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Messages - Zan

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376
X / Re: What took them so long to destroy the Virus?
« on: January 01, 2011, 02:13:29 PM »
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I don't recall seeing Alien Energy actively "seek" anything.  I haven't seen anything regarding Alien Energy that may definitively be called consciousness or instinct, as opposed to mere environmental reactions.

It literally homed in on Rockman in the ending. Furthermore, being a source of energy, a fuel so to say, it should not be responding to its environment like that. It very much has characteristics implicating this energy also contains a program.

377
X / Re: What took them so long to destroy the Virus?
« on: January 01, 2011, 03:57:29 AM »
We saw it acting in a primitive bacteria like behavior, seeking what nurtures it and multiplying. A plain energy source would not carry out any activities.

378
X / Re: What took them so long to destroy the Virus?
« on: December 31, 2010, 09:50:16 PM »
Yet the Alien Evil Energy was displayed as something very much alive. It is not just energy; it does have volition.

379
X / Re: What took them so long to destroy the Virus?
« on: December 29, 2010, 12:55:42 PM »
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"Relation" in that sense is more of a narrative trend than anything else.  Ye olde ZC timeline (which has since been taken down) referred to the Sigma Virus as a "subspecies" of an older virus from space, presumably referring to MM10's Roboenza.

Its not just a narrative trend. After it has been established that the Sigma Virus is a Cyber Elf, its nature as a "program with energy body" likens it almost directly to the Alien Energy. The same applies to the virus from space (Roboenza), as its predecessor.

Furthermore, "Cyber Elf"  being synonymous to the "soul" (volition of a bodiless lifeform), relates it to the two attributes of justice and evil one can attain; Sigma Virus as a lifeform, just like Earthling robots, has aspects of justice energy and energy evil within it. We see this clearly in yet another Sigma Virus derivative; the Mother Elf and its counterpart, Dark Elf.

380
X / Re: What took them so long to destroy the Virus?
« on: December 28, 2010, 03:34:09 PM »
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The ONLY time "Evil Energy" has been used as a specific term was within Classic.

False. It had been used in EXE4 as well.

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IN NO WAY WHATSOEVER was the Maverick Virus created to draw out the violent tendencies of Reploids.

People seem to forget that Evil Energy does not create evil; it is instead born and grown from evil. It is attracted to evil, and feeds on it.

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I only played the first five to completion plus CM but I kind of got that "evil energy" thing from a post along while ago. I realize that Sigma Virus = Evil energy had been debunked a long time ago but the Sigma Virus is more than just a meere computer virus.  Thanks for the info.

There IS a clear cut relation between the Alien Energy and the Sigma Virus. Just not as direct as people seem to think.

381
News and Announcements / Re: Rockman Online artwork and details.
« on: December 25, 2010, 02:41:45 PM »
Looking at the poster, it makes me realize Duo should be replaced with Massimo, and Marino should be added in.

382
Fan Creations / Re: Zan's stuff
« on: December 11, 2010, 06:12:27 PM »

383
They really messed up drawing Grey and Ashe.

384
Zero / Re: Why wasn't the Forbidden Ark launched into the sun?
« on: November 30, 2010, 08:02:37 PM »
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On a side note, having played through all of the ZERO series, I don't remember anything about a "Forbidden Ark".

Taken from the track name, it is the space vessel shaped like a sword which held Omega trapped in orbit around the Earth.

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I did not know that. So did Weil put in that destructive programming during his creation or what?

Near the end of the Irregular Wars, Vile proposed Project Elpis; the operation to create a Repliroid capable of controlling all others using Dark Elf's ability. The humans supported it, but Dr. Vile betrayed the humans and instead used Omega to establish his new world order. It was Vile that created and programmed Omega, possibly using aspects of the original personality Wily created for Zero.

385
Zero / Re: Why wasn't the Forbidden Ark launched into the sun?
« on: November 30, 2010, 06:38:57 PM »
Omega, for all intents and purposes, was but a bi-product of the philosophy of complete control X opposed, and but a person made solely to be a weapon in a madman's scheme. Remember, Vile was the true mastermind, Omega simply followed orders. Omega cannot be blamed for the tragedy of Elf Wars as much as Vile can. Promoting Neo Arcadia's ideals Omega would be given a fair trial and under the rule of the kind Master X, retirement for crimes not wholly his own should not be an option.

