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Messages - Bag of Magic Food

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751
Original / Re: Input on an all-inclusive Endless Stage application...
« on: April 17, 2009, 11:16:30 PM »
Crush kills aren't cool.  Just make the items vanish if they get too close to a wall.

752
Gaming / Re: Grinding.
« on: April 17, 2009, 07:45:27 AM »
I liked the old Moraff's World because there was nothing to do but grind.  The "hunting for bosses" concept in later versions wasn't as fun as grinding.

753
Anime & Manga / Re: DBZ anime "remake"?
« on: April 17, 2009, 07:40:00 AM »
Also, I think that guy who destroyed the planet will be the final boss. I mean, HE DESTROYED A [tornado fang]ing PLANET! This guy must be the final enemy that Goku will defeat. I mean, there can't be anyone stronger than that guy, isn't it?
Yeah, that's the final boss.  All the guys after him are just bonus bosses; they're not as strong.  I mean, they came up with this bug guy named Cell, and I think they beat him in like 1 episode while they were training to fight the Creepy Twins.

754
Original / Re: Gotham's Mega Man Rush
« on: April 17, 2009, 07:35:36 AM »
Which emulators were you using?  I've never heard of a bug like that.  You should have asked about it before you skipped it.

755
Rockman Series / Re: What are YOU fighting for?
« on: April 17, 2009, 07:31:24 AM »
And I fight against having a problem with necroposting!

756
Original / Re: Mega Man 9's secret?
« on: April 15, 2009, 05:15:45 AM »
Since TornadoMan's in the back, it makes the most sense for the scene to be his "point of view".

757
Anime & Manga / Re: DBZ anime "remake"?
« on: April 14, 2009, 05:50:35 AM »
Is it bad that I cheered when I saw Farmer with Shotgun? That pretty much validated the whole show for me.
"I'd better bring my pea-shooter."  I get a kick out of videos where people cut different scenes together to make it look as if the farmer defeats major villains from the series with only his shotgun.  "Get off my property..."  Bonus points if they end with the farmer fanning himself with his hat, "Hoo-eee..."

758
Original / Re: Despite devolving robots, Wily was a murderous psycho
« on: April 14, 2009, 03:40:23 AM »
I was disappointed that Dr. Wily never unleashed swarms of the little stage enemies like that in the actual episodes, instead always relying on squads of idiotic Robot Masters and sometimes a few Bubble Bats for spying.  When he did gain control of an army, it wouldn't be based on anything from the games.

759
Original / Re: Gotham's Mega Man Rush
« on: April 14, 2009, 03:35:17 AM »
Terra picked the best hair for saying "OVER 9000".

I don't see why people say its a bad game.
Yeah, 6 is one of my favorites too.  I guess at that point, most players either were tired of Classic Mega Man or hadn't kept up with all the additions to the series and went "THIS ISN'T THE MEGAMAN I REMEMBER."

760
X / Re: Megaman X5 TAS!
« on: April 14, 2009, 03:30:53 AM »
Well go ahead and link to it!  http://tasvideos.org/1274M.html

Someone's almost finished a new Mega Man 6 run, too.

761
Original / Re: Input on an all-inclusive Endless Stage application...
« on: April 12, 2009, 01:47:36 AM »
How does that video support your belief?  He hardly charged up at all.  I tried playing that part of the game just now, and a single fully-charged shot was NOT enough to beat the Malmets which normally take 4 shots, and it only took 3 notches off the Skull Blazer meter.

762
Rockman Series / Re: Writer question.
« on: April 11, 2009, 11:25:50 AM »
Yeah, why don't YOU write a better writing, writeman?

763
X / Re: Rockman X music in Street Fighter 4
« on: April 11, 2009, 10:39:35 AM »
I think the similarity is supposed to be in the background, not the melody.

764
X / Re: Rockman X music in Street Fighter 4
« on: April 11, 2009, 06:14:39 AM »
So I've found that someone thinks it sounds more like
Tornado Man
.  Or at least that version of the song does.

765
Original / Re: Gotham's Mega Man Rush
« on: April 10, 2009, 01:52:54 AM »
Yeah, you're supposed to beat HeatMan first, so you can beat WoodMan with his weapon, so you can use that weapon on AirMan, and then you can beat WoodMan again with AirMan's weapon because it's his other weakness!  It only makes sense!

766
Original / Re: Input on an all-inclusive Endless Stage application...
« on: April 09, 2009, 07:44:06 AM »
My guess, on both occasions, is that they're seperate sprites (the "Crash Bomb" and the "Explosion," for instance).
No, it's not like that.  I mean it's long into the explosion, on the second hit long after the first hit, and that's the hit from the explosion that does double.

