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Messages - thefallenalchemist

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51
Fan Games / Re: Mega Man Unlimited
« on: July 18, 2013, 12:45:06 AM »
Never watched Ranma 1/2, but someone should mention this concern to Phil. I mean, at least move it or put an adult content block on it, so that kids don't see it.

I'm a grown man, and don't even want to see it. I never thought that chibi? hentai was a good idea. People defend that it is artwork, but to me, it's a fill-in for something much more heinous. You can all guess what I'm talking about - there's no use in bringing the words up here.

I bring up Touhou again, but that's because those characters also get lumped into this category. A simple rule of thumb to follow is this:

"If it's under age, it doesn't belong on the internet, art or otherwise."

Phil has no idea that this could ruin his reputation. But I'm afraid it's already too late for that.

52
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 10:56:00 PM »
personally, i just think mmu was overhyped and didn't live up to everyone's expectations. But it is still better than Origins and that weird Brazilian game, An Uncertain Future.

53
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 09:19:50 PM »
Alright, you know - I've been a fan of the series for 25 years. MM1 was 1987? I was two. Started playing MM when I was 5. Been playing ever since. Don't know all the nuances, but have been inteested with the storyline.

Instead of insulting all of your intelligences, someone just tell me what in the heck I've got wrong. I thought I knew the series. I guess I don't.

Posted on: July 17, 2013, 03:17:45 PM
here's the facts

Sometime after the events of MM7, Wily begins work on Zero (you can see this alluded to in a couple of games that take place afterwards, Power Fighters being the foremost one).

Light begins work on X, which is to be his ultimate creation (note that X is separate from Rock here)

Light seals X in a capsule (explained in the opening to MMX)

Wily also seals Zero in a capsule


also don't trust the MMKB, that place is full of inaccuracies. no wonder you're so confused

Alright. Makes sense. So MM and Proto were scrapped I guess.

54
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 09:11:00 PM »
Okay, now that you've said this I'm giving up on you. You clearly don't know what you are talking about or are an elaborate troll, I mean you even think OVER-1 is X and you have no idea what XOver even plays like with the Fire Emblem thing.

What happened? That they made a different game that still stuck to the Bioshock universe but had more emphasis on the action instead of the horror? It was probably far better that Infinite wasn't in Rapture a third time, it was already explored twice and didn't need to be rehashed again.

You want to talk about games that get the so called "CoD Elements" added in, Dead Rising 3 should be your target, not Bioshock.

I don't think there's anything left for me to say.

No X-Over is different, but is that not the "innovation" you were talking about? Nope, haven't played X-Over with the Fire Emblem thing. Don't care to.

As for Bioshock, let's go back. I remember when the game was called System Shock, and more importantly a title called System Shock 2. fear was the main factor of the game, considered one of the most frightening games ever made for the time. Play it, if you haven't. Bioshock did everything that this game did and better. It was on a much larger scale and terror was everywhere.

Yes, I liked the idea of the floating continent. I hated Bioshock 2 because it was a damn rehash. Infinite was a true sequel. My friend and I both eagerly anticipated it, having recently gotten him into the first Bioshock. But as soon as he heard that he was going to gear it to the COD audience, he was done with it. A fan of traditional Quake and UT, he considered the new age of shooters horrible. Bioshock Inifinite should have never been about action. It should have been in the vein of the last one, which is why people liked it. The game was art come to life, with a powerful story. Also, i've heard that if you press the F key, the girl just gives you whatever ammo and health you need. How much fun is that?

But this doesn't contain to the Megaman Universe, so I won't speak of it anymore on this board. As far as I've read from the Wikia, Zero caught the virus from being inside the capsule that Dr.Wily sealed him in. I always thought it was the X4 fight movie with Sigma, but that comes from the official bio. And why would I say that Zero killed everyone in the MM series? For all I know, Jesus might have come back and said to the robots "sorry, you're not human." lol.

In all seriousness, my guess is that all the humans just died off. [tornado fang] knows what happened to Bass, Roll, Proto, Eddie, Rush and everyone else. That's what I've been waiting to find out.

Posted on: July 17, 2013, 03:09:40 PM
Because they're both blue?

