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Messages - AquaTeamV3

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426
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 18, 2010, 01:39:02 AM »
Sonic Rush's soundtrack was actually pretty solid.  It was pretty unique, and I'd have to say that it was a rather bold move for them to try something new like that.

As for Sonic 4, I'd honestly have to agree with HokutoNoBen here.  I'm a little paranoid about Sega potentially flubbing up the mechanics.  I liked Sonic Rush, mind you, but that was a separate game; when you call it Sonic 4, it's generally expected to be like it's successors, which may or may not be the case here.  The inclusion of the homing attack worries me a little, and I hope this is the only "current" ability they're adding.  Sonic Rush's stage design wasn't horrible, but the whole bottomless pit thing Sonic Team keeps pulling in recent games isn't helping at all.  If anything, I'd say it destroys the replay value quite a bit, particularly with how unforgiving they can be.


427
Original / Re: Rockman 7/8 FC (Spoilers)
« on: February 18, 2010, 12:47:23 AM »
And there is always the possibility that they probably don't know how to make a shop for the game, rather than just not wanting to.

At the very least they could allow you to find the items from the shop.  IIRC they pulled that in RM7FC, so I don't see why they couldn't implement that here.  Of course, there are quite a few items to hide, so I'm not sure exactly how they'd go about balancing that out.  Maybe they could just keep the H. Speed Charge, Arrow/Laser Shot, Exit Part, Energy Balancer, Exchanger, and Energy Saver and simply ditch the rest. XD

428
Original / Re: Rockman 7/8 FC (Spoilers)
« on: February 17, 2010, 03:21:38 PM »
It isnt 8 without the shop... :\ That made it feel very unique. Finding Bolts and choosing what you want badly enough. It isnt 8 without the special Rush calls. The team really has not learned anything from 9 and 10. (in regards to the shop I mean.)

I honestly didn't like MM9's shop system all too much; more or less because you couldn't really find the stuff on your own, so you had to farm to get what you wanted.  I rarely ever saw an E-Tank lying on the ground, for instance.  That and half of the items were pointless, anyway.  Now that I think about it, I haven't even tried half of the items in the shop to begin with.  I'm generally fine with just the Energy Balancer.

I think MM8's shop was spot-on.  Bolts could simply be found in a limited quantity, and it was pretty much up to you how you spent them.  It was nice to see the game actually allow you to strengthen your own personal style of playing.  MM7's was pretty nice as well, mainly because you could simply find everything on your own, anyway.  If you got frustrated because you couldn't find something, you could just head to the shop and look there.

429
Original / Re: Rockman 7/8 FC (Spoilers)
« on: February 17, 2010, 06:07:10 AM »
The lack of shop is just plain weird though.  It won't be Megaman 8 unless it has an Arrow Shot...

430
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 16, 2010, 10:44:03 PM »
Well, you shouldn't rely on that though, no decent player will just switch at a random moment instead of with a VAR or VHC, much less on an Alex with 3 levels.

You'd be shocked at how many people switch blindly!  You can almost read certain players like a book; their health gets low, they switch, you block, they eat a charge shot...

431
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: February 16, 2010, 05:35:57 PM »
"You got a problem with the thermostat?"

432
Forum Games / Re: Comment on the Previous Signature.
« on: February 16, 2010, 05:34:18 PM »
"I'm better than you!"

433
7 days, 5 hours and 3 minutes.

434
Forum Games / Re: Praise the above poster!
« on: February 15, 2010, 08:53:36 PM »
Has a rather cool looking pic in his sig.

435
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: February 15, 2010, 08:52:35 PM »
"I'll give you three guesses what the 'S' stands for."

436
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 14, 2010, 04:20:28 AM »
Also, you're one of the most Viewtiful Joe users I've ever seen.  XD

-PB
Thanks!  (Assuming you meant "best")  XD

Good game!  You made pretty good use of your DHC to cover your weak spots when you supered, and that Chun-Li was downright scary, as her pokes are faster than I thought.   :o  That Roll was pretty nice as well!

437
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 14, 2010, 03:33:21 AM »
I only got that on the second match; the first and third played as if they were offline!  Pretty good matches, though.  My Joe/Volnutt team is working out pretty well.

438
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 14, 2010, 03:18:44 AM »
Well, I'm online now if anyone's interested.

439
I'm thinking Water Shield Spreads out ala Wily's 2nd form in MM8.

440
X / Re: Sigma's Belial Form (X8)
« on: February 13, 2010, 03:22:33 AM »
Albert is, furthermore, no stranger to copying Biometal abilities, as his final form utilizes attacks from all 6 of Ciel's Biometals, in addition to Model A's Homing Shot and Chronoforce's Time Bomb.
Hmm, I never noticed that.  Exactly what attacks are these; aside from the ones you mentioned, the only one that comes to mind is the wind attack.

441
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 13, 2010, 03:19:24 AM »
Frank West has more HP than Roll and Zero?

WHAT
I was surprised that Zero's HP was so low to begin with, although looking at it now it's a good idea seeing as his pressure/offensive game is so solid.  He's pretty much the Akuma of this game.

442
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 12, 2010, 06:11:14 PM »
Eh, Zero takes damage like a kitten anyway, so once you get them off your back you can proceed to knock some sense into them.  I don't find projectile spam to be an effective tactic against me, as the shrew combination of double jumping and air-dashing can be used to play around the swarm of projectiles.

Also, here's a list of character health ratings if you were curious:
(click to show/hide)

443
Chill Spike may in fact become my new favorite special weapon!  I'll have to see how this compares to Ice Wave.

444
Gaming / Re: Pokémon Gen5 on the way
« on: February 11, 2010, 08:14:45 AM »
Wonder what the new Eeveelutions'll be... Dragon type? (Drakeon?) Steel? (Steeleon?) GHOST??? (Spectreon?)
That'd be so awesome if we got a Fight-type Eeveelution named 'Champeon"!

445
DASH / Re: How come we've never seen Mr. and Mrs. Bonne?
« on: February 10, 2010, 12:11:14 AM »
Everybody's a robot!

Ah, you know what I meant, a non-carbon.  :P

446
Challenge Mode / Re: Rockman 3 No-damage Run
« on: February 10, 2010, 12:10:16 AM »
I'm looking forward to seeing you take on the Doc Robots!

447
DASH / Re: How come we've never seen Mr. and Mrs. Bonne?
« on: February 10, 2010, 12:06:09 AM »
When they were younger? Bon is still a baby. That's not that long ago.

We honestly don't even know if Bon is human; it's quite possible that he's just a robot.
Maybe they both died during child birth.  Pushing out a robot could do that.

I lol'd.  XD

448
DASH / Re: How come we've never seen Mr. and Mrs. Bonne?
« on: February 09, 2010, 11:31:04 PM »
(click to show/hide)

It's more than likely that they simply passed away when the kids were younger, although it's never been explained.

449
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 08, 2010, 07:02:20 AM »
I really don't understand the way online play works.  In my match against Pringer, for example, I felt no lag at all, but he did.  I've also been on the other end of that spectrum though; there have been matches where I couldn't do much at all and my opponent seemed to know exactly what was going on.
Aqua murdered me with a good set of combos.

450
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 08, 2010, 04:31:32 AM »
Training Mode > Show Command List.

Your answer is there.

Actually, Shipuuga doesn't show on the command list.  It's not a real *special* move; it's simply a command move, like Ryu's overhead forward+M.  Command moves do no chip damage, but special moves do (i.e. Ryuenjin).

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