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Messages - OBJECTION MAN

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701
Found on a random Google search; I think it's meant to be some kinda Digimon or whatever related thing, but it made me instantly think of Zero when I saw it.


702
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: May 02, 2011, 07:43:33 AM »
I really wasn't there that long to be honest. About 6 months before they went 'economy tanked' mode and axed half the department. New guys get cut first, me among that group.

I suppose I did learn a lot in those 6 months though.

703
Please be StarTropics, please be StarTropics, please be StarTropics, please be Startropics...

I hear that. That would be one hell of a revived franchise title. If Punch Out can, so can this!!

704
Now those are extremely badass. Loving Masimo cleaving down that mav. (And Layer~!)

705
DASH / Re: Official DASH 3 Discussion(maybe)
« on: May 01, 2011, 04:13:59 AM »
They originally described Aero as being a part of a rival digger team (assuming with Barret) to Rock and Roll. I figure they'll pop up a fair deal.

706
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: May 01, 2011, 03:56:10 AM »
Thank you all for your encouraging words.

Reading that over again, I'd like to point out that many indie companies/groups usually have a very hard time of it. For all the success stories we hear about, there's far far more disappointing tales out there. Don't get me wrong, developing games a la indie is certainly more entertaining since you have a greater say in it's development, but it's definitely not as good as lots of places make it seem.

Haha, I know. It's a gamble, but for me I can't imagine not trying it. Perhaps misguided or arrogant, but I think my game ideas will work out very well and are generally better planned than most of the indie stuff I see. However, if it doesn't work out I can always just go back to putting badguys in jail. I find it an almost equally rewarding career.

707
So, the month of May officially begins on Sunday.  Wish NoA would just spit out when that dang e-Shop is launching already.  >.>

I hear that. I want to finally get my hands on Shantae DS.

708
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 30, 2011, 03:43:05 PM »
That kinda [parasitic bomb] sounds awful. Glad I changed my mind on wanting to be in Video Game Development.

I still have aspirations of working in the industry myself, to which I'm working on to this day. In my opinion, the way to go is indie development. Tiny one team companies are popping up all over and developing for numerous platforms. Some more successful than others. In my spare time I'm working toward being an indie developer. Sometimes slower to progress than I'd like, but I move ever closer. I may not have the biggest budget, or the best talent and technology, but I will be able to make games I believe in. Games I have pride in. They'll never be triple A titles, or big cash cows, but they'll be fun games that people like my friends and I would enjoy playing. To me, that's what it's all about.

That said; There's no shame in working the triple A industry. You can learn a lot from being there. They have the budget and the big talent usually. I'd be happiest making small scale quasi retro titles with a small team, but I know I'll never be immortalized like the director of a multi-million dollar block buster.

709
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 29, 2011, 02:58:13 PM »
If you dont mind me asking, what kind of work do you do for the police? Something computer related? Or just a regular cop?

Computer forensics & IT.

Heh, I can  guarantee that isn't exclusive to Activision, from experience. At least the people you worked with were cool, sometimes there isn't even that luxury.

Oh of course. EA is also a big offender. We actually had people from EA quit there and come to us, saying it was way better. That's a scary sentiment right there.

710
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 29, 2011, 07:00:05 AM »
You used to work at Activision? What was it like?

Activision is a heartless soulless corporate machine. Creativity is stunted for the sake of 'too much risk'. Even the more original projects were pretty bad I thought as well. People were allocated to projects without much thought. A 'take anyone we can get' kind of scenario it seemed like. I've seen a lot of good ideas get cast aside because "its too much of a change, and since this already makes money without changing anything lets keep it that way". While under normal circumstances too much change can be bad, but they take it to the extreme and stagnate their top cash cow series as you probably all have noticed.

I liked the people I worked with though. Good group of guys. It was also interesting seeing a professional development environment. I don't regret it, that's for sure. I also don't want to go back at the same time.

In the end I was laid off when the economy tanked. Now I work for the police, go figure.

711
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 29, 2011, 12:20:18 AM »
why would they work on those games before even finishing their predecessors?

As a former Activision employee I can tell you that's nothing new. I've seen a case of THREE sequels being worked on before the game even released.

712
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: April 29, 2011, 12:09:50 AM »
Aha, so that's the method you use, color modulation. Yes, that wouldn't help much at all for armors, and it severely limits your palette options for X himself.

