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Messages - Zan

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651
X / Re: favorite special weapon in all of X series
« on: May 24, 2010, 03:50:31 PM »
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For how ridiculously over-obsessed with design functionality Yoshikawa was, he couldn't figure out that the two mini-barrels on the buster are a supplement and not an alternate.

If "design functionality" of the buster was ever a real concern, X and Zero would not share the same buster design with two different functionalities.

652
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: May 23, 2010, 04:09:12 PM »
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I mean, I would think that anybody here who reads and/or interjects with any number of Zan's "exposition/scholarly" topics on this very forum would get that sort of thing by now.

Don't you also mean the Marshmallow - Hype back and forth argument topics?

653
X / Re: Zero Virus soundtrack
« on: May 22, 2010, 05:37:23 PM »
The truth is not subject to opinions.

654
Gaming / Re: Fate/Extra
« on: May 21, 2010, 03:05:22 PM »
If you read my posts you'd see Zero is exempt based on the fact that its made by people who do it right. So I'm not complaining about it at all.

Yet I still can't get you to read it >.>

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Gaming / Re: Fate/Extra
« on: May 21, 2010, 01:29:20 AM »
Faults like tea time. That is to say the really drawn out and generally boring writing style Nasu incorporates. The art is nothing too pleasing either.

Again, Fate Zero. None of your complaints are relevant to that one.

656
X / Re: Zero turned good by the Sigma Virus
« on: May 20, 2010, 06:10:51 PM »
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Not at all, Gate in fact insisted that he did not need Zero's body.  Not to mention High Max at first surpassed even X.  The Nightmare is Gate's attempt at manipulating Reploids worldwide, Nightmare Zero is simply part of it.

I get the impression the Zero Nightmare was more important on Isoc's part of the plan; luring Zero out of hiding. Though, its incompletion is uncharacteristic of Isoc, and it was also an excuse for the Investigators to occupy the areas. I reckon Gate made it as some early attempt at utilizing Zero's DNA.

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after X5, and Zero supace subsided

"0 Space", with 0 written as "Rei".

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Zan is already a walking wikipedia, where ever he goes, he spreads knowledge.

Hypershell wants a share of the credit too.

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Man, this site should have its own wiki of some sort.

RPM should not at all get itself involved with documenting the story, that's MMN's job. The different fansites should all have their own focus.

657
X / Re: Zero turned good by the Sigma Virus
« on: May 19, 2010, 11:11:17 PM »
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I always thought the Zero virus was just Zero virus, they just changed names like example,

"Zero Virus" is a term coined by Alia to refer to the "new" virus "which resembles Zero". The Zero Virus was made by combining the Sigma Virus and the virus from the Eurasia colony, causing a virus reaction.

The Virus that originally came from Zero's capsule became later known as Sigma Virus. It was never known by any other name.

The virus on the colony was spread there by Sigma on Wily's proposal, for the sole purpose of awakening Zero's true self.


658
Gaming / Re: Fate/Extra
« on: May 19, 2010, 04:50:59 PM »
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Never heard of DDD though. What's the full name?

Decoration Disorder Disconnection

http://typemoon.wikia.com/wiki/DDD

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When they hand off a license to others though, they actually come up with some really good stuff.

You seriously need to read Fate/Zero, considering the writing was handled by a completely different company, and porn scenes were totally omitted.

659
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Inafune wouldn't allow it. Keiji already had his trauma with Super Rockman Adventure, he doesn't need another one from Ariga.

You should see the epic carnage of the Space Rulers taking over the world. Gigamix Zero can only be a step up!

660
Fan Games / Re: MegaMan 72
« on: May 18, 2010, 09:33:56 PM »
The gray/red floor tile section has a black horizontal line running through it that doesn't really work well.

661
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Zero causes the cataclysm in the next volume of Rockman Gigamix.

662
Fan Games / Re: MegaMan 72
« on: May 18, 2010, 04:51:03 PM »
Why is the vehicle floating in the air?

663
Anime & Manga / Re: Code Geass: Lelouch of the Rebellion
« on: May 17, 2010, 07:28:34 PM »
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She got nothing from him, just emotional torment.

A liberated Area 11 doesn't count?

664
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Crash Bomber is not really practical against ANY boss save the Wily cannons.

It's more of an indirect hit weapon. But, even including that knowledge,the weakness chain is all over the place; it's more effective on QuickMan than FlashMan.

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The "broken" cycles that are segmented, I think add a nice touch.  Not saying I want to see them in EVERY game, but they can be nice to shake things up once in a while.  X5 actually could have benefited from it, I think, seeings how a full-8 weapon cycle with the stages divided into two distinct goals creates a very obvious preferred order.

I honestly think that X5 should never have shown the second set of stages until after the Enigma firing. There's little to no plot excuse to enter these stages beforehand, other than to label the Hunters as pricks that kill innocents over items they don't need yet.

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Original / Re: Does Proto Man's shield count as a support unit?
« on: May 16, 2010, 01:19:49 AM »
Well, the shield is kinda still on his back...

666
Fan Creations / Re: MM Fanprojects
« on: May 15, 2010, 06:52:10 PM »
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Hmm, I see. Fair enough, then. I may actually use it again.

Well, just so you know, it's all very WIP still. So if you ever spot anything on that wiki that doesn't add up, just inform the wiki's editors.

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How many colors does that MMZX-themed hack use too much?

ZX? I assume you mean the SSR one? It's not so much about "colors" as it is "palettes". The NES can only use 4 palettes for sprites at any given time. Subaru would use at least two, the Mettaur would use one (and share one with Subaru), the lock on would use one, and never mind how much the HUD would add. As it exceeds the 4 palette limit, it's a given we're not seeing a NES game emulated, but rather a PC game.

