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Messages - Zan

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1026
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 07:30:46 PM »
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And it would certainly work well with the computer stage.

PulseMan.

1027
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 03:20:18 PM »
FootMan/GridMan, obviously.

1028
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 02:53:51 PM »
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Well, so much for Inti learning from what they [tornado fang]'d up in 9.

I think that's a very premature conclusion. After all, we do not know the exact details of these features. The shop could be the exact same, or completely different. And though I'd rather have no DLC at all, we also do not know what this will include this time around.

Things like achievements and online ranking were never detrimental to the game, they only provoked replay value from those interested in it. If you don't like them, just ignore it.

In terms of sliding/charging, I don't consider their lack any different quality wise than their presence. At the least for those that want those abilities, Blues is now said to be included from the get go. And if the rumors are true, Forte should certainly offer something new in this department as well.

As for not including a female boss robot, all the more power to them for not following the hype they themselves created with R9.

1029
Fan Creations / Re: Zan's stuff
« on: December 12, 2009, 03:21:53 AM »

1030
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 11, 2009, 09:35:09 PM »
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I thought that's what you were talking about. My response: So what?

I'll remind you that I followed that paragraph with "Still, Rockman9 is" and why I don't really care about them taking graphical shortcuts. You're arguing against nothing.

1031
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 11, 2009, 07:46:20 PM »
http://img.brothersoft.com/screenshots/softimage/r/rockman_6-139063-3.jpeg
http://www.vgmaps.com/Atlas/NES/MegaManVI-PlantMan.png

http://www.cbc.ca/technology/technology-blog/sites/cbc.ca/docs/technology/technology-blog/megaman9.jpg

Where Rockman9 often abuses black backgrounds, the actual NES games added a lot more detail to their environments. Not to mention, titles such as both XC/XS/BnF show how proportions and posing of the characters can be much improved even under strict limitations.

1032
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 11, 2009, 06:42:35 PM »
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Physics are but one element of gameplay, and yes, Inti delivered the easily most fluid movement in ZX.  But there's still plenty in the gameplay department that they could learn from actual X-series titles.  Not the least of which is how to properly handle Zero's abilities (kudos for Model OX's Double Charge Wave and Z3's Throw Blade, though).

That's what I mean with 'variation'; using the core principles of the X-series in combination with the physics of their own series. With R9 they've certainly shown that they're willing to follow exactly how a classic series arsenal should be done, and as such I have no doubt they could repeat this for an X-series game.

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Inti usually but does not always outdo themselves with sequels.  So we'll see.

I think they've shown fairly well that whenever they do not exceed their previous effort, they certainly deliver a completely different experience. They certainly tried a lot of new things after ZERO3 reached a new level of quality.

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Is it any wonder why many in the MM community are so inspired, to do their own 8-bit MM games?

Well, that's mostly because how simple it looks compared to the other styles. Trying to match or exceeds R8 graphically is not something most non-professional spriters would think of doing.

Speaking of graphics, that's one thing R9/10's simplistic art style certainly does; they inspire artists to work with these characters. Just look at the massive amount of fan art someone like SheepMan has already received. If Capcom doesn't deliver us modern graphics, the fans will make them. Just as the opposite is true as well; see the R7/8 demakes.

1033
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 11, 2009, 06:15:32 PM »
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(Did you know Mega Man can only ever cross a four tiled pit, at most, by tip toeing on the edge?)

Advent's minigame tells you this the hard way.

1034
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 11, 2009, 05:16:13 PM »
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Not even gonna touch the X9 debate. My stance has already been established in that case. Although, the graphics debate is weak, especially considering that the SNES controls are superior in every manner. Isn't that what matters? The gameplay?

For the X-series gameplay, the SNES does not mark its epitome. Neither do any of the X-series games that postdate those. If gameplay was what truly matters, we'd use a variation of the RockmanZERO/ZX engine. No use in Inti emulating that which they've exceeded by miles.

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All because I dont like the graphical direction dont mean I wont play it.

This is your main problem, Flame. Play 9 before you talk.

