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Messages - Bag of Magic Food

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401
Off The Wall / Re: Prime copypasta delivered straight to your doorstep
« on: September 19, 2009, 11:31:13 PM »
I mainly just liked her voice in the early seasons.

402
News and Announcements / Re: Operate Shooting Star Revealed
« on: September 19, 2009, 10:40:41 PM »
Isn't it, though?

403
News and Announcements / Re: Operate Shooting Star Revealed
« on: September 19, 2009, 11:22:16 AM »
You mean it was the DONGLE DONGLE DONG in the series


I just like to hum the hardcore basslines that punctuate the boss themes throughout the series.

404
News and Announcements / Re: Operate Shooting Star Revealed
« on: September 19, 2009, 08:07:30 AM »
I liked ClockMan.exe's design better when I thought that the clock hand on the backdrop was jutting from his head.

And hey, a few of the menus are redrawn!  That's nice.  But why are the Mettool HP values still left of center?  It looks like a mistake, but you would think that someone would have corrected that by now.

but I AM gonna miss that escape chip.
Gotta love Rockman leaping away from those Mettools!  So long, suckers!

The chip system used in BN2 and 3 is also a somewhat welcome addition since now if I find a useless chip at the start, I can toss it away to pull out a third of the remaining folder, which helps out a lot in looking for particular combos and such.
Bleh, I would rather set it up so I don't have any chips I would consider "useless" in the first place.  Really, the BN1 Add system would have been perfect if it didn't keep snapping back to 5.  Otherwise you give up too much for too little gain.  But I'm no expert on game design, so maybe it'll turn out to be fun anyway!

I saw those when I said that, I'm kinda pissed at their laziness... Use the ones from BN5-6 for fucks sake. Those BN1-3 ones are hideous.
What, really?  I'd rather see the old mugshots that still look decent to me than the dippy-looking overworld sprites from the second half of the series.

Another thing is they better put the new MD system in and not have both Green/Blue be random.
With the only two purple ones in the oven system!  What was up with that?  Did they just forget they had that purple color after the first dungeon, then when they made Battle Network 2, noticed it was the rarest color and therefore made that the special unlockable kind?

405
Rockman Series / Re: Ancient Theories/Fanon
« on: September 16, 2009, 07:34:50 PM »
Because it's Bluece Cluece, Bluece Cluece

406
Rockman Series / Re: Ancient Theories/Fanon
« on: September 16, 2009, 10:29:36 AM »
What if I think "Blues" is a mistranslation of "Bruce"?

407
X / Re: Best and Worst Armors?
« on: September 16, 2009, 03:16:25 AM »
I was thinking once that if I ever made a Let's Play video of Hugo 2: Whodunit, I would start dubbing Zero's entrance music from X3 onto it after gaining control of Penelope.

(Now I wish I had been able to get further in that game, as I read some spoilers for it just now, and I found out there's a Doctor Who reference in it.)

408
Rockman Series / Re: Ancient Theories/Fanon
« on: September 16, 2009, 03:05:06 AM »
Did you try archive.org on all of them?

409
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 16, 2009, 01:01:03 AM »
Tim Taylor must have designed her arm.

410
X / Re: Best and Worst Armors?
« on: September 16, 2009, 12:58:39 AM »
A palette-swap, whether it pertains to an enhancement or not, is not an armor,
Sure it is.  It's armor in the exact same shape as the wearer's body.  8D

No, the ridiculous lag time when firing an enhanced buster shot took care of that.
Enhanced buster shot?  In Mega Man 3?   o~O   Wait, which game are you referring to now?

411
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 16, 2009, 12:52:00 AM »
I liked when Roll got told she couldn't do things because she's not Mega Man.
I forget, why didn't she become MegaWoman that time MegaMan went to the future for no reason?

412
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 08:21:34 AM »
Heh, I guess I was too distracted by the Super-Deformed characters to notice!

413
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 08:09:06 AM »
I woul have LOVED to see RS Bass. now THAT would be hilarious. At least Subtank made RS Zero.
What about my RS-Bass? :/
Does anyone have links to either of these pictures?  I tried searching the forum for "Ruby-Spears Zero" and wound up finding a post about your "Ruby-Spears Bass", but the DeviantArt link doesn't seem to work anymore.

