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Rockman & Community => Rockman Series => Original => Topic started by: CyberXIII on March 28, 2010, 09:38:18 PM

Title: Should MM11 (if it's made) be 8Bit?
Post by: CyberXIII on March 28, 2010, 09:38:18 PM
MM9 and 10 were beautiful, but they were 8bit.  Am I the only one that thinks that they shouldn't make the next one 8bit?   The NES thing was fun the first time, but we've kinda moved past that by now...
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Irgendein on March 28, 2010, 09:40:16 PM
inb4 Flame

and personally I don't mind whether it's 8-bit or not.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Blackhook on March 28, 2010, 09:43:47 PM
It´s easier for the people to rip 8-bit sprites  :P
I don´t mind it being 8 bit, but I think the series got bigger potential for just limiting itself like that

Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Acid on March 28, 2010, 09:46:46 PM
Sure, why not?

I don't mind.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: OBJECTION MAN on March 29, 2010, 01:27:30 AM
When push comes to shove, most of us would rather have another NES title than no title at all.

The brutal truth is, Capcom will not allow anything else to be made. They went out on a limb and produced a practically minimal budget title and it sold like the hottest [parasitic bomb] ever. They wont do anything but that now.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Bag of Magic Food on March 29, 2010, 01:29:21 AM
I think future games should stick with similar size sprites, but add a little more color, something in the realm of the Game Gear game, or the Genesis collection, or the Soccer game.  The 80's style chiptunes are still nice, but I wouldn't mind if they were sweetened with some more modern sound effects too.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: KoiDrake on March 29, 2010, 01:32:01 AM
They should make Megaman X in 8bit too
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Bag of Magic Food on March 29, 2010, 01:36:20 AM
They should make Megaman X in 8bit too
http://www.gamefaqs.com/portable/gbcolor/image/436921.html?gs=44 (http://www.gamefaqs.com/portable/gbcolor/image/436921.html?gs=44)
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Satoryu on March 29, 2010, 02:07:31 AM
I would play the game regardless of how it looked, like I'm sure we all would. But to be honest, I would prefer that Capcom try something different for the next game. If they keep doing these NES throwbacks annually, the games will start to stagnate in the public eye. You'll hear the "more of the same" argument come up again, just like what happened with 4-6. Not to mention the retro fad is already starting to die. And that'll cause a slip in sales. True Capcom wouldn't lose much because these games are cheap to make, but a loss is still a loss. That, and the MM7 style is my favorite and I would like to see another game use that.

If they really want to keep doing the 8 bit thing, I'd suggest they not try to push out a new game every year. Take more time and put a lot of effort into the next game. Not to say a lot of effort hasn't been put into 9 and 10, but imagine how much more can be done when the deadline is that much farther away. Advice for a lot of gaming companies, really. *cough*Sonic Team*cough*
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Harruhy on March 29, 2010, 02:09:00 AM
Here's an idea.

Make X9.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Klavier Gavin on March 29, 2010, 02:10:05 AM
Here's an idea.

Make X9.

But that's crazy talk!
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Rad Lionheart on March 29, 2010, 02:15:55 AM
(http://img13.imageshack.us/img13/2655/axldynamocomic.jpg)
My X9 theory.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Dexter Dexter on March 29, 2010, 02:28:52 AM
Inafune said he will further experiment with the 8-bit, so we'll be seeing quite a few more of them.
Quote from: Protodude's Rockman Corner (from another source)
- Inafune says 8-bit is where Mega Man was born, and he hasn't done everything he wants to with 8-bit Mega Man. As far as a Mega Man series entry that is 16-bit in style, he'll have to see where the series leads him.
In my opinion, I don't care if it's 8-bit or whatever as long as they come up with something original every time.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: borockman on March 29, 2010, 02:33:14 AM
I personally don't care if it's 8 bit or not.

But I need more woman RM damnitttt!  8D
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Dexter Dexter on March 29, 2010, 02:36:27 AM
Also: 8-bit Mega Man X??? O^O (w/ NES-style graphics, not GBC)
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Satoryu on March 29, 2010, 03:31:32 AM
as long as they come up with something original every time.

