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Messages - Zan

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1276
X / Re: X8. I didnt like it all that much.
« on: September 26, 2009, 12:07:57 PM »
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I'll again reiterate that X is as dead as Zero in X5.  I'm not sure by what logic it is assumed that only X's creator would take measures to ensure his survival when we know as stated fact that Zero's creator was already involved in the virus-colony plot.

I don't get it either, but it's the same logic that without raising questions can make a body completely vanish despite the weapon on its back still being completely intact and left behind in the place of the incident.

1277
X / Re: Best and Worst Armors?
« on: September 26, 2009, 03:22:28 AM »
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Ever since I played RMZ, and by that I mean Dash L, SubWeapon R, I will NEVER, I repeat NEVER divorce that buttonmapping, it even helps in games that aren't even Rockman, like Cybernator Heart
It's so much easier on the fingers too, before this, DashJumpcharging/chargeshot felt stressfull and awkward.

The reverse suits me much more, swapping weapons on L and dashing on R. Dash L is far too awkward with the D-pad right underneath.

1278
Fan Creations / Re: Zan's stuff
« on: September 25, 2009, 02:36:07 PM »


Sprite of story's antagonist: "Desius".

Same style as earlier in the thread.

1279
X / Re: X8. I didnt like it all that much.
« on: September 25, 2009, 10:35:44 AM »
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I'm sure if X6 was initially intended, they wouldn't have killed Zero a second time only to revive him in the next installment. I'm well aware of the fact the Zero series fixed this.

Everyone assumes a connection between Wily and Isoc (and I admit, I do too). But they never explicitly explained his background in the game, which only causes confusion. Unless you can direct me to some official source clearly explaining Isoc, everything is still murky for me.

Zero was always intended to be revived again, even if it was in the ZERO series instead of the X-series. Zero died in the very place Wily himself was omnipresent, the same place where Dr. Right took material form and saved X from a similar fate, the same place where Zero's body mysteriously vanished to leave nothing but the Z-saber behind.

Zero: In the short time I’ve been away, people think so much less of me they associate me with a toy like this…
X: …Zero? Zero, you’re alive?
Zero: [sighs] So are you, X, aren’t you?
To begin with, we’re not going to let the likes of Sigma do us in… am I right?
X: I searched… but I couldn’t find anything… no data response… no parts… so…
Zero: Sorry to cause you worry. I lay low until I was fully recovered from the damage.

Zero later revealed to Right, he asked who saved him and admitted that when he woke up he could. Zero's benefactor is a mystery to him.

Then Isoc goes about exclaiming he's "seen" Zero, and that Zero did not die from such a "trivial battle." Obsessed about Zero, he laughs to see him succeed where X failed, he goes into fits of rage to see X succeed at the same thing. That very Isoc raised his hand at Zero and told him that when it comes to him, he more than anyone... And with that, Zero is trapped within a force field that even protects him from external damage so that nobody could take advantage of Zero in this state. Isoc told him he can capture the likes of him at anytime.

How can Isoc, see him alive? How can Isoc stop him in his tracks? The only explanation is that Isoc himself had a hand in his revival. Likewise, we've already established from X5 that Wily is likely to take action against Zero's death.

Then we have the bloody sourcebooks listing Isoc as "a mystery". Perhaps likening to Wily (as with Sagesse.) Not to mention this guy having the exact same voice actor and mannerism of Wily from the exact same series. Even if you don't factually accept Isoc as Wily, it's clear that the two are related in the manner of Zero's revival.




1280
X / Re: Timeline of X
« on: September 25, 2009, 01:25:31 AM »
I've technically mentioned "Isoc" approximately nine times under a different name. But because of that, most of anything I would say about him outside the scope of the game is simply theorizing his true involvement.

Though, I do suppose a few more lines about Zero's revival are in order.


1281
EXE / Re: Getting Passed the Third Game
« on: September 24, 2009, 07:06:56 PM »
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I noticed that some of the Homepages were more advanced in the JAP version then they were in the US version... Why did they feel the need to change those?

I think it's really Capcom of Japan's fault. They keep adding so much content to a game that the translators can't do anything without removing a few things to make room for the translation. That is, unless they used bigger carts, but apparently someone did not wish to invest extra money into that. Double Team restores a lot of EXE5's content because they're far more space to work with.

