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« on: May 24, 2011, 06:35:07 PM »
While BN5 was one of the more poorly recevied Mega Man games, it did try to be different in some ways. I did enjoy the concept of the liberation mission, going to panels to clear away the viruses while trying to make it to the boss but the execution was sort of poor. I don't like how you need to do things in a certain amount of time to get rare items. I also hate the actual battles are given a time limit and the abilities of the Navis are rather limited. I hadn't played the much strategy games save for Final Fantasy tactics, Eternal Eyes or Fire Emblem but it looks that there many ways the liberation missions could had been better.
- For one thing, they shouldn't utilize a separate screen for virus battles with a three turn time limit. I like my battles to occur on screen.
- They should expanded on the abilities of Mega Man's allies rather than just have them play similar to Mega man except with charge shots and special that can only be used once. I want to be able to customize those Navis as well, not just the blue hero we play for most of the game.
- I like what they did for the DS version, having you play all the navis at once but it makes wish that they did that in the first place. Also, the areas where the navis were placed in didn't make that much sense to me. What is NumberMan eve doing in Endo city? It seems that he only exists to give Mega Man Number Soul.
I applaud that BN5 tried to do something a little different and granted while they were many things wrong in that game, the Liberation missions I felt could had been expanded upon. What did you think?