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Other Things => Gaming => Topic started by: HokutoNoBen on January 12, 2010, 12:46:43 AM

Title: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on January 12, 2010, 12:46:43 AM
Quote from: SOA Blog
Hey there SEGA fans!

Today is the day you’ve been waiting for. In the months since we announced a special little game code named Project Needlemouse, you guys have bombarded us with great interest and questions about what the game might be, who that figure in the silhouette really is, and when we were going to start releasing more info about the game.

Well, read closely and rejoice – because today, we’re finally ready to start talking to you guys more about what Project Needlemouse is all about!

This week, we’re going to reveal a full list of playable characters in Project Needlemouse - if you guys can live up to our oldschool Sonic challenge, that is! Here’s how it works:

(http://farm3.static.flickr.com/2695/4265851561_8344ec5043_o.jpg)

1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!

2: The Challenge: Answer our trivia questions about oldschool Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!

*About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!

3: The Schedule:

* Monday: SEGA Blogs
* Tuesday: SEGA/Sonic Facebook
* Wednesday: Official Sonic Forum
* Thursday: SEGA Twitter

Now, honestly? This definitely just sounds like nice bit of trolling on Sega's part. Especially with that "Sonic's new Friend", thing (which as we should know, is a misnomer, since that was Sonic's name during the early days of the Sonic 1 Project development).

So, basically, it's looking like none of these picks will make it (thank God). And no Tails/Knuckles either means they're not here at all, or they'll be secret character characters.

But any way...

Quote
Remember: It’s all about momentum. This statement holds as true with this challenge as it did in the Sonic games that many of us grew up playing.

- http://blogs.sega.com/usa/2010/01/11/project-needlemouse-character-countdown-day-1/

No....they couldn't have...could they?  8D 8D 8D


Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on January 12, 2010, 01:04:56 AM
Is that a glimmer of hope in your eye, Ben?  XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on January 12, 2010, 01:25:29 AM
Using new fresh from the oven modern-day characters as a part of this? that's definately something to laugh at (Shade and Chip are TOO new) when the game releases. Sure, Amy being there makes sense, she was introduced into the CD era. Now.. about those overshadowed characters (I'm talking Tiara, Bomb, Bean, Bark, etc)..  :\

And you know what? make some "T" or "M" game character a mascot while we're at it (maybe Bayonetta, but who knows, Konami did that with Snake and Sparkster). It's back to square one in gaming.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 12, 2010, 01:28:26 AM
I don't even know most of those characters.
I hope they all get rejected.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on January 12, 2010, 01:42:13 AM
Using new fresh from the oven modern-day characters as a part of this? that's definately something to laugh at (Shade and Chip are TOO new) when the game releases. Sure, Amy being there makes sense, she was introduced into the CD era. Now.. about those overshadowed characters (I'm talking Tiara, Bomb, Bean, Bark, etc)..  :\

Again, this is part of the "joke".

Every day until Friday, they're going to cross off some characters who will then be "confirmed" to NOT appear n this game.

Chip is impossible, given what happened in Unleashed. And "Mr. Needlemous" is another name for Sonic himself.
8D 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on January 12, 2010, 01:45:28 AM
[tornado fang] yea, Big.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on January 12, 2010, 03:12:31 AM
"Mr. Needlemous" is another name for Sonic himself.

I'm really hoping they troll everyone by having only "Mr. Needlemouse"  and Sonic left at the very end, and then crossing off Sonic.


They then introduce the mild mannered Mr. Needlemouse. He is a very slow mouse, and is nothing like Sonic.

But little does anyone know, Needlemouse is actually the secret identity of Sonic because, while he is a rodent, he is not a mouse, much like Clark Kent is Superman!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 12, 2010, 03:26:58 AM
That would be awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on January 12, 2010, 04:44:30 AM
Mr. Needlemouse as a truly new character could still be interesting too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on January 12, 2010, 06:39:02 AM
Chip is impossible, given what happened in Unleashed. And "Mr. Needlemous" is another name for Sonic himself.
8D 8D

To be quite frank, I wouldn't put it past them to put up Chip or "Needlemouse" in the game, simply to [tornado fang] with people. The one character I know damn well they won't put in as a serious character is "Froggy", simply because he technically isn't a character but just the name of the frog Big is always with, and even going into "joke" character territory, there's no possible game play possible for his size, stature, and lack of abilities unless they come up with some bull-[parasitic bomb] ones, or if they make a frog-like character named Froggy through some sort of BS.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: CephiYumi on January 12, 2010, 06:45:10 AM
Wow Clumsyorchird and Rubyecplise still work there? o.o
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 12, 2010, 08:25:10 AM
Let's [tornado fang]ing see if they leave Shadow as a playable character.
Tough, it is possible they will troll the entire fanbase, by leaving only Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on January 12, 2010, 08:27:11 AM
They'll cross everyone off except Big.

And it will be the most amazing game ever made.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 12, 2010, 02:24:31 PM
They'll cross everyone off except Big.

And it will be the most amazing game ever made.
I enjoyed Big's segments of SA.
I would play dat [parasitic bomb].
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: megaman24681012 on January 12, 2010, 03:44:33 PM
Sega forgot Mighty...  O^O
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on January 12, 2010, 03:50:37 PM
I dunno why, but I do like Amy and Cream.
They're cute.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on January 12, 2010, 03:52:08 PM
Tikal~ owo
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on January 12, 2010, 08:22:29 PM
Well, Charmy and Chip were taken off the list for Day 2.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 12, 2010, 09:03:24 PM
Charmy.
Quote
taken off thet list
[chameleon sting]er!

Anyway...
You guys say Sega forgot Mighty? WHAT ABOUT GODDAMN RAY THE [tornado fang]ing SQUIRREL?!
Goddamn.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Da Dood on January 13, 2010, 12:09:24 AM
I don't care who's playable as long as every stage consists of crazy speed platforming.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 13, 2010, 12:31:43 AM
Where's the updated image? I don't see an updated image, where's my updated image? SHOW IT TO ME.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on January 13, 2010, 03:14:41 AM
It's just going to be Sonic.

I'd laugh if this was an origins story game, the "Kintobor" comic was made canon, and Mr. Needlemouse was Sonic before the accident and basically the game's Hard Mode.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on January 13, 2010, 03:46:47 AM
Where's the updated image? I don't see an updated image, where's my updated image? SHOW IT TO ME.

http://blogs.sega.com/usa/

Go to that site and bookmark it, the updated image is the one concerning Day 2.

And off topic, Shenmue is going to be in the Sega All-Stars racing game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VirusChris on January 13, 2010, 05:45:12 AM
Tikal~ owo


Vixy you're a Tikal fan, too? I liked her character a lot! I do hope she makes a reappearance in the series again since Chaos did once without her!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 13, 2010, 09:51:20 AM
It's just going to be Sonic.

I'd laugh if this was an origins story game, the "Kintobor" comic was made canon, and Mr. Needlemouse was Sonic before the accident and basically the game's Hard Mode.
lol Sonic the Comic

I can imagine the fanboy/fangirl rage when Shadow is taken off the list. : D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on January 13, 2010, 08:11:05 PM

Vixy you're a Tikal fan, too? I liked her character a lot! I do hope she makes a reappearance in the series again since Chaos did once without her!

Bad news then, Tikal and Vector got taken off for day 3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hiryu on January 13, 2010, 08:21:59 PM
I was thinking Vector and Charmy would be taken off since Espio isn't there either.

I wonder why no Tails/Knuckles though? They're more popular than half the people on the list. Gotta give some room to eliminate people I guess.

I would LMAO if Sonic got rejected. Maybe if they make a crappy game Sonic will say he had nothing to do with it for once... Maybe Shadow 2?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on January 13, 2010, 08:25:15 PM
needs more playable Amy and Big.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on January 13, 2010, 08:36:20 PM
Amy hitting the hammer to the ground and do a high spin jump~ ^oo^ I like Sonic Adventure for that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 13, 2010, 09:18:10 PM
Amy hitting the hammer to the ground and do a high spin jump~ ^oo^ I like Sonic Adventure for that.
HELL YEAH! I LOVE DOING THAT WHEN I PLAY AS HER! : D

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VirusChris on January 13, 2010, 10:12:49 PM
Bad news then, Tikal and Vector got taken off for day 3

Aww man...


Well we can't have everything though, I can't wait to hear more about it.


Amy hitting the hammer to the ground and do a high spin jump~ ^oo^ I like Sonic Adventure for that.

Ah... memories. I so do love Sonic Adventure, the very reason I bought a Dreamcast.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on January 13, 2010, 10:52:21 PM
I would LMAO if Sonic got rejected. Maybe if they make a crappy game Sonic will say he had nothing to do with it for once... Maybe Shadow 2?
It'll be Knuckles' Chaotix all over again!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: TeaOfJay on January 14, 2010, 12:06:35 AM
If either Sonic or Mr. Needlemouse are the last ones standing then the game will be an insta-buy for me.

However, if there are more characters besides the two mentioned above or the characters left besides Sonic/Mr. Needlemouse play radically differently than Sonic/Mr. Needlemouse then it'll more than likely be a bad game with tons of glitches and unpolished gameplay for all the characters involved.

Seriously, Sonic Team just can't seem to handle making Sonic games where you can play as more than one-two characters. The Rush games were only good since there was no real difference between how Blaze and Sonic played. Unleashed was a step in the right direction but the horrible camera killed it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on January 14, 2010, 12:09:14 PM
And this just in...

(http://i47.tinypic.com/2e3wp60.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on January 14, 2010, 12:11:55 PM
^
^
Gold XD

needs more playable Amy and Big.
AGREE! We need more Amy. (I could live without Big tho)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 14, 2010, 05:08:52 PM
Tails and Knux are probably going to be in it from the get go, like the old days.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on January 14, 2010, 08:42:48 PM
Tails maybe, but Knuckles didn't even show up in -Unleashed- did he?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 14, 2010, 10:04:40 PM
He didnt. That doesnt mean he cant be in this. If theyre not on the list, then they're already in. (They would otherwise have put the TWO MAIN SIDE CHARACTERS ON THE LIST)
But maybe thats just me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on January 15, 2010, 02:10:59 AM
Day 3, No Shade or Amy o3o
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 15, 2010, 07:44:50 AM
Shade is incredibly unsurprising, and no one likes that game anyway.
Amy... meeeeh... Not too surprised. Although I will be surprised if Shadow makes it in and she didnt. at least Amy was in ONE of the classic sonic games.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on January 15, 2010, 12:05:30 PM
Oh [tornado fang]...
MY Amyyyyyyyyyyyy ;O;

If the game turns out to be bad, I won't forgive Sega for thissssss!!!!!!!!!!!!!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on January 15, 2010, 03:32:27 PM
Unless they've completely and utterly replaced every single person in Sonic Team with fresh talent and tossed out all the crap they've been working with since Sonic Heroes, thinking it'll be good is just a pipe dream.  Although to be fair, there's no telling until the game's actually in our hands.  I thought Unleashed was going to be awesome, until I actually played it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on January 15, 2010, 07:34:06 PM
(http://farm5.static.flickr.com/4052/4276408713_b15c435ef1_o.jpg)

Predictable countdown was predictable.

http://blogs.sega.com/usa/2010/01/15/project-needlemouse-character-countdown-finale-and-concept-art/#more-3846
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 15, 2010, 07:45:10 PM
(http://farm5.static.flickr.com/4052/4276408713_b15c435ef1_o.jpg)

Predictable countdown was predictable.

http://blogs.sega.com/usa/2010/01/15/project-needlemouse-character-countdown-finale-and-concept-art/#more-3846
Quote
Comment # 6

What… I was really expecting Shadow to be playable with Sonic, i’m slightly disappointed.

Posted by Dustin on January 15th, 2010 at 11:31 am
Jesus Christ, what a [Top Spin].

Also, I don't like this too much. I mean, would it kill them if they gave as Tails and Knuckles? OR AT LEAST KNUCKLES! I WANT MY RED [shadow runner]' BRUTHA!

Oh well, maybe at least the game will be good.

Pfft, YEAH RIGHT! In the last game, you could play as only Sonic too... and it was [parasitic bomb].

Still... I WANT TO BELIEVE!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 15, 2010, 10:17:11 PM
Jesus Christ, what a [Top Spin].

Also, I don't like this too much. I mean, would it kill them if they gave as Tails and Knuckles? OR AT LEAST KNUCKLES! I WANT MY RED [shadow runner]' BRUTHA!

Oh well, maybe at least the game will be good.

Pfft, YEAH RIGHT! In the last game, you could play as only Sonic too... and it was [parasitic bomb].

Still... I WANT TO BELIEVE!
keep in mind Tails and Knuckles are not even on the list. So they cant be counted out.
Who knows.
Also, *smacks* Unleashed was great. whachoo takin' bout boi.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 15, 2010, 10:22:55 PM
keep in mind Tails and Knuckles are not even on the list. So they cant be counted out.
Who knows.
Also, *smacks* Unleashed was great. whachoo takin' bout boi.
What I played of it over at my cousin's place, suggested otherwise. Sure, the day time stages were honey & cream... but when it came to night time stages.
Goddamn.
Also, he already sold the game, so I can't really play it more to see if I'm wrong.
But I'm probably RIGHT.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 15, 2010, 10:27:44 PM
What I played of it over at my cousin's place, suggested otherwise. Sure, the day time stages were honey & cream... but when it came to night time stages.
Goddamn.
Also, he already sold the game, so I can't really play it more to see if I'm wrong.
But I'm probably RIGHT.
What system was it for.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 15, 2010, 10:35:51 PM
What system was it for.
I know what you're getting at, Flame boy.
It was XBAWKS 360.
: >
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 15, 2010, 11:18:23 PM
Then your brain is broken.
*borrows Hypershell's fish*
Here, let me fix that for you...

Go play the PS2/Wii Version of the nighttime levels, then get back to me.
I always say this, just imagine your playing as knuckles.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: TeaOfJay on January 16, 2010, 01:29:33 AM
I know I said I'd instantly buy this game if only Sonic was on the list, but past games still leave me with doubts. Especially with that happened with Unleashed when you were supposed to only play as Sonic.

Also, *smacks* Unleashed was great. whachoo takin' bout boi.

It was great when compared to everything else Sonic Team has released in recent years, but mediocre when looked at by itself. Seriously, the camera killed the Night stages for me. And no amount of pretending the Werehog is Knuckles would ever fix that. The Day stages were awesome though. Too bad that was only around 35% of the game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on January 16, 2010, 02:16:51 AM
Then your brain is broken.
*borrows Hypershell's fish*
Here, let me fix that for you...

Go play the PS2/Wii Version of the nighttime levels, then get back to me.
I always say this, just imagine your playing as knuckles.

The 360 Night time stages weren't bad either, just too repetitive. At least the combo list was big, better than DMC4's :\ The day time stages though are a helluva lot better to play on the 360/PS3 versions though, my brother has the PS2 version and it was pretty slow by comparison.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hiryu on January 16, 2010, 05:25:07 AM
Wow, that was unexpected. I would've thought atleast Shadow would've been in.

And that enemy was from Sonic 2...hmmm...nah.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 16, 2010, 05:38:09 AM
The 360 Night time stages weren't bad either, just too repetitive. At least the combo list was big, better than DMC4's :\ The day time stages though are a helluva lot better to play on the 360/PS3 versions though, my brother has the PS2 version and it was pretty slow by comparison.
The only one qualm I had with the nighttime stages is the battle music CONSTANTLY interrupting to the point where they shouldnt have even bothered making nighttime tracks and just used the battle music for all the stages.

I played the PS2 version of the game first. and I disliked the Werehog levels. and I disliked the fact that for every Sonic level, you got like 3 werehog levels. By Eggmanland, oh God Eggmanland... there were like, what was it, almost 5 or 6 nighttime levels for it?

Then I got the 360 version when I bought a 360, and I liked the balance. Plus Wolfhog has fun combos and moves. and the staes, (both day and night) are much better. (Plus you can go through walls and go where your not supposed to, and use it to sequencebreak in stages like the Empire City night stages)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on January 16, 2010, 06:39:00 AM
Thanks god, no Shadow!!
I'm fine with Sonic only game cos I don't play as Knuck or Tails.

But I do love Amy... :\
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 16, 2010, 12:06:56 PM
I TROL U I TROL U HUEHUEHUEEEUEEEEHuE

Okay, seriously now. I really, really... didn't play it enough to really give a completely honest opinion.
I'm just basing it on what I've played. AND I REALLY, I mean, REALLY... hate the were-hog levels. : /
Blargh, whatever. Just ignore me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on January 18, 2010, 01:09:55 AM
The gameplay and camera were awful in the werehog levels. When the camera is positioned in ways where you can tell the proper location to jump, it really sucks. Also, being able to drown on a platform that's out of the water (among many many other things) just shouldn't happen. The length of said levels were much longer than they should have been, as well.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 18, 2010, 02:46:49 AM
They werent THAT bad. maybeits just because the Wii/PS2 version had so many damn LONG werehog levels,(Eggmanland alone has 5!) but the 360/PS3 Werehog levels feel great, and fun. (the bad camera angles DO exist, but they are not too often.)
And the latter has fun combos and moves, where the former... well, doesnt.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 18, 2010, 02:57:57 AM
So is this the Sonic Unleashed discussion thread now?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 18, 2010, 03:01:55 AM
No, but It gets brought up. 8U
Its inevitable IMO.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on January 18, 2010, 04:59:39 PM
... I played the 360 version. The werehog stages provided little to no fun for me. It would most likely be the same thing for those sections even if it wasn't a Sonic game. There was a ridiculous amount of werehog stages in that version too, so I can only imagine what it's like in the PS2/Wii version. That is all I'm gonna say on that matter, since going into it any further obviously has no point.

I just hope that Sonic Team realizes that it's not all about the speed... it's about the momentum. We'll see how it goes in the end.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 18, 2010, 06:02:01 PM
In the end actually, its about jumping on things.
and loopdeloops
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on January 19, 2010, 12:19:11 AM
(http://i16.photobucket.com/albums/b43/trakkerw/6dsnhsj87375nd8wm47d.jpg)

Coming soon.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 19, 2010, 12:22:28 AM
Something is fishy here.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on January 19, 2010, 02:10:06 AM
Eggrobo returns?!

(http://i16.photobucket.com/albums/b43/trakkerw/eggrobo.jpg)
Yeah, I know they aren't real. Someone made these as fanart. Really nice though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on January 19, 2010, 02:21:28 AM
Hmm.. although it's nice seeing him again.. hmmm.. is anyone familiar with a dude named Trakker? *insert thinking kobun here*
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on January 19, 2010, 02:26:27 AM
Shhhh, let the bears find the honey.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on January 19, 2010, 09:32:57 PM
(http://i16.photobucket.com/albums/b43/trakkerw/6dsnhsj87375nd8wm47d.jpg)

Oh God, those mantises are so cheap in Metropolis. They always manage to hit me. The crabs, too. I could jump completely over them, avoiding their giant claw, and still take damage.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 19, 2010, 10:40:03 PM
The Mantis' are SO damn cheap.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 20, 2010, 01:02:55 AM
I don't have any problems with them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on January 20, 2010, 06:36:44 AM
It's the floating star things I fuckin' hate.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on January 20, 2010, 06:54:41 AM
Meh, if theres one thing I hated in Sonic 2, it was those [tornado fang]ing Coconuts.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on January 20, 2010, 07:44:22 AM
THe cheapest enemies in Sonic 2, by far, are the seahorses in Oil Ocean. They ALWAYS hit me. They rank very very high on the cuntometer.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 20, 2010, 08:07:23 AM
Agreed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 20, 2010, 09:11:01 PM
They never bothered me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on January 20, 2010, 09:39:05 PM
THe cheapest enemies in Sonic 2, by far, are the seahorses in Oil Ocean. They ALWAYS hit me. They rank very very high on the cuntometer.

I always timed my jumps over them, I found them nearly harmless. CATERKILLERS on the other hand.. Not a fan of them, hit the head, and they detonate on contact. X(
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 21, 2010, 12:43:38 AM
God damn caterkillers.
Ive gotten so many unfair break aparts. I hit the area im supposed to hit, and then the pieces break apart anyway.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 22, 2010, 01:51:08 AM
All this talk about classic you guys have, has reminded me of the old days.
When I used to be active on Polish Sanyk forums, hated on Sonic X with passion, complained about shitty polish dubs, wrote crappy "humorous" fanfiction, discussed old games, discussed retarded topics like "What if Amy was a guy", trolled n00b forums based on Sonic X.... SHIIIT. Good times.
: D

It's hard to believe, I hate Sonic so much now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on January 23, 2010, 06:37:25 PM
God damn caterkillers.
Ive gotten so many unfair break aparts. I hit the area im supposed to hit, and then the pieces break apart anyway.

This multiplied by 5 in the Sonic 1 Megamix Hack (Which is amazing, and hard.). Damn Caterkillers are EVERYWHERE, its hard to hit them with a homing attack because it tends to hit the spot where you get hit and not the head. really annoying.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on January 23, 2010, 08:08:17 PM
This multiplied by 5 in the Sonic 1 Megamix Hack (Which is amazing, and hard.). Damn Caterkillers are EVERYWHERE, its hard to hit them with a homing attack because it tends to hit the spot where you get hit and not the head. really annoying.

To me, I appreciated that. The designers wanted to make sure that, even if you were playing a character who had the Homing attack, you were not meant to rely on it whole sale. Beyond Caterkillers, there were plenty of other opportunities that you could have gotten your ass slammed and jammed by misusing a homing attack, like with all of the extra Eggman Monitors that were strewn about the place.  XD


Truly a shame that a fan game hack does more to "get" what a modern day Sonic game could stand to be, while Sega's own continues to flounder about.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on January 23, 2010, 09:53:04 PM
To me, I appreciated that. The designers wanted to make sure that, even if you were playing a character who had the Homing attack, you were not meant to rely on it whole sale. Beyond Caterkillers, there were plenty of other opportunities that you could have gotten your ass slammed and jammed by misusing a homing attack, like with all of the extra Eggman Monitors that were strewn about the place.  XD


Truly a shame that a fan game hack does more to "get" what a modern day Sonic game could stand to be, while Sega's own continues to flounder about.

My main problem with the damn homing attack in that game is that when I want to get some speed (Sonic) or try to get to a higher area (Shadow) and one of those [tornado fang]ing caterkillers or monitors is on screen, you either have to defeat them or try to avoid them.

But the game is still better than the [parasitic bomb] Sega is trying to sell nowadays.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on January 23, 2010, 10:14:31 PM
Dear Sega.....PLEASE DON'T SCREW THIS BLOODY GAME UP OR I'LL GET THE AXE!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 23, 2010, 10:17:27 PM
I'm still dead set on drawing Big the Cat raping the SEGA logo if it comes to pass as a bad game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on January 23, 2010, 10:19:36 PM
I'm still dead set on drawing Big the Cat raping the SEGA logo if it comes to pass as a bad game.
*Jumps on Rad's Boat*,Agreed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on January 23, 2010, 10:20:39 PM
[tornado fang] you both, Big is the best character. >.>
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 23, 2010, 10:22:06 PM
I didn't say he was a bad character, I know next to nothing about him.
But it's the perfect character to draw raping a logo.

With leather.
and chains.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on January 23, 2010, 10:22:58 PM
I didn't say he was a bad character, I know next to nothing about him.
But it's the perfect character to draw raping a logo.

With leather.
and chains.
Bondage Anyone?.....Nah just kiddin.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blackhook on January 23, 2010, 10:24:37 PM
Is it the big blue guy? I lost track of the Sonic side characters and I don´t know the differnce between fan made and original ones....
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on January 23, 2010, 10:32:55 PM
He's the big violet cat that came before blaze. Funny thing is, that his stages were influinced from Sega Bass Fishing.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 24, 2010, 12:36:56 AM
And he has some kind of mental issues and spends his adventures looking for his frog.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on January 24, 2010, 01:14:05 AM
In the end, the English VA for Big IS voiced by the same man who voiced Duke Nukem. That alone makes him awesome.  8D

Truly though, the likes of Vector, Espio and Big? They could have been characters in OTHER games, but just HAD to be shoe-horned into Sonic mythos, were they are horribly used and/or underutilized.

I mean, some one like Treasure could have made decent games starring Vector and Espio many moons ago. But noooooooo....they just had to be made Sonic series characters.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 24, 2010, 01:20:10 AM
Vector was cool in Heroes. Before FIND THE COMPUTER ROOM!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jazz Shaking on January 28, 2010, 08:26:30 AM
Art Contest for more info from Sega.

http://blogs.sega.com/usa/2010/01/27/project-needlemouse-community-challenge-2-new-concept-art-and-a-very-special-reward/

Quote
The Needlemouse Challenge: Part II

So, the folks here at SEGA have only one word to comment on the fake concept art above:

Awesome.

In fact, we’d like to see even more of it. So here’s the challenge: we want you guys to create your own concept art based on your favorite Badniks from the original Sonic games. It can be any Badnik from Sonic 1, 2, 3, Sonic & Knuckles, or any other Sonic games of that era. Pick your favorite(s), draw them up concept art style, and send it our way! (Japanese not required!)

The Challenge: Submit over 100 (total) pieces of Concept Art of your favorite oldschool Badniks to SEGA! Show us which enemies you want to see in Project Needlemouse!

The Reward: If the challenge is met, next week we’ll reveal:

        * Project Needlemouse’s Actual Name
        * Concept Art from the first Zone
        * A very cool extra bonus…

What to use: Alright! Now that we have your attention, on to the specifics. You can create the concept art in Photoshop, on paper, in Microsoft Paint, via crayon, or using pretty much any worthwhile medium that gets the point across. (Create it from something notably awesome – like, say, Oreos – and you will get a bonus spotlight!) The limit is one piece of concept art per person.

Submitting your concept art: Next, send it our way! You’ve got a few options here, so just pick the one that’s easiest for you.

    1. Post it here in a comment! Host it on an external site like Photobucket.com, and then comment here on the Blog with a link to your art.

    2. E-mail us! If you’re a little shy about showing off your work to the world, you can also send it to us via e-mail: communityteam@sega.com !

    3. PM us! If you’ve got a Forum or SEGA Pass account, you can send a private message to RubyEclipse on the SEGA forums with your art. If you already have a forum account, you’re all set!

If you guys can send in a cumulative total of over 100 pieces of concept art by Monday morning at 10:00 AM, you’re in for a very special treat in the days following. This will be our final community challenge for Project Needlemouse - and it will also be one of the last times we refer to the game by its code name. If you thought the first concept art was cool, then trust us – things are about to get a whole lot more interesting. We will also be updating throughout the week and weekend to let you know how close you are!

Also more info within and a new official concept art.

(http://farm5.static.flickr.com/4044/4309916425_bd4308916d.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on January 28, 2010, 08:48:03 AM
I say, try to imagine what some of the other Badniks would have looked like in Adventures of Sonic the Hedgehog, and send that in!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 28, 2010, 09:51:19 AM
More art contests to get interested in? Geez, I don't know if I should bother.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on January 28, 2010, 10:36:31 AM
Quote
(Create it from something notably awesome – like, say, Oreos – and you will get a bonus spotlight!)

Really, Oreos.

Because those are awesome.
It'd be great if someone made something out of them just because they read it on there.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Phi on January 28, 2010, 02:12:36 PM
Honestly, i'm a little worried about them bringing back all these classic badniks.

I'm hoping that they create new ones as well, or the game won't feel as fresh.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on January 29, 2010, 02:48:10 AM
I will love it, if this turns out to be another rehash, but this time in form of a complete REMAKE of Sonic 1. : D
: /
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on January 29, 2010, 05:40:45 PM
I'm sorry, but what the hell kind of badnik attacks with Oreos?!

AHA, SONIC, I SHALL FEED YOU SO MANY OREOS THAT YOU CANNOT RUN FAST! BWAHAHAHA!

Actually, the badnik wouldn't actually be made of Oreos, but I've got an idea of how he'd work! Expect an Oreo badnik when I get home.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on January 29, 2010, 06:05:50 PM
You try eating a lot of Oreos without wanting to kill/[parasitic bomb] yourself.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 30, 2010, 03:46:01 AM
I can only eat a few oreos before I wanna puke.
Unless they happen to be the mint ones, I fuckin' love those ones.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on January 31, 2010, 05:39:10 AM
Unless they happen to be the mint ones, I fuckin' love those ones.

THIS IS DELICIOUS! /bison

Sorry guys, sidetracked by family drama; tomorrow.

Posted on: January 29, 2010, 10:20:49 PM
(http://img40.imageshack.us/img40/1623/oreobadnik.jpg)

You want Oreos? Too bad, you only get one!

This sentry bot is called Disc Driver, and he's really pretty easy to dispose of, but he'll launch his top part to stop Sonic's Spin Dash. Just jump over it and hit the leftover core. It does leave a mess, though...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 31, 2010, 06:10:07 AM
awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on January 31, 2010, 06:14:01 AM
Yeah, had to set Sonic in Drab Table Zone, just because I was short on time. :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 31, 2010, 06:15:36 AM
Drab Table Zone Act I or Act II?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 31, 2010, 06:18:12 AM
I think it's act l, Act two usually has stuff lying around.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 31, 2010, 06:21:17 AM
Ah I see, and what's the Act I boss like?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Black Mage J on January 31, 2010, 06:25:02 AM
Ah I see, and what's the Act I boss like?
He's a real frigging tough cookie, no pun intended.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on January 31, 2010, 06:29:32 AM
Well, at least Sega knows how to hype.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 31, 2010, 06:45:34 AM
He's a real frigging tough cookie, no pun intended.
BS. You meant to say that and you know it. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on January 31, 2010, 06:53:29 AM
Drab Table Zone, Act 1.

Act 1's boss is a chandelier that drops crystals on you, acts the same as Marble Garden's Act 1 boss.
Act 2's Robotnik, he blows away the walls and uses the sun and a magnifying glass to try and burn you, you have to reflect the light back at hi--

WHAT ARE YA, CRAZY?! >0<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on January 31, 2010, 07:38:53 AM
haha, I thought that sounded great. XD But how do you reflect the sun back at him?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on January 31, 2010, 11:07:26 AM
With a mirror of course.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on January 31, 2010, 03:06:04 PM
haha, I thought that sounded great. XD But how do you reflect the sun back at him?
With a mirror of course.

This is crazy, I'm crazy, I'm actually going to follow through with this.

Obviously, you couldn't play the whole level on one table. This is one of those stories where Robotnik shrunk Sonic, btw.

So, to do any kind of damage to ol' Eggface's hovercraft, the battle takes place on another magnifying glass/curved mirror/whatever works, intensifying it even further back at him. Trick is, depending on where you're standing affects the beam's direction, jumping tilts the surface further your way. Tilt too far and you fall off and lose.

Now, I'm going to slip into my Sunday straightjacket and do some headbanging! AAAhAHAHAHAhahaahaaaaaa... >0<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 01, 2010, 11:05:45 AM
Obviously, you couldn't play the whole level on one table.
No... Part of it would take place on a WACKY WORKBENCH!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 01, 2010, 04:13:54 PM
No, that's the next stage. where you fight the obligatory hammer boss.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on February 03, 2010, 05:46:14 AM
http://blogs.sega.com/usa/2010/02/02/happy-hedgehog-day/


Also, sneak peak at a few seconds of music from Project Needlemouse (http://www.sega.com/) on SEGA's front page.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jazz Shaking on February 04, 2010, 12:07:20 AM
Project Needlemouse to finally be revealed tonight at 12 AM Pacific Time.

http://blogs.sega.com/usa/2010/02/03...eal/#more-4091

Quote
What is Project Needlemouse? Well, you’ll soon know. We will be unveiling Project Needlemouse at midnight (US Pacific time) TONIGHT on GameSpot!

That’s all we can say for now, but you’ll know more in just a few hours! So put on a pot of coffee, and stay up late for all the Needlemouse-y goodness.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 04, 2010, 12:32:18 AM
By the way, since the music was only on the page yesterday,
http://www.youtube.com/watch?v=oZF__kFSYv4
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 01:03:48 AM
Project Needlemouse to finally be revealed tonight at 12 AM Pacific Time.

http://blogs.sega.com/usa/2010/02/03...eal/#more-4091

Welcome... TO JAPAN--erk... CALIFORNIA TIME.

I'll be front and center with my popcorn to watch the fanbase be let down yet again because their expectations are too high.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 04, 2010, 01:49:44 AM
Welcome... TO JAPAN--erk... CALIFORNIA TIME.

I miss Japan Time. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 04, 2010, 03:18:29 AM
I miss Japan Time. XD

I don't think I can take any more like that.

Prolly why I don't mind so much that Nintendo's NEW thing is more or less...."start the real hype...and the game comes in another month or two!"  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 04, 2010, 03:48:01 AM
That sounds like title screen music to me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 04, 2010, 03:50:12 AM
Welcome... TO JAPAN--erk... CALIFORNIA TIME.

I'll be front and center with my popcorn to watch the fanbase be let down yet again because their expectations are too high.

To watch the fanbase let down yet again makes me realize it's why there are so many horrible sonic fancomics in the first place. :)

It's too bad I might wind up missing this unless this goes to Youtube.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 04, 2010, 09:08:53 AM
So, Sonic The Hedgehog 4: Episode 1. (http://www.gamespot.com/xbox360/action/sonicthehedgehog4episode1/news.html?sid=6249445&tag=topslot;thumb;1&mode=previews)  The Phantom Menace, perhaps?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 04, 2010, 09:12:54 AM
So, Sonic The Hedgehog 4: Episode 1. (http://www.gamespot.com/xbox360/action/sonicthehedgehog4episode1/news.html?sid=6249445&tag=topslot;thumb;1&mode=previews)  The Phantom Menace, perhaps?
Does that mean we have to wait until Episode 4 before it starts getting good?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 04, 2010, 09:17:08 AM
Haha, it's possible!  XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 04, 2010, 09:24:34 AM
If Valve was running the show on this, we'd be waiting years for Episode 3.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 10:04:57 AM
Alright, so here's my write up:

-Sonic fans are pissed, calling this Rush 3.
-Hate the homing attack.
-Hate the visual style.
-Episodic Content is rage worthy.
-http://www.sega.com/sonic4/assets/promo1.png - Sega [tornado fang]'d up on hiding the last platform: it's iPhone. Tentative release date is also July 2010.

Sonic fans will never be pleased.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 04, 2010, 10:10:16 AM
There's still time to fix that stuff, though, right?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 10:14:05 AM
Why fix it? The classic Sonic fan is impossible to please. Most everyone who is not in this group is going insane over this game.

When I saw the trailer, I pretty much thought, "New Super Mario Bros. with Sonic." It's all it really is. This is the NSMB to Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 04, 2010, 10:15:06 AM
I thought the trailer was pretty decent.  Kinda MM9-ish, but it made me look forward to the game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on February 04, 2010, 10:49:47 AM
Sonic's running animation is a bit off.... But hell yeah. Finally
It's about friggin' time.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 04, 2010, 11:04:05 AM
Sonic's running animation is a bit off.... But hell yeah. Finally
It's about friggin' time.
Yeah, I noticed that too. Chances are that's only for slower speeds mind you, but yeah, it did seem off.

I personally like the visual style. The ones that hate it probably want the older version of Sonic, but that's never going to come back. They should be happy the level they showed looks anything at all like the older games. Either that, or they don't know what the [tornado fang] they want... which is highly likely, actually. Yeah, let's go with that. Same goes to all the other things STM brought up.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 04, 2010, 11:07:53 AM
Aaaaaand the page at GameSpot disappeared (as expected)... XD

Oh wait, it didn't. (http://www.gamespot.com/news/6249457.html) ... nevermind, the interview is gone. o.o;

Official Blog Post:
http://blogs.sega.com/usa/2010/02/04/sega-announces-sonic-the-hedgehog-4-episode-i/

Official Site:
http://www.sega.com/sonic4/us/index.html

Other links:
http://www.videogamer.com/news/sonic_the_hedgehog_4_episode_1_revealed.html
http://www.gonintendo.com/viewstory.php?id=113181
http://www.eurogamer.net/articles/sega-announces-sonic-the-hedgehog-4
http://wiiware.nintendolife.com/news/2010/02/sonic_the_hedgehog_4_episode_1_coming_to_wii

Yay Wii Ware~! :cookie:

Now if they could call Eggman Robotnik again. ;3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 04, 2010, 11:20:25 AM
It looks pleasing so far, at least.

Also, thread title gonna remain Project Needlemouse, or change to Sonic 4?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 12:09:07 PM
Some goodies we found within the site itself. (http://www.sonicretro.org/2010/02/first-at-sonic-retro-additional-material-found-and-removed-from-sonic-4-site/) Sega's been slowly removing most of this, so we're hosting it now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 04, 2010, 12:14:48 PM
Sonic's running animation is a bit off....
Maybe it looks that way because they showed the old Sonics running first, where the legs basically just spin around each other, rather than having, like, knees and stuff.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on February 04, 2010, 12:45:42 PM
So... Should I be excited? >>;
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 12:56:34 PM
Depends; did you like Sonic Rush, Rush Adventure and Sonic Unleashed Day Stages, but now without a boost button and more emphasis on playing similarly to the Genesis titles?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on February 04, 2010, 01:10:59 PM
So... the long awaited sonic 4 is finally here?

Need more info for sure...

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on February 04, 2010, 01:13:14 PM
Depends; did you like Sonic Rush, Rush Adventure and Sonic Unleashed Day Stages, but now without a boost button and more emphasis on playing similarly to the Genesis titles?

When you put it that way... Yeah, I'm excited. >.>
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 04, 2010, 01:35:26 PM
What's with platformers and episodes?

Shantae, well that's one thing, but Sonic? What?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 04, 2010, 02:02:30 PM
Oh Sega. You and your Star Wars references~
That said, Im excited. About freaking TIME we got Sonic 4.
also, dos this mean Tails and Knuckles will be around? Last i remember, they werent on the rejection list.
but what's this episode business?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 04, 2010, 02:16:43 PM
It's to make everyone make comparisons to Half-Life!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 02:40:26 PM
The belief is it's due to the Wii version. Nintendo has a mandatory 40MB limit on WiiWare titles. It's believed Sonic 4 will have 2-3 parts to it due to this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Acid on February 04, 2010, 02:41:49 PM
Well I've never been the biggest Sonic fan around. But hey, I might actually get this. As a kid I ALWAYS wanted to play S3&K but couldn't because I had no SEGA consoles.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 04, 2010, 03:02:52 PM
Well, you could get the Sonic Mega Collection for the Gamecube (works on Wii), or wait until February 12th, and you will be able to download flageu Sonic & Knuckles for the Virtual Console and connect it with Sonic 3.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Strider Xhaiden on February 04, 2010, 03:12:13 PM
Interesting....and for those of us that can't access the Wii Shop or the others?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 04, 2010, 03:17:12 PM
Gens emulator (http://code.google.com/p/gens-rerecording/) and some ROMs~ x3

Or install Homebrew Channel. o.o;
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on February 04, 2010, 04:47:03 PM
Now if they could call Eggman Robotnik again. ;3
ASDMNSFANAFN AFNSAQFNASNAFNSAjfajsfanfsajda
CUT THAT OUT VIXY! I WILL NOT BELIEVE YOU ARE ONE OF THOSE PEOPLE! I REFUSE TO BELIEVE IT!

;_________________;

Eggman's name is still [tornado fang]ing ROBOTNIK! He's called: Ivo "Eggman" Robotnik. I mean, goddamn... his grandfather and cousin have "Robotnik" as their last names.
What do you people want?!
ASKDMASSAMASDMSAMSASamddskdsmn
Sorry... I HAZ BAD MOODZ. : <

Anyway, I expected nothing more, nothing less from Sega. They are bunch of fucks, that can't even make a decent game about their mas... oh, what the hell am I talking about?! I didn't even play it. I'll wait till it's released. Still, what I see now, is kind of worrying, but HEY! Sonic 4! : D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on February 04, 2010, 04:51:18 PM
All I hope is that the game won't be a PINGAS one.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 04, 2010, 04:52:50 PM
Maybe it's because I kept my expectations low (expectation chart for STM: Is it fun?) that I don't really seem to care about much of this.

-It's called Sonic 4. Big friggen whoop. It's just a name.
-2.5D Style as opposed to 2D with sprites and [parasitic bomb]. Could work out.
-Homing Attack. Spin Dash was never required in the old games, plus homing attack in Advance 2 through Rush Adventure made you lose momentum in favor of accuracy. The range was also limited.

I'm just interested in seeing how things play out.

Also, someone suggested the possibility that the "footage" we saw in game could also be a mockup made in flash, mostly due to odd inconsistencies in how Sonic runs, the corkscrew disappearing before going off screen and other stuff. It's still too soon to say, especially with a full five months dev time left.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 04, 2010, 05:44:03 PM
Eh, he's still Robotnik, but Sonic Adventure 1 did so well with the Eggman moniker that I grant it the same level of respect/canon recognition.

The episodes thing makes sense given the Wii. The PS3 and 360 shouldn't be subject to it just because of that, though. And I've never downloaded anything episodic before, but I'm hoping you access it like the DLC in MM9; natural flow.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 04, 2010, 05:58:44 PM
I call him both names~ It doesn't really matter.

But people like to rage about it too much, and make a big deal out of it. :3c
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 04, 2010, 08:40:02 PM
Hmm. Calling it Sonic 4? Ballsy move, Sega.

The episode thing is interesting. After all parts are released, will you be able to play through all at once? A Sonic 4 & Knuckles, so to say?

So far, I don't see anything detrimental. I don't mind 2.5D in the least, and as long as there's a spin dash, I don't mind the existence of the homing attack.

Key words: so far. We've been fooled too many times already. The few seconds of NSMBSonic may not represent the whole product. True, Sonic will be the only playable character, but that definition's been spun already. I don't think they're stupid enough to make that mistake again, but don't be surprised in the Werehog shows up.

I'm not asking for a perfect game. I'm asking for a good game. I'm confident it can be done. The question is if Sonic Team are the ones that can do it. Prove my doubts wrong, ST. I double dog dare you.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 04, 2010, 08:43:17 PM
Prove my doubts wrong, ST. I double 'hog dare you.
Fix'd.

Seriously, they need retro graphics and moar lock-on!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 04, 2010, 09:08:40 PM
Fix'd.

Well played. *golf clap*
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 04, 2010, 11:09:24 PM
.....
 

Well, I'm hoping and praying that running animation either proves the game is still early, or that it was indeed just a mock-up.

Otherwise......consider me cautiously optimistic. Will get for PSN.

*goes back to oggling the trailer for P* and Mikami's new game* 8D

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 05, 2010, 12:18:59 AM
We're getting into a heated Sonic discussion, and these are my thoughts on zone layout:

"[Complex stage design like Scrap Brain or Death Egg] shouldn't pervade throughout the whole freakin' game like it has in the recent entries. Like Sonic CD, the first 2/3 of the game should be relatively simple zones with a faster path, THEN you can have your complicated [tornado fang] later.

First things first, let's get the addictive momentum gameplay. Ya can't tell me speeding through Emerald Hill, Chemical Plant, Angel Island, Hydrocity, or hell, even Emerald Coast like a madman on crack isn't the exact reason you play Sonic games. Right?"

Right?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 05, 2010, 12:23:31 AM
Alright, so here's my write up:

-Sonic fans are pissed, calling this Rush 3.
-Hate the homing attack.
-Hate the visual style.
-Episodic Content is rage worthy.
-http://www.sega.com/sonic4/assets/promo1.png - Sega [tornado fang]'d up on hiding the last platform: it's iPhone. Tentative release date is also July 2010.

Sonic fans will never be pleased.
This man, [tornado fang]ing. Seeing as we were both on skype with Retro members when the news broke.. Oh my god, I died. I laughing and I died inside. These insatiable fucks will never be happy with what they get and for some reason think they're minority should be the most represented. These are the same people who will ban you from mentioning the Sonic Cycle because it's TRUE. Also the same people who will call a game terrible based on a short hype video and then fork out 50 bucks for it when it comes out.

Coming here and seeing this boards reaction.. God, I love you guys.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 05, 2010, 12:24:33 AM
If the Werehog is in this, I will cry myself into a coma.

I liked Unleashed. It wasn't perfect by any means, but it made me remember a little bit of the fanboy that I used to be when I was a youngster. At the very least, it was a step in the right direction. This seems like Sega's last chance to prove they can make a decent game. If they screw this up, then I think all but the die-hard fans are just going to turn their backs on the company once and for all.

Then again, that's what they always say when a new Sonic game comes out.

Let's see where we go from here with this one.

First things first, let's get the addictive momentum gameplay. Ya can't tell me speeding through Emerald Hill, Chemical Plant, Angel Island, Hydrocity, or hell, even Emerald Coast like a madman on crack isn't the exact reason you play Sonic games. Right?"

Right?

Amen to that. I'm not a big fan of CD, mind, but I agree with the rest of the point.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 05, 2010, 12:32:30 AM
It's fun! The best part about the games. The original games weren't about story, or saving the world. They were about SPEED!
It's about time Sega realizes this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 12:43:39 AM
I'll not mention the "Sonic Cycle", but we all know it.  And yeah, Aldo was pretty much right-on.

I'll take level design as it comes, though.  What I'm waiting for are three features:
-Tails
-Knuckles
-Super Sonic in stage replays

Any game which lacks these has no business being called STH4.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 05, 2010, 12:48:33 AM
You forgot Sonic with Tails following. At least Sonic Advance 1 got that right.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 05, 2010, 12:51:06 AM
Finally saw the trailer. Not gonna lie, when I saw the 3 seconds of gameplay, I smiled like a kid
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 01:03:21 AM
I'll not mention the "Sonic Cycle", but we all know it.  And yeah, Aldo was pretty much right-on.

I'll take level design as it comes, though.  What I'm waiting for are three features:
-Tails
-Knuckles
-Super Sonic in stage replays

Any game which lacks these has no business being called STH4.
THIIIIIS. Especially after what its continuing from.
Also, Eggman as the final Goddamn boss, with some giant ridiculous mech or something. Its cute that theyre keeping the new designs, but We need Eggman to be the final boss again. Take a break from the "eggman's plans go wrong and his monster smacks him into the sky team Rocket style" He needs to be a threat again.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 05, 2010, 01:06:36 AM
i am the only person to like every last sonic the hedgehog game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 05, 2010, 01:07:27 AM
Yes he does. At least the Sonic Rush games got that right (albeit with Eggman Nega, but still).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 01:12:22 AM
You forgot Sonic with Tails following. At least Sonic Advance 1 got that right.
I did not detail but figured it would be assumed that I meant the inclusion of previous Genesis mechanics involving said characters.  IE: Tails being playable with flight, and not a boss cheer-leader (*shudder*).  That includes Tails following, co-op, piggy-backing Sonic in flight, the whole sheebang.

I sincerely doubt it'll happen, I'm just saying, if they wanted to do justice to the name it's what SHOULD happen.

I'm not terribly excited about this (yet), because I've never believed that Sonic in 3D was "doomed" as a concept.  In fact I think in many ways the Adventures retained elements in the 3D leap that Nintendo's oft-praised plumber failed to (3D Mario is based almost solely on sandbox fetch-quests, which was awesome when 3D was new).  The problem is not the concept but is Sega's development process.  Ever since Heroes they have refused to properly fine-tune the gameplay of their projects and generally insisted on bogging them down with filler.  Now maybe, since they don't have to be rendering environments as far as the eye can see, going side-scroller will discourage the latter.  But the fact is, any failings in "new" Sonic have rarely been about concept, rather they're about what kind of effort Sega is putting forth.  That's why the "Sonic cycle" exists, and it's something that a "dimension shift" doesn't in and of itself fix.  Don't believe me?  Pop in X7 and check those 2D levels.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 01:26:53 AM
I am the only person to like every last sonic the hedgehog game.
I like all sonic games. but I can see why people complain about some. Some complaints are valid, others just nitpicking. Aside from the ridiculous loading times, I cant see whats wrong with 06. It feels more like the Adventure games than Heroes or Unleashed, for sure. And Unleashed, while a silly gimmick, was fun. Heroes, I cant see a problem with. Each team has varied gameplay. especially Chaotix.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Black Mage J on February 05, 2010, 01:28:54 AM
Well well, what has happened here? I heard of the game and all that buuuut, what are you specifically talking about here? RPM is famous for getting off track.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 01:45:34 AM
I like all sonic games. but I can see why people complain about some. Some complaints are valid, others just nitpicking. Aside from the ridiculous loading times, I cant see whats wrong with 06. It feels more like the Adventure games than Heroes or Unleashed, for sure. And Unleashed, while a silly gimmick, was fun. Heroes, I cant see a problem with. Each team has varied gameplay. especially Chaotix.
"Like" is something of a relative term when you consider how many different aspects there are to like and dislike about any one game.  But yeah, most Sonic games that I've played have SOME redeeming points.  Unleashed excepted, the music alone is usually a safe bet on consoles.

Haven't played all of 'em, though.  Black Knight and Unleashed are still on my to-do list, and I lack an appropriate console to play '06.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 05, 2010, 02:18:17 AM
Avoid Black Knight like the damn plague.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 05, 2010, 02:35:32 AM
And 2006
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on February 05, 2010, 02:45:32 AM
(http://i34.tinypic.com/zojl9i.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 02:52:47 AM
And 2006
06 was great. I especially like it for Shadow, since I feel he plays like he should have played in ShTHH.

And Silver was fun to play.

Aside from the unnecessary loading sequences, it was great. (Plus Eggman's redesign was pretty cool. HE HAS EEYYYYES!)
Same for Unleashed. Dunno why people rag on it so much. its pretty good.

Now, Black Knight... Is a game that Im pretty sure I lost hope in the moment I saw it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 03:16:57 AM
Despite STM's advise, if I do thirst for more Sonic, Black Knight would probably be the first place I turn, mainly because my ears command me to.  What I've heard of Unleashed's soundtrack, I can't stand.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 05, 2010, 03:34:09 AM
What I've heard of Unleashed's soundtrack, I can't stand.

...

There is no facepalm image big enough to describe this statement.

Enjoy your "JUN SENOUE GUITAR SOLO RAAAWRRFGDGH" bullshit.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 03:38:44 AM
*UPPERCUT!!*

In all the time we've been on the boards you never took notice of my Crush40 obsession?  They supply my frikkin' ringtone. :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 05, 2010, 03:40:15 AM
What I've heard of Unleashed's soundtrack, I can't stand.
... just die.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 05, 2010, 03:42:12 AM
I haven't played Unleashed, but I love it's Soundtrack.
I haven't played The one with the Black Knight, but I found it's soundtrack to be terriawfulbadhorridish.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 05, 2010, 03:45:19 AM
*UPPERCUT!!*

In all the time we've been on the boards you never took notice of my Crush40 obsession?  They supply my frikkin' ringtone. :P
There's obsession and then there's being tone deaf.

Example: Live Life? Not bad. HARDROCK [tornado fang] YEAR stage music in otherwise medieval settings? No.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 03:46:22 AM
Only unleashed track that starts to grind the ears after a while, is the World map/country select theme. other than that,
I think YOU deserve ZEE UPPERCUT!

Plus Endless Possibilities may not be Crush Quarenta but its still good.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 05, 2010, 03:46:41 AM
What I've heard of Unleashed's soundtrack, I can't stand.

.....Wow.....

I mean, I love Black Knight's soundtrack, but....wow....
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 03:52:38 AM
I'm glad personal and self-stated limited (I said "what I've heard", as in there's more to hear) opinion means so much to you all.

... just die.
You'd think you would learn, Neko:

(http://img17.imageshack.us/img17/2082/betterthings.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 03:53:16 AM
Hyper, you need to listen to more Unleashed.

[spoiler][youtube]http://www.youtube.com/watch?v=43eWWG7S7ZI[/youtube]
[youtube]http://www.youtube.com/watch?v=5iyhy1AijuY[/youtube]
[youtube]http://www.youtube.com/watch?v=nFf6bsGGEh0[/youtube]
[/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 05, 2010, 03:56:31 AM
I'm glad personal and self-stated limited (I said "what I've heard", as in there's more to hear) opinion means so much to you all.

LoL, oh is that right Mr. PLAY XTREME 2 ALREADY!   :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 03:57:33 AM
Yes, Mr. PLAY GALAXY ALREADY, it is.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 03:57:36 AM
PB, You WILL play Xtreme 2 if me and Hyper have to shove it down your sunglasses.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 05, 2010, 03:59:20 AM
Hyper, you need to listen to more Unleashed.

[spoiler][youtube]http://www.youtube.com/watch?v=43eWWG7S7ZI[/youtube]
[youtube]http://www.youtube.com/watch?v=5iyhy1AijuY[/youtube]
[youtube]http://www.youtube.com/watch?v=nFf6bsGGEh0[/youtube]
[/spoiler]

Gee, sure is low-tier songs here. No Jungle Joyride Night? Empire City Night as well as Skyscraper Scamper Night?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 04:01:20 AM
I just picked a few.
Suffice to say the entire soundtrack save for the country select and the werehog battle theme, are ALL awesome. its jost those afforementioned 2 that are annoying and start grinding on nerves after a while.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 05, 2010, 04:06:36 AM
Yes, Mr. PLAY GALAXY ALREADY, it is.

