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Messages - Sapphire✧9

Pages: 1 ... 14 15 [16] 17 18 ... 46
376
Fan Games / Re: Megaman: Redemption
« on: December 25, 2009, 03:34:40 PM »
He is like a mother and father to his children... and this is a serious info.

Posted on: December 25, 2009, 03:19:29 PM
*BOOM*

377
Fan Games / Re: Megaman: Redemption
« on: December 25, 2009, 03:13:20 PM »
Flame Plants are dangerous. They spew out really hot stuff. And it is unpredictable because theres no pattern for it. Pretty much random. Also they spew out few more 'last chance' flames when they explode.

378
Fan Games / Re: Megaman: Redemption
« on: December 25, 2009, 03:06:18 PM »
Hehe, thanks everyone.

Posted on: December 25, 2009, 14:49:45
Wheee!

379
Fan Games / Re: Megaman: Redemption
« on: December 25, 2009, 02:32:58 PM »


I am done with new RMs design but will not show yet hahahahah...

380
Off The Wall / Re: Problems with Christmas
« on: December 25, 2009, 01:52:38 PM »
Only problems I have with the season is that we don't have a family reunion like we used to. Mostly because we're not in the same country/island and don't have enough money to travel from place to place.

Also, summer in winter. 8B

Australia?

381
Fan Creations / Re: MM Fanprojects
« on: December 25, 2009, 01:32:39 PM »
Nezumiman  <3 http://siomizawa.hp.infoseek.co.jp/seafood/game/nezumiman.html

Posted on: December 25, 2009, 11:32:23
Final boss was like uber maniac.


Usagi is like metalman. Blast him with his weapon in the rematch.  <3

Posted on: December 25, 2009, 01:25:33 PM
Ice Nezumi > Dragon Nezumi > Wave Nezumi > Smoke Nezumi > Milky Nezumi
Usagi> Butter Nezumi and Usagi

I dont know Delay Nezumi's weakness or who is weak to Milky's weapon.

Oh and when you finish the game there is a special 'Ghost'n Goblins' minigame  >w<

382
Fan Creations / Re: Megaman Turbo
« on: December 25, 2009, 11:10:01 AM »
I was keeping my eyes on this one. Wow and now you joined RPM. Now, starsims, you and megaphilx is here.
Storm Man stage tiles should be remade though. Reusing sprites from other games are lazy for my eyes. Sorry. I love the song though.
I can help you with sprites if you want  ;). Check my game and sprite threads too.

383
Fan Games / Re: Megaman: Redemption
« on: December 24, 2009, 07:08:54 PM »
I dont know, I just felt like it doing something cooler.

384
Fan Games / Re: Megaman: Redemption
« on: December 24, 2009, 07:04:52 PM »
I will do that not in the title screen but in the credits and at the start of the game (Ya know before intro/story and stuff.)

385
Fan Games / Re: Megaman: Redemption
« on: December 24, 2009, 06:44:10 PM »
Duh yea it is Pyro Man. I can do them under NES limits but anyways. I will think about it once the time comes.

Posted on: December 24, 2009, 05:15:07 PM


Say good-bye to Chrono Man. He will be replaced XD.

386
Fan Games / Re: Megaman: Redemption
« on: December 24, 2009, 04:57:06 PM »


Guess the unfinished stage  owob

Btw all stage designs are going to be remade because most of the old ones igonred NES rules. I am using Nes pallete and color limits now. Most of the Fortress-type bosses wont be really under NES-limits though.

387
Too much love can be dangerous.

388
Fan Games / Re: Megaman: Redemption
« on: December 24, 2009, 03:38:47 PM »
Well, that's alright. The other projects will tide me over, in the meantime.

Get well soon, NB. :( :chant:

Thanks. My sicknesses are not life-threatening though.

389
Fan Creations / Re: MM Fanprojects
« on: December 24, 2009, 01:17:36 PM »
She looks cute  owo

390
Fan Games / Re: Megaman: Redemption
« on: December 24, 2009, 01:13:47 PM »
I cant do too much these days because I am sick. I have too many sicknesses and problems thanks to my parent's not-really-healthy bodies. So, I cant rly do too much till I get alot healthy. But that doesnt mean I will stop. I am currently spriting too. Just not too much. Like an hour a day.

391
1: The Original
2: Aliens
3: Blues
4: OMG Wily is not the enemy
5: Best Wily Boss music
6: Mr.X... yeah.
7: Forte
8: Aquaman...
R&F: Wily not being main guy again... really?
9: LAZY CAPCOM

392
Anime & Manga / Re: What Anime are you Currently Watching?
« on: December 23, 2009, 09:44:37 PM »
Finished CANAAN.
I'm surprised at the storyline, very well made, and... Kinda scary due to how terrorism could advance to such a level.

Duh, you could ve watched earlier when it was out. It was alot intense when you had to wait a week  8B

393
Can someone tell me what is going on here ?

394
Whie!?

395
Barney Man wants to hug everyonee!  <3

(click to show/hide)

Dr.Wily II's version...
(click to show/hide)

396
Fan Games / Re: Megaman: Redemption
« on: December 23, 2009, 01:04:31 PM »
lol. I am re-writing the plot and so yeah. There will be a new title.

397
Original / Re: Rockman Classic Era must be reset.
« on: December 22, 2009, 07:58:49 PM »
Whatever 3D or 8bit. Capcom always gains shitloads of money. But if they cant prove that they can make good 3D megaman games. Then they'll have to do retro all the time. Which will also become dry in time and people will get sick of it.

398
Original / Re: Rockman Classic Era must be reset.
« on: December 22, 2009, 03:58:49 PM »
I still think that they can make new 8bit games and 3D. I want to see Legends 3 and 3D Megaman X9 and not SNES bs. Any new SNES X game is going to fail compared to X:Corrupted  >0<

You're all maverick to me!  8B

399
Original / Rockman Classic Era must be reset.
« on: December 22, 2009, 02:26:36 PM »
I was playing ZX:A again few minutes ago and noticed something! Some people want more megaman 8bit games. But some want something new maybe in same as MMPU. Megaman have to accept evolution of himself. Sticking to old style is not just lazy but also cheap way to gain huge amount of money.

Its quiet funny that how 8bit-VS-Evolution goes along with story of MMX(especially X8) and ZX series  :D
Please Capcom. I'm fine with 8bit classics but cant you just do new 3D games and still keep doing 8bit ones.

400
Fan Creations / Re: Nebula ★ Black's Cola Machine
« on: December 21, 2009, 01:53:53 PM »
lol/ Umm not yet. There are some exams I am going to take soon. Soo.

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