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« on: March 08, 2010, 05:30:53 AM »
What's your opinion of it?
I'm tempted to call this my favorite one in the Classic series so far. The weapons are useful, but not in a broken way (which is what 9's felt like). There's a really unique feel to all of the weapons here, and not a one of them is useless. Here's my opinion on the individual weapons themselves:
Chill Spike
This my personal favorite weapon in the series, as it acts like an improved Ice Slasher despite it's lower range and rate of fire. You can follow it up with pretty much anything, making it quite versatile. The whole 'tire trap' thing is just icing (pun intended) on the cake.
Water Shield
This one's pretty unique; unlike the other shield weapons in the franchise, this one appears piece by piece, and is destroyed in the same manner. Jewel Satellite was better in the protection area, but I find this one far more useful in terms of versatility. Shoot, you can use this as a machine gun at close range (try it after freezing larger enemies!), and also for hitting enemies at unconventional angles.
Triple Blade
Pretty darn versatile weapon. Covers a decent range, and you've got to love the fact that bosses take multiple points of damage if you hit them with more than one blade at a time. Makes short work of most bosses (particularly Strike Man), and conserves energy pretty well too.
Rebound Striker
This is pretty much a better Gemini Laser, complete with extra damage per bounce! This is pretty much one of the more strategic weapons in the game; you can knock the Block Devil out in no time flat if you play your cards right with this one. The fact that it's aim-able gives you plenty of freedom.
Commando Bomb
Reminds me of the Firefly Laser from X5, only stronger and you actually have the ability to move this time. It's a bit risky as you can unintentionally shift the direction while trying to avoid something, but the damage is well worth it. Pretty much how I deal with ignorant soccer goalies and crabs alike.
Thunder Wool
While it does require some set-up, it 's pretty powerful. I'm not exactly sure how the "double cloud" gimmick works yet, though.
Solar Blaze
Reminds me of the Pharaoh Wave from Power Fighters. Interesting concept, what with the ability to set it off early, and it can also clear up some space rather quickly. I don't use it all too often, but it still has it's moments.
Wheel Cutter
Wow, this one blew me away with the wall-climbing gimmick. It's certainly faster than ladder-climbing, and the fact that the wheels actually climb walls on their own is amusing. I like the fact that you can use it to pull a quick evasive maneuver if need be.
Overall, I'm pretty impressed with the creativity that went into to this. I'm interested to see how the MM Killer's weapons will complement the current arsenal.