I did find a way to hit regular enemies double with the Fire Storm, because the shot and the shield can be used one right after the other.  But you can't get the extreme combos from it like the other games, because both shot and shield are absorbed when they hit.  That's one of the weapon changes I'll get into more later...

And it's also possible that your final hit -exceeded- the amounts needed to finish a baddie, rather than the exact total thereof.
No, otherwise that phenomenon would be happening a lot more.  It's always just those few things that take infinite hits, and their numbers don't go negative.  I guess the real reason I brought it up was that I meant to ask whether I should include their HP values and damages, with the caveat that they don't actually die from hitting 0 HP.  I might as well, since I already stuffed the chart with rows of projectiles, just because the Magnet Missile seeks them.  So everything else is "0, passes through," or for Top Spin, "0, uses no energy."

767
X / Re: What Do YOU Think is Under Vile's Helmet
« on: April 09, 2009, 07:35:14 AM »
I need to remember to make mine soon, before it ends up a "necropost" too.

768
X / Re: Zero was way cooler before he became playable.
« on: April 09, 2009, 04:26:19 AM »
I told you, DynamoMan.

769
X / Re: Sigma Virus
« on: April 09, 2009, 04:24:48 AM »
Man, I am never going to get anywhere with my theory that there never was any virus.

770
Original / Re: Input on an all-inclusive Endless Stage application...
« on: April 08, 2009, 08:56:42 AM »
Well now that I've started noting it, there ARE some things that Magnet Missile fails to seek in this game, but I don't know how you would go about changing the list of them.

Posted on: March 11, 2009, 19:13:28
Hey, so, I'm getting close to finishing my Wily Tower damage table.  Is the big game project still in need of updates about this, or should I post in a separate topic about damage tables?

Anyway, I did some RAM searching recently to check out a few things that were bugging me.  It turns out that the HP values are not multiplied by any particular factor, unless some of the weapons on my chart are listed as doing fractional damage, in which case the hit points and damages will be 2 or 4 times what I typed so that all the values are whole numbers.  So yeah, those 1.7s were really 1.75s, but eh.

One mystery I think I've mostly solved is about the few objects that seem to take hits from any weapon infinitely.  These include the Thunder Chariots that the Lightning Lords ride, the cannonballs fired by the Giant Metool, the blocks thrown by the Junk Golem, and the righthand wall of Hyper Storm H's room.  I discovered that these things all have HP and take damage normally, but when they reach 0, they don't disappear, so weapons that don't disappear when they finish off an enemy will make a grinding noise of hitting an enemy over and over as they pass through one of these objects.  I don't know if this has anything to do with how special weapons do the same thing to Fan Fiends until they finish passing through on the final hit, though.

Part of the reason you can't really rapid-fire the Bomb Fliers from SnakeMan's stage is that they don't have their 3 hit points until they finish their "puff away" animation and start moving again.  I found out that they actually start out with 23 points!  You can hack off a few more of these points while they're "puffing", but then they suddenly jump down to 3.  I labeled them as simply having 4 points in my chart, as for some reason every weapon in the game does exactly 1 point to them, but maybe I should separate bomb from cloud as I did in the NES version.

RAM watching didn't solve the mystery of why Buster Rod G sometimes takes 2 points from a Crash Bomb instead of the usual 1, although it generally happens on the second hit from an explosion when he's been using his spinning shield technique.  Possibly related to this is a situation where an explosion did 4 points to WoodMan after the usual 2 when I detonated it on his shield.  If anyone wants to experiment with this, I could send you a savestate from just before that happened!

When I finish the chart, I might go into more detail about the differences between original and remake.

771
X / Re: Zero was way cooler before he became playable.
« on: April 08, 2009, 06:54:26 AM »
Maybe everyone else got better while Zero stayed the same.

772
And... that would be an April fools prank... how...?
Because it would be funny and foolish and prankish!

773
First of all, I promise you guys have never seen that Axl sprite before, because I made it from scratch just for this hoax. The only person who saw it before anyone else, was Oakes (who gave some great crits). Axl is also NOT an edit.
Ah, I was thinking it might have been based on The Madness.

774
Well, MM9 took the Classsic Series back to the NES, MMX9 should take the X Series back to the SNES.
No.  MMX9 should take the X Series back to the future!



So it's gonna be on N-Gage or something.

775
They could have at LEAST had a screenshot thumbnail link to Gutsman's ass or something.
Even better, let's make a ROM hack full of GutsMan bending over!

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