I mean, I sincerely believe both Rockman9 and Rockman10 are better off being titled "World6" and "World7" due to very much being a technological regression compared to Rockman8. With StreetFighter Capcom had made clear they consider a numbered sequel to need to exceed the previous title in all respects; Rockman9 was the complete opposite of that statement. And even if we're being deliberately retro, the NES was capable of so much more than R9 presented....

Still, R9 is a brilliant title and I expect this to be as well. With the decreased focus on graphics IntiCreates should be able to put their all into the game's very essence; they simply have to put their heart into everything else to justify their graphical shortcuts. R9 had heart, and this will too. Using what they've learned in their previous title, they're going to understand more and more what Rockman is truly about. A valuable experience indeed.

Even in the graphical department, a return to the roots of technological limitations allows artists to relearn what was long lost by the technological advancement of the gaming industry; to create something of charming simplicity. All of that will one day positively influence their more graphically advanced titles.


1035
ZX / Re: How was Albert going to "reset the world"?
« on: December 09, 2009, 02:41:17 AM »
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*UPPERCUT!!*

Fix that.  Now.

What he said.

1036
Zero / Re: I need few informations regarding Neo Arcadia
« on: December 07, 2009, 09:56:41 PM »
Please, do read over the two documents I've attached in this post.

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-Who exactly created Neo Arcadia? Was it the original or the copy?

THE TIMELINE OF EVENTS SURROUNDING ZERO...

The Maverick Wars begin abruptly
Zero goes into stasis
A curse twists Mother Elf into Dark Elf
Weil instigates the Elf Wars
Zero awakens in a new body and, together with X, ends the Elf Wars
Within the Forgotten Laboratory, Zero goes into stasis once more
X founds Neo Arcadia
X dissappears from Neo Arcadia
Ciel creates Copy-X
Neo Arcadia is threatened by a serious energy shortage
The oppression of Reploids begins
Ciel organizes the resistance
Ciel awakens Zero

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-How old was Ciel when she created Copy X?

HONDA: We made it so that Ciel herself was a product of the technological advancements of Neo Arcadia. With the dream of creating a utopia for humans and the Reploids sworn to protect those humans, researchers were working on producing humans with altered DNA. In the process, some children were born for the specific purpose of developing better Reploids to assist in this research. Ciel was just one of these children, and was a prodigy. Just by watching and mimicking the experiments, she somehow managed to produce Copy X. This let us explain how Ciel could have been Copy X's creator.
AIZU: She was nine years old at the time.
HONDA: That sounds about right.

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-WHAT ARE THOSE FREAKIN CYCLOP-X-LOOK-ALIKE ROBOTS CALLED?!

ZERO3 has this convenient in game chip database with the names of all enemies.

And they (the Pantheons) are Repliroids. Mass-produced mentally degraded Repliroid copies of X.

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-What was Kraft doing, before Vile appeared?

The most accepted name is "Craft". Saying "Kraft" is akin to saying "Bile". The Complete Works adheres to Vile and Craft. Craft's activities before Dr. Vile's Ragnarok Strategy are explained in great depth in -Vile's Incident-.

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Also, it would not make much sense that the Weil Numbers had become the Eight Judges after the war.

They weren't Vile Numbers until after Vile's return in ZERO3 and him altering both their bodies and minds. Before that, there history is largely unknown, we do not know if the Mythos Repliroids that became the Eight Judges were alive during the Elf Wars, we only know that some of them (Blazin' Flizard) had other occupations.

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I actually remember discussing the whole Neo Arcadia government thing here a while ago, so it mostly matches my blurred memories.
My guess is that since there was a peaceful period before the Elf Wars, Neo Arcadia as a metropolis was created at that time. Weil was reported to have been 'banished' from Neo Arcadia after the war, which makes it sound like it already existed before his rebellion.

The exact details on Neo Arcadia's time founding is something that warrants severely lengthy walls of text. Related to that are the equally complicated of the Yggdrasil seal and the creation of Neo Arcadia's Four Guardians.

The 'city of Neo Arcadia' was created by X 'at the center of rebirth' to 'walk on the path to recovery'. X was said to have founded Neo Arcadia after he ended the Irregular Wars and after the Elf Wars.