Furthermore, Omega was originally intended as a weapon to end the irregular war. Without Dr. Vile to guide him, he is a valuable asset for humanity in the fight against irregulars; the ultimate Repliroid, created to be immune to the Sigma Virus, capable of harnessing Dark Elf to its full potential. Omega despite his crimes, is still Neo Arcadian.

386
Rockman Series / Re: The story of Rockman Online
« on: November 28, 2010, 04:51:21 PM »
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Zan has alleged that Wily built the first orbital elevator (MM10), although given the gravity shenanigans of that stage, that may not be an elevator at all but just one hell of a free-fall into the sky.

Possible, but elevator or not, it is still orbital. Which would be the biggest challenge in making such a construct. Adding an elevator inside would be a small feat by comparison.

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I forgot how most of my time spent with you guys is simply catching you up to speed to effect a reasonable conversation. Thanks for reminding me why I don't drop by more often.

That's to be expected in any fanbase with a large amount of obscure information hidden behind a language barrier. I think you will find we are more up to speed than most, unless you just want people taking your words for granted.

In this case, the fact that solar was localized as plasma was well known. But plasma as something unique in its own right was not something ever discussed before.

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Where this applies to RO, there is the following:
태양 에너지 - This would be "Solar Energy" and a 1:1 translation from the Japanese of what the buster should be running on.
플 라스마 - This is "Plasma". If you read the site and thought to reverse-engineer what you had read to apply to the Japanese version, you would arrive at a faulty conclusion contradicting what they had actually set forth.

Why could we not simply consider this case of "Plasma" to be the Korean localization of "Solar"? Just like any other localization issue, we in our minds simply revert it to mean Solar. In our years of dealing with localization, to determine what is and isn't nonsense, should be something we're used to by now.

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In X7 this involved many using the same weapon, and all of which using the same basic form as X. But more importantly, the X Compendium and X7 books explain that AXL has the same special weapon ability X does.

I knew as much, but still we must acknowledge a slight difference between X's ability and Axl's.

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Another example I was considering while on the subject. The very idea of Duo punching people out is itself but a nod to Ariga (which they got long before we did). Fun and silly, but how practical is it? Would Duo as a warrior for justice seriously start punching friends and strangers for white lies? There is so clearly a pop culture element involved in these biographies.

Manga acknowledgment in even Capcom's own materials is nothing uncommon. Eagleed in Day of Sigma comes to mind.


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I would be more impressed by their attention to fine "details" if they didn't overlook them so regularly.

So "Plasma" and "VWS", that makes two cases. For us to consider overlooking such details a regular thing, what else is there?

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If RO explains in their next blog post how here in the future everyone in this "Rockman" universe calls "repliroids" just "reploids"

Reploid and Repliroid are known to hold the same meaning; one is the localization of the other. Humaroid is either a new term introduced in this setting, to refer to the humanoid robots of the past, or a localization of humanoid robots. Can't we just glance over such localization differences?

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You already pointed them out-ages of peace after the X series including Command Mission and with no public record of Neo Arcadia outside the cryptic visions of Cinnamon copies. More specifically for Command Mission, there are 1XX years from Zero's initial building and sealing to the start of the Zero series. These include a first sealing of unknown time, a second one following the Nightmare Incident occurring roughly some 50 years at least, and a third lasting a 100 years from the Elf Wars. With over 150 years accounted for with sealings coupled with Zero being a robot from an earlier era that is the same as X's at the very beginning of the series, most of all of this time is spent sleeping and perhaps only a decade or two at most of actual X series can occur in the time that is left. For Command Mission to fit in before Zero's second seal he must have been sealed initially after 2150. Placing it during or after the Elf Wars is similarly disjointing with little intermingled plot elements to fit its era. And we've already talked about all this last time. Oh well.

As we discussed last time, Command Mission might be tricky to place in relation to the ZC timeline, but by no means is it impossible. Furthermore, we were also doubting the actual timeframe and label of Zero's first seal. None of this can be faulted to Rockman Online.

With RO acknowledging Command Mission but not Rockman Zero, does RO in and of itself not fix all the above problems by being in an alternate timeline to Rockman Zero? At the very least known history up to RockmanX6 is in tact.

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I just feel like it's the same old thing that goes nowhere without the proper context. It's great that when I'm not around for a while your egos will allow you to see that maybe I had some idea of merit, as long as you don't bring up the fact that I brought you the research in the first place.

