« on: January 24, 2013, 12:33:19 AM »

1104
Fan Creations / Re: Quickie's Stuff.
« on: January 24, 2013, 12:29:15 AM »
I really like the detail on Poggle, rather impressive.

1105
X / Re: What was the best version of Command Mission?
« on: January 20, 2013, 09:11:13 AM »
I suggest the Gamecube one for better framerate on your not-computer.

1106
Gaming / Re: The "What are you currently playing?" Thread
« on: January 15, 2013, 01:51:46 AM »
People think I'm crazy for this, but I still prefer the first Legends to the second one.

1107
Gaming / Re: Pokemon Generation VI: Pokemon X and Pokemon Y
« on: January 08, 2013, 12:54:41 PM »
Looks like one I might actually be interested in playing. Although those names... X & Y? >_>

1108
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: January 08, 2013, 03:48:22 AM »
Not too surprised.

1109
Roleplay / Re: Wilypocalypse NOW
« on: January 08, 2013, 03:43:38 AM »
Meanwhile, PBPB and Fxeni appear in a flash in the sewers under the streets of St. Acidburg. The foundations around them are cracked and unstable due to the battles above ground. The stench was none too pleasant either, but that was nothing new to this area. Fxeni let out a sigh as he turned on his scouter, scanning for the source of the Frenzy Waves.

"The stench here is horrible!" PBPB said while holding her nose, attempting to shut off the scent.

"Yeah... I've spent way more time in sewers than I'd like to admit, so I'm kind of used to it." Fxeni answered, looking down at the ground with a grim look on his face.

"I've known you long enough to know that it's more than just the stench getting to you... what's wrong?" PBPB asked.

"Like I said, I've been in sewers a lot. During my time in the other dimension, the sewers were the best place to hide away from the people hunting me" Fxeni said as he started to walk in a direction.

"Right, you never did get to finish what you were talking about before. How did you manage to get back?" PBPB inquired.

"I managed to build a new portal device using parts I stole from the dictators there. Damn parts were hard to get, considering I was marked as a target the moment I got there" Fxeni answered, hoping over a broken section of the walkway.

"Why were you a target? What did you do?" PBPB asked, jumping over to the other walkway gracefully.

"Nothing at first... but they thought I was part of some prophecy. The 'Emerald God of Death' that was supposed to end the millennia long rule of the Ychten Empire." Fxeni said as he paused for a moment at a crossroads, and finally decided to turn to the left.

"Did you turn out to be?"

"Honestly... I don't think so." Fxeni said with a grim look on his face. "I had made a lot of friends there... the people resisting the Empire. They all believed in me, kept on telling me that I was some hero."

"What happened to them?"

Fxeni paused for a moment at this question. He looked down in the grim water full of electrified seaweed down below, reminiscing about his time there. Faces of the people he knew there flashed through his mind... one in particular etched in his memory forever more. A smiling feminine face.

"Most of them... died in the final raid of the Imperial Palace" Fxeni answered after a few moments. "They all died protecting me, believing me to be their savior. Threw away their lives one by one... for what? Some stupid prophecy that probably wasn't even true. I kept on fighting though. I felt like it would be a waste of their hope if I didn't. I took down the Emperor, and rigged the palace to blow. By that point there was only two of us left... Ariani and myself."

"Ariani?"

"Oh right... umm... Ariani. She was someone... special... to me," Fxeni answered, "She... was the last one to save me. We were surrounded at the end, next to the bomb we had set. There was little time left, and we were both exhausted from all the fighting we had done. In the end, she just smiled at me... and cast a spell to teleport me away. I watched helplessly as I phased out of the room to a rooftop far away from the palace, just to watch it erupt into flames. I didn't have any time to grieve though, I was immediately chased away by the remaining imperial forces. That's when I made the final touches to the portal device and returned to this plane of existence, a week after that assault."

They both felt silent. Fxeni felt an immense weight on his body as he spoke of this. Then he realized something.

"I had come to terms with all that though... It's the stupid Frenzy Wave that's doing this to me right now!" Fxeni said, annoyed that he was being toyed with. "No more! If there's one thing I hate, it's being toyed with! PBPB, let's get this ass and beat him down!"

"Are you sure you're fine?" PBPB asked, worried for Fxeni's well-being.

Fxeni turned around and gave a smile. "I'm fine PBPB. It's better this way anyways... with that out of the way, I can focus on what needs to be done!"

"Good! Let's do this!" PBPB answered, smiling back at Fxeni.

"Let's!" Fxeni answers as he rushes forward, his will renewed.

As they turned the nearest corner, they both see an orange robot standing atop an oddly shaped mound. Fxeni's scouter identified it as the source of the Frenzy Waves. Fxeni pulls out Yamalok and puts it into Scythe Mode for the battle that is to come.

