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X / Re: Maverick Hunter X: SUPER hard mode save now available:
« on: April 27, 2010, 05:08:10 PM »
hey, can someone test my gamefaqs file to make sure it works properly? after hearing about the one version of the file not working, it makes me wonder. i'd test it myself, but i accidentaly dropped my PSP, and well... may it rest in peace. i plan on getting a new one, of course, but in the mean time, it'd be nice to know my gamefaqs file isn't corrupted. oh, and like mentioned in an above post of mine, you may need to download a copy of the save over another copy to make it work. i've had that trouble from gamefaqs before on a Full Auto 2 save file.
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X / Re: Maverick Hunter X: SUPER hard mode save now available:
« on: April 25, 2010, 07:23:33 PM »
possible? i'd like to see someone pull it off. to my knowledge, the ONLY way to do it, is if you get zero's buster. to my knowledge, you NEED the leg upgrade to reach Dr. Light's buster upgrade. it's the weaker one, so that's the one i went with. hence the need for action replay. granted, if i could have found a way to dissable even that, i would have. but you'd probably be forced to take zero's upgrade.
now then. an issue with corrupt data? i may have a fix. for one, try downloading it from the saves section at gamefaqs. i got it put up there. second, try downloading it to one spot, then leave it there, download it to the same spot again, overwriting the old file. i know it sounds crazy, but i had to do that once to get a save file for Full Auto 2 to work.
now then. an issue with corrupt data? i may have a fix. for one, try downloading it from the saves section at gamefaqs. i got it put up there. second, try downloading it to one spot, then leave it there, download it to the same spot again, overwriting the old file. i know it sounds crazy, but i had to do that once to get a save file for Full Auto 2 to work.
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X / Maverick Hunter X: SUPER hard mode save now available:
« on: April 22, 2010, 06:36:29 PM »
First off, i used action replay to pull this off. second, no, it's not a new mode, but a specialy done version of hard mode.
you can fight all the bosses, from the first vile to sigma.
you have NO heart tanks
you have NO sub tanks
you have Dr. Light's buster upgrade (weaker of the two)
you DO NOT have the leg upgrade
you DO NOT have the helmet upgrade
you DO NOT have the armor upgrade
you have all enemy weapons (although, for more challenge, don't use them)
The save takes up slot 6, but you're welcome to change it
HAVE FUN!
http://www.box.net/shared/lhcbz24d6d
you can fight all the bosses, from the first vile to sigma.
you have NO heart tanks
you have NO sub tanks
you have Dr. Light's buster upgrade (weaker of the two)
you DO NOT have the leg upgrade
you DO NOT have the helmet upgrade
you DO NOT have the armor upgrade
you have all enemy weapons (although, for more challenge, don't use them)
The save takes up slot 6, but you're welcome to change it
HAVE FUN!
http://www.box.net/shared/lhcbz24d6d
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Rockman Series / Re: Rockman Betas, Trials, Promos and scrapped projects. The more rare, the better.
« on: February 11, 2010, 10:56:31 PM »
which one? the first one, or the one that is identical in 3 different pictures?
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Rockman Series / Re: Rockman Betas, Trials, Promos and scrapped projects. The more rare, the better.
« on: February 11, 2010, 10:08:13 PM »
hello, bowsersenemy again with more beta, this time, Mega Man X Command Mission. just curious if anyone here knows of anything i missed, of if i'm calling any of this beta when i shouldn't be:
Demo Videos
There's some unused dialoge between the characters, namely what Cinnamon says to you... that, and the fact that she's even where she is doesn't make much sense. The fight with Wild Jango starts VERY differently in the final, and although the battle area is right, how you get there, is WAY off. Also, you go into battle with X, Zero, and Axl. In the final version, all you have at your side is Spider, but then, in this demo, almost everything is out of order, so I just assume it's a demo from E3 or something, which would make sense. In the final, the voices and text are in english, instead of like in the videos. Also, these were uploaded to IGN on august 6th i think, at least a month before american release, and just after japanese release.
http://www.youtube.com/watch?v=wztKYyzUYyU
http://www.youtube.com/watch?v=Sy2rc7nMKcc
Pictures
Prototype(?) version
In these, the most notable difference is that X is in his standard form. No special colors, just standard X. In the final, he looks MUCH different. And to those that have played the game themselves, notice the vendor for the shop just to the right of X? Vendor my eye, that's an enemy!Also, the attack seen in the In Battle picture, is currently unknown. It appears to be a Final Strike. Also of note, the Battle HUD is different from next version's, and also different from the final. And, take notice and compare the Battle HUD in this version, the the one in the next version. Something odd going on here.
Version 2 (beta)
Here can be seen a few differences from the final. Dialoge is different, battle HUD is different, and so is the map.
NOTICE THESE!