The concept of a branching timeline isn't anything particularly new. It's been thrown around since the very beginning of Rockman Zero existing alongside the X-series. All you did was successfully argue it without having the strong bias against the continuing X-series that many others seem to suffer from. Back then we did indeed consider it as having merit, we just didn't see a branch as absolute necessity, nor confirmed.

Until necessity and/or confirmation are given to us, why choose branching over linearity? This is not yet like Twilight Princess and Wind Waker where the producers have outright confirmed the matter. Perhaps we should simply be more vocal toward the developers with these kind of questions?

387
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: November 28, 2010, 03:06:16 PM »
That's pretty much a given, since there's no break absolutely no break from Hueco Mundo to the timeskip. And this clearly takes place following Hueco Mundo, but before the timeskip.

388
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: November 28, 2010, 02:34:04 PM »
I think it's Crunchyroll's fault, supplying the episode without any references to the movie for western audiences. They even altered the movie special Shinigami Cup at the ending, replacing Ichigo and Rukia with the Visored.

389
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: November 28, 2010, 02:11:36 PM »
The anime opening and ending were changed to reflect the movie, but it looks like 99% of the fanbase hasn't even seen it... why is youtube full of versions of this episode with just the standard opening and ending?

For those that haven't seen it:
[youtube]http://www.youtube.com/watch?v=E3jOFm7MofU[/youtube]
[youtube]
<a href="http://www.youtube.com/watch?v=Sbqfhbp-hZ4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Sbqfhbp-hZ4</a>
[/youtube]

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Hehehe...They are showing fillers again. Movie tie ins apparently

I don't mind these one or two episodes of filler. But we should continue with the arc so that next time, we can actually write filler stories into the actual timeline. Ever since Diamonddust Rebellion and the Amagai arc, fillers have been taking place completely outside of the timeline, yet somehow still acknowledging the events that preceded them in the anime.

390
News and Announcements / Re: Rockman Online artwork and details.
« on: November 28, 2010, 01:52:54 AM »
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Having a certain ancient cannon in your arsenal would be quite interesting.. yeees..

Blastoff!! *repeat from multiple angles*

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If Duo wasn't in it, I'd say Massimo myself. He's major Tank material.

Ah yes, Massimo too, completely forgot about him. Since Cinnamon is in, he would have been the preferred choice. As a matter of fact, I'd also like to see Marino included in a more speedster/agility type role as well. If they can find a way to include even Cinnamon with a combative role in a sidescroller, the entire Command Mission team should be in.

391
News and Announcements / Re: Rockman Online artwork and details.
« on: November 28, 2010, 01:36:33 AM »
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In case it isn't (and no, I'm not being an ass, it just seems like others have missed my point) Bass and Protoman wouldn't fill this quota for not being THAT much different from X. X probably already fills... hmm, some kinda cross between Ranged Physical and DPS Melee. Really, I'm not too sure how to rate him, someone else can do that. Zero would be DPS Melee strictly. I'm pretty sure Duo is Tank. If he isn't someone is smoking good stuff, since he's the biggest, baddest guy I know that fits that role outside of [tornado fang]ing General. Healer? Need I go any further than Cinnamon.

That's understandable, but comparing Forte and Axl in a sidescrolling shooter environment, what other niche than "multidirectional rapid fire" exists? If anything, Axl would be more preferred as a player character to go with X and Zero, and also because unlike Forte, he's never been a boss.

The "Tank" should have been Signas, though!

392
Rockman Series / Re: The story of Rockman Online
« on: November 28, 2010, 01:31:48 AM »
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(though I'm surprised to see Zan beat me to that in light of our other discussions on localization terms).

In this case, we were pretty much going with the same train of thought; the sun is a large ball of plasma. Furthermore, we mustn't forget this is translated from Korean. Do we even know how the Koreans originally "localized" the phrase "solar" in contrast with "plasma"?

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Some unspecified derivative of Bassnium/Fortenium research.

Zero's power source according to one source was "solar energy like X", in others "atomic". But yes, the energy that exceeds Fortenium also deserves a mention. Although I think the strongest energy on Earth more than likely refers more to Zero's use of the virus as a powersource, we're certainly getting conflicting implications within the X-series in itself; RO's offenses are thusfar no greater than that.


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You know, it occurs to me more and more lately that not every localized term is necessarily pulled out of its respective regional office's ass.  Recall, if you will, with Legends 3, that it was Capcom Japan which corrected jgonzo on Aero's name being Sephira outside of Japan.  Unless specifically told, we really have no way of knowing when and to what extent CoJ is involved with such things.