LoL, my point still stands!   8)

PB, You WILL play Xtreme 2 if me and Hyper have to shove it down your sunglasses.

No chance in hell!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 05, 2010, 04:09:14 AM
werehog battle theme
you die too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 04:11:39 AM
Today's not my day to die. Its fine itself, but when it keeps interrupting the stage music every 3 seconds for 1 or 2 minor enemies, it makes me wonder why they even bothered MAKING any night time themes at all if you dont get to enjoy them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 05, 2010, 04:13:53 AM
I've never played the game, but the night stage battle themes were my favourite.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 04:20:17 AM
This, (http://www.youtube.com/watch?v=GLGo7SPpX60) right?
It wont be after hearing it half a billion times whenever you so much as encounter a single Egg Fighter. Its fun at first, but it's not so fun when you cant just enjoy the normal music. Why does it even NEED a "battle theme"? the stage music is enough. Leave special themes to bosses.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 05, 2010, 04:26:56 AM
Oh I'm sure hearing it start all the god damn time is annoying, but I still see the piece as it is, and I see it as great, and enjoyable.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 04:36:42 AM
No nones denying that. the world map tune is nicely composed and all too. its just the frequency of it's playing that makes it annoying.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 05, 2010, 06:02:29 AM
Gee, sure is low-tier songs here. No Jungle Joyride Night? Empire City Night as well as Skyscraper Scamper Night?

What do you expect? Few people have ears for good stuff anymore. *Goes back to listen to the best song in Unleashed - Skyscraper Scamper Day*
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on February 05, 2010, 06:10:50 AM
What? No love for Holoska Day-Cool Edge (http://www.youtube.com/watch?v=qa11tMeCqNE&feature=related)?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 06:34:12 AM
What do you expect? Few people have ears for good stuff anymore. *Goes back to listen to the best song in Unleashed - Skyscraper Scamper Day*
That is a pretty good one.
Also, mostly the whole soundtrack is good. I just picked a few random ones.

by the way,
Quote
Our Legendary hero returns! With the Death Egg finally destroyed, and Angel Island back in the sky, Sonic decides it's time to take a break and heads off to explore a new territory on his own. However unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun taking measures to rid himself of our hero. Armed with his signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure!
If thi is to be taken literally, it might be JUST Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 05, 2010, 06:38:38 AM
Not that there'd be any objections aside from the Tails and Knuckles fans.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 06:56:47 AM
Well they were in 2,(tails) 3 and SnK. if Tails isnt at least in there, theres no excuse for it really...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Pringer X on February 05, 2010, 07:15:46 AM
Well they were in 2,(tails) 3 and SnK. if Tails isnt at least in there, theres no excuse for it really...

It'd be great for 2-people multiplayer as well, just have Tails go right through sonic like he would have done before. Sure, it may look graphically weird, but it wouldn't hamper game play (unlike another certain multiplayer platformer on the Wii), and heck, they could probably do the same thing in Sonic 3 and have Tails grab Sonic in the air and fly around a bit with him.

Plus, I doubt it's JUST going to be Sonic. This IS just episode one they're talking about, Tails and Knuckles appear are much more likely to appear later on, if nothing else as DLC with some areas being hidden just for them ala S&K3.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 05, 2010, 07:42:12 AM
http://www.sonicretro.org/2010/02/sonic-4-intro-story/

Enjoy the plot setup for Sonic 4.

Link fixed due to TSSZ News being a bunch of whiny bitches that we scooped them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 05, 2010, 07:47:57 AM
Looks like Sonic's going to revisit the seven separate empires of Monsteropolis!  Er, wait...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 07:50:27 AM
I call Metal Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 05, 2010, 08:33:41 AM
Man, page 8 took a turn for the terrible.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 01:19:53 PM
You know, I find it funny how in the trailer, when they show sonic running and it shows the different years, for both Sonic 1 and 2, they used the unused beta running animations...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 05, 2010, 02:47:55 PM
Oh look, the Japanese site kept the Teaser Music in. ^^ (http://sonic.sega.jp/SonicTheHedgehog4/)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on February 05, 2010, 02:59:19 PM
*caps lock* THIS IS DELICIOUS!!!!
GENESIS CHIPTUNE WILL NOW RISEN!!!!! *caps lock*

Yeah, I love Genesis too much that I can't help but scream in joygasm.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 06:21:31 PM
Well, they seemed to be going in the "solo" direction with the whole character-elimination stunt that they pulled.  True, Knux and Tails weren't part of it, but still.

The thing is, if Tails and Knuckles enter late, one has to ask why.  Because I certainly don't think that the storyline of a side-scroller is a big enough focus to affect character availability that way.

What? No love for Holoska Day-Cool Edge (http://www.youtube.com/watch?v=qa11tMeCqNE&feature=related)?
I'll say this: You did a hell of a better job picking samples than Flame did (sorry, pal, but Day Boss Battle wasn't doing you any favors).

LoL, my point still stands!   8)
I'd argue with that if I knew what your point was.  No refusal to play a game was made during this discussion (although STM recommended others do so, but that was it).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 05, 2010, 06:54:29 PM
Well then to avoid an argument, I'm simply going to leave my point alone!  8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 07:01:59 PM
Your point must be lonely.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 05, 2010, 07:12:08 PM
As long as it's with me, it'll never be lonely!

Anyway, let me play you in TatsuCap, and then I'll go into a more in-depth musical analysis.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 05, 2010, 07:39:07 PM
Long as it's for you and not for me, seeings how I made it clear, twice, that my opinion of Unleashed is only an early impression and not a proper in-depth experience.

And many thanks to your dad for the last-minute interference.  Winning in two attempts is a new record for me. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 05, 2010, 09:28:54 PM
Oh look, the Japanese site kept the Teaser Music in. ^^ (http://sonic.sega.jp/SonicTheHedgehog4/)
Far better than the US site, which reuses Sonic Heroes sounds. 8U
(They have REALLY been reusing Sonic heroes sounds and music lately.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: LightningKitsune on February 06, 2010, 12:20:46 AM
Am I the only one who prefers the Genesis games instead of this Next Gen crap?

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 06, 2010, 12:21:31 AM
I love the Genesis games.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 06, 2010, 12:52:08 AM
Am I the only one who prefers the Genesis games instead of this Next Gen crap?


What, I can't like both? I like pretty much all Sonic games.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 06, 2010, 01:36:09 AM
What, I can't like both? I like pretty much all Sonic games.

I concur.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 06, 2010, 01:41:08 AM
Ditto. I happen to like the classics more than the current ones, but I do like the newer ones. Except Sonic '06, but that's because I haven't played it. And I don't want to.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on February 06, 2010, 04:09:36 AM
I Also like all of the Sonic games. Even 06 and black knight. The load times In 06 suck, and that alone keeps it from being one of my favorites. I am really looking forward to S4. I can't wait.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on February 06, 2010, 04:20:58 AM
I....LOVE IT!....wait did i just say that?

Never was a Sonic Fan...but this has grabbed my attention more than Mega Man 10...

But i love how the game's BGM is Simply Genesis Like.....
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on February 06, 2010, 08:35:17 AM
I Also like all of the Sonic games. Even 06 and black knight. The load times In 06 suck, and that alone keeps it from being one of my favorites. I am really looking forward to S4. I can't wait.
....
Don't tell me you like Shadow the Hedgehog too.
I mean, I played it for like three hours, and I already had friggin' enough.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 06, 2010, 09:29:12 AM
Am I the only one who prefers the Genesis games instead of this Next Gen crap?

Can you ask a dumber qustion?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 06, 2010, 05:01:49 PM
....
Don't tell me you like Shadow the Hedgehog too.
I mean, I played it for like three hours, and I already had friggin' enough.
I liked ShTHH. It isnt the best out there, (far from) and has quite a fair amount of glitches, and the gun gimmick wasnt all that great, but it was pretty fun, and I enjoyed it. Final story's stage was pretty fun. Nothing like Chaos Controling through an entire stage.  Story was intriguing too. (emo Shadow aside) and I really did enjoy the soundtrack. (although that's something that Sega almost always gets right.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 06, 2010, 05:22:13 PM
http://sonicjam.wikidot.com/nsscc:index

Sega needs to take a long, hard look at this site when planning the game.  There are some pretty in-depth analyses of the gameplay styles of the different Sonic games there, and it pretty much explains what Sonic's been missing for quite some years now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 06, 2010, 06:08:23 PM
SEGA comments on Sonic's running animations in StH4 trailer, says more to come (http://gonintendo.com/viewstory.php?id=113445)

Sonic the Hedgehog 4 to feature remade Eggman boss robots? (http://gonintendo.com/viewstory.php?id=113448)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: ViperAcidZX on February 06, 2010, 07:50:30 PM
I hope this will revive the franchise by going back to its roots with the retro-gameplay style (i.e. Mega Man 9, Castlevania: The Adventure ReBirth, Contra -ReBirth-, etc.). I enjoyed the 2D games more, but I always hated Sega after playing Sonic the Hedgehog (2006) because it was a terribly made Sonic game and I knew that Shadow the Hedgehog was gonna be bad news right from the get-go (good thing I bought Sonic Adventure 2: Battle).

As for the bosses, I hope they try to make new bosses in later episodes of Sonic 4.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 06, 2010, 07:59:54 PM
SEGA comments on Sonic's running animations in StH4 trailer, says more to come (http://gonintendo.com/viewstory.php?id=113445)
Good to know.

Quote
Sonic the Hedgehog 4 to feature remade Eggman boss robots? (http://gonintendo.com/viewstory.php?id=113448)
http://www.sonicretro.org/2010/02/sonic-4-intro-story/

Enjoy the plot setup for Sonic 4.

Link fixed due to TSSZ News being a bunch of whiny bitches that we scooped them.
Explains the old badniks being used. I still wanna see a new Sonic robot though. Or the one from SnK. (Hey, I can dream, no?)

Posted on: February 06, 2010, 01:57:44 PM
but I always hated Sega after playing Sonic the Hedgehog (2006) because it was a terribly made Sonic game
[parasitic bomb] was great.

Quote
and I knew that Shadow the Hedgehog was gonna be bad news right from the get-go (good thing I bought Sonic Adventure 2: Battle).
ShTHH should have been named Sonic Adventure 2.5, as thats what it really was- But it was fun too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on February 06, 2010, 08:10:29 PM
Honestly,If Sega Does Great With this game....Expect a Alexx Kidd Re-boot
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Acid on February 06, 2010, 08:13:06 PM
I don't think Alex Kidd is popular enough nowadays to justify a reboot.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on February 06, 2010, 08:17:29 PM
I don't think Alex Kidd is popular enough nowadays to justify a reboot.
It Would be Nice though for a New Alex Kidd (Bonk's getting one!,So Why not Sega?)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 06, 2010, 08:21:19 PM
It Would be Nice though for a New Alex Kidd (Bonk's getting one!,So Why not Sega?)

Bonk? Since when? Anyway, I can't wait for the confirmed release date of this game (comes out in the summer if I recall, boy.. It's Sonic 3 all over again).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 06, 2010, 08:31:08 PM
June 23, of course. :3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on February 06, 2010, 08:33:15 PM
Bonk? Since when? Anyway, I can't wait for the confirmed release date of this game (comes out in the summer if I recall, boy.. It's Sonic 3 all over again).
Well i was Excited they are Bringing him Back like Others.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 06, 2010, 08:40:58 PM
Honestly,If Sega Does Great With this game....Expect a Alexx Kidd Re-boot
hahahahahahahahahahHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAha..ha..hahaha.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 06, 2010, 08:53:43 PM
hahahahahahahahahahHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAha..ha..hahaha.

I'm in tears here. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Blaze Yeager on February 06, 2010, 09:00:01 PM
I Know i was just Putting on How Sega Should Re-boot other VG Series,like Alex Kidd
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 06, 2010, 09:09:40 PM
yes, because every sega reboot in the past years weren't something completely terrible.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 06, 2010, 09:13:38 PM
yes, because every sega reboot in the past years weren't something completely terrible.

At this point in time, what do they really have left to [twin slasher]? *Prays for Jet Set Radio to never get a revival unless actual proven talent does so*
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 06, 2010, 10:01:19 PM
Plus not many actually KNOW Alex Kidd... Hell, I only know him through Sega Superstars Tennis. 8U Not everyone knows him anymore. Which means he probably MIGHT not sell that great.
Plus,
yes, because every sega reboot in the past years weren't something completely terrible.
Yeah.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 06, 2010, 10:08:12 PM
JAN-KEN-PON~! (http://bg87.deviantart.com/art/Alex-Kidd-Janken-style-jutsu-94291630)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 06, 2010, 10:09:17 PM
On that subject, I think the next logical step would be to bring back Ristar, but redesign him a little so he has a backwards cap, branded trainers and speaks in hip lingo to appeal to a teenage demograph. Instead of fighting space pirates, though - that's so 1930's science fiction - he'd hang out with his friends and rap about how cannabis is bad and it's cool to eat healthily and excerise. They should also replace Greedy with a giant robot that spews chemical fumes, since eco-friendly Aesops are so popular these days.

Please never do anything like this, Sega. I don't want my childhood to be pinned down and raped anymore than it already has been.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Acid on February 06, 2010, 10:09:57 PM
I think some people would like a new Vectorman. But... was that made by Sega? Never played it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 06, 2010, 10:13:36 PM
I'd still like a proper sequel to Virtual On.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 06, 2010, 10:16:22 PM
I think some people would like a new Vectorman. But... was that made by Sega? Never played it.

I, personally, loved Vectorman. Didn't care much for the sequel, though. I'd fear for what abomination Sega could transform him into, had they the jurisdiction to revive him.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 06, 2010, 10:17:02 PM
-post-

Ristar is like the StarTropics of the SEGA side for me. If something like this were to happen as a "revival" I'd cry. D:
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 06, 2010, 10:41:40 PM
I'd still like a proper sequel to Virtual On.

Then, do you happen to have SRW Alpha 3? Virtual On's in it. :P

I only knew Alex Kidd and a few others through emulaitor, I'd say leave the guy alone. Also, Shenmue's a fun little game on it's own, it doesn't need the FF7 treatment. >.>
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 06, 2010, 10:47:57 PM
At this point in time, what do they really have left to [twin slasher]? *Prays for Jet Set Radio to never get a revival unless actual proven talent does so*

Don't say things like that, man.

Some thing tells me I could STILL wake up one day, and find out something like say, a new Streets of Rage, which was turned into a GTA clone.  8D


The BEST we can hope for, is that maybe the likes of Sega's AM, the team behind Valkyria Chronicles, Treasure and/or P* (Bayonetta has done very well, so I can see more P* dealings in the future), all still do good stuff under the Sega brand name. Because really and truly? Everything else about Sega is definitely under the "needs improvement" heading, to say the least.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 06, 2010, 11:25:36 PM
Then, do you happen to have SRW Alpha 3? Virtual On's in it. :P
too bad they're shafted to squad filler.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 06, 2010, 11:27:37 PM
Treasure

Oh god. If we were to get a sequel to Dynamite Headdy, I would break down and cry manly tears of joy.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 06, 2010, 11:50:28 PM
Sometimes I think it's be cool if Sega did remakes of their old sonic games, with HD and [parasitic bomb]. Would be cool.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 06, 2010, 11:53:59 PM
That would be pretty cool.
As long as they don't add some kinda voice acting and [parasitic bomb] that's not needed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 12:22:19 AM
I dont think it would be. Considering the simplicity of the stories from 1-3.5
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on February 07, 2010, 12:23:18 AM
But we're talkin' aboot Sega, they just might do something like that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 12:25:51 AM
Mmm. Maybe. We'll have to see how 4 does. otherwise, hell, they could just redo them like 4.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 07, 2010, 12:42:30 AM
Sometimes I think it's be cool if Sega did remakes of their old sonic games, with HD and [parasitic bomb]. Would be cool.

Nah. Sonic 1-3.5 and CD are fine as is. Anything that could stand to alter them would be tantamount to messing with a good thing. No thanks.

At this point, I don't even know if I want Sega to touch an older, but much more obscure game like Knux Chaotix either. Chaotix was definitely not the best game in the series, but anything modern Sega could do to it would likely make it worse.


Wouldn't mind so much if AM decided to do another fighting game though. Or hell, just take their contributions, Bark and Bean (the two who actually appeared in Sonic the Fighters), and have them be the start of their own "franchise". Do it now, while most people don't even remember them as Sonic characters!  8D 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 01:00:52 AM
Eye candy never hurts, "good as is" or not. Street fighter was good as is and SF2 HD is sweet.

Plus like I said, if they do Sonic 4 right, it coult show that they can still make a decent sonic game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 07, 2010, 02:02:12 AM
Eye candy never hurts, "good as is" or not. Street fighter was good as is and SF2 HD is sweet.

Plus like I said, if they do Sonic 4 right, it coult show that they can still make a decent sonic game.

Difference is, SSF2T HD was marketed on the premise of it ALSO being a rebalanced version of the game. For all sakes and purposes, it was a "new" game (or indeed, as much is as necessary when considering it as yet another SF2 update. 8D ). If such were otherwise, I wouldn't have seen the game doing but so well, because most would have been just like "Why couldn't you just do a new game, instead of redrawing a classic that didn't need it?!"

That sort of thing is appreciated for a game that has a heavy "versus/competitive" edge for it.

What would be the reason for making the older Sonic games "HD", in any sort of way? Just to pretty up the same games that we've had the opportunity to play for years now, especially if we count all the various ports for practically every major console released in the last few years, with YET ANOTHER on the way (DS Sonic Collection)?

No thanks, on this end. Save that time and money on trying to make sure that there are quality Sonic games to be made in the future. They already have an uphill battle with just Sonic 4, alone...

 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 02:32:38 AM
If they re visit the classics, there is the possibility they might gleam anything from it, and then use that insight on future games. Although, with Sonic Unleashed, who knows, the next "New" game might be a second step in the right direction. Maybe even give us that Sonic Adventure 3 Unleashed originally started out as.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 07, 2010, 02:44:42 AM
If they re visit the classics, there is the possibility they might gleam anything from it, and then use that insight on future games. Although, with Sonic Unleashed, who knows, the next "New" game might be a second step in the right direction. Maybe even give us that Sonic Adventure 3 Unleashed originally started out as.

Really though, what is Sonic Adventure 3 more than a namesake at this point? Unleashed pretty much topped the Adventure style games even if the final product wasn't received well (sadly at that).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 07, 2010, 02:52:10 AM
Unleashed didn't even beat Heroes. It's better than ShTH, but that's like preferring a kick in the chest to one square in the [Iggy's Balls].

Unleashed's camera wasn't even good. At least SA and SA2's cameras were decent. Unleashed's graphics and audio may have been fine, but that's it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 02:53:59 AM
Camera was fine to me. Ill admit, werehog had some frustrating camera angles, but not too many. what was surprising, was that the reviewers liked the Wii version over the 360 version.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 07, 2010, 02:55:20 AM
Unleashed didn't even beat Heroes.

Oh God... Stopped reading here. Sorry, but no.

Then again, this is all IMO stuff so feel free to disregard.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 07, 2010, 03:25:27 AM
Well, I personally regard Shadow higher than Heroes, so that post didn't make much sense to me anyway.

I'd probably like Heroes a lot better if the team selection meant something other than the game's difficulty setting.  Funny, most Sonic games mismanage multiple characters by making them too radically different, but Heroes had the opposite problem.  There was almost no difference ability-wise between the teams, and whatever little difference there was always acted as a functional substitute.  So your team selection was pretty much pointless, unless you were crazy enough to enjoy the Chaotix missions.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 03:41:18 AM
They were annoying. But nonetheless intriguing.
Does that count?

I really liked Heroes. I liked its stages. Plus it was the last time we got to hear the REAL voice actors of the Sonic series. I miss Shadow's original VA.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 07, 2010, 04:26:49 AM
Honestly, I feel Heroes and Shadow get too much hate. Granted though, most of Shadow's hate is deserved, I enjoyed the game, but no way in hell I'll replay it ever again.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 07, 2010, 04:55:05 AM
I know what you mean.  Heroes is my least favorite of the new-age Sonics (that I've played), and even I've wound up defending it.  The games still have their redeeming points, they're just not as consistent as they used to be.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 05:13:18 AM
I replay Shadow alot. I dont know, but I found that most of the stages were VERY fun. Well, a few were nightmares and others terrible... But the majority were pretty fun. the different mission objectives were interesting too, as they provided different gameplay  for that single stage, and when you think about it, ShTHH actually HAD a few branching paths in the stages.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 07, 2010, 06:34:14 AM
Plus it was the last time we got to hear the REAL voice actors of the Sonic series. I miss Shadow's original VA.

Good actors can't make bad scripts good. And Heroes started the trend of everyone in a Sonic game not shutting the [tornado fang] up. Thankfully, Unleashed got rid of that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 07, 2010, 06:42:27 AM
Shadow the Hedgehog is a lot more fun when playing Neutral missions.  I hated that "kill every enemy" nonsense in the Hero/Dark missions.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on February 07, 2010, 08:00:59 AM
Okay, I'll admit. I didn't thought that SH and SHtH are SOOO BAAAAD. I just frankly found them tiring and boring. I couldn't even finish Heroes, to which I still have access. Unlike, Sonic Adventure DX(for PC) which I played so [tornado fang]ing much, I thought I go crazy(from awesome).

Also, the only original VA's I miss are Omega(his 06 voice is [tornado fang]ing HORRIBLE) and of course...

GET A LOAD OF THIS!
ALL SYSTEMS! FULL POWERRRRR!

Does anyone know who I am talking about? : D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 07, 2010, 01:34:55 PM
Does anyone know who I am talking about? : D

Deem Bristow was indeed perfect for Dr. Robotnik; he had just the right combination of charisma, wickedness and theatrical hamminess in his voice to portray the character, and it really felt like he could get into the role. However, I could say the same about Mike Pollock, whom I still believe does a [tornado fang]ing awesome Eggman.

How about we just say anyone who's ever played Eggman seems to do a good job at it?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 07, 2010, 09:37:24 PM
Haha, agreed. XD
PRRRRRROMOTION! 8D

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 07, 2010, 10:13:27 PM
How about we just say anyone who's ever played Eggman seems to do a good job at it?

Agreed. Still....Long John Baldry's version still echoes in my head the most when I play any of the old school games.

"I HATE THAT HEDGEHOOOOOOOOOOOOOOOOOOOOG!!!!"  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 08, 2010, 04:06:14 AM
Some kind of Bristow/Baldry fusion would be perfect.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 08, 2010, 09:20:26 AM
Is that what Robotnik sounded like in the Sonic Live show in Sega World Sydney?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Setsuna F. Seiei on February 09, 2010, 11:52:10 AM
I think mario's a pretty cool guy, eh likes to jump in sonics pipes and doesn't afraid of anything.

(http://img96.imageshack.us/img96/9083/1265710559424.png)

Clearly shopped, but rumors are now going around that it's possibly him. Since Sonic is said to be making an apperance in that SMG Expansion game. (2 my ass)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 09, 2010, 07:13:41 PM
Better not be. Sega can NOT afford to screw this [parasitic bomb] up.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 10, 2010, 02:05:14 AM
Forgive my keen sense of the obvious, but if Mario was in it, it wouldn't be multi-platform.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 10, 2010, 02:09:58 AM
Forgive my keen sense of the obvious, but if Mario was in it, it wouldn't be multi-platform.

Remember those Sports games EA made for the GCN a long time back? Those were Multi-Platform, and the Nintendo Versions got Mario and Friends because they didn't have online.

But seeing as how the Wii has online, it would be pointless to give it perks, it would make all the Sonic Fans who don't own Wii's get pissy. Because nothing goes right for them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 10, 2010, 02:20:03 AM
Longer answer, same conclusion.  Port-specific perks do happen, but for something of that magnitude, there'd have to be something else to counter-balance the other versions.

This is of course ignoring the whole clash of play styles.  Mario hasn't run on ceilings in normal gravity since he was in diapers.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 10, 2010, 08:13:48 AM
LoL (http://www.gonintendo.com/viewstory.php?id=113770)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 10, 2010, 08:50:23 AM
Folks need to get a life and be happy we are even getting a Sonic 4. At least he isnt as stringy as in 06.
He seesm to looks somewhat chubbier that usual...
Im fine with the current gen look in 4.

If anything, i liked his in between look, from the sonic CD animations and the movie. He still looked like oldschool sonic, but slightly cooler.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 10, 2010, 05:37:46 PM
This is of course ignoring the whole clash of play styles.
Hey, the clash of play styles is what makes character selection so interesting.  The only problem is when certain parts of the game are much too hard for one of the characters, which is why some people didn't like MegaMan & Bass.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Night on February 10, 2010, 05:57:28 PM
just ask for an unlockable alternate character model. EVERYONE A' HAPPY!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 10, 2010, 07:36:05 PM
Folks need to get a life and be happy we are even getting a Sonic 4.

Pray tell, why should we?

What has Sega done, that we, the fan base that they're trying to market to for Sonic 4, should be "happy" about anything re: Sonic 4? Especially for yet ANOTHER case that's claiming a "return to his roots" for the umpteenth time in as many years?  8D

No, Sega/Sonic doesn't get "Capcom-style" allowances when it comes to things like this. They haven't done a SINGLE, DAMNED THING that warrants such.

If they can even find a way to surpass a fangame/hack like Sonic 1 Megamix, THEN they can start talking. Til then, nothing's changed, especially not the notion that this game even "deserves" the 4 after its name.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 10, 2010, 07:41:30 PM
Granted, but consider what Flame was responding to.  A "Classic Skin" on Sonic doesn't fix any of that.  There will probably be a million reasons to complain about the so-called STH4, but I don't see Sonic's eye color and buckles as being one of them.

Hey, the clash of play styles is what makes character selection so interesting.  The only problem is when certain parts of the game are much too hard for one of the characters, which is why some people didn't like MegaMan & Bass.
I'm referring to when the difference is so drastic as to warrant a different level design.  A "true" Sonic level design, assuming of course Sega will actually do a decent job of putting their money where their mouth is, includes a lot of stunts that I don't see as fitting for Mario.  Granted, with Amy doing loop-de-loops, Sega is pretty loose on that point, but still.

Heck, for that matter I don't think it'd work very well the other way around, either (referring to the "Sonic in SMG2" rumor above (http://forum.rockmanpm.com/index.php?topic=3299.msg206979#msg206979)).  2D Mario is pretty basic platforming and friendly to a wide variety of characters, but 3D Mario is about sandbox fetch-questing at a lax pace while you drool over the environment.  That's not a play style that Sonic belongs in.  Though, I must admit, I'd be curious to see the press's reaction if that ever actually happened.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 10, 2010, 08:12:06 PM
Quote from:  Ben "Yahtzee" Crowshaw of Zero Punctuation
Releasing Sonic into a 3D environment is the equivalent of releasing fish into the dead sea. IT DOESNT WORK.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 10, 2010, 08:17:13 PM
Quote from:  Ben "Yahtzee" Crowshaw of Zero Punctuation
Releasing Sonic into a 3D environment is the equivalent of releasing fish into the dead sea. IT DOESNT WORK.

You know, when people eat up this bullshit I don't know whether or not I should slap them or just laugh. Anything can work in any situations if you have developers who actually can make things work and ideas that mesh with that mindset.

Saying things like this is just a cheap and easy way of saying "lol I can't be arsed to make a decent game under certain situations, so here's whatever turd we can put together now".
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 10, 2010, 09:31:39 PM
Lol, I love how you take that seriously. Yahtzee should never be taken seriously.

In any case, it sure does not seem to work right when Sega is involved. They always seem to much SOMETHING up.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 10, 2010, 09:35:14 PM
[parasitic bomb], I forgot that Yahtzee's shtick is basically that. XD

Proceed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 10, 2010, 09:43:24 PM
Lawl.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 10, 2010, 11:21:07 PM
Yahtzee: "I am now making a simple but mainstream-nerdishly hilarious visual analogy of either a valid criticism of the game or just a part with which only I had difficulty, which seems to be about as frequent as Lady Gaga dying her haaaaair. See, there's one now."

[spoiler]Yahtzee: "You also just read that line in my voice as well as this one, and at the same speed as my reviewwwwws."[/spoiler]

Seriously, though, he's right about Sonic in 3D. We already have a little camera/control hassle with 3D Marios, and if not we as in RPM, then certainly we as in the general public just by looking at the sales numbers of 2D Mario games compared to 3D. Now, take the most control-related frustrating moment in a 3D Mario game you've ever had, now set it at about twice the speed and couple it with the fact that you can never move in the straight line that you need to.

It simply does not work. Though neither means/ends is unachievable by either dimensional setting, 2D is simply more inclined towards platforming and performance whereas 3D is more suited for exploration and freedom of movement. The times that Sonic has worked the best in 3D were when you are relieved of directional control except in one direction and the game puts Sonic on-rails (see: Emerald Coast SA1, select sections of Sonic Heroes and Black Knight). Worse, Unleashed bloody well destroyed your range of vision when you used the Boost by blurring everything (visual clutter was also a valid complaint when he reviewed Darksiders, and will more than likely rear its ugly head again when he reviews Bayonetta).

Sonic is 2D only, Sonic Team. No harm, just lesson learned. Get a new IP for your 3D action, rethink stage structure and pacing, and move on.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 10, 2010, 11:40:41 PM
Like a Knux spin-off series. Because, imho, the 3D works for him hunting Emerald shards and stuff.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 10, 2010, 11:51:20 PM
Precisely, exploration and freedom of movement.

If Sonic has to be in a 3D setting, eliminate the notion of "speed", and instead focus on fluid platforming with shortest routes set in short but numerous stages with different atmosphere every time, even in the same zone.

NOTE: This is not what Shadow the Hedgehog was. The stages were only a little shorter than others, and the focus was combat (worse, combined with pseudo-speed) not platforming.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 10, 2010, 11:56:48 PM
The Adventure games were just fine. Sure, they were glitchy, and the camera was a pain compared to other 3D games. But you know what? Those things just managed to get worse over time, that's the problem. They were moving in the wrong direction, it's not because of the dimension of the game. If they could get back to at least the polish of the Adventure games (better than that would be optimal, but let's be realistic here), and made sane choices (ie. no [tornado fang]ing werehog), then Sonic in 3D would be just fine. Now get your head out of your asses and think a little bit more.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 11, 2010, 12:04:21 AM
Precisely, exploration and freedom of movement.

If Sonic has to be in a 3D setting, eliminate the notion of "speed", and instead focus on fluid platforming with shortest routes set in short but numerous stages with different atmosphere every time, even in the same zone.

NOTE: This is not what Shadow the Hedgehog was. The stages were only a little shorter than others, and the focus was combat (worse, combined with pseudo-speed) not platforming.

See, even this I can't get behind. There are elements in tons of other games that tell me that momentum (and speed based rewards) can be applied to a 3D Sonic game without horribly breaking the gameplay. Jet Set Radio comes to mind almost instantaneously for a few of the race segments. Funnily enough though, there are two great examples of how Sonic can be done in 3D, and both are racing games, namely F-Zero GX & Trackmania (especially Trackmania).

I'll get more into it in a second though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 11, 2010, 12:16:52 AM
Maybe Unleashed would've been better if they'd used Knuckles instead of the Werehog. After all, the Werehog was basically a Power-type character (which is what Knux is).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 11, 2010, 12:19:12 AM
Y'know, I had the same idea before. That would certainly have been (for me, at least) a significantly better choice. The Werehog, while not the worst idea Sega's ever had (not by a long-shot, I say), still felt like a tacky gimmick. It just felt unnatural.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 11, 2010, 12:19:57 AM
See, even this I can't get behind. There are elements in tons of other games that tell me that momentum (and speed based rewards) can be applied to a 3D Sonic game without horribly breaking the gameplay. Jet Set Radio comes to mind almost instantaneously for a few of the race segments. Funnily enough though, there are two great examples of how Sonic can be done in 3D, and both are racing games, namely F-Zero GX & Trackmania (especially Trackmania).

I'll get more into it in a second though.

Shoot, JSRF would even go on to have the "loop-de-loops", which only goes further along what JSR started with: a more or less "believable" sensation of momentum-based speed, married with some platforming. 8D

So yeah, I will relent that much; if a competent dev was at the helm, we likely would have had a competent way to portray Sonic in 3D SOME TIME within the last decade. But that's the keyword. Competent. 8D

And the "sad" thing is, Sega does have some competent people that could do just that. But nobody wants to be saddled with the notion of being "stuck" with Sonic. I don't think even Treasure, who likes to co-op with Sega on choice occasions, wants to submit themselves to such a thing. And they're guys who seem more or less "ok" with the notion of doing anime franchise tie-ins to help pay the bills...  
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 11, 2010, 01:30:16 AM
The Adventure games were just fine. Sure, they were glitchy, and the camera was a pain compared to other 3D games. But you know what? Those things just managed to get worse over time, that's the problem. They were moving in the wrong direction, it's not because of the dimension of the game. If they could get back to at least the polish of the Adventure games (better than that would be optimal, but let's be realistic here), and made sane choices (ie. no [tornado fang]ing werehog), then Sonic in 3D would be just fine. Now get your head out of your asses and think a little bit more.

Adventure and Adventure 2 were very focused in one direction (with a few walls), and between the Rail Grinding and those "On-Rails" segments, it provided a moderately satisfying experience akin to the 2D games. I use Emerald Coast as an example often not only because it is so close to the perfect 3D zone design in that it was not only simple enough and still focused on platforming and momentum/speed, but the atmosphere was absorbing and it had special segments like the whale, or the waterfall run, all sorts of moments.

But even then, Sonic Adventure 1 and 2 still had a few glitches, but they were blemishes on an otherwise decent game rather than further aggravations to an already poor experience.

See, even this I can't get behind. There are elements in tons of other games that tell me that momentum (and speed based rewards) can be applied to a 3D Sonic game without horribly breaking the gameplay. Jet Set Radio comes to mind almost instantaneously for a few of the race segments. Funnily enough though, there are two great examples of how Sonic can be done in 3D, and both are racing games, namely F-Zero GX & Trackmania (especially Trackmania).

I'll get more into it in a second though.

There's one thing to keep in mind about that. F-Zero GX, Trackmania, and Jet Set Radio, for the most part, are set on one line. And, unless you mess up, it's hard to "fall off" (unless we're talking about F-Zero's harder segments like the Creators' Race, then HOO BOY, GOOD LUCK).

Meanwhile, Sonic games are also open-bottom, shifting levels of position, and attempting puzzles. You can go the "racing" route, but then it gets boring. Sonic Rivals. Shadow's stages in Sonic Adventure 2. This would be remedied, however, if you did that design with the "shortest route" and reasonable-challenge based Time Attack unlocks of Sonic CD.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 11, 2010, 04:04:28 AM
2D Mario is pretty basic platforming and friendly to a wide variety of characters, but 3D Mario is about sandbox fetch-questing at a lax pace while you drool over the environment.
But I think Cool, Cool Mountain would make a great Sonic level!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 11, 2010, 04:18:28 AM
Adventure and Adventure 2 were very focused in one direction (with a few walls), and between the Rail Grinding and those "On-Rails" segments, it provided a moderately satisfying experience akin to the 2D games.
See, here's the thing, you said earlier that Sonic is "2D only", but I don't acknowledge the notion that a 3D game is not truly 3D if you're not in a sandbox.  "Point A to Point B" platforming does work in 3D, as the Adventures did it, and also the bonus stages of Super Mario Sunshine did it.

Could you recreate SA2's Final Rush in 2D?  Sure, you can re-interpret anything.  Would it be half as awesome?  Not likely.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 11, 2010, 04:24:34 AM
I bring up Shadow again. Many of his stages, no matter what the orientation was, were somewhat expansive. The Ark comes to mind. especially in The Doom, and that one other flashback stage. where you can actually get yourself lost.

Personally, I think ShTHH did well with stages. but they aimed the direction at shooting and fighting, which kinda wasted that. Although, since you had to stay in one place for more than just 2 seconds, you got to absorb more of the scenery.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on February 11, 2010, 05:44:08 AM
I liked that Shadow's game were all pretty much "Sonic Stages" in terms of Sonic Adventure layout. This is what Sonic Adventure 2 needed to be entirely. No breaks with mechs and stupid emerald searching. Just straight up speedy cool gameplay. I also think Sonic worked very well in 3D. The perspective of being able to actually see things ahead of you within a reasonable distance was good, and dare I say a much appreciated change. Some of the 2D games really felt like I was going too fast to reasonably react to anything that is about to slam into me at 200mph.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 11, 2010, 05:53:41 AM
Could you recreate SA2's Final Rush in 2D?  Sure, you can re-interpret anything.  Would it be half as awesome?  Not likely.

Agreed

I bring up Shadow again. Many of his stages, no matter what the orientation was, were somewhat expansive. The Ark comes to mind. especially in The Doom, and that one other flashback stage. where you can actually get yourself lost.

I'd argue that's one of the worst parts for anything other than the neutral paths actually. It wouldn't be so bad if the levels had more than exactly x number of what you need to collect/destroy -____-
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 11, 2010, 06:08:14 AM
I have to agree there. the neutral path was the only one that really let you [tornado fang] around.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 11, 2010, 07:13:41 AM
That whole game was terrible
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 11, 2010, 07:59:50 AM
your face is terrible.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 11, 2010, 08:40:58 AM
your comebacks are terrible
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 12, 2010, 02:32:27 AM
See, here's the thing, you said earlier that Sonic is "2D only", but I don't acknowledge the notion that a 3D game is not truly 3D if you're not in a sandbox.  "Point A to Point B" platforming does work in 3D, as the Adventures did it, and also the bonus stages of Super Mario Sunshine did it.

Could you recreate SA2's Final Rush in 2D?  Sure, you can re-interpret anything.  Would it be half as awesome?  Not likely.

Obstacle courses instead of sandboxes? Quite possible; you could explore in Super Mario 64 compared to some Sonic levels which almost, almost act like 2D Mario games.

2D might not be able to work wonders (although I think a little creativity could fix that; see Death Egg and Lava Reef S&K), but I certainly believe that 2.5D could rework Final Rush. That said, if you had the maximum graphics settings for 2.5D and 3D, of course the 3D would be more encompassing; point of view comes into play.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 13, 2010, 12:45:19 AM
That's a valid point which RDW already touched on.  A Sonic obstacle course is arguably BETTER suited for 3D due to the concept of depth perception.  Problem is, Sega isn't willing to render that much scenery.  At least not without forcing you to replay it 10 times to unlock something.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 13, 2010, 12:50:12 AM
That's a valid point which RDW already touched on.  A Sonic obstacle course is arguable BETTER suited for 3D due to the concept of depth perception.  Problem is, Sega isn't willing to render that much scenery.  At least not without forcing you to replay it 10 times to unlock something.

Oh wait, you're right, we talked about that earlier in this same thread with Sonic Rivals, etc.

And yet those are two different monsters, gameplay-wise.

Something's gotta give. There's gotta be some way to use Sonic Adventure's stage layout and "obstacle course" features without being boring and unfulfilling.
EDIT: Oh right, shortest route, Special Stages for Super Sonic, and Time Attack based unlocks.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jazz Shaking on February 14, 2010, 03:55:30 AM
OCRemix wants to do the music for Sonic 4

http://www.pressthebuttons.com/2010/02/ocremix-wants-to-compose-sonic-4-soundtrack.html
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 14, 2010, 05:38:48 AM
I dunno, OCRemix is a great bunch, but they're too far out in left field for that.

Even Snappleman, whose boss remixes I dearly love, would have to tone his stuff down for a commercial soundtrack.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 14, 2010, 06:19:37 AM
Their stuff for SSF2HD wasn't too bad. They probably could do a decent job, as long as they keep their stuff in check.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 14, 2010, 06:23:57 AM
Yeah I dunno. Could they really get the feel of the classic Genesis Sonic tunes?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 14, 2010, 07:18:38 AM
OCRemix wants to do the music for Sonic 4

http://www.pressthebuttons.com/2010/02/ocremix-wants-to-compose-sonic-4-soundtrack.html
Mother of god no

They're remixers. This needs an original soundtrack. A remix here and there is fine, but I don't want to hear the [tornado fang]ing Jazz version of Flying Battery.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 14, 2010, 07:48:13 PM
Their stuff for SSF2HD wasn't too bad. They probably could do a decent job, as long as they keep their stuff in check.

And see, that was fine since SSF2 had a pretty varied soundtrack anyway, and the story was that they're going all over the world for fights; especially as an update of a classic game, OCRemix's weirdness fit the bill.

But making a cohesive, and furthermore catchy set of songs, I don't think they've got it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 15, 2010, 01:44:23 PM
Listen, OCRemix... stick to making shitty remix albums. Seriously. Leave game composition to the professionals.

I support the use of the Sonic Unleashed music team for Sonic 4 again.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 16, 2010, 01:01:35 AM
I just pray that this a real Sonic 4 as opposed to that we got lately, however OCRemix doing the  soundtrack DO NOT WANT although not all the music is bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 16, 2010, 02:00:44 AM
It's a rumor with an online petition.  Which is the online equivalent to a business card (To quote Robert De Niro, "There's a real [tornado fang]ing achievement.").  I'm sure it won't happen, and yes I'm glad it won't, since music is something Sonic Team tends to actually do right.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 16, 2010, 02:02:39 AM
Kinda like that retarded petition to use the old Sonic 1 art style for the game?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on February 16, 2010, 03:07:56 AM
SSF2HD's sound track was a train wreck. OCR has no business doing any official sound track for anything.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 16, 2010, 03:27:31 PM
To be fair, I think they'd do alright if the participants were focused and not off in their own little worlds composing whatever the hell they felt like, to the point where the end result is trying to mix every conceivable style of music into one soundtrack.  Project Chaos suffered the same problem.

The main thing that OCR lacks is just plain, simple consistency.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 16, 2010, 06:34:34 PM
http://ocremix.org/remix/OCR01987/

Take Chthonic's newest submission, Farore Lies in Wait, for example.

If you listen to the song, it strays a very decent bit from the source material, and yet the "judges" rail it for being to straightforward.

OCRemix is not the place for the proper treatment and respect of songs composed by professionals, it's mostly for people who want to borrowSTEAL source material, add to it, then say LOOK AT ME AND HOW GREAT I AM.

There are exceptions to that rule like Runaway Five, Chthonic, SnappleMan, etc.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 16, 2010, 08:27:57 PM
I do love SnappleMan.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 16, 2010, 09:17:21 PM
Wow... OCR Bashing... Never thought I'd see it. I take it that Dave Wise, who is REMIXING A TRACK FOR THE UPCOMING DKC2 ALBUM, is stealing HIS OWN MUSIC, adding to it, and saying that then? Look, if the people who make the source material, the composers and such, don't care what they do to their songs, why should you? The composers give props to OCR all the time, so that should at least show that OCRemixers respect the tracks. You want to hear a track that's awesome and is a completely different style? Here (http://ocremix.org/remix/OCR01836/). And I don't listen to the judges; that's basically reading a review. And reviews are just opinions, so everyone has one. They all stink.

To be on-topic, while I think that an old-school sprite would be cool, I don't really care. It's all about the gameplay anyways; as long as it is fun to play (and has rockin' music, naturally... Paging Jun Senoue...) and doesn't look atrocious, I'm happy.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Acid on February 16, 2010, 10:50:44 PM
Dunno if posted yet:

http://www.1up.com/do/newsStory?cId=3177976

Leaked gameplay vid.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 16, 2010, 10:54:44 PM
Looks pretty good to me!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 16, 2010, 10:56:01 PM
I can't wait to play. ^.^
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 16, 2010, 10:59:36 PM
Looks like a fresh start so far.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 16, 2010, 11:57:06 PM
I'm concerned.

Why didn't the player just go through that loop? What was up with that?

And how about the next rising part? Sure, you have to have enough momentum to go up, but did the jump physics seem off to anyone else?

Only other gripe I had (and it's mine and mine alone) was the return of the Sonic 1 Special Stage. I hated those. :'( But then, I never really practiced at them or played Sonic 1 with as much intensity as I did S3&K.

So, cautious optimism yet again. Zone layouts seem good! That's a definite plus! Music's kinda strange.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on February 17, 2010, 12:00:35 AM
The jumping looked really slow from what I remember of the originals.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 17, 2010, 12:10:13 AM
Lessee... Classic Special Stage... sweet. Zone names... Lost Labyrinth Zone (is it a redux of the original Labyrinth Zone?)...
Casino Street Zone (better have slot machines!)... Mad Gear Zone (always need a technology-themed world in Sonic e.g. Scrap Brain, Panic Puppet, etc.)... Splash Hill Zone (start out with grass and water!)
Loading screen is cool... Title cards look nice... Original Green Hill Zone enemies (nice touch!) Was that the Homing Attack? Meh, worked in Rush, they can keep it. Still, the music worked, and I was grinning like a little kid again. I think this just might save Sonic from the decade-long spiral he's been in! YAY!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: KyoKusanagi on February 17, 2010, 12:16:07 AM
'Sup y'all? The retards of the Sonic fanbase are crapping themselves and nitpicking. (Oh well, it can't be helped since some are still suffering from Sonic '06 syndrome)

I'm concerned.

Why didn't the player just go through that loop? What was up with that?

The player sucks. Watch the video again. He tried to use the homing attack to get up the loop.  -AC

Quote
And how about the next rising part? Sure, you have to have enough momentum to go up, but did the jump physics seem off to anyone else?

Yea. Sonic jumps like he is on the moon. Jumping animation needs to speed up when Sonic's speed increases. Even the physics are off. Sonic should be falling off the steep incline, not standing on it and walking in place.

Quote
Only other gripe I had (and it's mine and mine alone) was the return of the Sonic 1 Special Stage. I hated those. :'( But then, I never really practiced at them or played Sonic 1 with as much intensity as I did S3&K.

It's bittersweet. The only challenge in S3&K's special stages is the speed increase. I'm glad they chose special stages from Sonic 1. Would've liked to seen halfpipes from 2 though...but I enjoy that they are going back to what made Sonic games good for the casual gamer and challenging for expert players.

Anyone like the title screen? I just don't like how Sonic looks like with his "crap-eating grin."
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 17, 2010, 12:27:17 AM
Blue Sphere is the best Special Stage and you know it. Challenge is for pussies.

The whole demo looked a bit slow, actually, not just the jumping. Easily fixed.

I'm kinda not liking the fact the stages are just retreads of the same ol tropes. (They didn't show an ice stage, but I know it's there. And you should know that too if you're any degree of Sonic fan.) It's one thing to call back to the old days, but it's another to flat out copy it. Not that this is new to Sonic. But at least Mario's and Mega Man's reboots new how to keep it fresh. Perhaps they're using familiar stuff in Episode 1 to get our feet wet, and saving the new stuff for Episode 2 and onward?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 12:31:13 AM
The player sucks. Watch the video again. He tried to use the homing attack to get up the loop.  -AC

Yea. Sonic jumps like he is on the moon. Jumping animation needs to speed up when Sonic's speed increases. Even the physics are off. Sonic should be falling off the steep incline, not standing on it and walking in place.

It's bittersweet. The only challenge in S3&K's special stages is the speed increase. I'm glad they chose special stages from Sonic 1. Would've liked to seen halfpipes from 2 though...but I enjoy that they are going back to what made Sonic games good for the casual gamer and challenging for expert players.

What would be wrong with that? I guess it depends on when he used the Homing Attack, because in the Adventure games, I'd last-second homing attack for a very decent boost, although in 2D I'd use the bloody spin-dash...

I'm really hoping they've leaked this so they know what to tweak. Sonic needs a different walking animation, and basically what you said.

We more or less had the halfpipes in the Rush games, and I'm glad those are gone. Twitch reflexes and memorization do not a good experience make.
Which is why I liked S3&K's Special Stages more. Yes, you could memorize those too, but there was still an element of skill in the execution while still letting your first run of any stage be conquerable.
Sonic 1's Special Stages are an interesting sort. Memorizing those is much harder since...well...look at it! It's crazy! Totally goofball! And if S3&K's required a little skill, you DEFINITELY needed it for Sonic 1's Special Stages between reversing direction of the spin and when to jump, not to mention emerald approach/gem destruction.
Sonic CD's wouldn't have been so bad if the graphics were better. To this day, it's still hard to judge your jumps. Not to mention the UFO's are freakin' trolls.

But, the vid hasn't turned me away from getting this, so that's good news. Can't say that for Sonic's last games.

Blue Sphere is the best Special Stage and you know it. Challenge is for pussies.

There's a level of challenge I don't mind:
S(3)&K's Last Special Stage: Good challenge.
S2's Last Special Stage: OMGWTFLKJHKJAEJBKJjJFEHWQ+WEGFEJWIFJEBKWJBEJGTF
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 17, 2010, 12:34:17 AM
Did I see walking/running into ground-rooted springs, instead of properly JUMPING onto them?

...I don't care if this is alpha or not, that's already a big "No-no" if they were really all about trying to bring back the 16-bit style. That's most definitely Sonic Rush again.

One strike, Sega/Sonic. Keep going, and this too, will be passed over by me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 17, 2010, 12:50:17 AM
To be honest, I didn't expect a minor complaint like that out of you. And I coulda swore there were walkon springs in the Genesis games, anyway.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 17, 2010, 12:51:52 AM
Sonic 2 says hi.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 12:54:32 AM
To be honest, I didn't expect a minor complaint like that out of you. And I coulda swore there were walkon springs in the Genesis games, anyway.

In pits, yes. And on corners or just before falls, sometimes.

It's stupid to have to stop the player to jump on a spring, though, so I'm more than okay with this change.

Because the only other times it would matter is if:
1) You have a whole field of springs (in which case, still applies, SOOOO...)
2) You needed to jump on an individual spring to reach a certain platform or grab some rings or powerups.

And the latter can be achieved by a second kind of spring that does stop you, or could be done better with a different Gimmick.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 17, 2010, 01:17:21 AM
I love how people are already getting worried that this could be a travesty because of these tiny little details which mean it isn't 100% faithful to the original games.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 17, 2010, 01:18:48 AM
Annnddd.. Round 50! Sonic vs The Fans. I seriously need to make a title card each time there's a nitpick in EVERY upcoming Sonic game..  -u-'

Well, he still had his grin from the Adventure days, most of the time he was being badass post-Adventure. Sure, the physics ARE flawed in this build.. but doesn't mean they can fix this in time for the summer. The Special Stage I will most likely pass until I get off my lazy ass and try to MAP OUT every stage in Sonic 1. Sure, the enemies I don't mind either, I'd love scrapping those chamelions again. The Homing Attack... I'll just let this slide since this attack was INEVITABLE in Sonic Adventure, plus Seizure Sonic's variant of the Cyflash is taken to account here.

So.. I don't get why does EVERYONE has to be prissy when there's a new Sonic game coming out. I just left '06 alone after the first few stages of each character. Jeez, no wonder there's good fanart of Sonic the Hedgehog.  :P

I love how people are already getting worried that this could be a travesty because of these tiny little details which mean it isn't 100% faithful to the original games.

Amen.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: TeaOfJay on February 17, 2010, 01:25:19 AM
I didn't even notice the nitpicks you guys are naming off. That being said the video in question does look like the game runs well it's just that the player sucks donkey balls.

That being said I'm waiting for when Sonic Team royally screws this game like they're screwed so many other Sonic games as of late.

Although I am happy I won't have to be fighting the camera in this game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Phi on February 17, 2010, 01:45:40 AM
classic Sonic
(http://www.1up.com/media?id=3787934&type=lg)

... wait, wut
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 17, 2010, 01:56:35 AM
Wow... OCR Bashing... Never thought I'd see it. I take it that Dave Wise, who is REMIXING A TRACK FOR THE UPCOMING DKC2 ALBUM, is stealing HIS OWN MUSIC, adding to it, and saying that then? Look, if the people who make the source material, the composers and such, don't care what they do to their songs, why should you? The composers give props to OCR all the time, so that should at least show that OCRemixers respect the tracks. You want to hear a track that's awesome and is a completely different style? Here (http://ocremix.org/remix/OCR01836/). And I don't listen to the judges; that's basically reading a review. And reviews are just opinions, so everyone has one. They all stink.
I agree that criticizing fans for creating derivative works is senseless, since 99% of us do that in some form or another (sprites, drawings, fanfics, whatever).

However, I will say, that regardless of that I don't believe OCR is the most fit to handle "in-game" music.  Most of what I find on their site is crap.  But even the majority of the exceptional tracks, are tracks that only appear exceptional if you listen to them by themselves, and are a poor fit for the gameplay atmosphere of their source material.  Most are not composed with the intent of fitting that atmosphere at all.  Most that are, are deemed to repetitive and uninteresting.  That's the problem.  OCR treats their music as an island unto itself, a composition to be heard alone rather than a contribution to a greater atmosphere.  That approach works when you're downloading MP3s off the internet, but not when you're playing a game.

Kieran's comments above on Project Chaos were spot-on, as well.  Yeah, I like Snappleman too.  But the album as a whole was all over the place, and very few tracks were remotely respectful to their origins.  Considering that the source material was FRIKKIN S3&K, that is not confidence-inspiring for their abilities with Sonic music.