Pfft.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: KudosForce on March 29, 2010, 03:57:04 AM
Personally, I don't mind if it's still 8-bit, since I love that visual style (especially when pretty-looking things can be done with it :3).

Also, another robot mistress would be nice.

I just hope that Bass is playable from the start, in the next one.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on March 29, 2010, 04:03:21 AM
Make X9 once the retro crazy dies. That way we can get something fresh and new.
11? I SERIOUSLY think they should try something new in honor of breaking past 10.

I was never too keen on the retro classic. I accepted 9 because it was a revival, and there was a lot of nostalgia there for older gamers and such. and well, ill accept that. 10? im not happy bout the 8 bit, but its riding on 10's success. That should be IT.

I mean, I myself loved the PSX era Megaman and X over either the NES/SNES or PS2. (barring MMnB of course) but im not going to ask for that style to be used again for an X9 or Classic 11. side game? Xtreme 3? world whatever number their up to? sure. but not the main series. that should try new things. that way Cappy can build upon the previous and improve. Like they improved upon the 8 bit and went to the SNES megaman 7, and from that to the PSX 8. The next step SHOULD have been something like MHX/PU.I say they finally take that step. (as in, a new game, not in a remake)
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: ST Jestah on March 29, 2010, 04:10:43 AM
I think future games should stick with similar size sprites, but add a little more color, something in the realm of the Game Gear game, or the Genesis collection, or the Soccer game.  The 80's style chiptunes are still nice, but I wouldn't mind if they were sweetened with some more modern sound effects too.
^^This

If the next game is in 8-bit, I'll pay and play it regardless. Though I would prefer if they did something new with the next game.

Also, I vants more Robot Mistresses. And playable Roll and or Duo.

Course, I think Capcom/Inti will most likely go with the 8-bit look again for the next game.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Gauntlet101010 on March 29, 2010, 04:17:29 AM
If they keep it creative, I don't see why they couldn't just stick with 8-bits.  But they really shouldn't pump these out like they did for MM1-6.  People will get sick of it then.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Turian on March 29, 2010, 04:38:32 AM
Giving Mega man a optional new style of attacking would be cool. Maybe some HD anime styled sprites would be nice.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Dr. Wily II on March 29, 2010, 09:47:40 AM
I don't mind.
I'll play it either way.
It's the gameplay that matters, not just graphics.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flok on March 30, 2010, 11:42:18 AM
MM9 and MM10's release dates weren't as pumping out as the Zero games, nor as the older NES games (Or God forbid even the BN games) so should there come even yet another delicious 8 bit MM11 game, then by all means go for it Capcom, because we love it. Critics will definitely go with the more of the same argument though.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Dexter Dexter on March 30, 2010, 05:09:46 PM
I don't mind.
I'll play it either way.
It's the gameplay that matters, not just graphics.
That is so true.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: DjKlzonez on March 30, 2010, 05:30:10 PM
What if they mix 8-bit side scrolling with 3D stages/backgrounds and chiptuned music with other instruments and the gameplay shouldn't be affected.
[spoiler]Unless they decide to pull a X7 8U[/spoiler]
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: KudosForce on March 30, 2010, 06:26:53 PM
What if they mix 8-bit side scrolling with 3D stages/backgrounds and chiptuned music with other instruments and the gameplay shouldn't be affected.

That would be called "2.5-D", I believe.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Krazy Monkey on March 31, 2010, 03:50:22 AM
Personally I wouldn't mind them going another round with the 8-bit style one more time. However, I'd like them to continue acknowledging what later games brought to the series (rather than removing things that have been established in the series for over ten years, just to please Mega Man 2 fanatics). Mega Man 9 and 10 were both very enjoyable to play and everything, but it was definitely more than just the 8-bit graphics that made them seem like a step backwards. For example, there was no more intro/intermission stages (which were introduced in Mega Man 7, and made their way up to Mega Man & Bass), the level layouts were shorter, etc. Aside from that, there was also the storyline issue, where they went back to using the same predictable storyline, where Dr. Wily causes some kind of havoc, pretends he has nothing to do with it, and everyone (including Mega Man and Dr. Light) believe every word he has to say, without being even the LEAST bit skeptical about it. I didn't mind it too much in Mega Man 9, but when it happened again in Mega Man 10, it was even MORE predictable.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on March 31, 2010, 04:15:16 AM
Well, that IS classic's domain. MMnB was the ONLY one where Wily's influence is not as obvious until it is revealed.

