I'll say that it's depends on how its made and is it even worth the money. It has to be something that can give the consumer more to their games, like adding a new quest on something like Fallout 3 or Borderlands, or even an entire expansion to a said game like The Shivering Isles for Elder Scrolls IV: Oblivion that's going to give someone sort of (proper) incentive to purchase extra content for their games. For the time I that got MM9 & MM10, I like to leave no rocks unturned since I downloaded Blues, Endless Attack, the extra difficulties, and Special Stage for MM9; Forte, and Special Stage 1 ~ 3 on MM10 (lacking Endless Attack for MM10 though). Since they were in the $1 ~ $3 range, I didn't mind that much for them. As for these map packs for an FPS game, why didn't they put them into the game in the first place if it's so expensive? If people are already happy with the multiplayer maps they play with, why make more?

I actually have an issue of Game Informer that brings up the whole issue of DLC. The developers shouldn't just throw something that would feel so "tacked-on" (as GI brought up Mad Moxxi's Underdome Riot DLC for Borderlands being guilty of that). They should make something that's new but wouldn't take the consumer out of their game. I also would like to point out that a downloadable content kiosk would be a good idea in case people can't get internet on their consoles but can go to a store like GameStop buy the content and store it on something like flash drive and install it when they get home, as GI suggested.