Regardless, since music is something that Sonic Team is actually good at, OCR has no business replacing them.  If OCR wants to continue actual game composition, then while I don't find that particularly exciting I do wish them the best of luck.  But they need to look elsewhere.  Period.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 17, 2010, 02:26:27 AM
To be honest, I didn't expect a minor complaint like that out of you.

Sorry, but yeah.  Because you know that this won't be the last of it. There's prolly plenty more where this came from. 8D

Sure, the physics ARE flawed in this build.. but doesn't mean they can fix this in time for the summer.

If nothing else, remember, this is from the same develeopment that gave us Sonic 2006. A game which ended even MORE broken than the already broken demo of the damn game.

And they supposedly "promised" us that those bugs in the demo would be ironed out by the final version. Yeah....right. Whatever was fixed ended being overshadowed by the glitches that remained or made WORSE. -u-'
 
I love how people are already getting worried that this could be a travesty because of these tiny little details which mean it isn't 100% faithful to the original games.

Because in the end? All this does is just do more to perpetuate a certain "motion" (which shall rename nameless), in spite of the supposed "best intentions" on SegaSonic's part to kill it.

First it starts out with the modern design with green eyes. Then it's the confirmation of homing attack (which likely won't be utilized nearly as well as in Sonic 1 Megamix, that much should be clear now from that vid). Then it's floaty physics and character model animation. And now, we get the first, of likely several engine aspects that do to detract from the very thing that they were trying to promise (for only the umpteenth time): "returning to his roots".

Again, what has Sega/Sonic done to even warrant this sort of "hopes and well-wishes" that people are bestowing this product? This overall notion that it's "going to get better", and such?

No thanks. I was contemplating getting this on PSN, but I'm washing my hands of this game now. This "leak" was all I needed to see.

Sega, just give my black ass that Sonic Blu-Ray Collection, and make it so that package has perfect emulation for each port on that disc. That is all.

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 17, 2010, 02:47:09 AM
Honestly, the only thing I found REALLY wrong so far is Sonic's jump, hopefully they fix it, but...yeah, you know where I'm going.

Did I see walking/running into ground-rooted springs, instead of properly JUMPING onto them?

He didn't jump onto it? Must've been my imagination then =/
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 17, 2010, 03:21:16 AM
Am I honestly the only one here who isn't crying his eyes out that Sega isn't giving the fans eeeeexaaaaaaaaactly what they want?

It's a video game, people! A. VIDEO. GAME. Since when did Sonic having green eyes mean it's the end of the world? Or having physics that aren't the same as they used to be resulting in a game that will suck and fail and be a travesty the likes of which the fandom has never seen before? Or...

Oh, sod it. I could argue on about that point, but it would just be a complete waste of breath. Maybe it's just me who's taking what he'll get and won't complain if it isn't exactly what he wants. Isn't the point of games that they're supposed to be fun?

I'm sorry, people, but I seriously doubt Sonic's "glory days" are ever coming back. Yeah, Sega can make a bunch of promises about how they'll "go back to his roots", but if you're really taking that sans the obligatory grain of salt and are then going to moan and whine when it turns out it's not just what you wanted, then I'm sorry, but you're going to be very, very disappointed campers when this game arrives.

Sega are never going to give you what you all want, not at this rate. I'm just going to shrug and acknowledge that at least they're trying. They're not trying that hard, but since when have they - after Adventure - tried as hard as they used to? Besides, they're trying to cater to fans of both the old-school Sonic and the newer, younger fans who like Sonic with green eyes and a smug grin. I reckon some of you folks are being awfully selfish, waving your banner around and screaming, "I WAS HERE FIRST, [tornado fang] OFF NEWER FANS". Sega is a company first and foremost, hence, they need to make money. If churning out bullshit is how they get their money, well, that's how they get their money. If you don't like it, stick to playing the older games.

Ah, whatever. Go back to bitching amongst yourselves about how Sega's beating a dead franchise with a shovel instead of letting it rest. I'll just sit back, relax and play my new Sonic game.

Even if it is a pile of garbage.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 17, 2010, 03:49:52 AM
Am I honestly the only one here who isn't crying his eyes out that Sega isn't giving the fans eeeeexaaaaaaaaactly what they want?

It's a video game, people! A. VIDEO. GAME.

Here's the main thing you and some others of your ilk seem to not quite get.

This game had the nerve to be called SONIC 4.

Not Sonic Rush 3. Not Sonic Advance 4. Not Sonic [insert silly subtitle here]. Not even something akin to "New! Sonic the Hedgehog".  8D

If it was anything akin to those suggested above? It would either be a thing that you either accept the game for what it is, and/or be willing to just pass it over. Same thing I've done for years on end.

But Sega/Sonic wanted to call their new "Project Needlemouse" Sonic 4. Instantly dredging up memories of the original games, and opening this new product to be instantly compared to them. This type of backlash is warranted because Sega invited it. And if the game is not willing to live up to what was established with those 3.5 (plus CD) originals? Well, [tornado fang] it. That's all there is to it.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 17, 2010, 03:54:49 AM
Well, fair deuce, I can accept that to an extent. But still, complaining about minor details is a bit much. I don't think it's going to necessarily crush the game.

IF the game does turn out to have much more glaring and teeth-gnashingly frustrating problems when it's released, THEN and ONLY THEN will I recant my argument. Until then, I'm staying where I am.

Also, I don't appreciate you referring to me as belonging to an "ilk". I used to be just as hardcore a fan as your "ilk" is, if not even moreso. What's the point, ultimately, in deviding fans amongst tribes? It's stupid and juvenile.

But still, c'mon. It's a video game. Video games shouldn't be SERIOUS BUSINESS like this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 17, 2010, 04:08:36 AM
Well, fair deuce, I can accept that to an extent. But still, complaining about minor details is a bit much. I don't think it's going to necessarily crush the game.

IF the game does turn out to have much more glaring and teeth-gnashingly frustrating problems when it's released, THEN and ONLY THEN will I recant my argument. Until then, I'm staying where I am.

Fair enough.

Quote
Also, I don't appreciate you referring to me as belonging to an "ilk".


Considering I was the main voice of dissent for the last few hours, and was basically referred to just as "people", I thought it was fair to use such terms. Very well, then. My apologies.

Quote
What's the point, ultimately, in deviding fans amongst tribes? It's stupid and juvenile.

Maybe so, but that's, ultimately, what Sega has allowed to happen to their own brand. They allowed this break down to happen, and coupled with their own floundering about when it comes to making Sonic games, that's a lot of the reason why the series is in the mess it is in today. Unless they are able to prove me and many others wrong, nothing's going to change.

Quote
But still, c'mon. It's a video game. Video games shouldn't be SERIOUS BUSINESS like this.

We're on a video game forum. If it can't be SERIOUS BUSINESS here, where else, then?  8D

Seriously though, I'd like to think that if any avenue is where we can discuss our hobbies in such a way, it's here. Besides, my "rage" and "indignation" is reserved, first and foremost, for Sega/Sonic itself.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 17, 2010, 04:10:27 AM
Since when did Sonic having green eyes mean it's the end of the world?
(http://img136.imageshack.us/img136/8153/77844060.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 17, 2010, 04:11:05 AM
Well, I think that argument was settled in a very civilised manner. =3

Kind of a pity, I was almost hoping for somebody to throw some flak at me...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 05:53:22 AM
Tails has had blue ones, and Knuckles, purple.

Why the heck shouldn't Sonic have a color?

It's just a minor difference. You want to get mad about things, get mad about gameplay, added characters, story, Sonic's new design instead of his wiseass 90's look, but not this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 17, 2010, 06:54:28 AM
If this game sucks, don't blame Sega and/or Sonic Team. (http://kotaku.com/5473427/sega-not-developing-sonic-4) Dimps is doing this one. Not too surprising, I guess. It does have that Rush feel to it. At the same time, this kinda brings my hopes up a bit. Dimps has done an okay job with past games. And that's really all I want in this Sonic 4; an okay job.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: TeaOfJay on February 17, 2010, 06:57:44 AM
And in that instant my hope for this game is semi-restored.

At least if the game sucks it won't nearly be as bad as if Sonic Team had developed it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 17, 2010, 07:02:04 AM
If this game sucks, don't blame Sega and/or Sonic Team. (http://kotaku.com/5473427/sega-not-developing-sonic-4) Dimps is doing this one. Not too surprising, I guess. It does have that Rush feel to it. At the same time, this kinda brings my hopes up a bit. Dimps has done an okay job with past games. And that's really all I want in this Sonic 4; an okay job.

Well, that's a good thing then, I liked the Rush series (except for Marine, seriously, the only Sonic character I can honestly say I hate). However, didn't they also make PS2Wii version of Unleashed and that didn't turn out that well?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 17, 2010, 07:25:04 AM
I cant believe you Sega. Your one chance to redeem yourself and prove you can make a good Sonic game and what do you do? You let another group do it.
Oh come on Sega.
Granted, this shoots the game's chances way up, but still, Seriously?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on February 17, 2010, 07:42:06 AM
I cant believe you Sega. Your one chance to redeem yourself and prove you can make a good Sonic game and what do you do? You let another group do it.
Oh come on Sega.
Granted, this shoots the game's chances way up, but still, Seriously?
Do you not understand it yet? Neither Sega nor Sonic Team can make a good [tornado fang]ing Sonic game anymore.
They are incapable of it, because... I don't know honestly. I just don't know.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 17, 2010, 08:50:21 AM
The problem with Sonic Team is that they can't make a camera system worth [parasitic bomb]. I'm glad Dimps is doing it, because I'm sure Sonic Team would manage to mess up on the camera somehow.

Also, the fact that some of you that accepted Unleashed are railing on this already just boggles my mind. BOGGLES I TELL YOU.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 17, 2010, 12:34:29 PM
The problem with Sonic Team is that they can't make a camera system worth [parasitic bomb]. I'm glad Dimps is doing it, because I'm sure Sonic Team would manage to mess up on the camera somehow.

Also, the fact that some of you that accepted Unleashed are railing on this already just boggles my mind. BOGGLES I TELL YOU.
how can they mes it up if it's 2D?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 17, 2010, 01:02:46 PM
If this game sucks, don't blame Sega and/or Sonic Team. (http://kotaku.com/5473427/sega-not-developing-sonic-4) Dimps is doing this one. Not too surprising, I guess. It does have that Rush feel to it. At the same time, this kinda brings my hopes up a bit. Dimps has done an okay job with past games. And that's really all I want in this Sonic 4; an okay job.

After the likes of Sonic Advance 3, Sonic Rush Advance and Sonic Unleashed WiiS2? Nah, my outlook remains the same. Besides, Sonic Team has still always been involved with these projects, with Dimps being the code monkeys to get it done. So yeah, it STILL is Sonic Team in the end. 8D

Furthermore, why should we just desire an "okay job"? Would at least 8 years worth of mediocrity some how make "an okay job" acceptable now? Especially for a game that, again, dares to incite the 16-bit legacy by calling itself "Sonic 4"? 

This "A for effort" mindset is a good deal of what perpetuates "the motion" as any thing else that Sega/Sonic has done themselves.  If all we desire is just "an okay job", then they will merely be content to amount as such. Is that REALLY what we want?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Archer on February 17, 2010, 01:38:36 PM
They just don't want to set themselves up for disappointment.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 17, 2010, 02:24:15 PM
how can they mes it up if it's 2D?

I believe his point is that even if it is 2D they WILL find a way.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 17, 2010, 04:06:57 PM
I believe his point is that even if it is 2D they WILL find a way.
Exactly my point, thanks Taiyo.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 17, 2010, 04:11:23 PM
Do you not understand it yet? Neither Sega nor Sonic Team can make a good [tornado fang]ing Sonic game anymore.
They are incapable of it, because... I don't know honestly. I just don't know.

Might have something to do with the fact that Sonic Team has basically been locked in Sega's basement being forced to work on cranking out at least one Sonic game every couple of years since the Adventure days.

They're incapable of making a good [tornado fang]ing Sonic game because they're burned out, soulless husks of game developers that Sega is keeping on life support simply to milk them for cash.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 04:34:20 PM
Can't Sonic Team do the music, leave everything else to Dimps?

Because Advance/Rush's music was not memorable, save for maybe Metal Scratchin'.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 17, 2010, 04:35:00 PM
If this game sucks, don't blame Sega and/or Sonic Team. (http://kotaku.com/5473427/sega-not-developing-sonic-4) Dimps is doing this one.

Ah [parasitic bomb], not Dimps. They've been doing all too much. They ruined Unleashed's Daytime Stages for the Wii/PS2. They made the God-Awful SAdv2 (I Don't care what people say, that game is a crock of ass.), And they excel at making ass-handed special stages with lots of mode 7/Poor Depth Perception.  At least the main games they make are not so bad for the most Part (SAdv1 and SAdv3 are some of my favorite GBA games, and SR is quite enjoyable, SRA... I have no opinion since I haven't played it yet.) So for my vote... I'm going to see whats in store for me, I'm enough of a Closet Sonic Fan that I'm going to buy this when it comes out. The only one I haven't bought recently is Unleashed (I'm waiting for the chance to get a 360, Then I can get 2006 as well.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 04:39:28 PM
Did dimps do Sonic Advance 1 and 3? Or was that THQ?

Anyway, yeah, between Rush and Sonic Advance 2, I'm a little fearful, but if they've got somebody overseeing them from Sonic Team since they're putting it all on the line with the Sonic 4 title, then I'm not too terribly worried.

And again, the stage layouts and Gimmicks seem to reflect the latter to some degree.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 17, 2010, 04:45:25 PM
I'm not sure why THQ Published the Sonic Advance games, THQ is known for shitty licensed games. Why would Sega let them publish good games?

And to answer your Question, THQ Didn't make SAdv1 or 3, It was all dimps.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 17, 2010, 05:39:34 PM
Might have something to do with the fact that Sonic Team has basically been locked in Sega's basement being forced to work on cranking out at least one Sonic game every couple of years since the Adventure days.They're incapable of making a good [tornado fang]ing Sonic game because they're burned out, soulless husks of game developers that Sega is keeping on life support simply to milk them for cash.

Ever since Naka and a few key members left Sonic Team, the games don't seem all that cool anymore. Naka loves to move forward and I respect him for that but Sega should a t least treat Sonic with the utmost respect he has earned but instead they keep derailing his character and the games he appears in. I had seen fan games better than what Sega is churning out recently and they are very creative but that is not to say that recent didn't have good ideas although they weren't implemented well. I just hope that this game or an abomination of an game that this will turn out to be hopefully lives up to its Sonic the hedgehog 4 name, otherwise I am going to cry foul and I will be a very sad boy.  ;O;  ;^; [/fan myopia]



Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on February 17, 2010, 06:02:10 PM
Ever since Naka and a few key members left Sonic Team, the games don't seem all that cool anymore.




Are you kidding me? Naka was a cancer upon Sonic. Or so I remember.
Also, he was the main reason for cancellation of Sonic Xtreme because:
"LOL NO U CAN'T HAVE TEH NiGHTS ENGINE! HA HA HA!"

Therefore, I hate his face.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 06:20:08 PM
On the other hand, Sonic Xtreme was going to bring back Sonic CD Metal Sonic, introduce a Ringforger, and some crazy-ass Mary Sue for Sonic.

Broke even, really.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 17, 2010, 06:27:55 PM
Are you kidding me? Naka was a cancer upon Sonic. Or so I remember.
Also, he was the main reason for cancellation of Sonic Xtreme because:
"LOL NO U CAN'T HAVE TEH NiGHTS ENGINE! HA HA HA!"

Therefore, I hate his face.

Only except.. (http://www.spriters-resource.com/other_systems/sonicxtreme/index.html) The graphics are already made, and the rom's perfectly emuable and ready to sell. I can't see why he decided to cancell it in the last minute in favor for a cheesy port of Sonic 3D Blast. It's why I never got a SEGA console inbetween the Genesis and the Dreamcast.  :\

Now Dimps is handling the game, and people are going nuts about it like the possible next sonic RPG is gonna be handled by Bioware again (this increases the chance for a Sonic: The Card Battle game you know).

Yeah, but if the next godly FPS or JRPG comes out.. yeah. Sega should have started a new series during 2006 to keep them in line.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 17, 2010, 07:05:54 PM
After the likes of Sonic Advance 3, Sonic Rush Advance and Sonic Unleashed WiiS2?

Hey, I don't like those games either. But the other half of their portfolio is good.

And I say I want a good game because I haven't called a console Sonic game between SA2 and PS360 Unleashed "good". And that's not counting the Wii only games, one of which I thought was a bit better than good (Secret Rings). Hell, me calling Unleashed good is a bit of a stretch because I never cared to finish it. Everything else has been less than good to me.
Yes Flame, that includes Sonic 06. It's a shitty game. You like a shitty game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 17, 2010, 07:34:40 PM
I love Sonic Advance 2. O^O
with Vanilla
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 17, 2010, 07:37:14 PM
Only except.. (http://www.spriters-resource.com/other_systems/sonicxtreme/index.html) The graphics are already made, and the rom's perfectly emuable and ready to sell. I can't see why he decided to cancell it in the last minute in favor for a cheesy port of Sonic 3D Blast. It's why I never got a SEGA console inbetween the Genesis and the Dreamcast.

The Sonic 3D Blast Port is much better than that Shitty Genesis version. The Music and graphics are excellent (I love me some S3D Saturn Music), and the Special stage kicks ass. The PC version is the cheesy port, its a whole lot of fail.

I love Sonic Advance 2. O^O
with Vanilla

I liked the main stages, but the ludicrous way of getting to the Special stage (Combined with the awfulness of the Special Stage itself.) And the fact that you have to UNLOCK the Sound Test makes it mediocre in my Book. Never should you have to go through the same 7 shitty Special stages in a row with 4 characters just to unlock everything (and a 5th time for completists.). At least SAdv3 fixed that, and made the special stages a decent challenge.

and besides... who decided that mile high pits was really necessary? can't they just be a little bit of a fall instead of falling for 5-6 seconds?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 17, 2010, 07:40:08 PM
Because Advance/Rush's music was not memorable, save for maybe Metal Scratchin'.

....Oh when Jelly sees the lack of Wrapped in Black....

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 17, 2010, 08:13:48 PM
I thought the music in the Rush games was horrid, personally, not just "unmemorable."

But then, I really friggin' miss Sonic 3's music.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 17, 2010, 08:16:28 PM
Sonic Rush had tasty music, I don't care what anyone says.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 17, 2010, 08:19:49 PM
Sonic Rush had tasty music, I don't care what anyone says.

<3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 08:24:34 PM
I love Sonic Advance 2. O^O
with Vanilla

When you're not going for the Special Stages, SAdva2 is fine.
Busty rabbits are always a plus.

....Oh when Jelly sees the lack of Wrapped in Black....

This is unusual for Sonic music, but somehow, it got old. So did Bomber Barbara and Vela Nova.

Too busy, too many instruments, methinks.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 17, 2010, 08:35:26 PM
Busty rabbits are always a plus.

Then again, so are busty bats and loli rabbits.

However, there's that need to add another unecessary character for almost every game... it's why Vela Nova's track isin't as memorable as the Knuckles fight in Sonic 3 & Knuckles, Blaze was developed a little too late when Xtreme was put into production.

Since the Rush music may have been a little too busy, but it was most likely the right choice for Sonic vs Blaze, with Eggman/Eggman Nega hanging in the background. I was never fond of any of the special stages. period (Well, Sonic 3's but eh).

Am I the only one that liked Sonic Spinball?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 17, 2010, 08:53:16 PM
Then again, so are busty bats and loli rabbits.

However, there's that need to add another unecessary character for almost every game... it's why Vela Nova's track isin't as memorable as the Knuckles fight in Sonic 3 & Knuckles, Blaze was developed a little too late when Xtreme was put into production.

Since the Rush music may have been a little too busy, but it was most likely the right choice for Sonic vs Blaze, with Eggman/Eggman Nega hanging in the background. I was never fond of any of the special stages. period (Well, Sonic 3's but eh).

Am I the only one that liked Sonic Spinball?

LOLI?! Sir, you need some pink hedgehog bewbs, stat!

I don't know why they keep adding characters. I think they got the message after Sonic Rush Adventure (for Dimps) and Sonic Unleashed (for Sonic Team).

Rush's music might have had solid melodies, MAYBE, but they got skewed by voiceplay, instrument hits, and just general wankery. Whatever happened to tracks like Chemical Plant; simple, but effective?

Who doesn't like Sonic Spinball? Even if it can be cruel sometimes.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 17, 2010, 08:56:54 PM
Only except.. (http://www.spriters-resource.com/other_systems/sonicxtreme/index.html) The graphics are already made, and the rom's perfectly emuable and ready to sell. I can't see why he decided to cancell it in the last minute in favor for a cheesy port of Sonic 3D Blast.
Because they were Behind schedule, WAY behind, still were trying to figure out a boss engine,  and Naka got showed the wrong demo. ( an older one) He then told them to remake the whole game with the working boss engine, and by then, well yeah.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 17, 2010, 09:01:48 PM
LOLI?! Sir, you need some pink hedgehog bewbs, stat!

8D (http://rose-angel-hedgehog.deviantart.com/)

Yes, But I do love pinball.. it's why I see spinball as a classic, no doubt. I don't know why, I think I may want another arcade-themed Sonic game after this title.. aside racing.

But I think there's this urge to keep up with the ever-increasing Mario cast.. except unlike megaman's new guys, they might have a 50/50 chance of being shoehorned in.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 17, 2010, 09:12:56 PM
I heard somewhere - and I don't know if this is true or not, just bear with me - that Sonic Xtreme was way behind development schedule for whatever reasons it was, and Naka wanted the game to be released in time for the holidays, or something to that extent; thus leaving the team absolutely little to no time to iron out the myriad bugs, glitches and problems that plagued it, as well as giving them virtually no time to sort out the boss engine. The chap who wrote this article concluded by saying that, had they done this and released it to the gaming public rather than scrapping the damned thing, it would have been akin to Sonic 06, circa ten years prior.

Anybody like to hazard a guess as to what that would have done to Sega at that relatively early stage, before the rot really began to set in?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 17, 2010, 09:20:50 PM
Rush's music was not memorable

*Rages into SSJ3*

Rush's soundtrack was not only the best Sonic soundtrack in ages, it brought back a lot of what had previously gone lost in the series musical progression - actual sampling and homages. Hell, imo I think it's soundtrack and composition should have been the next true evolution in Sonic music.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 17, 2010, 09:23:31 PM
*Insert Jet Set Radio music here~* <3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 17, 2010, 09:28:03 PM
Hell yes. 8B
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 17, 2010, 09:41:34 PM
Personally Wrapped in Black from Rush and Big Swell (which itself is a mix of WiB) from Rush Adventure are two of my all time fav game tracks. Deep Core is sweet too. Also, at least the Rush games had EGGMAN AS THE FINAL BOSS, not Perfect Chaos/Finalhazard/Metal Overlord/etc... (granted it's Eggman and Eggman Nega, but still...)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 17, 2010, 09:56:51 PM
Another thing some people forget to give Rush credit for -- it really was an interesting take on strictly speed based Sonic. Dimps set up a good foundation for feel, mechanics, and tone in Rush, and then they went back and fixed the level design and even upped the ante on bosses in Rush Adventure. If only Sonic Team themselves didn't meddle around with RA and gave it a poor hub, forced story elements before levels, and Marine. (Oh GOD, MARINE. XD)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 17, 2010, 10:26:52 PM
Didnt the advance games also hae Final boss Eggman? :\

I liked myself Advances music. Especially 2.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 17, 2010, 10:30:32 PM
Exactly. Not to mention the Mission mode. That was my favorite part of Rush Adventure. Especially Muzy's time trial missions to unlock tracks in the sound test. Those were tricky. You needed to find the perfect path through the level, and not get hit either or else you'd screw up. Also, Hidden Islands were cool too! Especially Hidden Island 9 (think that's it) where you can get the maximum score of 110,000, and Hidden Island 16, which was the first level from the original Rush. Also, say Aye if you've ever wanted to kill that retarded raccoon!

AYE! OH GOD YES AYE! (Jelly knows where it's at!)


And yes, they did, but still.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 17, 2010, 11:44:06 PM
I heard somewhere - and I don't know if this is true or not, just bear with me - that Sonic Xtreme was way behind development schedule for whatever reasons it was, and Naka wanted the game to be released in time for the holidays, or something to that extent; thus leaving the team absolutely little to no time to iron out the myriad bugs, glitches and problems that plagued it, as well as giving them virtually no time to sort out the boss engine. The chap who wrote this article concluded by saying that, had they done this and released it to the gaming public rather than scrapping the damned thing, it would have been akin to Sonic 06, circa ten years prior.

Anybody like to hazard a guess as to what that would have done to Sega at that relatively early stage, before the rot really began to set in?

Assuming this is true? It's difficult to say. The Sega Saturn was already doing a lot to undermine Sega's image, lack of "mainstream" Sonic game or not.

a. The "best" we can assume is that it would not change much. There was nothing the Saturn could do to help Sega really win back Japan, and Western support was slipping away quickly too, thanks to the encroaching Dreamcast. If marketed correctly (...questionable, given the Sega we know from the last decade), it could have been a thing that Sega pushes the game and all those associated under the bus, a la Nintendo with the Virtual Boy, and keep things moving with the Dreamcast. Perhaps Naka would have pushed his version of Sonic in a different way, if he knew that some things would just not be acceptable.

b. On the other hand, finally getting a mainstream Sonic game, only for it to suck, might have done a lot to possibly kill Sonic off for good. In fact, a lot of what I've been reading on this era showcases that there was a good chance that Sonic could have been phased out entirely (or at least, given the extended vacation that the likes of Shinobi got until well into the PS2 era). If things had worked out differently like say, Bug! and the sequel doing better on the marketplace, it's very likely that Bug! could have been the new Sega hero.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 18, 2010, 12:23:13 AM
Don't forget that before the DC even launched in Japan, there was a commercial where one of the Sega exec's was ridiculed, overheard kids saying that Sega sucks, and gets his ass kicked by some hoodlums. It ends with him being consoled by his wife. I'm still not sure how that was supposed to hype the Dreamcast.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 18, 2010, 01:16:24 AM
*Rages into SSJ3*

Rush's soundtrack was not only the best Sonic soundtrack in ages, it brought back a lot of what had previously gone lost in the series musical progression - actual sampling and homages. Hell, imo I think it's soundtrack and composition should have been the next true evolution in Sonic music.
*Insert Jet Set Radio music here~* <3
Hell yes. 8B

Now see, Jet Set's music was a bit different. I remember more tracks out of it than Rush.

If you wanted Rush/Dimps' music to be an evolution, keep the same number of instruments as the Genesis games, replace one instrument with a new beat or sound, and maybe add the vocal element to it.

Not overcomplicate it to the point where it has no soul.

Although now we're getting into music theory and genre preferences...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 18, 2010, 01:18:44 AM
Actually, I preferred SRA's music over SR's because there weren't as many voice clips. I hated that about SR's music (except for Wrapped In Black, where it worked)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 18, 2010, 01:39:02 AM
Sonic Rush's soundtrack was actually pretty solid.  It was pretty unique, and I'd have to say that it was a rather bold move for them to try something new like that.

As for Sonic 4, I'd honestly have to agree with HokutoNoBen here.  I'm a little paranoid about Sega potentially flubbing up the mechanics.  I liked Sonic Rush, mind you, but that was a separate game; when you call it Sonic 4, it's generally expected to be like it's successors, which may or may not be the case here.  The inclusion of the homing attack worries me a little, and I hope this is the only "current" ability they're adding.  Sonic Rush's stage design wasn't horrible, but the whole bottomless pit (http://sonicjam.wikidot.com/nssar:bottomless-pits) thing Sonic Team keeps pulling in recent games isn't helping at all.  If anything, I'd say it destroys the replay value quite a bit, particularly with how unforgiving (http://sonicjam.wikidot.com/nssar:forgiving-challenge) they can be.

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 18, 2010, 01:54:01 AM
Now see, Jet Set's music was a bit different. I remember more tracks out of it than Rush.

If you wanted Rush/Dimps' music to be an evolution, keep the same number of instruments as the Genesis games, replace one instrument with a new beat or sound, and maybe add the vocal element to it.

Not overcomplicate it to the point where it has no soul.

You know what, it would have just been better to leave this and "agree to disagree", but that last line is so much crap. Overcomplicated? Nothing in Sonic Rush's compositions is overcomplicated to the degree that you are describing. The use of samples to create an eccentric yet lively and truly "Sonic-y" type of sound (for 2004) is something that really added to the lasting appeal of the game.

As for the evolution idea you've mentioned, that sounds more like playing things safe and sticking to tried and true foundations rather than an evolution, something whose results are proven in Sega's approach to Sonic 4. Who didn't hear the initial title screen music that first day Sega revealed it and say "hey, this sounds like the Genny Sonic intros?" That works though since Sonic 4 is supposed to continue along those styles set by the series in '91 - '94. Sonic Rush tried to do something different and shake up a formula that had been used ever since then (strictly taking about Sonic 1 - 3K to SAdv1 - 3 that is).

Now I understand that this could all be because of musical preferences and the like, but to say the music really didn't possess anything lasting and break it's kneecaps by calling it overly complicated seems highly biased/opinionated. Say the music wasn't for you instead.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 18, 2010, 02:18:02 AM
I have no choice, really, but to agree with Jelly here. Bravo.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 18, 2010, 03:09:11 AM
Actually, I preferred SRA's music over SR's because there weren't as many voice clips. I hated that about SR's music (except for Wrapped In Black, where it worked)

I personally agree with that statement, though voice clips do have their place (Sonic CD, for instance).

You know what, it would have just been better to leave this and "agree to disagree", but that last line is so much crap. Overcomplicated? Nothing in Sonic Rush's compositions is overcomplicated to the degree that you are describing. The use of samples to create an eccentric yet lively and truly "Sonic-y" type of sound (for 2004) is something that really added to the lasting appeal of the game.

As for the evolution idea you've mentioned, that sounds more like playing things safe and sticking to tried and true foundations rather than an evolution, something whose results are proven in Sega's approach to Sonic 4. Who didn't hear the initial title screen music that first day Sega revealed it and say "hey, this sounds like the Genny Sonic intros?" That works though since Sonic 4 is supposed to continue along those styles set by the series in '91 - '94. Sonic Rush tried to do something different and shake up a formula that had been used ever since then (strictly taking about Sonic 1 - 3K to SAdv1 - 3 that is).

Now I understand that this could all be because of musical preferences and the like, but to say the music really didn't possess anything lasting and break it's kneecaps by calling it overly complicated seems highly biased/opinionated. Say the music wasn't for you instead.

Can't. It's more than just the music wasn't for me, now. That all did sound like a generality; there were a few tracks in Rush that did have some soul (the ones I mentioned earlier), but much like a person, you have to dig through a whole bunch of layers before you get to it.

And if sticking to tried and true songs means more tracks like Casino Night, Green Hill, Ice Cap, Flying Battery, songs that inspire people to do remixes that still highlight the soul and basic melody of the songs rather than add distracting horn blasts, long-winded and aimless synth, and shouting (see: 0^2 SSBB Remix) or static voice clips, then I'm sticking to my guns.

The Title Screen sounded vaguely Genesis-esque. Even it was distracted; it had those same short note hits and that same "bop" pattern that the Sonic 1 and 2 title screens had, but it still had too much in the background and not enough emphasis on that main line.
This. This is my gripe with Dimps' music.

It's been over a decade since these games; I'm all for a change to how the games and their music are done, but don't lose yourself in the process.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 18, 2010, 03:10:19 AM
I recall us bashing OC Remix because they couldnt do genesis tunes, and now were talking about a musical evolution? I think I missed something here. I just want my Genesis styled Sonic tunes like that catchy title screen.
In any case, on the Xtreme thing, theres an interview with the producer.
http://sost.emulationzone.org/sonic_xtreme/interviews/mikewallis/index.htm

Every time I see those videos on Youtube, I feel we missed out on a  really trippy game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 18, 2010, 03:37:19 AM
Every time I see those videos on Youtube, I feel we missed out on a  really trippy game.

I recall Sonic Retro having a rather large and interesting collection of potential scripts and ideas circulating around during the game's early development phases. There was a lot of weeeeeeeeird stuff there.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 18, 2010, 03:39:46 AM
rather than add distracting horn blasts, long-winded and aimless synth, and shouting (see: 0^2 SSBB Remix)

Oh now you're really making an enemy out of me. 02 was the best [tornado fang]ing song in the game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 18, 2010, 03:55:15 AM
Oh now you're really making an enemy out of me. 02 was the best [tornado fang]ing song in the game.

0^2 was a good song in K64.

But did they really need that guy shouting HEY every other beat?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 18, 2010, 04:21:58 AM
Kirby music is always good
anyone who disagrees is a deaf [Top Spin].
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 18, 2010, 04:25:25 AM
No kidding. I can't think of any bad Kirby tracks. Average, maybe, but not bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 18, 2010, 04:50:03 AM
On the subject of music, Sonic CD has some of the best [tornado fang]ing music in the Series. I'm pretty sure most people could agree with me on that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 18, 2010, 04:52:16 AM
I will never forgive that game for the US boss music.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 18, 2010, 04:56:48 AM
Too busy, too many instruments, methinks.

LoL, am I watching the movie Amadeus here?  "Too many notes!"

I personally agree with that statement, though voice clips do have their place (Sonic CD, for instance).

Sonic CD, Sonic & The Secret Rings, almost any Crush 40 based Sonic soundtrack, etc.

Quote
That all did sound like a generality; there were a few tracks in Rush that did have some soul (the ones I mentioned earlier), but much like a person, you have to dig through a whole bunch of layers before you get to it.

Onions, cakes, and ogres have layers.  Soundtracks do not.  You either like certain songs or you don't.

Quote
And if sticking to tried and true songs means more tracks like Casino Night, Green Hill, Ice Cap, Flying Battery, songs that inspire people to do remixes that still highlight the soul and basic melody of the songs rather than add distracting horn blasts, long-winded and aimless synth, and shouting (see: 0^2 SSBB Remix) or static voice clips, then I'm sticking to my guns.

....Okay, except that the majority of remixes for any song essentially comes from older games in general.  It's not because the songs had more soul.  It's because the music itself is limited and thus can be worked with more, but it's mainly because remixers grew up with those songs a lot more than they did the newer songs and thus have more of a personal attachment and feel to them.  You could also factor in the popularity of the game itself.  Our beloved MegaMan series is the prime example for this.  How many remixes of Dr. Wily's Castle from MM2 have you heard compared to say anything from MM6-8?  With Sonic, I hear more remixes of IceCap Zone than I do of say Death Egg Zone, Stardust Speedway, or anything from the Adventure series.

I will never forgive that game for the US boss music.

It was weird, yeah.  I still liked it though.  XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 18, 2010, 05:02:18 AM
On the subject of music, Sonic CD has some of the best [tornado fang]ing music in the Series. I'm pretty sure most people could agree with me on that.

Depends which soundtrack. People are divided on that one. I'm not too familiar with CD's music, so all I can say is Sonic Boom is great and [tornado fang] Megamix for using the Jap CD speed shoes song. First off, the American version is better. Second, the regular stage music shouldn't be replaced, just sped up.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 18, 2010, 05:04:48 AM
I honestly like both the US and Japanese Sonic CD soundtracks.  Certain tracks are better than others, without a doubt, but I think overall both soundtracks are awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 18, 2010, 05:09:44 AM
Sonic Boom was an awesome song. I actually prefer it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 18, 2010, 05:30:59 AM
It was weird, yeah.  I still liked it though.  XD

Oh, I liked it, don't get me wrong. It was those damned "secret messages" in the Sound Test that got to me. THAT is why I don't play the game. I know THEY'RE lurking there, mocking me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 18, 2010, 05:32:54 AM
The secret messages were freaky. specially that one with Sonic with the human face.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on February 18, 2010, 08:26:59 AM
I prefer the japanese OST of Sonic CD a bit more. It's more to my taste... and the boss music: <3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 18, 2010, 02:52:21 PM
WORK DAT SUCKAH TO DEATH

C'MON NOW

WORK DAT SUCKAH TO DEATH
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 18, 2010, 03:03:18 PM
Emmeroowds~ (http://www.tssznews.com/2010/02/16/bulletin-alpha-build-of-sonic-4-leaks/)

(click)
(http://lol.rockmanpm.com/sonic4pic1.jpg) (http://lol.rockmanpm.com/sonic4pic1.png)

(click)
(http://lol.rockmanpm.com/sonic4pic2.jpg) (http://lol.rockmanpm.com/sonic4pic2.png)

(click)
(http://lol.rockmanpm.com/sonic4pic3.jpg) (http://lol.rockmanpm.com/sonic4pic3.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: megaman24681012 on February 18, 2010, 03:34:55 PM
Kirby music is always good
anyone who disagrees is a deaf [Top Spin].

YAY! Kirby FTW! I'd say "High five!" but she'd probably eat me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 18, 2010, 05:54:22 PM
WORK DAT SUCKAH TO DEATH

C'MON NOW

WORK DAT SUCKAH TO DEATH
>0<

I still have no idea why that was in the boss theme!  I personally like the semi-ambiguous one in Sonic Rush's Ethno Circus (http://www.youtube.com/watch?v=VfZP7vWC518) (Mirage Road Stage):

♪Taco taco wheat wheat smack-a my face♪
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 18, 2010, 10:51:38 PM
??? Okay... That is strange.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 18, 2010, 11:06:24 PM
Emmeroowds~ (http://www.tssznews.com/2010/02/16/bulletin-alpha-build-of-sonic-4-leaks/)

(click)
(http://lol.rockmanpm.com/sonic4pic1.jpg) (http://lol.rockmanpm.com/sonic4pic1.png)

(click)
(http://lol.rockmanpm.com/sonic4pic2.jpg) (http://lol.rockmanpm.com/sonic4pic2.png)

(click)
(http://lol.rockmanpm.com/sonic4pic3.jpg) (http://lol.rockmanpm.com/sonic4pic3.png)
So fresh crisp and cool looking.
Im Mad Gear's lookin' kinda metropolis Zone thar.
Not that that's a bad thing.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Irgendein on February 18, 2010, 11:10:00 PM
(http://lol.rockmanpm.com/sonic4pic2.jpg) (http://lol.rockmanpm.com/sonic4pic2.png)
Has there ever been a Sonic game without a Casino stage?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 18, 2010, 11:13:40 PM
We had Music Plant in the third Advance title. It was a fun alternative.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 18, 2010, 11:15:17 PM
Technically we didn't in Sonic 1 (we had Spring Yard Zone)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 18, 2010, 11:27:07 PM
Sonic CD, Sonic & The Secret Rings, almost any Crush 40 based Sonic soundtrack, etc.

Onions, cakes, and ogres have layers.  Soundtracks do not.  You either like certain songs or you don't.

....Okay, except that the majority of remixes for any song essentially comes from older games in general.  It's not because the songs had more soul.  It's because the music itself is limited and thus can be worked with more, but it's mainly because remixers grew up with those songs a lot more than they did the newer songs and thus have more of a personal attachment and feel to them.  You could also factor in the popularity of the game itself.  Our beloved MegaMan series is the prime example for this.  How many remixes of Dr. Wily's Castle from MM2 have you heard compared to say anything from MM6-8?  With Sonic, I hear more remixes of IceCap Zone than I do of say Death Egg Zone, Stardust Speedway, or anything from the Adventure series.

I mean clips, not lyrics. And Crush 40 gets a definite pass!  owo

As for the last part, this is where I think music theory comes into play. Who's to say that Ice Cap Zone, say that that song were introduced in Sonic Adventure 1 or 2 with a moderate amount of instrumentation, would not have still received the same popularity?

We don't know. We won't know. I get the crux of that argument, but listen to SA1's Emerald Coast and Windy Valley, and I think simplicity still has its place.

Emmeroowds~ (http://www.tssznews.com/2010/02/16/bulletin-alpha-build-of-sonic-4-leaks/)

I'm Nipples the Enchilada. 8) (http://boxerhockey.fireball20xl.com/example.php?id=120.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 18, 2010, 11:36:10 PM
Has there ever been a Sonic game without a Casino stage?
Sonic 06, Unleashed...
Technically we didn't in Sonic 1 (we had Spring Yard Zone)

Also, by the screens, Im to assume Sonic can get up to 999 lives?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 19, 2010, 05:11:11 AM
Posted by GAFfer, relaying from Sonic Retro.

Quote
Okay. I don’t even know how to start. But, here we go.

Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer’s Console, or a J-TAGed system.

I’ll try to give a very briefely analysis of what were my thoughts about this game.

Graphically (and artistically, I must say), the game is very beautiful, even thought I can’t really eat that celshading effect they put in Sonic’s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I’m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.

The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don’t know, Sonic Advance 2’s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don’t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it’s freaking Casino Night Zone. It’s exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1’s Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1’s Special Stages (and provided, they were rather easy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don’t let me get started on the bossfight. You might already imagine how it is by now.

The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can’t stress enough how I hate the jump! [tornado fang]ing jump! It’s the worst jump I’ve ever seem in a Sonic game to date. Apparently they tried to mimic the ‘the longer you hold down the jump button, the longer you accent’ mechanic of the classic games, but as a result, they [tornado fang]'d the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don’t jump; if you hold a little and release, Sonic starts accending, but he breaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it’s like you are jumping on the freaking moon. And I thought the jump in the Rush series were bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don’t let me get started on the spin dash. THe spin dash don’t have enough power, no matter what. It behaves much like Knuckles’ Chaotix spin dash. Running rewards you with much more speed than spindashing.

My final remark of this game? It’s freaking Sonic Advance 2! It’s written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn’t mind it at all. But it is supposed to be Sonic [tornado fang]ing 4. To be honest, the name Sonic High Speed would fit this game better.

I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game’s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.

I’m in a hurry here, and I’m sorry to not give a better insight on the game, but I’ll make sure to edit this post or whatever, whenever I have the time.

- http://forums.sonicretro.org/index.php?showtopic=19076&st=4680&p=412686&#entry412686

Well, if this is true...

I mean, sure, we should wait for hard evidence. But knowing Sega-Sonic at this point? 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 19, 2010, 06:07:49 AM
Believe me when I say this...

Nothing's going to come of it, the guy is full of [parasitic bomb] just on description alone. Take with a huge grain of salt.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 19, 2010, 06:09:34 AM
Why can't they just expand on the Sonic Crackers engine, Sonic the Hedgehog 3 engine or even use Sonic the Hedgehog 2 engine instead of just Sonic Advance 2? I don't want Sonic advance 2 the Wii version, I want Sonic the Hedgehog 4! [/hype backlash] [/fan myopia] [/nerd rage]  :W
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 19, 2010, 06:14:14 AM
Believe me when I say this...

Nothing's going to come of it, the guy is full of [parasitic bomb] just on description alone. Take with a huge grain of salt.

Amen.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 19, 2010, 06:58:21 AM
Posted by GAFfer, relaying from Sonic Retro.

- http://forums.sonicretro.org/index.php?showtopic=19076&st=4680&p=412686&#entry412686

Well, if this is true...

I mean, sure, we should wait for hard evidence. But knowing Sega-Sonic at this point? 8D
You are officially more intelligent than even some staff at Sonic Retro for this sentence right here.

The chaos that ensued after the post on the boards was hilarious. One guy bullshitted a post about playing it as well and then the story fell apart when Endri agreed. Now Endri is trying to say he'll have proof. If something comes of it, sure, okay, that's great for everyone. Right now, however, it's not looking like we'll see anything as STM said.

Seriously, I thought the kids were the ones ruining Sonic. Oh man, it's the old grumpy fans who would rather be right about a game being bad than be wrong about a game being good.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Cherrykorock on February 19, 2010, 07:47:11 AM
I don't care how good/bad the game may or may not be. I don't care how rehashed/new the game may be.
I'm [tornado fang]ing playing that [parasitic bomb] myself because it's Sonic!

I love old Sonic and I love the games right up to SA:2 Battle.

If the game winds up not so good? Oh well! I'll wait till next game like I always do.

Oh! Never listen to a reviewer's opinion of a game, play it for yourself before deciding if a game is good or bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 19, 2010, 10:02:12 PM
The jump did look terrible.
Also, isnt it DIMPS who's making it? Sega isnt actually involved. Theyre too scared of [tornado fang]ing it up that they are making someone else make it.
Still,
Believe me when I say this...

Nothing's going to come of it, the guy is full of [parasitic bomb] just on description alone. Take with a huge grain of salt.
This. I think I'll play the game myself first before making assumptions. Because when you assume...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 19, 2010, 10:25:40 PM
I thought Dimps was made up of former Sega Personel and the like.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 19, 2010, 10:46:03 PM
Another thing some people forget to give Rush credit for -- it really was an interesting take on strictly speed based Sonic. Dimps set up a good foundation for feel, mechanics, and tone in Rush, and then they went back and fixed the level design and even upped the ante on bosses in Rush Adventure. If only Sonic Team themselves didn't meddle around with RA and gave it a poor hub, forced story elements before levels, and Marine. (Oh GOD, MARINE. XD)

Figured this was applicable. Hopefully Sonic Team doesn't go back in afterwards and kill what had the potential to be the first great Sonic game, a hearkening back to the days of yore.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 20, 2010, 02:13:25 AM
Also, isnt it DIMPS who's making it? Sega isnt actually involved. Theyre too scared of [tornado fang]ing it up that they are making someone else make it.

Well, Sega has to be involved in some shape. It's their frickin license. Just not in the development department.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 20, 2010, 03:57:27 AM
Regardless of my opinion of Rush/Rush Adventure (which is pretty high; RA's boss fights *ARE* awesome), I'm not confident that DIMPS can live up to the name "STH4".  We've gone through 5 of their 2D titles already.  They're good, but they're not S3&K.  I'm HOPING that they recognize that the name carries certain implications regarding play style and isn't just an excuse to re-use Badniks, but some part of my gut keeps telling me, "Rush 3 minus Blaze".

Well, I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks (SD card does not cut it; Nintendo needs a USB expansion if for no other reason than load times, something they USED to consider unacceptable).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 20, 2010, 04:24:51 AM
^ Yeah.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 20, 2010, 08:22:57 AM
To all those complaining about the game's name: It's just a [tornado fang]ing name.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 20, 2010, 08:28:25 AM
To all those complaining about the game's name: It's just a [tornado fang]ing name.

I'm still not so sure why everybody is so crabby over it. I mean, look at us. We see a game we like then we pick it apart. Are we the Sonic Fanbase Stereotype here?

Also, seeing how its current Sega (Who really can't do anything right to save themselves it seems, they've been doing fine in my book), Its never going to live up to the Genesis games. I wish people would stop saying "Oooh Sonic 4, its gonna have to be as good or better than S3&K for me to even like it." I mean, I've made a few mistakes with Sega games (Heroes was a little annoying at times, but in the end I think it was worth it. But SAdv2, I wish I never owned that and still had Adv3, which was stolen.)

So my final words, listen to the guy above me, its just a name... nothing more.

EDIT: Seeing how its Dimps making it, there is no chance of there even being Super Sonic in the game's normal stages, thats something they've NEVER done and I don't think they're ready to start. But Tails and Knuckles are an almost definite, from what I'm predicting.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 08:58:45 AM
Actually, I'm gonna disagree here for a moment with the whole "it's just a name thing" and I'll explain why.  Now I'm not one of those people who is going to not download and play this game, however there is a definite argument to be said about a game's "name" or symbolism. 

Lets take Metroid, for example.  Now, I'm a huge fan of the Prime series, but I don't think it's a better game than Super Metroid.  I remember how some people were upset at them making a FPS Metroid in the first place.  However, imagine if Nintendo called it Super Metroid 2.  People might've gotten even more pissed about it, especially considering the love and popularity for the original Super Metroid.  I mean hell, Shadow Complex for the 360 is essentially Super Metroid 2, so you can see the love for it.  Hell, I can be stubborn about that too, as the reason I refuse to play X7 is because you have to unlock or use save game data to play the main character of the [tornado fang]ing game, the one who's name the game is based on (goddamn that [sonic slicer] if she makes me play it this summer).  To me, it'd be the same as having to use Tails & Knuckles to unlock Sonic and...you know what, let me not give them any ideas here. 

The point I'm trying to get at is that a name can indeed be symbolic, not just in gaming, but in everything and especially when you're trying to sell something.  It's why a lot of people are pissed at Nintendo lately, because a lot of people think that the "Official Nintendo Seal of Quality" means dick now.  It's why Microsoft had to come out with Windows 7 and not just continue to try and make Vista better, because the name Vista pretty much means failure in the eyes of the consumers.  So, to call a game Sonic the Hedgehog 4 is to try and sell the consumer, being us, that this game is going to finally give new life to the classic Genesis series of old and bring back the good times and good memories that Playable Super Sonic has brought so many of us in the past, just how Mega Man 9 did to a generation of fans who grew up with the classic games of olden times.  Like what was said in this topic before, they're not calling it Sonic Rush 3 or Sonic and the Chaos Dildo.  They are calling it Sonic the Hedgehog 4.  This is different than coming out with a new series, like Rush, the Adventure series, or the Storybook series on the Wii. 

Keep in mind, this doesn't bother me much.  If I enjoying playing the game, then it's money well spent, and I'm not as hardcore a Sonic fan as some are.  However, all I'm trying to say is that a name can hold significant meaning to a consumer, and if this game does not deliver on the marketing strategy that Sega is going for here (and this is transparently evident by using the classic SEGA soundbyte) it can be very damaging to a lot of fans.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 20, 2010, 09:09:56 AM
Blues has the clue.

^ Yeah, pretty much this.

Again, Sega could have just AVOIDED THIS WHOLE GYAT DAMN MESS...if they had only gone with something else besides "Sonic 4". The game would have had a chance to be judged on its individual merits (or if it was attached to something like Rush/Advance, relative to those series). Instead, they didn't. Now they're paying for it.

It's not just Sega, though. Plenty of others have learned the hard way what happens when you just attach a name to a series all "willy-nilly". Or do we really need to bring up the likes of some of Capcom's own mistakes, like "Final Fight Revenge" and "Final Fight Streetwise"? 8D 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 09:49:20 AM
Well this might make some fans happy, at the very least!  XD (http://www.gonintendo.com/viewstory.php?id=114998)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 20, 2010, 09:51:29 AM
No [tornado fang]ing way... Yasuhara? How the [tornado fang] did they rope him in from Naughty Dog? XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 20, 2010, 10:28:17 AM
See, that would be great.

Here's the porblem. It's Takashi Iizuka. http://info.sonicretro.org/Sonic_3#Production_Credits

"Senior Game Designers: Takashi Iizuka,"

And Iizuka is not only still very active, but very unpopular with the fans for certain mishaps (NiGHTS sequel, anyone?)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 01:34:23 PM
I have to agree on the "just a name" thing.
It's not just a name. It is named Sonic 4. and therefore, it has a big name to live up to. Sonic 3&Knuckles. You cant make a long awaited sequel after many failures and unpopular moves, and just name it Sonic 4 without living up to expectations or there WILL be a backlash.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 20, 2010, 01:50:14 PM
I understand where you guys are coming from, and I agree that it's a risky move on Sega's part, but why compare it to Sonic 3 and Knuckles? That game is pretty much legendary amongst the fanbase. It's highly unlikely Sega could now try to achieve that same level of awesomeness. Rather than comparing it to something you should know that, at this stage in their career, Sega can never hope to equal, why not just try the game out and see how fun it is in its own right?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 20, 2010, 03:03:51 PM
I understand where you guys are coming from, and I agree that it's a risky move on Sega's part, but why compare it to Sonic 3 and Knuckles? That game is pretty much legendary amongst the fanbase. It's highly unlikely Sega could now try to achieve that same level of awesomeness. Rather than comparing it to something you should know that, at this stage in their career, Sega can never hope to equal, why not just try the game out and see how fun it is in its own right?
Listen to this. Just like I've had to say to most series revivals nowadays (which makes me so sad) how about we wait to see how the final game is before we start bitching about it. It's one thing to speculate, it's another to whine away about things that are so minuscule and might not even be final.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 20, 2010, 06:55:08 PM
To all those complaining about the game's name: It's just a [tornado fang]ing name.
Sonic fans don't have common sense.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 20, 2010, 07:05:26 PM
but why compare it to Sonic 3 and Knuckles?
Because it's what the name "STH4" directly references.  It makes S3&K the game's immediate predecessor in the series.

Now not every sequel game equals/surpasses their predecessor, and that doesn't make them bad games.  Does Super Mario World surpass Super Mario Bros. 3?  I don't think anybody really cares.  But the quality of the titles should be at least comparable, ESPECIALLY when attempting a long-absent revival.

What is further detrimental to Sega here is that 2D Sonic didn't actually go anywhere; we've had 5 brand new titles across two handheld generations.  Sega digging up the STH line is not referencing a genre which they were absent from (Mario), nor a particular timeline/cast of characters long given the shaft (MegaMan).  It's referencing what separated the STH line from ALL Sonic games since, including every one of Dimps' projects.  Take whatever lost aspect of the STH series that you will; it's one hell of a promise.  Can you blame people for being skeptical as to whether or not Sega is actually up to it?

