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Messages - Tickle Buffalo

Pages: 1 ... 14 15 [16] 17 18 ... 41
376
Anime & Manga / Re: Code Geass: Lelouch of the Rebellion
« on: October 10, 2009, 09:57:42 PM »
I absolutely love the way Code Geass brought characters back from the dead so much that someone can take a sword right through his spine on camera and people still don't believe he died.
And people claim it's a good show.

377
Forum Games / Re: "What Are You Thinking Now?"
« on: October 10, 2009, 07:10:48 PM »
*Pleases Cephi~* ^v^

The roleplaying forum is that way.

378
Zero / Re: Is Zero still cool?
« on: October 09, 2009, 11:57:04 PM »
Y'know, it's gonna sound ridiculous, but that never occured to me.

Huh.

379
Zero / Re: Is Zero still cool?
« on: October 09, 2009, 10:32:01 PM »
What the hell is fabulous about Zero?

380
Off The Wall / Re: Cosplay
« on: October 09, 2009, 08:54:23 PM »


I sure hope this hasn't been posted already because I'm not willing to go through 17 pages to check.

381
ZX / Re: Raiders = Red Alert?
« on: October 09, 2009, 12:00:14 AM »
Is it possible, that whatever was left of Red Alert, after X7, eventually became the Raiders?

And, more importantly, does anyone care?

382
Gaming / Re: Best Video Game music composer?
« on: October 05, 2009, 05:07:16 PM »
ZUN's pretty good, I think.

383
Gaming / Re: What defines 'Hard Mode'?
« on: September 30, 2009, 05:28:58 AM »
My argument is that even if the changes weren't realistic, they'd still add to the game. Whether they're realistic or not doesn't matter.

Though yeah this is pretty boring to talk about we should probably stop.

384
Zero / Re: Are the Big 4 technically X's children?
« on: September 29, 2009, 02:43:00 AM »
Kinda wondering why you'd care about this, bro.

385
X / Re: X8. I didnt like it all that much.
« on: September 27, 2009, 05:13:14 AM »
The gimmicks in the earlier games aren't nearly as bad as in X8 though. If you take away the gimmicks in X8 you don't have any level left.

386
Gaming / Re: Koei/Tecmo's new game teaser. A hint? "YOU ARE ALREADY DEAD."
« on: September 27, 2009, 03:12:55 AM »
If I remember, Hokuto no Ken (Hint: The YouTube title). I could be wrong though.

You need another hint do you?

387
Gaming / Re: What defines 'Hard Mode'?
« on: September 27, 2009, 02:32:58 AM »
It can add a lot. Just look at how not shooting through walls was made to design levels in X5 onward, & let's not forget water physics.

Bullets not passing through walls doesn't add to the game because it's realistic, it adds to the game because it changes the way the game plays. It'd still add just as much if it wasn't realistic.

Physics I'll grant you, yeah.

388
Off The Wall / Re: In need of various flying tips
« on: September 26, 2009, 09:15:55 AM »
sister's wedding
Quote
Wii, 360 hard drive, and my laptop,

Are you expecting the most boring wedding ever or what?

389
Zero / Re: Was Copy X really evil?
« on: September 26, 2009, 05:41:02 AM »
They don't always have triangles.

Besides, I'm sure there are loads of humans with triangle tattoos on their foreheads. You just never happen to meet them.

390
Zero / Re: Was Copy X really evil?
« on: September 26, 2009, 04:54:23 AM »
The Reploid mass murder argument falls flat when you realize that Reploids are merely robots; sentient (for the most part) robots, but only robots.

Like the only difference between humans and robots since the X series is that robots can climb walls by jumping off them.

Seriously find me another difference.

391
Gaming / Re: What defines 'Hard Mode'?
« on: September 26, 2009, 02:30:13 AM »
Realism. Very important in a game like this.

392
Gaming / Re: What defines 'Hard Mode'?
« on: September 21, 2009, 04:23:51 PM »
Also, I'm expecting someone to post that image with the two girls laughing over easy mode.

They only say that because playing as either of them is hard mode. Because they suck. Seriously Tewi's ex attacks wtf so bad.

393
Gaming / Re: This can't be happening
« on: September 16, 2009, 06:37:09 AM »
the American Slaves of Microsoft?

:/

394
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: September 15, 2009, 06:48:58 PM »
Not unless you've only seen them on TV two times or less.


I'm pretty tired so I think I should go to sleep rather than shitting up this thread even more. Going now.

Gone.

395
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: September 15, 2009, 06:44:07 PM »
I've seen kangaroos like three times. At least. That's three times more than you have.

396
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: September 15, 2009, 06:41:51 PM »
Oh [parasitic bomb].

My secret is out.

397
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: September 15, 2009, 06:13:07 PM »
At least you've got a general idea of the release date! I dunno if it's ever gonna come out over here.

398
Gaming / Re: Muramasa: The Demon Blade / Oboro Muramasa Yōtōden [Wii]
« on: September 14, 2009, 05:10:59 AM »
Australia doesn't even have a release date for it yet. D:

399
Off The Wall / Re: Humans vs. Super Humans
« on: September 14, 2009, 03:19:04 AM »
it would still have extra chromosomes though, since having a child witha  clone would be almost like having one with a sister, and that usually ends out bad too.

You're pretty good at this.

400
Off The Wall / Re: Humans vs. Super Humans
« on: September 13, 2009, 06:34:11 AM »
Don't need a right hand after you've got an opposite gender version of yourself. MY OWN CLONE and so on.

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