Dr.Light puts megaman in capsule. Puts the chip in him, seals him up. He awakens. What part of this don't you get? It's obvious that X is just an upgraded Megaman. How is this not the case? Is X an alternate universe? I didn't think it was.

55
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 08:45:22 PM »
First of all, I don't buy that gaming was as popular then as it is now. I've been around for close to thirty years and grew up with the Atari 2600 and classic NES. It wasn't something that everyone did. There were a lot of people who would never even touch a game before the advent of mobile gaming. I'm telling you, come to the south - there are people out in the sticks who never even knew what a game was. Well, maybe Monopoly.

I get upset at the MLG thing, because I don't think that gaming should be a sport and I don't agree that games should be as militaristic as of late. But I don't like playing games online in any facet. If the Megaman X game was a bland vanilla shooter (but it didn't appear that way from what I saw) then so be it. It would've sucked. When I say "new-gen" I mean like the turn from platformer to portable RPG like the Battle Network/Star Force series, of which I'm not a fan. The closest "innovation" I've seen yet is that [acid burst]-poor Megaman X mobile game, where X has a dead squirrel around his neck and a sword. (Why does X need a sword?) I also think they tried to mix some Fire Emblem elements into it? At any case, it's odd.

Yes X Online was Korea, but if it had done well it might have ported.

I didn't mean that they'd retire and do next-gen bs, I meant that they would do next gen bs, it would fail tremendously or become a hit with people outside it's core (like Bioshock Inifnite with more COD elements) and they would either retire the series because it bombed, or some of the fans would leave in favor of the new crowd. This already happened with Bioshock.

Alright, so maybe Protoman and Zero aren't the same person - but what happens to Protoman and Bass in the X series? I'm not going to call Bass Dynamo either, even though there's a vague resemblance. This is what I've been waiting to be filled in. What happens between MM and X and what happens between X and MMZ. After that, I've lost interest in the timeline. Maybe that's what Phil wanted to do, to put [spoiler]zero[/spoiler] in there, but I just think it was a bad move.

Megaman and Megaman X are the same person. Dr.Light puts Megaman in the capsule after having given him the chip that allows robots to think and feel like human beings. Or did you forget the intro movie to Megaman X? Good gravy, I even remember some of the X-Hunters talking about "his archaic weapons." Several mavericks and even Sigma have referred to him as old, a relic even. He's probably the oldest robot in the X timeline.

But it's kind of foolish to talk about things like this. Whatever the case, the game was made and we'll have to deal with it the way it is. I'll play through it and accept the story I get.

Yeah, I won't use the blue text anymore. Didn't realize it was that big of a deal.



 



 


56
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 08:07:30 PM »
If spoiler not troll, go play the old games and pay attention to their story before complaining about not getting a sequel.

Finished Megaman 10. Roboenza cure, Wily runs off.

Finished (and own) Megaman X8. Lumine beaten, leads off on a text based cliff-hanger.

Finished Megaman Zero 4. Haven't finished the Megaman ZX games yet. 

Again, what am I missing?

57
Fan Games / Re: A Mega Man NES style Fan Game
« on: July 17, 2013, 08:03:10 PM »
The only issue I've had so far is with the underwater [spoiler]Remir[/spoiler] stage. It's a bit more difficult than I think it should be, the Joe's do too much damage when they hit you and it takes too many shots to kill them. If it was more arcade-like, it would be really fun to play. But that's just my opinion.

58
Fan Games / Re: Mega Man 42
« on: July 17, 2013, 07:59:30 PM »
Look forward to giving it a try!  :)

59
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 07:47:53 PM »
No, they didn't.

I'm not even going to go over the rest of your post because its pretty much just Gaia levels of nonsensicality and rambling. Please stop and think about what you are saying since none of it, especially the stuff in the spoiler (because its all wrong) makes any sense.

Of course you could just be an elaborate troll feigning stupidity, in which case I say knock it the [tornado fang] off because it doesn't win you any points with anybody.