The existence of 'Neo Arcadia' prior to that city's founding is a complicated matter not solely about Vile being a Neo Arcadian scientist. The remnants of Vile's laboratory has the logo of Neo Arcadia, a similar logo is present on Vile's rejuvenating armor. Furthermore, Vile's Incident referred to the government of that time as 'that Neo Arcadia'. The existence Four Great Forests 'that surround Neo Arcadia' and hold ruins of the civilizations of before Neo Arcadia in which Repliroid research was carried out but in truth hide the dirty secrets of the Elf Wars is also something that raises many questions.

It is my own personal opinion that the project to create the utopia Neo Arcadia began after the completion of Project Elpis; when X ended the war and the world started recovering. That project would have been interrupted by the Elf Wars. It is the 'Neo Arcadian' government of that time that facilitated the creation of Dr. Vile's Omega for the sake of ending the war, but was betrayed by Vile. To protect their own reputation the truth behind that man's sin was hidden away and the established Neo Arcadia came to have a centennial history of bloodshed and lies; built upon those that lost their lives in the worst war in history.

1037
Shooting Star / Re: Timeline of Star Force
« on: December 06, 2009, 09:52:32 PM »
Computers still exist. Remember the Comp Spaces? They simply switched their previous worldwide connection to EM Waves. This occurred in 220X, thanks to the three sages from Planet AM and their satellite servers.

1038
ZX / Re: How was Albert going to "reset the world"?
« on: December 06, 2009, 09:08:40 PM »
Bifrost: My name is Bifrost... Guardian of the sleeping soldiers. When the new world is born, they shall awaken and exterminate the old-world inhabitants.

1039
X / Re: What do you want to see in X9?
« on: December 05, 2009, 05:56:23 PM »
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making sense of Mario

Only in an amusing Mario-style manner! Mario-logic and all.

Bowser Jr. is totally the result of Bowser and Peach's wedding from Super Paper Mario. Every time that happens, the Stork works over time!

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why would anyone try to make sense of zelda

Zelda makes perfect sense. You just got to accept when you can't make a connection and wait for Nintendo to make a new game that turns everything upside down.

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Eva has no depth, Mario has depth, Zelda has depth and Pong has depth? Who ARE YOU people?! 

Dig Dug has depth, don't deny it.


1040
Anime & Manga / Re: Naruto (Manga Discussion Mainly)
« on: December 05, 2009, 04:23:48 PM »
Well, Zan canīt be always right...Anyways I really want to see a Sasuke vs Sakura fight...but that wonīt happen...am I right?

It was that, or Danzo's a moron. The latter seems be more and more true lately.

1041
X / Re: What do you want to see in X9?
« on: December 05, 2009, 04:01:11 PM »
I just feel that Evangelion's depth was limited to the final episodes, anything leading up to that point being in [tornado fang]ing with the minds of an already unstable cast as well as the viewer, all whilst trying to have the viewer enjoy a bunch of mecha battles accompanied by needless Christianity references, and of course, a clear lack of a coherent explanation at the time. All in all, it would be much deeper if there was more time to actually stand still and elaborate on core principles.

You want Eva's depth? Go play X8, it fits the bill.


1042
X / Re: What do you want to see in X9?
« on: December 05, 2009, 03:06:01 PM »
Evangelion was deep? Being deliberately confusing doesn't equate to depth last I checked.

1043
X / Re: What do you want to see in X9?
« on: December 03, 2009, 06:25:56 PM »
THE fish.

It's magical and can talk.
Don't forget to dodge.

1044
ZX / Re: What's up with ZX3?
« on: November 30, 2009, 06:39:21 PM »
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Yeah, but y'see, the problem is that Zx is the default
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And there's the problem. Why explore outside the box when inside the box utterly destroys everything?

I think the both of you need to replay Advent and realize when exactly the game gives Model ZX as an available form.

