Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ViperAcidZX

Pages: 1 ... 36 37 [38] 39 40 ... 133
926
Off The Wall / Re: Do you know any good places to buy Cosplay Costume?
« on: September 24, 2013, 12:47:57 PM »
If you're still looking for a legit Keyblade I guarantee there'll be shops with them on the show floor. Dunno what the prices are like though.
Considering what that guy I mentioned earlier paid for before selling his Keyblade to my brother: about $80.

But he sold it to my brother for $30! 8D

927
Off The Wall / Re: Do you know any good places to buy Cosplay Costume?
« on: September 24, 2013, 04:57:20 AM »
Wish I could lend you my brother's Kingdom Key (that he bought off from a random guy at an anime convention who needed money; the guy realized he spent all his food money on it).

928
^ My thoughts exactly. XD

929
Gaming / Re: The "What are you currently playing?" Thread
« on: September 21, 2013, 11:03:51 PM »
Cave Story +
How in the [tornado fang] are you supposed to beat the Sanctuary level without Super Missiles?  >_<
Did you miss them or are you challenging yourself without it?

(click to show/hide)

930
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: September 21, 2013, 04:17:49 AM »
No no no no no, you're mistaken. I'm not challenging your authority...

I'M CHALLENGING YOUR AUTHORITAH!!!

931
Gaming / La-Mulana 2
« on: September 21, 2013, 03:13:40 AM »
After all this, I'm SO hating the European ratings board. Seriously, did it have to take them almost a year to give a game a rating? >8|

Posted on: December 28, 2011, 03:27:08 PM


Apparently, Lameza has a daughter...

Quote from: http://www.usgamer.net/articles/tgs-an-exclusive-first-look-at-la-mulana-2
Six years later (or a couple of years after the beleaguered Wii port finally saw the light of day), NIGORO has kicked off development of their next game, with a full announcement due this weekend at Tokyo Game Show -- and fittingly, it's a sequel to the game that put them on the map in the first place. La-Mulana 2 exists as little more than a raw engine demo and some incomplete concept at the moment, and designer Takumi Naramura stresses that the team makes no promises for a time frame, but the intention is certainly real.

"The game concept, the game design itself, it's in my mind right now," says Naramura, "But we haven't been able to decide on a lot of things yet. It's not like we're hiding anything, but honestly, we don't have anything set in stone yet. One thing that's decided is the new character, the daughter of the original hero."

A young blonde woman in a classic Indiana Jones bomber jacket adorned with patches emblazoned with both American and Japanese flags, La-Mulana's protagonist currently gets about much like her father. She runs and jumps, whips foes, traverses the slice of stage NIGORO has mocked up for the initial demo, and dies horribly to surprising traps scattered throughout the world.

"There are lots of traps!" Naramura boasts. "That's like our stamp."

I couldn't really glean much more information than that from the short demonstration NIGORO offered, but La-Mulana 2 definitely gives off a strong Castlevania vibe. It's not just the 16-bit graphics (NIGORO is going for a refined take on the Wii and Steam versions of the original game's visual style) and the whip-based combat; the music sounds pretty much like it came from an NES Castlevania game. It's a small, subtle change from the vibe of the first game, which was patterned after early MSX and Famicom games like Arumana No Kiseki and Maze of Galious, but it does suggest fans of the original can look forward to something besides more of the same.

Which isn't to say it won't hold true to the La-Mulana spirit, of course. "Our ambition has always been that we try to evolve the 2D games that we love without bringing them into 3D," says Naramura. "That's our big theme. A lot of bigger companies have already made retro-style games, so if the big companies are going to do that, there's really no reason for us to do something like that. What we're concentrating on is to evolve the 2D games we loved while keeping them in 2D. So the graphics and the music and the game world atmosphere could change, but the core fun element of the games that I grew up on, I want to keep that lively.

And, of course, it'll be hard. Maybe even harder than the original, suggests Naramura: "The difficult gameplay in retro games, I want to keep that, and keep that kind of fun – you grind away at your game, and once you're able to clear something, you feel a real sense of satisfaction. I want to keep that feeling. I'm not going to get rid of that. But we're thinking about how to evolve other parts of the game.

"In Japan, I do get feedback from fans and people asking us to make the game a little easier, but... at GDC I talked with a developer and he told me to make it even more difficult, so I have to keep that promise," Naramura laughs.

The long, hard road travelled by the original La-Mulana is foremost in NIGORO's collective mind, and the team seems to be taking special care with La-Mulana 2 in order to create a sustainable venture. Besides their staunch refusal to commit to a release date or even make a promise beyond the fact that they've begun development work on the game, they're also taking scrupulous care not to overextend themselves.

"Size-wise, we're aiming to make it around the same size as the last one La Mulana," Naramura says of the sequel. "If we make it any smaller, people would be upset, but if we make it much bigger, it would be pretty hard on us. So we're aiming for right around the same amount of game world. What we're looking into right now is making it even more difficult, but still enjoyable, gameplay-wise."

They're also easing the way for possible format conversions by building the entire game on a more flexible engine. La-Mulana 2 runs in a widescreen format and is being made with an eye toward next-gen consoles -- something of an irony given that Nuramura claims not to own any of the current-gen consoles.

"Right now there's not a specific plan in place," he says, "but since we originally created a game on Wii and ported to PC, this time we've decided to make it in a way where we could port it to any system – PS4, Xbox One, anything else."