I want to see them make something like that Megaman 2.5... that would be awesome.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Hiryu on March 31, 2010, 06:24:48 AM
The retro-style of MM2 is pretty cool, but I wouldn't mind seeing something with 7 or 8's graphics. You can do so much more with 16 and 32-bit graphics when creating sprites.


Now with the X series, it's 16-bit or 32-bit only. Don't even think about producing something like X7. X8 was ok though, but it would be nice to see it in 16-bit again.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: dragontamer272 on March 31, 2010, 07:06:52 AM
Oh sure, I did have this idea in thought... what about the next 8 Robot Masters named after Mytholoigical Beings?

Examples:
Minotaur Man
Medusa Woman
Dragon Man

Also, how about a huge Robot Minion in the form of a big Cerberus (The 3-headed dog)?
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on March 31, 2010, 07:22:35 AM
Because, Mythology is the Zero series domain.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Bag of Magic Food on March 31, 2010, 09:05:57 AM
For example, there was no more intro/intermission stages, the level layouts were shorter,
And these are good things!
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Blaze Yeager on April 01, 2010, 02:53:21 AM
Maybe,i really Perfer Capcom going back to 16-Bit because i loved MM7 (No Joke) as much as X1...but tht's a Pipe Dream for MM12...
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: dragontamer272 on April 01, 2010, 07:53:44 AM
Maybe,i really Perfer Capcom going back to 16-Bit because i loved MM7 (No Joke) as much as X1...but tht's a Pipe Dream for MM12...
Oh I would love to see Capcom make "Mega Man X9" in Super Nintendo style, that would make my day.

Posted on: April 01, 2010, 01:52:42
Because, Mythology is the Zero series domain.
Oh yeah that's right... I kinda do give bad ideas all the time don't I?
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: HyperSonicEXE on April 01, 2010, 08:08:24 AM
Nah, it's old, now.

Time for HD.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Bag of Magic Food on April 01, 2010, 08:16:34 AM
Oh I would love to see Capcom make "Mega Man X9" in Super Nintendo style, that would make my day.
Don't say that, you'll bait Hypershell into reposting that stupid "X1-X3 graphic style" rant yet again.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on April 01, 2010, 08:36:35 AM
Don't say that, you'll bait Hypershell into reposting that stupid "X1-X3 graphic style" rant yet again.
He's not the only one who will rant.
It's a downright terrible idea.

Why cant we get something like this?
(http://fc04.deviantart.net/fs38/i/2008/313/a/b/City_Borders_by_Orioto.jpg)

Or this? (which keeps a similar character display style to the 8 bit)
(http://fc05.deviantart.net/fs48/i/2009/227/1/a/Crystal_Catacomb_by_Orioto.jpg)
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Bag of Magic Food on April 01, 2010, 09:10:10 AM
Hee hee, rushin' toward the Crystal Joe
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Blackhook on April 01, 2010, 05:39:31 PM
Well, I would be fine with Wily Wars style
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Zan on April 01, 2010, 06:13:53 PM
Quote
Why cant we get something like this?

Because excessive blur does not work for games.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Superjustinbros on April 01, 2010, 10:32:12 PM
I'll go with 8bit.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on April 02, 2010, 12:22:41 AM
Because excessive blur does not work for games.
I was referring more to the idea of a very pretty very detailed HD megaman.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Dexter Dexter on April 02, 2010, 12:32:49 AM
I'll accept an HD Mega Man if and ONLY if it's 2.5D.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: HyperSonicEXE on April 02, 2010, 12:40:47 AM
It'll be a toned down HD. Something like MM8 and MM7, only in the latest graphics.

The problem with those art pieces up there is they're too distracting, and platforms and hitboxes aren't very discernible. MM:PU, MHX, and X8 had those problems at times, and that style's tame compared to those pieces.