There is no way to change the color, or replace the color, of a texture/bitmap/whatever flash calls it?

713
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: April 28, 2011, 07:32:04 PM »
That depends on how you go about doing it. I'm not up on my Flash, since it's a really weak platform for a serious or complicated game development, but I would imagine there is some way to do it much less without tanking performance.

In DirectX, for example, there are many ways to go about it, some of which are fast as lightning.

It's all up to the skill of the programmer. It's all about problem solving.

714
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: April 28, 2011, 07:14:07 PM »
Having a separate set of sprites for each color is n00btastic. I hope to hell that's not how he does it.

Though, the time it takes to recolor isn't much of an issue at that point, as basic (and free) art programs can do those kinds of recolors in a few minutes tops. When you're dealing with separate body parts and sheets for each, with each color, that is a LOT of ram to be using. It is a giant resource vortex, which no system can escape. Completely wasteful, not to mention severely amateurish.

715
You know that, I know that, but outside of that? The general gaming population will likely not be following it that close, or perhaps not even care.

716
Regardless, prototype still carries the stigma of "unfinished" "not a full product" "glitchy".

Perhaps "First Episode" or "Episode 1" would be a far better title. Most people browsing through the shop wont bother to see the details if they're turned off by the title. Whether it has debug features or not, they may never know as they pass up the listing/article. This assumes they actually care about debug or unfinished areas. Some of us think "oh cool prototype" but not many outside of the hardcore fans would actually PAY for those, even a small amount. Most normal people think "oh well it's not the whole game, so why should I be paying?"

For what the misguided big wigs of Capcom are trying to accomplish by this asinine ploy, it's completely counter intuitive.

717
Wow. How the HELL did that get rejected???

That's way better than some of the winners I've seen.

718
Capcom it's getting more lame every year with the pay downloads. As a Mega Man fan it's not a big deal to pay $2 or $5 because doing it not only I will enjoy some time the prototype but also I will help my favourite game series but it's a stupid thing to think "normal" people will pay for it.

This is especially true if they label it a PROTOYPE or a DEMO. Normal people will go; "pay for a demo?! screw you!!"

This whole thing is a terrible idea in itself.

719
Fan Creations / Re: Rockman Remix
« on: April 25, 2011, 02:02:28 AM »
That guy is AWESOME! That's the best fan rendition of Blaze Heatnix I've seen.

I really enjoyed the GB2-5 compilation too. It's great to see those GB4 & 5's especially.

720
Hmmmm. Everyone I know who doesn't know about/like/want Legends 3 I will be forcing, reimbursing if need be, to get that demo.

I DON'T KNOW IF IT'LL BE ENOUGH BUT I BETTER [tornado fang]ing TRY!! WHY CAPCOM WHY ARE YOU SUCH A BUNCH OF DICKS NOW?!

721
Fan Creations / Re: "Watermark" Removal
« on: April 22, 2011, 07:53:20 PM »
Yeah, I did Divide too, but that only lightens things, it seems.

Notice, his hair still has the pattern.

I subtracted (difference), then inverted. That pattern I think is in the hair additionally.

722
Fan Creations / Re: "Watermark" Removal
« on: April 22, 2011, 03:44:07 PM »

723
Originally I wasn't too thrilled with the idea, but they got some really good art going on there. I might consider it, especially for that awesome Ariga cover.

724
Gaming / Re: Wii 2: Nintendo begins the E3 Hype
« on: April 19, 2011, 03:07:12 PM »
I'll believe it when i see it. These rumors are way to fishy considering Nintendo's track record. They've always been known to focus more on gameplay than graphics.

The only home console from Nintendo that didn't feature the best graphical horsepower at the time of it's release is the Wii.

The SNES came out and tounced the Gen (in all aspects, not just graphical, lol).
The N64 came and beat out the PSX.
The GameCube toppled the PS2.

Then they bowed out of the race for the Wii.

725
General / Re: Computer Problem Thread
« on: April 19, 2011, 04:44:45 AM »
Yikes. That sounds bad.

Reminds me of when WinXP SP3 updates totaled my installation once. Even if you CAN restore your installation, I'd be really inclined to say back everything up and reinstall anyway just to be on the safe side.

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