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Messages - Zan

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1176
Also, I forgot to mention, but I definitely like how he uses X6's Rekkouha and even the infamous Sentsuizan. Also seems like there might be one case of an X7 move in there, though that one is very similar to the sonic boom he uses as part of the Double Charge Wave attack.

1177
Have any of you noticed Zero is sporting his X3 shoulderpads? (the bottom part is short and the diagonal part longer, in contrast to the look since X4, where the bottom part is longer, and the diagonal part shorter)

You might also want to be thrilled by the fact that they gave him his original helmet design.

1178
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: October 17, 2009, 04:12:33 PM »
Nah, X's height should remain 160 cm, even in the ZERO-series. Same for Zero, but I guess he just has a very youthful appearance:


TERRY: Hey there, kiddo. It's awfully dangerous around here for a tyke.
ZERO: Ugh... Watch it...! Kiddo?
TERRY: You exude confidence. I like that. Let's mix it up!

KEN: Hey, you're about as big as my boy back home. That gives me pause.
ZERO: ...Enough. ...I am no child.
KEN: ...OK. No guilt here. Let's do it, sonny! I'll teach you that it's a good
idea to be polite to elders!

CHUN: Excuse me. I'm looking for this guy, can you help me?
ZERO: No... I'm in a hurry...
CHUN: Have you seen a big guy around here with red hat and clothes?
ZERO: Can't help you...
CHUN: You're a pretty snotty little kid. ...Hmm. What's that? Are you packing?
Show me that weapon.
ZERO: Don't touch me...!
CHUN: What's with you? I won't pamper you just because you're a kid!

1179
Anime & Manga / Re: Fate/stay night Movie coming?
« on: October 17, 2009, 02:38:22 PM »
Summarizing the above, watch the FSN anime, read the Tsukihime manga, watch Kara no Kyoukai. Then move on to the novels or wait for the UBW movie to come out.

Though I wonder why "reading Kara no Kyoukai" and "playing Melty Blood" are not included in the above.

1180
Original / Re: About Time Travel...
« on: October 17, 2009, 12:11:30 PM »
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Kinda like how Police/Fire Trucks/Ambulances can ignore traffic regulations.

Which we can witness with our own eyes as ignoring those regulations.
Just as much, Rock and Roll still being around when newer robots have expired, shows us that they're not bound to that law; they would have been dead by now.

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If were talking about Blues (for example), he probably simply stopped functioning, since there was something with his core being unstable or something like that. He even refused to get help from Dr. Light... for some reason.

Would you let someone you don't trust tamper with your systems? Blues fears losing his individuality if Right ever went and fixed that power system instability.

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Also, wasn't part of that story that Wily met his future self, who had retired at that point, in order to capture MM?

Pretty much, that notion is also why the writers for the WS game had Rockman Shadow say that in the future, Wily continued his evil ways, and that Shadow traveled back in time to destroy all the past robots to avoid that from happening. Of course, he lied, the truth is that Wily did not continue his evil ways.

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But if Quint is the Megaman who faced Quint then he'd, similarily, not bother fighting MM because he'd know he'll lose and wind up as scrap

And as we all know, Quint dislikes Time Paradoxes (CD database)

1181
Original / Re: About Time Travel...
« on: October 16, 2009, 09:42:52 PM »
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Mega Man most likely just had a time limit on him like the Robot Masters in 9.

Nonsense. Robots such as Rock are exceptions to the law. It's also wholly likely the law has been turned back by the events of Rockman9.

1182
Original / Re: About Time Travel...
« on: October 16, 2009, 03:13:48 PM »
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Quint appeared in Megaman 2 for Gameboy.  After the fight he warps away and isn't seen again until Megaman 5 gameboy.

Quint appeared in Rockboard as well. It's save to say he stuck around after his defeat in World2.

And if you want to count it, Rockman Shadow made a mention of Quint as someone Rock fought in the past. He himself being a robot from the future that was created in Rockman's image, he has no recollection of Quint's return to the future.

