Oh, and I almost forgot... If someone can find me a programmer who knows Multimedia Fusion 2 and the Mega Man Engine, let me know.
This is the number one reason fan games collapse before going anywhere. Typically, the people who are truly dedicated to the game's vision end up learning to program themselves, because the realization will set in sooner or later that it is highly unlikely anyone will come to your aid and be your code slave to craft your game for you.
In the world of game development, everyone has ideas and designs, therefor ideas are cheap. What counts are demos. Without a demo, you're just stuck with another cheap idea among countless others.
The base universal truth in this situation is that; Talent will attract talent. You just need to display that you have it.
The silver lining here is that Multimedia Fusion is incredibly simple to work with. It is all event based programming, and not any real code. You should be able to pick up the basics quickly, and experiment with it enough to get a decent understanding of how to build a simple game in it. The flip side is, Multimedia Fusion isn't the cure all. In fact MMF is very limited in what it can do, less now than before, but still limited. You will come to find very quickly that a Megaman game isn't as simplistic as you may think it is.
My ultimate advice would be to make a few original games or extremely simple clone games (like Pac-Man), to get the hang of game development. Then come back after those and try to apply what you've learned to tackle this more complex design.