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Messages - OBJECTION MAN

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1001
Fan Games / Re: X Engine
« on: July 03, 2010, 05:39:39 PM »
True. Though Dark Hold had added functionality with the Gravity Well sprites. It's enough of a change where it could be a new weapon, I suppose.

But yeah, now that you remind me of Soul Body and the fact the Dark Hold icon was the same as X5's... My bad.

1002
Fan Games / Re: X Engine
« on: July 03, 2010, 05:19:18 PM »
Color me impressed. Even more so that you used MMF2 to do it. Honestly, I cant work in that backwards system ever since I started to actually program.

By the way, some of those weapon ideas are pretty good too. Dark Hold is the name of a special weapon from X5 though.

1003
Gaming / Re: The "BlazBlue" Thread
« on: July 03, 2010, 05:07:08 PM »
Valkenhayn is totally Slayer.

1004
Gaming / Re: The "BlazBlue" Thread
« on: July 03, 2010, 05:48:03 AM »
He's a smooth criminal after all.

1005
Original / Re: RPM's Rockman 10 Source Gathering (Spoilers)~
« on: July 02, 2010, 10:25:22 PM »
It is a canceled colored port of the original gameboy titles, 1-5.

1006
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: July 02, 2010, 09:40:40 PM »
Ouch. I feel your pain. It reminds me when I purchased X7, and that KOF on 360.

1007
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: July 02, 2010, 07:28:26 PM »
Heh, even awesome mech shows like Tengen Toppa Gurren Lagann only got a shitty DS game which I'd rather even not talk about. (AND IT WAS BY KONAMI. THE COMPANY THAT HAS UNDER THEIR WING THE [chameleon sting]ing ZOE SERIES COULDN'T MAKE A DAMN TTGL GAME?)

I was immensely disappointed with this. I was all excited they made a TTGL game, but then when I played it, I nearly vomited.

1008
X / Re: Zero's now an OCR Mascot!!
« on: July 02, 2010, 05:00:45 AM »
Well, I suppose it's a good thing that they don't make in-game music. Except for Super Street Fighter II Turbo HD ReMix... but still.

A TERRIBLE game sound track I might add.

I often cite Darkesword's Beamsaber Beat v1 as an example (ironic that I wind up defending a piece of work to its own author).  It was awesome, they rejected it, v2 was somehow even MORE awesome, and they finally took it with a lukewarm and highly critical attitude.

I still say it kicks the [parasitic bomb] out of any other SNES X-series remix, especially fan-based.  And I normally don't even like medleys.

Truth. I knew Darkesword. He gave me the voiceless version when he submitted it to OCR. I thought it was complete bull that it got rejected the first time. It may have been techno but it beat the [parasitic bomb] out of just about everything else there.

1009
X / Re: Zero's now an OCR Mascot!!
« on: July 01, 2010, 06:44:48 PM »
What the hell? No one picked JAKOB?? Criminal. I'm also saddened by the lack of X7 intro highway stage.

I'd really like to hear a Rainy Turtloid remix too.

I guess it's all going to be super techno and remixes that resemble nothing of the original pieces anyway, since it's OCR. Sigh.

1010
X / Re: Zero's now an OCR Mascot!!
« on: June 29, 2010, 09:35:30 PM »
And X6 was mentioned! As the game the image is from! :P

Except that is X5 art.

1011
Fan Games / Re: Mega Man Maps-HL2:DM & GMod Related...
« on: June 29, 2010, 09:14:11 PM »
I considered this...But I tried to make it look like it was 8-bit. Thats why there isn't any rounded objects.

That went over your head by a mile.

1012
X / Re: Zero's now an OCR Mascot!!
« on: June 29, 2010, 07:23:20 AM »
*unleashes Zan all over this thread*

1013
Fan Games / Re: Mega Man Maps-HL2:DM & GMod Related...
« on: June 28, 2010, 05:24:14 AM »
I'm not sure I see where Megaman 10 comes into play.