Alright, then prove me wrong. What is Capcom doing with Megaman right now? Tell me. I've been a fan of the series for ages. I've watched and kept my eyes out for any new announcements, but all I see is disappointment. Yes, I know that Megaman is their mascot (along with Ryu) but you can't deny that Capcom is pushing out mature titled games here in the US in order to reach that market.

I could've sworn that Capcom sent Phil two letters regarding the game. He showed them the work to some extent. There's no telling whether or not they gave him a pointer or two, even though it's speculation.

Also, tell me what I have wrong? What do you know, that I don't? I don't have much access to the net, but when I get online I do check up things related to Megaman and other niche franchises. Are you telling me that I'm wrong about these cancellations? I remember watching the trailers for Megaman X Online. These made me melt with anticipation. I hate MMO's but I'd have played that one. Same thing with the shooter, which had help from the guys behind Metroid Prime. These games got shelved, Legends 3 got shelved and Universe got shelved - even though it got the Megas some promotion before they faded into the mist... right along with the game. Ironic.

Oh, and as for that IPAD game... not even going to go there.

I'm not some kind of troll, I guess I just literally don't know what you guys do. Anyone care to enlighten me?

60
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 07:30:37 PM »
Yep because other fangames are totally in line with megaman canon.

Well, I kind of thought that this one in particular, since Capcom had some part in it during the beginning stages; would have tried to stick to canon. It looked like they were really trying to make a MM10 that connects to X, but they screwed it up because... [spoiler]Megaman fights Zero, which would entail him knowing who Zero is at the beginning of the highway stage in MMX. Since that doesn't happen, and X doesn't appear to be amnesiac - it kills the connection. I mean, we all know that Protoman and Zero have some sort of connection, so it would've been more interesting to fight an upgraded version of Protoman/Zero Beta. That way, the player can see how A becomes B.[/spoiler] well, you'll have to play the game.

Besides, I strongly doubt that Capcom will make another game in the series. I've heard it said that Capcom is tired of Megaman because he doesn't speak to the new generation (God forbid.) Yet again, Capcom seems to be wanting to cash cow on fighters and shooters these days, which you can't blame them; because these games sell and the Megaman community is a small niche compared to the meatheads who want to play FPS and online fighters to become MLG pro's and whatnot.

Megaman is a casualty of the corporate gaming age. Gaming used to be a thing that not everyone did. It was something that was very niche, very cult. I remember talking to people who didn't play games. They existed. But now, even grandma's playing Angry Birds and games fill up a great deal of our lives. Games are made by large companies for profit in the same way that movies and music are. No one really does art for art's sake and this is why I think Capcom will either ruin the series with some new-gen bullshit, or retire it altogether. Of course, there's also a possible combination of the two.

Three canceled games, a piggyback on a fanmade, (because it's easier to celebrate two franchises and not have to do the work yourself and not have to pay a penny to those who worked on it - typical American business system) and a couple of t-shirts. This was all done by Capcom.

Think about it. If Capcom still cared about Megaman, they would've cared about either of those three potentially successful and marketable Megaman games. Legends 3 would've skyrocketed in sales, The Online game would've reached out to a large niche, and the mature MMX shooter would have made a great deal of money as well. All three of these plus Megaman Universe (which would've been a blast) were great money-making activities. The CEO of Capcom needs his head examined. Resident Evil has swelled to an ungodly amount, while Megaman is in the dust.

I'll continue playing non-canonical fangames and just be glad I've got a Megaman game to play, I guess. I'm not getting any younger. It wouldn't surprise me if the series went down after all these years.

Let's go to Capcom's website. What do we find?

Japan: Advertising Monster Hunter (Two new games apparently) and Phoenix Wright 5.

USA: Remember Me, Lost Planet 3, Resident Evil Revelations.

3 games targeted to mature audiences. The Niche is Ducktales Remastered. That should explain everything. Capcom has fogotten about the Blue Bomber completey in favor of newer titles.

