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Messages - AquaTeamV3

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401
Original / Re: MegaMan 10 - More Playable Blues
« on: March 02, 2010, 12:34:06 AM »
Anyone check out the Challenges mode yet?  I like how you can re-fight a boss whenever you want, and the other missions really help improve your 8-bit skill.  I'm downright impressed with this addition, as the game seems to favor actual player skill as opposed to MM9's 'fake' difficulty.

402
Original / Re: MegaMan 10 - More Playable Blues
« on: March 01, 2010, 09:27:24 PM »
Heh, you can stick your buster through Pump Man's shield by firing at point-blank range.  Just like those Guard Joe's in MM8/MM&B.

403
Original / Re: MegaMan 10 - More Playable Blues
« on: March 01, 2010, 08:27:49 PM »
Currently going after Chill Man first, so we'll see how this goes.  I'm glad they brought the W-tanks back, though!  Also, the stage select theme is insanely catchy!

404
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 28, 2010, 09:12:42 PM »
I actually played Megamix for the first time yesterday, and I actually think that's how Sonic 4 should end up.  While Sonic does play differently there (there's an option to change him to his normal self BTW), he still 'feels' like Sonic, and the other mechanics in the game work out just fine.  I thought the level design was fairly close to the original games, although there are a decent number of key differences here and there.

The closest you get to Classic Sonic in Megamix is Mighty.

'Twas the same in Knuckles Chaotix; Knux played nothing like he did in S3&K, as he was more bulky and therefore slower.  Mighty was essentially a wall-jumping Sonic.

405
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 27, 2010, 02:51:41 AM »
Isn't that just SUCH a great feeling?   8)  My first time I got someone to ragequit felt SO good!

Exactly!  I remember one occasion where my Trigger was beasting on this guy's team (I had gotten hit like once), and the guy ragequits after I KO'd his first character!  It's one of those "guilty pleasure" moments.

Actually, I think I'm getting a lot better with the Viewtiful Joe.  I've just gotta stop pulling out the Big Gun when it's SUPPOSE to be Mach Speed!

Yeah, I occasionally get the super mixed up as well (Lou smacked me for it in the match we just had IIRC).  Should that happen, just pull a DHC, provided you have meter.  The cannon's got plenty of uses on it's own, though; I actually used it on some poor TB user who whiffed a Voltekka!  Also, try firing charged Voomerangs when you get the chance.  A lot of people seem to forget that it hits more than once, so you can often get a free combo off.

406
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 27, 2010, 02:16:22 AM »
Roll's actually smaller, so even if some combos work on Joe, they won't on Roll XD

Relevant:

[youtube]http://www.youtube.com/watch?v=sZjr5Edz2zo[/youtube]

Joe's short, but he's still vulnerable to a wide majority of combos.  Roll's a lot harder to work around, though, as you have to re-design your combos and everything!

407
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 27, 2010, 02:13:12 AM »
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.

Metal Sonic probably wouldn't use a spin-dash, though.  If he were to get anything, I'd prefer to see a rocket-dash or something of the sort.  IMO Metal's faster than Sonic (to some extent), and it would be nice if his playstyle reflected this.  I loved the way he played in SA2's 2 player mode; simply make him faster and give him more jump height that Sonic & Shadow, while taking away those Chaos moves.  Shoot, even Sonic Drift got it right, as his dash was a lot more potent than Sonic's, but it burned more rings.  It's too bad MS hasn't even gotten his own game yet (or at least a story from his perspective).

408
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 27, 2010, 02:05:40 AM »
Good matches, Lou!  I almost came back that one round with V. Joe; I actually thought that BRQ'd combo was going to finish you!  Why must Roll be so short? XD

409
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 27, 2010, 12:47:12 AM »
Nothing would make me happier more than playable Metal Sonic.

410
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 27, 2010, 12:45:45 AM »
Anyone up for a match?

411
X / Re: Best and Worst Armors?
« on: February 26, 2010, 04:36:49 AM »
Well High Max deserves it. Nigh-invincible douche.

And then there's Gate, Mr. Invincible himself.  Not only is that one of the most frustrating fights in the series, it's also one of the most awkward.  I actually died once because one of those platforms re-appeared over me. :P

412
EXE / Re: EXE would've been better if Meijin was the main character.
« on: February 25, 2010, 10:25:18 PM »
Glyde comes standard with BassGS chip.

