Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zan

Pages: 1 ... 51 52 [53] 54 55 ... 79
1301
ZX / Re: Let's list uses for the "obscure" biometals that are hard to use.
« on: September 06, 2009, 05:35:04 PM »
Rumors of my death have been greatly exaggerated.

And X probably did, Pantheons originally were not made for combat.

1302
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: September 06, 2009, 03:42:16 PM »

I'll deal with the complaints now, my dad needed the internet yesterday, so I really couldn't read them until now. I'm kinda sick (allergies + sore throat), so it might take a while though. Anywho, is Hoatzin's crest also his beak? Or does he lack a mouth?

You need to double check your color count. Sprites (mugshots are sprites too) should be no more than 16 colors (15+background), but this is exceeded for Black Armor Zero and Hydra Armor X. Neither of which look like they should have more than 16. Check for redundant and underused colors and eliminate them. As you're pixeling, you have complete control therefore should not leave pixels that aren't intended to be there. The same applies to the Dr. Cain mugshot even though it does abide by the rule of 16; there's just far too many redundant whites. There's like nine shades of white, whilst the human eye can only see one.

1303
ZX / Re: Let's list uses for the "obscure" biometals that are hard to use.
« on: September 06, 2009, 03:16:14 PM »
You obviously mean A-transes. *shot*

1304
ZX / Re: Let's list uses for the "obscure" biometals that are hard to use.
« on: September 06, 2009, 02:08:25 PM »
Quote
Trans-Ons

And that's not a word. >.>

1305
Zero / Re: MegaMan Zero, then and now.
« on: September 05, 2009, 11:26:57 PM »
Quote
Nice to see you flesh out the details, but I don't think the point itself of Dark Elf being primarily responsible for the mix-ups is up for much debate, considering the fact that IntiCreates stated such themselves in MMZOCW.

Yeah, the quote in question is one of the things that make me certain of my conclusion. But I also feel there's a certain attitude of "Dark Elf was already there" in Aizu's words. Certainly from the very premise of the ZERO series, Cyber Elves were always a big factor as they have quite the magnificent yet mysterious power. The plan even involved 'Cyber Elves' long before there was even a vision of how they could look; all of that is Nakayama's contribution down the road.

Since the Dark Elf is the source of most changes to the timeline, and the Dark Elf used to be Mother Elf, the origin of Cyber Elves, I do wonder, how much of this premise existed during the creation of ZERO. MMZOCW perhaps gives us some hints in the different details of Mother Elf and Dark Elf that existed even before the 'Three Keys'. We also have some strong hints in Zero's X6 ending, which we can safely say did indeed revolve around Sigma Virus study even at that early point in development (the logos on the lab's wall prove as much).

Quote
The way I see it, the confusion of the statements and dates is due to Neo Arcadia's coverups of history.

I've got to hand it to Inti, in a stroke of genius they incorperated their own troubled writing process into the plot as this massive historical cover up that sets right all inconsistencies in one fell swoop. This I consider one of the key strenghts of the plotline when you take into account Vile's Incident as its conclusion.

You're certainly right in saying the cover up plays a large role in current time interpretation of events, but I don't think Inti was selectively choosing which words were cover up and which were not. I feel that mostly, they wanted to make every statement factual, unless otherwise impossible. For instance, Ciel and Copy-X having made Neo Arcadia is dismissed as metaphoric speaking simply because we know it's not true. (Ciel 'created' Neo Arcadia in that she's responsible for the current state of affairs, same for Copy-X.) Whereas X's and Ciel's words about the war of 100 years ago are considered entirely factual. Likewise, the manual being out-of-character narration can't be proven incorrect either. Thus the aforementioned contradiction is only avoided by following it in an overly literal fashion; two seals and Elf Wars.

Quote
he Big4 (if they were already around at this point)

Once they started going with Neo Arcadia's centennial history, Inti seems to have written itself into a corner by saying in RTRZ that they were around since the beginning of Neo Arcadia; the operation to restore Earth being one of Neo Arcadia's founding principles. As such, they knew the real X according to ZERO2 canon whereas this was not the case in ZERO1 canon. With ZERO2 and beyond they occasionally drop hints on this relation between Big4, copy and original, in order to rectify this change.

