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Messages - Bag of Magic Food

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701
I think sourcebooks said that Wily made Crystalman in order to finance his operations.  And then there's Jewelman and Oilman to consider.
Hmm... That's the funny thing, because the joke in that video was that robots like CrystalMan and JewelMan are made out of those precious gems, so you would think that they would cost Wily a lot of money.

702
Original / Re: Playing RKMN9 again
« on: May 30, 2009, 11:55:13 PM »
No you say Mister M, because MRM is short for MegaRockMan

704
Oh yeah, remember RockBoard?

705
X / Re: The Z Bustier
« on: May 29, 2009, 10:30:15 PM »
First you need to add the round green lights.

706
Rockman Series / Re: Mega Man 2.5D
« on: May 29, 2009, 10:26:57 PM »
Still no back sprites for Mega Man?  He can't see where he's going on that conveyor with the spikes!

707
Mm, you have a point.

Maybe.

708
Game mechanics.
Not game mechanics!  Poop, food, and money are all the same thing, I tell you!

709
Hamburger Man

710
X / Re: Megaman X5 TAS!
« on: May 26, 2009, 07:08:15 AM »
Or The Animated Series!

And there's some speedrunner known as TSA who also gets mixed up with TAS, maybe.

711
Rockman Series / Re: Once and for all...
« on: May 25, 2009, 03:17:40 AM »
Zero, Vent, Aile, Grey, and Ashe are also title characters.
No, the Z and X biometals are... Right?  Darn, these combiner MegaMen are confusing.

712
Rockman Series / Re: Once and for all...
« on: May 24, 2009, 10:31:05 AM »
This might sound strange, but I don't think MegaMan needs to have the voice of a kid; he just needs to try to talk like a happy kid.

Most of the TV show's voices are my favorite takes on the characters, but more of the Powered Up voices sound like how I imagined them when I played the NES games.

713
Original / Re: Rockman 7/8 FC (Spoilers)
« on: May 23, 2009, 09:28:11 AM »
To undo certain advances in the series to fit a retrowank remake is absolutely daft.
It depends on what you consider "advances".  Adding linearity to the level structure to try to strengthen the narrative may not be a good thing once you've stopped caring about the story.

I think Rockman 7's remake could have kept the museum stage, though, except you could play it after beating ANY four levels, and maybe you should get some kind of prize from it.

714
Original / Re: Rockman 7/8 FC (Spoilers)
« on: May 23, 2009, 02:15:03 AM »
Rockman isn't fun with intro stages. saying megaman requires an introduction level is saying the game needs justification.
I say keep the intro stages, but make them an option on the title screen called "Practice".

Final Victory
Hey, I know that one, that's Rockman 4!

715
Original / Re: Rockman 7/8 FC (Spoilers)
« on: May 22, 2009, 01:35:07 AM »
Yeah, save TimeMan and OilMan for the remake of Powered Up!  (Remaking a remake is awesome.)

716
Original / Re: A new game, with someone else taking the lead~
« on: May 12, 2009, 04:58:15 AM »
also someone please tell me what the [tornado fang] she means by "vixylicious" because that's just a name with licious tacked onto it and doesn't tell me jack [parasitic bomb]
vix-y-li-cious de-fi-ni-tion make them boys go loco

717
Original / Re: A new game, with someone else taking the lead~
« on: May 11, 2009, 04:54:19 PM »
I bet the F really stands for Forte.

718
Original / Re: The Rarest Mega Man Game EVER
« on: May 11, 2009, 05:31:29 AM »
unless this legendary fifth screw is made of solid gold or something
And even then, that's a pretty small amount of gold.

719
Rockman Series / Re: Metall, who are you?
« on: May 10, 2009, 07:27:13 AM »
Oh, so they're like the one from that one episode of the TV show that extends things from the hole in its helmet?

720
Rockman Series / Re: Metall, who are you?
« on: May 09, 2009, 08:49:25 PM »
Said disembodied head actually has arms and a pickaxe.
Not often.  And I figured that the Battle Network Mettools had their pickaxes directly attached to one of the knobs on their sides.

721
Rockman Series / Re: Metall, who are you?
« on: May 09, 2009, 08:44:51 AM »
I used to think of them as broken Picketmen, whose heads and feet turned out to be the most durable parts.

I mean, a miner-type robot that was modified to attack people with its pick, that makes sense.  But a disembodied head in a helmet that spits bullets in three directions at once?  That's just bizarre.

723
Original / Re: Gotham's Mega Man Rush
« on: May 05, 2009, 12:47:42 AM »
And Saturn's level!

724
How about a Pokemon+RockMan.EXE crossover?  That's how you could sneak real-time and terrain into there.

725
But if they remake all the old games, then they'll end up remaking the remakes!  It's madness I tell you!

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