(And I'll stop it there. I leave the next bit to PB!)

1110
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 07, 2013, 12:36:08 AM »
I respectfully disagree in regards to the level design in X6 then.

For me, there are two different types of deaths: fair and cheap. Fair is when you feel like it is your own fault for dying, when you see the dangers and fail through your own inability to overcome said dangers. Cheap is when you die to things you had no way of knowing what was going to happen (ie. lines of spikes right under you as you switch screens in MM9).

A lot of the segments in X6 feel cheap to me. Not everyone agrees clearly, but that's the way I see it. Sadly X6 isn't the only game to do this, nor will it be the last. Just ask some parts of MM9.

1111
Off The Wall / Re: Post a Random Fact About Yourself
« on: January 06, 2013, 12:10:04 PM »
I don't believe in fake smiles, personally. I just go out of my way to make a real smile by cracking jokes, no matter how crappy they are (usually very in my case). I don't exactly have much in the way of self-esteem, but I usually try not to let it get to me too much. It's too easy to get dragged down by that sort of thing, not to mention the loads of other things that aim to do so. Just not worth it.

1112
Off The Wall / Re: Post a Random Fact About Yourself
« on: January 06, 2013, 09:00:04 AM »
That last line is pretty much right on the money, Kawaii. You should also only date if you feel ready to... rushing into it isn't going to help things.

More on topic, umm... I know way more about the Wii U than I want to. Way more.

1113
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 06, 2013, 08:54:56 AM »
Again, never said that the older games were without flaws. I'm just saying that there's flaws here too. It's probably because I think of game design a lot, to ensure whatever I'm working on doesn't fall into the pitfalls of older games I've played plenty of. Does it mean the games are bad? Not at all. But most could stand to be improved upon, some more than others.

I think more development time for X6 might have helped, since it at least had a lot of good foundations going. Everything else was rushed though, and it shows (such as in the examples you gave). I got caught in those traps so, so many times on my first playthrough, which doesn't exactly give a good first impression of the game sadly. As for X5... well... the foundations were poorer, I'll leave it at that :P

For the record, I find characters starting with the air-dash dumb. Any of them. But hey, what do I know.

1114
Roleplay / Re: Wilypocalypse NOW
« on: January 06, 2013, 12:28:14 AM »
The Resistance members fighting the remaining two Skull Raptors suddenly felt weakened by the frenzy wave. Their limbs felt heavier, as if the will to fight had left their bodies. Their minds disagreed with this sentiment though, and they weren't about to let themselves lose here.

"Alright guys, let's do this!" Fxeni exclaims as he rushes towards the closest Skull Raptor. It began to spew flames everywhere in front of it, trying to set its quarry aflame. Before the flames could reach its target, a hadoken collided with its source, destroying the flamethrower.

"Nice shot Asch! PBPB, I need a lift!" Fxeni yells out as he continues rushing towards the Skull Raptor. It began to fire its eye lasers, sweeping them so that there was no escape on the ground. As they were just about to hit Fxeni, a tornado formed under him and sent him flying upwards. Spinning around he went, he lost track of his position momentarily. When he regained his focus, he was careening downwards towards the Skull Raptor, but not close enough to reach the weak point. Cursing under his breath, he stabs the faceplate of the Skull Raptor on the way down. It slows him down long enough for him to grab onto an eye socket. He pulls himself up into it a bit so that only his legs are left hanging outside. A camera inside the eye socket turns to look at him, focusing in on him. He pulls out a thermal detonator and shows it to the camera with a grin. As he activates it, the Skull Raptor starts to shake its head violently to throw him off. Fxeni manages to toss the thermal detonator in, but is sent flying through the air.

"I got him!" Asch exclaims as he rushes to catch Fxeni. Fxeni smashes into Asch, and they're both sent to the ground. Borock-bot rush over and starts to heal them both for the small injuries they received due to their impact.

"You're crazy! What were you doing?!" Asch exclaims to Fxeni.

"We have to get this done before we get too weak... we're being drained and don't really have time to dawdle" Fxeni answered, looking over to the Skull Raptor. It had started to walk towards them, when suddenly the thermal detonator goes off and destroys everything inside its head. Flames burst out of its eye sockets, and the Skull Raptor collapses to the ground.

"That's no excuse... You could have gotten yourself killed!" Asch continues, looking over at the wreckage of the Skull Raptor.

"I had faith in you guys. We're all in this together, right?" Fxeni said as he got off the ground and brushed himself off.

"Well yes... but wasn't that overly reckless?" Asch responded.