It seems to me that since they already pushed back their time of creation that far, and went with Neo Arcadia's fairly contradictory time of founding, they likewise applies this to the Big4. As Neo Arcadia was somehow around during Elf Wars, yet founded after the Elf Wars, the Big4 who are linked to the founding of Neo Arcadia get the same treatment; thus they suddenly have an excuse to fill in their list of Shining Arms. I feel like this is one area where the aforementioned historical cover up is desperately trying to hide the real truth, possibly because Inti has ideas for Elf Wars that might or might not involve the Big4 due to their popularity. I also see them in the setting you propose, but I also feel it requires some careful consideration on the writer's part to avoid contradicting their attitudes in the games.


1306
Zero / MegaMan Zero, then and now.
« on: September 05, 2009, 06:26:37 PM »
Disclaimer: really long post, please bear with me.

As we all know, the writing process of the MegaMan Zero series was a process of constant alterations, through retcon or otherwise, having to deal with it's own contuinity and that of the X-series all at the same time. For some time now, I've been analyzing the first game in the ZERO series to figure out the source of the current convoluted canon and why things are as they are now.  All in all, this just me trying to collect my thoughts on the progression of the plot from ZERO to ZERO2 in the hope of giving some nice insight on it.

---

Three key moments in developement changed the face of the series forever.
-The release of MegaMan X6 by another team.
-The choice of Copy-X as the final boss a month before release.
-The writing of the sequel that was never intended.

Most of the time, the release of X6 (and subsequently X7 and beyond) is blamed for the convoluted state of the current ZERO series. Whilst certainly true, Zero went from dead to being sealed, I've started to see that most of the issues that exist today are caused by IntiCreates never having intended a sequel during the writing of ZERO and making a few hasty choices in regards to writing in Copy-X a month before release, instead of the release of X6. In doing so, a lot of plot elements are turned upside down and Inti had to 'make a few complicated explanations real fast.' There are quite a few elements that will later lead to contradictions.

Anyway, supposing familairity with the timeline as it is as of the release of MMZOCW, this is the timeline from a solely ZERO1/RTRZ perspective, I've bolded RTRZ's contribution (you can skip this quote if it gets too long:

Quote
ZERO1/RTRZ timeline:
-The fall of the giant colony "Eurasia" during the Maverick Wars (events of MegaManX5), this was the single disaster that caused the greatest degree of damage. A punishment that drove an ugly hole into mother earth, causing catastrophic damage to the troposphere, and people could not reap the benefits of the "blessings of the sea" for a long time.
>
-X and Zero save the world together. (100 years before ZERO1, Zero's weapon is one of the legendary ten shining arms.)
>
-Zero speaks with a scientist to have something removed from his systems, the scientist is unsure if it is even possible, but if all goes well, it will take 102 years. Zero goes to sleep and leaves future incidents in X's care. (100 years before ZERO1, Zero ending of RockmanX6.)
>
-Andrew was a sailor and meets a beautiful young human lady and is touched by her singing.
>
-Andrew spends time with her and they fall in love, eventually begin to live together.
>
-The lone hero X ends the Maverick Wars after 100 years of fighting without Zero but has afterward mysteriously become a cyber elf. Ciel creates Copy-X and together they create Neo Arcadia at the center of rebirth. The long, drawn out Maverick Wars resulted in mankind's very existence being threatened, due to the immeasurably damaged state of the earth's environment, especially the damage caused by the Eurasia space colony. Aiming to rebuild the world of man, Neo Arcadia established two primary objectives. One, the eradication of the Iregulars who had been the cause of the wars; and two, to revive the earth's environment for expanding the region of human habitation. Therefore, from both the sea and the air a large-scale tropospheric control operation for the rejuvenation of the environment was conducted. The, Four Guardians, Big4 of X-Bioroid (Harpuia, Leviathan, Fafnir, Phantom), are created for this purpose. Operating a giant weather control mechaniloid, Harpuia brought about a blessing wind of hope to the people. From the main shaft of Neo Arcadia, Leviathan, who was created in order to bring back the favor of the goddess of the sea, used her abilities to do her part for the operation. Phantom and the Zan'ei unit act as "X"'s personal safeguard and defenders, Fafnir's current activities are unspecified.
-Andrew's life partner grows old and begins to resent her looks compared to Andrew. Ciel changes Andrew into and old man to make her happy. She later passes away.
>
-The government starts fearing Reploids will become irregular, and for unjust reasons that became more and more commonplace, the Reploids are punished by disposal one after another. Ciel participated in the exploitation of the Reploids because of the government, but could not shoot those to be punished and tried to cover the stigma of Irregularity.
>
-Ciel begins to live with the Reploids who have been targeted for destruction (the Resistance) and have escaped to the half-collapsed ruins of an old city, where the small ammount of energy still remaining there has kept them alive. Because of this situation Ciel, who is now the leader of the Resistance, wants to develop a subsitute energy, and because of her superior talent as a scientist, there are no alternate ideas concerning a new energy source for everyday life. One of the Reploids with the Resistance is a girl Ciel named Alouette who never felt kindness from others when she lived Neo Arcadia. Everything changed when she met Ciel, she even began to think of the importance of their existance.
>
-To use military force to combat Mavericks and Resistance members who escaped Neo Arcadia to the wastelands, Neo Arcadia developed the "Scorched Earth Operation" in which extermination attacks were performed. A roller strategy involved carpet bombing, and deployment of an enormous ground force for total supremacy. These severe tactics strike terror into all Irregulars who witness it. If the fighting ahead isn't ceased immediately, they will never know another peaceful night's sleep. At the forefront of the Scorched Earth Operations, a Fafnir's form can always be made out. Likewise, iIn Neo Arcadia, those who can escape under suspicion of Iregularity are few, and those who can survive long are even fewer, because many who try to hide are quickly discovered and dealt with by the oppressive Zan'ei unit which has become and anti-Iregular, anti-Resistance intelligence unit. The other Units and Guardians also focus their attention on Mavericks and the Resistance.
>
-The demonic hand of the government finally approaches even those Resistance Reploids who have lived quiet lives. They're cornered. At this rate, they will all die. Ciel remembers the name of the Legendary Reploid "Zero", who even now sleeps in a certain place.. If the legends is true, maybe he can save them. She therefore seeks out to find Zero.
>
-Harpuia battles the Resistance at the remains of the laboratory called the "historic ruins." He was "hunting" the Resistance's leader, the young human girl Ciel whose capture should have proven to end the fighting. Standing in his way, was a single red repliroid; Zero. Starting the events of MegaManZERO. (100 years after Zero and X saved the world, 100 years after Zero's seal, Andrew's life partner has long since passed away, Ciel age 14)