EDIT: Updated from MMU FB Page:

Phil here to tell you what we have in mind for a future update:
- Fix the more annoying bugs.
- Minor tweaks to some of the stages to make them a bit less punishing and improve their designs.
- Easy Mode you can select when you start the game to reduce damage of enemies, save between Wily stages and make some of the gimmicks easier to deal with (Example: longer delay before a Laser fires in RainbowMan stage.) Also we'll see if the checkpoints of Wily Stages can be moved before the bosses in Easy Mode.
Now I hope you understand that we are all pretty tired and we need to test such new features so I can't tell when the update will be available but just to let you know, we're thinking about it.
- Phil


Not going to play it until easy mode.





61
Fan Games / Re: Mega Man Unlimited
« on: July 17, 2013, 06:13:46 PM »
I looked ahead and saw the most major spoiler of all. It's NOT CANONICAL! And the Shampoo stuff really does much to [acid burst] me off.

Phil says he'll address difficulty in future versions, but this game just doesn't seem like it's going to be fun to finish. I've got 4 down (and too much work to continue right now) so I'm not real sure if I've got the patience to complete it. Once again, Phil seems like the kind of guy that might like Touhou hentai (which is sick, because they're girls) so hearing about the Ranma 1/2 [parasitic bomb] might be the straw that breaks the camel's back.

Again, what a disappointment. Now I know that even the story is a waste. Looks like I'll watch a let's play and forget about the rest of the game. Anyone else almost done with a good MM fangame?

62
Fan Games / Re: Mega Man Unlimited
« on: July 15, 2013, 11:02:29 PM »
Well, I'll admit that I used Cheat Engine to hack for bolts. Couldn't get the invincibility because I'm just now learning the thing, but playing with 999999999 bolts certainly makes things fun. Yes, you heard me right - fun. Before, the game was aggravating in every way, shape, and form. To Fifth Independent, I'll consider your game quite superior (and I just downloaded that nifty 7.0 update today) and this thing nothing more than unnecessary roughness packaged in a shiny tin box.

It might "look good" but, it makes me think of pop music. Lots of image, no substance. The game is ridiculously hard and though MMR was a bit challenging, it felt fun. This is just endless frustration. Who in the hell ever heard of putting a save point right before a mid-boss and not one after it? So if you beat the boss, guess what? Die and you gotta fight the damn thing all over again. That pissed me off to no end.

If MegaPhilX and crew wanted to make the most difficult Megaman game on the planet, they've come very close aside from doujin versions. Folks, Rosenkreutz Stilette is easier than this. Much, much easier. And yes, I've bought both of them. If it's got something to do with Megaman or contains Megaman elements, chances are that I have played it (and am in the process of loading all these to my YT channel very soon.) This game released on my 28th birthday and was a completely disappointing and over-hyped mess.

This being said, I've downed four robot masters. Rainbowman? Nope. Trinitro? Nope. Jet? Nope. Yoku? I'll find him soon.

I downed Nail Man, Comet Woman, Tank Man and Yoyo Man. Glue? Those platypi are a pain in the ass. And yes, it's platypi - not platypuses. At any rate, they were a real pain in the ass. Not to mention the fact that every goddamned thing in this game takes off a chunk of your life bar, and then when a wounded Megaman gasps for a energy pellet, the pellet simply laughs at you and says "What? Did you think I was actually going to do anything for you? How do you like two more notches on the bar? You're welcome."

Then you call Eddie and he's like "Well, I know you don't need all these weapon energy pellets, but here they are. What? You were looking for life energy? It isn't that kind of game, man."

Beat's constantly having to save your ass, Dr. Light might as well just leave the cage door open. And Megaman curses "Why in the [tornado fang] are there so many bottomless pits? Has this guy got a fetish?"

Dr. Wily looks like you could put a hockey puck in his mouth. Dr. Light and Megaman do look alright as far as artwork, but a friend of mine complained about Megaman's eyes during the intro scene. They're off. And why does the robot who stole Dr.Wily have Trinitroman's eyes?

First of all, what the hell is Trinitro?

http://en.wikipedia.org/wiki/Trinitrotoluene

Alright, so that makes sense.

I had no idea why the game needed to load, why the music was so off in some sections (my friend was losing his [parasitic bomb] over the Comet Woman theme, and I personally don't like the boss music at all, as well as the questionable victory music) though I almost caught myself putting death metal growls on the Trinitroman theme...