1183
X / Re: X and Zero: Their DNA and their souls.
« on: October 15, 2009, 05:44:45 PM »
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I have to disagree with the notion that Zero does not grow in power in the same manner as X (I don't know if this is what you were saying, but your text could be read with the implication that Zero is strong but doesn't get any stronger).  X had the potential to defeat Zero as early as X2, if Zero was not growing in power as well as skill he'd be long since left behind in the dust.  Yet many games in both the near and distant future establish Zero as continuing to be a force to be reckoned with, even when hindered by amnesia.

The way I see it, Zero does grow in power over time, either from the virus or from some other factor, but X has a different factor which can make him rapidly grow during the battle when put under severely stressful situation. The basic difference is that Zero has always been amongst the big boys, whereas X is an underdog that rises to new heights to meet the situation.

Look at his battles with Sigma and VAVA in which he experiences sudden boosts in power to win at all costs. Look at his battles with Zero and look at his battles with High Max. It would appear that Zero's power grows steadily across the games, whereas it's X theme to start out as the underdog yet still beat them all in the end. In contrast to Zero's steady growth between games, X changes within the game.

I suppose you could liken this to X's pacifistic nature. In his dislike for violence, he's always reduced to his basic form, having to start his growth all over again. Only when it's truly called for it, X unleashes the big guns.

1184
So, did anybody catch Zero's attack names? In particular, did Zero use the X4 or X6 groundpunch? Dark Hold (X5) was clear noticeable, along with the almost obscured X3 buster fired diagonal, and maybe an X4 reference in his rising fire attack.

1185
X / Re: X and Zero: Their DNA and their souls.
« on: October 13, 2009, 09:58:09 PM »
X's limitless potential is a physical attribute, it is the ability to evolve, to exceed all Repliroid. It's not that his "soul" grows more powerful, it's that his determination for his cause, which is born from worrying and defines "heart", drives him  under extreme circumstances to exceed the limits of his body. In combat, X's determination forces his physical abilities to constantly grow until he has succeeded his enemies.

Zero on the other hand, does not have limitless evolutionary potential. Where X is more power growth orientated, Zero is more skill growth orientated, though Zero has considerable power regardless, just as much as X himself as considerable skill.

1186
Rockman Series / Re: Ancient Theories/Fanon
« on: October 13, 2009, 12:59:30 AM »
I guess if you ever plan on being serious business and pedantic about the storylines, sure. I just prefer ignoring it and enjoying the gameplay. It's so much easier.

Then you should have always ignored the storyline. Whether it's X1 or MHX, both should be discarded.

That, or you learn how to actually enjoy a storyline and how it connects between separate entries to create a whole.

1187
Rockman Series / Re: Ancient Theories/Fanon
« on: October 12, 2009, 10:23:38 PM »
Nope, because IHX much more detailed shows what went on during X1.

1188
Rockman Series / Re: Out of all the villains...
« on: October 12, 2009, 07:23:35 PM »
Or completely fresh reimaginings. Who knows where the story would've gone.

Except, it's not. MHX is at its core nothing but X1 with its sourcebook information added into the game.

1189
Zero / Re: MegaMan Zero, then and now.
« on: October 12, 2009, 12:56:20 AM »
I don't think I even remember what this theory of yours is...

1190
Rockman Series / Re: Ancient Theories/Fanon
« on: October 12, 2009, 12:55:06 AM »
The easiest answer is just saying he never died in IHX. I'm pretty sure I neither saw a corpse nor a grave, let alone the result of that missile.

1191
ZX / Re: Raiders = Red Alert?
« on: October 11, 2009, 10:06:13 PM »
They were protecting humanity from the Resistance.

1192
Zero / Re: MegaMan Zero, then and now.
« on: October 11, 2009, 10:02:01 PM »
Except, X has more than one X-buster and Zero has more than one Z-saber. All Shining Arms are counted as singular.

1193
ZX / Re: Raiders = Red Alert?
« on: October 11, 2009, 09:12:03 PM »
Is teaming up with Zero in the battle against Dr. Vile, for the humans' sake, not doing exactly that?

1194
Zero / Re: MegaMan Zero, then and now.
« on: October 11, 2009, 06:26:47 PM »
Ah, that part. If the Shining Arms is a myth, as MarshmallowMan proposed, then they might not exist.