I'm still raising an eyebrow as to why that particular name change was even needed. I know Capcom has a knack for changing terms that are for all intends and purposes already written in the target language, but damn, this was blatantly overdoing it.

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In all fairness, X6's virally contagious "piece of Zero" follows a known and massive viral assault on Zero in X5.

And a virus dies with its host, the same game said. So, there's definitely something odd about Zero. Add to that the original meaning behind his ending, as well as Gate somehow being afflicted by the Sigma Virus, to bring Sigma back, instead of the Zero Virus.

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What? I was just happy to see something come up that wasn't old hash. We've talked RPM, we've talked Model A. But I don't recall too much focus on Command Mission, aside from its ill-fitting placement on the ZC timeline. It's actually what persuaded me to bother to post at all. That and ample free time this holiday weekend.

Let's just say among other word choice, that "regurgitations" wasn't the best one. I would have figured you'd be more amused with us actually reconsidering your own premise.

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Perhaps it should have, but it didn't.

When we consider that Axl's display of VWS is in fact based on different weapons instead of a single weapon somehow changing its output, how is VWS by plot instead of gameplay, no longer unique?

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That doesn't change however that RO cannot fit into ZC's timeline at all from what we have seen so far, unless their very actions rewrites time itself.

If the rewriting of time is limited to just the examples you gave (plasma/solar and VWS), I'd say that's pretty minor. Do you have any better examples of contradicting the known timeline?

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new ones like humaroids

Why couldn't it just come with the setting of this far future world? Like Rockman X coined "Repliroid" and "Mechaniroid", like Rockman Zero coined "Mythos Repliroids" and "Bioroids".

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By the logic of that is what we are both shown and told. I'm not making the call; they are. Plasma is elec and distinct from solar, which they feel is closer to heat element with robots like Pharaoh Man and Solar Man. Ask Capcom why.

Ergo, we're dealing with the same neutral energy shots fired from the same ranged weapon, but given an ever so slight difference in elemental inclination of "fire" versus "elec", that hardly even registers on enemies. By what logic can the X-buster not fire plasma when even Zero's bustershot can fire attacks of all elements by the mere insertion of a chip?

393
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 06:34:23 PM »
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Thank you. This is more interesting than Zan's regurgitations of things I already said

How come I'm sensing hostility from one such as you, who hasn't been around for a while? You've never before entered a discussion in such a manner.

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So now everybody loves branching timelines, eh? Too bad they don't work very well in RO's case.

I don't think there's any like or dislike involved. Only necessity. With ZC, we had no necessity for a split based at X6. Whereas now, Cinnamon has given us the necessity of a branch somewhere for us to lead into RO as a parallel to Neo Arcadia. But as Hypershell has pointed out, we don't have a justification for that split being X6, not even now. The timeframe of the split is as of yet so unconfirmed that it could even acknowledge XCM in the same timeline as Rockman Zero, instead of the much anticipated opposite.

If this somehow places both Zero's sealing and XCM as part of its past, don't you think that would be interesting?

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Not only do they maintain that the X Buster uses plasma power (where it should be solar everywhere outside of the Plasma Charge Shot),

Technically, they're pretty much the same thing. Feel free the elaborate on the distinction.

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but they also comment implying that the variable weapon system is nigh incomprehensible and unique

Not so incomprehensible now that we're copying X whole...

But the point remains that X's variable weapons system is unique among the clone hunters. It started out unique in the classic and X series, and in fact, it should have stayed unique.

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, when not only Axl, but Duo in Power Fighters as well had demonstrated this same power (and ergo, his "types" should still have it)

It is not uncommon for plot abilities to be lost and gained even with DNA cloning involved. We all remember Zero's buster, do we not?

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Like the intermingling of "Rockman," "Reploid" and "Humaroid" they are making a game for the Korean region based on Korean understanding and expectations, as well as their own imaginative direction. Their details align and conform for that purpose-applying the game characters and details they want to use. I believe they are not interested in being Japan-canon or any other region.

It goes without saying that their understanding and imaginative direction are alwaysa factor. Region has preciously little to do with it, and these being different developers has everything to do with it. Your examples are no different from the contradictions that exist within the X-series in itself. To emphasize that I ask: what was Zero's power source again?

But let's amuse the notion of "region" for a second; what if Capcom of Japan brings the title over?