Hits and misses, so far. While I'm interested in the story (virus infected robots = Roboenza = Maverick Virus) and how it seems they're trying to patch MM10 to MMX, it just doesn't seem like the ideal patch. Great ideas were used, but let's face it - not all of us are professional speedrunners and game pros. Some of us just want to have a good time and this is NOT what the game offered me. Nevertheless, I'll continue playing it until I just get incredibly frustrated and decide to play something else.

Megaman Unlimited offers unlimited frustration, unlimited difficulty, unlimited use of the f-bomb (or a word I used much more frequently that entails a deity to condemn a boss, object or precarious situation that I was facing) and unlimited disappointment, which will echo in the annals of Megaman history as the most difficult Megaman game released in the United States apart from rom hacks.

But, there is still Megaman Revolution, Megaman X Corrupted, Megaman X: Eclipse, Megaman 42, Megaman Maximum, Megaman Eternal and Megaman 25th, just to name a few... The blue bomber isn't dead yet, and one unlimited mistake won't be his undoing.

Damn. And I thought MM9 was hard... I seem to have misplaced my middle finger and really need to use it right now.

63
Fan Games / Re: Mega Man Unlimited
« on: June 26, 2013, 08:50:33 PM »
Just a reminder to everyone, but this game releases on my 28th birthday. It's literally the best birthday present that I could ask for, even though I have to be at work at 6am that day for mandatory inventory. As soon as I get home though, it's off to download and finish MMU!

So freakin' excited.

64
Fan Games / Re: Mega Man Unlimited
« on: June 10, 2013, 05:00:31 PM »
"I can safely say its almost to the point of being completely bug free now."

That's really good enough for me. N64 Mario talked about how damned hard it was, not looking forward to that part of the game but I'm sure with time I can finish it. I'm not going to judge Phil's character too much, but wouldn't it be better to finish this project before approaching another game company?

And why in the hell would Phil want to work for company X anyway? It is game COMPANIES that are ruining gaming. This corporate model is responsible for destroying the Mega Man franchise as it is. So Phil's going to work on some vanilla MMO or FPS because that's all that sells these days, instead of taking the independent initiative and coming up with something meritable? Pathetic. But I guess I can't blame a guy who's just trying to pay their bills, and as I've been told many times before... "Everyone has their price."




65
Fan Games / Re: Megaman X : Eclipse
« on: June 09, 2013, 09:14:29 AM »
Just wanted to say that the game looks freaking awesome from what I've seen. Being an SNES X Fanatic, I particularly like how you paid attention to detail. It looks and feels like it's right at home on the original console and even the explosion was correct - to the note!

I'm extremely hyped for this one.

66
Fan Games / Re: Mega Man Unlimited
« on: May 06, 2013, 11:07:39 PM »
I'm just going to be patient. It should be out and to the public soon enough. As long as Capcom doesn't try to make it an item and have me pay for it. But then again, I would do that - if it worked correctly on my PC. Not crazy about  having no charge shot available though - I've been charging all throughout the X series and it's like muscle memory these days. Almost killed my anticipation.




67
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: May 24, 2012, 09:53:17 PM »
Only thing I'm concerned about (if this is still being programmed in Flash, despite the crash that occurred) is whether or not the game will be playable as an EXE. I'd honestly hate to have to play this online only. But since it has a save function, I'd assume that it works just like most games do and should be playable at my leisure. (Unlike Diablo 3.)


68
Fan Games / Re: Mega Man Unlimited
« on: February 24, 2012, 07:46:54 AM »
I'm new to these boards and this is my first post. But let me tell you something, and that's that I have been playing Megaman since I was 7. When I see something of this caliber, I am utterly amazed. In fact, I highly believe you'll be hearing from Capcom regarding compensation for your work and the possibility of it being ported to consoles via digital download. This might just be the kick that Capcom needs to reinvigorate the franchise. As I was told, Capcom proudly promotes fan works, and they might even be looking to the fans for the Blue Bomber's next journey. A journey which I might add, looks phenomenal. I can't wait to play it and am in high anticipation.

Pat yourself on the back, this is one heck of a Megaman game.

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