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News and Announcements / Re: Operate Shooting Star Revealed
« on: August 30, 2009, 11:22:48 PM »
Why would there be two different versions? I thought it was just one game.
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Apologies, I forgot that you can go backwards across the screen-pans. Still, backtracking for the explicit purpose of dying to get back to Stage Select is moronic.It's not so much the backtracking after getting stuck that bothers me; the few places I can think of where you're forced to use Magnet Beam are all right next to a spike pit. The main issue is how close to Yellow Devil you get before you find out you have a problem.

Zero, Blade, and obviously Shadow can all get past the infamous spike shaft without any additional weapons or equipment, and that's pretty much the toughest such obstacle the game throws at you. And unlike MM1, it's at the beginning of the stage, so you don't waste time and effort clearing previous obstacles and enemies.Right, but then it still seems like a needless equipment/character checkpoint, which ruins some of the potential for minimalist runs through the game.
It's not like MM1 where you're stuck with no way to die; only the Reset button and starting the entire game over.Wait, where in MegaMan 1 do you get stuck with no way to die, barring zipping your way into a wall with Up+Down or the Magnet Beam itself?
It's not good level design when you need an optional upgrade to advance normally, point final.You mean they pulled a "Magnet Beam" again after all those years?


How can War Rock and Subaru be on the internet? Explain.Don't they just enter a wireless access point?
Showing the helmet only was also a strike against Inti, since if the Helmet survived, so could the rest of him (in the minds of those that wanted him to remain alive, do keep in mind).At the end of Mega Man 2, Mega Man stood on a hill, looked at the sun, and melted from its heat, and only his heat-proof helmet survived. There are no Mega Man games after Mega Man 2.
why is it that Beast Man looks more like Slash man than Slash Man's navi counterpart?Probably for the same reason that NumberMan looks more like BrightMan than BrightMan.exe does.