And I bet Yai doesn't even know who Bass is!  XD  Now you've got me wondering what other navis have when they start the game...

413
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 25, 2010, 01:15:32 PM »
I liked the whole Sonic/Knuckles interaction, though:

Tails: That must be the drive for that giant cannon.
Sonic:  Hey, let's try firing that thing!
Knux:  Hey, come on now, DON'T DO IT SONIC!

-or-

Knux:  We're not going there, are we?
Sonic: YES WE ARE!

414
EXE / Re: EXE would've been better if Meijin was the main character.
« on: February 25, 2010, 04:05:58 AM »
Ive always wondered just how Glyde fights.

With expensive battlechips.  That and some type of flight capability.

415
EXE / Re: EXE would've been better if Meijin was the main character.
« on: February 25, 2010, 03:10:40 AM »
fire is over rated.
It really is.

I have to admit, that's not the response I expected from you.

416
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 25, 2010, 02:44:46 AM »
I'm probably late on this one, but I just realized that Gold Lightan was practically a boss in the first Megaman Legends game.  Similar names, fighting styles, and designs.  Heck, Friender's in the same game by extension (Karumuna Bash was based off of Hot Dog, who was based off of Friender).

417
EXE / Re: EXE would've been better if Meijin was the main character.
« on: February 24, 2010, 11:46:02 PM »
EXE WOULD HAVE BEEN BETTER IF THE MAIN CHARACTER WAS ARASHI

Whatever you do, stay away from any oddly placed briefcases!

418
EXE / Re: EXE would've been better if Meijin was the main character.
« on: February 24, 2010, 05:58:54 AM »
Changing navis every game keeps things fresh!

419
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 24, 2010, 04:26:40 AM »
Although you seem to be pretty damn good with him already.

I'm good, but I'm not THAT good.  Still, there's a guilty pleasure in knowing that I can make people ragequit with him.  XD

That machine gun is so damn great to use.

Combos out of pretty much everything, great use in DHC's, aimable, annoys giants, gives the Bonnes a run for their money; what's not to love?

420
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: February 23, 2010, 10:08:27 PM »
I personally believe that Trigger is the hardest character in the game to use, but boy does it pay off when you get him down pat!

421
Original / Re: Rockman 7/8 FC (Spoilers)
« on: February 21, 2010, 01:25:12 AM »
Did They put in the Time Man Battle?

Erm...Time Man wasn't in Megaman 8.  You may be thinking of the Cutman/Woodman battles.

422
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 21, 2010, 01:04:33 AM »
Honestly, I'm not a hard guy to please, but I agree that naming it "Sonic 4" kind of has me paranoid of it not living up to it's prequels.  I haven't really played any Sonic games that were downright horrible; Shadow the Hedgehog and Heroes were the most recent (console) Sonic games I've played, and the only real gripe I have with the games are the somewhat unforgiving level designs.  Heck, given the fact that I have a Wii now, I have half a mind to go pick up Sonic and the Black Knight; from what some of you guys are saying, it actually sounds pretty good!

You see, something that Ive seen many fans of anything, (sonic or Megaman, and not all of them, mind you- some-) cant seem to grasp, is the concept of a flawed game being fun.
...
X6,etc.

This.  I don't own X7, but from what I've played it didn't seem that bad.  Aside from the whole "unlock X" nonsense, the game's perfectly playable, flaws aside.  The reploid rescue thing was pretty messed up, though.

Also, I really don't see why people insist on giving X6 such harsh treatment.  People go into it expecting it to play like it's past incarnations, and in doing so set themselves up to be shot down.  A lot of gamers (Sonic fans especially)are simply closed-minded when they buy sequels, and it tends to shoot them in the foot.

423
I'm surprised we didn't see Roll attacking anyone; it'd be interesting if she ended up being a boss or something.  Wily's story actually seems legit for once, although I wouldn't be surprised if he double-crosses you or anything.  That title screen looks pretty nice, BTW.

424
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 18, 2010, 05:54:22 PM »
WORK DAT SUCKAH TO DEATH

C'MON NOW

WORK DAT SUCKAH TO DEATH
>0<

I still have no idea why that was in the boss theme!  I personally like the semi-ambiguous one in Sonic Rush's
Ethno Circus
(Mirage Road Stage):

♪Taco taco wheat wheat smack-a my face♪

425
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: February 18, 2010, 03:19:09 AM »
(click to show/hide)

Sonic's face cracks me up!

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