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Zero / Re: What does Original X look like in the Zero series?
« on: December 21, 2009, 12:06:30 AM »
You can basically see that figure of X inside of the rainbowy ball of light.
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What id like to know, is about that leviathan like part on Cyber X's helmet. only the sprite really has it, and it doesnt make him look any "holier"

In what games do you want them to appear when the only Classic game we've gotten after PU is 9 =/
I stand by my argument that Time man and Oil man are retcons made solely for the sake of completing the circle of 8. I mean, they seriously weren't necessary.
It applies ONLY to MM10.
That, and:
- Not 16-, 32-bit or 2.5D
- No sliding or charged shots for Mega Man
- No original abilities for Proto Man
- No fourth playable character
- Lack of an antagonist whose title is something other than "Dr."
The list goes on...
I like MM9 better than MM10.
CometWoman's stage is
USA canon
like Monsteropolis

Actually I found sadder his 'cameo' in Shiki's coma scene. He literally came out of nowhere, said "lolconflictspiral" and vanished, and I assume he saw her origin or something because I don't see why she would be useful before getting the MEoDP.
For the screenshot, again I didnt want to replicate it completely but make the mockups based on it. I retiled it like 5 times. This is the closest I can get right now. I dont have much time to sprite and this was only an hour work. Still I will do better on my next MM10 mockup. Thanks for being honest.
I wont do anything MM10 till new scans are there. Ice stage is impossible cause of bad scans and not only that it is more of 16-bit than 8-bit like some MM9 stages were it didnt fit in 8-bit category. So. I may be just like random as I've ever been before.