1195
Rockman Series / Re: Ancient Theories/Fanon
« on: October 11, 2009, 06:15:56 PM »
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the centuries of Maverick Wars before Eurasia

Actually, the Reploid War mentioned is the fight against Repliforce. Which makes it all the weirder.

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however there is one exception to the rule if you account for terminology changes.  It is exceedingly rare, although possible, for a change in terms to impact story events.  This happened in Legends 2.  Instead of Barrel enjoying a pun-name for his mysterious baby, we're left to ponder what powers of persuasion Roll had at less than one year of age.

In the MegaMan universe, Mega is a perfectly fine pun on Roll! >.>


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If you follow Zan's logic you might wanna seperate out the MM1 manual from itself, or group it box stories.  I don't, but I leave it to you.

I think games, manuals, sourcebooks and such should not be separated.

Hence, the MM1 manual goes wherever the things I previously listed go. That is; the list of things that slipped in during the localization process, whether it be included in the manuals or games.  So, the Wily is assistant notion goes in the same term as "Die Wily!" and such. Said term being either "US canon", "localization oddities," etc.

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Is the Radio drama part of Japanese game continuity proper?  If not, it goes on the list.

Not sure if that one is Capcom produced , but even if it was, I think its timeline placement is too unclear to count immediately. Being after R6 but disregarding R7 elements.

Anyway, there are certainly a few stories that are of peculiar "semi-canon" status in regard to the games. MegaMission1 for instance is accepted by R20 and had Inafune's design involvement. However, its sequels MegaMission2 and 3 are outright invalidated by X5 and had no such acceptance from Capcom. (Other than say, Capcom artists drawing the art for the model kits.)

Likewise, Challenger from the Future is also mentioned in R20 (using Sprites Inc's rips no less!), but has a distinctly contradictory date of 200X for a 20XX game.

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hope I didn't miss anything.

Taking a closer look at your listing...

Under MegaManX:
-MegaMission1 to MegaMission3
-Ariga's MegaMission manga.

And under classic, Ariga's Rockman MegaMix and Ariga's Rockman Remix are two distinctly different canons.

Also, you might want to account for both EXE and ZERO's appearence in Onimusha Blade Warriors.

1196
Anime & Manga / Re: Code Geass: Lelouch of the Rebellion
« on: October 11, 2009, 05:11:45 PM »
Well its not like they could just remake the entire second season, though I always wondered how sayoko, nunally and guilford made it out alive  when the bomb made a dbz like crater, IT JUST DOESENT MAKE SENSE!

I believe the idea is that Nunnaly and Sayako left long before the bomb went off. And Guilford was on the very edge of it, before the blast radius collapsed, because communication was lost he was believed to have died.

Can't speak for Guilford's survival, but Nunnaly's survival was clearly planned for the dramatic revelation near the end.

1197
Anime & Manga / Re: Code Geass: Lelouch of the Rebellion
« on: October 11, 2009, 02:19:28 PM »
So? If a third season is ever made, that'd be the epitome of "NOT AS PLANNED", taking advantage of the very lack of explanation on certain things from R2 to do as they please.

1198
Anime & Manga / Re: Code Geass: Lelouch of the Rebellion
« on: October 11, 2009, 02:06:37 PM »
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(if they are seinen, that is)

Get 100 points.

Talk to the black ball in the room.

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R2 doesn't count, it was a failure.

Then Lelouch is alive and well as of the conclusion of R1.

1199
Rockman Series / Re: Out of all the villains...
« on: October 11, 2009, 01:38:32 PM »
Who gives a [parasitic bomb] anyway. It's inconsequential, as MHX2 & 3 are never coming.

It's important exactly because there's no MHX2 coming out. Maverick Hunter X's story therefore leads into the events of X2. Besides, even if MHX2 or MHX3 were released, there are many mentions of Cain that can not be ruled out by overwriting mainstream games.

As Cain's fate in MHX is uncertain, the simplest solution is to say he didn't die so that there is no retcon.



1200
Zero / Re: MegaMan Zero, then and now.
« on: October 11, 2009, 01:33:51 PM »
Unknown wielders? That's one notion we can discard completely. Aizu said their weapons weren't made for war because the Big4 weren't made for war.

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