With the release of ZERO2 and ZERO3. A lot of the above points either become invalidated or are moved around. Most notably:
-Neo Arcadia's founding. (Current event, ZERO1 - 100 years ago, ZERO2+)
-The Big4's creation. (Current event, ZERO1 - 100 years ago, ZERO2+)
-Zero's being sealed twice. (Introduction of Elf Wars inbetween two 100 year gaps instead of a single 100 year gap from X6 to ZERO.)

The biggest reason I find for this is: Dark Elf.

When Dark Elf is introduced into the plot, IntiCreates found themselves with a small issue; the Maverick Wars ended quite recently,  likewise, Neo Arcadia is made quite recently as well. But, Dark Elf is a rather mysterious force, like mythological. As such, Dark Elf is said to be 100 years old. And then, with the antagonistic forces of Omega and Weil applied, as well X's mysterious dissappearence; Neo Arcadia suddenly has a centennial history under its ruler X.

The above choice of a centennial history changes the timeline completely; Neo Arcadia and the Big4's time of creation gets increasingly confusing, Ciel gets some quick explanation on how she made Neo Arcadia whilst it already existed, X's sealing of Dark Elf is somewhere in timeline limbo and Zero suddenly has to undergo two sealings.

Going by the above premise, this is why we got two sealing events instead of one, a direct result of Inti's desire for super contuinity with X's final words during the first game:

With a founding of 100 years ago, Zero could be present to end the war. However, the story is clear; X is a lone hero that ended the war and fought for 100 years without Zero. Despite this, X and Zero saved the world together, 100 years ago? How can X fight for 100 years when there is no war after Neo Arcadia's founding? How can X be a lone hero when Zero wasn't sealed yet? How can X and Zero save the world together when X is a lone hero that ended the war, and fought a century without Zero?

This direct contradiction is the cause for nearly every change revolving around Zero and Omega's backstory. There was only one conclusion to fix the above; Elf Wars and two sealings.

From X6's ending to Elf Wars, 100 years. From Elf Wars another 100 years to ZERO, with Omega and Zero's innate relation right in the middle of all that. All of this is the strange outcome of one change having long lasting effects on everything else.

