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Messages - AquaTeamV3

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76
Gaming / Re: Street Fighter vs. Tekken
« on: March 04, 2012, 04:03:58 AM »
Why are you guys forgetting about ZX?

Zx offers nothing to really add to a fighting game, at least within the realm of the playable characters.  Every model would be pointless to add in a fighting game, as you'd be better off using the character that they're based off of.  That said, I think some of the boss characters like Serpent and P&P could actually work in a fighting game.

77
Gaming / Re: Street Fighter vs. Tekken
« on: March 03, 2012, 06:10:36 PM »
The plot thickens!

http://www.eventhubs.com/news/2012/mar/03/ono-says-classic-megaman-was-considered-street-fighter-x-tekken-was-replaced-boxart-megaman/

So apparently Classic Megaman was going the inital suggestion, but Inafune said 'no' and instead preferred the BBA Megaman we have now.  If anything else this should help dissipate this silly conspiracy theory that Capcom's trying to troll people at every corner.  Inafune's response of "Megaman's been in a fighting game already" does make we wonder if he had anything to do with his exclusion from MvC3.  I guess it's one of those things we'll never know at this point.

78
X / Re: Why does everyone hate Mega Man X6?
« on: March 03, 2012, 04:41:09 AM »
how exactly DOES the Blade Armor's pseudo plasma discharge work anyway? it appears at random.

The Blade Armor's ghetto plasma ability activates when you shoot a larger enemy.  It still isn't that useful because the shot is rather weak anyway, and the hits afterward don't really help much.  Power definitely isn't the Blade Armor's strong point, that's for sure.

79
Gaming / Re: Street Fighter vs. Tekken
« on: March 02, 2012, 06:00:31 AM »
Lol, you beat me to it.  The intro is pretty charming in its own way, and I love the remixed BGM they're got going on!

80
X / Re: Why does everyone hate Mega Man X6?
« on: March 01, 2012, 06:24:49 AM »
Maybe, but considering Overdrive only lasts for 10 seconds, and getting 9999 souls to equip an extra stat-boost part is rather tedious, I just don't think it's worth it. But more on that once I decide to play X6 again for whatever reason.

IIRC the stat-boost part is equippable after you get like 3000 souls.  5000 lets you equip a 3rd normal part, and 9999 lets you equip a 4th.  And yeah, Overdrive turns X into a little monster for 10 seconds.  Zero's Z-Buster burst shot doesn't hold a candle to X rapid-firing charge shots like it's nobody's business.

81
X / Re: Why does everyone hate Mega Man X6?
« on: February 28, 2012, 03:48:16 PM »
Never actually went looking for video of Shadow Armor vs. Gate, so it never occurred to me that it was even possible. This basically means that if you happen to lose the Reploid that has the jumper Hyper Dash part, you can't complete the game with either X or Shadow Armor, so you'll just have to use another armor/character.

Hypershell mentioned earlier that only certain parts can be lost forever.  Hyper Dash isn't one of them.

How the hell is anyone supposed to figure out the Mach Dash was even capable of harming High Max after being stunned, much less being that powerful? Aside from the two obvious weapons and a Giga Attack you have already? I'm not impressed by the astounding lack of sense the game design has.

The Blade Armor has numerous ways to defeat High Max.  The Guard Shell dash method is just one of many.  Sure, some take longer than others, but that's to be expected.

Neither unarmored X nor Shadow Armor can air-dash, and you can't just make a dash jump off the side of the platform because there's another upside-down platform in your way. So as either of them--even with Speedster and Jumper parts--you have to cheat.

Taking advangtage of a game's mechanics isn't cheating.  Cheating involves violating the rules of the game, such as using outside enhancements (i.e. Gamesharks).

Here's the thing, when you select normal X on the character select screen, you lose the right to complain about difficulty (especially on Xtreme mode).  You pretty much ask for the game to throw everything it has at you, knowing that you're using a character with obvious limitations.  Yes, normal X is capable of getting every part in the game on his own, but that doesn't necessarily mean that it'll be a cakewalk.

82
X / Re: Why does everyone hate Mega Man X6?
« on: February 25, 2012, 08:26:08 AM »
Had a surprisingly easy time beating Wolfang with blue X.

Wolfang's a joke when you fight him in his own stage.  On the other hand, he goes absolutely berserk in the rematch.  Spikes all over the place...

Does anything else cool happen if I collect more souls?

Nothing besides your rank going up.

83
X / Re: Why does everyone hate Mega Man X6?
« on: February 24, 2012, 05:20:42 PM »
Well, you can always swap the nightmare effect to the silver boxes (MSP's stage), which may or may not be a better fit.  That said, the dragonflies aren't really the reason people don't like X6, or at the very least they're low on the list.  What gets most people is either the segment after beating High Max in Gate's lab that requires certain parts if you're unarmored/Shadow, Blaze Heatnix's donuts, or Mijinion's blinding nightmare effect.

X6 is one of those games that you have a love/hate relationship with.  Some segments are really well-done, and others make you want to kick a puppy.  Multiple people have put it this way: Megaman X6 is to the the X series what the Lost Levels are to Mario.

84
X / Re: Why does everyone hate Mega Man X6?
« on: February 21, 2012, 02:28:19 PM »
Nightmare Sigma is Sigma's coolest looking second form, but also goes major cheapo at the end with the undodgeable energy balls. Reminds me of those cheap purple squares from Gamma Sigma in X5. God I [tornado fang]ing hated those things.

