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Messages - Zan

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801
News and Announcements / Re: Rockman Gigamix 2 Summary/Review
« on: March 15, 2010, 02:46:11 AM »
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Ra Moon is from SAR. Look at the markings on it here for comparison. They are identical, so I'd say it has to be Ariga's interpretation of Ra Moon. Instead of being part of a super computer, he's made it a Terra summon of some sort.

Yet the elements on top are clearly reminiscent of Dark Moon. Without a name given in story, we can't say either or.

802
News and Announcements / Re: Rockman Gigamix 2 Summary/Review
« on: March 15, 2010, 02:25:32 AM »
But using Dark Moon's sprite as a reference... DM has some sort of metal plating on his mono-eye.

Yeah, I just checked. It's like a strange mix of Ra Moon and Dark Moon.

803
News and Announcements / Re: Rockman Gigamix 2 Summary/Review
« on: March 15, 2010, 02:10:03 AM »
Ra Moon? Looks more like Dark Moon.

804
Emulation / Re: Emulating Shantae
« on: March 10, 2010, 11:58:40 PM »
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ways for Shantae to be emulated with VB/VBA?

Strangely enough, Shantae doesn't work on VBA 1.7.2., but it runs perfectly fine on VBA 1.6beta2.

805
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 11:41:38 PM »
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Look at it this way. The story happens from his point of view...

Whilst I appreciate the elaborate answer, the focus of my question was actually the Special Stages, as those are 3 additional stages with uncertain relation to the main game.

806
From what I recall, that episode actually did it quite differently than the manga. Since Ed in episode 2 didn't transmute a whole statue of Leto, but only a fist coming from an already existing one.

807
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 09:37:23 PM »
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R10 is a main game in the series that directly references the side games.

If you don't mind, I'd like to return to this subject for a moment. Can we really consider the DLC as part of the main game? As in, do Bass Mode and the Special Stages happen with equal validity as the rest of Rockman10?

808
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 09:19:36 PM »
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If you have a point to make do so without the snide aside about my posts.  They aren't nessasary.

I apologize for the first post, but there was no snide whatsoever in my last three posts.

810
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 09:06:38 PM »
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till not wrong in saying MM10 was a main game that directly acknowledged the RMW series as happening.

You're referencing DLC instead of the main game. That's not exactly a direct mainstream game to side game reference. It first requires discussion of the questionable nature of the "Special Stages".

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R&F's CD database could have easily been brought up without the pretext of "correcting" my point.

The pretext wasn't correcting your point, but rather establishing the relation to your point. That being that though R10 acknowledges through DLC some of the World games, R9 acknowledges through RnF the whole World series and MegaWorld. Making R10 not the sole acknowledgment of World, but rather further acknowledgment.

Were it not for the context of R9's RnF reference, the CD database loses its implications on the mainstream titles as it would be "just a side game referencing side games." Hence, this indirect web of connections is very important for filling the gaps that R10's DLC on its own leaves. From there, as you say, R7 is notable as well, as it references Rockboard, which in turn references both World1 and World2. Completing the picture.

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Why isn't the CD database considered "lol game mechanics" anyway

It's part of the whole plot. What with the intro stage being the Robot Museum.

811
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 06:38:37 PM »
But if a main game validates a side game, then any references within that side game are validated as well. Albeit indirectly. Meaning R9 indirectly validates Quint and the MegaWorld Corps.

812
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 06:29:33 PM »
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R&F is a side game, not a main game.  And R9 was already pointed out, if you hadn't noticed.

Point being, if R10 validates just W1/3/4 by including the Rockman Killers, then R9 already validated the whole World series and MegaWorld through referencing RnF. It connects the dots from R9, to RnF to any game which is referenced in the CD database.

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Also, as a side question, was ZXA ever actually referred to as ZX2?

Advent was originally produced as being effectively ZX2, but in the end named Advent because they felt it was a title that could be understood as a stand alone.

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They are referred to as Rockman World, but then they turn around and use main timeline series RMs. Not to mention one's called "Revenge of Dr. Wily". They're probably not officially .5's, but darned if they don't act like it.

Each World game was developed simultaneously or directly prior to a new mainstream game. Hence its reliance on gameplay mechanics, characters and story elements of the mainstream title that precedes the one currently in development. W1 was developed near R3, but uses R2 mechanics, W2 was developed near R4, but uses R3 mechanics and so on. The only exception to this rule being W5's placement prior to R6, for story reasons.

