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Fan Creations / Re: Mobile Armor Rockman
« on: September 13, 2009, 07:22:33 PM »
OMG MOBIRU GUNDAMU ROKKUMAN!!! I am gonna love this!
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There is only ONE true weakness cycle.
And full translation (amatour one though) if I knew that kanjis.
Well..... The old engine lacks use of floats and uses a few parts of MMF2's internal movement engines such as bouncing movement, etc. It also lacks fast loops where needed, too many over-redundant events & lack of 'OR' conditions.
My new engine will most likely be ALL static movement, uses floats and 'OR' conditionss. Whether it seems more polished or not, I donno if that will help on your side or not.
I like all static movement IMO, because I have more freedom to do whatever I want with the objects, and include temporary pauses where I want to.
Too bad there aren't save state features in fan games, like there are in rom hacks.![]()
Or try using rush coil, or anything similar.