Again, when Rocket Knight Adventures might've been labled as a Sonic Ripoff back then.. It was a p. damn good one. It was short, containing one of the most unique minecart levels and flying stages, it wasn't quite as long as I remembered it, I even played it in Hard, once I mastered the game. I could just beat it every time now.
It was also a platformer that didin't need much content. The only content it had was the levels that depended in which difficulty you were on. Plus it had momentum. When you want to go fast, then hold the button until the bar is full, if you want to go a short distance, be my guest.
Compare that to today's platformers. Modern Sonic and Mario included. Mario is practically surviving on what's left of SM64's coding. Sonic however.. let's just hope Sonic Colors performs well. Most Shooters today are basically thriving on the Call of Duty (or should I say.. Doody) coding. Sports titles on the other hand.. eh. Let those rot.
What about RPGs? Let's just say they fell into obscurity after that one game.
But I gotta love Cubebot and Orbot's designs. Makes me think of the Gachapon balls that come out of those Gachapon machines in Japan.