Despite that, the story of the World games only acknowledges other World games; in W5, Wily was defeated four time prior. Which is certainly not true once you add in the mainstream titles.




813
Original / Re: Was RM&F the only internumerical sequel?
« on: March 10, 2010, 05:19:46 PM »
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Most of the world series has it's place in the timeline acknowledged with MM10's special stages. 

Like RnF's CD database and RnF being referenced in R9 didn't already do that.

814
X / Re: Mega man X2 secret ending.
« on: March 05, 2010, 03:58:00 PM »
I personally find the replacements to be amusing. I leave them censored.

They're [highly enjoyable].

815
Original / Re: DLC secrets revealed in tiles!
« on: March 04, 2010, 10:41:22 PM »
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I thought this would have a good look-at.

That color is quite a bit lighter on an "actual" NES palette. But, give or take, that's the one used on SheepMan and NitroMan's mugshot.

See here:
http://img199.imageshack.us/img199/3889/11447068.gif

With the exception of a mistake on SheepMan's wool, those are the correct MM9/10 colors.

816
Original / Re: DLC secrets revealed in tiles!
« on: March 04, 2010, 09:54:12 PM »
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Sheepman's mugshot had a darkish color in it, Nitroman too. Could they use that?

That's a very good alternative. However, that color is actually a dark blue. Forte would getting a very blueish hue to him. It's dark enough to pass as black, but when you actually look closely at it, it kinda makes him too blue for comfort. Still, it's a very nice middle ground to consider. I like the idea.

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Also, unless I'm mistaken, the mugshots can use a different palette; they aren't restricted to sprite palettes because they're part of the BG. Correct me if I'm wrong.

The sprites and background use the exact same palettes. Which is how MM6 was able to make the most out of its available colors, clever reuse between characters and environment. However.. certain colors, like those that are too dark or too dull, don't look too well in such a small space as a sprite.

817
Original / Re: DLC secrets revealed in tiles!
« on: March 04, 2010, 08:53:17 PM »
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LoL, but isn't Forte as a character just a angry slightly edited Rock?

What makes you think that? Forte's design is more comparable to RockmanX's than Rock. He's quite a bit taller and has both a chest armor and bulky shoulder pads.

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I mean, nobody was ever complainting about Blues, who is also a  edited sprite of Rock.

That's absolutely not the case. No matter how much Blues resembles Rock in terms of design, his sprite is completely unique. The body posing and proportions are different.

Compare that to R10's Forte, and it becomes obvious that for all Forte's many actual differences with Rock, his sprite is closer to Rock's than Blues' is. Which is just plain bad.

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Although, I still wish they used a darker shade of gray

The NES palette doesn't have a darker shade of gray than that. Which is why a character such as Reggae was drawn completely black. However, Forte being a player character has to exist on black backgrounds also, presenting a very tough dilemma. A dilemma to which I've been pondering the answer myself; the gray is just too light, but the all black presents some gameplay issues.

818
Original / Re: DLC secrets revealed in tiles!
« on: March 04, 2010, 06:24:15 PM »
This?



Even the BnF sprites don't show the full extent of what can be done under NES restrictions.

819
Original / Re: RPM's Rockman 10 Source Gathering (Spoilers)~
« on: March 03, 2010, 05:06:44 PM »
They could always program it completely differently.

820
Original / Re: DLC secrets revealed in tiles!
« on: March 03, 2010, 05:05:22 PM »
Why is it such a problem? They're giving you the time to appreciate the main game first!

821
Original / Re: RPM's Rockman 10 Source Gathering (Spoilers)~
« on: March 03, 2010, 04:33:39 PM »
How is using a pogo stick to get around the stages NOT a good a thing?...

You seriously need to play more Ducktales or Commander Keen, Gauntlet.

822
Original / Re: DLC secrets revealed in tiles!
« on: March 02, 2010, 06:37:07 PM »
Everything else was too complicated to assemble.

823
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And by far the tallest Castle in history, this tops the orbital towers in X8 AND Zero 1.

How does it top it? An Orbital Elevator is an Orbital Elevator.

824
Original / Re: DLC secrets revealed in tiles!
« on: March 02, 2010, 06:01:08 PM »

825
Original / Re: MegaMan 10 - More Playable Blues
« on: March 02, 2010, 03:59:19 PM »
I'm disappointed in the lack of BreakMan helmet...

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