2.5D? Hmmm. Would be hard to make look good. Unless it's something akin to NSMBWii (and I'm not sure that's traditional 2.5D).
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Dantonumanoa Ongdolota Amycronicon on April 02, 2010, 12:55:11 AM
Like most people already said, I wouldn't care, but the retro getup will be worn thin pretty quickly, and Capcom will eventually have to come up with something else that will sell.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Hypershell on April 02, 2010, 02:42:40 AM
I'm sure it'll grow thin, but it hasn't yet.  So yeah, I'd fully expect MM11 to be NES-styled.  It'll probably take another two or three years before it stops selling.  Then maybe Inafune can try an X-series revival again (and hopefully not limit it to a single mediocre-selling platform).
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on April 02, 2010, 03:04:36 AM
And Im hoping if he does an X series revival, he makes something amazing, that we've never seen before.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: HyperSonicEXE on April 02, 2010, 03:05:47 AM
And Im hoping if he does an X series revival, he makes something amazing, that we've never seen before.

REEEEED BIKER DUDE!
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Archer on April 02, 2010, 03:07:15 AM
I would play the game regardless of how it looked, like I'm sure we all would.
Not me. I don't really care much about Megaman these days.

...why am I on a Megaman forum again? >_>
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on April 02, 2010, 03:11:36 AM
REEEEED BIKER DUDE!
Who is actually GBD Mk.ll !
GENIUS!
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Bag of Magic Food on April 02, 2010, 05:13:17 AM
And he'll be the only one who doesn't die in that game.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: DjKlzonez on April 02, 2010, 05:40:39 AM
(http://opiniones.terra.es/tmp/swotti/cacheC3VWZXIGCGFWZXIGBWFYAW8=U29MDHDHCMUTVMLKZW8GR2FTAW5N/imgSuper%20Paper%20Mario3.jpg)
(http://wiimedia.ign.com/wii/image/article/889/889742/wario-land-shake-it-20080715112338779_640w.jpg)
That would make a good game
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Krazy Monkey on April 13, 2010, 07:50:11 PM
Wow. This is one of the rare occasions where I come across someone who doesn't hate Super Paper Mario. Despite what people say about that game, I thought it was good. Extraordinarily good, in fact. It had good gameplay, an awesome soundtrack, an epic storyline, you name it. The only problem I had with it, is that the bosses were little to no challenge (that also goes for the final boss).
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Henger83 on August 13, 2010, 02:05:24 AM
The retro-style of MM2 is pretty cool, but I wouldn't mind seeing something with 7 or 8's graphics. You can do so much more with 16 and 32-bit graphics when creating sprites.

&


Well, I would be fine with Wily Wars style

I agree with both of you. I also agree with the people stating that graphics don't make a good game. But that does not mean that a good game should have sub-par graphics. Especially with the tools game developers have now.They are not limited like they were back in the days of the NES. You should not limit what can be done with Mega Man now. Look at the powerful hardware consoles we have now. Why do people want new games to look exactly like an NES? I was annoyed that Capcom choose to do 9 in NES style. Then when I found out that they took out the slide and charge shots, I was pissed. o//////o It should have been an option to play with them or not. But to completely remove them was -AC Playing MM9 was like playing Mega Man 2 part 2. Not that the game was bad but still. It's too many steps backwards.


Actually what Capcom should do for newer Mega Man games is include both retro style graphics (I'd prefer 32 bit style) AND new HD animation and provide an option as to which style you want to play in (that's what they should have done for 9 and 10 which should have had at least the graphics of the two arcade games). Kind of like what Nintendo did with the Game & Watch Gallery Games for the Gameboy Color. Or Better yet, Super Street Fighter 2 Turbo HD Remix. That's how they should make Mega Man. That would be  0v0  *o* And the game would be great as well, it doesn't have to be crappy. Now tell me you wouldn't want Mega man like that?



He's not the only one who will rant.
It's a downright terrible idea.

Why cant we get something like this?
(http://fc04.deviantart.net/fs38/i/2008/313/a/b/City_Borders_by_Orioto.jpg)

Or this? (which keeps a similar character display style to the 8 bit)
(http://fc05.deviantart.net/fs48/i/2009/227/1/a/Crystal_Catacomb_by_Orioto.jpg)

Wow  *o* where are those images from?
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: irgpie on August 13, 2010, 02:10:06 AM
Wow  *o* where are those images from?
http://orioto.deviantart.com/

also, you bumped a topic, whine whine, etc etc.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Henger83 on August 13, 2010, 02:31:10 AM
Thanks  owob There's quite som enice artwork.
I didn't notice the date.  :o There aren't that many new topic in the RM original section anyway.

