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Rockman Series / Re: Writer question.
« on: April 23, 2009, 08:29:02 PM »
I know.
Now can we move onto classic series writing for the next 3 pages? >.>
Now can we move onto classic series writing for the next 3 pages? >.>
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So you can't admit it's badly written.
it's X's ability to worry without bias that makes him unique. Moreover, the game says something different!
I can certainly judge the story for what it isn't. Moreover, X7 can certainly ruin X6's plot by not continuing it. It's a foreseeable situation. Moreover, you have no idea when X7 was given the green light. Considering it's in 3D and on a totally different engine, naturally it'd take longer.
forgets Zero, then conveniently remembers him?
Of course they could have made X's not remembering Zero a plot point which, at the end, might have been resolved. I mean it wasn't really necessary to retcon that, even if they felt bringing Zero back was.
After that, it falls to pieces. Nightmare Zero becomes irrelevant, which was terrible writing. He's never even mentioned again, not even brought up.
You've got a whole plot ready to revolve around the real mystery of the Nightmare Virus, and instead it just becomes "oh, well this guy is insane and sent the obligatory 8 maveri-I mean, Nightmare Investigators to come get you".
I love Zero, he's what hooked me on the X series, don't get me wrong, but he simply was not necessary in X6 as a playable character.
For the first one specifically, that's a mark of poor planning / creative direction. In orther words, they should have thought more deeply on what kind of game they wanted, anticipated that Wily would never return, and deliver closure.
X7 completely ignores this and everything before it just to throw in Zero, a new character, the same boring Sigma fights.. Its damn near trash.
It wasn't in the Megaman X manual. And, that still means the game itself is badly written. Excusing the game's shoddy dialogue because the manual conveys the real idea is a pretty poor defense.
It negates X5's ending while not providing satisfactory closure.
Compared to the advances in X5, this game feels like it never needed to take place.
Plot-wise. X5 takes our characters forward while X6 merely brings them back.
Perhaps by your estimation. Maybe my standards are too high.
X6 was intended to be the sequel to X5. That's why it has the "6" after the "X". As such I can totally call shenanigans if it's not a good sequel.
That and it's place as a non sequiter after X5.
Yes, and rewritten BADLY at times, right?
So, basically, the X1 intro is "badly written" and "confusing." "Incomprehensible" if you don't have the manual. All of which might be resolved if they had actually included "worrying" (or, perhapse mroe accurately, "worrying without bias") to X1's intro. But they didn't. And we're not arguing what they might have done here.
Well, not quite. I have trouble understanding why you can't see a new element in there when everybody else seems to. It was pretty big news back in the day.
Well, now ... whose fault would that be? Ours for misinterpreting the facts or Capcom's for failing to convey them well? Because right now I'm looking at Capcom. Either they failed to properly label the material in the source or they failed to translate it here ... I mean, either way it's their fault for not feeding us the peices of the puzzle we need to understand the story.
Yeah, an anticlimactic ending to Wily's story sure is an example of awesome writing ....
I'm so sorry that I can't take the marvelous writing that I'm sure is in the Rockman game into account. I'm certain it's both captivating and full of nuance.
They are all approved by CoJ and are 100% official.
It's very much like how people say Classic series robots can't "think, feel, or make their own decisions" because of the X1 intro. And don't claim that that hasn't caused a lot of needless confusion.
The Maverick Virus. The Sigma Virus. The Zero Virus. The Colony Virus. Count' em.
And yet that quote does not include the key term "suffering circit" ... so I'm left wondering why you quoted it at all ...
omg Really!? So Rockman X6 has a plot revolving around X and deals decicively with the Wily subplot before X7 goes in an entirely new direction!? Then I must take it back. X6 fits in well with the themes established in X5 and puts the focus squarely back onto X, where it belongs. How could I have known Capcom took that game and reworked it into an irrelevant travesty!?
I'm sorry, I thought we were talking about Megaman X7. Obviously you're talking about the game Axl and Zero. Yeah, you're right, I guess. With the game being called "Axl and Zero" it only makes sence that the former headliner be put to the sidelines. It's perfectly in keeping with his character to want to be in the sidelines and not the main action, and it's totally not expected that Megaman X be initially playable in a game called "Axl and Zero". We should just be grateful that they tossed us a bone and put him in there at all.
I mean it's not like it's a "Megaman X" game. I mean, technically it is. But it's not like his name's in the title or anything stupid like that.
And this shouldn't be interpreted as "confusing" and "bad writing" ... why?
An unnecessary explanation is unnecessary. Again, you're missing the point and are needlessly explaining the story.
Now we're somewhere. So you're taking each game as it's own individual entity. Fine. However, I'm looking at them as a series. And it's the finer points which trip the games up, IMHO. It's like a decathlon runner tripping on a rock. The series ran along just fine until they decided to throw a rock in it's path and trip it up.
It's odd that you're saying "It's always been there" when most others say "it's a surprising new development." I'll go with the majority of others who found it a surprising twist rather than "oh yeah, it's really more of the same."
I'll eat my words when X9 comes out and resolves the Wily plotline. Yes, it'd have to do both.
A badly written game is a badly written game. I guess it's a bit of a cheap shot, but Capcom left themselves open for it when they wrote the game badly.
Yeah, I know it might be an odd thing to expect.
few typos there Zan.