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something that Rockman Online has yet to acknowledge.

The X-series itself acknowledges it in a way; RockmanX6. It was what led to Gate's madness.

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On the one hand, probably nothing, since that was a fanciful translation that does not appear in the Japanese version.

Nice to know.

394
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 05:41:40 PM »
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Roll was in the first anime trailer, distressed as she was separated from Rock in a crowd.  So, she is seemingly present in some capacity.  No further specifics are known.

Ah, I see. But that's kind of the same question as with the Navigators. Likewise, the trailers don't really acknowledge the clones. Perhaps all the originals were sent into this future world as well?

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Zero's ending does not allow writing X7-XCM out of MMZ's continuity unless we write it, ZXA, and X7's premonitions off as "just one of those things" in the same category as the Guardians witnessing Ragnarok.  That's a bit too much for me to simply "excuse" under some newly written alternate explanations; it makes Inticreates' storytelling look a lot more organized by comparison.

Could you elaborate what you mean here? I'm not sure I quite understand.

395
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 04:25:22 PM »
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We've got some tough questions to answer either way.  If they're not clones, then why are Rock and ProtoMan duking it out?  If they are, then what was the point of cloning Roll?

Roll was cloned too? Did I miss a news post or something here?

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XCM *IS* disconnected from X8, though.  While there is a thematic Copy Chip/Evolution of Reploids similarity, there is no direct connection between Red Alert/Lumine/Sigma and XCM.  Further, Axl's own statements says that our "big three" have been apart for some time (also the Hunter Class changes), and XCM doesn't account for the usual supporting cast, leaving that aspect of the story wide open as well.  There's also a considerable amount of setup time necessary for a meteor which was never identified prior to 2202 to crash, and for R&D after the point to make the progress that it had, Giga City's creation and such.  A great deal of XCM's backstory is contained within 22XX, not merely the game's own events, thus distancing it from the main series that much more.

What I meant is that X7 to XCM are on itself a single story arc disconnected from X6. X6's story arc is instead continued in Rockman Zero. Likewise, X7 to XCM have no alternate endings; X6 was the last title to have them. Ofcourse, outside of X5, none of the previous alternate endings ever lead to the next game not happening.

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Zero is very much alive in the alternate X6 ending, and the main difference between that and the main ending is that he has "something" to take care of that is pulling him away from his duties as a Hunter.  

It could be taken to mean that he would indeed seal himself away, regardless if you found him or not. Alternatively, the Zero Nightmare is still on the loose, leading to a different future. With all that scene could imply, we really need more information about it...

396
Rockman Series / Re: The story of Rockman Online
« on: November 27, 2010, 01:36:29 PM »
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I don't think that's entirely true, given that XCM itself is a bit disconnected from the rest of the X-series (and being in the next century which caused a bit of MMZ-related confusion among the game's artists).  It's very well conceivable to fork during the X8-to-XCM gap.

What I meant is, that if RO acknowledges Zero's sealing, it shows us there is no contradiction between Zero being sealed and X7/8 happening. Making the timeline of X6>X7>X8>X6 Zero ending>Rockman Zero an entirely possible one.  And if we assume that, then X6>X7>X8>XCM>X6 Zero ending>Rockman Zero naturally follows as well, unless XCM occurs during Zero's sleep being interrupted. But first, we'd have to see if they indeed will acknowledge Zero's seal, cause thusfar they haven't.

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On that note, one has to raise an eyebrow at RMO's use of Force Metal and continuing to acknowledge its possible side-effects.  This is something which showed tremendous promise and yet, presumably due to its dangers, is all but forgotten in Zero/ZX.  The older Energen crystals remain dominant despite their poorer performance, even during times of energy crisis when failure to explore other options leads to mass race-killings.

Well, this and XCM always having been a "gaiden", does lend credit to a split before XCM. But as is we can't really disconnect XCM from X7 and X8. But we can disconnect X7 and X8 from X6's Zero Ending.

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See above.  X6's split does not mesh with the story details we have on the table.  In a MMZ-less continuity we have no account of Zero dropping off the radar, which is a necessity in both forks of X6.

In RO's premise, X and Zero are both dead. Without Neo Arcadia, we can't account for X's death either, yet it has happened. Certainly this relates to the way the Irregular Wars went differently. Likewise, we also inevitably have to drop Axl somewhere down the road.  So I wouldn't say Zero's sealing is much of a necessity here.