So, to call a game Sonic the Hedgehog 4 is to try and sell the consumer, being us, that this game is going to finally give new life to the classic Genesis series of old and bring back the good times and good memories that Playable Super Sonic has brought so many of us in the past, just how Mega Man 9 did to a generation of fans who grew up with the classic games of olden times
It's funny you should bring up 9.  Because, even though I like MM9, I do see a certain correlation between (some of) what I dislike about 9 and what direction STH4 is seemingly taking (unless Sega is saving a few bombshells for us, anyway).

Namely, that there is such a thing as going TOO basic in the attempt to "go back to roots".  9 disables the slide unless you're ProtoMan (double damage/knockback).  Not my favorite design choice.  Whereas the NES era encompasses 6 titles with a massive variety to them 9 and 10 are very clearly derived from the first two, and unlike games such as New Super Mario Bros., virtually discard the advancements that the sequels made.  Most of the "new age" stuff they tried to do for 9 didn't turn out so well (shop is horrid), besides the new game modes like Endless Attack.

I think that a "Sonic solo" game, which is what STH4 has been advertised as so far (especially if non-Super), is repeating Capcom/Inticreates' mistake (and they did the same thing with Model ZX's abilities).  Let's assume for the sake of argument that DIMPS gets the level design and gameplay absolutely perfect.  You're still looking at STH1 + spindash and homing attack, which is not what STH4 should be.



The name is just one more thing for the pile.  Wii's limited system memory and my general distaste for the use of digitally distributed games are also factoring in (getting low-dev-cost games out there is one thing, but a lot of devs simply want to replace physical media in order to kill used sales and tighten their grip on the consumer; somehow I don't think a 4-episode title is going to add up to a cheap price).  Bottom line: Sega's made some gutsy moves and they DEFINITELY have something to prove if they want to justify them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 07:12:13 PM
What he said. ^
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 20, 2010, 07:12:33 PM
It's not just Sega, though. Plenty of others have learned the hard way what happens when you just attach a name to a series all "willy-nilly".
Hey, shouldn't Sega have already learned this, from that time a few years ago, when they came out with this weird 3D game that they called simply "Sonic the Hedgehog", even though there was already a game with that exact same name from like fifteen years earlier?

Or do we really need to bring up the likes of some of Capcom's own mistakes, like "Final Fight Revenge" and "Final Fight Streetwise"? 8D 
Don't forget "Street Fighter 2010: The Final Fight"!   8)


And now back to "You're nitpicking too much!"  "You're not nitpicking enough!"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 20, 2010, 07:16:54 PM
The game isn't even out yet. At least wait until you've played the damned thing before complaining about the name.

This is the most retarded argument I've ever been in.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 20, 2010, 07:20:55 PM
What's worse: complaining about a game that's not out yet, or complaining about complaining about a game that's not out yet?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 20, 2010, 07:23:51 PM
What's worse: complaining about a game that's not out yet, or complaining about complaining about a game that's not out yet?

Or complaining about complaining about complaining about a game that's not out yet? We could go on ad nauseum. And at the end of the day, none of us are right.

I'm not complaining, I'm just hoping people will stop whining and at least give it a chance. But as we all know...

Sonic fans don't have common sense.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 20, 2010, 07:27:54 PM
Besides Ben I'm not sure how many people have refused to give the game a chance.  What I hope for and what I expect are two very different things, but neither are certain.

I just think it's foolish to say that an S3&K comparison is not called for when Sega has named this project, not only by title but also by storyline mind you, as S3&K's direct sequel.  Whether they gave two shits about what that actually meant is something we have yet to see, but the fact remains they invited it themselves.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 20, 2010, 07:30:08 PM
Sonic fans don't have common sense.

I realized this 2 seconds after I posted. It's like talking into a wall that makes their own crappy Mary-Sue-hogs.

What's worse: complaining about a game that's not out yet, or complaining about complaining about a game that's not out yet?

Sonic 06  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 07:33:42 PM
First off, Sonic the Hedgehog 4 may be a name to some people, but to others it's been a long time coming and the fact Sega chose this name shows that they're trying to make amends. They're using the name as a major selling point to the repeatedly dissapointed fan base, the people much like some of us here who think that the past games have been a major mistake (I don't think that personally).

Secondly, S3&K was great, but is it possible that some of our memories of it have been clouded by time and childhood glee? Yes, it had lots of stages. Yes, the music was cool. Yes, there was MOAR LOCK-ON! But... I hate to be honest here, but I had more fun with RA than I did with S3&K. Yes, the original Sonic games were fast, colorful, fun... but it seems like the examples given here are hyperbolic descriptions of what S3&K is. Go play it if you can, and tell me if it's exactly as you remember. If it is, then your arguments stand. Otherwise, I'm right and adolescent adoration has altered your memory of the game. If the latter is true, then nothing could possibly live up to it, because your memory of it is not the true game; it is something greater than S3&K ever was. Your only hope is that they make it match your altered perception of an admittedly great game, albeit one that may not be as you remember it.

Thirdly, Homing attack does have a good purpose in sidescrollers; it can help you get across large gaps with an extra push, it can create a combo of pwnage on a bunch of enemies, it can show you hidden things (if you use it at the right moment). And Spin Dash has been a series staple since 2; if they removed it just to get back to the good old days of Sonic 1, then we'd be even angrier.

Fourth, maybe Sega should take a page from New Super Mario Bros. Yes, NSMB is 3D (like STH4), and it does have modern moves (like the Wall Jump) and it's 2.5D. Actually, I think that's exactly what Sega is doing here. And NSMB is one of the most fun Mario games in a while because of the nostalgia factor. So maybe this is exactly what Sonic needs. A hearkening back to the days of Mega Drive while retaining a few gameplay elements from the days of Dreamcast and beyond.

Lastly, maybe we should stop picking apart every tiny tidbit of new info the moment it comes out and wait until there's a new major update to analyze it. Because right now all we're doing is being hypercritical and overcynical of everything that comes out about this.

Actually, one last point. STOP ACTING LIKE A BUNCH OF IMMATURE TODDLERS WHO LOVE TO ARGUE ABOUT ARGUING AND ACTUALLY LOOK AT WHAT'S GOOD ABOUT THIS! ALL YOU'RE [tornado fang]ing DOING RIGHT NOW IS LOOKING AT EVERYTHING THAT COULD GO WRONG WITH THIS! "WAAAA! THE JUMP SUCKS! WAAAAA! IT'S NAMED SONIC 4, THAT SIGNALS FAILURE! WAAAAA! THIS THIS THIS THIS THIS THIS THIS THISTHIS THIS THIS THIS" STOP BEING A BUNCH OF DOOMSAYING WHINERS AND BE GLAD THAT SEGA IS ACTUALLY TRYING TO RIGHT THEIR [tornado fang]ing WRONGS INSTEAD OF DOING THE SAME MISTAKES OVER AND OVER AGAIN LIKE THEY HAVE FOR THE PAST DECADE! God...

That wasn't directed at PB or Nekomata or any of the more mature users here. Just at the people who are arguing apparently for the sake of arguing, not to actually make some sort of point.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 20, 2010, 07:35:39 PM
I'm not complaining, I'm just hoping people will stop whining and at least give it a chance. But as we all know...
Well, what else is there to talk about before the game comes out?  If there's nothing good to say about it, then nobody will say anything good about it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 20, 2010, 07:41:42 PM
Go play it if you can, and tell me if it's exactly as you remember. If it is, then your arguments stand.

I play it all the time. And it's still as awesome as I remember. Hell, I learn new things in the game sometimes, making it even awesomer. S3K is my favorite game of all time, and nostalgia is not the driving factor of that despite it being my first game. No other game has been able to match the amount of enjoyment I get out of S3K.

And comparing Rush Adventure to S3K? Ouch. To me, that's like comparing A New Hope to The Phantom Menace; there's no contest.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 20, 2010, 07:43:22 PM
I play it all the time. And it's still as awesome as I remember.
:cookie:
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: commandycan on February 20, 2010, 07:53:33 PM
Well, what else is there to talk about before the game comes out?  If there's nothing good to say about it, then nobody will say anything good about it.

Is there anything about it that's been largely considered "bad" by a general consensus of people who have been looking forward to this game to talk about? I mean, being doubtful is one thing, but outright bashing based on, as far as it can be told, speculation, is another. As it's been said time and time again, be your own judge as it comes out. Are people not allowed to have individual opinions anymore?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 08:15:12 PM

Sonic 06  8D

Was very fun.

Also, a bad jump is actually a pretty big thing. Especially in the game that has you jump a lot. Classic sonic is about Spindash and jumping on baddies. a bad jump in 4 would be pretty significant to nag about, since that is a basic concept. how the hell can that possibly be screwed up? Yknow?

Now, Im still getting this game, but
Quote
ALL YOU'RE [tornado fang]ing DOING RIGHT NOW IS LOOKING AT EVERYTHING THAT COULD GO WRONG WITH THIS!
Because Sega with Sonic is like Murphy's law incarnate. if theres something that they can mess up, they usually will.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 20, 2010, 08:21:36 PM
Because Sega with Sonic is like Murphy's law incarnate.

Silly Flame, that's Afro! 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 08:29:14 PM
BUT... You don't have to follow that by anticipating it every time. It is possible, nay probable from what I've seen, that Sega's finally doing something right for a change. I'm just tired of looking into this topic and seeing nothing but BAWWWWW!
Look, instead of anticipating a failure (because if you do that, when you play it all you won't enjoy it because of your mindset), be glad that they're trying to go back to what made Sonic fun. Speed and pure sidescrolling on a console. Now for some specific responses.

@Sato: since you said that, I respect your opinion. You have modern experience to back it up.
@BoMF: Just... shut... up... You're arguing about the fact that Lucky Star doesn't want to argue. That is just retarded. Counter intuitive. And if you ask me, a bit off-topic. You're not even talking about Sonic anymore. So just shut the [tornado fang] up and quit your bitchin'.
@Flame: Is it not possible this is a pre-release build? One that hasn't have everything tweaked to perfection? If it is, of course the jump is bad; they haven't perfected it yet!

If you want to [sonic slicer] and complain about every little thing about this game, wait until you see a final release build. Then you'll know exactly how they [tornado fang]'d up; some mistakes may not have been corrected yet at this stage in time! So there's no point in complaining about them if, in all probability, they're being worked on as we speak.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 20, 2010, 08:33:29 PM
ITT: Sonic is confirmed to be a master level troll. The simple mention of his name gets people raging over nothing. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 20, 2010, 08:36:11 PM
ITT: Sonic is confirmed to be a master level troll. The simple mention of his name gets people raging over nothing. XD

How great would it be if this entire game, right down to the name and the flaws, was carefully planned out by Sega in advance just to troll the fanbase?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 08:45:16 PM
They'll delay this until December 22, 2012, the day AFTER the apocalypse.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 20, 2010, 08:46:46 PM
How great would it be if this entire game, right down to the name and the flaws, was carefully planned out by Sega in advance just to troll the fanbase?

After the masterful levels of trolling that were OBVIOUSLY in place for the likes of "Black Knight"? Should there really be any doubt? 8D

Sonic really could benefit from a Sega AM2 style TLC and work ethic. A pity that's probably as far from the realm of possibility as could be expected.

I mean, SERIOUSLY though. How can the same company that provides sweet nectar like RGG/Yakuza, Valkyria Chronicles, Virtua Fighter and making deals with P* on one hand, be content to shovel out Sonic crap with the other? How can such a company be so lopsided...?  -AC
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 20, 2010, 08:48:59 PM
After the masterful levels of trolling that were OBVIOUSLY in place for the likes of "Black Knight"? Should there really be any doubt? 8D

Sonic really could benefit from a Sega AM2 style TLC and work ethic. A pity that's probably as far from the realm of possibility as could be expected.

I mean, SERIOUSLY though. How can the same company that provides sweet nectar like RGG/Yakuza, Valkyria Chronicles, Virtua Fighter and making deals with P* on one hand, be content to shovel out Sonic crap with the other? How can such a company be so lopsided...?  -AC

I saw the mismanagement writing on the wall with the death of Smilebit.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 08:57:09 PM
It's funny you should bring up 9.  Because, even though I like MM9, I do see a certain correlation between (some of) what I dislike about 9 and what direction STH4 is seemingly taking (unless Sega is saving a few bombshells for us, anyway).

Namely, that there is such a thing as going TOO basic in the attempt to "go back to roots".  9 disables the slide unless you're ProtoMan (double damage/knockback).  Not my favorite design choice.  Whereas the NES era encompasses 6 titles with a massive variety to them 9 and 10 are very clearly derived from the first two, and unlike games such as New Super Mario Bros., virtually discard the advancements that the sequels made.  Most of the "new age" stuff they tried to do for 9 didn't turn out so well (shop is horrid), besides the new game modes like Endless Attack.

Well, in regards to what you mentioned, to each their own, but the idea behind it, the nostalgia factor, was what I was getting at more than anything else.  

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 09:04:00 PM
I'm just saying that the name is a marketing ploy and the NSMB formula (2.5D, new stages, modern moves, classic gameplay) would be perfect. All it needs is a signpost at the end. If there's a frickin' goal ring, Imma gonna be pissed UNLESS it frickin' is floating in the air and leads to the special stage, and is near the signpost.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 09:04:23 PM
Quote
@Flame: Is it not possible this is a pre-release build? One that hasn't have everything tweaked to perfection? If it is, of course the jump is bad; they haven't perfected it yet!
Sega? Sonic? Perfection? DOES NOT COMPUTE.

that settled, Im complaining, but I WILL giv ethe game a chance, and despite it's flaws, will probably like it just like all the other "hated" sonic games out there. (Except Black Knight. that is a trollery on Sega's part. Hell, it makes Shadow's game look almost ideal in comparison.)

Thats just the thing though. Its a marketing ploy.
A bad Idea too, since for the sake of argument, considering they DO [tornado fang] this game up, will cause their Sonic fanbase to never trust them again. And it will seal the fate that we all see coming, of there NEVER being a Sonic game without fuckups.

Marketing ploy or not, it is a pretty ballsy move to name it Sonic 4, with all the expectations that come with that. Mainly, Playable Super Sonic, which fans have clamored for ever since the Adventure games.(and which Sega keeps failing to deliver on) And the fact that they are handing it to the folks who made the Advanced Games and Rush, the hope that this will be even remotely near what a Sonic 4 should be, dont get much better, since now, we know it will more likely just be another Advanced or Rush game.

Now, before you bite my head off for BAAAAWW, like I said above. I have mixed expectations for this game. However, I  am not condemning it already...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Irgendein on February 20, 2010, 09:06:00 PM
(Except Black Knight. that is a trollery on Sega's part. Hell, it makes Shadow's game look almost ideal in comparison.)
You know, sometime back I played a bit of Black Knight at a friends' place.

I didn't mind it.

Also, in regards to Sonic 4: I'd like to give it a try when it comes out
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 09:08:17 PM
Well, Flame, at least you'll try it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 09:12:00 PM
I'm just saying that the name is a marketing ploy

...that's the point that myself, Shell, and Ben were trying to get across.  It's not so much the game itself that's the problem......yet.  It's more so the marketing ploy itself.  Like Shell said, they are clearly marketing this game to be a direct sequel to Sonic 3 & Knuckles, and IF, the key word here, IF it does not deliver, people are going to be pissed.  You just have to look at the iPad debacle as a perfect example of how pissed people can get when a company does not deliver on their marketing promises.  

Also, for the record, I actually had fun with Black Knight. 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 09:13:29 PM
Well, Flame, at least you'll try it.
You see, something that Ive seen many fans of anything, (sonic or Megaman, and not all of them, mind you- some-) cant seem to grasp, is the concept of a flawed game being fun. Sonic 06 is very flawed, but that does not mean it isnt fun. I love it. and I aknowledge that it had issues.

X7. It WAS fun, and I like that, but I admit also, that it was way too linear, and could have been FAR better.

However, I see folks who go, RAAAAAAGGGEEE!- SONIC 06 IS TEH WURST SONIC GAME EVVAAAAARRRR! ITS PUTRID I VOMIT AT IT!

Similar for ShTHH, Unleashed, X6,etc.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 09:18:37 PM
Then I respect you even more. Maybe it's your willingness to try something that may suck, or maybe it's that pic you drew for me once. I'm not sure...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 09:22:28 PM
You see, something that Ive seen many fans of anything, (sonic or Megaman, and not all of them, mind you- some-) cant seem to grasp, is the concept of a flawed game being fun. Sonic 06 is very flawed, but that does not mean it isnt fun. I love it. and I aknowledge that it had issues.

It depends on the flaws.  Many movies have flaws, but it can still wind up being a fun movie.  However, the flaws can be SO bad that it ruins the whole experience, like Indy 4.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 09:31:55 PM
It depends on the flaws.  Many movies have flaws, but it can still wind up being a fun movie.  However, the flaws can be SO bad that it ruins the whole experience, like Indy 4.
I guess in that case it depends on the person, and how that flaw feels to them, Mr. I-refuse-to-play-X7-because-of-Unlockable-X.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Irgendein on February 20, 2010, 09:33:20 PM
the flaws can be SO bad that it ruins the whole experience, like Indy 4.
I liked Indy 4 :(
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 09:35:06 PM
I guess in that case it depends on the person, and how that flaw feels to them, Mr. I-refuse-to-play-X7-because-of-Unlockable-X.

Exactly.  So your whole concept of a flawed game being fun depends entirely on the person playing it, not the flawed game itself.

I liked Indy 4 :(

The only movie I hated more than Indy 4 that year was Repo: The Genetic Opera.  However, it tied with Hancock for worst "mainstream" movie of the year for me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 20, 2010, 09:36:54 PM
Exactly.  So your whole concept of a flawed game being fun depends entirely on the person playing it, not the flawed game itself.
Yes, however, my point is that too many people are quick to dismiss a flawed game without trying to find it's redeeming points. A flawed game can also be fun.

In fact, many bashers then create the opinion that people who might have never played that particular game take on. Ill admit, Since everyone was bashing 06 back in the day, I kind of started too. After reading up on its mess ups. But, given the chance at a 360, (and seeing some gameplay footage) I DID want to try it despite what I thought of it.

I quickly changed my tune and I like the game now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 20, 2010, 09:37:58 PM
Hancock

I liked Hancock! D=
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 20, 2010, 09:44:30 PM
Yes, however, my point is that too many people are quick to dismiss a flawed game without trying to find it's redeeming points. A flawed game can also be fun.

In fact, many bashers then create the opinion that people who might have never played that particular game take on. Ill admit, Since everyone was bashing 06 back in the day, I kind of started too. After reading up on its mess ups. But, given the chance at a 360, (and seeing some gameplay footage) I DID want to try it despite what I thought of it.

I quickly changed my tune and I like the game now.

Your entire point is invalid because a game flaws can be viewed differently by different individuals.  

Take Phantom Hourglass, for example.  Some people, like myself, loved the controls, whereas others absolutely hated it.  Same with Sonic '06.  Some people liked the controls whereas others hated it.  It's entirely based upon the individual playing it. 

I liked Hancock! D=

To each their own.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 20, 2010, 09:55:05 PM
Your entire point is invalid because a game flaws can be viewed differently by different individuals. 

Take Phantom Hourglass, for example.  Some people, like myself, loved the controls, whereas others absolutely hated it.  Same with Sonic '06.  Some people liked the controls whereas others hated it.  It's entirely based upon the individual playing it. 
...
To each their own.
^ This.


Quote from: My Grandpa
Opinions are like assholes. Everyone has one and they all stink.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 21, 2010, 12:14:34 AM
To each their own.
No, stop giving each their own!  I don't want my own!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 21, 2010, 01:04:33 AM
Honestly, I'm not a hard guy to please, but I agree that naming it "Sonic 4" kind of has me paranoid of it not living up to it's prequels.  I haven't really played any Sonic games that were downright horrible; Shadow the Hedgehog and Heroes were the most recent (console) Sonic games I've played, and the only real gripe I have with the games are the somewhat unforgiving level designs.  Heck, given the fact that I have a Wii now, I have half a mind to go pick up Sonic and the Black Knight; from what some of you guys are saying, it actually sounds pretty good!

You see, something that Ive seen many fans of anything, (sonic or Megaman, and not all of them, mind you- some-) cant seem to grasp, is the concept of a flawed game being fun.
...
X6,etc.

This.  I don't own X7, but from what I've played it didn't seem that bad.  Aside from the whole "unlock X" nonsense, the game's perfectly playable, flaws aside.  The reploid rescue thing was pretty messed up, though.

Also, I really don't see why people insist on giving X6 such harsh treatment.  People go into it expecting it to play like it's past incarnations, and in doing so set themselves up to be shot down.  A lot of gamers (Sonic fans especially)are simply closed-minded when they buy sequels, and it tends to shoot them in the foot.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 21, 2010, 02:06:16 AM
My only gripe with Black knight is the ridiculous premise. (since ShTHH did swords too...)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 21, 2010, 05:59:08 AM
It's pretty obvious that flawed games can be fun when you think about it:  Every game is flawed.  Somehow, someway, there's always SOMETHING that could have been done better.  It may be completely and totally insignificant, but it's always there.

And yeah, I've found even the likes of X7 fun.  I also find Shadow The Hedgehog a lot more fun than the average gamer.  And even Heroes, screwed up as it may be, has its moments.  And as Vix is well aware, I am the most dedicated/insane Godzilla Unleashed fan on this corner of the internet, in spite of obvious text/audio bugs and the occasional beam fight camera glitch.

I'll certainly follow STH4.  I'm not buying this "preview" mind you, because yes how well anything works is up to the individual player.  And who knows, if hell freezes over and they actually do a proper Tails and/or Super Sonic, I'll be on board.  But the fact is I'm cheaper with my Wii blocks than I am with my cash, and I still have BK and Unleashed to backtrack to (and even Advance 2, if I felt that ambitious).  So if STH4 is "just another" new Sonic, then there are other new Sonics for me to go to instead.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 21, 2010, 06:54:16 AM
...that's the point that myself, Shell, and Ben were trying to get across.  It's not so much the game itself that's the problem......yet.  It's more so the marketing ploy itself.   
See, I am actually terrified of the levels of rage that will froth from the mouths of the Sonic fandom when they realise Sega didn't name it Sonic 4 for them and to make a true sequel to S3&K, but because the name is so powerful that it brings Sega the one thing it wants most: Publicity. And there is no such thing as bad publicity.

The only movie I hated more than Indy 4 that year was Repo: The Genetic Opera.
Really? I'm actually genuinely curious as to what soured it for you.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 21, 2010, 07:12:19 AM
Of course, it seems that decent Sonic games are getting slandered by Critics anyway, I mean, I found Shadow to be quite fun. Sure at times it felt incomplete (Being good does jack [parasitic bomb] to stop GUN from shooting you up. Same with being evil and Eggman's Robots/The Blackarm Aliens.) but it was still fun, it ended up getting really shitty reviews from places like Game Informer (4 being the main, 2 being the "Second Opinion".)

Then you look at Sonic Rush, the GI review was like an 8 or something, when Rush Adventure came out they complained that it was a sequel and gave it a 7. Now when they see Sonic 4, the little Sonic Fanboy inside them is going to pop out and start bitching. "Oh the graphics are too new but also bland", "I don't like the sound effects", "Why did they call this sonic 4 it should've been called sonics shitty adventure through dull-land", "This animation is annoying". Of course, these aren't my opinions. Mainly just a mean jab at Sonic "Fans" who [sonic slicer] at incessant little things.

I'm still avidly awaiting this game, I'm going to buy it regardless if reviews say its [parasitic bomb]. (Even though Secret Rings was a little better recieved, that one didn't brush me so well. Black Knight was a lot more fun and a little easier in my opinion. I enjoyed the small bit I played.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 21, 2010, 07:46:00 AM
ShTHH also had the 4kids voices, the premise of emo shadow with guns, aaaand aliens. I think it was mostly though, the 4kids VAs and the idea of weapons that soured it.

But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 21, 2010, 07:51:04 AM
See, I am actually terrified of the levels of rage that will froth from the mouths of the Sonic fandom when they realise Sega didn't name it Sonic 4 for them and to make a true sequel to S3&K, but because the name is so powerful that it brings Sega the one thing it wants most: Publicity. And there is no such thing as bad publicity.

See, this is something I've known about and expected for a while, but seeing it put into such concise language makes me await the backlash as if I were waiting for the apocalypse. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 21, 2010, 08:11:53 AM
ShTHH also had the 4kids voices, the premise of emo shadow with guns, aaaand aliens. I think it was mostly though, the 4kids VAs and the idea of weapons that soured it.

But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.

It helps to have the best version of the game, in most cases, Sega has shown that they can develop for the Gamecube much better than they can for the PS2 and Xbox when it comes to Sonic. But when it comes to the Wii they seem to fall out, Unleashed is a great example of that. Letting Dimps "Redevelop it for Motion Controls" was a load of bullshit, I don't know one person who played it with the Motion Controls. They could've crammed the 360/PS3 version into the Wii version, I don't understand why they couldn't, the 360 uses DVD's and so does the Wii, it should've been easy.

Speaking of that, why can't they just release Sonic '06 on the Wii? I always thought how they could get it to work on the Wii.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 21, 2010, 08:13:49 AM
Processing power for certain effects and graphics I assume.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on February 21, 2010, 08:16:29 AM
Right, makes sense as the Wii is weaker than the PS3 or 360.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 21, 2010, 08:49:57 AM
Speaking of that, why can't they just release Sonic '06 on the Wii? I always thought how they could get it to work on the Wii.

The Wii can't handle that much suckitude  8D.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 21, 2010, 09:39:06 AM
And there is no such thing as bad publicity.

Bad publicity, no.  Bad marketing, yes.

Quote
Really? I'm actually genuinely curious as to what soured it for you.

I hated the music.  When you hate the music to a musical, the movie itself suffers.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 21, 2010, 11:08:33 AM
Bad publicity, no.  Bad marketing, yes.
Unfortunately, they're eating the marketing up like mad. Or at least were. The Endri thing, despite the lack of proof, soured it for alot of people for no real reason. I honestly think they're just looking for a chance.

Quote
I hated the music.  When you hate the music to a musical, the movie itself suffers.
Yeah, fair enough. The music wasn't astonishing, but I did enjoy the idea of a repo man taking back your organs.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 21, 2010, 11:14:15 AM
Yeah, fair enough. The music wasn't astonishing, but I did enjoy the idea of a repo man taking back your organs.

Well there is a movie coming out called Repo Men.  It's pretty much the exact same plot, just without the music.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 21, 2010, 11:16:08 AM
Well there is a movie coming out called Repo Men.  It's pretty much the exact same plot, just without the music.
I heard about that. It has my interest, at least.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 21, 2010, 04:31:57 PM
But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.
Even better, have you ever compared DC and GCN reviews of the Adventures?  GCN versions generally score about half of the originals, despite being exceptionally faithful and in many (minor) ways improved.  The only downside across both titles that I ever noticed was the lack of skin textures in SA:DX (an oddity which Sega repeated in all new titles for that console generation).  The fact is, when Sonic lost his "console mascot" status, he lost his appeal to the press.  It often seems to me like they expect him to be a furry Mario, which he isn't.

The Wii can't handle that much suckitude  8D.
The Wii handled NiGHTS: Journey of Dreams, which can't even get the damn pointer to work right.  I can't imagine '06 was worse than that.  If the game functionally receives the controller's input, it's already got a nice jump start.

But yeah, it has often been said, there is not simply a "graphics knob" that you can turn down to make 360 stuff work on Wii.  What with physics, effects, and what have you, the game would have to be completely redone from a programming standpoint.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 21, 2010, 08:54:52 PM
I can't imagine '06 was worse than that.

Making the jump to the Wii, they'd find a way to muck it up.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 21, 2010, 09:10:27 PM
The Wii can't handle that much suckitude  8D.

And the beastiality. Don't forget the beastiality, Nintendo wants to be as family friendly as possible.  :\
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 22, 2010, 01:43:12 AM
(http://i48.tinypic.com/291jhh2.jpg)

(http://i46.tinypic.com/2yvjrbk.png)

(http://i46.tinypic.com/o04ewy.jpg)

Thoughts?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 22, 2010, 02:24:00 AM
(http://i48.tinypic.com/291jhh2.jpg)

(http://i46.tinypic.com/2yvjrbk.png)

(http://i46.tinypic.com/o04ewy.jpg)

Thoughts?

Man, I had this beautiful bubble chart describing the way zones were in these series at one point, but I've totally lost it. It's basically the same concept, but they actually included some really insightful (and at times hilarious) findings. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 22, 2010, 03:05:02 AM
Say "hi" to an old friend. (http://www.destructoid.com/sonic-3-level-designer-is-working-on-sonic-the-hedgehog-4-164382.phtml)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 22, 2010, 04:32:38 AM
Say "hi" to an old friend. (http://www.destructoid.com/sonic-3-level-designer-is-working-on-sonic-the-hedgehog-4-164382.phtml)

You're Too Slow

Well this might make some fans happy, at the very least!  XD (http://www.gonintendo.com/viewstory.php?id=114998)

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 22, 2010, 05:16:03 AM
Say "hi" to an old friend. (http://www.destructoid.com/sonic-3-level-designer-is-working-on-sonic-the-hedgehog-4-164382.phtml)

See, that would be great.

Here's the porblem. It's Takashi Iizuka. http://info.sonicretro.org/Sonic_3#Production_Credits

"Senior Game Designers: Takashi Iizuka,"

And Iizuka is not only still very active, but very unpopular with the fans for certain mishaps (NiGHTS sequel, anyone?)
See, that would be great.

Here's the porblem. It's Takashi Iizuka. http://info.sonicretro.org/Sonic_3#Production_Credits

"Senior Game Designers: Takashi Iizuka,"

And Iizuka is not only still very active, but very unpopular with the fans for certain mishaps (NiGHTS sequel, anyone?)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 22, 2010, 05:38:27 AM
Yes, this is the same brilliant sack of manure who thought Shadow the Hedgehog (the game) was a good idea.

This is not something to look forward to. Only reason Iizuka was tolerable then was because he had Yuji Naka to serve as a filter or control for his ideas.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 22, 2010, 08:01:24 AM
Also why Sonic Lightning became Sonic Rivals
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 22, 2010, 05:11:10 PM
(http://i46.tinypic.com/o04ewy.jpg)

Thoughts?

That curvature in the landscape isn't new nor is it a bad thing. I recall it from Sonic 1 and S&K.

But it is a general indicator that Dimps is working on it, though, which means we're promised mostly speed, no earned momentum, no shortest path, long lackluster stages, and instead of careful platforming, toe-curlingly big ramp jumps, or tricky enemies blocking your path, you'll be instead interrupted by poorly designed gimmicks, an enemy with a lifebar, or more likely, a sudden wall screens high followed shortly by a pit.

I'm keeping my fingers crossed, though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 23, 2010, 03:59:21 AM
Dimps does seem to be in love with bottomless pits and stage layouts that really don't make any sense.

I don't really have high hopes for STH4, but at the very least I'll play it and probably find some amusement in it.

It's just a pity Sega's only doing this to cash in on ideas like MM9/10 and NSMB.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on February 23, 2010, 12:26:20 PM
Hey now, let's not forget x8 was the first 2.5d game that really shined. Then along came nsmb and everyone conveniently forgot that capcom was the first to really enter that territory. Nintendo didn't do anything breakthrough with nsmb. Maverick hunter x and powered up where there, way before it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on February 23, 2010, 01:17:00 PM
Hey now, let's not forget x8 was the first 2.5d game that really shined.
[objection!]

(http://ui09.gamefaqs.com/2376/gfs_15174_2_11.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 23, 2010, 04:40:15 PM
Yea, and Mischief Makers~ ^.^

http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/i/mp4/mischiefmakerswii.mp4
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 23, 2010, 06:20:40 PM
And plenty of others from the N64 era. I don't remember them all though.  X(
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 23, 2010, 10:21:43 PM
Playing through the old games, I realized how many things in Rush and RA weren't actually new. Gimmicks, for instance. They're in S3&K (Mushroom Hill Zone's shrooms, the see-saw), etc. Actually, that's all I can think of for now. But there are things from the original games that are in Rush and RA that could feasibly be in this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on February 23, 2010, 11:14:23 PM
[objection!]

(http://ui09.gamefaqs.com/2376/gfs_15174_2_11.jpg)

I stand corrected. Good show.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on February 24, 2010, 12:07:13 AM
(http://img193.imageshack.us/img193/2111/1266965941674.jpg) (http://img193.imageshack.us/img193/2111/1266965941674.jpg)

(http://img237.imageshack.us/img237/2384/1266960369159.jpg) (http://img237.imageshack.us/img237/2384/1266960369159.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 24, 2010, 12:14:20 AM
It's Sonic Advance 1's final levels all over again.  >0<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 24, 2010, 12:16:09 AM
Hopefully we get a demo sometime soon.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: KyoKusanagi on February 24, 2010, 12:18:44 AM
I think this leak just killed all remaining optimism and anticipation I had for this game.

RIP Sonic 1991-1997

The only thing that Sega can do to save face is cancel the game, or have dedicated fans create the REAL Sonic 4.

But of course, that won't ever happen.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 12:22:54 AM
What a simple boss... I could beat him with my eyes closed.

Also, we already knew this was coming, soo....
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 24, 2010, 12:33:49 AM
(http://img237.imageshack.us/img237/2384/1266960369159.jpg) (http://img237.imageshack.us/img237/2384/1266960369159.jpg)

Not only retreading old stages, but bringing back old boss fights too? Looks like they are hearkening back to old days, playing it safe. This can actually be a good thing. Can't tell from the picture, but if you can get multiple hits on Eggman before touching solid ground, if not all 8 hits, that's another plus. No more boss that take 10 minutes to finish, please.

Actually, perhaps we shouldn't be so quick to think this is the same ol Wrecking Ball. Megamix put a nice spin on it, pun not intended. Maybe they're doing something similar here?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: KyoKusanagi on February 24, 2010, 12:37:47 AM
Not only retreading old stages, but bringing back old boss fights too? Looks like they are hearkening back to old days, playing it safe. This can actually be a good thing. Can't tell from the picture, but if you can get multiple hits on Eggman before touching solid ground, if not all 8 hits, that's another plus. No more boss that take 10 minutes to finish, please.

The problem is that this is Sonic 4. A sequel implies new content, not rehashing the old. The wrecking ball appearance in S3K was acceptable, seeing how it wound up the Death Egg saga, but this is just unacceptable.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 12:45:58 AM
Haven't you ever heard the saying "If you don't have anything nice to say, don't say anything at all?" If not, then follow it. If you don't like this, then don't post here. Other people have expressed their dislike for this, but not to the extent you have.

Anyways, Sato, 10 minute boss fights should only be in RPGs. And only if they're final bosses.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 24, 2010, 12:46:30 AM
Not true, Kyo. Sequels rehash things from their predecessors all the time. Play a Contra to see what I mean. Mega Man, Castlevania, even Mario, they all do it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 12:47:22 AM
Or Final Fantasy, or Kirby, or Metroid, or etc.

If a sequel truly meant new material, then it wouldn't be a sequel. It would be a new game independent of the old one. Characters and continuity are part of what makes series' good, and having that stuff in a sequel is important. If Sonic 2 had all new material, you wouldn't play as Sonic, you wouldn't be in Zones or Acts, you wouldn't collect rings, you wouldn't gather the Chaos Emeralds, see where I'm going with this?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 24, 2010, 12:49:36 AM
I wouldn't go so far to say Metroid does it. But yeah, Kirby is notorious for this stuff.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 12:55:36 AM
Same weapons, right? Sure, there are some new ones, but others are reused. Same enemies, too. Mother Brain is in both the original and Super Metroid. See? The whole "A sequel implies new content, not rehashing the old" argument is now null and void. Just like the cataclysm theory! A sequel needs old content to create some sort of continuity with previous games in the series. Or to create a sense of nostalgia for long-time fans of the series. Old content is a necessity, so your argument is hereby lost.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 24, 2010, 12:59:03 AM
Quote
Actually, perhaps we shouldn't be so quick to think this is the same ol Wrecking Ball. Megamix put a nice spin on it, pun not intended. Maybe they're doing something similar here?
Haha. I wish. Doubtful though.

In any case, I hope they dont simply take old sonic bosses and rehash them... I DO want some new Eggman bosses... even if its old things with new spins. :\
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 01:03:44 AM
Thanks for steering the topic back on-track Flame! Anyways, I think that's what they're going to do. Fresh takes on classic bosses. Maybe we'll see the drill machine from Sonic 2 that looks like Eggman's trying to [twin slasher] you?
(http://i5.photobucket.com/albums/y194/dakirbymaster/DAMNITROBOTNIKDONTSCREWME.png)
Sure, Sonic Advance version, but still.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 24, 2010, 01:04:54 AM
If my theory's correct, they're saving the new [parasitic bomb] for Episodes 2 and onward.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 24, 2010, 02:04:08 AM
If my theory's correct, they're saving the new [parasitic bomb] for Episodes 2 and onward.
Makes sense to me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 24, 2010, 02:41:21 AM
(http://img193.imageshack.us/img193/2111/1266965941674.jpg) (http://img193.imageshack.us/img193/2111/1266965941674.jpg)

(http://img237.imageshack.us/img237/2384/1266960369159.jpg) (http://img237.imageshack.us/img237/2384/1266960369159.jpg)

Wait, what the hell is this?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 24, 2010, 02:43:43 AM
I wouldn't go so far to say Metroid does it. But yeah, Kirby is notorious for this stuff.
Ridley and Kraid come to mind as far as Metroid is concerned.

But yeah, that's not an issue. Well, at least it shouldn't be, but apparently it is. They can pay tribute to the old games all they want, as long as they don't overdo it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 24, 2010, 03:07:16 AM
As long as we get playable Super Sonic, decent level design, the speed feel, two player co op and the debug, it just be okay but honestly I am not expecting too much from tyhis game. As far I am concerned and I quote:

RIP Sonic 1991-1997

Although we could alway have:

Quote
The only thing that Sega can do to save face is cancel the game, or have dedicated fans create the REAL Sonic 4.

I would like if we the dedicated fans can just make the Sonic 4 ourselves, we already spriters and game desingers on this forum alone, why not Sega just let us create the real Sonic 4 while they can continue milking the franchise by putting in more angsty Shadow, the Trunks clone Silver and just random buddy that is just a plot device for the latest game, they "worked" so far at designing?

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 24, 2010, 03:09:59 AM
...Ok...sorry, but now that I see even clearer, I like the overall look even worse. Everything in the foreground seems to have a sort of "tacky" gloss to it, and then there's hi-res BGs. The looks clash, and it doesn't make for a good overall presentation.

On the other hand, I guess when we're talking about like 5 dollars for an asking price, then y'know what, what the hell? You do you, Sega-Sonic.  8D

 




Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 24, 2010, 04:08:11 AM
Honestly, I'm just looking for a good game. If this game is a good game, I'll play it, even with some gripes that come up here and there (most notably so far for me is the stiff and "plasticy" look the game has so far). If it isn't well, it isn't.

I would like if we the dedicated fans can just make the Sonic 4 ourselves, we already spriters and game desingers on this forum alone, why not Sega just let us create the real Sonic 4 while they can continue milking the franchise by putting in more angsty Shadow, the Trunks clone Silver and just random buddy that is just a plot device for the latest game, they "worked" so far at designing?

This would never be a good idea. Know why? There's too much of a gap between the fanbase over what makes a good Sonic game. Grabbing a bunch of these folks and putting them together with financial backing could only lead to disaster unless all of them could compromise and come to a group decision on things.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 24, 2010, 04:16:12 AM
The problem is that this is Sonic 4. A sequel implies new content, not rehashing the old. The wrecking ball appearance in S3K was acceptable, seeing how it wound up the Death Egg saga, but this is just unacceptable.
how about you quit bitching and let me enjoy this while you go back to reporting every vaguely offensive post on gamefaqs.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 24, 2010, 04:50:06 AM
Sonic fans can never be pleased.

Seriously, go kill yourselves.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Trask on February 24, 2010, 05:06:13 AM
After what I've seen thus far and read from everyone's posts, I have gotten to this point in how I feel about this game: I am indifferent to how this game will turn out.  The visuals, the game play, the weight of the title of Sonic 4...that doesn't seem to matter to me at all.  I play games based on interest level.  If I become interested in it, then I will give it a try.  If it doesn't catch my interest or I lose interest for whatever reason while playing, then I'll move onto something else.  That's my playing style.  I realize others have different styles and different appeals for what they want in a game or game series, and I respect those styles and appeals because that's who they are.

Anyway, I've only seen a few screens and a teaser trailer, so it hasn't really caught my interest yet.  Maybe it will, maybe it won't.  I'll have to wait and see.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 24, 2010, 05:35:56 AM
On a funny related note, I was recently watching the LP of Sonic Unleashed, and I've come to one hell of an epiphany, something that really deserves a "derp" on my end. The Sonic fanbase is so incredibly jaded. Seriously, how wasn't that game better received?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 24, 2010, 05:40:00 AM
Seriously, how wasn't that game better received?

Werehog
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 24, 2010, 05:54:02 AM
I think the werehog, (inexcusable fail at terminology aside,) was pretty fun. (360/PS3 ver.) 1 or 2 awkward camera angles here or there, but it was an enjoyable experience. I loved levels like Skyscraper scrapmer night, among others. And if the prospect of werewolf Sonic was that annoying, then squint and imagine you are playing Knuckles. With stretchy arms. 8U
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 24, 2010, 06:14:50 AM
Wait, what? Do I see the wrecking ball boss?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 24, 2010, 10:03:31 AM
I think the werehog, (inexcusable fail at terminology aside,) was pretty fun. (360/PS3 ver.) 1 or 2 awkward camera angles here or there, but it was an enjoyable experience. I loved levels like Skyscraper scrapmer night, among others. And if the prospect of werewolf Sonic was that annoying, then squint and imagine you are playing Knuckles. With stretchy arms. 8U
... The camera was horrible in the night stages. Ho.rri.ble. That does not qualify as just "1 or 2 awkward camera angles here or there", pretty much any spot where you needed to make a precise jump it was placed in such a way that you can't judge the jump properly. It wasn't just that, the game had it's fair share of other problems. You could drown while standing on dry ground, for [tornado fang] sakes. This was all on the 360 version too, so don't go telling me it's because it's the Wii/PS2 version. Those night stages would have been unacceptable to me even if it wasn't a Sonic game. How that's better than the little miniscule mistakes they're making in Sonic 4's freaking beta version that you haven't even played, I don't even want to know.

All that said, I got all those complaints of Sonic Unleashed by actually playing it. It's the same shenanigans here as when MM9/MM10 were announced; you ingrates are impossible to please just because of unattainable expectations. You want it to be a carbon copy of the older games, but guess what? That's not possible. Game Design philosophy has changed so much over the years that it would be impossible to properly reproduce the old style. Even then, people still manage to complain if they take something straight from the older games! What kind of nonsense is that? You people don't know what the [tornado fang] you want.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 24, 2010, 10:07:22 AM
Y'see, I never noticed all that terribleness when I played Unleashed. Like I said, camera only pissed me off once or twice, thats it. Mainly in Skyscraper Scamper night, actually.
I enjoyed the Wolfhog. (the gimmick was stupid, but it ended up fun)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 24, 2010, 10:44:44 AM
Werehog nearly kills Unleashed for me. Maybe because I enjoyed when it was called Devil May Cry
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 24, 2010, 03:48:13 PM
Devil May Cry?  Wow.  That's the stupidest comparison I've ever heard.

Also, that's not what killed Sonic Unleashed.  What killed Sonic Unleashed was retarded [tornado fang]ing level design, in the day and night stages.  When you drop into a bottomless pit in the first 1.5 seconds of a stage, you know the designers failed utterly.

Having Sonic run so fast that it's impossible to see what you're doing was also a stupid decision.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 24, 2010, 04:28:07 PM
@Jericho It seemed like a good idea at the time but considering what you said about the fanbase.  :\

What prevented me from even touchign the game are the human characters, they look like they belong in another platform game created for the system but they just threw in Sonic for more money.

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 24, 2010, 08:43:19 PM
Haven't you ever heard the saying "If you don't have anything nice to say, don't say anything at all?"
Yes, but I disagree with it.   :D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 09:12:26 PM
My friend the Sky Fish (that's what I call him) has Unleashed. He hates the Werehog (should've been Knux; could've been S&K2) and Chippy or whatever his name is.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 24, 2010, 10:10:52 PM

Also, that's not what killed Sonic Unleashed.  What killed Sonic Unleashed was retarded [tornado fang]ing level design, in the day and night stages.  When you drop into a bottomless pit in the first 1.5 seconds of a stage, you know the designers failed utterly.

Having Sonic run so fast that it's impossible to see what you're doing was also a stupid decision.
Its called sucking less.


What prevented me from even touchign the game are the human characters, they look like they belong in another platform game created for the system but they just threw in Sonic for more money.
We had human characters since SA1. And, for the sake of argument, since Sonic 1, if we include Eggman. The human characters are very ignorable. Only really important ones are Pickle and whatsis name his assistant. (and the shop folks)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 24, 2010, 10:21:59 PM
First off, it's called looking ahead for future hazards. Secondly, human characters? We've always had them (counting Eggman). We only started seeing the rest of them in SA1.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 24, 2010, 10:24:49 PM
Its called sucking less.

It's not sucking less; that camera and the jump and Gimmick physics were messed up completely. Even the Demo was unplayable trash.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 24, 2010, 10:26:04 PM
Then how come I, and many other people, had no problems?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on February 25, 2010, 12:01:38 AM
Then how come I, and many other people, had no problems?

Probably for the same reason that others didn't have such problems in the Rush games. You either liked what you had in that game, or Sega-Sonic Stockholm made you overlook it.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 25, 2010, 12:05:34 AM
Y'see, I never noticed all that terribleness when I played Unleashed. Like I said, camera only pissed me off once or twice, thats it. Mainly in Skyscraper Scamper night, actually.
I enjoyed the Wolfhog. (the gimmick was stupid, but it ended up fun)

Now I know I'm not the only one who ignored the camera. I have the PS2 version, I thought it was barely noticeable (never really made it far due to Lack of Intrest).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 25, 2010, 12:13:06 AM
Probably for the same reason that others didn't have such problems in the Rush games. You either liked what you had in that game, or Sega-Sonic Stockholm made you overlook it.  8D
touche
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 25, 2010, 12:21:53 AM
Then how come I, and many other people, had no problems?

Well you don't seem to have a problem with any Sonic game. You almost sound like one of those blind fanboys that buy the game solely cause it has Sonic in the title.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 25, 2010, 12:35:54 AM
Haha, Yes and no. Im a Sonic fan, so I do buy most Sonic games. (I do draw the line though, and things like BK I dont buy.) But the thing is, I LIKE them. I might find a flaw here and a problem there, but they really dont detract from my overall fun experience. Like I said before, some people cannot seem to grasp the concept of a flawed game still being fun to play.

Going back to Unleashed, like I said, I really didnt notice any problems with the camera. (Skyscraper scraper is the only place it gave me some trouble)

'06? LOTS of flaws. But still a very fun game. Reminds me of the adventure games.
ShTHH? the gimmick and premise are the main flaw here, but I liked it. has replay value. (and a soundtrack I really liked)
Heroes? I fail to see what the fuss is about. It was frustrating at points, but nothing to cry over.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 25, 2010, 01:59:33 AM
some people cannot seem to grasp the concept of a flawed game still being fun to play.

Next to Shelly, I'm probably the biggest defendant of X6. And I really enjoyed Secret Rings. So you're preaching to the choir here.

It's not so much the flaws that are the detractors, but how to work around them. Which I can't do with Sonic games as of late. And while gameplay is the most important part, the experience does factor in a lot for me. Which again, these games don't really do much for me in that department.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 25, 2010, 02:01:27 AM
Finally! Complaints with evidence to back them up instead of complaints that are false and seem to have been made for the sake of complaining!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 25, 2010, 02:05:37 AM
I'm sure I've made these complaints in the past. They're probably scattered around the other Sonic boards.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on February 25, 2010, 02:18:53 AM
Yes, because poor level design and too much damn motion blur to effectively see what you're doing aren't legitimate complaints.

[tornado fang] you.

Sonic Unleashed is the only Sonic game I've ever gotten so frustrated with that I actually returned it to the store--and I still own Shadow The Hedgehog.  There were a few good stages, but 90% of the daytime stages that I was able to actually play through I didn't like--I specify "that I was able to play through," because I never actually managed to get to Eggmanland.  I was like 25 medals short of opening the stage with the boss key for the continent prior to Eggmanland, and I never managed to collect enough of the damn things to open the door.

That's another thing that pissed me off about it.  Yeah, requiring pickups to open stages isn't a new thing by any means, but I think it was poorly executed in Unleashed.  The sudden huge leap in medal numbers required to even progress beyond that point was ridiculous.  Usually when pickups are mandatory they're the entire goddamn point of the game, not something so easilly missed as the medals in Unleashed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 25, 2010, 03:01:08 AM
Yes, because poor level design and too much damn motion blur to effectively see what you're doing aren't legitimate complaints.

[tornado fang] you.

Sonic Unleashed is the only Sonic game I've ever gotten so frustrated with that I actually returned it to the store--and I still own Shadow The Hedgehog.  There were a few good stages, but 90% of the daytime stages that I was able to actually play through I didn't like--I specify "that I was able to play through," because I never actually managed to get to Eggmanland.  I was like 25 medals short of opening the stage with the boss key for the continent prior to Eggmanland, and I never managed to collect enough of the damn things to open the door.

That's another thing that pissed me off about it.  Yeah, requiring pickups to open stages isn't a new thing by any means, but I think it was poorly executed in Unleashed.  The sudden huge leap in medal numbers required to even progress beyond that point was ridiculous.  Usually when pickups are mandatory they're the entire goddamn point of the game, not something so easilly missed as the medals in Unleashed.
whoa whoa, hold the phone.
Door? Are you talking about the Wii version? The Wii PS2 version is notorious for having you need to actually go out of your way to collect the medals. in the other versions, I never seem to have much trouble getting them. they seem to be in such natural areas that you dont really miss them. (many are in the hub stages themselves)


@ Sato: Well, Shadow's game is more fun, and I prefer his side of the story, plus, he plays kind of what ShTTT COULD have been. (minus the guns) Silver, well, his story is nothing special, but he is fun to play on account of the telekinesis and ability to throw [parasitic bomb] and all that. you can even grab enemies and throw them.
I think in that cas eit boils down to how the issues affect the individual player. I never had a problem with heroes voices, for example.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on February 25, 2010, 03:23:16 AM
Sonic 06's load times are what killed it's replayability for me. I still haven't given unleashed a fair shake since I got far enough into it to have to collect more day coins to unlock a new stage. The next time I booted the game up I had Lost all of my save data. Haven't really been back yet. I think I will after I finish writing my paper for school. 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 25, 2010, 03:58:01 AM
I might find a flaw here and a problem there, but they really dont detract from my overall fun experience. Like I said before, some people cannot seem to grasp the concept of a flawed game still being fun to play.

Again you manage to contradict yourself. 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 25, 2010, 04:14:43 AM
Can we get a sprite edit of PB in Phoenix Wright please, oh talented sprite artists?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 25, 2010, 04:24:05 AM
I never had a problem with heroes voices, for example.

Aside from Tails, I didn't see a problem with the voices either. It's the dialogue, though, that's crap. The teamwork thing is drilled into your head, and looses the cheese the Adventures had. "Look at all those Eggman's robots" always comes to mind. And good acting can't save a bad script.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 25, 2010, 04:38:34 AM
A flawed game can only be fun if you can manage to work around those flaws.

And that's either impossible (depending on the design of the game and the severity of the flaw), or takes a disturbingly extreme amount of retries and dedication. Certainly not in the normal of the larger demographic that companies are now shooting for (save for maybe spoiled kids who also get whatever prize-laden cereal they want).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 25, 2010, 04:51:36 AM
Can we get a sprite edit of PB in Phoenix Wright please, oh talented sprite artists?

Yeah, can we?   8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 25, 2010, 05:31:23 AM
The teamwork thing is drilled into your head

"All right guys, lets show this creep the real super power of teamwork!" XD Yeah, there was a little too much teamwork in there. Still, as bad as the script was for some reason I can't help laughing everytime I remember Eggman's line in the Chaotix ending "As soon as I conquer the world...I.WILL.PAY.YOU!"

Can we get a sprite edit of PB in Phoenix Wright please, oh talented sprite artists?

PB Sex Attorney? Hmm...

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on February 25, 2010, 05:35:15 AM
"All right guys, lets show this creep the real super power of teamwork!"

[parasitic bomb] was intense! 8D

PB Sex Attorney? Hmm...

Only works SVU cases?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 25, 2010, 05:37:25 AM
PB Sex Attorney? Hmm...

I do have the blue suit and red tie to pull it off!   8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 25, 2010, 05:50:31 AM
"All right guys, lets show this creep the real super power of teamwork!" XD Yeah, there was a little too much teamwork in there. Still, as bad as the script was for some reason I can't help laughing everytime I remember Eggman's line in the Chaotix ending "As soon as I conquer the world...I.WILL.PAY.YOU!"

