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Messages - Orange_Lazarus

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Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: February 17, 2012, 11:22:46 PM »
I've been quietly gushing over MMX Corrupted for years now and I just wanted to pop in and say thanks for doing all of this, the game looks great and is essentially everything I've ever dreamed a Mega Man X fan-game could be.

Just a few comments:
Personally, I'm not sure if you guys are still considering ideas for a wind based weapon but I've always felt every Mega Man game needs a force-field/shield weapon.  A wind based force-field could have a lot of potential.

Secondly, what I never liked about Mega Man X3 was that despite having so many ride armors to choose from, you never really get to enjoy them that much.  The ride armor platforms were only placed in areas where a ride armor could be used simply for helping the player get another special item but you never really get to cause continuous heavy damage with them.  What I love about MMXC is that it appears there is a lot of open space to take ride armors, also the charged neurospike basically means you can use a ride armor anywhere.  Great!  I'm hoping there are a few areas that will be difficult to get to (Say, an area that's heavily guarded and there's a blockade blocking the entrance.) without a ride armor, unless the player was very skilled of course.

That's it! Thanks again and keep up the good work!

Edit: Oh I've also been meaning to ask:

Besides Flash8 and ActionScript what other skills do you possess that have helped you with this process, what I mean is what skill-sets does a person need to have in order to make a game like this? Also, What has been the most challenging part of this whole process for you?

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