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Messages - Zan

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851
If we split the thread in two, I'd say what we already have should become the manga thread, and a new one the Brotherhood thread.

852
X / Re: Sigma's Belial Form (X8)
« on: February 11, 2010, 06:34:39 PM »
I see no reason to think of Albert's backup system and Axl as mutually exclusive. No matter what soul is Model A, it will always be Albert's backup system due to the ciphers and the ability to do Trans On. Therefore, it can be any soul, and highly likely Axl's.

853
ZX / Re: Timeline of ZX
« on: February 10, 2010, 10:05:21 PM »
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Also, I forget exactly who, but someone mentioned in ZX that Serpent didn't finally snap until Prometheus and Pandora showed up.  Does that merit an entry?

The entry IS there.

Serpent is approached by Pandora and Prometheus. Slither Inc. employees note that since those two arrived, Serpent began digging around the Outlands like a man possessed.

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But that contradicts what you said earlier about the data on Model W being erased.  The recording data clearly mentions it, and its effects on the researchers before telling us how Serpent first went mad.

He erased "research data". The recordings of the survivors of the Recon Unit aren't research data. They just mentioned their experiences.

854
Anime & Manga / Re: Fullmetal Alchemist 2
« on: February 10, 2010, 05:25:51 PM »
Oh~?
You mean the first anime?
I never watched it.
Hmm... Its possible.

I'm talking about this:
http://www.onemanga.com/Full_Metal_Alchemist/77/25/

855
Fan Games / Re: MegaMan 72
« on: February 10, 2010, 03:22:24 PM »
You know, the colors your using are like the complete inverse of the drawing...

856
Anime & Manga / Re: Fullmetal Alchemist 2
« on: February 10, 2010, 03:52:00 AM »
The anime just covered it; the eastern equivalent of the human transmutation circle.

Speaking of the anime, I request a rename for this thread, manga spoilers and all.

857
Anime & Manga / Re: Fullmetal Alchemist 2
« on: February 10, 2010, 01:39:34 AM »
The reverse transmutation circle.

858
DASH / Re: How come we've never seen Mr. and Mrs. Bonne?
« on: February 10, 2010, 12:08:31 AM »
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We honestly don't even know if Bon is human; it's quite possible that he's just a robot

Everybody's a robot!

859
DASH / Re: How come we've never seen Mr. and Mrs. Bonne?
« on: February 09, 2010, 11:36:13 PM »
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It's more than likely that they simply passed away when the kids were younger

When they were younger? Bon is still a baby. That's not that long ago.

860
Fan Games / Re: MegaMan 72
« on: February 08, 2010, 06:49:18 PM »
I think if you'd want to do that art justice, you'd need to use lighter values of red and green, as well as properly place the lighter gray sections.

861
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: February 07, 2010, 11:34:44 PM »
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Good grief, what would it take to bring the REAL Ganon back, hm?

A 2d Zelda, he appeared in OoS/OoA and FSA. He would probably also appear like that in the WW art style, but for some odd reason Nintendo choice to exclude that form...

862
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: February 07, 2010, 05:34:21 PM »
I was thinking he'd just pull out a hollow mask and do that instant regeneration trick.

863
Fan Creations / Re: MM Fanprojects
« on: February 07, 2010, 02:54:30 AM »
Oh please...i am talented,but i think Nebula Black Still Looms overhead as one of the best spriters...

To think you have no idea of what lies above...

864
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: February 06, 2010, 03:19:26 PM »
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i do want to know, what is the limit to enemies per stage

There is no practical limit for enemies "per stage", only a sprite limit "per screen" (8 sprites per scanline) that is why I've mentioned the NES color limits. It is the amount of colors on screen that determine the sprite count per screen, and thus influence everything in the stage. Every 3(+Transparency) colors equals a sprite overlay, as with Rockman. So usually enemies are kept at 3+T colors (one sprite) to make a lot of enemies appear, whereas more than 3+T colors (two sprites) are used whenever only one or two enemies appear.

The background will also influence how many enemies will appear. As there are 16 colors possible on each screen, enemies can't be adding too many colors. To elaborate, after assigning 4 palettes to the tiles, how many colors you still have to spare in order to reach 16, will determine how the enemies are colored and which enemies will appear closely together. Usually Rockman6, which brings out the most of its backgrounds, uses only one additional color for enemies that appear on screen. If it wishes to do more, it'll remove one palette from the tiles and start using enemies that add two additional colors on screen. Every other color the stage enemies use are often identical to the background, or the main character.

Notice how these limits interact: if you want more colors for one enemy, you need a sprite overlaying, thus lessening the amount of enemies on screen. Likewise, if your one enemy or groups of enemies introduce additional colors, you must decrease the colors in the background to compensate.

The inverse is also true, if you want more colorful backgrounds, you must make the enemies less colorful. Which means they'll often use only one sprite overlay, and thus will appear in abundance.

I mention these limits not to needlessly restrict you, but because they serve as nice simple guidelines to base everything on. By keeping them in mind, the NES look, NES feel, and NES gameplay balance should come naturally.

865
Fan Creations / Re: Nebula ★ Black's Cola Machine
« on: February 05, 2010, 04:29:48 PM »
Whipper Man? Bondage tentacle man?

Belmont Man.