I sound like I'm whinning? o-O

All I'm saying is that a good game can have graphics as well. People are heavily implying like a MM game can only be good if it's done in NES style. Look at Maverick Hunter X, I know if Mega Man 2 was remade in that style with the game play intact, people would see newer graphics won't ruin a MM game. That's all.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: irgpie on August 13, 2010, 02:33:38 AM
I sound like I'm whinning? o-O
Hah, no. I was being satirical of the general response to necroposts.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: The Great Gonzo on August 13, 2010, 02:38:03 AM
Quote
sub-par graphics

8-bit does not equal "automatically sub-par".
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Karasai♪ on August 13, 2010, 02:47:06 AM
Should switch from 8 bit to 16 bit to 32 bit
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Henger83 on August 13, 2010, 02:58:09 AM
Well MM9 graphics were the best 8 bit style graphics I've ever seen. And I know if the game as it is now was released back then on the NES, it would be well praised for it graphics even now. But, the hardware that it runs on now can handle so much better. Why limit the game like that? It's way below what the hardware can handle.

Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: The Great Gonzo on August 13, 2010, 03:01:48 AM
Quote
Why limit the game like that? It's way below what the hardware can handle.

Look up "Retraux".
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Zan on August 13, 2010, 03:02:35 AM
Quote
Well MM9 graphics were the best 8 bit style graphics I've ever seen.

Play more Rockman5 and Rockman6.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on August 13, 2010, 03:04:54 AM
Oh fun, this topic's back
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: VixyNyan on August 13, 2010, 03:39:22 AM
(http://lol.rockmanpm.com/rock6tomahawk.gif) (http://lol.rockmanpm.com/rock6tomahawk2x.gif)
Rock is not happy one bit...

(http://lol.rockmanpm.com/rock5bg1.png) (http://lol.rockmanpm.com/rock5bg2.png) (http://lol.rockmanpm.com/rock5bg3.png) (http://lol.rockmanpm.com/rock5bg4.png) (http://lol.rockmanpm.com/rock6bg1.png) (http://lol.rockmanpm.com/rock6bg2.png)
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Gaia on August 13, 2010, 03:43:41 AM
(http://lol.rockmanpm.com/rock6tomahawk.gif) (http://lol.rockmanpm.com/rock6tomahawk2x.gif)
Rock is not happy one bit...

1b4 Akira Yamato.

Eh, the reason why I think games are also going back to the beginning is the lack of origional material these days. I belive they kinda stopped after ZXA and Starforce. It's also why movies are being remade into thwee-dee.

I'm not very suprised about the gravedig either, it seems to be as common as topic derail these days.  -_-
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Henger83 on August 13, 2010, 04:05:57 AM
Look up "Retraux".

Stuff like that should be optional. It's like a kid saving enough money to buy an HD TV and then buying an analogue black & white one instead and forgetting the HD one altogether. You can do that but it's not for everyone. I have a fondness for the classic series but I don't want the new games to look like that. Some people do. Which is fine.  But that shouldn't stop new games from looking much better than an NES game.

It can be done better, why settles for less? It's things like that, that some game companies use against the consumer. They can say stuff like "We need a new game. Oh, just make something really quick and slap mega man all over it. As long as he's on it people will be happy. They'll buy it." It's because of stuff like that  that a great thing only turns out to be a slightly okay thing or worse.


Play more Rockman5 and Rockman6.

Hmmm, the actual in game artwork (such as the ending pictures) in part 9 look better than anything in part 5 or 6. That's what i was referring to in terms of graphics. I should have mentioned that. Part 6 did look very nice while you're actually playing.


Oh fun, this topic's back

I had to do it. ;)  It really bothers me many people (not just here) want new MM games in 8-bit style. We can have both old and new damn it. Why settle for retro only? Or use the Sega Genesis style graphics from the Wily Wars at the very least (and I wasn't a Sega fan back then mind you).