Oh yeah I remember. XD Thats one hell of an IOU.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on February 25, 2010, 06:22:27 AM
"As soon as I conquer the world...I.WILL.PAY.YOU!"

But that's funny-bad, not just bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 25, 2010, 01:15:32 PM
I liked the whole Sonic/Knuckles interaction, though:

Tails: That must be the drive for that giant cannon.
Sonic:  Hey, let's try firing that thing!
Knux:  Hey, come on now, DON'T DO IT SONIC!

-or-

Knux:  We're not going there, are we?
Sonic: YES WE ARE!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on February 25, 2010, 04:11:52 PM
I actually found that whole talking in mid-level thing kind of annoying after a while. It wasn't so bad in Heroes, though some lines were grating, but in Shadow and Sonic 2006, it got annoying.

I GET IT, I HAVE TO DO [[THIS]] TO GET BY. IF I WANTED YOUR HELP I'D HIT A HINT BUBBLE.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 25, 2010, 04:45:25 PM
Especially with Amy in ShTHH, I just beat a level and now I am leaving the level and she repeats how to complete the level.

Where is our PB Sex attorney sprite?!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 25, 2010, 06:18:48 PM
Lazy 5 minute edit go?
(http://img218.imageshack.us/img218/7964/phoenixpb.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 25, 2010, 07:59:49 PM
Lazy 5 minute edit go?
(http://img218.imageshack.us/img218/7964/phoenixpb.png)

LoL
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 25, 2010, 08:17:03 PM
This is the first time I've seen a topic go off-topic yet remain on-topic at the same time... Way to go!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 26, 2010, 12:23:23 AM


I actually found that whole talking in mid-level thing kind of annoying after a while. It wasn't so bad in Heroes, though some lines were grating, but in Shadow and Sonic 2006, it got annoying.
Talking during gameplay was actually one of Heroes' redeeming points to me.  At least for Team Sonic.  The others weren't quite as interesting.

I've not played '06, lacking an appropriate console, but Shadow's voices I didn't mind.  I mean, besides Maria.

"Destroy the artificial Chaoses!"
"WHERE THE F*@#!! ARE THE LAST THREE HIDING?!!"

That said, there's a difference between in-game talking to add to the feel of the game, and in-game talking that is just a character-voiced instruction manual.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 26, 2010, 12:28:33 AM
Hey, if it weren't for ShTH, we wouldn't have these two gems:
Quote from: Shadow the Hedgehog
Where's that damn fourth Chaos Emerald?
Quote from: Vector the Crocodile
FIND THE COMPUTER ROOM!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on February 26, 2010, 12:31:15 AM
Can't argue with that damn fourth Chaos Emerald.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on February 26, 2010, 12:32:44 AM
I remember a sig where when you clicked it, it immediately played:

Quote from: Vector the Crocodile
FIND THE COMPUTER ROOM, [tornado fang]er!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 26, 2010, 12:36:52 AM
"THE MORE THE MERRIER!"

ShTHH did have a few annoying ones.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on February 26, 2010, 12:57:44 AM
Hey, if it weren't for ShTH, we wouldn't have these two gems:
Quote from: Shadow the Hedgehog
Where's that damn fourth Chaos Emerald?
Quote from: Vector the Crocodile
FIND THE COMPUTER ROOM!
'Cause this is my United States of computer room! (http://usaofcomproom.ytmnd.com/)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 26, 2010, 02:53:18 AM
"THE MORE THE MERRIER!"

ShTHH did have a few annoying ones.

Yeah, I agree.

Where is our PB Sex attorney sprite?!

(http://i48.tinypic.com/2lj2lgh.jpg)

I was really bored and didn't feel like doing anything productive >.>
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 26, 2010, 03:19:26 AM
Yeah, I agree.

(http://i48.tinypic.com/2lj2lgh.jpg)

I was really bored and didn't feel like doing anything productive >.>

That looks productive to me!   8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on February 26, 2010, 03:22:31 AM
Well, it did take longer than I thought a mere slightly altered recolor would XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on February 26, 2010, 03:26:45 AM
N-n-n-no! Not DiscoShadow Fever! >0<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 26, 2010, 07:26:01 AM
Well, it did take longer than I thought a mere slightly altered recolor would XD
It should take 5 minutes though :P
I kid, it shows you put more time into it then I did, hah
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 26, 2010, 10:25:02 AM
PB poppln' collars
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 26, 2010, 10:29:57 AM
PB poppln' collars

Poppin' Collars, proving the guilty innocent through the use of evidence & legal trickery, AND TAKIN' NAMES!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Align on February 26, 2010, 01:29:10 PM
By legal trickery you mean lying?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 26, 2010, 03:43:01 PM
Yeah, I agree.

(http://i48.tinypic.com/2lj2lgh.jpg)

I was really bored and didn't feel like doing anything productive >.>

Best sprite ever!!!!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 26, 2010, 05:53:16 PM
Yeah, I agree.

(http://i48.tinypic.com/2lj2lgh.jpg)

I was really bored and didn't feel like doing anything productive >.>
White pixels... |:
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 26, 2010, 08:13:34 PM
By legal trickery you mean lying?

I sure do! 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Phi on February 26, 2010, 09:58:48 PM
I see no point in this thread right now.


Requesting a lock until further info.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on February 26, 2010, 10:00:28 PM
Sorry Superdee, but the thread's staying open for now. The details still get discussed enough to warrant it being open. That said though, I do think this thread is brutally off track, even for RPM standards. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 26, 2010, 10:02:53 PM
My sig has no idea what you're talking about!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on February 26, 2010, 10:03:08 PM
To be fair, it was doing better off track than when it was on track >_>'
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on February 26, 2010, 10:30:07 PM
Anybody think Knuckles will be playable? What about Shadow being in the game? 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on February 26, 2010, 10:31:22 PM
I saw gloves of Knuckles' gloves at a shop on Wed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 26, 2010, 10:58:09 PM
If Shadow's in this I will cry.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 26, 2010, 11:07:52 PM
Four characters: Sonic, Tails, Knuckles, and Mighty.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 26, 2010, 11:52:12 PM
But Sega crossed him off the list.
Unless he becomes the Protoman mode of Sonic 4.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 27, 2010, 12:47:12 AM
Nothing would make me happier more than playable Metal Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on February 27, 2010, 01:15:42 AM
If Shadow's in this I will cry tears of happiness.
your post was missing something so i fixed it. :v
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on February 27, 2010, 01:17:20 AM
Nothing would make me happier more than playable Metal Sonic.
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on February 27, 2010, 01:20:03 AM
Hey, that was a fun hack! I enjoyed it; and you're right Flame.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 27, 2010, 01:23:01 AM
your post was missing something so i fixed it. :v

D:
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on February 27, 2010, 01:31:23 AM
If Shadow is in this will  be "overflowing with joy", if Silver is in this we would be so "ecstastic" but I think we should stick Sonic, Tails, sometimes Knuckles with Metal Sonic Secret character.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 27, 2010, 02:13:12 AM
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.

Metal Sonic probably wouldn't use a spin-dash, though.  If he were to get anything, I'd prefer to see a rocket-dash or something of the sort.  IMO Metal's faster than Sonic (to some extent), and it would be nice if his playstyle reflected this.  I loved the way he played in SA2's 2 player mode; simply make him faster and give him more jump height that Sonic & Shadow, while taking away those Chaos moves.  Shoot, even Sonic Drift got it right, as his dash was a lot more potent than Sonic's, but it burned more rings.  It's too bad MS hasn't even gotten his own game yet (or at least a story from his perspective).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on February 27, 2010, 02:28:57 AM
That would be cool. He could Have a hyper mode that acts like the tension gauge in rush. It would use rings for power instead of tricks. That would be  an awesome addition to sonic 4.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on February 27, 2010, 11:58:05 PM
If Shadow is in this will  be "crying agonised tears", if Big the Cat is in this we would be so "ecstastic" but I think we should stick Sonic, Tails, sometimes Knuckles with Robotnik Secret character.

I totally concur.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on February 28, 2010, 12:06:06 PM
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.
If Megamix proved anything, it was idiots flock like sheep. Through out this whole thing, I've heard people say how Megamix is "classic sonic" and how it's basically "Sonic 4" and then turn around and cry about Homing Attack in Sonic 4. The closest you get to Classic Sonic in Megamix is Mighty. The level design is not, however, and Sonic sure as hell isn't, classic Sonic. That's not a bad thing, mind you, but people need to at least know what the they're saying when they say it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on February 28, 2010, 09:12:42 PM
I actually played Megamix for the first time yesterday, and I actually think that's how Sonic 4 should end up.  While Sonic does play differently there (there's an option to change him to his normal self BTW), he still 'feels' like Sonic, and the other mechanics in the game work out just fine.  I thought the level design was fairly close to the original games, although there are a decent number of key differences here and there.

The closest you get to Classic Sonic in Megamix is Mighty.

'Twas the same in Knuckles Chaotix; Knux played nothing like he did in S3&K, as he was more bulky and therefore slower.  Mighty was essentially a wall-jumping Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 03, 2010, 12:00:27 AM
And that's why we need more Mighty. He's the landmark that Sega should look to when going for Classic Sonic feel.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Solar on March 06, 2010, 12:21:51 AM
I know this part of the achievements list for the game will make a certain someone happy...

Quote
Golden Flash
Clear all Acts as Super Sonic. (10)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 06, 2010, 01:22:50 AM
YES!!!

THE UNTHINKABLE HAS HAPPENED!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 06, 2010, 02:03:15 AM
Oh sweet. Wasn't expecting that at all. Smart move, Sega.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on March 06, 2010, 06:06:41 AM
in before every sonic fan hates it anyways.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on March 06, 2010, 08:55:49 AM
in before every sonic fan hates it anyways.
You know what? If they do, they can go to hell. Seriously.

Me, I can't wait to play this!  >0<

(I know, I have a Sonic avatar.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on March 06, 2010, 09:26:55 AM
What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on March 06, 2010, 12:03:30 PM
Super Sonic honestly isn't a huge selling point for me, personally. I think it's a great idea, though, and a smart move on Sega's part, but when I first played the games, I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3

Still, this is in no concievable way a bad thing! <3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 06, 2010, 03:20:42 PM
For the record, I don't think Super Sonic is impossible to screw up.  But hell, it's a good sign.

I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3
Not me.  I made it a point to learn every nook and cranny of STH3's first two zones so that I could nab all 7 before the end of Hydro City (I've done dedicated Emerald-less runs for the sake of ending art, so please Ben, no lectures on game balance).

What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.
I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 06, 2010, 05:29:19 PM
Sweet. Playable supersonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 06, 2010, 10:24:18 PM
What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.

"Fair-weather" types usually are the most interesting types to witness.

In any case, you have nothing to worry on this end. Still not moved, especially not by a thing that hasn't been really all that special in a little bit more than 15 years~  8D 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on March 07, 2010, 02:09:32 AM
I would like to see some hyper sonic in here.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on March 07, 2010, 02:16:22 AM
super sonic in every stage is for [Top Spin]s who want instant invincibility+speed shoes.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on March 07, 2010, 02:37:14 AM
Stage music replaced with 15-20 second looping jingle.

This is why I don't care for Super Sonic anymore.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 07, 2010, 03:26:32 AM
in before every sonic fan hates it anyways.
Well, she called it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 07, 2010, 07:59:42 AM
Stage music replaced with 15-20 second looping jingle.

This is why I don't care for Super Sonic anymore.

Play more Megamix.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on March 07, 2010, 10:44:57 AM
Yes because an unfinished hack is indicative of an official product.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jazz Shaking on March 07, 2010, 02:09:59 PM
(http://www.sonicstadium.org/wp-content/uploads/2010/03/Sonic-4-screenshots-GI.jpg)

http://www.sonicstadium.org/news/update-screenshotssonic-4-interview-in-latest-nintendo-power-game-informer
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on March 07, 2010, 04:37:45 PM
Judging by that interview they're fixing the floaty jump physics.  Good to know.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 07, 2010, 08:09:34 PM
Judging by that interview they're fixing the floaty jump physics.  Good to know.

Again, I doubt that much. It's really impossible to fix a game to that much of a degree, when you already have the levels (and the automated scripts thereof!) already fully constructed.



...So basically, ol boy Iizuka went for this whole "DLC" avenue in the first place, because they couldn't see people spending 50-60 bucks for a 2D Sonic game on disc. Oh, and look at that! Useless enemy "air bridges" also returned! Sonic Advance 4 confirmed! 8D

...to pic-quote a fellow of mine on NeoGAF....

(http://i49.tinypic.com/1txaac.gif)

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on March 07, 2010, 08:11:39 PM
(http://i49.tinypic.com/1txaac.gif)

I can't stop laughing at this photo!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 07, 2010, 08:23:37 PM
Yes because an unfinished hack is indicative of an official product.

I'm only referring to the fact that Megamix gives you the option to turn off Super Sonic music. Wish they'd do the same for invincibility and speed shoes.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 08, 2010, 07:29:41 PM
Oh, and look at that! Useless enemy "air bridges" also returned!

Air bridges are for wussies. I spent half of Sonic Rush and Adventure without using them unless it's forced into a stage whereas you have no choice. Looking at you, last act (Yes, before the Final Boss, I always referr to Act 7's last chance emerald zone as the "Last Act").
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 08, 2010, 09:50:50 PM
Finally! FINALLY!

Playable Super Sonic!

I'm not worried about the Homing Attack or the enemy bridge; honestly, they're awesome (in theory) in 2D. We'll see how the mechanics on that plays out.

I got what I wanted. Now I wait.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 08, 2010, 10:26:33 PM
Sounds good to me.
I DO worry about this "New move" though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 09, 2010, 12:43:51 AM
...So basically, ol boy Iizuka went for this whole "DLC" avenue in the first place, because they couldn't see people spending 50-60 bucks for a 2D Sonic game on disc.
I'll be curious as to how the combined price of all four DLC episodes compares.  Because I'm VERY eager to call bull on that one; I find it more likely that they simply enjoy the iron grip that DLC gives the distributor on the product.

So, Iizuka was asked about Tails and Knux (http://www.sonicstadium.org/news/update-gi-screenshots-sonic-4-interview-in-latest-nintendo-power-game-informer), gave no definite answer but hinted they'd be in Episode 2.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on March 09, 2010, 03:03:08 AM
As long as we keep with Sonic, Robotnik, Tails and Knuckles with no new friends, I am going to love this game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on March 09, 2010, 10:08:55 AM
And if Fang is in to mug you of the emeralds in episode 2?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on March 09, 2010, 03:57:37 PM
That would be great too!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 09, 2010, 10:15:20 PM
What we need is MIGHTY! I've been saying this since frickin' Sonic and the Black Knight. WE NEED MIGHTY BACK!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on March 09, 2010, 10:30:44 PM
What we need is MIGHTY! I've been saying this since frickin' Sonic and the Black Knight. WE NEED MIGHTY BACK!

But that's not going to happen as the guy who designed him ragequit.  :\  I still say that it'd be very sweet to get playable Metal Sonic (or at least have him as a boss).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 09, 2010, 10:33:05 PM
I hate ragequitters.

Wait, even though he quit, he's still an established part of the Sonicverse, right? So can't Sega bring him back? It's not like he took the copyrights and stuff to Mighty with him...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on March 09, 2010, 11:17:38 PM
That's exactly what the guy did! XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 09, 2010, 11:22:49 PM
Well, let's hunt him down and steal them from him so Mighty can be in this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: AquaTeamV3 on March 09, 2010, 11:23:44 PM
Wait, scratch that.  I just looked into the matter, and apparently that whole thing about Mighty leaving was a hoax.  He was more or less scrapped because Sonic Heroes' teams are made of 3 characters.  That said, I agree that he's long overdue for a return, along with Ray the Squirrel!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 09, 2010, 11:26:58 PM
Bean the Dynamite?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 09, 2010, 11:38:09 PM
I dunno what the fuss is about Mighty. I mean, really, back in Chaotix, he was just a palette swap of Sonic, with a wall-jump ability.  8D

Any way, the likes of Mighty and Fang are among the only ones I have left who have yet to be sodomized by modern day Sega/Sonic. Frankly, I'd prefer it to stay that way. Or hell, give 'em to the likes of Sega AM, Treasure or P*, and allow them to start anew (and FAR FAR AWAY from Izuka and dem).  8D

Bean the Dynamite?

Bean and Bark both may have appeared in Sonic the Fighters, but technically, they are Sega AM (Virtua Fighter, Fighting Vipers, etc)'s creations, who appeared as "guest characters" in StF, and later in Fighters Megamix.

If AM ever got around to doing another "light-hearted" fighting game starring those two and Honey, I'd be ecstatic. Again, just keep them far away from SegaSonic!  -u-'   
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 10, 2010, 01:04:56 AM
Yeesh, at least I knew about Bean. Then again, the Sky Fish is a Sonic maniac (who still admits that the later games are basically [parasitic bomb], so a good Sonic maniac)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 11, 2010, 09:14:56 AM
relevant.
(http://img52.imageshack.us/img52/9230/mightythearmadillobychr.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on March 11, 2010, 09:32:43 AM
Something looks off, but I can't decipher what
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 12, 2010, 12:37:23 AM
That's exactly what the guy did! XD
(http://home.comcast.net/~Anguirus/objection.gif)
I know you already retracted that, but I just thought I'd chime in: Archie comics still uses Mighty under the Sonic license.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on March 12, 2010, 12:49:42 AM
In reality, it's because the character has no noticeable niche that isn't taken up by another character:

Knuckles is the brother from another mother character now in that there's a rivalry, but no different from the one you'd see between two best friends or brothers.

Shadow, meanwhile, moved into Knuckles' old gimmick of being a straight rival, only with the new anti-hero centered trait of all his actions being for his own benefit, so he dances a line in between both good and evil.

Silver is the upstart rookie who wishes to show how competent he is... pretty much Axl.

Blaze is also in Shadow's rival character archetype but she leans much more toward good.

And of course, we have Metal Sonic, who is swinging between master and slave, but regardless, is considered a ruthless killing machine or a loudspeaker for Eggman.

Where would Mighty fit in? Having two alike characters isn't encouraged in gaming or story writing in general unless there's a damn good reason for them being alike.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 12, 2010, 01:40:33 AM
Quote
Silver is the upstart rookie who wishes to show how competent he is... pretty much Axl.
Is it just me, or does Silver SOUND just like Axl as well as generally being the same kind of character?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 12, 2010, 02:04:10 AM
In reality, it's because the character has no noticeable niche that isn't taken up by another character:
Well, Sega's already ignored that ability-wise (Werehog vs Chaos 0).  Character-wise, there are so damn many new-age Sonic characters that I doubt it'd matter.  Where do the likes of Big and Cream fit into those character niches?

I'm going with the popular opinion that Mighty got booted out of the Chaotix due to Heroes' 3-character system.  That in turn effectively severs all of his character relations, unless Sega is willing to bring Ray back.  There's no reason they can't have him return, and rewrite him as they did the rest of the Chaotix, to fit whatever role they see fit.  They just won't.

Mighty may not need to be as prevalent as, say, Knuckles or Shadow, but I think he could stand to make another appearance.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on March 12, 2010, 02:30:09 AM
At least Axl managed redeem to himself (sort of) in Command Mission and X8 by being less annoying but Silver is just some weird intrusion that I felt should had stayed in one game.

Well, Sega's already ignored that ability-wise (Werehog vs Chaos 0).  Character-wise, there are so damn many new-age Sonic characters that I doubt it'd matter.  Where do the likes of Big and Cream fit into those character niches?


Cream & Cheese have a character niche?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 12, 2010, 03:10:35 AM
Chao attack, and ability of flight. So far she's the only one who can fight with a chao companion.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 12, 2010, 03:30:08 AM
Cream & Cheese have a character niche?
My point.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 20, 2010, 07:59:07 AM
Well, 2 screens of that top speed run,
(http://i887.photobucket.com/albums/ac71/Flame-G102/01.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/02.jpg)

http://www.sonicthehedgehog4.com/us/

Wonderin' if theres a way to rip that Background to get a better look at Running Sonic with his top speed animation.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 20, 2010, 08:34:47 AM
Some one on GAF already took care of that.

(http://i41.tinypic.com/i707zk.gif)

Yeeesh...so baaaaaaaaad.  They just did an overlay over the basic animation. 8D

Another cross-ref:
(http://i41.tinypic.com/25aofvn.jpg)

Colors look obviously better here, but it still ain't looking good...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 20, 2010, 08:46:13 AM
wow. that was a weird choice. why couldnt they just, you know, done the "wheel" on its own? Like old sonic? this DOES look weird.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 20, 2010, 09:00:29 AM
wow. that was a weird choice. why couldnt they just, you know, done the "wheel" on its own? Like old sonic? this DOES look weird.

It's sad when Sakurai got Sonic right in Brawl, late to the party as the blue blur was back then, and yet, Sega/Sonic/Dimps are doing things of this nature for what is supposed to be Sonic the Hedgehog 4.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 20, 2010, 09:19:29 AM
Yeah I suppose it is. but I mean, all that aside, it seriously just looks weird. I mean, instead of just the sprite, with its legs goin whoosh in a circl, they make the running animation, and then put the whoosh feet OVER it.
I :\ 'd
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on March 20, 2010, 04:22:15 PM
It's called "laziness," and frankly I've gotten used to the concept from Capcom's last several games.

Honestly, are you all going to condemn the entire game for one [tornado fang]ing animation that's probably going to be going by too fast for you to even tell in the first place?

I know people are looking for anything and everything they can possibly nitpick about, but god damn.

Edit: I suppose that was a bit more bitchy than I intended.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on March 20, 2010, 04:38:51 PM
Well, I just want to play a Sonic game and you cannot please everyone unfortuantely and as HokutoNoBen said Brawl got Sonic rigth, why dodn't get Sakurai for advice on this?!  >8|
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 20, 2010, 06:09:41 PM
Honestly, are you going to condemn the entire game for one [tornado fang]ing animation that's probably going to be going by too fast for you to even tell in the first place?

Oh no. I'm not going to be that limited in scope.  8D

Since the game has been revealed, you can at least say I've been CONSISTENT. I've not liked what I've been seeing since the jump. This has just been yet another thing that has been added on to that list.

Say what you will about Capcom's efforts, but at least in the last two 8-bit games, you can say that they didn't make any thing that has been outright TRIFLING in scope, much less anything that could be described as "not worthy of being another number attached to an established series". Same could be said for the likes of SF4 and Tatsunoko vs. Capcom, which are both games that fell in line with their respective "series".

But again and again, and as more has been revealed, this game, has proved that it is not worthy of being called "Sonic the Hedgehog 4". And that is where my entire issue with it lies. If they had called it ANYTHING else, the game could have been judged on its own merits. But this game is clearly not going to be anything worthy of being compared to the 16-bit anthology, and thus, the "Sonic 4" title is nothing more than a title in name. 

And that, my friends, is why I'm going to continue to be unapologetic in my lambasting of this game. Far as I'm concerned, this is yet ANOTHER stunt to "take him back to his roots" for the umpteenth time, and I'm sick of it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 20, 2010, 06:50:28 PM
I still say it's too early to judge. However heavily it may borrow from Sonic 1 and 2, it's still a sight better than what we've been getting. I think Sonic 4 is a case of "the road to Hell is paved with good intentions"; the Homing Attack, physics, and Rush path design may not work well, Splash Hill's music is grating my ears, and yes the bloody thing is episodic (but so is Shantae, and who's complaining about that?).

But we do have Sonic 1 Chaos Emerald collection and Super Sonic back, we're squaring off against Egghead/Robuttnik, and the teams may very well be trying to design the stages as a merger of the better parts of Sonic 3, CD, and Rush styles which would be very close to ideal, so I say we wait and see.

And remember, Sonics 1, 2, and Knuckles weren't exactly "gems", either. That's probably why they were so hated for the longest. Sonic 1 is slower than Antarctic Molasses, Sonic 2 drags on way too much and the goalposts are too scattered to make Emerald collection fluid, and S&K's stage design post-Flying Battery is *BEEP*.

Sonic games are best judged when we get it in our hands, not by vids.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 20, 2010, 07:16:20 PM
And remember, Sonics 1, 2, and Knuckles weren't exactly "gems", either.

:o

(http://i382.photobucket.com/albums/oo268/mappster102/frasierpalm56.gif)

I've seen some crazy "revisionist History" on GAF, but this is starting to get ridiculous!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on March 20, 2010, 07:25:19 PM
And remember, Sonics 1, 2, and Knuckles weren't exactly "gems", either. That's probably why they were so hated for the longest. Sonic 1 is slower than Antarctic Molasses, Sonic 2 drags on way too much and the goalposts are too scattered to make Emerald collection fluid, and S&K's stage design post-Flying Battery is *BEEP*.

Sonic games are best judged when we get it in our hands, not by vids.

 :o

...Wow...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on March 20, 2010, 08:17:17 PM
And remember, Sonics 1, 2, and Knuckles weren't exactly "gems", either. That's probably why they were so hated for the longest. Sonic 1 is slower than Antarctic Molasses, Sonic 2 drags on way too much and the goalposts are too scattered to make Emerald collection fluid, and S&K's stage design post-Flying Battery is *BEEP*.
this man speaks truth, take off your [tornado fang]ing nostalgia goggles kids.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on March 20, 2010, 08:21:19 PM
And remember, Sonics 1, 2, and Knuckles weren't exactly "gems", either. That's probably why they were so hated for the longest. Sonic 1 is slower than Antarctic Molasses, Sonic 2 drags on way too much and the goalposts are too scattered to make Emerald collection fluid, and S&K's stage design post-Flying Battery is *BEEP*.
You know, I've though this for a long time for a lot of things you've said, but this time it really needs to be said. What in the bloody holy hell are you talking about? I've never heard of anyone flat out hating Sonic 1,2 or S&K. I'll agree that they have some faults, but "hated" is hardly the term anyone ever uses for those games, seeing as this is the first time I've actually heard any of that used for those games in specific. You're allowed to feel that way, but don't act as if this was a widespread common comment, seeing as that is clearly not the case. "Disliked" would have been more appropriate for those sections of the games, as I have heard/seen plenty of that (for those issues you listed, which are indeed true for the most part).

The only thing from your post I fully agree with is this:
I still say it's too early to judge.

Sonic games are best judged when we get it in our hands, not by vids.
I would argue that it applies to most games too, not just Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 20, 2010, 08:23:33 PM
Sonic games are best judged when we get it in our hands, not by vids.

Any game is best judged when we get it in our hands. I don't really listen to reviews, because those are just opinions basically. I only judge a game when I've played it myself. Mainly why I have no opinion on the PS3; never played it. I'm hoping this turns out well, but I won't know until I play it, if I do.

think about this: if it's a video, then we can't tell the skill of the gamer who's playing it. It could be hard to control and they've overcome it, or they could suck. It could be loose controls, but we might not be able to tell from just a video. Remember the first video and the Homing Attack up the loop? The player sucked. Didn't mean the engine was screwed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 20, 2010, 08:32:50 PM
this man speaks truth, take off your [tornado fang]ing nostalgia goggles kids.

So basically, Sonic was NEVER good, amirite?  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on March 20, 2010, 08:34:31 PM
I hate Sonic 1, I loathe Sonic 2, and Sonic 3&K can go suck on a dick.

Is it working? Are you all getting pissed off now? 8D

So basically, Sonic was NEVER good, amirite?  8D

...8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Nekomata on March 20, 2010, 08:41:28 PM
So basically, Sonic was NEVER good, amirite?  8D
it was only good when they realized a fat man and a smug blue rodent could only carry it so far.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 20, 2010, 08:45:26 PM
it was only good when they realized a fat man and a smug blue rodent could only carry it so far.

..And yet they have a long-running comic book series alongside the games.  8D



Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 20, 2010, 11:24:07 PM
I'll agree that they have some faults, but "hated" is hardly the term anyone ever uses for those games, seeing as this is the first time I've actually heard any of that used for those games in specific.

I typed that all in a hurry; 2 addendums:
A) Those things I listed about Sonics 1, 2, and Knuckles are just the major factors against them. Still decent games, otherwise, I wouldn't be buying collections, now would I?
B) Hated by Sega/Sonic Team's inner sanctum of Execu-bots, including that one President or whoever we have on record saying he hated the Genesis games. Those reasons are why.

So basically, Sonic was NEVER good, amirite?  8D

Sonic 3. Past that, the series was good, but the zones that were good were wedged in between zones that stopped you every 3 seconds with platforming or enemies.
That's why everyone knows the Level Select codes. Well, that and Debug/Super Sonic/Boss practice.

this man speaks truth, take off your [tornado fang]ing nostalgia goggles kids.

Thank you.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on March 20, 2010, 11:38:42 PM
And remember, Sonics 1, 2, and Knuckles weren't exactly "gems", either. That's probably why they were so hated for the longest. Sonic 1 is slower than Antarctic Molasses, Sonic 2 drags on way too much and the goalposts are too scattered to make Emerald collection fluid, and S&K's stage design post-Flying Battery is *BEEP*.

this man speaks truth, take off your [tornado fang]ing nostalgia goggles kids.

Holy [parasitic bomb], this is the first time in my internet history I've ever seen someone attack Sonic 2 without me agreeing on what they were attacking. XD

By the way, how can anybody say that Sonic 1, 2, or Knuckles (which is basically Sonic 3 Part 2) were bad with a straight face? They have flaws, I can definitely agree to that, but to say they were bad? You guys clearly didn't come from the same 90s I did where Sonic was the only game series that could get the entire gaming public riled up on a scale similar to the Super Mario Bros. series.

That all said, you people just don't enjoy video games period.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 20, 2010, 11:51:22 PM
By the way, how can anybody say that Sonic 1, 2, or Knuckles (which is basically Sonic 3 Part 2) were bad with a straight face? They have flaws, I can definitely agree to that, but to say they were bad?

Still decent games, otherwise, I wouldn't be buying collections, now would I?
Still decent games, otherwise
STILL DECENT GAMES
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on March 21, 2010, 12:42:23 AM
this man speaks truth, take off your [tornado fang]ing nostalgia goggles kids.

Good one. I lol'ed. 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Police Girl on March 21, 2010, 01:32:04 AM
Sonic 1 is slower than Antarctic Molasses, Sonic 2 drags on way too much and the goalposts are too scattered to make Emerald collection fluid, and S&K's stage design post-Flying Battery is *BEEP*.

Sonic games are best judged when we get it in our hands, not by vids.

Holy hell, agreed on Sonic 2. No matter how many people praise the [parasitic bomb] out of it. I just find it to be [parasitic bomb]. Just like most other games that are the second in the series (The Game Gear Sonic 2 is somewhat more fun in my opinion. better than the genesis version.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on March 21, 2010, 01:52:24 AM
B) Hated by Sega/Sonic Team's inner sanctum of Execu-bots, including that one President or whoever we have on record saying he hated the Genesis games. Those reasons are why.

You mean the same guy who basically gave a middle finger to when the games had ACTUAL platforming and momentum-based speed? The same guy who said that "Sonic is not for you!" (implying that nobody over 13 has no right to complain about the series)? 8D

Is there any wonder why guys like me can't stand guys like him, for all he does to just serve as an all too apparent reminder that Sega/Sonic has no idea what the flying [tornado fang] they're doing with the franchise? 8D

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: The Drunken Dishwasher on March 21, 2010, 02:09:35 AM
(http://i382.photobucket.com/albums/oo268/mappster102/frasierpalm56.gif)

I [tornado fang]ing love you.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 21, 2010, 02:45:25 AM
you can say that they didn't make any thing that has been outright TRIFLING in scope, much less anything that could be described as "not worthy of being another number attached to an established series".
I'd honestly debate that with 9, given the "fake difficulty" issues, among other things.  I like 9, mind you, but I find it "so-so", and not really able to stand up to the other entries in the franchise, either before or after (10 was a surprisingly stronger effort.

Even so, that was one time.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 21, 2010, 03:06:40 AM
wow. that was a weird choice. why couldnt they just, you know, done the "wheel" on its own? Like old sonic? this DOES look weird.
Maybe the storage space for downloadable games was so cramped, they had to save on unique sprites to fit everything in?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 21, 2010, 03:12:21 AM
I doubt that to be the case given that the effect they're pasting over is very nearly as large as Sonic himself.

You guys know that in S1-3 Sonic had "blurry feet" if you examined the circle frame-by-frame, right?  Now, yes, his body position while at full speed should be different from the startup run, but having seen only a single in-game frame and a bunch of fan-made mock-ups, I'd withhold judgment on that one.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 21, 2010, 03:36:21 AM
You mean the same guy who basically gave a middle finger to when the games had ACTUAL platforming and momentum-based speed? The same guy who said that "Sonic is not for you!" (implying that nobody over 13 has no right to complain about the series)? 8D

Is there any wonder why guys like me can't stand guys like him, for all he does to just serve as an all too apparent reminder that Sega/Sonic has no idea what the flying [tornado fang] they're doing with the franchise? 8D

Yes.

He's running a company, he's had to sit in on the briefings of upcoming games, he's had to have had some knowledge of those games. And while I can't say 100% certain that's what he hates about the games, I can't really think of any other reason to do so.

But as much as he's at fault, there are plenty of other hands in Sonic's ruin. We've got managers who are too budget and deadline-driven, testers who aren't speaking up, game designers who are letting 40 million Sonic clones run wild and have furry relationships with humans, fans who approve of that sort of thing and eat up the worst part of Shadow's character and that Sonic X cartoon like it's some sort of mana from heaven,

and last but certainly not least,

Stage designers who either make the platforming too stiff or make the whole stage a platformer, the speed segments interrupted (easily, whether by extra added tasks you must perform or poor rail/Gimmick controls), and bottom-open design/tall walls-to-pits/very vague puzzle and color descriptions. All this on top of enemy lifebars and whatever new attack that usually fails to deliver.

I don't blame them for not being able to balance the platforming/speed; that's very hard for new designers who know nothing of the games to do, much less as a matter of a job entirely. And even though it's critical, I'm willing to forgive them on that. But what they have done with Sonic lately, gameplay aside, is a complete abomination, and I only hope Sonic 4 purges it and the people behind it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 21, 2010, 04:23:35 AM
fans who approve of that sort of thing and eat up the worst part of Shadow's character and that Sonic X cartoon like it's some sort of mana from heaven
To be fair, X beats the [parasitic bomb] out of Underground.  Even if that's not saying...anything at all. -AC
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on March 21, 2010, 05:30:56 AM
To be fair, X beats the [parasitic bomb] out of Underground.  Even if that's not saying...anything at all. -AC
Yeah, afraid so. The only thing that was remotely good about Underground was the intro >_>'
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 21, 2010, 06:20:56 AM
Sonic Underground's theme song was cool, but I think I found one more fitting!  http://www.youtube.com/watch?v=4bJKS4GQSWg (http://www.youtube.com/watch?v=4bJKS4GQSWg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on March 21, 2010, 06:53:50 AM
Sonic Underground's theme song was cool, but I think I found one more fitting!  http://www.youtube.com/watch?v=4bJKS4GQSWg (http://www.youtube.com/watch?v=4bJKS4GQSWg)
That is hilariously awesome. I approve.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on March 21, 2010, 04:49:57 PM
Oh the Jaleel White reference and Full House! Gotta love Bob Saget!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 22, 2010, 01:07:04 AM
Oh?  Was Jaleel White on Full House once?  Well, I was just thinking one day about how the rhyme structure of "I long for my children, but I have to wait/To act too soon could seal their fate" was similar to "When you're lost out there and you're all alone/A light is waiting to carry you home," and then I thought it would be really funny to try to sing the lyrics of Sonic Underground to the tune of Full House.  But I couldn't produce that, so I did the next best thing and figured out how to fit the Full House theme to the opening of Sonic Underground in a way that incorporated every lyric I could find.  It was just a bonus that there is a Sonic song that sounds like "Everywhere You Look" (http://www.youtube.com/watch?v=azzoPlYhY08).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 22, 2010, 01:34:53 AM
It was just a bonus that there is a Sonic song that sounds like "Everywhere You Look" (http://www.youtube.com/watch?v=azzoPlYhY08).

Coincedentially this show was more music-themed than it gave morals from the "moral of the week" segment. Also I think some Sonic songs were also influinced by existing songs.. eh. I never cared for Underground.  :\
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on March 22, 2010, 07:15:58 PM
To be fair, X beats the [parasitic bomb] out of Underground.  Even if that's not saying...anything at all. -AC
Wait... people still HATE on Sonic X? HOLY [parasitic bomb] THAT'S HILARIOUS!

I stopped hating on it long time ago, and came to actually enjoy it. I agree, that Chris is an annoying [lightning web] in the first series, but in Metarex Wars, he's actually not annoying, and I can approve of him.
I mean, what's not to like about Sonic X? Eggman is hilarious. He actually has some sort of personality. That one episode during Metarex Wars, where he was supposed to find Sonic for the Metarex, and then he let them go on purpose, even tough he knew where they were, was great.
Shadow is... well, Shadow. Tough he's much better than his SHtH version.

Amy is [tornado fang]ing hilarious too, and they actually give her some personality, just like Eggman.

Cosmo is HNNNNGGGHHHH!

Knuckles is like ORA ORA ORA ORA ORA ORAAAA!

Tails is... well, he's pretty shallow actually. Tough, I never liked him.

Most of the original characters are awesome too. Loli in a wheelchair? I'M IN!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 22, 2010, 07:36:47 PM
People still hate Sonic X maybe for the fact a flurry of personas that are based on Cosmo's race has spawned on DA. I have yet to see a FanMetarex.  XD

At least here Tails wasn't only for show, I still remember some where he was completely useless.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 22, 2010, 09:18:11 PM
Sonic X introduced
1). Shadow's being able to remove his gold rings to unlock more power, (he did it in the SA2 Arc when they warp Ark out of its collision course- and then Sega put it into Sonic '06 in Shadow's ending)
2). Dark Super Sonic. I mean seriously, [tornado fang] yes. (http://www.youtube.com/watch?v=XtvplkXKSaY) Im still waiting for Sega to bring Dark Supersonic into the games.

And I dont know about you guys, but for all of 4kids suckery, I found Sonic X's 4kids intro be be extremely catchy.
[youtube]http://www.youtube.com/watch?v=OzO6SV9txpQ[/youtube]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on March 22, 2010, 09:21:03 PM
Ohohoho.
Did someone just say... GOTTA GO FAST?

You're damn right we GOTTA GO FASTER FASTER FASTER FASTER FASTER.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on March 22, 2010, 09:25:25 PM
Anyone remember the old SatAM cartoon? The one the comics were based on? I often wonder why they even included Antoine. He did NOTHING but act like a stereotypical French ponce, get in the way and make a nuisance of himself. At least in the recent comics he took a level in Badass.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 22, 2010, 10:00:43 PM
2). Dark Super Sonic. I mean seriously, [tornado fang] yes. (http://www.youtube.com/watch?v=XtvplkXKSaY) Im still waiting for Sega to bring Dark Supersonic into the games.

It's this kinda faggy emo [parasitic bomb] that kids these days eat up. The last thing we need is this in a [tornado fang]ing game. I mean, isn't Darkspines Sonic close enough for you?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 22, 2010, 10:10:03 PM
Faggy emo [parasitic bomb]? I just thought the concept was pretty cool. I mean, if Sonic used the negative energies of the emeralds or some [parasitic bomb] like that.
Darkspine IS pretty cool, yes, but that's Darkspine.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Align on March 22, 2010, 10:20:06 PM
I wouldn't necessarily call it faggy emo [parasitic bomb], but it is cliché as all get out.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 22, 2010, 11:54:21 PM
Darkspine > Dark Super.  Sadly, the World Rings are probably in the same boat as Super Emeralds. 

Anyone remember the old SatAM cartoon? The one the comics were based on? I often wonder why they even included Antoine. He did NOTHING but act like a stereotypical French ponce, get in the way and make a nuisance of himself. At least in the recent comics he took a level in Badass.
It's not really all that recent.  Antoine has been relatively competent in battle ever since hooking up with Bunnie (waaaaay back in #46, IIRC).  I do like how recent issues have him being the oldschool nervous wreck in battle but without being worthless, it's a nice balance.  The shot of him jumping on the Genesis-styled prison switch was just awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on March 23, 2010, 12:04:02 PM
It's this kinda faggy emo [parasitic bomb] that kids these days eat up. The last thing we need is this in a [tornado fang]ing game. I mean, isn't Darkspines Sonic close enough for you?
Hey, well, It's not really faggy and emo. I mean, Sonic was more like RRRRAAAAGEEEEE than CRAWLLLIIIIIING IIIIINNN MYYYY SSSPPPIIINNNEESSS!

Besides, it was there for whole few seconds, and then... Eggman came in again, and showed how [tornado fang]ing awesome he is, by getting Sonic to calm the [tornado fang] down.
(also Bokkun kicking Black Narcissus' ass)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 23, 2010, 07:19:57 PM
True. It wasn't as bad as I thought it would be. If it had turned into a whole arc or something, then it would've been [tornado fang]ing terrible.

But it's the premise itself, the hero having a temporary dark turn, that's still tired and stupid and gay. And it is the [parasitic bomb] faggy emo kids eat up and put in their crappy AMVs and fanfictions.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on March 23, 2010, 07:54:32 PM
But it's the premise itself, the hero having a temporary dark turn, that's still tired and stupid and gay. And it is the [parasitic bomb] faggy emo kids eat up and put in their crappy AMVs and fanfictions.
I like when hero has a PERMAMENT dark turn. Shame it doesn't happen too often. : <
As for the faggy emo kids that put [parasitic bomb] like this into eyyy-emmm-veees... yeah, I can't disagree with you there. I even remember going on youtube once, looking for Sonic amvs... only to find, that most of them were using some DARK, AND HIP, AND COOL METAL BAND. It wasn't a pleasant experience.

(many of them begun with lol YAMI SUPAA SONIKKU)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on March 23, 2010, 08:42:18 PM
And it is the [parasitic bomb] faggy emo kids eat up and put in their crappy AMVs and fanfictions.

Haha, oh god, just look at the related videos.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 23, 2010, 10:30:36 PM
I like when hero has a PERMAMENT dark turn. Shame it doesn't happen too often. : <

Point taken.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 24, 2010, 09:49:36 AM
Did anyone here ever read those European Sonic comics where Super Sonic was always evil?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on March 24, 2010, 02:15:19 PM
Did anyone here ever read those European Sonic comics where Super Sonic was always evil?
I did.
[parasitic bomb] was so not cash.

Sonic was also a giant [tornado fang]ing dick. I mean, holy [parasitic bomb]. His dickery seemed to know no bounds.

On the other hand, that comic had a freakin' METALLIX LEGION.
I gotta track down that story arc.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on March 24, 2010, 02:37:09 PM
Anyone remember the old SatAM cartoon? The one the comics were based on?

Other way around.  The cartoon was based on the comic books.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 24, 2010, 08:52:14 PM
I'm not sure it's either exactly... I think it's more like they started at the same time, based on the same concepts.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on March 24, 2010, 09:05:31 PM
It's not really all that recent.  Antoine has been relatively competent in battle ever since hooking up with Bunnie (waaaaay back in #46, IIRC).  I do like how recent issues have him being the oldschool nervous wreck in battle but without being worthless, it's a nice balance.  The shot of him jumping on the Genesis-styled prison switch was just awesome.

I only read the earlier stuff and a handful of the newer ones, and even then it was a long time ago. I'll just have to take your word for that. x3

Other way around.  The cartoon was based on the comic books.

Ah. I've never been too sure which was based on which. >w>;;

I did.
[parasitic bomb] was so not cash.

Sonic was also a giant [tornado fang]ing dick. I mean, holy [parasitic bomb]. His dickery seemed to know no bounds.

On the other hand, that comic had a freakin' METALLIX LEGION.
I gotta track down that story arc.

I loved that comic! I still have my collection somewhere in my room~ <3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 25, 2010, 01:58:30 AM
I'm not sure it's either exactly... I think it's more like they started at the same time, based on the same concepts.
Recall that there were two Sonic TV shows back then: SatAM with the Freedom Fighters, and the more goofy one with Grounder and Scratch.  I remember from early letter columns, that the comic was meant to be a splice of both shows, but tended to lean more towards SatAM.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on March 25, 2010, 02:37:30 AM
The comic book came first.  It started as a 4-issue miniseries, then went into monthly print in February of 1993.  Neither Adventures of Sonic the Hedgehog nor Sonic The Hedgehog (SatAM) aired until September of that year.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 25, 2010, 03:15:31 AM
But which one was produced first?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on March 25, 2010, 03:34:46 AM
I'd say the comic book, considering the miniseries started in 1992.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 25, 2010, 06:54:53 AM
But it's the premise itself, the hero having a temporary dark turn, that's still tired and stupid and gay. And it is the [parasitic bomb] faggy emo kids eat up and put in their crappy AMVs and fanfictions.
Haha, oh god, just look at the related videos.

All Case-in-point to what I was speaking of, earlier.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on March 29, 2010, 03:46:14 AM
Apparently, most of the game's soundtrack has been leaked.

http://forums.sonicretro.org/index.php?showtopic=19076&view=findpost&p=433044

Take this with a grain of salt, however.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on March 29, 2010, 03:21:50 PM
I can't say any of the tracks sound particularly inspired.

I like that they're mimicing Genesis chiptunes, however.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Align on March 29, 2010, 08:29:37 PM
It's not very good.

I also don't like what I'm seeing with the "Act 1 through 3" thing, 3 acts was one too many in Sonic 1...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on March 29, 2010, 08:41:51 PM
I only really liked the Mad Gear set.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 29, 2010, 09:00:13 PM
Beta music does pay off here. If I remember from the source, the boss track is a "remix" of one of the beta tracks of Sonic 3D.

I do have my favorites however. :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 29, 2010, 09:30:34 PM
They're trying to mimic the older stuff, but these instruments suck eggs. Sounds like you're in Twinkle Park the whole bloody game.

Only the Special Stage, Casino Street, and Boss tunes have any variety, and Boss 1 is an absolute train wreck.

I should be able to believe this, but can't. Here's hoping the gameplay is redeeming.

Also, I don't mind there being 3 acts if they're short. We're talking Angel Island short.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 30, 2010, 01:23:19 AM
I like Boss 1 for sounding like it could be a carnival level in a Banjo-Kazooie game!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 30, 2010, 01:41:57 AM
I'm not sure what they were doing with Boss 1. I can tell there was some underlying idea, but these instruments just trainwreck everything, so it's hard to tell.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 30, 2010, 02:09:04 AM
Boss 1 has absolutely NO consistent rhythm to it. its all over the place, even though Like Aldo says, under the whole mess you can somewhat distinguish the idea.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 30, 2010, 02:53:22 AM
I could understand if you were criticizing this version: http://www.youtube.com/watch?v=BVbSwD2I8eY (http://www.youtube.com/watch?v=BVbSwD2I8eY)

But that leaked Sonic 4 song sounds much nicer.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on March 30, 2010, 03:51:09 AM
I hope this is an April fools joke.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 30, 2010, 05:30:55 AM
A Sonic game with a bad soundtrack? Isn't that an oxymoron or something?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 30, 2010, 05:56:17 AM
the thing is, Boss 1 just DOESNT sound like a boss theme. sounds more like some sort of stage theme.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 30, 2010, 07:21:11 AM
Have you listened to the Sonic 1 boss themes in a while?  I think they were picking a song that had the same plodding feel, but with the clownishness of the Sonic 2 boss theme.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 30, 2010, 08:53:20 AM
sonic 2's bos theme sounded clownish? news to me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 30, 2010, 09:44:40 AM
Maybe it's my fault.  I first heard that song in a game on Newgrounds called "Sonic the Pervert", and now I've never been able to take it seriously.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 30, 2010, 09:53:50 AM
Oh wow. THATS where you first heard it?
lol.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on March 30, 2010, 09:58:57 AM
A Sonic game with a bad soundtrack? Isn't that an oxymoron or something?
A contradiction, actually. Music's pretty much the only thing the series has had consistently at or above the "good" level. Sonic 4 seems to be one of the few notches were the music is pretty mediocre to downright bad.

Either go full Genesis or don't. I'm finding all the tracks are getting more irritating because of the synth voices used.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 30, 2010, 10:23:56 AM
Oh wow. THATS where you first heard it?
lol.
All right, now let's see if Fresh Prince can ruin the song for anybody else:
[youtube]http://www.youtube.com/watch?v=u2qGTNsJEVs[/youtube]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 30, 2010, 10:29:50 AM
Ruin? that just made both more awesome. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 30, 2010, 11:08:22 PM
That... was... EPIC!

Also, I like how they used the Season 1 extended theme for that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 30, 2010, 11:45:24 PM
That was great, no wonder I loved watching Bel Air while it was airing I was playing Sonic 2 too much.  XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on March 31, 2010, 01:16:42 AM
Leaked Video (http://www.youtube.com/watch?v=m6u9qPdyzWk)

[youtube]m6u9qPdyzWk[/youtube]

http://img229.imageshack.us/img229/8678/8415.mp4
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on March 31, 2010, 01:20:28 AM
I can see improvement, and the player's a little better, but somehow manages to get hit anyway.

ib4momentumlol
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 31, 2010, 01:56:47 AM
he seems to gain speed a bit TOO easily.
and he also seems to go up inclined surfaces a bit too easily, like theres no resistance.

also, why does he go into that arms flailing pose almost every time he makes a really high jump? It really shouldn't work that way...

But definite improvement. although his speed in comparison to his running animations seems a bit off...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on March 31, 2010, 03:10:54 AM
he seems to gain speed a bit TOO easily.
and he also seems to go up inclined surfaces a bit too easily, like theres no resistance.

Yeah I noticed that too.

I wish they would zoom the screen out a bit too. It would be nice to see a little more ahead of the character.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 31, 2010, 03:53:45 AM
Looked fine to me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on March 31, 2010, 04:01:21 AM
Wehre do you people find this stuff? That was amazing.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on March 31, 2010, 04:05:37 AM
So the semi-Genesis-chiptuned tracks are confirmed, eh?  Well, Splash Hill and Boss 2 aren't that bad (and this wouldn't be the first Sonic game to have a sucky Act1 boss theme).

Destroys my dream of a Crush40 theme appearing as a stage Super Sonic track, but I knew that was hoping for too much.

although his speed in comparison to his running animations seems a bit off...
Typical of Dimps.  In the Rush games, Sonic seems to slide/hover as he starts running.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on March 31, 2010, 04:24:25 AM
Destroys my dream of a Crush40 theme appearing as a stage Super Sonic track, but I knew that was hoping for too much.
I don't know, how should I feel about what you just said. : /

Additionally, this looks not so bad, aside from the crappy music.
In fact, I've never been so disappointed with Sonic music, since Sonic Chronicles.
Oh God, that game's only saving grace were the battle themes. Not all of them, too.
Overall that game was [parasitic bomb], tough the fact that you could be an awesome dick to everyone, was kind of... uh, awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Phi on March 31, 2010, 04:42:21 AM
he seems to gain speed a bit TOO easily.
and he also seems to go up inclined surfaces a bit too easily, like theres no resistance.

also, why does he go into that arms flailing pose almost every time he makes a really high jump? It really shouldn't work that way...

But definite improvement. although his speed in comparison to his running animations seems a bit off...

Just so you know, when he went up that steepest incline he had speed shoes (he got it from the row of badniks he homeattacked prior). In other inclines there seemed to be some resistance. In the beginning he did seem to accelerate rather fast. The jumping still seems a bit floaty I think.

Considering Iizuka's heading this one up...I don't expect the physics to be any/much better.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on March 31, 2010, 06:15:52 AM
I'm surprised that you guys are arguing about physics, etc, when the real issue is the god awful Rush-style placement of enemies.

Enjoy running into enemies at the speed of light.


Also, 0:44 of that video... very nice level design.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on March 31, 2010, 08:03:00 AM
Well that's his fault for going so fast and not worrying what was in front of him. Not unique to Rush, either.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on March 31, 2010, 08:31:09 AM
Well that's his fault for going so fast and not worrying what was in front of him. Not unique to Rush, either.

True, but it's more frequent in those games.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on March 31, 2010, 08:55:15 AM
Ah jeez, the music... the instruments are probably the main factor for killing it. The Genesis didn't have the best of sounds at times, but there they made up for it with a kickass arrangement. Here, that isn't quite the case. Too bad, really.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 31, 2010, 09:09:47 AM
I still don't get why we need this "homing attack".  Is it really so hard to plan your jumps to attack enemies that Sega needs to take all skill out of it?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on March 31, 2010, 09:57:25 AM
It really does seem not only unnecessary here, but almost forced.
like..
like...
A GIMMICK
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Ephidiel on March 31, 2010, 04:22:28 PM
well there is always the option not to use it
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on March 31, 2010, 05:20:39 PM
More~

Splash Hill Zone Act 1: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/8141.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/8141.mp4)
Splash Hill Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/7720.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/7720.mp4)
Splash Hill Zone Act 3: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/1090.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/1090.mp4)
Splash Hill Zone Boss: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/7863.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/7863.mp4)
Lost Labyrinth Zone Act 1: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/8267.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/8267.mp4)
Lost Labyrinth Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/9209.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/9209.mp4)
Lost Labyrinth Zone Act 3: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/4362.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/4362.mp4)
Lost Labyrinth Zone Boss: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/6809.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/6809.mp4)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Emiri Landeel on March 31, 2010, 05:49:05 PM
Not fond of jumping animation and homing attack. B(
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Phi on March 31, 2010, 06:26:52 PM
The Lost Labyrinth Zone Boss used the same sound effects from Sandopolis. Nice.