I do however agree that based on X7 and RO, we are given no reason as to why Zero would not seal himself away, despite knowing he's a host... If Zero indeed didn't seal himself prior to RO, what reason would he have?

Amusingly enough, X7 speaks of Axl changing destiny with his appearance, got to wonder how that relates.

Posted on: November 20, 2010, 03:05:42 PM
You know, I just remembered, didn't we see both Right and Wily in the first trailer, with some some sort of massive energy field going across the city? Perhaps that in itself is our reason for a timeline split; time travel from 20XX into this far flung future world? Depending on how that works out, it can either validate or invalidate X7+ toward Rockman Zero.

397
News and Announcements / Re: Rockman Online artwork and details.
« on: November 27, 2010, 01:03:51 PM »
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Because of common sense. RPG common sense that is. Zero is the melee character obviously, Duo could be considered a tank/monk type. Cinnamon is the OBVIOUS healer.

Even if those characters all fit a certain niche, why would we limit the visual variety of those? Why limit things to just having everyone play as one character with different armors? For example, we could be playing as Lifesavor using Cinnamon's gameplay, just as much as we could play as Rockman and Blues using X's gameplay, just as much as Axl and Forte can share the same gameplay.

Not taking advantage of said variety is not a decision based on player character gameplay, but much more one based on a need to return characters to their original antagonistic and support roles; having Forte return as a boss, having Blues become the mysterious ally once again. Not entirely unlike Zero's case, their promotion to player character has removed an aspect of what originally made them who they are.

398
Original / Re: Rockman 7/8 FC (Spoilers)
« on: November 24, 2010, 09:59:02 PM »
You shouldn't "remove" posts, that will only turn this thread into a confused mess due to one side of the conversation being gone; just leave them as they are.

399
News and Announcements / Re: Rockman Online artwork and details.
« on: November 24, 2010, 07:42:05 PM »
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On that notion, Axl is still in the for the running. Axl can be made to play differently than X in a variety of ways and/or options due to their different character styles. Where as, Protoman and Bass are basically akin to clones. No one wants clones.

That's quite backwards. As several of the classic games prove, neither Blues nor Forte are that much of a clone of Rockman. Axl on the other hand, always had his gameplay modeled after others; X in X7 and Forte in X8.  The only things that really distinguish Axl are his hover and his copy chip. The latter of which likely will not be balanced well because it quite overshadows other characters in versatility.

Furthermore, I don't think it really matters that the gameplay of characters is cloned from another; what we need more than anything is visual changes. Even if the gameplay is the same, atleast not everyone with a buster would look like X. So, more than anything gameplay orientated, I would presume a major reason for Blues and Forte's exclusion is to return them to their original antagonistic roles.




400
Rockman Series / Re: The story of Rockman Online
« on: November 19, 2010, 08:08:13 PM »
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While Albert pulling the Copy Chip tech is logical in any event, pulling Axl as the design/combat inspiration is a bit more iffy.

Unless the resemblance to Axl is a complete and utter fluke, seeing how little ZX Advent adresses the matter.

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Which I'm sure they intend to do if they're offering Cinnamon's visions of Neo Arcadia as a plot point prior to game release.

What surprises me about those visions is that "centuries after X and Zero died", shouldn't that mean RO takes place during the alternate timeline equivalent of Legions, instead of Neo Arcadia? Neo Arcadia should have been blasted to smithereens 1XX years after Zero learned he was the host of the virus. I guess Cinnamon isn't having visions of the same year in this alternate reality.

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There's also the fact that X7 foreshadows MMZ.

"Is it memories of the future? Or false images of the past?"

That and Zero's ending. Perfect Memories did mention that something about him being in both the X-series AND the ZERO series would be revealed in X7. But we're still none the wiser...

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If we accept that at face value, then we're looking at the time-split being grounded at the pre-Elf Wars seal.  I don't think it can be much later than that unless we see a baddie copying Omega.

Well, Neo Arcadia isn't established until after the Elf Wars, so the Elf Wars themselves might have still happened. The last stated Inticreates event in RO is the end of the Irregular Wars. We just don't know how that end is achieved in this timeline. Maybe it all happened the same, maybe it all happened completely differently.

Interestingly enough, if we can confirm from the RO branch  that there are little to no deviations from the IntiCreates timeline until the Elf Wars begins or ends, we validate that both Command Mission and Rockman Zero happen in the same timeline, distancing Zero's ending from the rest of X6.

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