In a similar case, Mother Elf's very existance as the Sigma Antibody Program demands that Mavericks can't exist in the ZERO timeframe, yet Neo Arcadia fearfully deems all Reploids as a Maverick. In order to explain this ungrounded fear, Inti took the simple concept of the Resistance's substitute energy and turned it into the large scale energy crisis which led to the unjust retirement of Reploids under a bullshit explanation of Maverick behaviour.

I hope the above gives some nice insight in why the series turned out as it did. There's a lot more material to cover, such as how some changes affected the Big4 and other details such as the Shining Arms, but this had gotten way too long. By primary point is how X6 and the other X-games are not really to blame for the convoluted state of affairs; they do add to it, but are not the primary cause. I feel that what happened with the story was mostly unavoidable and a result of too many grandiose ideas limited by a game by game release basis.

If anybody has any alternate hypothesis, feel free to share.

1307
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: September 04, 2009, 06:26:50 PM »
Naming children does not equal thematic naming.

Quote
And if you didn't get it at this point, I am in fact shooting you down because of your insistence of having your own rhetoric question answered in non-rhetoric fashion.

1308
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: September 04, 2009, 06:09:15 PM »
Quote
ps if you think it's impossible for anyone to legitimately dislike a name you are insane

It's just a name, there's nothing to like or dislike about it. It is just happens to have existed for milennia and been related to a certain theme. If you want to complain here, take it up with the romans and the entire concept of thematic naming.

Quote
Not liking a specific combination of sounds = not familiar with English.

Right on!

Beyond your use of oversimplification... considering how the combination of ÆO has like three or more different manners of pronouncing between English, classical latin and other languages, that is exactly the case. If you were familiar with how to pronounce it and didn't like it one way, you would have just used the other.

And if you didn't get it at this point, I am in fact shooting you down because of your insistence of having your own rhetoric question answered in non-rhetoric fashion.

1309
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: September 04, 2009, 04:34:45 PM »
It means "No." By the very mention of wiki you should have realized thematic naming applies to the character; thematic naming dictates a set name for the mythological ruler of the wind. You don't change that. You can only change the theme you base the name on, not the name itself. As such, he's Helios in Rockman, Aeolus in MegaMan. The theme changed because they felt it more appropiate for the Wind MegaMan to be named after the god of winds instead of the god of the sun.

Beyond that, you seem to be fairly against the use of AE with any other vowel... AE is a common combination of vowels in latin that make a specific sound (Caesar, Aeolus). That specific sound is often abbreviated into a vowel of its own: Æ æ (Cæsar, Æolus).  As you complain about the combination of ÆO, despite it being no more complicated than AO or EO, you only show your lack of familairity with the latin language and even that of English (Archaeology, Archæology).

1310
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: September 04, 2009, 02:00:52 PM »
Can you miss them for good? There are plenty of rescueables that have not a single Nightmare nearby.

1311
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: September 04, 2009, 01:23:53 AM »
Quote
You haven't answered my question.

I have, in a rhetoric fashion.

1312
Quote
We must further be aware that Model W has the unique status of being divided into multiple cores and fragments.

One thing that comes to mind is that the games establish the fragment as seeming conscious and invading minds, being the source of irregulars. Whereas the cores seem more like Vile's physical remains, especially the Cinq Ville core. But if that has any importance? Yeah, who knows.

1313
Quote
Quote
Im dissapointed in you Zan.

Zan's on vacation for a week or so, so you're stuck with me and, if he shows up, Marshmallow.

Be dissappointed in them, I wasn't here.

Quote
Well seeing as Model W does not seem to have a consciousness

It seems... conscious. It began to speak to us in our minds.

Quote
Remember that Albert is the one who created W. without Albert, there would be no conflicts in ZX/ZXA.

As if. There's Thomas. Not to mention Vile himself; Vile who wholly intended to ressurect from the remains of Ragnarok. Albert's nothing without Model V as the basis of his research.

Quote
Albert is in complete control of model W. He's just insane.

That stuff is only in your head! The power of Model W has taken control of you!

Do remember that it's bonafide fact that the Livemetal controls those with weaknesses in their hearts and have Albert's DNA. Nobody has Albert's DNA more than Albert. Wether or not the creator's heart can stand up to Model V invading his mind is entirely up for debate.