As for the grave digging, I guess it's because something that should have been fixed wasn't but still can but no one is willing to or they have no idea how. Originality, everything is a copy of something else in one form or fashion, directly or indirectly. It's in our nature to do that. You and I may think the same idea but not reveal it to each other but that does not mean one copied off the other. Some of the thing we do now can appear to be new to us just because we are not aware they have been done before.


VixyNyan, very cool sig owob
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Zan on August 13, 2010, 04:10:43 AM
Quote
Hmmm, the actual in game artwork (such as the ending pictures)

Those can't actually be done on NES, though.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Flame on August 13, 2010, 04:14:04 AM
Stuff like that should be optional. It's like a kid saving enough money to buy an HD TV and then buying an analogue black & white one instead and forgetting the HD one altogether. You can do that but it's not for everyone. I have a fondness for the classic series but I don't want the new games to look like that. Some people do. Which is fine.  But that shouldn't stop new games from looking much better than an NES game.

It can be done better, why settles for less? It's things like that, that some game companies use against the consumer. They can say stuff like "We need a new game. Oh, just make something really quick and slap mega man all over it. As long as he's on it people will be happy. They'll buy it." It's because of stuff like that  that a great thing only turns out to be a slightly okay thing or worse.
Because money. Making it the way you are suggesting, would essentially be making two games. One of which would be harder to make. at that point, they might as well either just make two separate games, or make one or the other. And when it comes down to one or the other, they would go not only with the cheaper one, but the one people are most likely to easily accept.

Quote
I had to do it. ;)  It really bothers me many people (not just here) want new MM games in 8-bit style. We can have both old and new damn it. Why settle for retro only? Or use the Sega Genesis style graphics from the Wily Wars at the very least (and I wasn't a Sega fan back then mind you).

Its honestly 2 things.
1. personal preference,(such as how important the look/graphics are to you,)
and
2. (posibbly the most important) what era you grew up in.

Many people grew up with 8 bit Megaman. I mean, there were 6 8 bit games, and only 2 that were higher graphics. 8 bit defined many peoples childhoods, and some of them shunned the newer ones like 7 or 8. (there seems to be lots of 8 hate for some reason)

So its only natural that given the option of more childhood nostalgia, they would choose that. And Capcom knows that. they know that it will sell. Why risk it all when youve got a formula that not only does Inafune want to revisit, but a portion of the fanbase does as well?

I myself grew up in the 90's. So I grew up with the PSX Megaman Era. THAT was what defined my "Megaman Childhood". So Im more biased towards it, and I can understand how older gamers feel about their NES megaman childhood.

The only real difference though, is I would actually prefer new graphics over retuning to older ones, (that includes the PSX ones)
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: The Great Gonzo on August 13, 2010, 04:19:35 AM
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Why settle for retro only?

Costs.

Also, 8-bit, 16-bit, and 32-bit Megaman don't just look different, they play different--someone can word it better than I can, I'll bet, but their individual aspects (graphic sizes, etc.) mean that you can't just flip a switch between them without problems.

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As for the grave digging, I guess it's because something that should have been fixed wasn't but still can but no one is willing to or they have no idea how. Originality, everything is a copy of something else in one form or fashion, directly or indirectly. It's in our nature to do that. You and I may think the same idea but not reveal it to each other but that does not mean one copied off the other. Some of the thing we do now can appear to be new to us just because we are not aware they have been done before.

...What does this spiel about originality have to do with necroposting that adds nothing substantial or relevant?


Hate to sound rude, but my "graphics whore" senses are tingling.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Gaia on August 13, 2010, 04:21:51 AM
Voice Acting is (partially) responsible for 8's hate, and the fact it was on a non-nintendo console, I can tell ya, Mega's birthplace. And because the move from the SNES to PSX was a risky move, I think a lot of fans did not like that one bit. So MM9 and 10 is sort of a "return home" kind of game, since the Wiimote setup makes you think you were playing an NES during gameplay, thus, nostalgia.

Evolution does take risk too, look at Sigma. Although a game character, how he went with Evolution was risky, being "killed" in a record of eight (ten if you count the GB games) times. you can see the dangers of evolution there.
Title: Re: Should MM11 (if it's made) be 8Bit?
Post by: Acid on August 13, 2010, 04:29:14 AM
Next time someone opens a thread like this I'll ban every single one who posts in it.