667
Fan Creations / Re: MM Fanprojects
« on: May 15, 2010, 06:24:17 PM »
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I'm not sure about using TMMN...I heard that it's biased.

I don't see how. MMNs wiki is a result of Atomic Fire's Japanese manual translation, MMN's transcriptions, combined with contributors such as myself. All it is at current is very disorganized and unfinished.

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Indeed, Wily Wars can't occur before MM4. It could occur right before MMII or after MM4. A bit complicated, but either way could work (though, the former makes more sense).

It could occur before MM4, actually. There's past time travel involved. So at some point Megaworld just negates itself...But with Wily Tower still happening after R3, demanding World4 to fix it toward R4.

668
Fan Creations / Re: MM Fanprojects
« on: May 15, 2010, 05:16:28 PM »
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Mega Man II occuring before Mega Man 4 does make sense, whatwith MM shooting down Wily from outer space and having him crash on Earth, since he was thought to be "dead" prior to MM4's events.

This is one of the reasons why I think World2 works best prior to 4. It gets a bit more time travel convoluted when you add MegaWorld into the mix; but at least you can account for him having died prior to R4. Which with just Megaworld after R3, you cannot.

The other reason is the timeframe in which the World games were made; World was made after R2, during R3's production. World2 was made after R3, during R4's production. And so on. The only exception to this is World5, because R6's story didn't allow for the possibility of a game after it, and R7 was nowhere to be seen.

669
Fan Creations / Re: Zan's stuff
« on: May 15, 2010, 04:34:57 PM »
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Especially compared to the referenced art

One big problem I ran into making these is that the art drawn by Yin/Sophiera has several stylistic differences compared to my own work. I don't mind these little differences, but at times I've changed them back to how I originally had it.

http://i59.photobucket.com/albums/g295/ZanSidera/NoxFinal2.gif

To name a few changes I made between the reference and the sprite:
-Nox's face was made more pale (and chubbier)
-The complicated shape of Nox's shoulders.
-The way Nox and Vipera's 'vests' are shaded based on material. (Which probably results in the thickness of Nox's clothes)
-The length of Vipera's 'vest'.
-Changing Vipera's pose a bit because the dress isn't that wide.

As you might have noticed as well, the references are cut off at the feet. Something the sprite format didn't permit. Some changes were done because of that as well. Especially with Sententia, I originally tried to use the non-wide dress I had originally designed, but ended up using the wider dress Yin drew because it just worked out better for the pose.

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As for this newest sprite; I don't get why you're not using pure black. You're basically using it, so why not? I know you run into issues with transparency, but that doesn't ever stop game companies from using it themselves. I'd also say that using that much of the darkest black for the dress makes her lower body look flat, since you don't do that anywhere else. I think it can be a really effective shading method if you're consistent with it, but right now, it just draws your attention right to her lower body.

I'll be honest and say that I have absolutely no idea of how the folds would fall, otherwise I would have just shaded it with less dark black.

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I also don't really like the effect in her hand... I think you've got too many colors in there, and the palette is pretty close to her own. I would put fewer shades in there, and make it a bit more spastic looking. Since it isn't animated, for it to be effective, I think I should be able to look and it and see it move in my head. It looks too compact with detail that I can't see it happening; it isn't dynamic enough.

I reckon that it probably should be bigger, ignoring the size ratio in the reference, and just going with whatever size is best displayed in sprite format. As is often done in games.

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I would recommend looking at some Renaissance paintings, because I know that there's tons of poses similar to that one floating around

I actually looked around quite a bit for references on folds for that pose. Couldn't find any, even though it's such a classic pose...

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You outta post some animations ya know; you've been doing these single poses for these ladies for quite a while now!

The sprites I post here are the times when I decide to sprite something that I "can" show to others. Just enjoy the dancing monkey in my signature for now.


670
Fan Creations / Re: MM Fanprojects
« on: May 14, 2010, 07:13:30 PM »
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Hey, that is awesome! Is it a hack or a fan game?

Looks like a fangame. There appear to be too many palettes in use for a NES.

671
Original / Re: Does Proto Man's shield count as a support unit?
« on: May 14, 2010, 07:11:41 PM »
I don't think it really matters. I get the impression that "support unit" is some US-only term like "Robot Master" whose definition was only defined by the fans and then wrongly applied anyway.

And just for the record, the shield is NOT the P.Coil or P.Jet. Those are only stylized after the shield.

672
Fan Creations / Re: MM Fanprojects
« on: May 14, 2010, 03:12:12 PM »
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Keeping in mind that MM4 took place before MMIIGB's events, it's nonsensical and illogical...

Uh... what? No matter what MMKB may say, Rockman World2 takes place BEFORE Rockman4. There's only R2 and R3 bosses, slide and no charge.

673
Original / Re: Does Proto Man's shield count as a support unit?
« on: May 13, 2010, 01:57:09 PM »
It's not got a name, so I'd say no.

Blues Shield, Rockman7.

674
Fan Creations / Re: Zan's stuff
« on: May 13, 2010, 03:18:06 AM »
Third palette looks a little flat, I think there might not be enough contrast in the purple.

Anyway:

http://yinlunghuang.deviantart.com/art/Nox-Libarian-of-Shadows-95144723

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Fan Games / Re: Mega Man -1 (MM Fangame)
« on: May 12, 2010, 04:19:03 PM »
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The revised Kunai Man tileset.

The broken red line going horizontally through the stage is a very nice addition. It really adds a certain feel that was missing before. The new pillars and color scheme add to that as well.

The addition of the ceiling works nicely too. I just feel you might want to lower it a tad more, and have a shadow being cast on the wall nearest the ceiling to smoothen the wall - ceiling transition.

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