866
Zero / Re: Is Cyberspace the afterlife for reploids?
« on: February 04, 2010, 09:23:21 PM »
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See Rouge's and Ceil's quota in Z4 good sir, she mentions it was used to transfer troops or something like that (which is also known as the teleporter circuit, it's STILL a part of cyberspace anyway).

Different Cyberspace. As explained in that same scene, it's like Cyberspace, but different. That is what we see in X4, X7, Xtreme, and also of course EXE. Teleportation turns the user into data and sends that data over a circuit, making a datastream from point A to point B. By then altering the teleportation program, superimposing visuals on the circuits, it becomes possible to move freely, allowing one to navigate that manmade program environment much akin to ZERO3's cyberspace.

867
Zero / Re: Is Cyberspace the afterlife for reploids?
« on: February 04, 2010, 09:00:48 PM »
The soul is still a program though, right? And programs are data.

Yes. It's a program. But one shouldn't forget when it's alive, and when it's dead. As a Cyber Elf (living in cyberspace), it's a Program Life Object. But after death of a regular Repliroid, it become data that is no longer alive. That is why you can only find the likes of Phantom, X, Elpis and the Cyber Elves in Cyberspace. Regular Repliroids do not have the energy to live without their bodies. Note that Phantom is like a ghost, he described Cyberspace as the "interim" between life and death. In that state, as just a soul, he can be killed still, and then truly die. Regular Repliroids skip this interim of living as a ghost. (With exceptions of course, just as there are human ghosts.)

868
Zero / Re: Is Cyberspace the afterlife for reploids?
« on: February 04, 2010, 08:06:07 PM »
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Boy, Cyberspace is basically more or less of a sanctuary for "dead reploids" (See Phantom).

The ability to live in Cyberspace is unique to Phantom and Cyber Elves. A regular Repliroid soul has no existence outside of a body, it is simply becomes part of the data stream, like a Cyber Elf that runs out of energy and dies.

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It's been used for troop transfer, quick shortcuts, and epic battles because of the such large space.

What ARE you talking about?

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Its the same as the one from X4.

The opposite. It's completely different. ZERO4 emphasized the difference quite clearly. ZERO3's Cyberspace is the program world that encompasses all substance world phenomena in the form of a program. What you see in Xtreme, X4, X7, ZERO4 is instead a manmade program world, accessible through teleportation.

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And that's where data of old bosses is stored (

This data is simply stored in the Mother Computer.

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if Reploid souls are data

A Repliroid soul is a Repliroid's operational DNA program. It is synonymous to a personality program, to a Cyber Elf.

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And how come reploids still living can enter it?

The ZERO3 Cyberspace is accessible thanks to the resonance between Omega and Dark Elf causing the appearance of those doors. The other Cyberspace is accessible by teleportation, as teleportation turns the user into data.

869
Rockman Series / Re: Out of all the villains...
« on: February 04, 2010, 12:56:42 AM »
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You honestly think they believe that the 'roids in the camp are the same as the Mavericks who dropped a space colony to nearly annihilate the planet? 

I wonder if the bias is worse toward bald Repliroids.

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That's what makes Copy X dangerous

But does effectiveness equal most evil?

By the way, this whole discussion reminds me of Albert, Serpent and Dr. Vile, they effectively used the irregulars to further their own anti-irregular goals, with the whole world in the balance. Also, Sigma's use of Sigma Virus is just as dangerous as all of the aforementioned. So, does Copy-X really rank all that higher in danger? I'd say they're about equal, and we should solely judge them on how "evil" they are.

870
X / Re: Does anyone know....
« on: February 03, 2010, 08:26:25 PM »
Well, apology accepted. Just be careful with such references next time. Even if they're funny jokes in a TV show, given circumstances they can come of as quite rude in reality.

871
ZX / Re: Timeline of ZX
« on: February 03, 2010, 08:16:10 PM »
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First, nowhere does this mention Omega's image data being recorded in Area N.

We don't really know the details behind Omega in Area N. Like, why is he there? What is he? For how long? So, it's nothing to be placing in a timeline.

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Second, wasn't the data on the Model W fragment later recorded as the Serpent Report and split into two halves?

I didn't go into the details, but that's summed up in this entry:
-Data of Serpent's betrayal is left behind by the remains of the Recon Unit that fought Serpent.

872
X / Re: Does anyone know....
« on: February 02, 2010, 02:59:49 PM »
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Except you

What the heck? Ungrateful punk. The quote in Aldo's post is my own.

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"I know everything about the world".

You realize that's just a quote from the character in my avatar, right?

874
ZX / Re: Timeline of ZX
« on: January 31, 2010, 02:37:49 AM »
Something like that. It's probably easier to see it as two turn of the centuries having happened since then and now, because the ZERO>ZX gap was supposed to be 200 years.

875
ZX / Re: Timeline of ZX
« on: January 31, 2010, 01:57:00 AM »
Just to note, I learned today that according to the ZXA manual, Slither Inc's digging activities inspired the creation of the Hunter's Guild. This information has quite the severe implications on the timeline as the ZXA datadisk Enemy B 01 Ice Dart emphasized that this mechaniloid was discovered by "Hunters centuries ago", whereas we know Serpent's digging postdates the Model V incident as it was meeting Pandora and Prometheus that caused him to start. As such, several events are pushed to centuries ago, making the timeframe of the energy crisis unclear and leaving a large gap of unknown events until the Area H incident. 

Meaning, I've got some revising to do.

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