I find it ironic that it's only "non-canon" when it suits your current point. I don't recall you having any qualms about using it as a proof when it came to X being the only Reploid to lack bias. Which, by the way, is another thing not covered in the games.
Oh yeah, a virus that overrides free will relates directly to a concept introduced first in a source book
The Sigma virus is the Maverick virus. One of these terms doesn't need to exist.
Somehow, crashing a space colony spreads a virus about.
And the purpose of this new virus is to interact with a known virus and, somehow, merge to create a close approximation of Zero's original virus. All this as opposed to, say, Wily just releasing the Zero virus.
I actually tried explaining X5 and the Zero virus to my sister, who knows nothing about X, and she was thorough confused and didn't care for it. Lord knows I've seen newbies come in various forums asking about the virus. Even the Megaman Wiki can admit it's confusing.

So, where is it, Zan? Where's the good writing in the X series? It can't be with the Wily subplot; they switched gears on that after a long buildup with no payoff. Is it with X's story? Because the games focus mostly on Zero and his story. So maybe it's that? I'll admit that Zero's story is pretty good, despite the series being "Megaman X" and all. So if the story isn't about the title character, then is that "good writing?"
"Zello?"
And where the title character isn't even accessible at first? Is that "good writing"?
Of course none of that mentions how X's suffering circit comes into play and how it's the "true form" of the virus.
And that Zero is actually infected and still spreading said virus.
- The Colony Virus. Honestly, why did they even bother to add this in? Wily's helping Sigma; they could easily have attributed the Zero Virus to Wily without needing this virus. For that matter ...
- The Zero Virus. It really never needed to be labelled as a "virus" in order for it to work. It isn't bad on it's own, but the game already deals with the Maverick, Sigma, and Colony viruses! What's worse is that this virus didn't really need to exist. They could have done the same thing with the floating Sigma heads.
- The X virus. This was just a bad attempt at a "cool" enemy.
- The Nightmare Virus. Honestly, it didn't need to be called a "virus" and it's just adding fuel to the fire.
Each virus is fine on it's own. However they become a complex mess taken all together. What's worse is that they all sorta do the same thing! So you have several viruses that all take over Reploids, but they all have subtle differences. Except for the Maverick and Sigma viruses, which are interchangable. But that interchangability is a detraction because then you have Capcom talking about Zero infecting Sigma with the Sigma virus.
And the Suffering Circit also didn't need to be added into the virus' already complex backstory. I mean, really. As if Zero's code corrupting Sigma wasn't enough. No, now we need to add in how Cain's copy of X's circuit is partially to blame. So, not only do we need to understand that viruses cause Mavericks, we also need to get behing the suffering circit and understand that this mess came about by their interaction.
And you can add "the origional Zero virus" to the list of "viruses that don't need to exist".
Because even if I'm wrong and it isn't confusing at all
Perhaps I should have said "everyone assumed it was just Wily's doing and had absolutely nothing to do with X at all"?
They should either have made their idea less complicated or put it in one of the game's introduction. Or even in a manual at least! Did they ever explain the virus in a manual?
Not to mention that it's damned confusing that "Sigma" did not put the "Sigma Virus" into Zero. That just compounds the virus problem and is another example of poor writing. They should never have introduced the term "Sigma Virus" or should have stopped using it when they decided on Zero being "patient Zero".
Didn't you use that "psudocanon" as unabashed fact in an earlier debate?
Regardless, I wasn't talking about X's worrying, I was talking about the Maverick / Sigma Virus. And the relationship between that and X personally is explained int he quote there. Before that quote everyone (including the "learned few") assumed the virus was Wily's doing.
Edit: Right, that's what I was talking about. Fully explained int he Z series first.
Wasn't the Maverick virus finally definitively explained in a Zero series sourcebook?
Wily in X~6 is a great example of this. They seemed to be on their way to doing something. But X7 switched gears. I doubt we'll ever hear of Wily again. So he's a huge plothole in the X series. Yes, the whole mystery behind Wily was entirely deliberate, but the story ended before it was finished.
But Ciel's being "missing" far beyond her life expectancy is a real lapse in logic.
Maybe "better writing" would involve them not trying so hard and making things unnessasarily complicated. I mean, if your game needs a sourcebook to explain what you just played then ....
THERE ARE NO PLOT HOLES!!
Only thing is, we might never get to know what happens because of crappy sales.
Zan, there's self-derail here, you can turn off censoring so it can be visible just to that person. Or that could be sarcasim.
If Yammy was still number 10 it would have been more interesting, seeing Rukia defeated Aaroniero with not a small amount of plot armor, Renji was powerless against Szayel and Chad...huh, is Chad. Just those three against a liberated 10 Yammy with some quirk would have been an interesting battle. Now it's up to plot armor or the rest of characters stuck in Hueco Mundo to save the day again.
Egrerion
"I'm going to di--LOLSURPRISE HOLLOW MODE", and the Vizard training was more than enough Complete Hollowification. This fight felt so damned recycled.
"I just wasn't there fighting" was a flawless reason until this week.
Aaroniero > Szayel > Grimmjow (well, not here) Zommari > Nnoitra > Ulquiorra > Now it's Halibel's turn)
Hoping to get some answer in a hypothetical 'climax' or 'answers' arc is like confirming the pace of the plot has been poor, at the very
I don't see these dramatic moments you speak of, by the way.