1282
Charge physics between Inti's games and the SNES heavily favor Inti no matter what character you're talking about.  In the SNES your default charged shot strength is 4 times your normal shot strength, with only 2x damage on a boss.  In Zero/ZX, it's 6 times normal strength, with the full multiplier against a boss.

Ofcourse, Inti has a fondness for boss lifebars that overlap a gazillion times.

1283
EXE / Re: Why is it...
« on: September 24, 2009, 06:56:45 PM »
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Yeah, it seems Light is the root of all evils.

Old joke is so ancient it has died.

1284
Off The Wall / Re: HEALP! I NEED SOME TIPS ON SPRITING!
« on: September 24, 2009, 06:55:01 PM »
I would collect quite a few sprites from the actual game and really look at them. Try and figure out the appropiate size of your sprite from there. Also try and analyze the way the shading works, and how the colors are chosen and used. Likewise for posing, anatomy and concept. As you're trying to replicate something, it's basicly just mimickry.

1285
Off The Wall / Re: HEALP! I NEED SOME TIPS ON SPRITING!
« on: September 23, 2009, 11:13:15 PM »
I think you should do what you set out to do, make FF6 boss sprites. The process is the same, you just need to go for a different visual result.

I'd say doing something as big as you just did kinda defeats the purpose of spriting; it only serves to show off your drawing skill. The shading there is simplistic yet effective, but in spriting you can easily do much more than that kind of cartoon look.

If you want an over the top example of what can potentially be done, check out this person's work:
http://www.pixeljoint.com/p/6741.htm

1286
Off The Wall / Re: HEALP! I NEED SOME TIPS ON SPRITING!
« on: September 23, 2009, 10:42:28 PM »
Try doing something 5 times smaller.

1287
Off The Wall / Re: HEALP! I NEED SOME TIPS ON SPRITING!
« on: September 23, 2009, 11:45:13 AM »
There's no difference between 'edited artwork' and 'classical sprites'. The artwork you've created on paper is reduced in size to resemble the sprite you want to make. That art will simply serve as your guideline for the placement of pixels; it's a base. If you had no artwork at the base and just worked from the blank canvas, it's just a matter of using your mind's image of the same thing as the guideline for pixel placement.

The comparison between the two images here gives you an example:
http://www.derekyu.com/?page_id=222
http://www.derekyu.com/?page_id=223

There are a multitude of ways to create the same thing. Reaching your goal is independant of the method you used to reach it. In this case, you can go with at least these ways:
-Take drawing, scan and size reduce. Use the drawing as a guideline to create the outline, then eliminate the original drawing. One is left with a simple outline that can be colored and shaded.
-Take drawing, scan and size reduce. Turn the drawing into a silhouette and eliminate any leftovers from the original drawing that are unneedd in your sprite. This silhouette can be manipulated into your sprite.
-Look at your drawing and try to mimick it's outline/silhouette on the blank canvas. This outline/silhouette is then used to make your sprite.
-Don't make a drawing and put onto the blank canvas an outline/silhouette of your mind's image. This outline/silhouette is then used to make your sprite.
-Just put pixels on the canvas of a rough concept and see where that leads to.

All of that is identical for every single sprite you're ever going to make. You don't need to 'learn' how to make enemy sprites, you can make every sprite the exact same way. If you can make one, you can make another. The only limiting factor is your own creativity, skill, knowledge and perseverence.

Remember that spriting allows unfinished possibilities of tinkering with what you have. You can endlessly tweak an image to perfection as you make back ups of your work in progress and experiment with different means of changing it. If you don't like how something looks? Just move about a few pixels and it would look totally different, aking to using the eraser to remove a line to draw another.






1288
I think between originals and Livemetals, the only thing we really could go by is boss patterns of the Big4. It's very noticable how Helios doesn't seem capable of free flight. However, I don't think the livemetals are that much weaker than the originals, it's mostly just that they're different. But if I were to make a wild guess, I'd say Double Rock On is a requirement for them to reach the same level of power as the originals.

