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Gaming / Re: Sonic Colors (Wii, DS)
« on: August 01, 2010, 05:58:13 PM »
I meant the concept of a quick character, who has a gun also.
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http://www.dustloop.com/forums/showthread.php?8287-BlazBlue-Continuum-Shift-SpritesMuch appreciated!
Here. : >
Just make sure, that it's not ripped by the guy from dustloop already.
actually, N-Mario is kinda right, well is just a muck up screen, but, since Phil put A LOT of effort on designing those, i guess you should came up with something more original but still in the lines of the stage and the Robot masters, like how about, a mirror tile that "directs" a light laser in diagonal that hurts you and changes direction a la yoku blocks?
The stage design looks nice, but I'm not impressed with the RainBow Man lasers & mirror trap. Did you get permission from Phil to use this for the game?
It has been confirmed that Makoto and them will not have story or arcade modes.
snakepliskin 07:45 AM
Wait so if you lose does it end with unprotected latina school girl sex?
ByDarwinsBeard 08:12 AM
@snakepliskin: put me down for a preorder!
BlazBlue is a shitty fighter with terrible characters and an equally terrible story with ugly unpolished sprites, bad music by Ishiwatari's standards and subpar gameplay. That's all you'll ever need to know about it. Ignore all the hype surrounding this game, only '09ers like it.
By the way, what are we calling the ugly Megaman from the cover art? Cover Megaman? We need an official name for this [tornado fang]er.
Haters man; they hate. Also, Battle Network isn't Yu-Gi-Oh.
I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others
So I finally can try out the Arcade leak of CS, because I have new and more or less decent card.
Character sprites are invisible.
[tornado fang].
Anyone knows a remedy?