And that tilting mine cart level looked annoying as hell. My main problem though so far, is the homing attack. It might make things way to easy.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: The Drunken Dishwasher on March 31, 2010, 07:53:31 PM
Eh, at least it looks fun.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 31, 2010, 09:03:13 PM
well there is always the option not to use it

Are you kidding?  You think anyone can resist that kind of temptation?  When I played as Sonic in Super Smash Bros. Brawl, pretty much all I did was tap the homing attack button over and over.  It beats rolling around until you roll off the stage, I think.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on March 31, 2010, 09:40:34 PM
No, you see the strategy with Sonic is, get the Smash Ball, go Super, smash everyone around, and heal your teammates/bros. That's how you should really brawl as Sonic.

Also I'm somewhat boggled that anyone would use the homing attack in Brawl, much less over and over.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on March 31, 2010, 09:52:39 PM
No, you see the strategy with Sonic is, get the Smash Ball, go Super, smash everyone around, and heal your teammates/bros. That's how you should really brawl as Sonic.

Also I'm somewhat boggled that anyone would use the homing attack in Brawl, much less over and over.

There were some awesome uses for it honestly, but I usually got bored trying to learn them before switching to another character. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on March 31, 2010, 10:01:16 PM
I love using Sonic in Brawl.  At PAX, I won 3 in a row with Sonic.  After one match where I got the Smash Ball 3 times in a row, they shut it off!  XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on March 31, 2010, 10:19:55 PM
I hate fighting against Sonic in Brawl. Always with the Smash Ball and then SUPER SONIC! I'M SO CHEAP! Annoying.

Playing as R.O.B. on the other hand...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on March 31, 2010, 11:03:51 PM
My later strategy for playing Sonic was to make Sonic say "YOU'RE TOO SLOW!" as much as possible

because that will demoralize all the other players for being slower than Sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 01, 2010, 01:06:17 AM
Sooo people are still bitching about the homing attack? Why is that, I wonder. Some of you say that it's because it makes the game too easy. While I see your point behind this, you guys do realize that they probably designed the whole layout of the game with this in mind right? I'm pretty sure it won't make that huge of a difference. It's not like the older Sonic games are all that difficult, either. Also, most people nowadays consider the homing attack an important part of what makes Sonic nowadays. When I say most people, I don't mean the ones that grew up with the Genesis games, I mean everyone else.

Maybe you guys have forgotten, but Sega isn't trying to go completely back to the basics here, despite their claims otherwise. If they did that, they would alienate all their newer fans that started with the Adventure games and up. What they're trying to do is trying to please everyone at once, which is both naive and stupid. That said, a lot of you are equally naive for thinking that the intent behind this game was to make it tailor-made for you, the old grumpy fan who can't be pleased by anything. Sega may be naive, but they know better than to expect anything to seem perfect to those that have those blasted nostalgia glasses on. This is why they're keeping their new fans in the loop as well, what with the newer design of Sonic being used and the Homing Attack.

I'll stop here, since I'm sure some of you will find some way to misconstrue what I said. Just try and remember that their target demographic is all the fans (old and new), not just you grumpy old codgers that are currently actively looking for every little reason to rip this game to shreds.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 01, 2010, 01:11:03 AM
Agreed Fx. Very few of us seem to understand, it seems. Just like very few of us seem to like what we've seen.

Splash Hill and Lost Labyrinth looked good, despite being almost direct copies of Green Hill and Labyrinth. Except for LL Act 2, that looks like a [tornado fang]ing headache. Thank god LL had an actual boss and not the chase from Labyrinth. And I didn't realize there were three acts and THEN a boss stage. At first I thought only four zones would mean the game would be way too short. But 16 stages ain't bad at all. On the whole, there isn't enough to turn me away from the game. It still looks like it'll be a fun game, even though we already have found the scrappy stage.

And the Homing Attack did not seem to get in the way too much. Hell, it looks like it might not be necessary to use anywhere yet. Which I approve of.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 01, 2010, 01:15:52 AM
As long as it doesn't seem out-of-place, I'm happy.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 01, 2010, 01:27:48 AM
Sooo people are still bitching about the homing attack? Why is that, I wonder.
Because it's stupid.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 01, 2010, 01:39:41 AM
Point successfully missed. Maybe you do need that homing attack after all. :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on April 01, 2010, 01:43:35 AM
Ah mine cart section... perfect for migraine. (I feel nausea already)

But judging from the clips, I actually like it. Looks fun yet challenging. Oh and still hate water level.  XD

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 01, 2010, 01:51:21 AM
Fine, I'll give better reasons.  It's unnecessary, and it doesn't fit the character mythos.  Built-in auto-aim functions can be good for 3D games where it's difficult to choose the exact correct angle for an attack to work, but in a 2D plane all it does is avoid the need to make a trick move that would make you feel proud to pull it off.

In a Rocket Knight Adventures game a homing attack could make sense, since it's all about zooming into things with a rocket pack.  But I don't see any rockets strapped to Sonic's butt.  I thought he was just this very athletic hedgehog-kid; where did he get the superpower of sudden direction changes in mid-air?

Finally, why should we care about the Sonic fans who got used to a homing attack because they kept playing the 3D games no matter how good they were?  Surely they'd accept any new halfway-decent Sonic game with or without that one gimmick anyway.  And thinking about the little kids who might have started to become disillusioned with the Sonic series lately, why not introduce them to a game containing fair challenges instead of tired gimmicks?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 01, 2010, 01:53:36 AM
He learned them when he went 3D.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 01, 2010, 01:54:16 AM
those Chaos Emeralds messed with his head
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on April 01, 2010, 01:54:48 AM
Lost Labyrinth Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/9209.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/9209.mp4)

Nail in the coffin as far as I'm concerned. The biggest piece of gaming garbage I've seen in quite some time. It appears Sega won't be enjoying the success that Capcom reeled in for Megaman 9.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 01, 2010, 01:58:45 AM
Got sick of all this goodness,
was given chaos instead
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 01, 2010, 02:03:11 AM
Nail in the coffin as far as I'm concerned. The biggest piece of gaming garbage I've seen in quite some time. It appears Sega won't be enjoying the success that Capcom reeled in for Megaman 9.

Based on one stage? Wow. You're one of the foolish ones.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on April 01, 2010, 02:06:32 AM
Based on one stage? Wow. You're one of the foolish ones.

I would have hoped you were familiar with the phrase "nail in the coffin" but it seems you are not. You really are one of the foolishly foolish fools.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 01, 2010, 02:07:45 AM
Lost Labyrinth Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/9209.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/9209.mp4)
Awesome, it's Sonic's Tilt 'n' Stumble
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on April 01, 2010, 02:13:59 AM

Awesome, it's Sonic's Tilt 'n' Stumble

Oh God, I shouldn't but I laughed hard. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 01, 2010, 02:27:24 AM
I would have hoped you were familiar with the phrase "nail in the coffin" but it seems you are not. You really are one of the foolishly foolish fools.

I know damn well what it means. It's the last straw. The point where you can no longer turn back. The beginning of the end. The final straw. The thing that you believe is so terrible it kills any hope of the subject being redeemable or worthwhile, and it already looked bleak to begin with.

And I believe you like so many others are jumping the gun. Look, I'm not a fan of what that stage looks like by any means. But I am not going to let it tarnish what I've already seen. This wouldn't be the first game to have a scrappy gimmicky stage thrown in the middle of stages that are adequate at worst.

And maybe it looks really bad cause the player sucks eggs. It certainly didn't look like he knew at ALL what to do. Like, dyslexic almost.

And finally, there could be far worse. Something tells me we haven't seen the last of the Werehog yet.

The stuff I said above wasn't nice, I'll admit. I'm just really starting to lose my patience with the hate this game is getting. I think it is downright foolish. But whatever, diff'rent strokes. So I'll just agree to disagree. I'm in the minority; I'm not ready to give up on the game yet. The goods are outweighing the bads for me so far. You wanna give up, that's fine. I ain't stopping you. I just strongly disagree with you, and you were the unfortunate soul to be the butt of my venting.

And only foolish fools foolishly fool the foolish.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on April 01, 2010, 02:27:41 AM
Ah mine cart section... perfect for migraine. (I feel nausea already)

I seen you had the problem against the Mine Cart Routine since the DKC days. XD

Anyway, I've seen Splash Hill, and I'll try to avoid all the spoilers when the game comes out, and 16 stages.. with that, it makes me "happy" to be a Sonic fan.

When I beat the Final Boss I'll let you know the final verdict, so far (to me, opinions are opinions afterall) the game looks decent... and I'm not following the "Sonic Cycle" here either.

This time I hope with the direction of the special stages they don't make it into a dizzying migrane to get that DAMNED fourth chaos emerald (seriously, I did have trouble with the fourth special stage on Sonic's first adventure in the genesis era).

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on April 01, 2010, 02:33:50 AM
I seen you had the problem against the Mine Cart Routine since the DKC days. XD
Wait does DKC have this rotate stage thingie?  :\
It's not the mine cart that is the problem, it's the *control your stage with shoulder button* and sucky player that made me headache.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 01, 2010, 02:36:50 AM
With the shoulder button?  You mean you don't get to use a controller with a tilt sensor?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on April 01, 2010, 02:37:45 AM
Wait does DKC have this rotate stage thingie?  :\
It's not the mine cart that is the problem, it's the *control your stage with shoulder button* and sucky player that made me headache.

DK64's mine-cart-madness minigame and subgame drove me nuts.  >0<

Eh, I'm trying to avoid spoilers, and I take caution when I play sonic games. Controlling the stage with the shoulder button is most likely, a puzzle.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 01, 2010, 02:40:26 AM
With the shoulder button?  You mean you don't get to use a controller with a tilt sensor?

I'm sure that's how it'll work on the Wii version. Maybe PS3 as well. Which would be even worse that should button control, I'd think.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on April 01, 2010, 02:41:42 AM
It's kinda like more annoying Loco Roco to be honest.
With the shoulder button?  You mean you don't get to use a controller with a tilt sensor?
Well it says RT and LT... which means shoulder button yes?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on April 01, 2010, 03:17:18 AM
Playing as R.O.B. on the other hand...
R.O.B.'s Final Smash is INFINITELY cheaper than Sonic's.  At least with Sonic there's the off chance of dodging if your opponent lacks the sense/dexterity to hover.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 01, 2010, 06:31:11 AM
It's kinda like more annoying Loco Roco to be honest. Well it says RT and LT... which means shoulder button yes?

Yes.  The 360's 2nd shoulder buttons, specifically.

And I also think the player just sucked with the stage tilting in that video.  He turned it upside down like twenty times trying to accelerate and couldn't seem to remember which trigger turned it which direction.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: The Drunken Dishwasher on April 01, 2010, 08:28:51 AM
...

I thought it was normal to get hit in an ol' Sonic game...

I guess I truly suck a huge monkey's balls.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on April 01, 2010, 09:17:28 AM
Lol, it's pretty normal. especially the spikes, oh those spikes....
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on April 01, 2010, 03:01:05 PM
The main gripe about the homing attack is that it wa introduced in SA1, it shouldnt be in S4. If they brought back the fire sheild, then thats one thing. But its more (for me anyway) the fact that that boost you do when theres no target, allows Sonic to gain speed too easily... That, and if the Advance games were just fine without it, then this sure as hell should be fine without it too. a modern sonic game without the homing attack is nothing new.

But hey, im not gonna give it a thumbs down and let the lions at it just over that. Labyrinth actually looks pretty, and fun.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on April 01, 2010, 06:50:59 PM
You know, with this whole "gain speed too easily" talk......am I the only one who remembers the spin-dash?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 01, 2010, 07:35:15 PM
The Homing Attack was honestly the next evolutionary step in the Sonic 2D gameplay. There really isn't much else a grounded hero like Sonic can do beyond using the elements, and that turns your IP into a gimmick.

The Homing Attack is an auto-enemy lock attack that works well in high speed situations and helps in figuring out enemy weakspots and boss strategy as well as keeping the character moving. To have the elemental shields was fine; Fire provided protection and a speed boost, Elec attracted Rings, and Water gave a higher second jump and protected against 5-4-3-2-1-0-bwaaaaaah... But assigning a specific element or tool as a semi-permanent part of the character has provided less-than-admirable sales and stories in such games as ShTH (gun), Secret Rings/Rush (fire), Black Knight (sword), etc.

Mario was also susceptible to the same: the first Mario and Luigi game gave Mario the fire element and Luigi the electric element, but did not contribute to the entire series or the Smash games. Luigi's manipulation of electricity was indeed a gimmick and not considered nor useful in future installments of the main Mario Bros. series or even the Smash games, wherein he returned to fire. The Poltergust and the FLUDD have all but disappeared in the main lines (although the FLUDD did make a brief return in SSBB). Mario and Luigi do don elemental powers such as fire and ice, but only as suits, temporary uses.

Sonic, on the other hand, keeps gravitating to one gimmick after the other; again, the result of overpowering a largely grounded, non-armed lead by every other character. The Homing Attack is now an extra physical ability that the athletic hedgehog has, no real issue there. And even back in the day, we were headed toward that route. Sonic 3D Blast introduced the Gold Shield which gave Sonic the Homing Attack, and then we see it as an ingrained ability in Sonic Adventure. In a similar fashion, Mario gets a slight horizontal carry by shaking the Wiimote in NSMBWii; I believe Luma's granted power has taken some small hold in Mario by upping his jumping ability slightly, even if it's not a full vertical carry.

Long story short: It was going to happen anyway, and as long as they don't mess up the physics, the series is better for it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 01, 2010, 08:29:57 PM
You know, with this whole "gain speed too easily" talk......am I the only one who remembers the spin-dash?

No sir you are not. And I am just happy that this game didn't forget about it like some other recent games have.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on April 01, 2010, 08:56:12 PM
I'm just glad this place didn't turn into Sonic Retro. GREEN EYES and EYELIDS!!! WOW.

X,EXE,StarForce,Legends have different eyes/whole new designs, didn't see all of us bitching.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on April 01, 2010, 09:02:37 PM
I'm just glad this place didn't turn into Sonic Retro. GREEN EYES and EYELIDS!!! WOW.

X,EXE,StarForce,Legends have different eyes/whole new designs, didn't see all of us bitching.

Well, they were spared from a major thumbs-down game made back in '06, which happened to be an Awesome Possum rehash to those that played it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on April 02, 2010, 12:26:50 AM
You know, with this whole "gain speed too easily" talk......am I the only one who remembers the spin-dash?
No, but were talkin about how he gains too much speed just by jumping forward.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 02, 2010, 01:04:13 AM
Well, too bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on April 02, 2010, 01:57:18 AM
You gained a lot more with a fire shield.

In the few games where homing attack and spin dash have co-existed, spin dash gave you much more speed.  It's very, very noticeable when going for the emblems in SA1.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 02, 2010, 02:01:31 AM
Indeed, the speed from a Homing Attack will be for guysgirls like me who Dodge Roll in LoZ games because it's slightly faster and satisfies some kinda sick, acute OCD.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 02, 2010, 02:28:28 AM
Pfft. All the cool kids backwalk and sidehop. And then there's those that are bad enough dudes to superslide.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on April 02, 2010, 06:34:02 AM
Reminds me of how moonwalking in SotN was way faster than just walking.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on April 02, 2010, 06:42:45 AM
Funny, but the minecart level actually looks hillarious. By what Ive seen, Its forgiving as [tornado fang], and all you really do is make sonic go forwards or backwards, since no matter what, the wheels have magical magnetism to the ground. (here I thought you would be flying all over the place, but its not so bad)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 02, 2010, 05:49:06 PM
Close enough of a return to form for me to go on ahead and get my old name back.

Minecart's convoluted, and some of the jump/Casino spring physics are messed up, but it's close enough.
EDIT: And I just saw a BLOODY OPEN-BOTTOM spot in the 3rd Casino Street. OY!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on April 02, 2010, 08:12:20 PM
Casino Street Zone Act 1: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/4042.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/4042.mp4)
Casino Street Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/25547673.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/25547673.mp4)
Casino Street Zone Act 3: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/1111.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/1111.mp4)
Casino Street Zone Boss: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/622.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/622.mp4)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on April 02, 2010, 08:18:51 PM
<3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 02, 2010, 08:25:14 PM
Close enough of a return to form for me to go on ahead and get my old name back.

Minecart's convoluted, and some of the jump/Casino spring physics are messed up, but it's close enough.
EDIT: And I just saw a BLOODY OPEN-BOTTOM spot in the 3rd Casino Street. OY!

There were a few open-bottom places in Sonic 2 and 3&K.  Just not nearly as many as in, say, Sonic Rush.

Their placement has always seemed kinda arbitrary, so Sonic 4 can't be faulted too badly for it yet.

I am curious about something else though.  Splash Hill Zone is unquestionably Green Hill Zone.  Lost Labyrinth is Labyrinth Zone, Casino Street is Casino Night Zone.  We're not even talking about inspiration here, we're talking about the developers blatantly copying the aforementioned zones from previous games and slapping a new coat of paint on them.  I'm not going to complain about that as such, but I wonder if they're doing it on purpose since "Episode 1" is apparently supposed to be a prologue for the rest of the game...  Could they perhaps be setting us up to relive the first few Sonic games before throwing something different at us?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 02, 2010, 08:33:58 PM
Hmm, maybe you do need the Homing Attack in spots after all. Oh well, no biggie.

Act 1 looks exactly the same as Casino Night. Not surprising. Act 2 is pinball ONLY, which is an interesting and almost welcome genre change. And Act 3 looks more different than I would've expected of this game. It's like Casino Night, but mostly indoors and has a ton of Carnival Night cannons. The boss looks like Casino Night's boss on easy mode. Looked really easy, though I did not expect him to Screw Attack.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 02, 2010, 11:38:16 PM
There were a few open-bottom places in Sonic 2 and 3&K.  Just not nearly as many as in, say, Sonic Rush.

Their placement has always seemed kinda arbitrary, so Sonic 4 can't be faulted too badly for it yet.

I am curious about something else though.  Splash Hill Zone is unquestionably Green Hill Zone.  Lost Labyrinth is Labyrinth Zone, Casino Street is Casino Night Zone.  We're not even talking about inspiration here, we're talking about the developers blatantly copying the aforementioned zones from previous games and slapping a new coat of paint on them.  I'm not going to complain about that as such, but I wonder if they're doing it on purpose since "Episode 1" is apparently supposed to be a prologue for the rest of the game...  Could they perhaps be setting us up to relive the first few Sonic games before throwing something different at us?

True, true. I didn't watch the other vids to see if they were open-bottom. The minecart didn't do that, thank god.

I think at this point, we need to let them do Paint-Coating. FFS, it's been how long since we've seen a decent game? They need some good influence; they've been hanging out with the wrong crowd.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on April 03, 2010, 01:07:18 AM
Casino level looks nice.

I bet there will be ice stage too... -_-
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on April 03, 2010, 01:11:11 AM
In another episode, I think. ^^
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 03, 2010, 04:39:06 AM
Quote from: Mama Robotnik
OH PHYSICS WHERE ART THOU!?

(http://i39.tinypic.com/xaebp.gif)

owob

(http://i42.tinypic.com/n6yhyv.gif)

Oh, mercy.  XD XD


That is all!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 03, 2010, 05:22:44 AM
Note how they're both in stages where the gimmick is the whole stage. Granted the Casino physics mess up is general, but the minecart is specific.

Exactly, exactly, exactly, exactly, exactly, exactly, exactly, exactly, exactly, EXACTLY what I warn AGAINST when developing.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jukebox_Hero on April 03, 2010, 06:11:52 AM
Casino Street/Night doesn't look bad. If Sega can pull this off, I'd be all for giving it a shot. A return to classic Sonic is something I've wanted for years. 'Course, now I totally suck at the games. I gave Sonic 2 a spin (ho ho) the other day and it kinda left my rear quarters in ruins.

It's so embarrassing, over the last 11 years, I somehow started sucking at games I could play blindfolded as a kid.  >w<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 03, 2010, 07:50:59 AM
Close enough of a return to form for me to go on ahead and get my old name back.
I've already forgotten your new name!   :(  Who are you?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 03, 2010, 07:52:50 AM
Aldo!

Yeah, that was a name I took on for a while there when Sonic Unleashed bombed and my patience for the ol' Blue Blur wore out. And while this game doesn't totally restore that patience, it's certainly looking better than what we've been getting, so I'm back to my old self.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on April 03, 2010, 10:22:08 AM
More~

Splash Hill Zone Act 1: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/8141.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/8141.mp4)
Splash Hill Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/7720.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/7720.mp4)
Splash Hill Zone Act 3: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/1090.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/1090.mp4)
Splash Hill Zone Boss: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/7863.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/7863.mp4)
Lost Labyrinth Zone Act 1: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/8267.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/8267.mp4)
Lost Labyrinth Zone Act 2: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/9209.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/9209.mp4)
Lost Labyrinth Zone Act 3: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/4362.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/4362.mp4)
Lost Labyrinth Zone Boss: Watch (http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/lol/sonic4/6809.mp4) | Download (http://www.rockmanpm.com/lol/sonic4/6809.mp4)

You know I'm tempted to mash something from Sonic 4 soundtrack... what can I choose?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on April 04, 2010, 04:36:50 AM
http://gonintendo.com/viewstory.php?id=119462

inb4 the link doesn't work because the post got deleted.

Also;
[spoiler](http://i42.tinypic.com/vpaqeu.jpg)[/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on April 04, 2010, 04:49:03 AM
[spoiler]HYPAA METAL SONIC!  8D

I can see he'll appear in the next episode.. but it makes me wonder.. he's starting to make a lot of appearances lately.. [/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 04, 2010, 05:17:09 AM
Congratulations. Everyone's beaten Sonic 4 without having ever played it.

So much for Sega ever doing something like this again. Enjoy more [parasitic bomb] like Black Knight.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on April 04, 2010, 05:53:55 AM
You can thank the so-called fans for looking something to nitpick about every new sonic game.. and Sega's half-assed attempt at lockout. -u-'
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 04, 2010, 07:09:54 AM
This is only a fraction of the entire game, mind you. It's not over yet, and by next time maybe Sega will keep a closer eye on their goods.

All in all, I still like what I see. Rehashy or not, it looks fun. And in fact, I'm thankful for these vids for showing me EXACTLY what I'm getting into when I get the game. There's no uncertainty of what to expect. I know how the physics work, I know the gimmicks. I know I like what I've seen, and I've seen a huge chunk of the game, so transitively I should enjoy the game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 04, 2010, 07:20:28 AM
Congratulations. Everyone's beaten Sonic 4 without having ever played it.

So much for Sega ever doing something like this again. Enjoy more [parasitic bomb] like Black Knight.

If "Sonic 4" was the best they can do when trying "something like this", then honestly, [tornado fang] it. They don't even need to bother. In the end, all that the leaking has done is just prove exactly that this is definitely a case of "it is what it is...".

If the game was actually any good, chances are....! The leaking would have only done more to help the game, rather than hurt it. You only have Sega-Sonic to blame for not doing "their" part.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 04, 2010, 07:50:04 AM
You can thank the so-called fans for looking something to nitpick about every new sonic game.. and Sega's half-assed attempt at lockout. -u-'
Hey, just because I nitpick something doesn't mean I hate it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 04, 2010, 11:06:08 AM
If the game was actually any good, chances are....! The leaking would have only done more to help the game, rather than hurt it. You only have Sega-Sonic to blame for not doing "their" part.
Okay, stop. Usually, I take a pretty laid back approach on this, but this completely misses the point.

This is more serious because the we now have a whole game out on the market for all to see without playing three months in advance. In essence, this cripples potential sales of the title and, more importantly, casts doubts on Sega to ever try a project like this again (which I understand that even getting this thing green lighted was a pain because Execs weren't keen on the idea).

Long story short, kiss 2D Sonic good bye. All because the fans were too damn impatient and someone broke NDA by serving as a third-party and actually GIVING out the videos. This case is so severe, PartnerNET has been shut down. This has never happened at this level before and with an anticipated major multiplatform release.

Quality of the title because no one in this topic is qualified to talk about it (and kill yourself if you say you are just by staring at videos) is completely separate to the case here.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on April 04, 2010, 12:51:00 PM
I only took a peep at the first boss to see what it's like. Now I know they're more or less updated re-releases (I'm avoiding the word rehash because I, for one, like this idea), so I have a fair enough idea what to expect for the first few bosses. I haven't watched the rest because, well, I don't want to spoil the game for myself. I just want to play it and figure it all out for myself.

I'll still buy it.

EDIT: In b4 (potential?) lock
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on April 04, 2010, 07:04:00 PM
Hey, just because I nitpick something doesn't mean I hate it.

It wasn't aimed at you, I was most likely directing it at the "fans" who think they can [parasitic bomb] out a better story and game than Sega. If they can, why don't they prove it with thier silly little game maker?

I'm still gonna give this a shot when I have the chance anyway, I have yet to skip a Sonic game~
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 04, 2010, 08:19:19 PM
Okay, stop. Usually, I take a pretty laid back approach on this, but this completely misses the point.

This is more serious because the we now have a whole game out on the market for all to see without playing three months in advance. In essence, this cripples potential sales of the title and, more importantly, casts doubts on Sega to ever try a project like this again (which I understand that even getting this thing green lighted was a pain because Execs weren't keen on the idea).

Long story short, kiss 2D Sonic good bye. All because the fans were too damn impatient and someone broke NDA by serving as a third-party and actually GIVING out the videos. This case is so severe, PartnerNET has been shut down. This has never happened at this level before and with an anticipated major multiplatform release.

Quality of the title because no one in this topic is qualified to talk about it (and kill yourself if you say you are just by staring at videos) is completely separate to the case here.

Please. You're starting to sound like the admin goons over at Sonic Retro, at this point. If you choose to blame the "leaker" and those who gave him attention, to me, you're still missing out on the main thing. Leak or no leak, the game itself, and its inherent quality there of, is still the centerpiece of this menagerie.

And that's the basic thing. The video could have done so much more to "make the case" for the game. If the game played well (the main thing that was important), and really did more to prove that "Blue is Back~!", then huzzahs would have been uttered and people would have been happy to wait 3 more months to get the game for themselves. And since there's no Pulitzer-level story line being leaked, the only thing that has been spoiled are stage gimmicks, bosses and the like.

So, far as I'm concerned? This is no different from how, especially many years ago, it only took one importer to obtain a Japanese release of a game, many months to a year before the Western release, and spoil the entire contents of the game itself for non-importers/-Japanese speakers. Everything about the game would be laid bare, and then it'd just be on the other users to decide if they still want in or not. Fundamentally, that's all that's going on here, too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 04, 2010, 08:47:14 PM
This is more serious because the we now have a whole game out on the market for all to see without playing three months in advance. In essence, this cripples potential sales of the title and, more importantly, casts doubts on Sega to ever try a project like this again (which I understand that even getting this thing green lighted was a pain because Execs weren't keen on the idea).

On the contrary. It's because I've seen the majority of the game in videos that I want to play it even more.

And really, this will kill sales? If it wasn't a Sonic game, maybe. But diehard Sonic fans will buy anything with the guy on the cover, no matter how good or bad the game is. Why do you think Sonic games ALWAYS get Player's Choice, etc.? I don't think Episodes 2 and 3 have much to worry about.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on April 04, 2010, 08:50:21 PM
Have I mentioned I love the stage names? Especially Mad Gear and Egg Station. I don't know, I've just always had a fondness for the mechanical levels' names.

Mmmmmmmmmmh, Scrap Brain Zone~
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 04, 2010, 08:59:26 PM
Ben, your example has a game already released in one region. This is the equivalent of a beta of a title being leaked out before release. This situation has not come up with a high-profile title like this before in gaming history.

I'm getting tired of this whole "stick it to the man" attitude the Internet has toward Sega. "Yeah, [tornado fang] Sega!" when they have done nothing wrong here. The fan base, as always, has this holier-than-thou attitude that they are the arbiter of anything to do, to the point that:

(http://i19.photobucket.com/albums/b196/Casvalv540/Myspace%20Profile/Games/SuperPaperMario.jpg)

Have the games been lackluster lately? Yes. I will admit that. That's still no right to ruin a company's planning and marketing campaign entirely and I point at the greedier members of the fanbase who pestered infinity to keep doing these videos and "stick it to Sega."

 This is especially so when this message isn't even affecting the twits that would help trigger a change. Sega of Japan won't give a [parasitic bomb] about this. They're happily rolling around in what little yen the Sammy side of operations hasn't bled out its ass yet. All it's doing is harming SoA and SoE, who are trying to behave similarly to Capcom and form a relationship with the fanbase. The only problem is the elitist attitude there is through the roof versus the Mega Man one, where it's not as rampant.

I still don't see how the inherent quality of the game plays any role in this discussion. Is this because people pegged the game on too high a standard because it was named Sonic 4 and the rose-tinted goggles immediately snapped on for the Genesis titles?

Admittedly, I echo Sato's sentiment in that watching some of the videos (I didn't watch them all) sold me a lot on the game (Mad Gear Act 1? Beautiful.) But I'm more irritated that some people are continuing to vomit their usual "no classic sonic sonic rush hd baaaarf" garbage and insist this is sticking it to Sega.

tl;dr: Let's just burn the damn fanbase to the ground.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on April 04, 2010, 09:12:16 PM
tl;dr: Let's just burn the damn fanbase to the ground.

I got the paddles and kerosene ready. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 04, 2010, 09:28:32 PM
[youtube]http://www.youtube.com/watch?v=lMrDUOe2uuk[/youtube]

See? Jelly gets it!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 04, 2010, 09:58:24 PM
Allow me to join you with this flamethrower and shotgun.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 04, 2010, 10:28:28 PM
Ben, your example has a game already released in one region. This is the equivalent of a beta of a title being leaked out before release. This situation has not come up with a high-profile title like this before in gaming history.

And that's really different, in what context...?

The bottom line is, in both cases, you, as the publisher/developer, have it so that people are going to see a version of a product that you may or may NOT want them to see.

Keeping with the Sonic theme, let's take it back to the days of when Adventure came out for the Dreamcast in Japan. This was also the same version that was marketed with Sega and Blockbuster's campaign to help "sell" the system, no less.

That version of the game, to put it bluntly, was definitely HOT GARBAGE. I still look back and wonder how it was able to get released as it was. It's the only Sonic release that, in my eyes, begins to challenge 06's propensity for "not-fun-ness". Camera was bad. Glitches were bad. Framerate was all over the place. There was a whole lot that just pointed to that this was just not a good game. But be as it may, Naka's Sonic Team at least were willing to turn some things around, and the Western release of DC-Adventure became what it is, likely because people made such a big stink about they saw in the import/Blockbuster package.

It'll be interesting to see if ANY of the [parasitic bomb] that's gone done this last week will effect Iizuka's Sonic Team and Dimps in the same way. I sincerely doubt it, but hey, whatever at this point.
 

Quote
I'm getting tired of this whole "stick it to the man" attitude the Internet has toward Sega. "Yeah, [tornado fang] Sega!" when they have done nothing wrong here.

^That much is debatable. But besides that much, ask yourself this though...has Sega done anything to really warrant anything less than this type of response? What have they done to deserve the "surely they deserve an A for effort~" that the apologist crowd some how thinks that the rabid dissenters and cautiously pessimistic should give them?

Sega, as a company, has earned their fan-based ire for no more than what they have allowed to transpire, themselves. In just the last few years alone, they've done things such as:

* Mess up a sequel to a game people always wanted to see (Nights 2)

* Mess up a next-gen "successor" to a fondly remembered franchise (Golden Axe: Beast Rider)

* Allowed the release of a lackluster PS3 port to Bayonetta (where Sony had to clean up the mess through that recent patch update, and at least give us decent load times; the original release was HORRENDOUS)

* Put the sequel to Valkyria Chronicles, an original and SUCCESSFUL PS3 IP...on the PSP; nobody, on either side of the pond, specifically ASKED for a PSP version of the game, and the sales reflected as such

* Denied and turned a deaf ear to the wants and wishes of people who wanted the update to Virtua Fighter 5 on PS3 and 360; we can only hope that by some stroke, it was because they wanted to wait for this "Final" release, but God only knows what's going to happen there

* Cut out content from the Western release of RGG/Yakuza 3, for seemingly no real reason at all; seemingly only doing more to try and basically help the game series fail in the West


In short? It ain't just the Sonic fans who have reason to be angry at Sega. It's gamers in general, who are angry at the various bad moves that Sega has made which only serve to do more to troll the fans of their games.

The "Sonic problem" is perhaps the loudest example. But the problem is much bigger than that, and so, the Sonic problem does a lot to showcase the rancor that the gaming community at large has towards Service Games.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 04, 2010, 11:12:37 PM
Yes, gamers' ire at Sega is well-deserved, Ben.  But the responses from "fans" that STM is referring to are just as stupid as Sega's business decisions.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 05, 2010, 12:05:37 AM
Yes, gamers' ire at Sega is well-deserved, Ben.  But the responses from "fans" that STM is referring to are just as stupid as Sega's business decisions.

Again, though, to me, it's nothing more than what Sega themselves has allowed to happen. A "you reap what you sow" type of thing.

But basically after all these years' worth of Sonic Heroes, Shadow the Hedgehog, '06 and etc., Sega's chickens have now effectively come home to roost. They're getting what they deserved.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 05, 2010, 12:51:23 AM
(http://i19.photobucket.com/albums/b196/Casvalv540/Myspace%20Profile/Games/SuperPaperMario.jpg)
Just wanted to say that I love Nintendo for that segment of the game.

Now, as far as the main topic at this point:
Keeping with the Sonic theme, let's take it back to the days of when Adventure came out for the Dreamcast in Japan. This was also the same version that was marketed with Sega and Blockbuster's campaign to help "sell" the system, no less.

That version of the game, to put it bluntly, was definitely HOT GARBAGE. I still look back and wonder how it was able to get released as it was. It's the only Sonic release that, in my eyes, begins to challenge 06's propensity for "not-fun-ness". Camera was bad. Glitches were bad. Framerate was all over the place. There was a whole lot that just pointed to that this was just not a good game. But be as it may, Naka's Sonic Team at least were willing to turn some things around, and the Western release of DC-Adventure became what it is, likely because people made such a big stink about they saw in the import/Blockbuster package.

It'll be interesting to see if ANY of the [parasitic bomb] that's gone done this last week will effect Iizuka's Sonic Team and Dimps in the same way. I sincerely doubt it, but hey, whatever at this point.
So you're comparing a bad camera, horrid amount of glitches, and an unstable framerate to... what now? Petty little [tornado fang]ing nitpicks for the most part? Yes, that makes a lot of sense.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 05, 2010, 03:45:58 AM
Now, as far as the main topic at this point:So you're comparing a bad camera, horrid amount of glitches, and an unstable framerate to... what now? Petty little [tornado fang]ing nitpicks for the most part? Yes, that makes a lot of sense.

Haaaaaaaaaaaaaaaahn~?  8D

Some of my last few posts in this topic have been basically things that showcase exactly the types of things that I think are definitely wrong in this game. Little gems like this:

(http://i43.tinypic.com/533ecy.gif)

I don't know where you get things that basically showcase how poorly made the game's engine is designed as things that construe "little nitpicks", but whatever. 8D

"Spider Sonic...Spider Sonic...does everything else BUT what Sonic should DO!~"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 05, 2010, 03:51:03 AM
Even Sonic Rush didn't do this.

What happened?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 05, 2010, 04:00:47 AM
You guys do realize that it's three months before release, right? SA did have loads of issues after it's release, yes... but this hasn't even been released yet. Think of this as beta testing. Also, I said for the most part; before the videos of the beta version here, it was all nitpicks.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 05, 2010, 04:03:27 AM
You guys do realize that it's three months before release, right? SA did have loads of issues after it's release, yes... but this hasn't even been released yet. Think of this as beta testing. Also, I said for the most part; before the videos of the beta version here, it was all nitpicks.

Keep believing that if you will, partner. That's what they said about Sonic 06, too. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 05, 2010, 04:04:59 AM
"Spider Sonic...Spider Sonic...does everything else BUT what Sonic should DO!~"

I believe we have the title of the next Storybook Sonic game; Sonic and the Spider Bite!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 05, 2010, 04:11:24 AM
I believe we have the title of the next Storybook Sonic game; Sonic and the Spider Bite!

Well, why not? If Sega Studios San Francisco/Secret Level weren't going to be closed up next month, I'm sure they could bang out another HIGH QUALITY release with Marvel's help. It'd be right in line with Iron Man!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 05, 2010, 04:14:22 AM
Well, why not? If Sega Studios San Francisco/Secret Level weren't going to be closed up next month, I'm sure they could bang out another HIGH QUALITY release with Marvel's help. It'd be right in line with Iron Man!  8D

I, for one, would enjoy Web Swinging around with the Fastest Thing Alive!   8D

Shadow would make a good Electro! 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 05, 2010, 04:16:57 AM
Keep believing that if you will, partner. That's what they said about Sonic 06, too. 8D

I like giving them the benefit of the doubt rather than nitpicking every little detail right out of the announcement gate ;)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 05, 2010, 04:38:50 AM
I like giving them the benefit of the doubt rather than nitpicking every little detail right out of the announcement gate ;)

If that is what you wish. My thing is, Sega/Sonic's exhausted its chances with me. So therefore, no more "pities". 8D

And if Sega doesn't get its act together soon, with hopefully a PS3/360 port of the new Virtua Fighter 5 (and Border Break would be nice too, while they're at), then really, I'm just about done with them. Because the arcade wing of Sega (AM2) is basically the only wing of the company that CONSISTENTLY delivers. Alas, their games are the ones that don't get console versions...   
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 05, 2010, 04:48:53 AM
In SEGA's defense, they did give me VO:OT Online, so they pleased me for the time being!   8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 05, 2010, 04:54:00 AM
Keep believing that if you will, partner.
DON'T STOP
BELIEVIN'! (http://www.youtube.com/watch?v=uDY2I5pni90)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on April 05, 2010, 04:55:21 AM
First off, Journey. <3

Second off, I'm getting a kick out of these animated .gif of fail engine.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 05, 2010, 04:56:16 AM
I don't know if SEGA deserves the awesomeness of Journey...

Perhaps Mariah Carey's I Still Believe (http://www.youtube.com/watch?v=OAZG2duVte4)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on April 05, 2010, 05:07:16 AM
DON'T STOP
BELIEVIN'! (http://www.youtube.com/watch?v=uDY2I5pni90)

Best post in this entire thread. <3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 05, 2010, 05:10:25 AM
Sonic's going Greek, I just know it.

Gonna be Hercules' replacement.
Hermes will come into play.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 05, 2010, 08:26:14 AM
Are you positive that the failgifs are the game's fault? Who's to say it's the player that's doing something he's not supposed to. You really shouldn't jump to conclusions.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on April 05, 2010, 08:50:14 AM
I believe we have the title of the next Storybook Sonic game; Sonic and the Spider Bite!

Sonic's going Greek, I just know it.

YOU PEOPLE ARE OUT OF CONTROL
STOP GIVING SEGA GOOD IDEAS
THEY'LL LIKELY TURN OUT BAD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on April 05, 2010, 09:02:38 AM
Are you positive that the failgifs are the game's fault? Who's to say it's the player that's doing something he's not supposed to. You really shouldn't jump to conclusions.
That's what I thought too. It just seems to me, that this [parasitic bomb] is all the player's fault. In fact, I remember having some of those problems myself in the classic games on my first few playthroughs.

Besides wasn't it Sega who gave you people that Hatsune Miku for PSP?
Wasn't it Sega who gave you people Phantasy Star Online DS?
Wasn't it Sega who gave you people PUYO PUYO GAMES?!

Jesus Christ, don't hate on Sega because of a single franchise. And those games/series are not the only ones they still make, which are good. These are the only ones I remember right now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 05, 2010, 09:03:11 AM
Are you positive that the failgifs are the game's fault? Who's to say it's the player that's doing something he's not supposed to. You really shouldn't jump to conclusions.
(http://i43.tinypic.com/533ecy.gif)

I don't think I know of a user input that could make Sonic stand still on a vertical wall.

If the user input down or left, he should've either rolled, or slowed down then gone back the way he was going, not stopped. Which is what happened in the old Sonics (especially CD) and Rush's. The only difference between the 2 programming styles was that Sonic "stuck" more to the paths in the classic ones, and that when you jumped off, the angle was different than Rush's. That's all.

But this. That's a blatant path programming error if I ever saw one, and it's that #$!@nable curve that Dimps liked to use in the Rush games that was also used earlier in this thread in some black and white images pointing out "bad design".

Well, bloody chundah, lo and behold, look what we have on our hands.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Turian on April 05, 2010, 09:08:34 AM
Bayonetta 360. Sonic unleashed 360. I forgave Sega a few months ago when I played Bayonetta.

Also, Sonics' original games had their own share of bugs, and they where still fun. I think sonic 4 will be fun. If not, I will go back to hunting down sonic team members one by one.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rad Lionheart on April 05, 2010, 09:09:05 AM
Man that .gif never gets old.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on April 05, 2010, 09:14:16 AM
The Sonic Faggotry has hit RPM.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on April 05, 2010, 09:46:53 AM
The Sonic Faggotry has hit RPM.

You mean the nitpicking wasn't prevalent before? Mind you, I'm not talking about just Sonic 4 here.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 05, 2010, 10:46:46 AM
This does make me wonder if all the nitpicking and how, because of this fun event happening with the game, Dimps/Sonic Team will take the time to correct the physics so the wall stick on a curve doesn't happen and if the mine cart won't be as wonky as it looked (another popular gif.)

...then again... this is Dimps/Sonic Team we're on about.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 05, 2010, 03:15:14 PM
I think ST's lack of quality control is what got us into this mess to begin with.

But whatever, that doesn't look game-crippling to me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 05, 2010, 08:51:05 PM
This has always been a constant with the Sonic series, even as far back as Sonic 1. Sonic Team has this horrible production management system where they give themselves too little time to work on a game (or they goof off too much while making it, who's to say)

I mean, Sonic 2 had stages cut from it right at the very end of production, with the whole Jump to trigger Super Sonic as well as the message for beating the seven stages being added because of HPZ being removed. Sonic 3 had to be cut in half to even meet the insane deadline they set for themselves (and the hangovers from Sonic 2 are still present.)

Let's not even get into the SA1 and beyond titles. There's all sorts of problems and leftovers (SA2B--not SA2 DC--'s Super Sonic vs. Super Shadow mode, unused dialog cues in certain levels in Heroes, Sonic 2006 entirely) in those.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OBJECTION MAN on April 06, 2010, 12:07:18 AM
Bayonetta 360. Sonic unleashed 360. I forgave Sega a few months ago when I played Bayonetta.

Don't be giving Sega credit for Bayonetta. That's like giving Capcom credit for Shantae. Platinum Games made Baynoetta for 360, and Sega simply licensed it.

In fact, Sega alone was responsible for the PS3 port of Bayonetta, with a [parasitic bomb] ton of glitches and errors the 360 version didn't have.

I just can't trust Sega anymore.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 06, 2010, 12:47:52 AM
I give UbiSoft credit for MegaMan Battle Network!   >0<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 06, 2010, 01:14:17 AM
Sonic 4 will immediately be more fun and worth playing and the story far more bearable than recent Sonic games. Okay?

And yes, the Genesis games do have their glitches.

...but that was how many games ago? How many systems ago? How many limitations ago? Companies are supposed to get better, not worse. I hope these .gifs are equally rare occurrences as the Genesis games, but I just can't shake the feeling that it's not.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 06, 2010, 01:37:04 AM
I give UbiSoft credit for MegaMan Battle Network!   >0<
Oh, is that why they're so terrible?
Just kidding... sort of. I don't really like em much, but I can see why others would.

Sonic 4 will immediately be more fun and worth playing and the story far more bearable than recent Sonic games. Okay?

And yes, the Genesis games do have their glitches.

...but that was how many games ago? How many systems ago? How many limitations ago? Companies are supposed to get better, not worse. I hope these .gifs are equally rare occurrences as the Genesis games, but I just can't shake the feeling that it's not.
Sadly, limitations were actually a good thing. Without those limitations, they feel compelled to try more things that are bound for failure.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 06, 2010, 01:46:30 AM
Sadly, limitations were actually a good thing. Without those limitations, they feel compelled to try more things that are bound for failure.

That shouldn't stop them from innovating, though. They had quite a run of adding things successfully, there, to the Genesis games. And the Homing Attack, as it works in this game, would have been equally awesome and good, just as it was in Sonic 3D Blast.

But then there are some new ideas that are so bad, so facepalm-worthy, that they just shouldn't even be messed with.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 06, 2010, 04:42:18 AM
But this. That's a blatant path programming error if I ever saw one, and it's that #$!@nable curve that Dimps liked to use in the Rush games that was also used earlier in this thread in some black and white images pointing out "bad design".

Well, bloody chundah, lo and behold, look what we have on our hands.

Ye-uppppp....look at that gif, and then take a look what's in this video, demonstrating a number of the same silliness in Sonic Rush.

http://www.youtube.com/watch?v=FCGiEIncR7w&playnext_from=TL&videos=egZUMg5DZ9w
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 06, 2010, 05:10:16 AM
Worse was Sonic's ability to casually stroll through entire loop-de-loops in Sonic '06.  And NOT FALLING when coming to a complete stop while upside down.

However bad you think the level design in Sonic 4 is just from watching beta videos, Sonic Rush's was a hell of a lot worse from what I've seen.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 06, 2010, 05:22:35 AM
Sorry, but it still looks like the player's fault to me. And the video you posted doesn't help change my mind any, Ben, cause he's clearly doing [parasitic bomb] he's not supposed to there. i.e., He's Doing It Wrong.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 06, 2010, 05:53:51 AM
Sorry, but it still looks like the player's fault to me. And the video you posted doesn't help change my mind any, Ben, cause he's clearly doing [parasitic bomb] he's not supposed to there. i.e., He's Doing It Wrong.

The thing that it showcases is that Dimps-style Sonic games, especially, rely on basically event triggers and other types of programming shortcuts. THAT is why these "quirks" can happen. It showcases how these games are (poorly) constructed, and furthermore, far and away from the "momentum" based game play that Sega was trolling us all about. 8D

In other words, it's akin to the way the faults of an engine can be showcased/exploited in any other game. And well, what else can you do but call a spade, a spade? 

So basically, the "Doing it Wrong" trope can only be taken so far. If a broken-ass Vs. fighting game is certainly not exempt from this type of thing, neither is a broken-ass platformer with horrid physics.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 06, 2010, 06:08:18 AM
If a broken-ass Vs. fighting game is certainly not exempt from this type of thing, neither is a broken-ass platformer with horrid physics.

Gonna take you for a ride?   8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 06, 2010, 06:11:14 AM
Gonna take you for a ride?   8)

I prefer "YOU WA SHOCK!" myself. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 06, 2010, 06:19:28 AM
Well at least now I can enjoy a good TEK SETTER every now and then!

LoL, and I beat someone at MvC2 at PAX East.  I'm so proud of me!   8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on April 06, 2010, 07:37:38 AM
Worse was Sonic's ability to casually stroll through entire loop-de-loops in Sonic '06.  And NOT FALLING when coming to a complete stop while upside down.

Time to break out an old RPM favorite!

[youtube]http://www.youtube.com/watch?v=ze582VGaAkY[/youtube]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on April 06, 2010, 09:31:36 AM
@ Ben:
I liked Heroes, Shadow and 06. they were fun, despite glitches and issues. ShTHH has surprising redeeming value, despite its bad gimmick. (which manages to work out too)

Although Ill be frank on the pinball stage...
Heroes ruined pinball for me.

Also, I think were forgetting that were talking about a freaking VIDEOGAME, not the second coming of Christ.
How the hell did we get so that we rage over a form of childish mindless entertainment like its the end of the world just because of a few imperfections? Jesus, just enjoy it for what it is, not what it "should be". Something to keep your mind off of life for a few moments. A distraction. ENTATAINMENTOO.
Jeez people.  Ben.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 06, 2010, 10:04:37 AM
...this coming from the person who gets the Red Ring on his finger whenever 16Bit X9 is mentioned...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Alice in Entropy on April 06, 2010, 10:10:30 AM
Flame, how dare you even begin to suggest this game should be anything at all less than stellar? Vidjagaems are serious business! I should stab you in the eye with a ball-point pen for your heresy!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on April 06, 2010, 10:50:00 AM
...this coming from the person who gets the Red Ring on his finger whenever 16Bit X9 is mentioned...
yes, granted I raged over 9 and 10, but I got over it and accepted it. Its more the initial shock that gets to me. 8D

I dont approve of capcoms choice, but I wont condemn them. Plus once the retro craze gets stale, they'll do something fresh. (which might be in 1 - 3 more games, depending)

16 bit X9 is a different matter all together in that it IS a bad idea for many reasons. It really wouldnt do anything for Megaman, (other than appease nostalgiafags) whereas Sonic NEEDS the reboot. But even if they made it, I would still play it, because im a fan. 8U Im not going to say FSDASAGDS IM NOT PLAYING THISJGKJGH

Even if a games idea is bad, the game is glitchy or whatever, it is still or can still be fun. Case in point here, Sonic 06. twas a biiiig mess, but still quite fun. Ben here though doesnt want to hear it, and refuses to play games based on nitpicks like physics. (06 had its fair share of issues in that too.)

Actually, reminds me of a certain someone who refuses to play X games over trivial reasons, Mr. Mighty warrior...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on April 06, 2010, 11:19:54 AM
...this coming from the person who gets the Red Ring on his finger whenever 16Bit X9 is mentioned...

And bitching about Zero's helmet. You can't forget bitching about Zero's helmet! 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 06, 2010, 11:32:10 AM
16 bit X9 is a different matter all together in that it IS a bad idea for many reasons. It really wouldnt do anything for Megaman, (other than appease nostalgiafags) whereas Sonic NEEDS the reboot. But even if they made it, I would still play it, because im a fan. 8U Im not going to say FSDASAGDS IM NOT PLAYING THISJGKJGH

.....that's even worse though.  That LITERALLY means that you're complaining for absolutely NO reason at all.  Ben has his complaints, and due to said complaints, he's choosing not to play the game.  Whether you agree with his complaints or not, or the fact that he's choosing not to play, he is still taking a stand against something he believes is wrong, whereas other Sonic fans are choosing to give it a chance.  BUT, to [sonic slicer] and whine about 16Bit X9 and THEN go right ahead and play it anyway means you're a sucker and a chump, whose complaints have no merit, no purpose, and no meaning behind them at all.  That's essentially stating that if they were to shovel [parasitic bomb] in your face, you'd complain about it, and yet choose to eat the [parasitic bomb], when you have a choice not too.

Quote
Even if a games idea is bad, the game is glitchy or whatever, it is still or can still be fun. Case in point here, Sonic 06. twas a biiiig mess, but still quite fun. Ben here though doesnt want to hear it, and refuses to play games based on nitpicks like physics. (06 had its fair share of issues in that too.)

We've been over this many times before in this topic.  This statement is purely based on the opinion of the person playing the game and nothing more.  Secret Rings made it annoying to move backwards in the game.  I still found the game fun, but I can understand if other's would hate it due to that fact. 

Quote
Actually, reminds me of a certain someone who refuses to play X games over trivial reasons, Mr. Mighty warrior...

LoL, if you're referring to X7, I've clearly stated that my reasons for never playing that dust collector are purely stubborn & trivial.  If you're referring to Xtreme 2, I've clearly stated that I 100% hate the control scheme, which is not a trivial matter.  If you're referring to X6, I really just haven't gotten around to it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Align on April 06, 2010, 11:38:23 AM
Also, I think were forgetting that were talking about a freaking VIDEOGAME, not the second coming of Christ.
How the hell did we get so that we rage over a form of childish mindless entertainment like its the end of the world just because of a few imperfections? Jesus, just enjoy it for what it is, not what it "should be". Something to keep your mind off of life for a few moments. A distraction. ENTATAINMENTOO.
Jeez people.  Ben.
Can people please stop whipping this excuse out?
This is all taking place on a forum dedicated to videogames, of course people are going to care deeply about videogames on it. What's more, mostly people just say "No sir, I don't like it" in a matter-of-fact tone when they don't - the sparks start flying when everyone argues whether liking/disliking is justified.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on April 06, 2010, 11:41:11 AM
.....that's even worse though.  That LITERALLY means that you're complaining for absolutely NO reason at all

Well, it IS Flame. >_>

Secret Rings made it annoying to move backwards in the game. [...] but I can understand if other's would hate it due to that fact.

THOSE GOD DAMN CONTROLS

LoL, if you're referring to X7, I've clearly stated that my reasons for never playing that dust collector are purely stubborn & trivial.  If you're referring to Xtreme 2, I've clearly stated that I 100% hate the control scheme, which is not a trivial matter.