"Probably, but sometimes that's necessary when we have no time. I probably would have figured something out though! I think!" Fxeni says with a grin. Asch facepalms at this, but Fxeni doesn't notice as he turns on his scouter to see where the draining energy was coming from.

"Umm Fxeni... the last Skull Raptor is over there" PBPB says as she walks over to the group, watching Fxeni turn around in place.

"Right... but we have an issue down below. Asch, think you and the pokemon will be able to handle the last Skull Raptor?" Fxeni asks as he looks around.

"Probably, under normal circumstances. I'm not so sure right now though, everything feels harder to pull off" Asch answered.

"Alright... we'll stick around for now and help out just to make sure no one gets hurt. We really need to take care of the source behind this energy soon though" Fxeni said, thinking about what it could be.

"Agreed... all this negative energy might make PB even more dangerous than he already is!" PBPB answered, feeling the negativity from the energy.

"Well, let's get this over with quickly then!" Fxeni said, pointing to the final Skull Raptor and beginning to rush over to it.

"Not again!" Asch said as he followed, and PBPB followed snickering a bit.

(Right well, I'll leave it to that for now.)

1115
Forum Games / Re: "What Are You Thinking Now?"
« on: January 05, 2013, 05:43:07 AM »
Why yes, but I'm far from the only one who does so.

1116
Forum Games / Re: "What Are You Thinking Now?"
« on: January 05, 2013, 05:19:09 AM »
Or the ones that wander in and out of existence at random times.

1117
Gaming / Re: Under Night In-Birth
« on: January 05, 2013, 05:17:47 AM »
Looks rather interesting.

1118
Forum Games / Re: "What Are You Thinking Now?"
« on: January 05, 2013, 05:14:59 AM »
I hardly doubt it's the RP's fault that it's quiet everywhere else on the board. It might just be that it got quiet in general... wouldn't be the first time, nor the last.

1119
Forum Games / Re: "What Are You Thinking Now?"
« on: January 05, 2013, 02:34:05 AM »
Work.

1120
Forum Games / Re: "What Are You Thinking Now?"
« on: January 05, 2013, 01:43:02 AM »
... Not amused.

1121
Forum Games / Re: "What Are You Thinking Now?"
« on: January 02, 2013, 08:58:50 AM »
Well, I'm up a good 3 hours early and can't get back to sleep. Today's going to be fun, clearly.

1122
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 02, 2013, 03:36:05 AM »
Doing a minimalist run is essentially going outside the box, so to speak, since it is not something that was in mind when designing the Final areas and their difficulty. The 8 Normal stages you can Normal unarmored plain vanilla no items X all you want. It's possible. But you can't expect the final stages to let you do that. They are supposed to be the stages you get to once you are fully powered up, and the stages are designed accordingly.

Same goes for all the X games. I dont see nearly as many people complain about X1's forced Leg Capsule and forced Buster Upgrade. where, it IS absolutely MANDATORY and impossible to skip without using passwords/cheat codes.
I just mentioned a game that lets you do it no problem... X2. And X3. And X4 (your favourite if I recall, unless that's changed over time). Even X5 can be done without anything, and you can quite easily start with an (overpowered) armour in that one as you are well aware. Would air-dashing make some of those levels easier? Well, yes. Can they be completed just fine without it? Yes. There's plenty of precedent for being able to complete the game with the bare minimum, so don't you go telling me that it isn't the case.

As for Classic... well [parasitic bomb], you have me there! It's not like you have no choice but to get all the Items/Rush Items in most of the games or anything... oh wait. Oh. You do. Unlike the thing in question I'm talking about here.

As for the derailing... hey, I was just saying that some games are flawed. I'm just explaining why I believe this to be the case.

1123
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 02, 2013, 12:08:29 AM »
I agree with the idea that X shouldn't have the air-dash by default... which is why I think the levels should be designed with that in mind. That's all.

Do note I do like X6 more than X5. I just wish I could run through it with nothing like I do in any other X game that lets me. To this day, X2 is still my favourite for that sort of run (and tied with X1 for overall).

1124
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 01, 2013, 06:39:43 PM »
I like X6 for what it did... It's still flawed though. You bring up Metroid in your argument, but the design philosophy in those games is not the same thing. You can't get into an area in the first place if you're missing the necessary equipment in the first place in Metroid (for the most part). Such is not the case in X6. In X6, you can get into areas you are completely unable to traverse, and guess what? You can't backtrack out like you can in Metroid, effectively leading you to restart the area completely.

I wouldn't have an issue with these things if they were planned out properly. I wouldn't mind the optional area roadblocks as much if maybe more planning was done so that you would have to use the abilities needed in said optional area to reach it in the first place (such as in Metroid). I wouldn't mind if there was a way to get past the Gate stage nonsense while using the stage layout intelligently (such as in Metroid). Neither of these are the case... therefore the game is flawed.

