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Messages - Gaia

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2301
Off The Wall / Re: Request [parasitic bomb] Here: The Thread
« on: September 13, 2010, 05:46:24 AM »
It depends.
From what game, and what system?


Say, SNES/Super Famicom. In case I want to rip my own music.

2302
Off The Wall / Re: Request [parasitic bomb] Here: The Thread
« on: September 13, 2010, 05:31:22 AM »
So, I want to rip music from a game, how do I do it?

2303
Fan Creations / Re: Gaia's Stuff
« on: September 13, 2010, 04:50:05 AM »
I have an RPG in progress, so I bring you screenshots of my current project:

----------------------------------------------


"Who I ask you, who?!"
----------------------------------------------


"Was it all just a dream?"
----------------------------------------------


"Had a little too much last night, or was there something more..?"
----------------------------------------------

Currently only three maps are done, so far the project is doing well. Right now I am using sample graphics from the RTP to give a sense of progression. Most of the enemies will be hand-drawn, so don't expect a screenshot in-battle anytime soon.

Posted on: August 17, 2010, 12:30:35 AM
The RPG demo is coming soon, so stick around! Everything is nearly accessable and you'll get a party member early on in the demo; plus the graphics (well, most) will be hand-made! The music has been provided by a certain Mexican Sunflower, so you'll get music goodness when you reach the endboss of the maze!

DEMO RELEASE DATE: WHENEVER!

Posted on: August 18, 2010, 01:05:24 AM
Most of the first half of the story and basic OST/SFX stuff is ready for the demo, all I need are graphical replacements and such before I can convert the first half of the demo into actual, playable data. I warn you, it's dialogue heavy though. Just to give you an idea:

- People are vanashing
- Everyone is driven mad by imported goods
- Monsters are appearing everywhere
- Pure Hearts are being used as.. a source of energy? And monsters are fighting over it? Humanity is screwed.

Humanity is in trouble.. again, and it's up to you to save it. Your king has been tainted by the imported goods, so you decide to investigate, along the way you'll meet a ninja who's not really a ninja at all, which leads into the forbidden forest. You remember the rumors of people vanashing there, and somehow it might relate to a dream you had last night.. man this story's a mess, and it's up to you to put it in the proper order! Take control of four heroes, and fight your way though to solve each mystery! And good luck.

Posted on: August 18, 2010, 08:46:06 PM


Got eventually bored and made this thing.

Posted on: September 01, 2010, 02:19:45 AM


You can tell I've been busy.  ::)

Posted on: September 12, 2010, 01:37:15 AM


Some thing I did for practice.

Posted on: September 13, 2010, 01:39:08 AM


Again, one of those "RPM and DA Only" works. Only it spawned from a discussion in the MM topic, and just in time for halloween too~  8D

2304
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 13, 2010, 03:29:50 AM »
Yes besides this was me going apeshit or as you said before apeshit cock-a-doo-doo or something like that.

You know better that I don't use "that word" now, I just use *insertanimalhere*[parasitic bomb] whenever someone gets steamed. XD

2305
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 13, 2010, 03:17:41 AM »
I did not go apeshit I just gave him divine punishment, well as much divine punishmant I could give since I can't ban people.   And honesntly he doesn't deserve to be banned, yet, in my opininon.  But please continue with the sprite.

I understand then. Guess apeshit and divine punishment are two diffrent things, you always learn something new everyday.

[quote from protoman - megaman battle & chase]no comentoda[/end quote]

Okay, what does -THAT- mean now..? I'm confused.

2306
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 13, 2010, 02:55:23 AM »
You mean it's open season?

Well hell, here I was trying to be nice and you just outright call him retarded :P

What comes and goes at RPM. I've been there. >.>

Hey someone has to do it since Hitomi's gone.

Yeah, but seeing a kind person go apeshit sounds somewhat comical (and yet terrifying at the same time). Plus it gives me an excuse to sprite ya.

2307
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 13, 2010, 02:50:09 AM »
True but he was asking or it.

Oh god, I have an image of a "Violent Sakura" now. IT MUST BE SEEN! *runs off to sprite it*

2308
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 13, 2010, 02:37:27 AM »
...I don't think I became a Maverick did I?

Ya gave him the option to have a slow and painful death or a quick one now, did ya? XD

2309
Original / Re: Bass Hair Color is...?
« on: September 13, 2010, 02:02:35 AM »

2310
Gaming / Re: Sonic Colors (Wii, DS)
« on: September 13, 2010, 01:29:17 AM »
What's yer DIY FC?

I just like to watch the poor bastards on Youtube get smoked by some other guy's minigame. I'll get it.. Eventually. 8D

Again, this is not the case, this is Sonic we are talking about here.