Of course, eight years have passed since La-Mulana's debut, and much about the games industry has changed since then. For one thing, the trend of independent development that NIGORO has truly exploded... and among the many indies to appear in recent years, quite a few of them draw on the same inspirations and present the same style as La-Mulana. So how can La-Mulana 2 stand apart from games inspired by its predecessor, such as 1001 Spikes and Spelunky? Naramura doesn't seem too concerned, actually.

"I've played a little bit of Spelunky," he remarks. "Spelunky and La-Mulana are very different games, so I didn't really play it from the point of view of how I could make my game different from those other titles, or what's special about LaMulana and different from other titles. I was just checking it out. What I strongly feel is that if I create something that I want to create, it's going to come out original. I don't really worry about my game being too similar to other games. 1

"But by playing Spelunky, I did experience one thing," Naramura told me ruefully. "I was able to experience the challenge of being killed by another developer's traps."

932
Off The Wall / Re: The NSFW Ecchi Thread! (NO NUDITY)
« on: September 20, 2013, 11:31:22 PM »
Maybe it's a trap. Maybe Vixy wants to lure someone into removing the images that are just crossing the line so she can strip whoever it is of their moderator privileges...




If only the ghost girl had legs... :'(

It didn't need to be posted because that looks ridiculously terrible.
I've seen worse though it's a "meh" ass at best.

Anywho enjoy these while I try to finish up the booty collection:

(click to show/hide)

933
In this case "modding" would mean somebody painstakingly drawing new sprites with a new costume.

You know how tedious that would be, especially for a game with fluid animation?
Oh I understand that modding ain't easy (the same could be said for fan-translations); it requires the proper know-how of editing files within the game, the right programs and tools to get to the job done, and dedication to make sure a mod runs without a hitch. But I'm just saying, if it's on PC (or Mac or Linux), modding is possible. XD

934
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 20, 2013, 01:50:24 AM »
It's not just me, my family has been paying out the ass for his college loans.

935
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 20, 2013, 01:41:17 AM »
I can (probably) deal with the monitor being pawned off even though I need a good monitor for my own computer (whenever that happens), but if the computer goes, my cyber life is pretty much [tornado fang]'d.

936
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 20, 2013, 12:39:24 AM »
Just what I needed, my brother is considering on selling the 1080p monitor, or worse, his computer for [tornado fang]ing college funds.

937
Gaming / Re: Pause Ahead
« on: September 19, 2013, 06:43:42 AM »
I loved Tower of Heaven. *o* I'll have to play this when I get on my brother's computer.

[adult swim] brought out this other game that looks like a cross between Super Crate Box and a puzzler a while back on Steam, but I don't want to go off-topic here. ^^;

938
If PC gaming has thought me anything, it's this: If it exists on PC, it can be modded. 8D

939
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 19, 2013, 03:47:41 AM »
'Kay, now give me the booty.
In time my friend, in time...
By that I mean "as soon as my brother lets me use the computer".

940
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 19, 2013, 03:17:46 AM »
I'm gonna guess either VJ or VJ2.

Since Platinum was made after GC and those games were made by the same guys.
Yup, and it's first game actually. 8) Funny thing is I never knew my old brorther had this game back he had a GameCube (the one's I can from his library was MMX Collection, Sonic Mega Vanilla Collection, Tales of Symphonia, RE4, Ocarina of Time+Master Quest, Wind Waker, and a Tetris game from I can remember), never seen him once even playing it either.

Found Soul Calibur II, but it's PS2 version... :(

941
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 19, 2013, 01:36:11 AM »
Fine, here's your hint:

It's a GameCube game.

-EDIT-
If you guess right, Phi, I'll throw in some extra booty for the ecchi thread.

-EDIT 2-
'kay, I'll just play this platinum classic.

942
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 19, 2013, 01:32:42 AM »
Nope, but it's gaming-related. :3

943
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 19, 2013, 01:25:20 AM »
*pimp-slaps Phi* 8D

Guess again.

944
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 19, 2013, 01:17:32 AM »
Guess what I found in the basement? :D
And if you say "a piece of crap," I'll slap you.

945


 8D
Please tell that's one of the new stretch goals. *o*

946
Now that's what I call teamwork. :D
Wish I could donate for both of these though. ;_;

947
Off The Wall / Re: Your Desktop! Post It For Great Justice!
« on: September 17, 2013, 07:22:26 PM »

No, that's not Windows 8, it's Windows 7 with a Windows 8 theme. In case anyone wants to experiment on their Windows 7 to make it look like Windows 8, here you go. I might re-take this without Firefox minimized.

-EDIT-
Aaaaand it looks like the theme has been updated for Windows 8.1.

948
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 17, 2013, 07:34:30 AM »
[Insert an incredibly witty remark which makes fun of you]
[insert me flipping you the bird]

She can supply you with Thin Mints! 8D
They're my favorite. :3

949
Gaming / Re: Mighty No. 9 - CONSOLE GOAL MET!!!
« on: September 17, 2013, 07:31:11 AM »
$2,200,000 GOAL MET!



They should've started a Kickstarter then! XD
That and Humble Indie Bundle though I'm not sure if they have a specific charity for Africa.

950
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: September 17, 2013, 07:26:31 AM »
And that's why I have a PS3, the only Xbox exclusive I wish I had for PS3 is Tales of Vesperia.  Other than that I wouldn't need anything from Xbox.
But the first two games were multi-platform for both PS3 and 360 (and CT got a PC release). Why all of the sudden abandon the Xbox 360 crowd?

Pages: 1 ... 36 37 [38] 39 40 ... 133