Dude, the purple cube attack is on a completely different level than those energy balls.  They're dodge-able, you just have to leave the green platforms alive so you can jump over the high ones.  The low ones of course can be ducked under.

85
Gaming / Re: Street Fighter vs. Tekken
« on: February 15, 2012, 10:47:54 PM »
[youtube]http://www.youtube.com/watch?v=ZH22LJJGW7I&feature=g-u-u&context=G2cfee0dFUAAAAAAAHAA[/youtube]

This roster just gets better and better.  Ogre looks like fun, to say the least.

Posted on: February 15, 2012, 08:20:30
Wow, game's not even out yet and people already have loops:


86
X / Re: Why does everyone hate Mega Man X6?
« on: February 15, 2012, 03:26:40 PM »
Why mix gameplay and story?

Because it can throw you off otherwise.  It took me a while to figure out that the boss explosion was the thing that damaged Zero, as the game doesn't really make it that clear (and truth be told, it doesn't really make sense).  Simply putting Zero's sprite on screen at that moment would've made it a little clearer.  The whole Soul Body thing after the X/Zero fight took me a while to catch too, though that's because I never noticed it flying towards me during the boss explosion. XD  Honestly, storytelling isn't exactly X5's strong suit.

87
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: February 05, 2012, 05:36:17 AM »
Couple of funny ones I came across:




88
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: December 30, 2011, 08:21:03 PM »
[youtube]http://www.youtube.com/watch?v=BVi1ZaKTq8w[/youtube]

Deadpool's comment made me laugh, and then the note about Norman's hair gel made me laugh even harder! XD

Posted on: December 06, 2011, 18:19:35
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=AEAmudYo7Qk[/youtube]

Given that this is a Megaman forum, a lot of this stuff would seem elementary.  A lot of the subtle stuff I never noticed, though, like the standing animation and Yammar Option's similarity to Ouroboros.

89
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 21, 2011, 10:05:17 PM »

90
Gaming / Re: Playstation Network IDs
« on: December 20, 2011, 06:38:00 AM »
Just got a PS3 today! My username is AquaTeamV3.

91
Gaming / Re: Street Fighter vs. Tekken
« on: December 17, 2011, 04:25:41 PM »
Anyone who uses gems is lame! Don't be a lamer!

Lol, I hope you're being sarcastic.  Honestly, I think people are seriously overreacting to this whole gems thing.  Sure, it gives you access to stat boosts, but that's about it (unless you use those easy-mode gems that end up nerfing your character).  The core gameplay will be same either way.  The only legit problem I see is having DLC/Pre-order exclusive gems, and even then those don't look too OP or anything (some of them even take up 2 slots).  From what I've heard they'll probably be banned at tournaments, given the long select time and said pre-order exclusiveness.

92
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 15, 2011, 04:37:01 PM »
Posting this because it's true and because polar bears are awesome!  8)


93
Challenge Mode / Re: Megaman X4: Stylish Run
« on: December 13, 2011, 08:54:21 PM »
Good-bye Split Mushroom!  Also, that miniboss got styled on. XD

Posted on: October 26, 2011, 16:48:58
Slash Beast is down!  Shoutouts to Capcom spelling the name of Zero's move wrong.

Posted on: November 08, 2011, 20:23:22
Jet Stingray's demise is now available for your viewing pleasure.

Posted on: November 28, 2011, 18:04:14
Space Port is up!

Posted on: December 01, 2011, 15:04:14
Final Weapon Part 1 is completed!  Now with better cutscene voice acting!

Posted on: December 05, 2011, 12:47:09
Phew, Final Weapon Part 2 is finally complete!  Thanks for watching!

94
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 05, 2011, 05:10:32 AM »
^^

Umm, what the heck is that?!

95
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: November 29, 2011, 03:45:04 AM »
*falls out of chair laughing*

Okay, so this is the funniest thing I've seen in a long time.  Apparently the Capcom execs were such big fans of Maximilian's work that...well, you just have to watch it.  I was planning on using Doom as an anchor for my team anyway, but this...just solidified that decision.

[spoiler]I'm not sure if it's a practical joke by Max or not, but it's still hilarious either way.[/spoiler]

96
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: November 25, 2011, 04:29:42 PM »
[youtube]http://www.youtube.com/watch?v=OqjpxS_FWVg[/youtube]

And to think, this was supposed to be a move instated to lower the "derp" factor of Wolverine.

97
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 23, 2011, 06:37:35 AM »
Wow, I definitely remember seeing that ad in an Archie comic back in the day.  I also remember that commercial where Kirby was shooting missiles out of his mouth or something like that.  Pretty nostalgic!

98
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 22, 2011, 12:59:24 AM »


It's not easy being a dinosaur.

99
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: November 21, 2011, 09:46:12 PM »
If they do the update "AE Style" and make it an add-on for people who already have the game then I wouldn't have too much of a problem with it.  Shelling out $15 for an update isn't nearly as bad as having to buy the game all over again.  Also, my strategy guide just arrived today, and it's pretty darn huge!  Easily the most thorough guide I've ever seen on a fighting game to date.

100
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: November 18, 2011, 02:46:59 PM »
Saw the complete list for the character costume DLC. I must say I just might have to get Jim Lee's Jean Grey. Also looks like (if they decide to do it) there will be no character DLC till at least sometime after March.

I heard a rumor a couple of days ago that there would be 4 new DLC characters by the end of the year, and one of them was a member of the X-Men.  While a little questionable, it's something that I could see happening.

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