I played like, 10 or so minutes of X7, I just couldn't stand playing it for some odd reason. I hated the controls to Secret Rings, I still played it. Mostly for the music though. >.>

And as for the whole Sonic 4 [parasitic bomb]... I'm just gonna throw this out there, I somewhat don't like the running animation. Very Rush like. >>;
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: The Drunken Dishwasher on April 06, 2010, 12:02:50 PM
I must ask.  How much does Nostalgia get in the way?

Sometimes I wonder if people really do get nostalgic and love game for it, or love a game for what it is.  Especially when graphics are now becoming a directional choice than a nostalgic choice...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 06, 2010, 07:06:11 PM
Time to break out an old RPM favorite!

[youtube]http://www.youtube.com/watch?v=ze582VGaAkY[/youtube]
Wow, and I thought only Sonic X-treme was supposed to have Super Mario Galaxy physics.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Zan on April 06, 2010, 08:13:51 PM
Sonic4 should have been made in the style and resolution of the original Master System Sonic The Hedgehog!

Quote
...this coming from the person who gets the Red Ring on his finger whenever 16Bit X9 is mentioned...

Flame didn't complain about a "16-bit" X9, he's complaining about an "X1~3 style" X9. X1~3 style is a crappy style compared to what a 16-bit system can truly do. When using sprites, a game on a "16-bit" system could be done in the exact same style as that of a "32-bit" system. X1~3 style would only serve to make the game look worse than it could be, with little to no gained value in terms of nostalgia and production effort. It also reduces the narrative to being a parody of itself, unable to contain the ideas demanded of a successor to X8.

Sonic by comparison, very much needs a return to simple narrative. Other than Eggman, there should be no talking; there should only the cast expressing their thoughts and emotions by the characteristic movements of their bodies.

Quote
If you're referring to Xtreme 2, I've clearly stated that I 100% hate the control scheme, which is not a trivial matter. 

Getting an emulator with gamepad of your own choosing is still beyond you?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: VixyNyan on April 06, 2010, 08:21:43 PM
Sonic4 should have been made in the style and resolution of the original Master System Sonic The Hedgehog!

0v0

♪ Bridge, Scrap Brain & Sky Base Zone Music ♪
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 06, 2010, 08:26:01 PM
Sonic4 should have been made in the style and resolution of the original Master System Sonic The Hedgehog!
Yes, and not like the first Game Gear game port, where Sonic didn't appear to have a nose!

X1~3 style would only serve to make the game look worse than it could be, with little to no gained value in terms of nostalgia and production effort. It also reduces the narrative to being a parody of itself, unable to contain the ideas demanded of a successor to X8.
I think the story of X has already been a parody of itself for a long time, so while I wouldn't mind more X1 style graphics, I think some totally Super-Deformed graphics would work even better!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Harruhy on April 06, 2010, 08:28:55 PM
If you're referring to Xtreme 2, I've clearly stated that I 100% hate the control scheme, which is not a trivial matter.

I don't recall the control scheme for Xtreme 2 being bad at all...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Align on April 06, 2010, 09:01:06 PM
He means the lack of single-button dashing.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 07, 2010, 12:00:36 AM
Even if a games idea is bad, the game is glitchy or whatever, it is still or can still be fun.

The value of "fun" or "enjoyment" is, much like Blues talks about, is definitely an "in the eye of the beholder" type of thing. So I try to avoid going there, and just argue from the position that comes from just the game itself. How well is it designed, unto itself, as well as compared to its its predecessors and possible competitors?

After all, for example, it can not be denied that MvC2 is one of the most poorly made fighting games ever made. And that's saying a lot, considering that EVERY entrant in the Marvel/Vs. series is pretty busted by default. Even Capcom themselves, in one of the older, JP-only "All About Capcom" source books, basically were a few points shy of admitting that it was a game that they did not spend much time or money for, but still cashed in quite well on because of what should be obvious. Truly, a resounding case example of how people can be more than willing to excuse a game's faults because they liked what they saw. 8D

And so, in the same way, I can't stop you from liking Sonic 06, or Shelly from liking X6 and disagreeing with me about Sunshine. The main thing seems to be that we place value/emphasis on choice facets of what makes a game for us, as well as our gameplay experience the most enjoyable. That difference of opinion is what makes these debates so much fun, after all...!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on April 07, 2010, 01:10:17 AM
or Shelly from liking X6
I'm not sure how "in the same way" that is.  My posts praising X6 very frequently compare it to its immediate predecessor, X5, on the standpoints of level design, power-up implementation, and accessibility between the playable characters (and, although a lesser point, boss-Zero AI).  I'd say that falls well within your boundaries of argument that you defined in the first paragraph.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 07, 2010, 01:21:24 AM
Flame didn't complain about a "16-bit" X9, he's complaining about an "X1~3 style" X9. X1~3 style is a crappy style compared to what a 16-bit system can truly do. When using sprites, a game on a "16-bit" system could be done in the exact same style as that of a "32-bit" system. X1~3 style would only serve to make the game look worse than it could be, with little to no gained value in terms of nostalgia and production effort. It also reduces the narrative to being a parody of itself, unable to contain the ideas demanded of a successor to X8.

Be that as it may, the point is that he still bitches and complains, but would still play it, making said complaints pointless.  I complain about the fact that I find it insulting that you have to unlock or save-data X in order to play as him in his own series.  Due to my inane and stubborn complaints, I refuse to play it.  In fact, the only way I'm ever playing it is if a hot Canadian girl forces me to play it!  XD

Quote
Getting an emulator with gamepad of your own choosing is still beyond you?

I don't really do much computer gaming, so buying a gamepad simply to play one game is kind of a waste.  I could perhaps use my PS3 controller, but even if I could set up a dash button on my controller, at this point in time I'm incredibly lazy and have many other worthwhile games to play!  So I guess you could say that yes, it is still beyond me!  8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on April 07, 2010, 02:49:50 AM
I'm not sure how "in the same way" that is.  My posts praising X6 very frequently compare it to its immediate predecessor, X5, on the standpoints of level design, power-up implementation, and accessibility between the playable characters (and, although a lesser point, boss-Zero AI).  I'd say that falls well within your boundaries of argument that you defined in the first paragraph.

By that, I was implying that there's still the notion of how the individual may still perceive those games on that type of tip.

For example: overall, I thought the level design in X6, and, among other things, how the game does a lot to rely on items/power-ups was a downer, to the point of being almost "broken" to some degree. On the other hand, you dug it, and thought that such things added worthwhile merits to the game.

Not to dredge up what was already gone into detail in another topic, but again, that's the kind of line of discussion I was talking. In the end, one person's "broken-ness" may be some one else's "feature with merit", or on the fighting game tip, a "hidden feature"! 8D 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 07, 2010, 03:02:36 AM
Not to dredge up what was already gone into detail in another topic, but again, that's the kind of line of discussion I was talking. In the end, one person's "broken-ness" may be some one else's "feature with merit", or on the fighting game tip, a "hidden feature"! 8D 

As long as we don't bring up the X5 Boss Theme discussion again, I think we're A-OK!   8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: borockman on April 07, 2010, 03:18:58 AM
... I feel like seeing de javu again. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 07, 2010, 03:38:12 AM
I complain about the fact that I find it insulting that you have to unlock or save-data X in order to play as him in his own series.
Hey, having the main character changed on you can be a fun surprise!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 07, 2010, 05:40:04 AM
My point of view on this sort of thing is this: If the game is still broken in these ways when it's actually released, then yeah, go right ahead and criticize it for all it's worth. Before it's released it's kind of sketchy to do so, because it could very well be improved by the final release (as unlikely as it may seem in some cases). This chance extends to all companies. Of course, I won't go out and buy the damn thing day 1 either way. I'm just cautious that way.

I'm not touching the other discussions that were mentioned, because I know better than to poke a bee's nest throbbing with the hateful anger of the gods.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 07, 2010, 05:49:07 AM
This chance extends to all companies.

Even Ubisoft?   8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HyperSonicEXE on April 07, 2010, 06:12:19 AM
0v0

♪ Bridge, Scrap Brain & Sky Base Zone Music ♪

Funny, I was thinking of the Boss Music!

Catchy!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Jericho on April 07, 2010, 06:18:13 AM
Even Ubisoft?   8D

Oh [tornado fang] you, I was just thinking this. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Fxeni on April 07, 2010, 06:46:32 AM
Even Ubisoft?   8D
Sadly, yes. I know all their problems way in advance though, so I'm not surprised by the bullshittery they pull off in the least 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on April 08, 2010, 01:52:58 AM
I just like Ubisoft because of the bunnies...

Be that as it may, the point is that he still bitches and complains, but would still play it, making said complaints pointless.
Such an approach is hardly exclusive to Flame.  You just described me playing the Zero series.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bag of Magic Food on April 08, 2010, 02:40:06 AM
Well you can't complain about a game if you're not familiar enough with it to know what's wrong with it!  That's why I usually don't do so, but... You can press your luck and try if you want!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 09, 2010, 04:49:20 AM
Ummm... could we stop ripping on Flame for a minute? I'd like to hear the latest on this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on April 09, 2010, 06:31:50 AM
Dont think there IS any recent news. Otherwise someone would have mentioned already.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 09, 2010, 06:38:54 AM
Ah. Carry on.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on April 11, 2010, 12:13:44 AM
Craig and Bryan chime in on the "controversy". (http://screwattack.com/videos/Sonic-4-vs-Old-Sonic-Comparison)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 11, 2010, 12:27:57 AM
"If you're agonizing about frames... you need to STFU!"
"Exactly!"

There be truth in them thar words!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on April 11, 2010, 02:55:48 AM
Indeed!  :D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on April 11, 2010, 04:21:39 AM
Interestingly enough I haven't actually heard anyone bitching that the game is too slow, myself.

They need to be cock-slapped if they are, however.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 11, 2010, 04:27:30 AM
The only person I've heard bitching about being too slow is Sonic himself.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on April 11, 2010, 06:52:44 AM
If I had any complaint about the game, it would be that he looks better in Brawl than he does here.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on April 11, 2010, 07:12:48 AM
Hehehehehe....
(http://www.2pstart.com/comics/2010-02-25.jpg) (http://www.2pstart.com/2010/02/25/cel-shade-the-hedgehog/)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Klavier Gavin on May 09, 2010, 01:49:00 AM
[youtube]http://www.youtube.com/watch?v=8hATnPlD854[/youtube]

3:14
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bueno Excelente on May 09, 2010, 01:58:14 AM
[youtube]http://www.youtube.com/watch?v=8hATnPlD854[/youtube]

3:14
Wow, that looks pretty damn good. Hope it plays well, too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 09, 2010, 02:21:57 AM
Awesome! Looks great!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 09, 2010, 03:55:04 AM
I'll say the same thing about this that I did about MM9: It's a start.

Needs more star trails and better music.  ...I wonder if somebody can make a Riivolution-esque setup for WiiWare games?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bueno Excelente on May 09, 2010, 04:50:40 AM
I'll say the same thing about this that I did about MM9: It's a start.

Needs more star trails and better music.  ...I wonder if somebody can make a Riivolution-esque setup for WiiWare games?
I kinda wonder how the Wii version will compare to the 360/PS3 version... since in the others, the game is in HD, I wonder if the graphics will imply small changes in the gameplay as well. Well, it sure didn't hurt All-Star Racing, so I'm hopeful.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 09, 2010, 05:11:22 AM
Technically there has not been a single title in which HD has impacted gameplay; I've never heard of the 360/PS3 game that does not function on an SDTV.

You're probably thinking of the power difference between the consoles.  In that case, STH4 as I understand it is using pre-rendered 2D visuals.  That should pose no problem, processing-wise (see Muramasa).  I'd be more concerned about the Wii's limited storage capacity, having only a 512MB flash and all.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bueno Excelente on May 09, 2010, 06:17:19 AM
Technically there has not been a single title in which HD has impacted gameplay; I've never heard of the 360/PS3 game that does not function on an SDTV.

You're probably thinking of the power difference between the consoles.  In that case, STH4 as I understand it is using pre-rendered 2D visuals.  That should pose no problem, processing-wise (see Muramasa).  I'd be more concerned about the Wii's limited storage capacity, having only a 512MB flash and all.
Not just that. Nintendo's download limitations can do shitty things to games. I bought Monkey Island ep 1 on the Wii specifically because my computer ran it slowly, and my Wii ran it even worse! I couldn't believe it when I saw the framerate of the game, along with the low textures. It was a disgrace.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on May 09, 2010, 06:29:57 AM
[youtube]http://www.youtube.com/watch?v=8hATnPlD854[/youtube]

3:14
Respek ^up

still, Supersonic needs a better tune than just the invincibility tune.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on May 09, 2010, 12:19:49 PM
http://www.youtube.com/watch?v=n6KZ1AwBLFI
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rayl on May 09, 2010, 01:15:04 PM
[youtube]http://www.youtube.com/watch?v=8hATnPlD854[/youtube]

3:14

Why is it that whenever a game gets leaked, the people that demonstrate the game are terrible beyond words? XD I mean honestly so many, many mistakes. I don't think of myself as the best player of sonic games in the world, not by a long shot but still wow XD

But yeah it's looking very smexy and i can't wait to play it :3
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 09, 2010, 04:55:26 PM
http://www.youtube.com/watch?v=n6KZ1AwBLFI
Now that's what I'm talking about.  Wouldn't mind vocals, but Open Your Heart is one of those songs that works just as badassedly either way.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on May 09, 2010, 08:26:02 PM
I know this is old news but how they alread bash a game over Sonic eye's?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bueno Excelente on May 09, 2010, 08:41:46 PM
I know this is old news but how they alread bash a game over Sonic eye's?
...what?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 09, 2010, 08:50:20 PM
Yeah, his eye color. SHOULD BE GREEN! Stupid, but yeah, old news.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rayl on May 09, 2010, 08:58:01 PM
Yeah, his eye color. SHOULD BE GREEN!

(http://images.wikia.com/transformers/images/e/e8/Ruined_forever.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Bueno Excelente on May 09, 2010, 09:31:39 PM
(http://images.wikia.com/transformers/images/e/e8/Ruined_forever.jpg)
Fans should be worried whether the gameplay's good or not instead of the eye color. The levels look amazing, at least.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 09, 2010, 09:35:53 PM
Gameplay is vital, and it does look pretty good so far... Although that part at the end seems annoying.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rayl on May 09, 2010, 10:03:28 PM
It looks like a harder version of what Metropolis Zone was offering and if you ask me that's no bad thing.

I'm honestly looking forward to it and will be one of the first to get this on the wii upon release.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 09, 2010, 10:47:19 PM
I didn't mean it in a bad way. Every good platformer had annoying spots. Annoying doesn't necessarily mean bad. I look forward to this as well.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on May 19, 2010, 10:46:52 AM
(http://img688.imageshack.us/img688/1761/050710211900.jpg)
what...?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: STM on May 19, 2010, 01:16:25 PM
New character confirmed.

Ernesto the Jalapeno joins the adventure to stop the evil Prof. Taco.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Waifu on May 19, 2010, 04:28:13 PM
 :o What is going on here? something about tacos?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: OKeijiDragon on May 20, 2010, 07:55:26 AM
what...?
oops wrong topic. I'm surprised I didn't get marked for spam or anything.

Also, I plan on doing a video playthrough of Sonic 4. First day.

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 20, 2010, 09:53:12 AM
I figured it was something like that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on May 21, 2010, 09:33:40 PM
Does this tidbit give anyone a bit of hope? (http://kotaku.com/5544051/segas-big-sonic-4-news-its-delayed)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 21, 2010, 10:20:55 PM
lol The world's worst-kept secret...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gaia on May 21, 2010, 10:32:47 PM
lol The world's worst-kept secret...

I was actually expecting that, due to the fact that it's split in parts and it was going to be a "recreation" of the Mega Drive titles.

And you know how small the MB data is.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on May 21, 2010, 11:04:20 PM
Im not really expecting anything "groundbreaking" to come from this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on May 21, 2010, 11:16:12 PM
Does this tidbit give anyone a bit of hope? (http://kotaku.com/5544051/segas-big-sonic-4-news-its-delayed)

(http://i222.photobucket.com/albums/dd71/maddogg1337/AwHellNaw.jpg)

Sorry, but short of them either a) starting over from scratch and/or b) renaming the game to something else, there's really nothing that could serve to "salvage" this game in my eyes.

I mean, to put in perspective: Sonic Heroes and Sonic '06 were delayed, as well. Nothing more needs to be said. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on May 22, 2010, 01:13:05 AM
Yeah. though maybe they'll fix that running animation.
...
Maybe not.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on May 22, 2010, 02:05:23 AM
The last video I saw of the gameplay looked remarkably close to the Genesis games, so I'm actually looking forward to this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 22, 2010, 06:47:11 AM
"Fan input" isn't all that confidence-inspiring if you ask me.  The problem is that every fan has their own idea on how to "fix" Sonic and they generally all blow.

Me, personally, I'm just hoping they add a little more pizazz to Super Sonic.  Some kind of trail effect (star-bursts, after-images, whatever) and a more unique theme music would be nice.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 22, 2010, 06:48:51 AM
If memory serves, Super mode had unique music in S3&K, right?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on May 22, 2010, 07:16:06 AM
No, just Sonic 2.  Sonic 3 and 3&K just used their respective invincibility themes.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Protoman Blues on May 22, 2010, 07:18:20 AM
So, just to be sure, they are taking advice/suggestions/input from the Sonic fanbase?

...the Sonic fanbase?

Okay.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on May 22, 2010, 08:08:49 AM
I'd think it's more like the fans have hatemailed them enough about [parasitic bomb] they saw in the leak and they're saying this to shut them up.

But haters will hate, as has already been.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on May 22, 2010, 07:40:13 PM
Can I mention something in this thread?
I can? Thank you.

SONIC ADVENTURE 2 [tornado fang]ing BLOWS(at least the DC version)!

I hate this game, seriously. More than SH and SHtH.
Yes, I played on emu, but beside few graphical glitches which I didn't mind at all and did not obstruct gameplay in any way, the game was running perfect.
I hate the fact, that there's so many bullshit levels with Tails/Eggman and Knuckles/Rouge one after another, and so little Sonic/Shadow ones.
Why couldn't they do it, like how SA1 was done? Where you GET TO CHOOSE THE CHARA YOU WANT TO PLAY AS!
FFa,slsa,asl,ladas,dld

This game should have been just Sonic and [tornado fang]ing Shadow The GangstaHog. srsly.

*goes back to torturing himself with the game*


Oh, and.
I'm actually interested in this new Sonic 2D title, and I don't get why most of you hate on it. It looks sweet.

PEACE OUT!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on May 22, 2010, 10:34:46 PM
I'm actually interested in this new Sonic 2D title, and I don't get why most of you hate on it. It looks sweet.

You could....I dunno...look over the last ten or so pages of this topic. Should be more than enough to get the gist, wouldn't you say?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 22, 2010, 10:37:52 PM
HokutoNoBen, you should know by know that people don't read the topics before posting! :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on May 22, 2010, 10:48:27 PM
HokutoNoBen, you should know by know that people don't read the topics before posting! :P

That's no excuse, in my opinion. If you're going to subscribe to the "tl;dr" mindset, then you really have no place to say such things like "I dunno why you're ragging on this game so bad..." and etc. It should be a basic "net-iquette" thing.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 22, 2010, 10:54:43 PM
I was kidding there. I agree with you completely. I try to read what I can, or at the very least I skim it to get the general gist of it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on May 22, 2010, 11:51:39 PM
Silly fools.
I know exactly why you hate on it, and I find it retarded.
I could get into a debate regarding what I exactly find retarded in your claims of "THIS IS BAAAADDDD!", but I'm a lazy bum and don't feel like it.
We like to jump into conclusions, huh? Just because I don't post in a thread too often, does not mean I'm not reading it. : >
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 23, 2010, 12:07:15 AM
INTERNET: SERIOUS BUSINESS!

Honestly though... I can see it too. It's Sonic, so reading ten pages of posts isn't necessary; his current bad rep is all that needs to be said.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 23, 2010, 05:02:07 AM
I'm utterly convinced that the "Sonic cycle" is perpetuated by the fans every bit as much of not more than it is by Sonic Team.  There is no consistent view within the Sonic fanbase about what the ideal Sonic game should be (listen to Ben and me talk about Super forms, I dare you), only that from 2003 onward it hasn't happened.  Furthermore, having actually played Black Knight, a game which many both fan and press have torn apart, I found it to be an excellent quality title, in more than a few ways improved over Secret Rings, especially in control (good riddance, Brake button).  About the only problem I have with it is that the second Arthur fight sometimes drags for seemingly no reason.

I hate the fact, that there's so many bullshit levels with Tails/Eggman and Knuckles/Rouge one after another, and so little Sonic/Shadow ones.
I love SA2, but there is no denying that for the speed freaks it is a quality over quantity thing.  ESPECIALLY the Dark story, although why one would expect Shadow to get more focus than Eggman is beyond me.  But in terms of play time he did get shafted.

With Sonic things are a little better.  There's a bit of a dry spell from Green Forest up until ARK, but otherwise, I think you see him a good amount of time.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 23, 2010, 05:13:07 AM
I enjoyed the 3D Sonic games... at least the ones I've played. No Sonic 06, Secret Rings, or Black Knight for me. But the ones I have played I enjoyed. Even Shadow the Hedgehog. Sure, the premise may be stupid, but the gameplay was fun. And we wouldn't have FIND THE COMPUTER ROOM or WHERE'S THAT DAMN FOURTH CHAOS EMERALD without it. Sonic Heroes was fun too; first game I ever found a glitch in (third stage, team Chaotix; destroy the boxes under one of the first enemies as Espio while invisible) and I liked the rest of the gameplay. Honestly, I don't see why Sonic does have such a bad reputation these days; but it's obvious that he does, and that's why FANBASE HELPING is such a bad thing. For the very reasons outlined in previous posts.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 23, 2010, 05:25:37 AM
Secret Rings is a great game but it's not very pickup-and-play friendly.  The controls are a tad awkward and obtaining any respectable rank involves a lot of track memorization.  I like it a lot, I just find it difficult to return to after a long absence.  It has some awesome boss fights, though.

Sonic '06 I have not played.  But as far as crapass Sonic Team efforts go, I cannot imagine it possibly being any worse than NiGHTS: Journey of Dreams.  I don't think I've ever looked at new-age Sonic the same way again after that atrocity.

That's no excuse, in my opinion. If you're going to subscribe to the "tl;dr" mindset, then you really have no place to say such things like "I dunno why you're ragging on this game so bad..." and etc. It should be a basic "net-iquette" thing.
That's an exceedingly high demand to make of a response to a 40 page thread.

Honestly, that kind of attitude is why I hesitate to attempt to "break in" to other boards, such as MMX9.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Rin on May 23, 2010, 06:37:42 AM
Hypershell: It's not that I'm a speed freak. It's just that I hate those segments with Eggman/Tails the most. Knuckles and Rouge segments I can more or less accept. Mostly, because I enjoyed treasure hunting from SA(DX).
I liked the Gamma levels from SA(DX!!!) too, yet the Eggman and Tails ones in SA2 are so friggin' ARRRGHHHH, that I just want to ARRRGHHHH!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Gotham Ranger on May 23, 2010, 06:51:04 AM
Eggman's levels were fine. He handled well enough. It's when you got to Tails and realised how [tornado fang]ing terribly he managed to handle that it was like "Why god why?!"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Flame on May 23, 2010, 08:10:26 AM
I found Eggman fairly amusing, and interesting to play. Having played StHH first, its like riding one of Shadow's clunky vehicles.

That, plus yknow, You get to play as Eggman.
in fact, I think its that novelty that makes it worth it. Tails however, has no such thing going for him.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Mirby on May 23, 2010, 08:15:40 AM
You can play as Eggman in Sonic Chronicles as well. Not too bad of a character (granted, I prefer Sonic, Knuckles, Shadow, and Omega for that, but still), and you do lose him after a certain point...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: HokutoNoBen on May 23, 2010, 08:24:41 AM
I know exactly why you hate on it, and I find it retarded.
I could get into a debate regarding what I exactly find retarded in your claims of "THIS IS BAAAADDDD!", but I'm a lazy bum and don't feel like it.

C'mon, most, if not all of us are adults here. Rap with me. Tell me exactly what you think is wrong with the way I think. Don't just leave me hanging now, if you're going to make such claims.  8D

That's an exceedingly high demand to make of a response to a 40 page thread.

Honestly, that kind of attitude is why I hesitate to attempt to "break in" to other boards, such as MMX9.

Hey, I thought I was being generous by saying " read the last 10", if you wanted to get a good grasp of the current events from these last two months, at least. 8D

Again though, I re-iterate...to me, it's just foolishness on the "interloper's" part if they want to try and interject in an argument, but basically come all late, and either do more to dredge up matters that have already been discussed in full (and expect other parties to help them get up to speed), or possibly go forth to make claims that are likely off-base.

I mean, I would think that anybody here who reads and/or interjects with any number of Zan's "exposition/scholarly" topics on this very forum would get that sort of thing by now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Zan on May 23, 2010, 04:09:12 PM
Quote
I mean, I would think that anybody here who reads and/or interjects with any number of Zan's "exposition/scholarly" topics on this very forum would get that sort of thing by now.

Don't you also mean the Marshmallow - Hype back and forth argument topics?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Hypershell on May 23, 2010, 04:26:30 PM
I mean, I would think that anybody here who reads and/or interjects with any number of Zan's "exposition/scholarly" topics on this very forum would get that sort of thing by now.
Discussions between Zan/me/Marshmallow Man are about storyline theory and implications, translated sources, and localization errors.  This is about one's personal opinion as to gameplay quality.  There's a world of difference.  And yes, I rant about gameplay quality as much as anyone (watch me rip apart X5).  One can easily say "I don't know why you bash such-and-such" having fully read your posts and simply not agreeing with your logic as to what does and doesn't constitute an enjoyable game.  That's the way personal opinion works.  As such, there's no real point in asking them to read a 10-40 page rant.  Especially not on Sonic, which God knows has been torn apart from every possible angle over the years.

Eggman's levels were fine. He handled well enough. It's when you got to Tails and realised how [tornado fang]ing terribly he managed to handle that it was like "Why god why?!"
I kinda agree with this except I don't see a difference in how they handle.  To me it's just bad character management: Tails may be a handy man but he is not a mirror to Eggman.  He doesn't sit on his butt and let machines do the work for him when it comes to adventuring.  Gameplay-wise, I don't have a problem with Tails in SA2, I just feel that from a story/concept standpoint shoving him in a walker was a lousy choice.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Kieran on May 23, 2010, 06:16:17 PM
Conversely I just disliked everyone's gameplay but Sonic and Shadow's and wished it were more like SA1.  The only character I didn't like in -that- game was Big.  Even Amy had an entertaining story mode.

It was actually Knuckles and Rouge's stages I hated the worst, though.  It was fun in SA1, but the changes they made for SA2 just sucked the enjoyment out of it.  After spending an hour in Pumpkin Hill listening to that horrible music loop OVER AND OVER AND OVER again, I never wanted to play another treasure hunt stage again.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
Post by: Satoryu on May 23, 2010, 07:20:10 PM
Oh, I love Bad Rap Music in the Pumpkin Patch. It's so bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rin on May 24, 2010, 10:41:28 AM
I LOVEEE Pumpkin Hill music.
It was the only thing that didn't make me turn off the game at that stage... again. : P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gotham Ranger on May 24, 2010, 12:07:16 PM
I kinda agree with this except I don't see a difference in how they handle.  To me it's just bad character management: Tails may be a handy man but he is not a mirror to Eggman.  He doesn't sit on his butt and let machines do the work for him when it comes to adventuring.  Gameplay-wise, I don't have a problem with Tails in SA2, I just feel that from a story/concept standpoint shoving him in a walker was a lousy choice.
There's a very noticable difference. With Tails, he always feels clunky and his turns or slow and cumbersome. I mean, they're in giant mechs, but Eggman's is a bit more fluid than Tails.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on May 24, 2010, 08:51:27 PM
Not to mention it's unnecessarily difficult keeping 100 rings in a few of his stages. Eternal Engine Mission 2 is so damn cheap.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: X-3 on May 24, 2010, 11:42:54 PM
MY POWER IS FADING

I've always found it strange how little stages Shadow actually got in SA2. I think it was 4 or something. I guess you could say the Hero Story is more geared towards well-known speed with it's majority of stages being Sonic's, while the Dark Story focuses more on shooting and hunting.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Megaman X on May 25, 2010, 12:19:25 PM
woah sonik FOR?!1

dis is gona be awesum
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 25, 2010, 12:24:50 PM
Lrn2English please. As Quickie said, if you want to be a productive member, use proper spelling and punctuation, or at least try. txtspk and other crap like that isn't really permitted here.

Then again, she also said not to feed the trolls...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Megaman X on May 25, 2010, 12:28:20 PM

Then again, she also said not to feed the trolls...

wat u meen?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 26, 2010, 12:40:23 PM
wat u meen?
No, I AM.

(http://games.multimedia.cx/wp-content/uploads/immeen_004.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rin on May 26, 2010, 01:03:31 PM
No, I AM.

(http://games.multimedia.cx/wp-content/uploads/immeen_004.png)
You're kinda late, he's banned.

Whatever.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 26, 2010, 05:22:21 PM
You're kinda late, he's banned.

Whatever.
He'll be back. They always do.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Waifu on May 26, 2010, 08:56:59 PM
And we will be ready but until then, more Sonic rants!  owob
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 27, 2010, 12:07:12 AM
Those have been temporarily relocated to the Sonic Colors thread.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 27, 2010, 03:43:01 AM
Sonic 3D Blast is A DECENT GAME. People hate it because it has a different gameplay from the other titles, but to be perfectly honest, I don't see any flaws with its gameplay.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 27, 2010, 06:33:59 AM
Nor do I. I had that game and LOVED IT! <3 The music was awesome too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on May 27, 2010, 06:52:12 AM
Nor do I. I had that game and LOVED IT! <3 The music was awesome too.

Yes. I frikkin' loved DAT GREEN GROVE.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 27, 2010, 07:24:42 AM
Sonic 3D Blast is A DECENT GAME. People hate it because it has a different gameplay from the other titles, but to be perfectly honest, I don't see any flaws with its gameplay.
3D blast was interesting. in fact, if you play the hacked game minus the flicky collecting, it feels more like just a 3D sonic.

Also, funfact- Sonic 3D blast was made to make up for Sonic X-treme's cancellation.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 27, 2010, 07:26:37 AM
Doesn't surprise me. I still liked the music and the gameplay, and the special stages were fun. I also liked fully exploring every level. Surprisingly, I found the controls to be better than some more recent isometric platformers.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 27, 2010, 07:35:55 AM
i still say Sega should come through and finally release Sonic X-treme, just to show up Mario galaxy. I mean come on. That game was so uber trippy. all fish eye lens and stuff.. Hell, Sonic was MADE to counter Mario, why not do so with Mario's latest success?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 27, 2010, 07:51:19 AM
i still say Sega should come through and finally release Sonic X-treme, just to show up Mario galaxy. I mean come on. That game was so uber trippy. all fish eye lens and stuff.. Hell, Sonic was MADE to counter Mario, why not do so with Mario's latest success?

Um, Sega's gonna have to do a LOT to top Mario Galaxy 2.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 27, 2010, 08:35:26 AM
They can always try! They seem to love making Sonic do everything except being regular ol' sonic, So sonic with a SMG twist would be perfect for them!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: nobody on May 27, 2010, 08:39:19 AM
They can always try! They seem to love making Sonic do everything except being regular ol' sonic, So sonic with a SMG twist would be perfect for them!
People complain no matter what they do, so it doesn't really matter what they do.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 27, 2010, 08:50:39 AM
People complain no matter what they do, so it doesn't really matter what they do.
This is a sad but true fact. I wish it wasn't so, but it is. Meh, oh well.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 27, 2010, 05:54:17 PM
People complain no matter what they do, so it doesn't really matter what they do.
Since all they've done lately has been crap, I think it's kind of relevant to complain.

Although I'd have to say, if we were to make a Galaxy-style Sonic platformer, we'd have to get rid of the speed. Keep the spin attacks and jumps, homing attacks and all, but the speed is mainly what's making recent games go out of control with crap.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on May 28, 2010, 02:32:07 AM
Quote
the speed is mainly what's making recent games go out of control with crap.

Thank god I'm not the only person who sees that.  Sega's been focusing on OMFG FASTER FASTER FASTER to the detriment of all else.  You had to be [tornado fang]ing clairvoyant to finish a stage in Unleashed without dying.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 03:06:33 AM
Thank god I'm not the only person who sees that.  Sega's been focusing on OMFG FASTER FASTER FASTER to the detriment of all else.  You had to be [tornado fang]ing clairvoyant to finish a stage in Unleashed without dying.
Either that, or be one of those whiny people who goes "Oh if you think it sucks it's because you suck at it, lawl!" And then go back to memorizing the routes in the stages obcessively through trial and error.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on May 28, 2010, 08:15:36 AM
Or you could just take it slow.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 28, 2010, 08:23:45 AM
I remember games being about loosing before you finally learned what you had to do to win. Trial and error, and well, to a certain extent, strategy. Not be able to just breeze through it in a single take.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 28, 2010, 08:26:22 AM
Or you could just take it slow.
But... he's the Flash! :P
I remember games being about loosing before you finally learned what you had to do to win. Trial and error, and well, to a certain extent, strategy. Not be able to just breeze through it in a single take.
Those were the good old days, weren't they?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: nobody on May 28, 2010, 08:29:48 AM
Since all they've done lately has been crap, I think it's kind of relevant to complain.
Even if they did make something good, alot of people would still complain not matter what.

This is the truth of the Sonic fandom.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 28, 2010, 08:33:10 AM
But... he's the Flash!
Lol, totally forgot bout that for a sec. 8D
Quote
:PThose were the good old days, weren't they?
Im just saying, is all. I mean, I recall people always complaining about newer Castlevanias "because you can just grind to level up, and how theres no challenge and it doesnt require skill and strategy like the originals because of that"

Granted, Sonic isnt Castlevania. But the point applies. people used to ENJOY getting their asses handed to them in games, because it made you want to play till you got through the section. The ragequits and all were just part of the experience. Now, one death and people complain the game is flawed, or is too hard. they blame level design, game mechanics, controls, camera, the developers, whatever- Whatever happened to trial and error in videogames?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 28, 2010, 08:35:49 AM
The patience of gamers these days is either small or nonexistent, sadly enough. The older games like us, Flame, know what it's like to have to go through a challenge (apparently, Nintendo remembers too judging by Grandmaster Galaxy) in order to do something. It's something that the newer generation of gamers knows nothing about due to cookie-cutter licensing and games with the difficulty so low a blind gerbil could beat most of them. It's just part of the sad state of gaming nowadays.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: nobody on May 28, 2010, 08:46:40 AM
But the point applies. people used to ENJOY getting their asses handed to them in ames

I've never liked getting my ass handed to me in Ames (http://en.wikipedia.org/wiki/Ames,_Iowa), or anywhere for that matter.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 28, 2010, 08:53:43 AM
Older? Im not THAT old. Hell, I was raised on the PS1 and GBC. My first Mega Man game was 8. :\

I just know what most Nostalgia and retrofags always complain about with newer game entries in franchises, is the difficulty level, and how there just isnt that same challenge that there used to be, how theres either no strategy required, or thigns like that.

And when I go to play those old games, its true, nowadays, Gamers seem to be spoiled by real forgiving games, so that when there is a game they arent good at, or they cant get the hang of, that requires practice,they complain. When they cant get through a stage on their first try, its the games fault for being badly designed.

Color me crazy, but I appreciated Megaman X6's challenge for all it was worth. Jesus how many times have I died and ragequit there when I was younger.

But I always wanted more, so i went back. Now that I can breeze through the game, it feels more satisfying that I learned how to do it almost perfectly.

But- back to Sonic- while the older games were never too challenging in the first place, (Well, Sonic 1 had it moments) games like Unleashed arent hard. Its true. However, you have to learn how to work it juuust right. you have to get a real hang of the fact that its so God damn fast. And yes, even memorize layouts. thats just part of the game. part of the trial and error bit.

Argh. I feel im not making a good argument, and at 2:52 in the morning, it doesnt surprise me. >_<;
my brain needs sleep.
I've never liked getting my ass handed to me in Ames (http://en.wikipedia.org/wiki/Ames,_Iowa), or anywhere for that matter.
Lol, oops. ate a letter there.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 08:57:12 AM
But the point applies. people used to ENJOY getting their asses handed to them in ames, becuse it made you want to play till you got through the section. The ragequits and all were just part of the experience. Now, one death and people complain the game is flawed, or is too hard. they blame level design, game mechanics, controls, camera, the developers, whatever- Whatever happened to trial and error in videogames?

Really?  Well, perhaps I'm just speaking for myself here, but as a much, much older gamer than the two of you, let me tell you that if a game ever pissed me off to the point of "ragequit" status, I stopped playing it and never played it again.  Rage should never be a part of the equation of a leisure time activity, in my view.  If I'm not enjoying myself playing something that is made for the SOLE purpose of enjoyment, then I see no point in playing it.  Ever.

The patience of gamers these days is either small or nonexistent, sadly enough. The older games like us, Flame, know what it's like to have to go through a challenge (apparently, Nintendo remembers too judging by Grandmaster Galaxy) in order to do something. It's something that the newer generation of gamers knows nothing about due to cookie-cutter licensing and games with the difficulty so low a blind gerbil could beat most of them. It's just part of the sad state of gaming nowadays.

There's a difference between something being challenging and something being cheap or just badly made.  I'm 123 stars into Super Mario Galaxy 2, and like the first one, the game is challenging, but still pretty easy in the long run.  As for the "sad state of gaming" you mentioned, personally I think gaming is at an all time high level right now.  There are so many games I wish to pick up right now, but can't due to time & money.  
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 28, 2010, 09:01:42 AM
Hmm. Milage may vary I guess. I know that a ragequit never kept me away from a game for too long.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Archer on May 28, 2010, 09:03:54 AM
Older? Im not THAT old.
indeed. i don't get how one could make that mistake
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 28, 2010, 09:24:40 AM
PB: What I meant was the sad state of difficulty in gaming. Your example regarding SMG2 still being somewhat easy proved it. I miss the days when games tested every facet of your skill with each level.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 09:37:49 AM
PB: What I meant was the sad state of difficulty in gaming. Your example regarding SMG2 still being somewhat easy proved it. I miss the days when games tested every facet of your skill with each level.

I'm curious as to what older games you think tested every facet of your skill with each level.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 28, 2010, 09:42:56 AM
I'd say the original Mega Man, of course. Several Konami games from the NES era as well; the first Teenage Mutant Ninja Turtles game; Garfield - Caught in the Act... to name a few.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on May 28, 2010, 03:43:23 PM
I'm with PB.  There's challenging, then there's artificial difficulty.  The original Sonic games were challenging because you had to have quick reflexes and be able to scan the terrain ahead of you on the fly.  Meanwhile, there's a stage in Unleashed that will dump you into a bottomless pit every couple SECONDS, and there's one so close to the start line that you don't even have time to react.

The stage design was just shitty as a whole.  There were a few fun ones, but overall they were poorly done.  Sonic moving so fast that it's impossible to actually see any details because of the motion blur didn't really help.  I think Sonic reached what should've been his peak speed in Sonic Adventure 1.  And don't even get me started on the medal collection thing.  That's the reason I never finished the game.

All that said, it looks like Dimps is avoiding that problem with Sonic 4.  I'm not 100% sold on the stage layouts from what I've seen, but I do think I'll enjoy the game a lot more than the last two or three Sonic games I've played.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 04:22:53 PM
Lol, totally forgot bout that for a sec. 8DIm just saying, is all. I mean, I recall people always complaining about newer Castlevanias "because you can just grind to level up, and how theres no challenge and it doesnt require skill and strategy like the originals because of that"

Granted, Sonic isnt Castlevania. But the point applies. people used to ENJOY getting their asses handed to them in games, because it made you want to play till you got through the section. The ragequits and all were just part of the experience. Now, one death and people complain the game is flawed, or is too hard. they blame level design, game mechanics, controls, camera, the developers, whatever- Whatever happened to trial and error in videogames?
If I want a challenge, I'll go play Demon's Souls or Ninja Gaiden. If I want to die repeatedly until I memorize all the stupid obstacles in a level I am forced to speed through because this game has no [tornado fang]ing sense of speed or actual design quality. In the first level, a bottomless pit is put right before a bridge, it's near-impossible to see if you're going through the level as fast as you can, and it's in the worst possible place to put a pit. But it's there, and if you fall, you die. Why? Bad level design. Level design is supposed to be logical and be a challenge to you. Not a chore.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on May 28, 2010, 04:32:04 PM
Granted, Sonic isnt Castlevania. But the point applies. people used to ENJOY getting their asses handed to them in games, because it made you want to play till you got through the section. The ragequits and all were just part of the experience. Now, one death and people complain the game is flawed, or is too hard. they blame level design, game mechanics, controls, camera, the developers, whatever- Whatever happened to trial and error in videogames?

As a guy who loves the likes of "hard-boiled" games like the Rockman Zero series, Viewtiful Joe, God Hand, Earth Defense Force, so many NES classics and even more recently with Bayonetta, I am no stranger to games that pit my abilities to the test.

My only thing? The game needs to deliver on its end, as well. Controls need to be tight. Camera needs to work with me, and not against me. Level/Enemy design should offer a bonafide challenge, without being "cheap". The game mechanics need to all work together for good, such that if/when "death" happens, it's nothing more than MY BAD. I can respect a game that has a propensity to beat my ass 7 ways til Sunday, provided it's done more to be well-made.

THAT is not something that all Sonic games, especially those made in the last decade, can claim. They're NOT well-made games. A number of the errors that have even plagued more recent entrants like Black Knight and Unleashed, have been aspects that have been plauged 3D Sonic games since Adventure. Camera controls, hit detection, level design/enemy placement and then of course....physics.

http://www.youtube.com/watch?v=ze582VGaAkY&playnext_from=TL&videos=8d6QuyHoLoE

Some thing like the above draws attention to a very thing that has plagued the majority of Sonic games made in the last few years. They're not even trying to make anything close to "momentum-based" speed game play, any more. It's all event-based triggers now. That's why Sonic can just go for a "stroll" in 06/The Fresh One, as you saw demonstrated, and do the "Spider-Hog" act in the Rushes and this leaked footage of Sonic 4 (gifs posted pages ago).

If Sonic Team and Dimps just want to do more to make Sonic into speed-run based "thrill rides" from here on in, they could at least make sure that their games are well made in that area. But they don't even do that much! 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 04:44:46 PM
As a guy who loves the likes of "hard-boiled" games like the Rockman Zero series, Viewtiful Joe, God Hand, Earth Defense Force, so many NES classics and even more recently with Bayonetta, I am no stranger to games that pit my abilities to the test.

My only thing? The game needs to deliver on its end, as well. Controls need to be tight. Camera needs to work with me, and not against me. Level/Enemy design should offer a bonafide challenge, without being "cheap". The game mechanics need to all work together for good, such that if/when "death" happens, it's nothing more than MY BAD. I can respect a game that has a propensity to beat my ass 7 ways til Sunday, provided it's done more to be well-made.

THAT is not something that all Sonic games, especially those made in the last decade, can claim. They're NOT well-made games. A number of the errors that have even plagued more recent entrants like Black Knight and Unleashed, have been aspects that have been plauged 3D Sonic games since Adventure. Camera controls, hit detection, level design/enemy placement and then of course....physics.

http://www.youtube.com/watch?v=ze582VGaAkY&playnext_from=TL&videos=8d6QuyHoLoE

Some thing like the above draws attention to a very thing that has plagued the majority of Sonic games made in the last few years. They're not even trying to make anything close to "momentum-based" speed game play, any more. It's all event-based triggers now. That's why Sonic can just go for a "stroll" in 06/The Fresh One, as you saw demonstrated, and do the "Spider-Hog" act in the Rushes and this leaked footage of Sonic 4 (gifs posted pages ago).

If Sonic Team and Dimps just want to do more to make Sonic into speed-run based "thrill rides" from here on in, they could at least make sure that their games are well made in that area. But they don't even do that much! 8D
YES. EXACTLY. RIGHT ON THE MONEY. Thank you. And Secret Rings actually showed that it knew how to make "always run"-based gaming. Its only fault was to make the turning so incredibly frustrating.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 28, 2010, 06:15:48 PM
I should Get Secret rings one of these days.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on May 28, 2010, 07:22:33 PM
::shudders at secret rings rock songs:: Seriously got on my nerves.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Archer on May 28, 2010, 07:23:07 PM
::shudders at secret rings rock songs:: Seriously got on my nerves.

then mute it
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 07:24:06 PM
I should Get Secret rings one of these days.
It's fast, but it's not gameplay-breakingly fast. The jumps are well done since you have to kinda charge them, in a way, and it's a whole different kind of gameplay. There's isn't "platforming", but more of a sense of obstacle course. The homing attacks feel natural and the bosses are fun. Ifrit and Erazor are really good bosses.

::shudders at secret rings rock songs:: Seriously got on my nerves.
WHO GONNA ROCK DA PLACE

PLACE

PLACE
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 07:34:10 PM
YES. EXACTLY. RIGHT ON THE MONEY. Thank you. And Secret Rings actually showed that it knew how to make "always run"-based gaming. Its only fault was to make the turning so incredibly frustrating.

Actually, I had no real problem with turning in Secret Rings.  My only issues were moving backwards and grinding on top of the railings.  Other than that, I was a huge fan of the game.

::shudders at secret rings rock songs:: Seriously got on my nerves.

MAKE BELIEVES REBORN!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on May 28, 2010, 07:36:33 PM

MAKE BELIEVES REBORN!

Thats the one! ::runs screaming into the night::
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 07:39:15 PM
Thats the one! ::runs screaming into the night::

How dare you!  That song is all kinds of awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 07:40:32 PM
Actually, I had no real problem with turning in Secret Rings.  My only issues were moving backwards and grinding on top of the railings.  Other than that, I was a huge fan of the game.

MAKE BELIEVES REBORN!
Seriously? Wouldn't you rather have a... you know... actual d-pad controlling how you moved to the sides? I thought the movement was incredibly annoying in an otherwise decent game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 07:45:18 PM
Seriously? Wouldn't you rather have a... you know... actual d-pad controlling how you moved to the sides? I thought the movement was incredibly annoying in an otherwise decent game.

Honestly I really had no problem with the movement of it.  Just moving backwards.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 07:46:25 PM
Honestly I really had no problem with the movement of it.  Just moving backwards.
It was very unresponsive when I played it. And annoying in the Erazor fight, when you had to have certain quick reactions.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on May 28, 2010, 07:52:30 PM
How dare you!  That song is all kinds of awesome.

Not when it plays for the millionth time!! Too much of a good thing makes it bad!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 28, 2010, 07:55:34 PM
Not when it plays for the millionth time!! Too much of a good thing makes it bad!
You probably just left the main menu open for too long while you browsed for something.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 08:01:42 PM
It was very unresponsive when I played it. And annoying in the Erazor fight, when you had to have certain quick reactions.

I just used the Time Slow in the Erazor fight.  It made it much easier.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on May 28, 2010, 08:29:24 PM
I still hate the in-game version of Seven Rings In Hand.  The guy singing sounds utterly lifeless.  At least Gioeli puts his heart into it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 28, 2010, 10:07:55 PM
I still hate the in-game version of Seven Rings In Hand.  The guy singing sounds utterly lifeless.  At least Gioeli puts his heart into it.

I disagree.  It sounds more like he's whining it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 29, 2010, 12:07:41 AM
I still hate the in-game version of Seven Rings In Hand.  The guy singing sounds utterly lifeless.  At least Gioeli puts his heart into it.
Are you saying he... opens his heart? 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 29, 2010, 12:28:04 AM
I just used the Time Slow in the Erazor fight.  It made it much easier.
That doesn't make the responsiveness any less sluggish.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 29, 2010, 12:30:09 AM
That doesn't make the responsiveness any less sluggish.

Again, it's something I never had a problem with, in the game or the Erazor fight.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 29, 2010, 12:47:34 AM
Again, it's something I never had a problem with, in the game or the Erazor fight.
Well, different people, different experiences, I guess.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on May 29, 2010, 12:49:49 AM
Well, different people, different experiences, I guess.

At least you don't suck at the game like KG does!   8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Fxeni on May 29, 2010, 03:28:46 AM
Yeah, it's been said by Ben quite well, but I feel the need to mirror his views. I don't mind getting my ass kicked when I feel like it's my own fault for playing badly. When it's something like a faulty camera that can't even display what I need to focus on properly, then it doesn't quite feel like my fault anymore.

That said, as far as Unleashed is concerned, I have more issues with the night levels personally. I can usually react quickly enough in the day stages (not always mind you, some of those spots are devilish) but the night stages had much more annoying elements to me, like the aforementioned camera. I also managed to drown while I was outside of the water a few times, which is kind of a bad thing, wouldn't you say? Stuff like that just kind of turned me off the game, and there was enough instances of defects like that for me.

At least with Sonic 4, they'd have to work extra hard to mess up the camera. It's not beyond their capabilities, mind you, but at least they have one less dimension to worry about. As long as they get the rest of the stuff working well enough that I can't pull stuff like drowning outside the water, I'll probably enjoy this more than some of the more recent outings.

I did like SatSR, though. It's controls could be wonky at times, but it certainly felt more solid overall then some of Sonic's other offerings.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 29, 2010, 03:37:01 AM
Yeah, it's been said by Ben quite well, but I feel the need to mirror his views. I don't mind getting my ass kicked when I feel like it's my own fault for playing badly. When it's something like a faulty camera that can't even display what I need to focus on properly, then it doesn't quite feel like my fault anymore.

That said, as far as Unleashed is concerned, I have more issues with the night levels personally. I can usually react quickly enough in the day stages (not always mind you, some of those spots are devilish) but the night stages had much more annoying elements to me, like the aforementioned camera. I also managed to drown while I was outside of the water a few times, which is kind of a bad thing, wouldn't you say? Stuff like that just kind of turned me off the game, and there was enough instances of defects like that for me.

At least with Sonic 4, they'd have to work extra hard to mess up the camera. It's not beyond their capabilities, mind you, but at least they have one less dimension to worry about. As long as they get the rest of the stuff working well enough that I can't pull stuff like drowning outside the water, I'll probably enjoy this more than some of the more recent outings.

I did like SatSR, though. It's controls could be wonky at times, but it certainly felt more solid overall then some of Sonic's other offerings.
With Sonic 4, all they have to do is work within the same principles of the old Sonic games. Sonic is fast, but the game doesn't run on his speed, it runs on platforming through irregular grounds. His speed is used so that some cool sections can be mixed with the platforming, so we have a good challenge, and you can still see everything in front of you. While games like Unleashed and Secret Rings focused more on him always running, the normal formula used through the first game up to Adventure 2 has never been that. It's good, stable platforming action.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Fxeni on May 29, 2010, 07:15:02 AM
With Sonic 4, all they have to do is work within the same principles of the old Sonic games. Sonic is fast, but the game doesn't run on his speed, it runs on platforming through irregular grounds. His speed is used so that some cool sections can be mixed with the platforming, so we have a good challenge, and you can still see everything in front of you. While games like Unleashed and Secret Rings focused more on him always running, the normal formula used through the first game up to Adventure 2 has never been that. It's good, stable platforming action.
Yeah, but it also depends how they limit the speed. Even in the older games, sometimes the game had a hard time keeping up with Sonic if he was going especially fast, particularly if he was Super/Hyper Sonic. I just hope it isn't an issue here.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on May 29, 2010, 07:17:26 AM
I think you mean only if he was super/hyper.  I can think of a few places where the camera lagged behind a bit during a speed bumper sequence in Sonic 2, but it typically dumped you somewhere you wouldn't take damage.  Beyond that, it was nigh impossible to outrun the camera.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 29, 2010, 03:14:26 PM
Yeah, but it also depends how they limit the speed. Even in the older games, sometimes the game had a hard time keeping up with Sonic if he was going especially fast, particularly if he was Super/Hyper Sonic. I just hope it isn't an issue here.
The whole point of that was that you were running TOO fast, mostly in automated areas where there wasn't much danger to begin with, and you'd eventually find a spring that would stop you and bring you to a general safezone.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Fxeni on May 29, 2010, 04:33:33 PM
The whole point of that was that you were running TOO fast, mostly in automated areas where there wasn't much danger to begin with, and you'd eventually find a spring that would stop you and bring you to a general safezone.
I realize the point... I just hope they don't forget to put that safe zone at the end. Being Dimps, there's a few points in Rush that I seem to recall being like that (been a while since I've played it, mind you, so my memory of it may be a tad flawed). It wasn't always safe in the older games either, as far as the automated sections go. Hydrocity Zone comes to mind. I'm just saying I hope they didn't forget that little detail, and I hope the "camera" follows properly for the most part. Again, I wouldn't put it past them to find a way to mess it up :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on May 29, 2010, 04:47:00 PM
I had little trouble with the camera in the Rush games; in fact, it worked well. As for the original games, yeah I know exactly what you're talking about.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 29, 2010, 05:30:40 PM
I realize the point... I just hope they don't forget to put that safe zone at the end. Being Dimps, there's a few points in Rush that I seem to recall being like that (been a while since I've played it, mind you, so my memory of it may be a tad flawed). It wasn't always safe in the older games either, as far as the automated sections go. Hydrocity Zone comes to mind. I'm just saying I hope they didn't forget that little detail, and I hope the "camera" follows properly for the most part. Again, I wouldn't put it past them to find a way to mess it up :P
Still, the old games had the fact that although you could be really fast with enough momentum, aside from the first levels or so, most areas had enough platforms and obstacles to keep you moving slowly through the whole game. You could move pretty darn fast in certain areas, and use stuff like the spindash to keep you going, but the point remained that although the character had speed, the game wasn't about speed. It was about great platforming. And based on the fact that you didn't attack enemies by pressing an attack button or jumping on them, but by rolling onto them. Making a character attack the second a jump starts was ingenious in the game. That was what the game was based on. And if Dimps are smart, they'll make Sonic 4 about that as well.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on May 29, 2010, 07:26:44 PM
You do jump on enemies, though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 29, 2010, 07:45:56 PM
You do jump on enemies, though.
Yes, but it doesn't require to be with your ass.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on May 29, 2010, 11:24:12 PM
So, what kind of changes do you think they will make to the game since it has been delayed? Maybe some drastic stage layout changes? Or more toned down music changes?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 30, 2010, 12:24:50 AM
VERY doubtful it will be anything that significant.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 30, 2010, 01:44:38 AM
VERY doubtful it will be anything that significant.
Who knows? Whole game's out of the bag, so they have to change something significant.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 30, 2010, 02:31:39 AM
also depends really, on what the "feedback" theyre using as a basis is.
im not expecting anything BAD, but not anything big. :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 30, 2010, 02:47:17 AM
also depends really, on what the "feedback" theyre using as a basis is.
im not expecting anything BAD, but not anything big. :P
Pretty much all of the feedback is the same.