1289
Fan Creations / Re: Spriting
« on: September 22, 2009, 09:57:21 PM »
The other thread is here:
http://forum.rockmanpm.com/index.php?topic=2352.0

I stand by my comments there. But if you want to know more, ask away!

1290
X / Re: X8. I didnt like it all that much.
« on: September 20, 2009, 02:32:09 AM »
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Flaming Cock?

You'll probably be surprised to find out there's no boss by that name.

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Vile standing on the Ride Armor???

One of his best moments.

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deceiving the player by making them think they can play any stage with X is wrong.

You can play any stage as unarmored X.

In b4 legends2 overkill weapon.

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I need to discuss Zero's revival, Isoc adding useless plot holes,

Zero's revival is completely warranted and Isoc solves more plotholes than any other character in the entire series.

That is, if you paid attentionTM.

1291
X / Re: Best and Worst Armors?
« on: September 18, 2009, 02:03:11 PM »
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is that  a hard mode (or whatever the hard mode was called) only thing? Because he has never done that to me.

Albert will only counter Time Bomb if the Time Bomb is used after his shield is destroyed. The way to avoid this is to take down his shield with Time Bomb already active.

1292
Anime & Manga / Re: Bleach (Manga Discussion Mainly)
« on: September 17, 2009, 06:38:29 PM »
Waiting for people to moan about the Primera Espada going down without the need for Bankai.

1293
X / Re: Best and Worst Armors?
« on: September 17, 2009, 12:38:18 AM »
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I like the whole on and off thing, but that's just because I like that raw pwnage, and being able to conserve some LME, even if I do agree it would have made more sense if you couldn't cancel it...then again, you wouldn't be able to switch forms becuase you're locked in OIS...no, I'm quite happy they didn't go that way, it would have [tornado fang]'d ZX hard.

Personally, it would have been better if the systems didn't have every single elemental attack (charge or special skill) as taking up weapons energy. We went through the entire ZERO series without needing it, why now? I can understand why regular attacks are neutral unless linked to weapons energy, but for the charges it's a pain unless they go with ZXA's energy recovery system. Likewise, such manouvers as shadow dash should not be restricted to PX's overdrive, it should be a regular move of both PX and P, as it defines Phantom and balances out his weak attack power.


1294
Rockman Series / Re: Ancient Theories/Fanon
« on: September 16, 2009, 04:54:24 PM »
What if I think "Blues" is a mistranslation of "Bruce"?

You'd both be wrong, since it's "Bluece".

1295
X / Re: Best and Worst Armors?
« on: September 16, 2009, 04:53:44 PM »
That's easy. Grab the upgrade with one character, drop into a pit until all your lives are gone, return to stage select, take the other character and do the level again with the other.

That's a different game, Saber.

1296
Zero / Re: MegaMan Zero, then and now.
« on: September 08, 2009, 04:26:08 PM »
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Well Telos also indicates they recognize original X, when Phantom and X go to Levithan and Fefnir.

I feel that the Four Guardians have always consider Copy-X as a ressurection of the original X who put his previous body to rest to seal Dark Elf. From the start to finish, they see him as only one X, the person they will always be loyal toward.

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History records X using the "Dark Elf," but whether that actually means post-curse or if it's due to some historical inaccuracy is up for debate;
The Dark Elf is a special type of Cyber-elf created to bring the Maverick Wars to end... X used it and the wars quickly ended... After that, it was stolen by someone, and then the Dark Elf brought about the Elf Wars.

ZERO3 says roughly the same thing, until it is revealed that Dark Elf was once Mother Elf. So, it's not so much that X used "Dark Elf", just that they didn't know her other name. As you can see, it clearly says that after she was used by X, she was stolen and cursed. Therefore, X actually used -Mother Elf- to end the Maverick Wars, afterward the Elf Wars happen.

This is different from Zero´s use of her, who we know only appeared in Elf Wars. The "fake bad Reploid's bossing around" of Dark Elf happened in that timeframe. Which is also why Dark Elf knows his name.

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further muddling this is the fact that the Elf Wars is by some accounts considered the tail-end of the Maverick Wars and by others considered its own distinct event.


