Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bag of Magic Food

Pages: 1 ... 23 24 [25] 26 27 ... 42
601
X / Re: Omg, Red Zone meets RockmanX 16bit sfx!
« on: July 19, 2009, 10:50:39 AM »
What for?  Wasn't that thing staged anyway?

602
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 19, 2009, 10:49:30 AM »
Really?  I thought it was more common to change the sprites every game.  Like, Mario looked different in all 3 Super Mario Bros., Kuros looked different in all 3 Wizards & Warriors, Bimmy and Jimmy looked different in all 3 Double Dragons...

603
Sometimes I worry about my chair falling apart from under me, and I imagine how bad it could be depending on how I might fall and what I could grab for balance.  That's why I don't usually prop both legs up at the same time.

604
X / Re: 3d game?
« on: July 17, 2009, 08:56:23 AM »
I thought that High Moox was "the big cow".

605
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 17, 2009, 08:53:47 AM »
The sprite artists don't want to believe they didn't get it right the first time!

606
No, like the new Star Trek movie

607
Original / Re: When Megaman is about to shoot Wily...
« on: July 15, 2009, 02:23:13 PM »
I CAN SEE THEIR PARACHUTES

608
X / Re: How exactly was Wily brought back by the virus?
« on: July 15, 2009, 02:22:07 PM »
Old Reader's Digest story,
Was it in one of the glurge sections?

609
X / Re: How exactly was Wily brought back by the virus?
« on: July 14, 2009, 10:01:26 PM »
The brain does not function during such procedures and thus cannot hallucinate.
But couldn't it end up with a false memory of that time?

610
Anime & Manga / Re: Read fully and ROFL with Joy
« on: July 13, 2009, 01:01:46 AM »
I stopped reading once it said "your twin brother"
JOHN FREEMAN OVER HERE

611
X / Re: Armors and Weapons
« on: July 12, 2009, 09:46:21 AM »
Unknown in the story.  X and Zero are listed in the X2 Power/Speed ratings as "????", before Zero was ever put in the player's hands.  X3 reiterates it, and also adds the Sigma Virus to the "unknown" pile.
Shucks, I was thinking later games could fill in the numbers by computing how well the player did.


Oh well, I'll just yell "OVER 9000!" whenever I see those question marks.

612
X / Re: Armors and Weapons
« on: July 12, 2009, 12:51:43 AM »
Don't be a smartass. :P

X is unknown, as is Zero.
Unknown in the story, or because it depends on the player?

613
EXE / Re: Forte in Rockman EXE WS (Wonderswan)
« on: July 12, 2009, 12:49:54 AM »
What about the games that make you lose your charge-up when you get hit?  Then you'd have to worry more about dodging attacks so your charging time wouldn't be wasted.

614
Rockman Series / Re: How has Rockman performed in Japan?
« on: July 12, 2009, 12:48:26 AM »
Maybe they expected great things after X 4 and Battle Network 3 and didn't wait for reviews?

615
EXE / Re: Forte in Rockman EXE WS (Wonderswan)
« on: July 11, 2009, 07:29:55 AM »
It's not the case in others?

616
Rockman Series / Re: How has Rockman performed in Japan?
« on: July 11, 2009, 07:27:59 AM »
With numbers like these I'm nut surprised Capcom milks the MMBN/MMSF series.
Never doubt the power of "Gotta catch 'em all!"

617
Gaming / Re: Penn & Teller's Bullshit: Violent Video Games
« on: July 11, 2009, 06:54:12 AM »
Why wouldn't he have seen it if he was interviewed for it?

618
X / Re: What did Lumine mean?
« on: July 11, 2009, 04:35:58 AM »
Well, I bet if they understood the "real" story of the X series, then they'd hate it.  So it's just as well.

619
Rockman Series / Re: How has Rockman performed in Japan?
« on: July 11, 2009, 04:31:20 AM »
Why are EXE4's and EXE6's dual editions lumped together, while EXE3's and EXE5's are separated?

They didn't make it to the top 236, which are apparently those that sold over 20,000 units...
...
They apparently didn't sell over 200,000 units...
...
Didn't cross the 200,000 mark.
So is it 20,000, or 200,000?  Make up your mind!

620
Challenge Mode / Re: Megaman X - X3 Achivements!
« on: July 11, 2009, 01:14:54 AM »
And you could always save Penguin for last to make sure you don't dash in the first 7 levels.

621
News and Announcements / Re: New EXE Game To Be A Remake Confirmed?
« on: July 11, 2009, 01:10:23 AM »
16 non-distinguishable areas
Hey, I can distinguish them.

15 chips to choose from instead of 10
Yeah, they should bring that system back, only don't reset the chips back to 5 after you use some.  Come on, isn't waiting a turn enough of a sacrifice?  And you should be able to buy all elemental armors AND styles!  Do you think that makes it too easy?  Then just make all the enemies a bigger pain to fight!

And there should be a quest to earn the Bass chip so you don't have to trade with anybody or get into some one-time tournament somewhere or cheat just to get 100% completion.

622
EXE / Re: Forte in Rockman EXE WS (Wonderswan)
« on: July 11, 2009, 12:55:41 AM »
Ah, thank you.  I was curious about that ever since I saw the picture of Forte on GameFAQs, but I never even had the patience to finish the boss rush on easy mode.

623
X / Re: Armors and Weapons
« on: July 09, 2009, 05:42:23 AM »
My technobabble explanation was that the special weapons are nuclear-powered, and, um, radioactive decay happens!

624
X / Re: The Z Bustier
« on: July 09, 2009, 05:36:53 AM »
What's wrong with necroposting?

625
News and Announcements / Re: New EXE Game To Be A Remake Confirmed?
« on: July 05, 2009, 07:45:06 PM »
They can add VERY EASY Mode?  8D
Then they'll complain about the game being too easy because they never try any other mode.

Pages: 1 ... 23 24 [25] 26 27 ... 42