1314
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: September 02, 2009, 09:10:09 PM »
Quote
It's not possible for me to legitimately dislike the name?

http://en.wikipedia.org/wiki/Aeolus

1315
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: September 02, 2009, 10:43:56 AM »
Quote
The Aeo part of Aeolus sounds terrible. Terrible terrible.

Get equipped with Latin. You probably dont even know how to properly pronounce it.

1316
Quote
For Model W to be associated with Thomas would amount to Model W attacking itself.

Considering Model W's track record of stirring up trouble, I can see this happening. It'd be quite a twist, mind you. But it's all possible.

We'll just have to see how it goes down, but I think the current situation is one of the most intriguing. We know Model W can't be down just yet, but we also know the advertised antagonist has nothing to do with it. If those two forces are played out against each other more, we can create quite a conflict. Perhaps Model W remains as a promise of power to the four that now ally with Thomas? Even if Thomas himself does not need Model W, the promise of the Game of Destiny is what would align key players to his cause.

Quote
whether it is intelligent or just a ball of malevolence that infects others, that isn't clear.

-We are the voice of Model W-

Whatever that means. I feel that as of ZX, Model W felt more intelligent, talking through Pandora and Prometheus. But with Advent and Albert, lots of the references get muddled to have Model W on the border of intelligence and instinct as all acts of supposed intelligence can be attributed to Albert. It's like Albert is Model W and Model W is Albert. I'm thinking the truth is somewhere in the middle; Model W has some intelligence, but is unable to act beyond giving his malevolence given to others. Pandora and Prometheus' potential return for a third game might shed some light on this manner.

1317
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 29, 2009, 12:22:50 PM »
Flame, reread the previous page. We were talking about overal gameplay balance and forms, stage design, music, everything. I did say "all respects". I simply used the graphical quote of the discussion as a bridge toward the other points without needing excessive quoting throughout the post in order to catch up with a week's absence. It was adressed at everyone's prior points that attempted to deprave ZXA. And then you go and quote a whole post? What were you thinking?

Besides, on the one part I did quote, again I reitterate that ZX and ZXA share largely the same backgrounds due to Cinq Ville revisited. The new stages such as the train, Icy Floes, Tower of Verdure, Oil Fields, Legions, Ouroborous, etc. all impressed me as much as the first ZX did, the difference is almost neglible. And really, if all you have that favours ZX over ZXA is background graphics, than that is shallow, the recent Rockman9 should prove that point alone.

1318
Quote
However, I do not see ANYTHING within ZX Advent that pertains to the resurrection of Weil, so I'd definitely call that fanon. 

I think within the first ZX, we have the awakening of Model V as an important plot point that is similar to Weil trying to ressurect himself. Of note being that Model W invades Serpent's mind making Serpent like Weil, followed by Serpent as the Model W MegaMan effectively merging with Weil's remains to make Serpent become one with Weil for that short moment. This is further emphasized by Model W's continuing evolution during battle, revealing the face of a mechanical old man. Something was surely being born during that battle; the MegaMan King or Dr. Weil?

Ofcourse, with Advent applied, the awakening of Model W is simply a stepping stone to Ouroborous. But, that only returns us to the root of the topic, is Albert or Weil in charge? Model W or Ouroborous? What defines the Rockman King?

Personally, my gut feeling says Weil, simply because I can barely believe he's already out of the picture. I can grasp Albert being as dead as dead can be, but Model W may or may not be down for the count just yet. I guess the key lies with how Thomas and his plans develop from here on out. Either way, within Advent, we do have strong implications that Albert's megalomania led to him becoming a twisted version of his old self, even if he denies Ashe's accusation of it being Model W that's controlling him, he does admit he changed from his miserable old self that's reflected in both Grey and Ashe..


1319
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 29, 2009, 04:48:37 AM »
Quote
what? except that the background designers didn't care/spend as much time on it >.>
The only BG's that were impressive were the intro of Submarine Volcano and Ouroboros.

What's this talk of the backgrounds being of lesser quality? As a same series same system sequel, the two are graphically identical and interchangable. This is especially true for ZX and Advent, what with a good portion of the former's stages being revisited in altered form the latter. For all the newer stages, I really see no difference in their quality. But if you insist, I must remind you that it is Advent that put much more work in character sprites, balancing it out.