2311
Gaming / Re: The Official Pokémon Black & White Discussion Thread
« on: September 13, 2010, 01:27:55 AM »
Great, now we need a pokemon game that takes place in the underworld! XD

2312
Forum Games / Re: "What Are You Thinking Now?"
« on: September 13, 2010, 01:16:14 AM »
I just hope people would rip the sprites from the game once BW comes out.. The rom should be out soon, I can feel it.

2313
Gaming / Re: Sonic Colors (Wii, DS)
« on: September 13, 2010, 01:04:30 AM »
They can both be pirated, but I ain't risking it with the online play.

...while Nintendo doesn't pay any [tornado fang]ing attention to its online features, so it's cool. 8D

It's why Wario Ware: DIY is so [tornado fang]ing awesome. I get to see other's silly-to-sexy creations on Youtube and nintendo will not give a damn about it. Best of all, you don't HAVE to play/own it. You could just watch the player's own antics and put yourself in his or her shoes.  XD

But this isin't about Wario, it's about Sonic.

2314
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: September 13, 2010, 12:00:52 AM »


Resisting.. Urge.. to.. photoshop.. Thank you masqy.

2315
Forum Games / Re: Why, Back In MY Day...
« on: September 12, 2010, 11:52:32 PM »
Well, guess that's why we love Imax then..

2316
Forum Games / Re: Why, Back In MY Day...
« on: September 12, 2010, 11:03:08 PM »
Don't be knocking on Imax. 3D is fine, but Imax is cool and is more than the 3D you hate.

Imax IS good, don't get me wrong, but people debating over which is better is pretty [tornado fang]ing stupid.

2317
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 12, 2010, 11:00:43 PM »
I think the people that don't care about "story" should realize how much "story" and "setting" are intertwined. Without the setting that it has, Rockman would only be a mere shadow of itself. Rockman isn't just made by its gameplay; it is made by all of its premises.

Also, with the appreciation of a story, one should find for oneself a balance between "using one's imagination" and "sticking to the facts". We have to use both to form a proper vision of the areas of the world left deliberately out of sight.

Zan speaks the truth once more. Can I senslessly beat this guy with a Colony Drop or two now please?

2318
Fan Creations / Re: Nebula ★ Black's Cola Machine
« on: September 12, 2010, 10:54:36 PM »
Why? It has a poor color management and wrong shading.

Because..

Kitty by the name of Tango = Fanservice. It's how almost most games run on these days.

2319
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 12, 2010, 10:00:06 PM »


Yeah, it's why I used Disgaea characters instead; they are more than happy to bust a cap on someone's nelly ass than Zero.
And like the Cataclyst theroy can finally leave our minds once and for all. 8D

2320
Original / Re: Idea for Mega Man 10 (well, 11 now).
« on: September 12, 2010, 09:43:27 PM »
Want a real story-ender?

1. Bass finally defeats Megaman.
2. Mega opens the door to the Neitherworld by accident
3. Nippon Ichi Software and Capcom have yet another Disgea x *insert game here* crossover.
4. Mega seems to triumph over Etna.
5. Etna teams with Wily.
6. A pair of Prinnies steal X's blueprints to build Zero.
7. Dr. Light condition worsens because of age.
8. Dr. Light continues to build X, dispite his conditions.
9. X, now completed, is sealed for 30 or so years.
10. The Neitherworld launches an all out assult on the surface.
11. All hell breaks loose (lolcataclysim)
12. Wily never got the chance to activate Zero.
13. Credits roll, with the entire Prinny Squad battered and bruised.
14. A shilouette of Asagi appears, once again claiming it's her time to shine.
15. Begin Asagi mode.
16. Protoman Appears.
17. Begin Proto mode.
18. End.

2321
Off The Wall / Re: Post a Random Fact About Yourself
« on: September 12, 2010, 07:22:22 PM »
I'm never getting into Scott Pilgrim. Not now, not ever. period. Regardless how popular it is.
It's just a completely diffrent take on romance, and I'm not really a fan of the genere.

2322
Forum Games / Re: Why, Back In MY Day...
« on: September 12, 2010, 07:19:30 PM »
Back in my day, we didin't have 3D movies. Good times, but now 'three dee this three dee imax lol that'.

2323
Forum Games / Re: "What Are You Thinking Now?"
« on: September 12, 2010, 03:45:52 AM »
>_>

You don't have Adult Content turned on, do you? That link is full of NSFW pics.

F'ing curses! I knew I forgot something. then again..

2324
Forum Games / Re: "What Are You Thinking Now?"
« on: September 12, 2010, 02:18:07 AM »
What the hell does *insert number here* RP mean anyway? I've seen it so many times in Jap games it's not funny.

Posted on: September 12, 2010, 12:14:58 AM
God dammit Seth! Way to influince the japs. >.>

2325
Forum Games / Re: "What Are You Thinking Now?"
« on: September 12, 2010, 12:17:44 AM »
I should probably buy Street Fighter IV soon... -_-

And keep it away from your sibling.

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