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Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 18, 2010, 01:39:02 AM »
Sonic Rush's soundtrack was actually pretty solid. It was pretty unique, and I'd have to say that it was a rather bold move for them to try something new like that.
As for Sonic 4, I'd honestly have to agree with HokutoNoBen here. I'm a little paranoid about Sega potentially flubbing up the mechanics. I liked Sonic Rush, mind you, but that was a separate game; when you call it Sonic 4, it's generally expected to be like it's successors, which may or may not be the case here. The inclusion of the homing attack worries me a little, and I hope this is the only "current" ability they're adding. Sonic Rush's stage design wasn't horrible, but the whole bottomless pit thing Sonic Team keeps pulling in recent games isn't helping at all. If anything, I'd say it destroys the replay value quite a bit, particularly with how unforgiving they can be.
As for Sonic 4, I'd honestly have to agree with HokutoNoBen here. I'm a little paranoid about Sega potentially flubbing up the mechanics. I liked Sonic Rush, mind you, but that was a separate game; when you call it Sonic 4, it's generally expected to be like it's successors, which may or may not be the case here. The inclusion of the homing attack worries me a little, and I hope this is the only "current" ability they're adding. Sonic Rush's stage design wasn't horrible, but the whole bottomless pit thing Sonic Team keeps pulling in recent games isn't helping at all. If anything, I'd say it destroys the replay value quite a bit, particularly with how unforgiving they can be.

That made it feel very unique. Finding Bolts and choosing what you want badly enough. It isnt 8 without the special Rush calls. The team really has not learned anything from 9 and 10. (in regards to the shop I mean.)
That Roll was pretty nice as well!