On other points on Advent vs ZX, I feel that Advent is much more actively involving in terms of plot and player involvement. ZX throws you directionless into a world under the selling point of exploration. But whilst doing this, it seems strangely stuck in such antiquated notions like a mission select,  intermission stage and final stages after a select amount of Falseroids defeated. Adding insult to injury is the unhelpful map system and backwards transerver-mission system. It's quite bad when the game penalizes you in the main plot with backtracking just because you approached the area from the wrong side. This is especially true in the find Giro and Guardian license missions. Also let's not forget that the plot mostly warrants you to get anywhere just to eliminate a boss for its power up item, losing most of the interest in a stage until you actually get there and they finally explain what they're all about.

ZXA on the others steers you in the right way by engaging you in the ever deepening plot whilst still leaving a sense of exploration, virtually eliminates the backwards mission select, throws in non-Falseroids at random and improves on its map system all at the same time. The only cases of backtracking are outside of the main flow of the game. (Items/Side Quests).

In the matter of arsenal, I much prefer ZXA's balance over ZX's, even though it required toning down the forms. ZX was imbalanced to the point that one form would have all sorts of overkill attacks whereas another had none. Model HX being a big offender in terms of unneeded carnage. Atleast in Advent only Time Bomb is a really big offender that you don't even have to employ if you feel it's a cheap way out. And for those times it is employed, ZXA allows for a lot of tactical variety in taking bosses down, beyond just using Model ZX or any other strong attacker. The fact that you can take down Queenbee in record time with a combination of Time Bomb and Rospark's grounded form speaks for itself.

Finally, speaking of form variety and use, Advent wins by its weapons energy system. ZX tied far too much to weapons energy with no real way to recover it during times when you really needed. The self recovering shared energy bar allowed for a much nicer time battling than just having to carefully manage overdrive activation down to the second and then getting stuck fighting a boss with no real way to attack as anything but ZX. ZX's method wouldn't be so bad if they gave you full energy bars from the get go, but they had to go with this unfortunate need for e-crystal gathering or quirky weak point dodging.

Quote
and general lack of IP enhancement and protection in the form of well thought-out cast and asset management (

Set up game is a set up game? Advent is only a stepping stone to the third title leaving many elements of ZX are ignored and many of the elements of ZXA are introduced solely for the future to delve into. It is Advent and not 2 for a reason. It was never meant to be conclusive a title as ZX. Much like comparing the first ZERO with the second. Advent simply chose to extend the world in a much larger manner, beyond what it could contain as one title.

Quote
useless sidequest rewards

I'm trying to remember a recent Rockman game with worthwhile sidequests, nothing comes to mind. At least Advent was nice with its occasional cameos.

Quote
(i.e. changing the 4 Guardians' original designs completely...),

 [objection!]

You're frikken nittpicking. Who cares about the designs being changed? Besides, Rock On designs were always different. Remember Model Z? It's the Double Rock On forms that more closely resemble the original. They were being consistent and diverse in giving the four those designs.


1320
Original / Re: Why did Wily betray Dr. Light?
« on: August 21, 2009, 11:01:21 AM »
Quote
He betrays Dr. Light's trust by doing that. Thus, he betrays Dr. Light

You kinda don't feel betrayed when a person is your eternal second-best rival that was exiled from the scientific community years ago.

1321
Original / Re: Why did Wily betray Dr. Light?
« on: August 21, 2009, 02:11:32 AM »
Quote
"Wily betrays Light and steals his good weapons of mass destruction, and turns them into evil weapons of mass destruction" thing.

Wily has revenge on Light by stealing his good weapons of mass destruction, and turns them into evil weapons of mass destruction.

Quote
IS WILY GERMAN OR NOT?! THIS BUGS THE HELL OUT OF ME!

He is. Like everybody else with an english last name.

1322
X / Re: Whatever happen to Doppler town?
« on: August 21, 2009, 12:55:07 AM »
The X7 one is the same as the X1 one.

1323
X / Re: Whatever happen to Doppler town?
« on: August 20, 2009, 12:59:36 PM »
Gaia, please do rewrite that post with 100% less fanon.

1324
Original / Re: Why did Wily betray Dr. Light?
« on: August 20, 2009, 12:57:57 PM »
Quote
Get equipped with canon.

1325
Original / Re: Why did Wily betray Dr. Light?
« on: August 19, 2009, 03:56:03 AM »
Quote
But, but he did!  He took Dr. Light's robots!

That's not treason, that's revenge.

Pages: 1 ... 51 52 [53] 54 55 ... 79