I wanted to do a special point out for the above pictures. Character mugshots are in the "turn" lineup, that aren't even in the battle at the moment. Also, I could be wrong, but, I don't think you can switch characters mid battle, and even if you could, how could it predict something that hasn't been set yet? My personal guess is that there was more to the battle system planned at this stage of development. Also of note, is that the Battle HUD is the EXACT SAME in all three pics, so at this point, it's just as possible that the HUD is just an overlaying image. Look at the numbers used for the character stats even. they go in almost perfect sequence. i mean, X's life energy and weapon energy put together, read 1234567, then zero's reads 7890234, axl's reads 3456456.
Version 3 (near final)
There's not alot here that's different from the final, but still of note, is the fact that the beta map is still in use. The final map, isn't too much different than the beta map in either version, but one very noticable difference is the white lines on the right and bottom sides are gone in the final.
Now then. Like I said, if there's something I missed, please let me know, or if there's something i'm calling beta and isn't, let me know that too.
Demo Videos
There's some unused dialoge between the characters, namely what Cinnamon says to you... that, and the fact that she's even where she is doesn't make much sense. The fight with Wild Jango starts VERY differently in the final, and although the battle area is right, how you get there, is WAY off. Also, you go into battle with X, Zero, and Axl. In the final version, all you have at your side is Spider, but then, in this demo, almost everything is out of order, so I just assume it's a demo from E3 or something, which would make sense. In the final, the voices and text are in english, instead of like in the videos. Also, these were uploaded to IGN on august 6th i think, at least a month before american release, and just after japanese release.
http://www.youtube.com/watch?v=wztKYyzUYyU
http://www.youtube.com/watch?v=Sy2rc7nMKcc
Pictures
Prototype(?) version
In these, the most notable difference is that X is in his standard form. No special colors, just standard X. In the final, he looks MUCH different. And to those that have played the game themselves, notice the vendor for the shop just to the right of X? Vendor my eye, that's an enemy!Also, the attack seen in the In Battle picture, is currently unknown. It appears to be a Final Strike. Also of note, the Battle HUD is different from next version's, and also different from the final. And, take notice and compare the Battle HUD in this version, the the one in the next version. Something odd going on here.
Version 2 (beta)
Here can be seen a few differences from the final. Dialoge is different, battle HUD is different, and so is the map.
NOTICE THESE!
I wanted to do a special point out for the above pictures. Character mugshots are in the "turn" lineup, that aren't even in the battle at the moment. Also, I could be wrong, but, I don't think you can switch characters mid battle, and even if you could, how could it predict something that hasn't been set yet? My personal guess is that there was more to the battle system planned at this stage of development. Also of note, is that the Battle HUD is the EXACT SAME in all three pics, so at this point, it's just as possible that the HUD is just an overlaying image. Look at the numbers used for the character stats even. they go in almost perfect sequence. i mean, X's life energy and weapon energy put together, read 1234567, then zero's reads 7890234, axl's reads 3456456.
Version 3 (near final)
There's not alot here that's different from the final, but still of note, is the fact that the beta map is still in use. The final map, isn't too much different than the beta map in either version, but one very noticable difference is the white lines on the right and bottom sides are gone in the final.
Now then. Like I said, if there's something I missed, please let me know, or if there's something i'm calling beta and isn't, let me know that too.
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Rockman Series / Re: Rockman Betas, Trials, Promos and scrapped projects. The more rare, the better.
« on: February 10, 2010, 02:36:22 AM »
hey. i'm new here. i'm working on a beta mega man legends 2 article for unseen64, and i was just wondering if any of you could help? i've never played the game, so i can't realy tell what is and isn't beta.
here's what i've got:
video. according to protodude, it's mostly just gameplay from the MML2 demo disk that came with the japanese version of Missadventures of Tron Bonne, but starting at about 1:08, a village not used in the final game is supposed to be seen. having never played the game, i can't tell myself.
http://www.youtube.com/watch?v=HQQiIJLavWE
pictures.
unused characters/enemies. these are taken from the Rockman Dash 2 art book.
These are from at least august of 99, roughly 8 months prior to japanese release.
These are from at least october of 99, roughly 6 months prior to japanese release.
if any of this proves to be in the final, let me know and i'll exclude it.
here's what i've got:
video. according to protodude, it's mostly just gameplay from the MML2 demo disk that came with the japanese version of Missadventures of Tron Bonne, but starting at about 1:08, a village not used in the final game is supposed to be seen. having never played the game, i can't tell myself.
http://www.youtube.com/watch?v=HQQiIJLavWE
pictures.
unused characters/enemies. these are taken from the Rockman Dash 2 art book.
These are from at least august of 99, roughly 8 months prior to japanese release.
These are from at least october of 99, roughly 6 months prior to japanese release.
if any of this proves to be in the final, let me know and i'll exclude it.
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