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Gaming / Re: New Capcom game announced at PAX...DUCKTALES HD
« on: November 09, 2013, 08:16:41 PM »
Too soon. 
-EDIT-
Well at least I'm not being completely ripped off unlike certain fighting games from the few years. *cough*Street Fighter IV*cough*
Posted on: September 18, 2013, 09:52:13 PM
A new patch has been released recently.
The patch can be applied to both digital and the upcoming retail versions of the game.

-EDIT-
Well at least I'm not being completely ripped off unlike certain fighting games from the few years. *cough*Street Fighter IV*cough*
Posted on: September 18, 2013, 09:52:13 PM
A new patch has been released recently.
Quote from: Patch notes
-Pogo fix- Some users reported that the pogo was unreliable. Tweaking the window at which the game looks for the pogo input seems to have fixed the issue. It seems that it was too short and that some users set ups were dropping input frames
-Flashing characters- Got rid of the flashing characters.
-Wii U crashing on the leaderboards
-Duckworth sometimes fails to lower down the safe.
-The title crashes to a black screen when skipping the pre-race cinematic of Magica and Glomgold.
-In certain conditions the title would fail to respawn correctly after a failed attempt for the race to the dime.
We've also addressed several stability and crash issues, but the above were the most reported. If you have an issue you don't see, please check the patch if it's still there when the patch comes out.
We also added the below item due to a large request:
Quick Cinema mode- This mode will skip most of the cutscenes when activated. The option will show up if you have at least one playthrough completed, even it if was pre-patch. It's not a true speedrun option like we wanted to, but some areas, like removing the random number events proved to be risky.
The patch can be applied to both digital and the upcoming retail versions of the game.






