If they had more time to work with, X6 would probably have had those kinks worked out and it would have been even better. But yeah... hindsight is 20/20 right? Fact of the matter is they didn't have much time, and here we are with a game that had high aspirations but fell flat a bit in the design phase. Such is the way things are with time constraints.

1125
Roleplay / Re: Wilypocalypse NOW
« on: January 01, 2013, 06:17:07 PM »
Back in the Fxenodrome, Pretty Bunny ProtoGal Blues and Fxeni are preparing to head out to help fight off the Skull Raptors. Fxeni is doing some last minute scrounging around for anything that might be of help in the process of taking them down.

PBPB - "Why aren't we taking out our mechs out? It would make the fight go much quicker."

Fxeni - "Well, we don't want to make too much collateral damage. The last thing the Resistance needs right now is the citizens blaming us for destroying some of their city."

PBPB - "Makes sense... what are you looking for, anyways?"

Fxeni - "Something to help out... ah, here we are!"

At this, Fxeni pulls out a small round object. He inspects it quickly to see if it would still be functional.

Fxeni - "It's been tampered with... but might still work."

PBPB - "What is that thing?"

Fxeni - "Assuming it still works, I might be able to get control of one of those things... well, temporarily at least. I'll have to get it up to the weak spot of one of those things though."

PBPB - "That's pretty handy! Are you ready to go?"

Fxeni - "Yeah. Since Sakura's group has the frontal attack covered, let's flank them from behind. Could you teleport us here?"

Fxeni points at an alleyway not too far from the rear of the group on a map. PBPB nods, and in a flash teleports them to that spot. When they arrive, Fxeni peeks out from around the corner of the nearby building to see if they've been spotted yet. Seeing that they are not, he motions to PBPB that they're clear. With this, they rush out towards the nearest Skull Raptor.

Fxeni starts to climb up its tail, turning on the magnets in his boots so that he has some grip. PBPB fires Magic Missiles at it, hoping to distract it while Fxeni climbs up. The blasts got its attention, and it turned around and started to fire bouncing shots towards PBPB.

PBPB, dodging the bouncing shots - "Hurry up Fxeni!"

Fxeni, holding onto one of the spikes - "I'm trying to, this damn thing thrashes around more than it looks like it would!"

The Skull Raptor begins to fire its side cannons at PBPB. She dodges these shots as best as she can, firing back at the cannons with Magic Missiles. Meanwhile, Fxeni is almost up to the weak point on the back of the neck of the Skull Raptor.

PBPB, getting a little irritated - "I swear, if you don't hurry up I'm just going to wreck this thing!"

Fxeni - "Just a little longer..."

Reaching the weak point, he takes out the round device that he picked up earlier. He splits it in two, and connects one side to the Skull Raptor's exposed weak point. With the other side, he attempts to gain control of it.

The scuffle got the attention of one of the other Skull Raptors, who turns around and begins to head towards them. As it approaches, it begins to fire off a few shots from both the mouth cannon and the ones on its sides. PBPB hears the shots incoming and avoids them, a few barely missing their mark.

PBPB - "Fxeni!"

Fxeni - "Got it!"

The now captured Skull Raptor begins to fire at the other one, firing bouncing shots towards it. One of them smashes into the other Skull Raptor's right side cannon, disabling it. The enemy Skull Raptor turns to face it's new target, and fires in retaliation. PBPB gets out of the way, not wanting to get caught in the crossfire. Bouncing shots are being fired back and forth, hitting both Skull Raptors. The damage of these shots are ineffective against the rest of the Skull Raptor's armour though, splashing harmlessly against it. Suddenly, the device that Fxeni put into the captured Skull Raptor short circuits, and control of this Skull Raptor is lost.

Fxeni - "Well, it was fun while it lasted!"

Fxeni tosses away the device and pulls out Yamalok, putting it into Scythe Mode. He slashes at the weak point repeatedly, setting off a chain reaction. An explosion erupts from within, knocking Fxeni away from the weak point. He smacks against the closest spike and is winded temporarily. As he regains his senses, he notices that more explosions are starting to go off on the Skull Raptor, so he starts to rush down the back of the mechanical beast as quickly as he can. As he manages to get off the Skull Raptor and get some distance it erupts in one final blast, the force of which knocks him off his feet and onto the ground.

PBPB, helping him up - "Are you alright?"

Fxeni, pointing at the Skull Raptor with the disabled right side cannon - "I've been worse... let's move on."

(So yeah... one down, one with a slight handicap. The element of surprise is gone for PBPB and Fxeni though.)

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