414
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 06:56:36 AM »
Wasn't there speculation that the TV show influenced MegaMan 8's style?

415
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 14, 2009, 06:07:43 AM »
Aren't we always saying that?

416
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 05:39:15 AM »
it was contemporany to the SF Fiasco that ocurred duriong the same time, and THAT includes de SF cartoon (the american one).
But if it weren't for that cartoon, we wouldn't have the "Bison crying 'Yes!'" fad!

417
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 14, 2009, 05:34:28 AM »
Yeah, well, any game "could have been" Sonic Adventure 3 if Sega had just decided to call it that.

418
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 05:31:54 AM »
No, I can imagine the games' ProtoMan with that attitude, like "Meh, I'm too good for this mission", or "Yeh, lemme show you the real way to destroy another robot."

I also think Ruby-Spears would have taken Bass's name literally and given him a very low voice.

Hey... Maybe we should try
dubbing the TV show's audio onto MegaMan 8
to see how hilarious it can get!

419
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 14, 2009, 05:26:21 AM »
Gah, I never know when people are abbreviating "Sonic Adventure" or "Sonic Advance".  But I can't think of a good way to do it when the words share so many letters.  Uh... SAtur and SAac?  Nah...

420
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 05:21:35 AM »
I meant how RS would have handled his character. as Im pretty sure He might have the same personality that proto has in it.
Bass doesn't strike me as the kind of character who would ever talk in Scott McNeil's sarcastic voice, though. That's just too funny!

421
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 14, 2009, 03:22:23 AM »
while having almost no story outside the manual is the safest bet, i feel S3K did in game story right. the small cutscenes and transitions into new zones and acts really helped the presentation.
That they did, but they were kept very simple overall, which worked in it's favour. No dialogue whatsoever, yet you could pretty much tell what was going on anyways.
Looking back, this struck me as a major difference between the fourth and fifth Rockman World games.  The fourth game used lots of animation to show what was going on, with only a couple of conversations with Dr. Light and one with Ballade at the end.  But the fifth game's scenes were loaded down with text, and I suppose that was carried over into the main series with 7, 8, and 9.

422
News and Announcements / Re: Operate Shooting Star Revealed
« on: September 14, 2009, 02:38:45 AM »
And the Program Advances weren't all that strong, either. Sword/WideSword/LongSword netted you a 3-stage attack that wasn't very much stronger at all.
It was double what you put in: 2 Swords, followed by 2 WideSwords, followed by 2 LongSwords!  6 swords for the price of 3!  Yay!

...So um, yeah, Battle Network 1 had maybe a few too many Program Advances that were just using the same chip extra times.  I still hope to work BetaSword or SigmaSword into the TAS though!

423
Rockman Series / Re: Ancient Theories/Fanon
« on: September 14, 2009, 02:30:58 AM »
http://angelfire.com/wv/sOnIc/mm.html - Bungles the plots of MM3-6 and 8 (slightly; "EVIL" wasn't really a spirit).
Quote
Dr. Wily has created a brother for Megaman named Protoman. Sometimes, Protoman will help Megaman. Others, he will try to defeat Megaman as much as possible.
LOL

Would you have ever guessed that Protoman was the Big Bad of MM6? 8D
Yeah, he really "struck" at me with that Energy Balancer he threw.  Luckily I dodged it, claimed it for myself, and used it to beat that evil red dude's forces!

424
Rockman Series / Re: Unaired Ruby-Spears Megaman Episode?
« on: September 14, 2009, 02:23:02 AM »
And the reason that Ruby-Spears changed the designs wasn't because they were a bunch of pricks, but because the game designs tested poorly with test audiences. They didn't have much of a choice. And even if they didn't redesign anyone, the writing would still be the same.
And hey, not everyone got a major redesign, either.  Rush, Dr. Wily, and many of the Robot Masters, mostly the ones introduced in Season 2, barely looked any different at all to me.  And I don't fault them for trying to make Roll more interesting either.

425
Gaming / Re: Sonic Returns In New 2D, HD Game
« on: September 11, 2009, 11:59:32 PM »
Does that mean Sonic the Hedgehog was Sonic Adventure 3, or what?

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