1045
ZX / Re: What's up with ZX3?
« on: November 29, 2009, 11:54:14 AM »
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Chronoforce - Model ZX/Queenbee
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Tethys - model A/Buckfire +Chronoforce's time slow down

The most effective attack method is Chronoforce + Model L. And when that's not at your disposal, Chronoforce's mobility is a must in that battle.

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Kaisemine - ZX
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Shisas - ZX

Model F + (Chronoforce) + Rospark is far superior on Queenbee.

Really now, surely Model ZX is useful for every battle, but it's just plain shortsighted to list it as the best choice of attack. Indeed with someone like Chronoforce you might want to opt for someone completely different due to the range and attack angle; close quarter combat on him might be effective, but dangerous.

Likewise, there are plenty of ways to combat the Shisaroids, even the fact there's two of them (homing shot)or that there's vines (Rospark) can be used to your advantage.

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Albert - A to break his shield, then Zx to do damage. I guess you can go H or Chronoforce if you find dashing under that spinning blade attack too hard. And maybe P for the two giant lasers attack.

You'd be surprised to find out how useful Chronoforce's shell is for blocking nearly all of Albert's attacks before his shield goes down. In the same way, Chronoforce can be used to also block attacks from Model F and perhaps others.

1046
ZX / Re: What's up with ZX3?
« on: November 29, 2009, 02:23:27 AM »
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Hey Didn't They Confirm ZX3 Back in '08?

What are you quoting my entire post for?

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Again, Zan, that's not my argument. When did anyone bring that up, for that matter? We've only been talking about elements as of later.

I think you instead missed mine; we were talking about Inti's current weapons system compared to the get weapon system of old.

My point here is. Inti is not restricted to the simplistic elemental triangle. It might still be present, but is not the end of all in each battles. Inti greatly expanded that system to be similar to the original weakness chains of classic, but usable for a much greater variety of attack styles. Therefore, we should not limit our views solely to the elemental triangle.

As I said, even in non-elemental boss battles, they have adhered to the original Rockman formula in that there is always a unique method of attack that takes care of the boss in the best manner. This is how Inti has been gradually developing their system to step out of the limitations of the all purpose elemental chips by instead applying the elements to specific attacks. In later ZERO and the ZX titles, whenever you encounter a non-elemental boss, there is a specific non-elemental method to attack that boss. For example, the Recoil Rod in ZERO3.

1047
ZX / Re: What's up with ZX3?
« on: November 29, 2009, 12:51:02 AM »
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Then you're making [parasitic bomb] up. But that's not my argument. I'm saying that there exist bosses that don't have a weakness at all, whether they have an element or not.

Thing is, in Advent, it isn't just about the elemental triangle, it's about figuring the best tactic to beating a boss. You don't consider just the element, but also the style of attack that's suitable for the bosses pattern. In the ZERO-series, everything could be solved by element charge slashes and combos that ignore the damage barrier. Whereas in Advent, your best method of attack lies with alternating different forms in a tactical manner.

An especially notable example is how people have figured out how to beat the game's bosses in as short a time as possible. There's lots of neat tricks that are possible that only partially abuse the elemental triangle. Such as how a Chronoforce + Rospark combination can be used to take down Queenbee. Even the game's final boss can fall easily to tactical use of the forms you're given.

1048
ZX / Re: ZX Cameos
« on: November 27, 2009, 06:18:46 PM »
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19 Ceramical Titan, Hardman was made of it (see RM&F)

"Chitan" is translated as Titanium, not Titan. It's "Ceramical Titanium". Translated as "Ceramic Titanium" for Megaman and Bass, "Ceratanium" in ZERO4, ZX and ZXA.

Ceramical Titanium is not just what Hardman is made of. Rockman's armor is also made of it. In fact, all the Numbers probably are. Which is responsible for their weight. Contrast with the more lightweight "Titanium-X" and "Titanium-Z".

1049
Original / Re: Rockman 7/8 FC (Spoilers)
« on: November 26, 2009, 07:36:47 PM »
What's so weird about that? It's still a work in progress. Now if it were the final...

1050
"kokoro" = mind, heart, spirit and many other meanings rolled into one.

And thus you're basically saying a choice of translation suddenly made it a miserable excuse.

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