This one´s definitely an issue. Especially when such matters as the Shining Arms, Neo Arcadia´s founding and the Four Guardian´s creation are involved. Originally in ZERO2, X created Neo Arcadia after the Maverick Wars, but as of MMZOCW, this happened after the Elf Wars. Ofcourse, since the latter is after the former, both entries do not contradict.

In regards to Neo Arcadia's creation and Elf Wars, the forests of Anatre, Dysis, Notus and one other, which surround Neo Arcadia east, west, south and north respective seem to be one of the most notable examples of the historical cover up (aside from the sunken library). The ruins are the secret of the Maverick Wars, are part of a lost civilization, forbidden places that were relics build during the old great war time, yet in truth hold many important truths about the Elf Wars. In these place, originally Repliroid research was carried out from a very natural point of view. This places them on similar levels of importance as the forgotten laboratory (historical ruins), the laboratory hidden in a forest in which Zero was sealed and research was likewise carried out.

I feel that those facilities are innately related to Project Elpis, which in turn relates to Neo Arcadia's founding principles. Project Elpis is a step toward Neo Arcadia's creation, to the point that many of the things that were created to be part of Neo Arcadia's founding, precede it in order to bring the utopia into existance.

This applies to the Big4 as well. There is a possibility they were created before Neo Arcadia's official founding to carry out its founding principles, but were unable to carry out their duties until Neo Arcadia's founding was completed with the war finally having ended. As such, before taking their place as Four Guardians and working toward their creation purpose of earth recovery, they were forced to become Hunters that worked toward the creation of their utopia.

As Harpuia says: "I am a warrior born to protect humans." Despite their weapons never being built for combat, they are still Shining Arms, the legendary weapons of the top hunters.

The uncertain overlap of Maverick Wars and Elf Wars connect itself to the root of the cover up; Neo Arcadia's founding principles are nothing by a fake, as it is built upon the many corpses of others, a history steeped in madness they themselves created by trusting that man, Dr. Weil. Therefore, Neo Arcadia attempts to cast away it's own guilt by hiding history and covering up the exact time of its founding.

Harpuia, showing his age and wisdom on the matter sums it all up nicely:

The release of the Dark Elf once resonated with Omega, the Devil Repliroid who plunged the world into terror.  When the apparition calling himself Doctor Vile appeared in front of me, I knew that the utopia Neo Arcadia was no more than an illusion created at the end of the bloody battle.  But if the friends I spent my life with, fought with, made promises with, the sworn enemies I fought my hardest against, were all a dream... That couldn't be.  Otherwise everything in this world would be an illusion.  All the power, all the deceit, were now to reveal a history steeped in madness.





1297
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: September 07, 2009, 09:43:53 PM »
HydraX and Cain are correct now, but now Black Zero's wrong again. >.> Just mix and match this one with the other sheet, I guess.

1298
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: September 07, 2009, 08:55:32 PM »
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I added Dr Light for a reason just to fix whatever's wrong with Cain, following about toying with bits of Hydra Armor X, so how much does it has now in Zan's eyes, but I count 13. I also added another set which I'll remove if people decide to use the 13 colored one.

19c on the original HydraX at the top, 18c on the new bottom left one.

Thing is, there's 6 frames for each, but only one has 13c; the one with the eyes closed. As X opens his eyes, he gains more colors and as he starts talking even more, breaking the limit. These are all colors that are very hard to spot manually, but are there.

Likewise with Cain's mug. Every white pixel that is not in the beard uses a completely different shade of white. Totalling 8 redundant shades of white aside from the one in the beard.

If you're having trouble with this, I could show you what programs make the palette out to be and give you the fix.

1299
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: September 07, 2009, 06:02:12 PM »
You need to go over HydraX again... I count 19c overall, 16 is only reached with eyes closed. Therefore the helmet blue and eye white aren't properly synchronized.

And Cain doesn't need 9 shades of white, one will do just fine. He has like 7 colors that are actually functional, the rest is just additional redundant whites.

Good job on color reducing Black Zero, though.

1300
ZX / Re: Let's list uses for the "obscure" biometals that are hard to use.
« on: September 07, 2009, 12:32:38 AM »
Well, from solely ZERO1's perspective it certainly was Copy-X (or evil X). Who knows how that translates to the current canon. But you're right, I guess Copy-X did during the time he was not genocidal.

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