1014
Fan Games / Re: Mega Man -1 (MM Fangame)
« on: June 26, 2010, 06:05:41 AM »
Palettes can be changed within 8x8 tiles, so I think you could change the pipe color on the tower, as long as you line it up within an 8x8 grid.

I kinda like the one with the brown palette though. Especially since he has dirt/rock in the picture.

Also the added details are nice, but the 'rings' around the green tower seem out of perspective. I really liked the blue palette too for some towers. It went well with the pink/purple.

1015
Stardroids, hell yeah.

1016
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: June 24, 2010, 04:05:03 AM »
I guess you could put the "nyah" in her introduction animation. That's the only thing that wont get flipped I'd imagine.

1017
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: June 24, 2010, 02:44:35 AM »
What happens if you use electricity?

Oh also;



It wont work though. If he turns around the slash claw sprite is mirrored, and it looks stupid. Oh well, I tried.

1018
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 06:50:20 AM »
Yeah, the way he did is just about perfect for the line that Megaman is saying.

1020
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 05:43:29 AM »
That's pretty slick having Megs the same color as his equipped weapon. I've actually always wanted to see that idea in say games like 8. Looks good. I assume he used the RnF promo art for the portrait base?

1021
General / Re: RPM's Rockman & All-Gaming Music Archive
« on: June 22, 2010, 11:10:55 PM »
Splendid! Thank you.

1022
Wouldn't Capcom logically be in charge of the fighter? They kinda have more experience with it all, and they're usually in charge of crossovers.

One can only hope.

1023
Fan Games / Re: Mega Man Unlimited
« on: June 22, 2010, 06:22:19 AM »
No offense, RDW, but to me, you're right in assuming you got that label.

Haha, that seems to happen a lot.

At least Zan was showing that all he meant was there was still a higher level of perfection Phil could achieve

I'm trying to say in a sense what Zan did, but I never can get that same neutral and nice way about it. Don't miss the fact that I said it seems like there is potential for the team to actually achieve this higher quality. If I was just trying to be a jerk wouldn't I have said that this project is really crap and the dev's have no hope to fix it? It just saddens me to see potential go to waste, more so than just a crap project.

1024
Fan Games / Re: Mega Man Unlimited
« on: June 22, 2010, 06:06:21 AM »
It's different cause I'm not talking about sound. Can't say I know enough about the sound system though. If you're correct, then that's definitely something to add to the list, but I haven't personally noticed despite playing tons of NES games. The main problem lay in that, as I said before, the severity of this inconsistency is to where people who are not really aware of the limits of the NES graphical chip seem to notice.

In an attempt to not look like the biggest douche taking a crap all over this thread for 20 pages (already got that label though I imagine), maybe we should move the Megaman 9/10 picking apart to another thread or PM? I actually would like to hear more about this sound chip stuff. Perhaps a new thread about 9 and 10's inaccuracies?

1025
Fan Games / Re: Mega Man Unlimited
« on: June 22, 2010, 05:45:30 AM »
I'm not sure I understand this. Why isn't this possible, exactly? Companies release open betas all of the time, so that players can present problems and have the developers fix them before the game is on the shelves. Even if this isn't a retail game, what makes this one any different?

Imposing the limits after the fact wont work out well at all. The game needs to be designed with these in mind to begin with. Even the way things are already, there would actually be a fair amount of redesign and refitting involved.

The point being, there's not much of a reason to sustain a notably large amount of effort on something so specific as stray colors. Sure, the kind of people who play Mega Man Unlimited will be much more centralized than the kind of people playing 9 or 10, but most of the players will not notice the faults in the coloring, some will notice them and probably not care, and only a select few will actually be bothered by them.

Megaman 10 at least makes it believable. And no, both 9 and 10 actually have rare moments of graphical infeasibility on NES hardware. The point I made is that this project isn't even close to believable in many instances.

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