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Messages - Bag of Magic Food

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551
Original / Re: Wich one was harder for you? MM9 or MM And Bass?
« on: August 01, 2009, 07:21:48 AM »
What I did to get that last CD was to turn on the power-up that gives you a stronger shot when your health is low.  I also beat the Sniper Joe when it was on the very edge of the screen, so I wouldn't be fighting it while the floor was being destroyed.  Then when I summoned Rush with low health, my shots were strong enough to destroy the floor-muncher in one hit, and with some practice I got the timing down so that I always hit that enemy before it got too far.  I do wonder if that was the intended solution, since that's the only thing that worked for me without using savestates!

Holding your hand doesn't make it easier?
In what ways does the game "baby" you or "hold your hand"?

552
Off The Wall / Re: Protecting others
« on: July 31, 2009, 11:45:51 PM »
Well, what if you somehow fool yourself into thinking you're protecting others, and, um, that works?

553
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 31, 2009, 08:43:10 PM »
I know the Micro-Goombas are small... Is that what you mean?

554
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 31, 2009, 08:17:12 PM »
But the Goombas looked bigger to me.

555
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 31, 2009, 01:56:00 AM »
Yeah, but in most cases just enough to fit in the outlines!

556
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 31, 2009, 12:50:16 AM »
Yeah, seems like it was mainly Big Mario who was totally redrawn for 3.  Most other sprites looked pretty similar to before, only with the addition of those black outlines that were just catching on in video games in the past couple of years.  Super Mario Bros. 1 still had to help colored backgrounds catch on so that black outlines would have a purpose!

(I was just saying before that the navy blue outlines from Super Mario Bros. 2 worked pretty well, too.  It stood out from black backgrounds, and a large mass of it made a good color for the overalls, but it also looked dark enough against the blue skies.  Mario with a tan, though, that was a little odd.)

557
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: July 30, 2009, 06:29:38 AM »
Oh okay.  But I guess it could be one of the Mutant Toys from Toy Story wearing a Mickey Ears hat.

558
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 30, 2009, 12:49:04 AM »
Sure, maybe they do better releasing a whole lot of sequels close together with only minor differences in the gameplay, so they can't ruin too much from game to game.

559
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: July 30, 2009, 12:47:24 AM »
Oh, that reminds me a little of my ideas for how Mickey Mouse could be updated to look like a modern Sonic the Hedgehog character.  But I don't see Mickey in those pictures.

560
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 29, 2009, 06:49:04 PM »
Yeah, I get the feeling that most people would have liked the NES games, the X series, and the Battle Network series better if Capcom had released about half as many games in the same time span, giving each MegaMan game the polish of two games.

561
Anime & Manga / Re: Fullmetal Alchemist 2
« on: July 29, 2009, 05:10:46 PM »
I like watching both animes in the same timeframe because it's so weird when a character dies in one show but comes back in the other!

562
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 29, 2009, 06:12:15 AM »
They added some pixels on the back of his head.
Yay!  That makes it all better.

563
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 29, 2009, 12:53:43 AM »
Now, while the Mega Man sprites themselves did not change overtime, you should definitely pay attention to the rest of the game. After each NES game, the backgrounds were largely improved, animations for enemies and other objects were much more fluid, and the art design of some levels were now much more colorful than the games before it. Even the boss art improved immensely. Take a look at Mega Man 6. Mega Man 2 doesn't even hold a candle to it in terms of visuals.
But that just makes 1's Mega Man stand out even worse in front of all those more advanced graphics.  Why is it that only the main characters couldn't improve?

564
X / Re: What did Lumine mean?
« on: July 28, 2009, 01:32:48 AM »
The origin of the world's most deadly virus program within his very DNA.
why does a robot need dna

565
Rockman Series / Re: How has Rockman performed in Japan?
« on: July 27, 2009, 06:12:29 AM »
First to your own brethren.
Eh, for once I'd rather see the company just try to make as much money as possible.

566
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 25, 2009, 10:06:11 PM »
The problem with adding too much story to a game series that has previously survived on very little is that it could easily change the preconceived images that fans have of the characters.
I wonder how many players shouted "WHAT, I thought they were from Brooklyn!" at the end of Yoshi's Island.

567
Any restaurant pizza will seem amazing once you've gotten used to frozen pizzas from the grocery stores.

568
Off The Wall / Re: Protecting others
« on: July 25, 2009, 08:14:53 AM »
But what if someone really loooooooooooooves fighting, couldn't they be fighting for the sake of fighting with the same ferocity as someone who fights for other people and be the best fighter anyway?

569
Rockman Series / Re: Mega Man Graphics and Sprites
« on: July 25, 2009, 08:05:48 AM »
I dunno, maybe they should have redesigned MegaRockMan to be a bit bigger for the third game, since that's when EVERY robot master was bigger than him, and he looked like a shrimp with little detail in comparison.

570
I used to like Little Caesar's when I was young  XD
I don't remember if I ever ate from there, but I do remember the commercials with the little cartoon guy saying "PIZZA PIZZA".

571
*sounds like One Piece Rap*

"Drive up to THEEEE HUTTTT.  It's the place with the Pizza.  GET A LARGE SLLIIICCEE! 

DRIVE. UP. TO. THE. HUT.

YOHOHOHOHO HE TOOK A BITE OF PIZZA

572
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 25, 2009, 12:03:40 AM »
Yeah, I was expecting the main Super Mario Brothers platformers to come out about 3 per console like on the NES, but the SNES era seems to be when all the weird Mario spin-offs began in earnest and started to drown out the traditional style.  At least Mega Man X and Final Fantasy stuck to 3 titles per console pretty well.  Heck, I think Legend of Zelda has been averaging more "main games" per console than Mario.  Mario just doesn't want to get too tied down to a genre despite having all those games.

573
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 24, 2009, 09:39:23 PM »
Yeah, where's our Super Mario 64 cartoon?

574
Original / Re: Mega Man 9's secret?
« on: July 24, 2009, 09:22:03 PM »
You can't really trust the preview, considering your browser would have already cached the image for easy re-loading.

Hey, I think I've stumbled onto the secret!  We need to unlock
MegaJerryMan
and use the Power Glove to make him Mega Bust into his own mouth.

575
Gaming / Re: Wow... Starfox. It won't make it.
« on: July 24, 2009, 09:20:42 PM »
This is the same company that won't lend out even the images of their characters for others outside of the company to manipulate or use due to their ninja like means of "IP Protection". Need an example of this? Switching Mario's persona to a more serious fighter's personality and giving him denims in Brawl. There's a story about Sakurai having to overcome this just to get Mario. Imagine the hoops he went through for the rest of the cast.
Where was this IP Protection back in the Super Mario World days, when they seemed to license Mario's image to anybody just to sell more merchandise, and stuff like Mario Is Missing was coming out?

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