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Messages - kokocipher

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1
Fan Games / Re: Mega Man 42
« on: July 19, 2013, 01:34:41 AM »
Game needs some serious graphics touch up.  If you're still looking for a music composer, I'll give it a shot.  Just tell me where I can download the sound fonts.  I can do pixel arts too.

2
Fan Games / Re: Megaman X:Rise
« on: April 12, 2012, 11:18:33 AM »
Hello fellow MMX fans, Kirby and I are still debating on whether or not to keep the tradition of utilizing classic MMX soundfonts for background music.  I personally prefer to not jump on the bandwagon and instead use whatever sounds good.  Since MMX Rise does go beyond the SNES style, I'd like to get some opinions from the community before making that decision.   Here are two songs examples to show case: two using the MMX soundfont, and two using a different set (calling it the Kokosoundfonts for the time being).  Please give your opinions on whether or not you'd prefer the MMXSNES style or the KoKosoundfont style.  

MMX font version
[youtube]LkkExqo0FJ8[/youtube]  

KoKosoundfont version
[youtube]YKO_J--KLH8[/youtube]



MMX font version
[youtube]uJimH2wDaRM[/youtube]  

KoKosoundfont version
[youtube]rta1NPi-vyY[/youtube]



Lastly, Kirby hasn't been around because of exams.  College typically ends before May 1st.  Because currently MMX rise doesn't have any maverick bosses nor a story/plot yet, I thought it'd be a good idea to give the opportunity to thread followers a chance to maybe submit their own maverick ideas/concept arts for Kirby to see when he comes back if you guys are interested :)) Don't worry if you can't draw, it's the idea that matters the most.
Do not submit/suggest story/plot here.  If you want to suggest plots, you can either PM Kirby or PM me.  Leave a contact if you want any of our feedback.  I haven't had the chance to ask Kirby yet, but I think submitting concept arts(maverick bosses only) in this thread shouldn't be much of a problem.  

3


Posted on: June 11, 2011, 06:20:00
[youtube]http://www.youtube.com/watch?v=SO4xkXT5ZPs&list=UUBB78vzUAO7xnzuUvSa2jvA&index=2&feature=plcp[/youtube]

At first I thought the intro loop was really annoying, but then the melody kicked in :O, and my socks were knocked off =\/

4
Fan Creations / Re: CIPHER - topdown vertical shoot 'em up
« on: April 27, 2010, 07:05:28 PM »
Mugshot of pilot: I added some extra shading and decreased the hue saturation


Original vector art by firephoenixan


Original sketch by me

5
Fan Creations / Re: CIPHER - topdown vertical shoot 'em up
« on: April 25, 2010, 11:36:58 PM »
Intro Stage Boss theme  please give feedback and comment   8):cookie:
[youtube]http://www.youtube.com/watch?v=oLpGXPZq-hk[/youtube]

6
Fan Creations / Re: CIPHER - topdown vertical shoot 'em up
« on: April 23, 2010, 06:51:51 PM »
You know, sometimes I'm kinda glad I was (temporarly) a part of this. I can see major improvement with the graphics, although it could've used a boss track (most top-down shooters have 'em).

I have a boss track, but I'm not sure how to set a system that recognizes a boss fight (I don't want to use the "warning" sign).  Also, the boss track kind of sucks, but I'll give it a shot  ::)
I've done a lot of recoding and tweaking, but none of this will show much of a difference in the video.  Feel free to suggest any new features or weapons, I kind of ran out of ideas as of now.  (please include on "How the feature can be done logically in terms of condition=>action," as my math is limited to algebra and trig.)   

7
Fan Creations / Re: CIPHER - topdown vertical shoot 'em up
« on: April 23, 2010, 03:00:56 AM »
2 Weapons added

[youtube]
http://www.youtube.com/watch?v=PKuHbFJ9_JM[/youtube]

here are some working in progress enemies

8
Fan Creations / CIPHER - topdown vertical shoot 'em up
« on: April 05, 2010, 11:19:25 PM »
CIPHER:

This is a vertical shoot 'em up project I've been working on since 2008.  It's done in Multimedia Fusion 2.

If you are interested in helping with pixel art, music, or audio, you may contact me by e-mail (kokocipher [at] gmail [dot] com) or send a PM



Demo stage play-trough http://www.youtube.com/watch?v=-TCIAffnuf8
[youtube]http://www.youtube.com/watch?v=-TCIAffnuf8[/youtube]

you can see more videos on my youtube channel: http://www.youtube.com/user/kokocipher
http://www.youtube.com/view_play_list?p=FE218C4B25BED2E0

Alpha release: http://www.create-games.com/download.asp?id=8128 or http://kokocipher.com/forum/viewtopic.php?f=8&t=153

Please excuse the sprite rip placeholders.

This topic will be updated with the game's progress.  All comments are welcome.

9
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: March 09, 2010, 01:20:01 AM »
Map system is a great innovation.  I like how the soundtrack changes when player moves to a different area.  Keep up the good work.  8B

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Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: March 02, 2010, 09:02:40 PM »
 [spoiler]
[youtube]http://www.youtube.com/watch?v=cUG5sTiwhYE[/youtube]
[/spoiler]

I'd suggest the fully charged weapons have different properties instead of just more projectiles.  Some weapons such as a the following missiles are a bit over powered.  I can use that weapon and spam all day since it shoots 2 per shot, much more beneficial comparing to X-buster/phoenix buster.  

11
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: March 02, 2010, 02:57:14 AM »
The perspective on the side structures are messed up.  The middle mushroom structure is fine. 

12
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: March 02, 2010, 01:51:13 AM »
what are you making your game in, Gatuca?

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