"GREEN EYES BAD REMOVE IT NAU"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on May 30, 2010, 03:10:50 AM
Adding in a song for Super Sonic. That's it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 30, 2010, 03:13:43 AM
Adding in a song for Super Sonic. That's it.
Hope they fix the non-rotative jumping animation.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 30, 2010, 03:17:47 AM
Pretty much all of the feedback is the same.

"GREEN EYES BAD REMOVE IT NAU"
Thats the least I heard.
I heard more complaints about physics, and how it takes too long to get to his top speed running animation.

for that matter- his top speed running animation is pretty bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on May 30, 2010, 04:27:51 AM
The animation's bad, but the speed at which he accelerates is fine.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 30, 2010, 04:39:00 AM
Thats the least I heard.
I heard more complaints about physics, and how it takes too long to get to his top speed running animation.

for that matter- his top speed running animation is pretty bad.
So, improving animation and the jumping looks a bit floaty. Other than that, the game itself actually looks pretty good.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on May 30, 2010, 04:57:34 AM
Agreed. Im eager to play it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on May 30, 2010, 01:06:26 PM
Agreed. Im eager to play it.
I just hope we get a remake in the vein of Rocket Knight, for example. That captured the old feel, and was pretty damn good.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on June 01, 2010, 03:14:26 AM
You know what? I just realized something about that little Curve Issue people were talking about quite a while back in the thread, with the curve on the hill that goes straight down. Chaotix had that too, and that game was good, so I don't see why people complain about it so much.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 01, 2010, 11:38:47 AM
You know what? I just realized something about that little Curve Issue people were talking about quite a while back in the thread, with the curve on the hill that goes straight down. Chaotix had that too, and that game was good, so I don't see why people complain about it so much.
I do remember playing Chaotix and thinking it had quite alot of issues, though. The underpopulated labyrinthic levels, for one. And the fact that you could just pick Charmy and fly around looking for the objective. It was a loooooong time ago, though. Wonder if it was emulation issues.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rayl on June 01, 2010, 02:04:45 PM
I played Chaotix on an emu not too long ago and if there any issues then i didn't notice them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 01, 2010, 02:49:09 PM
Yeah, I had fun with Chaotix... then again I usually used Vector and Knux (or Mighty and Knux). No Charmy for me... stupid bee...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rin on June 01, 2010, 03:35:16 PM
Oh God.
Knuckles Chaotix... I beat the game with my friend. IT WAS [tornado fang]ing AWESOME!
We played few times more, tough never beating again.
Al lthe laughs we had.
I like Chaotix. I often picked Mighty.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rayl on June 01, 2010, 04:18:16 PM
I just played as Sonic and Knuckles when i got my hands on the hacked version.

Vector and Knuckles for me  owob
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 01, 2010, 09:37:54 PM
I played Chaotix on an emu not too long ago and if there any issues then i didn't notice them.
Then... I guess it wasn't issues, I just didn't like the game. XD

Seriously, is Chaotix supposed to be just like that? A bigass labyrinth, you just keep stopping and boosting, no enemies at all, just constant rubber banding? And picking your character through a luck-based setting? O_o
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on June 01, 2010, 10:33:22 PM
Then... I guess it wasn't issues, I just didn't like the game. XD

Seriously, is Chaotix supposed to be just like that? A bigass labyrinth, you just keep stopping and boosting, no enemies at all, just constant rubber banding? And picking your character through a luck-based setting? O_o

Not luck if you're just awesome at hitting buttons, or if you have the item that lets you pick your characters. Now the stage selecting was completely random, but it didn't really matter.

(I usually played as Mighty with Knuckles as my partner, Vector, while awesome is too slow to start, Espio is a good replacement for Knuckles, I hate Charmy, and Bomb and Heavy need no Mention.)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 01, 2010, 11:23:54 PM
Not luck if you're just awesome at hitting buttons, or if you have the item that lets you pick your characters. Now the stage selecting was completely random, but it didn't really matter.

(I usually played as Mighty with Knuckles as my partner, Vector, while awesome is too slow to start, Espio is a good replacement for Knuckles, I hate Charmy, and Bomb and Heavy need no Mention.)
The whole thing just seemed like one big empty place to me. No enemies, no action, no interactible scenery of any sort... Just... racing in this big maze and trying to find a way out. Felt lonely.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 02, 2010, 03:30:44 AM
You know what? I just realized something about that little Curve Issue people were talking about quite a while back in the thread, with the curve on the hill that goes straight down. Chaotix had that too, and that game was good, so I don't see why people complain about it so much.
Any classic game not titled STH1 had Spin Dash, yet people [sonic slicer] about Homing Attack giving you free speed.

Simply put, people will complain about anything and everything regarding Sonic, regardless of whether or not there is any sense to their criticisms whatsoever  (GREEN EYES!  YOU BASTARDS! ::) ).  That's how it's been ever since Sonic Adventure 2 Battle, quite a ways before we were actually subject to the "horrors" of new-age Sonic Team (and I use that term loosely; having playing NiGHTS: Journey of Dreams, "bad" in the context of Sonic Team has been forever redefined).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 02, 2010, 03:50:20 AM
Any classic game not titled STH1 had Spin Dash, yet people [sonic slicer] about Homing Attack giving you free speed.

Simply put, people will complain about anything and everything regarding Sonic, regardless of whether or not there is any sense to their criticisms whatsoever  (GREEN EYES!  YOU BASTARDS! ::) ).  That's how it's been ever since Sonic Adventure 2 Battle, quite a ways before we were actually subject to the "horrors" of new-age Sonic Team (and I use that term loosely; having playing NiGHTS: Journey of Dreams, "bad" in the context of Sonic Team has been forever redefined).
You know what's ironic? Nights: Journey of Dreams was actually good by Sonic Team standards. The final level, for example, was slightly playable.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 02, 2010, 04:08:17 AM
I can only imagine our difference in Sonic Team standards stems from my never playing STH2006, because I do not *AT ALL* agree with that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 02, 2010, 04:31:48 AM
I can only imagine our difference in Sonic Team standards stems from my never playing STH2006, because I do not *AT ALL* agree with that.
Let's see what they've done.

- Sonic Heroes (decent game. Shitty when you put it to normal standards, but nowadays, it's a breath of fresh air)
- Shadow the Hedgehog (OH MY GOD THIS IS SO DAMN HORRIBLE. Seriously, the vehicles handle like something in Big Rigs and making the objectives of the level OPPOSITE to those of the gameplay? A game about collection with a speed boost special through a linear level? A game about not killing certain enemies with a "kill all" special? WHAT THE HELL. It's like Sonic Team made an RPG where to traverse down the world map you must fall through it like a Tetris block. And if you missed anything, tough luck. Go back through sparce teleporters.
- Sonic the Hedgehog (Horrible, HORRIBLE, HORRIBLE game. It's not a game, it's a pile of bugs. Not a single level is playable. Not one single part can be salvaged. It's probably the worst game I've ever, ever, ever played in my whole life. And I've played Big Rigs, Aquaman and ET)
- Sonic and the Secret Rings (surprisingly decent. It's... not really what we expected, but it's not a bad game, really. If only the controls were all on buttons...)
- Sonic Unleashed (I think you all know my opinion on this, so no reason to illustrate it further)
- Sonic and the Black Knight (a game free of bugs, but also can be finished in half an hour and it pretty much sucks. Can be completed by pressing up at all times, flailing around like an idiot and doing a timing minigame for the last bosses).


So, yeah. Nights sucked, but at least it wasn't marred with bugs. It just... sucked. The controls for the flying portions were okay, but the key-nabbing was stupid. Still, it was a bit fun to fly around in a few levels. Kids' gameplay WAS HORRIBLE. Specially for the fact that it was forced on us, unlike the original Nights.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on June 02, 2010, 05:42:39 AM
Any classic game not titled STH1 had Spin Dash, yet people [sonic slicer] about Homing Attack giving you free speed.

There is a difference, though.

The spin dash (at least in its proper form from the 16-bit and 8-bit games), was meant to play to Sonic's "pinball" like nature. Classic Sonic, which used to be all about momentum, actually made it believable that Sonic was basically a pinball with legs. In that light, the spin dash was basically akin to having the option to "pull back the lever/flip the flipper" and have an option to get Sonic back to speed.

The Homing Dash, on the other hand, is nothing more than a rather lazy game play mechanic that was designed because Sonic Team likely couldn't be bothered to answer two critical question when it comes to modern Sonic game design: hit detection, and an actual momentum.

The first stance is a "natch" response: Homing Attack is basically a "win button", such that it circumvents a need to actually have to do the work necessary for real hit detection. You hit the button twice, and Sonic will automatically attack whatever the game deems is a "target".

The other stance is another "no [parasitic bomb]" thing. Modern Sonic games are all about speed. So in this era where Sonic can get automatic speed by just pressing a button without even needing to stop, the fact that the Homing Attack is able to help in that same avenue is just another thing that highlights that Sonic is what he is currently.


Again, none of this would be so bad, if Sonic 4 was allowed to actually be a classic-style, momentum based Sonic. The fact that we now have Sonic Colors on the Wii and DS, which both serve to continue the "pure speed" Sonic of the modern day era, seems to defeat the point of Sonic 4 needing a Homing Attack. 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 02, 2010, 06:34:51 AM
Especially since, as Flash pointed out, they're basically Unleashed 2 and Rush 3, HUD and all.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 02, 2010, 11:59:31 AM
There is a difference, though.

The spin dash (at least in its proper form from the 16-bit and 8-bit games), was meant to play to Sonic's "pinball" like nature. Classic Sonic, which used to be all about momentum, actually made it believable that Sonic was basically a pinball with legs. In that light, the spin dash was basically akin to having the option to "pull back the lever/flip the flipper" and have an option to get Sonic back to speed.

The Homing Dash, on the other hand, is nothing more than a rather lazy game play mechanic that was designed because Sonic Team likely couldn't be bothered to answer two critical question when it comes to modern Sonic game design: hit detection, and an actual momentum.

The first stance is a "natch" response: Homing Attack is basically a "win button", such that it circumvents a need to actually have to do the work necessary for real hit detection. You hit the button twice, and Sonic will automatically attack whatever the game deems is a "target".

The other stance is another "no [parasitic bomb]" thing. Modern Sonic games are all about speed. So in this era where Sonic can get automatic speed by just pressing a button without even needing to stop, the fact that the Homing Attack is able to help in that same avenue is just another thing that highlights that Sonic is what he is currently.


Again, none of this would be so bad, if Sonic 4 was allowed to actually be a classic-style, momentum based Sonic. The fact that we now have Sonic Colors on the Wii and DS, which both serve to continue the "pure speed" Sonic of the modern day era, seems to defeat the point of Sonic 4 needing a Homing Attack. 
The Homing Attack isn't a "win button". It's simply a mechanic that helps to play 3D Sonic games.

In 3D Mario games, the developers thought it necessary to give direct melee/water attacks to Mario, even though many of the common enemies can be defeated by his regular jump. Why didn't they just keep the jump as the only way to defeat them? Because jumping is not so easy in 3D. And aiming your jumps, much less. Sonic attacked most of his enemies by jumping or spinning into them, and back in Sonic Adventure, doing this all the time would be way more frustrating. The homing attack fixed it. It made 3D Sonic playable at high speeds without you having to fall into a pit. Of course, ever since the Adventure games, no game did Homing Attacks well. >_> Which leads me to think it's one of the reasons Sonic games have pretty much sucked lately.

...I can understand your stand that it has no place in 3D Sonic games. But if developers have a chance to make it work, I don't see what the problem is.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: OBJECTION MAN on June 02, 2010, 11:31:52 PM
The Homing Attack isn't a "win button". It's simply a mechanic that helps to play 3D Sonic games.

In 3D Mario games, the developers thought it necessary to give direct melee/water attacks to Mario, even though many of the common enemies can be defeated by his regular jump. Why didn't they just keep the jump as the only way to defeat them? Because jumping is not so easy in 3D. And aiming your jumps, much less. Sonic attacked most of his enemies by jumping or spinning into them, and back in Sonic Adventure, doing this all the time would be way more frustrating. The homing attack fixed it. It made 3D Sonic playable at high speeds without you having to fall into a pit. Of course, ever since the Adventure games, no game did Homing Attacks well. >_> Which leads me to think it's one of the reasons Sonic games have pretty much sucked lately.

...I can understand your stand that it has no place in 3D Sonic games. But if developers have a chance to make it work, I don't see what the problem is.

I have to agree here. The homing jump was a good natural progression for the series leaping to 3D. It is a little overkill being borrowed back into 2D, though. On a related note, I think Rush's boost meter filled that natural progression nicely in the 2D games. I wish Rush Adventure wasn't filled with useless crap, and was more like Rush.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on June 03, 2010, 01:39:10 AM
The Homing Attack isn't a "win button". It's simply a mechanic that helps to play 3D Sonic games.

In 3D Mario games, the developers thought it necessary to give direct melee/water attacks to Mario, even though many of the common enemies can be defeated by his regular jump. Why didn't they just keep the jump as the only way to defeat them? Because jumping is not so easy in 3D. And aiming your jumps, much less. Sonic attacked most of his enemies by jumping or spinning into them, and back in Sonic Adventure, doing this all the time would be way more frustrating. The homing attack fixed it. It made 3D Sonic playable at high speeds without you having to fall into a pit.

It IS a win button though, in that you can spam it with no real penalty/recoil time in the least. You press the button over and over, while Sonic does things automatically until there's no more targets in his immediate range. 8D

At least with the various things that occurred in the 3D Marios, it wasn't so much a "free pass". Melee attacks in 64 required you to get up close and personal, with danger to yourself still present, since Mario didn't have invincibility frames on his moves. FLUDD had, fundamentally speaking, "limited ammunition". The Galaxies had the spin attack which had a "reload" time before you could use it again.

For Homing Attack to be a base ability available to the central character of a platformer without upgrades/power-ups, it's a pretty busted ability, admittedly. And if the best that Sega could do to "account" for the ability is integrate "enemy bridges" as a part of the level design, then that's just another facet that represents something's not quite right with the overall design of the game/games.

If Super Castlevania's "limp whip" isn't immune from this type of critique (and I love that game to pieces), then the Homing Attack certainly is not something that can be ignored either, in my eyes.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 03, 2010, 02:03:32 AM
It IS a win button though, in that you can spam it with no real penalty/recoil time in the least. You press the button over and over, while Sonic does things automatically until there's no more targets in his immediate range. 8D

At least with the various things that occurred in the 3D Marios, it wasn't so much a "free pass". Melee attacks in 64 required you to get up close and personal, with danger to yourself still present, since Mario didn't have invincibility frames on his moves. FLUDD had, fundamentally speaking, "limited ammunition". The Galaxies had the spin attack which had a "reload" time before you could use it again.

For Homing Attack to be a base ability available to the central character of a platformer without upgrades/power-ups, it's a pretty busted ability, admittedly. And if the best that Sega could do to "account" for the ability is integrate "enemy bridges" as a part of the level design, then that's just another facet that represents something's not quite right with the overall design of the game/games.

If Super Castlevania's "limp whip" isn't immune from this type of critique (and I love that game to pieces), then the Homing Attack certainly is not something that can be ignored either, in my eyes.
Sega got around this by placing stuff like the electric shielded enemies and the robots that had shields and needed a summersault to the legs to die. It's not like the homing attack is invincible either. If you use it without aim just to get velocity, you might lose control and fall off whatever platform you're in. If you have any other idea of how to control speedy spin jumps to kill enemies with precision, you have my attention. But as far as I'm concerned, the homing attack is simply a means to play the game, just like the other attacks. SA1 and 2 had levels adapted for the homing attack and Sonic's other abilities. They worked.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on June 03, 2010, 08:29:40 AM
If you have any other idea of how to control speedy spin jumps to kill enemies with precision, you have my attention.

That's the thing, though. The way that Sonic was designed in 2D was what made it so that it became even more of a challenge to try and convert him into the 3D realm. What they've been trying to do for the last decade is basically just take some aspects of the 2D formula, focus on the speed portion of that and take into the 3D realm. It hasn't worked nearly as well as it could have, and the Homing Attack, much like every thing else, comes off as a half-assed mechanic that has been allowed to fester for too long. 

To me, the simple answer would have been to take advantage of a model that works: any where from Mario's 3D outings, to Dante in DMC, you get a a good idea of how to adequately control a character in 3D space, with precision AND speed (especially in Dante's case, where going between a multitude of foes, killing them in a speedy fashion is actually part of the game itself).

Since they seem to have a love for making Sonic do things beyond just running and jumping now-a-days any way, I would have thought a well done, easy to grasp melee aspect would have been a part of the mix long before even the likes of the Werehog or Sword-wielding reared its head (and doing it poorly, no less). The way Sonic performs in Brawl is pretty much how I could have imagined some thing of this sort employed in the actual games a long time ago. Bonus points if they could have integrated Sonic's some what playful/daredevil nature into such a thing, like the anime-cuts in Sonic CD seemed to hint at.

If they really wanted 3D/new-style Sonic to be different beast altogether (much like 3D Mario is to its 2D counter-part), they should have taken advantage of the new medium as a way for Sonic to do things he couldn't do in the 2D space, and furthermore, things that could ONLY work in the 3D realm. But more than a decade after Sonic has "officially" come into the 3D reality, and he's STILL trying to do a lot of the exact same things as before.

So, I can't stress it enough: Sega has done a lot to undermine the potential that Sonic could have had in the 3D arena. But it is what it is, at this point.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 03, 2010, 12:47:21 PM
That's the thing, though. The way that Sonic was designed in 2D was what made it so that it became even more of a challenge to try and convert him into the 3D realm. What they've been trying to do for the last decade is basically just take some aspects of the 2D formula, focus on the speed portion of that and take into the 3D realm. It hasn't worked nearly as well as it could have, and the Homing Attack, much like every thing else, comes off as a half-assed mechanic that has been allowed to fester for too long. 

To me, the simple answer would have been to take advantage of a model that works: any where from Mario's 3D outings, to Dante in DMC, you get a a good idea of how to adequately control a character in 3D space, with precision AND speed (especially in Dante's case, where going between a multitude of foes, killing them in a speedy fashion is actually part of the game itself).

Since they seem to have a love for making Sonic do things beyond just running and jumping now-a-days any way, I would have thought a well done, easy to grasp melee aspect would have been a part of the mix long before even the likes of the Werehog or Sword-wielding reared its head (and doing it poorly, no less). The way Sonic performs in Brawl is pretty much how I could have imagined some thing of this sort employed in the actual games a long time ago. Bonus points if they could have integrated Sonic's some what playful/daredevil nature into such a thing, like the anime-cuts in Sonic CD seemed to hint at.

If they really wanted 3D/new-style Sonic to be different beast altogether (much like 3D Mario is to its 2D counter-part), they should have taken advantage of the new medium as a way for Sonic to do things he couldn't do in the 2D space, and furthermore, things that could ONLY work in the 3D realm. But more than a decade after Sonic has "officially" come into the 3D reality, and he's STILL trying to do a lot of the exact same things as before.

So, I can't stress it enough: Sega has done a lot to undermine the potential that Sonic could have had in the 3D arena. But it is what it is, at this point.
The melee attack wouldn't work well from a gameplay perspective. Remember how most people who can't direct Sonic when playing Brawl, just spin him all over the place, and many times fall off platforms. The homing attack is necessary, because Sonic games have never been about very tough enemies. They've been about straight progression. And no, Sonic is trying to do much more than before. It's the very notion that they haven't been able to make him do more than before, that makes the games bad in the first place. They tried to work weapons into Shadow, sword attacks into Black Knight, and even psychic attacks into Silver's gameplay in 06. But it failed, because Sonic works better as a character of straight progression, and the homing attacks make sense. They've basically like a lock-on mechanism, doesn't mean instant win. He uses it for progression, mostly. You gave an example of Mario and Dante. But it's much different. They don't move at the speed Sonic does, to which would be much difficult to implement a straight combat mechanic that isn't locked on.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on June 03, 2010, 07:45:35 PM
The melee attack wouldn't work well from a gameplay perspective. Remember how most people who can't direct Sonic when playing Brawl, just spin him all over the place, and many times fall off platforms.

Sonic may not be the best character in vBrawl (in Brawl+ and Brawl-, that's another story! 8D), but the basic thing that any body who dares to main him could say? You don't try to spin all over the place. You use Sonic's speed, range and array of attacks to your advantage in a fashion that allows him to "hit and away", frustrating the opposition because a good Sonic should rarely be cornered, much less actually be hit. I at least believe Sonic controlled well, in that game.

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The homing attack is necessary, because Sonic games have never been about very tough enemies. They've been about straight progression. And no, Sonic is trying to do much more than before. It's the very notion that they haven't been able to make him do more than before, that makes the games bad in the first place.

Incorrect statement in my eyes, and I'll tell you why.

The notion that Sonic that has been doing more than ever is NOT what's inherently wrong. It's actually based on the notion that Sega has been forcing Sonic to wear so many hats, with no real rhyme+reason to go along with it.

Pretty much every "gimmicky" thing that Sonic has had in his games from these last few years, from the extra play-styles/characters in the Adventures, the "Teams" in Heroes, to the Werehog and Sword-wielding in his most recent offerings, has NOT been given the kind of quality control that it could have been. And that is where the problem lies. Nothing is giving the time it needs to truly develop, and Sega is just as quick to force the team to focus on some new gimmick for a new game.

Case in point: they were quoted on saying that "we'd be seeing more of the Werehog". Well...here are, with yet another Sonic release, and the Werehog has yet to be seen (and likely won't be) in Sonic Colors, which focuses on yet ANOTHER set of gimmicks.

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You gave an example of Mario and Dante. But it's much different. They don't move at the speed Sonic does, to which would be much difficult to implement a straight combat mechanic that isn't locked on.

Again, I think the main thing is that it's a challenge unto itself to ascertain just how "difficult" it would be, until it was placed in the hands of a more competent development team with a decent amount of dev. time to its credit. Even Sonic Team was capable of some definite good ideas, such as the "Bounce" ability that Sonic had in SA2/Battle. In my opinion, it was a good answer to Mario's "Butt Stomp", as well as an ability that guaranteed how Sonic would move in a 3D space: straight up, straight down, unless there was other DI from the user. You can't get too much more precise than that, and control of Sonic remained firmly in your hands, and not trusted to the lock-on attributes predetermined by the game itself.

That's a basic ability that could have been honed over games, and served to develop Sonic's own moveset that much more. But...wouldn't you know? It was taken away, and later replaced with other things by the very next game... -u-'
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 03, 2010, 08:13:51 PM
Am I the only one who thinks it's funny that you keep referring to this stuff as "gimmicky" when the little things in most sidescrolling Sonic games that let you get air and such are called Gimmicks?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Alice in Entropy on June 03, 2010, 08:15:09 PM
I would imagine those are less heinous gimmicks.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 03, 2010, 08:18:03 PM
They're still Gimmicks!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 03, 2010, 08:34:40 PM
Sonic may not be the best character in vBrawl (in Brawl+ and Brawl-, that's another story! 8D), but the basic thing that any body who dares to main him could say? You don't try to spin all over the place. You use Sonic's speed, range and array of attacks to your advantage in a fashion that allows him to "hit and away", frustrating the opposition because a good Sonic should rarely be cornered, much less actually be hit. I at least believe Sonic controlled well, in that game.
Being a fighting game, is requires a bit of a learning curve to use him like that. As in said, the homing attack was a simple and direct option which felt comfortable from the start.

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Incorrect statement in my eyes, and I'll tell you why.

The notion that Sonic that has been doing more than ever is NOT what's inherently wrong. It's actually based on the notion that Sega has been forcing Sonic to wear so many hats, with no real rhyme+reason to go along with it.

Pretty much every "gimmicky" thing that Sonic has had in his games from these last few years, from the extra play-styles/characters in the Adventures, the "Teams" in Heroes, to the Werehog and Sword-wielding in his most recent offerings, has NOT been given the kind of quality control that it could have been. And that is where the problem lies. Nothing is giving the time it needs to truly develop, and Sega is just as quick to force the team to focus on some new gimmick for a new game.

Case in point: they were quoted on saying that "we'd be seeing more of the Werehog". Well...here are, with yet another Sonic release, and the Werehog has yet to be seen (and likely won't be) in Sonic Colors, which focuses on yet ANOTHER set of gimmicks.
Of course the quality control in Sega sucks. And of course Sega prefers to quickly make the team work on a completely different game rather than actually explore the underlying problem. Mostly because Sonic Team is pretty much ran like a sweatshop of Sonic games, and there's no quality control to speak of, so they'd rather make constant new types of Sonic games so they don't manage to get a bad rep from their previous failed gameplay mechanics.

...it doesn't mean those mechanics WORKED TO BEGIN WITH. Let me give you an example. What was tried to do with Shadow. Collection of items, and a selection of which enemies to kill. Why didn't this work? Because they made it in linear Sonic levels, levels which don't work with those kinds of mechanics in the first place. Levels that are supposed to get you to speed by them, not pick berries along the way to grandma's. Black Knight? They tried to adapt melee mechanics in a game where you're always speeding forward. That doesn't help, because fighting isn't something you do while constantly running. They could try and adapt a feature such as fire a gun while running, like in many arcade shooters, they could try and make it so you can attack while speeding by, but focusing a game on sword attacks that you do while constantly running is just stupid, because as worked as that feature can be, it just doesn't work in a gameplay perspective. They'd have to retool the whole game. Examples like Sonic 06 are kinda different. Aside from the horrible sidecharacters you played as (although Blaze was good), the game COULD have been good, if it had better level design, and if they fixed the bugs, and added better graphics. The BASIS of the game is good, the main problem was everything else.

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Again, I think the main thing is that it's a challenge unto itself to ascertain just how "difficult" it would be, until it was placed in the hands of a more competent development team with a decent amount of dev. time to its credit. Even Sonic Team was capable of some definite good ideas, such as the "Bounce" ability that Sonic had in SA2/Battle. In my opinion, it was a good answer to Mario's "Butt Stomp", as well as an ability that guaranteed how Sonic would move in a 3D space: straight up, straight down, unless there was other DI from the user. You can't get too much more precise than that, and control of Sonic remained firmly in your hands, and not trusted to the lock-on attributes predetermined by the game itself.

That's a basic ability that could have been honed over games, and served to develop Sonic's own moveset that much more. But...wouldn't you know? It was taken away, and later replaced with other things by the very next game... -u-'
The bounce ability was good, and yes, it could have been vastly improved. But in no way it could have replaced the homing attack. You gotta see, Sonic games were NEVER about fighting enemies. They're about when to know when to spin so you don't lose any rings when you collide with this or that guy. Since all enemies except bosses can traditionally go down with a single blow. And since enemies with spiky backs and such can't be taken out with the attack. In works in a gameplay perspective, so why get rid of it? It doesn't make the game harder or easier, just... playable.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 03, 2010, 08:38:17 PM
At least in Sonic 2 & 3, you could take the spiky enemies out with a spin dash... gave it a bit of balance. I'm just gonna side with Flash on this point; the point of Sonic has, and always will be, speed. Not fighting enemies. The enemies were merely there to provide an obstruction, a way to die (aside from spikes and pits, of course), a way to screw you over if you were saving up rings for a special stage (at least in 1 and 2).... never as a real challenge.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on June 03, 2010, 09:14:40 PM
I'm just gonna side with Flash on this point; the point of Sonic has, and always will be, speed.

Uh, I'm pretty sure he didn't say that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 03, 2010, 09:19:50 PM
Whatever. Then that's my point.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 03, 2010, 09:28:40 PM
Whatever. Then that's my point.
I said the opposite. =P The point of Sonic is supposed to be good platforming. But when it comes to enemies, you're supposed to blaze through them, not fight them directly. They're obstacles more than enemies.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 03, 2010, 09:37:25 PM
Ah, my bad. Well, as a platformer, that's naturally the point. But compared to most platformers, speed is more of a focus than anything else.

As for the enemies, yeah, that's basically what I was saying.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Jericho on June 03, 2010, 10:12:31 PM
*Waves the "Sonic is about momentum, not speed!" banner.*

...

*Gets taken outside and beaten for blasphemy.* XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Alice in Entropy on June 03, 2010, 10:35:15 PM
I think you've got it about right.

I honestly feel that you should have to earn, as it were, your speed in a Sonic game; it should be something that you work for, carefully dodging enemies and traps, so you can keep up that sense of speed for as long as possible. The boost button was a nice gimmick, but if you can boost to top speed almost whenever you like, there's no real sense of minor pride compared to when you reach yoru top acceleration by running and running and dodging and running and looping and running some more.

Just my two cents, anyway.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 03, 2010, 11:53:17 PM
I think you've got it about right.

I honestly feel that you should have to earn, as it were, your speed in a Sonic game; it should be something that you work for, carefully dodging enemies and traps, so you can keep up that sense of speed for as long as possible. The boost button was a nice gimmick, but if you can boost to top speed almost whenever you like, there's no real sense of minor pride compared to when you reach yoru top acceleration by running and running and dodging and running and looping and running some more.

Just my two cents, anyway.
I don't think constant speed should be part of it. The original Sonic games didn't require speed in most parts, and the parts that HAD speed, came between others, and were a bit autopiloted. I think Sonic should have speed, but it should be a kind of speed ala Sonic Adventure. Speedy character, with no need to always be racing in a direction. He runs, he jumps, he goes from platform to platform, just like other platforming characters. Only he's faster.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 04, 2010, 03:39:29 AM
I said the opposite. =P The point of Sonic is supposed to be good platforming. But when it comes to enemies, you're supposed to blaze through them, not fight them directly. They're obstacles more than enemies.
One does well to know this before playing Black Knight.  I took notice in the video review Matt stops to jump and attack every single enemy.  Sure, many may feel that impulse, but sooner or later you have to let it go.  Otherwise, you're just robbing yourself.

And believe me, I am a "jump in and destroy crap" gamer through and through.  But that's simply not what Sonic is.  In fact game mechanics which force this tend to be the lower points of their respective titles (Heroes and to a lesser extent Rush are guilty of this).

I honestly feel that you should have to earn, as it were, your speed in a Sonic game
See, this is why we can't have a nice Super Sonic.  Or spin-dash.

Not saying the constant high speed at the expense of everything else is a good thing.  I'm just saying, STH1 is not the high point of Sonic's career.

So, yeah. Nights sucked, but at least it wasn't marred with bugs. It just... sucked. The controls for the flying portions were okay, but the key-nabbing was stupid. Still, it was a bit fun to fly around in a few levels. Kids' gameplay WAS HORRIBLE. Specially for the fact that it was forced on us, unlike the original Nights.
(http://home.comcast.net/~Anguirus/objection.gif)
Which controller are you using?  Because I guarantee you the Wii remote will scar you for life in that game.  It is horribly, horribly broken beyond what any Sonic game I've played has ever seen.

That and frankly I was fed up with the forced gimmicks even before I reached the kids.  I mean, NiGHTS transforming into a boat?  Nevermind the fact that it handles like a barrel of molasses.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 04, 2010, 03:39:21 PM
One does well to know this before playing Black Knight.  I took notice in the video review Matt stops to jump and attack every single enemy.  Sure, many may feel that impulse, but sooner or later you have to let it go.  Otherwise, you're just robbing yourself.

And believe me, I am a "jump in and destroy crap" gamer through and through.  But that's simply not what Sonic is.  In fact game mechanics which force this tend to be the lower points of their respective titles (Heroes and to a lesser extent Rush are guilty of this).
See, this is why we can't have a nice Super Sonic.  Or spin-dash.

Not saying the constant high speed at the expense of everything else is a good thing.  I'm just saying, STH1 is not the high point of Sonic's career.
(http://home.comcast.net/~Anguirus/objection.gif)
Which controller are you using?  Because I guarantee you the Wii remote will scar you for life in that game.  It is horribly, horribly broken beyond what any Sonic game I've played has ever seen.

That and frankly I was fed up with the forced gimmicks even before I reached the kids.  I mean, NiGHTS transforming into a boat?  Nevermind the fact that it handles like a barrel of molasses.
First off, you may not be able to destroy every single enemy, but all GOOD Sonic games provide you with the possibility of tearing apart every single enemy and still maintaining your speed.
And speed made by the gamer instead of having to go entirely on momentum is a good thing. It's just not a good thing when you're REQUIRED to go at big speeds at all times.

And I don't think ANYONE would be crazy enough to use a Wiimote in the game without at least the Nunchuck. What did you do with it? I played it with a Gamecube controller. And yes, although the game was awful, it had a few fun moments, I think.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 04, 2010, 07:03:33 PM
First off, you may not be able to destroy every single enemy, but all GOOD Sonic games provide you with the possibility of tearing apart every single enemy and still maintaining your speed.
BK is no different in that respect, you're simply wise to wait until the late-game before attempting, when your abilities better allow it.  It's certainly no more offensive than Secret Rings' level system.

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And I don't think ANYONE would be crazy enough to use a Wiimote in the game without at least the Nunchuck.
There's always somebody crazy/stupid enough.  In this case, me.

Here's the thing, there are certain genres which I believe to be naturally geared towards classic controllers, ie most fighting games, so I'm not of the mentality that all Wii games need some bizarre motion control setup.  But I like to use the new setups when possible, if they feel as though they belong (Mario Kart).  NiGHTS, I have no prior experience with (which is sad to say; I'd REALLY love to play the original), but based on concept alone there's no reason the Wii remote shouldn't work.  Sega just implemented it in ways that are horrendously sucktacular beyond any words I can possibly offer.  They failed to do that which the FREAKING SYSTEM MENU does, for crying out loud.

There is no other game I have played, ever, where "controller functionally works" is in my list of things they could have done differently.  And believe me, I have embraced games that have some pretty bad bugs in them.  Journey of Dreams is simply inexcusable.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on June 04, 2010, 07:24:58 PM
I didn't get very far into knights. Does the gameplay change or something? What I did play seemed to work fine, I just got bored with it. I used the wiimote only setup. is it bad? If it is, how so?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 04, 2010, 08:00:38 PM
BK is no different in that respect, you're simply wise to wait until the late-game before attempting, when your abilities better allow it.  It's certainly no more offensive than Secret Rings' level system.
Only games aren't meant to be enjoyed only when playing them for the second time flawlessly. They're meant to be enjoyed with intuitive controls and method of play. I'm not gonna try and search for a way to play this game "which the developers intended" just so it doesn't run like crap when I play it. It's supposed to be intuitive and the player needs to be able to do it in his first try, no matter how incredibly tough it might be. It just needs to be possible.


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There's always somebody crazy/stupid enough.  In this case, me.

Here's the thing, there are certain genres which I believe to be naturally geared towards classic controllers, ie most fighting games, so I'm not of the mentality that all Wii games need some bizarre motion control setup.  But I like to use the new setups when possible, if they feel as though they belong (Mario Kart).  NiGHTS, I have no prior experience with (which is sad to say; I'd REALLY love to play the original), but based on concept alone there's no reason the Wii remote shouldn't work.  Sega just implemented it in ways that are horrendously sucktacular beyond any words I can possibly offer.  They failed to do that which the FREAKING SYSTEM MENU does, for crying out loud.

There is no other game I have played, ever, where "controller functionally works" is in my list of things they could have done differently.  And believe me, I have embraced games that have some pretty bad bugs in them.  Journey of Dreams is simply inexcusable.
99,9% of the time, the new setups never work as well as the original ones. Nights, for those who played the original, is a game about precision of flight. It's THE game that got Sega to make their very first analog stick controller. Needless to say, without an analog stick, it's like playing Mario Galaxy, only he moves where you tell him to go when you point at the screen. In trailers and gameplay demos, they never showed the wiimote-only setup. And they intended the game to be played with a Gamecube controller, originally, like SSBB. Trying to play Street Fighter in, say, the 360's d-pad and then saying it's bad gameplay just because it's an option, it's not exactly the way to go. It's an option, yes. But it's seriously not the way to play the game itself.

I'm a big classic Nights fan. Got both the original game and the PS2 japanese remake. And I really recomend it to you, so you know what true Nights gameplay is. The new game was bad, yes, but when played with a GC remote, it had its few tiny moments where you could say "Wheeeee, I'm playing Nights!". Just once, just for fans, I think it was worth it. If only Sonic Team had made a straight sequel instead of changing everything, we wouldn't even be complaining.


I didn't get very far into knights. Does the gameplay change or something? What I did play seemed to work fine, I just got bored with it. I used the wiimote only setup. is it bad? If it is, how so?
Yes, it's not really supposed to be played that way. Nights is the game for which the Saturn analog controller was invented, so there you have it. It's THE analog stick game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 04, 2010, 08:24:13 PM
Only games aren't meant to be enjoyed only when playing them for the second time flawlessly. They're meant to be enjoyed with intuitive controls and method of play. I'm not gonna try and search for a way to play this game "which the developers intended" just so it doesn't run like crap when I play it. It's supposed to be intuitive and the player needs to be able to do it in his first try, no matter how incredibly tough it might be. It just needs to be possible.
It's very well possible, just not as fast or easy as later.  People in BK make the mistake of constantly approaching enemies with jump attacks, which is great when you need the timing or the change of angle, but not for EVERY SINGLE SCHMUCK TO CRAWL OUT OF THE GROUND.  If the player can't get the lunge attack through their head, that's their own problem.

Furthermore, those playing at a relaxed pace will find themselves rebounding off of homing attacks and doing their actual swing on the next bounce.  It's a nice way to learn the ropes, but if you're actually quick, you can swing mid-homing attack, which cuts down on your time drastically and keeps up your momentum.

By your own words, tough but possible.

One usually does not attempt a stylized run in their first playthrough, though.  The established mechanics of Sonic games only allow killing enemies while keeping up speed providing said enemies are sparse.  Pick any instance in SA2 where two enemies appear side-by-side, especially if both are shielded, and you're not killing both without stopping.  If you don't want to stop, you kill one and keep going.  The same applies applies to 2D games with multiple airborne foes, you need to slow down to bounce on every one, or just pass them by and enjoy the fact that you danced around them.  Black Knight is the same deal.

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99,9% of the time, the new setups never work as well as the original ones.
Metroid Prime, Mario Kart Wii, Godzilla Unleashed, Mario Power Tennis, Zelda...

Hey, I'm not above forsaking the new for the established.  Besides the obvious Brawl, the lack of a traditional control option is one of my most major complaints against Star Fox Command.  But if the Wii taught me anything it's that, most of the time, which input device is better suited is up to personal preference.

But you're confusing my complaint.  I'm not saying that the pointer is ill-suited for NiGHTS.  If that was my problem I'd happily switch controllers.  What I'm saying is that it damn well could have, and should have, worked, but Sega did a horrendously bad job of programming it.  It's not a matter of how well the setup fits the genre, the pointer in the game is functionally flawed, and severely so.  A failing such as poor fit (ie: remote-only in Brawl) merely encourages one to try something else.  A functional flaw, however, severely damages one's confidence in the game.  And when I'm looking at huge messes of jaggies and some damn boat gimmick being forced to interrupt my flight, that doesn't help any, not leaving me terribly tempted to find a work-around (maybe I will one day when I'm bored enough, but I don't see that day coming any time soon).  Even if I do see how much fun the core mechanics can be, and I do, there are simply too many failings that need to be dodged or drudged through for me to consider it worthwhile.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 04, 2010, 09:30:27 PM
It's very well possible, just not as fast or easy as later.  People in BK make the mistake of constantly approaching enemies with jump attacks, which is great when you need the timing or the change of angle, but not for EVERY SINGLE SCHMUCK TO CRAWL OUT OF THE GROUND.  If the player can't get the lunge attack through their head, that's their own problem.

Furthermore, those playing at a relaxed pace will find themselves rebounding off of homing attacks and doing their actual swing on the next bounce.  It's a nice way to learn the ropes, but if you're actually quick, you can swing mid-homing attack, which cuts down on your time drastically and keeps up your momentum.

By your own words, tough but possible.

One usually does not attempt a stylized run in their first playthrough, though.  The established mechanics of Sonic games only allow killing enemies while keeping up speed providing said enemies are sparse.  Pick any instance in SA2 where two enemies appear side-by-side, especially if both are shielded, and you're not killing both without stopping.  If you don't want to stop, you kill one and keep going.  The same applies applies to 2D games with multiple airborne foes, you need to slow down to bounce on every one, or just pass them by and enjoy the fact that you danced around them.  Black Knight is the same deal.
You're missing my point. Black Knight is a BAD game. With gameplay and levels unfitting to a subtile, always moving level design. Flailing the controller around works for 90% of the time, whe main story can be finished in aproximately
half an hour, and the boss battles are poop. The speed style of the game just isn't well-suited to melee attacks, much less ridiculous things such as trading rings with random passerbys. It's a gameplay setting which should have been scrapped from its very concept and simply moved on to the next ridiculous idea they had. That. or actually try to improve any of their game mechanics by a tiny bit. Playing it "well" is ahdering to the developer's little world of getting used to a game awkwardness in every single way instead of the opposite.


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Metroid Prime, Mario Kart Wii, Godzilla Unleashed, Mario Power Tennis, Zelda...

Hey, I'm not above forsaking the new for the established.  Besides the obvious Brawl, the lack of a traditional control option is one of my most major complaints against Star Fox Command.  But if the Wii taught me anything it's that, most of the time, which input device is better suited is up to personal preference.

But you're confusing my complaint.  I'm not saying that the pointer is ill-suited for NiGHTS.  If that was my problem I'd happily switch controllers.  What I'm saying is that it damn well could have, and should have, worked, but Sega did a horrendously bad job of programming it.  It's not a matter of how well the setup fits the genre, the pointer in the game is functionally flawed, and severely so.  A failing such as poor fit (ie: remote-only in Brawl) merely encourages one to try something else.  A functional flaw, however, severely damages one's confidence in the game.  And when I'm looking at huge messes of jaggies and some damn boat gimmick being forced to interrupt my flight, that doesn't help any, not leaving me terribly tempted to find a work-around (maybe I will one day when I'm bored enough, but I don't see that day coming any time soon).  Even if I do see how much fun the core mechanics can be, and I do, there are simply too many failings that need to be dodged or drudged through for me to consider it worthwhile.
Not forsaking the new for the established? I am. And quite alot. Motion play games should be games that work BETTER in motion play, not worse. Not ONE of those games works as well as its counterpart. Only Metroid Prime, and it's only because its predecessors used a dumb lock-on feature to point at things instead of actually using a functional second analog stick for camera. Zelda is a specially dumb game to apply those mechanics to, seeing as the sword swinging lagged a bit in comparison to actual button imput, and to apply targeting, the entire game had to be mirrored. If we were talking about games like Resi 4, which improved with the Wii aiming, then sure. But I think new control schemes should be used when they work BETTER in the game. Sega's Wiimote-only control was bad, and it should have been simply scrapped to begin with, since pretty much everyone with a Wii should have a nunchuck. I am not arguing if it was or not completely abysmal. But heck, if people play the game like that and SEE it's abysmal, why not try the other controller setting? Seems dumb to carry on such a thing. I never spent more than 5 seconds with the setting.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 04, 2010, 09:34:36 PM
And we seem to be in another argument where people's opinions are being treated as irrefutable facts...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on June 04, 2010, 10:08:07 PM
Not forsaking the new for the established? I am. And quite alot. Motion play games should be games that work BETTER in motion play, not worse. Not ONE of those games works as well as its counterpart. Only Metroid Prime, and it's only because its predecessors used a dumb lock-on feature to point at things instead of actually using a functional second analog stick for camera. Zelda is a specially dumb game to apply those mechanics to, seeing as the sword swinging lagged a bit in comparison to actual button imput, and to apply targeting, the entire game had to be mirrored. If we were talking about games like Resi 4, which improved with the Wii aiming, then sure. But I think new control schemes should be used when they work BETTER in the game.

I disagree actually, and I think this is a case of different strokes for different folks.  With Mario Kart Wii, I tried all the controller options and the best one IMO is the MoteChuk combo, because not only is the Analog stick not as precise as the Nunchuks, but it's easier to do the tricks with the simple flick of the Wiimote.  With Zelda, I had no problem swinging the Wiimote like a sword, but the true beauty of it came from shooting the bow and arrow, which is far superior with the Wiimote than the GC Controller IMO.  Never played the other ones, so I can't judge those.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 04, 2010, 10:27:47 PM
I disagree actually, and I think this is a case of different strokes for different folks.  With Mario Kart Wii, I tried all the controller options and the best one IMO is the MoteChuk combo, because not only is the Analog stick not as precise as the Nunchuks, but it's easier to do the tricks with the simple flick of the Wiimote.  With Zelda, I had no problem swinging the Wiimote like a sword, but the true beauty of it came from shooting the bow and arrow, which is far superior with the Wiimote than the GC Controller IMO.  Never played the other ones, so I can't judge those.
I actually forgot the archery in the Wii Zelda. But I was actually refering to the Wiimote-only option in Mario Kart, which is definetly not as precise as the regular one. And my complaint stems merely from games which replace button presses with waggle.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on June 04, 2010, 10:37:29 PM
I actually forgot the archery in the Wii Zelda. But I was actually refering to the Wiimote-only option in Mario Kart, which is definetly not as precise as the regular one. And my complaint stems merely from games which replace button presses with waggle.

Oh, you meant WiiMote only.  In that case, I agree with you, it's not.  As for replacing button presses with Waggle, I generally have no issue with it.  Using Zelda as an example, I think that control scheme would've been fine either way, with a button used for the sword or the waggle.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 04, 2010, 10:43:41 PM
I actually prefer the wheel in Mario Kart, but that may be attributed to my rejection of Bikes.  Wheelie boosts with the remote alone are clumsy, that is true.  But I frankly do not believe they should be in a Mario Kart game anyway.

or actually try to improve any of their game mechanics by a tiny bit. Playing it "well" is ahdering to the developer's little world of getting used to a game awkwardness in every single way instead of the opposite.
I've said it many times and I'll say it again, it's control-wise a VAST improvement over Secret Rings.  No matter how awkward you might think of a sword as being in a Sonic game, Brake buttons, charge jumps, and reverse-tilting are a lot worse.  And I actually do like Secret Rings, so, yeah.  Black Knight, to me, is an extremely solid title.  Not flawless, but definitely among Sonic Team's more enjoyable and consistent games.

That and they ACTUALLY did the unthinkable [spoiler]and included extra characters without requiring them.[/spoiler]

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using a functional second analog stick for camera.
"First person adventure."  This is why I hate actual FPSes.  And to a lesser extent Hunters.

Hell, I even hate Wii-Metroid's Lock-On Free Aim (thankfully it can be disabled, unlike the game's auto-leveling).  Locking On should do just that; as a rabbid Legends fan I am perfectly capable of manually keeping the camera trained on my foe for free-aiming.

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Zelda is a specially dumb game to apply those mechanics to, seeing as the sword swinging lagged a bit in comparison to actual button imput
Personal preference.  Lag-adjustment is simple, and it's more immersive.  I will concede, however, that thrusting should not involve an analogue stick.  That's launch-itis for you.

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and to apply targeting, the entire game had to be mirrored.
I don't buy that as anything but a "quick and dirty" solution, since mirroring a character without mirroring the world should be plenty possible.  I also don't give a damn, because:
1. Link has always been ambidextrous (sprite mirroring, N64 Hook Shot).
2. I'm not convinced that reincarnations are required to share a dominant hand to begin with.
3. Fozzie The Bear introduced me to the sun rising in the West.

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But heck, if people play the game like that and SEE it's abysmal, why not try the other controller setting? Seems dumb to carry on such a thing.
If that were my only problem with the game, fine.  But it's more of a "last nail in the coffin" thing.  There's plenty else wrong with it.  And I know from reading rants that there's plenty MORE wrong with it that I have yet to experience.  I'm not exactly willing to kick myself in the ass to endure that when I have other games sitting around unfinished.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 04, 2010, 10:50:29 PM
Personal preference.

I think this sums up every argument anyone has here nicely, since this is what it all comes down to. And I've seen a lot of I LIKE THIS! I HATE THAT! WELL I LIKE IT! TOO BAD IT SUCKS I HATE IT! and so on and so forth.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on June 04, 2010, 10:53:42 PM
I think this sums up every argument anyone has here nicely, since this is what it all comes down to. And I've seen a lot of I LIKE THIS! I HATE THAT! WELL I LIKE IT! TOO BAD IT SUCKS I HATE IT! and so on and so forth.

And why do you feel the need to somehow always inject yourself into every single discussion/argument that takes place?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 04, 2010, 11:34:29 PM
...I am NOT making myself do all those quotes to separate all those different arguments again, dammit.

- Secret Rings had enough success to warrant a sequel. Black Knight ended the storybook saga.  The analog stick is superior to turning the Wiimote, and I do agree with youon breaking and backwards tilting, but charged jumps? They made sense. It was supposed to be a game where you were constantly running. It worked like a race track, you did small jumps for small obstacles, and big jumps for big obstacles. What was wrong with that? Not only that, but the game involved something other than simply pressing the button forward and flailing the Wiimote all around. The homing attacks felt good and natural, and I honestly think the game was somewhat decent. Mediocre, but decent. The levels were tougher instead of straight lines with enemies waiting to be sworded, the bosses were actually GOOD and challenging, and the whole game felt vastly superior to what eventually became of Black Knight. Not to mention extra characters didn't make much sense to begin with. And not much change, either. Why do you even want extra characters?

- It's a first person game where you shoot things by aiming at them. IT'S A FIRST-PERSON SHOOTER. I don't care how much "adventuring" you do. Free aiming still makes more sense when talking about anything, and it would make MUCH more sense if we're talking about looking around for scans and exploring, because that way, it would enable us to look at every single side of a room freely without having to stop on your tracks to look around.

- Having LAG in a game is more immersive? Lag in the main combat mechanic? It's a good think the game's really easy when fighting anything, because I would have had alot more trouble if the game involved tougher enemies and if I had to plan movements a second ahead instead of doing them when I feel like it. I'm not even sure WHY you nitpicked my mirror comment, it was just something else in the list, but you probably got a quote tag writing fetish or summat. Anyway, while we're on about it, the shield attack mechanic was also quite stupid. The nunchuck imput didn't only not feel natural at all, but also it didn't register all the time when you tried to do it by impulse. I only got it right the third time when I first tried to use it. It was a [sonic slicer] when fighting armors. And about the mirror game, WHO THE HELL CARES if Link uses his right or left hand, Jesus Christ, noting repeated sprites from the first Zelda as possible canon in this silly thing, that's crazy talk. I'm just saying it's stupid to mirror an entire game just for the sake of having our right hand be his right hand, when it probably wouldn't bother us in the least what hand he'd use.

- And about Journey of Dreams, I've never said it was a good game. Ever. Yes, it IS an abysmal game, it's got lots of bugs, it's awful, but I was only making the point that compared to some other Sonic Team efforts, it's not that bad, considering their horrible track record. And I'm not saying you should go play the game. I sold it after a single weekend, myself, not even bothering to finish both stories. So just do yourself a favor and find a way to play the original Nights. So you can see the game for what it truly is. I recomend the japanese PS2 remake. Just load up an emu or something.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 12:15:10 AM
About my "fetish", quotes are simply a way of specifying what I'm referring to.  It's no different than any other response, except in a discussion of multiple points, it makes things easier to follow.  If you don't want to use them that's your business, but what you have against others using them is beyond me.  And believe me, Marshmallow Man surpasses me in this regard.

It worked like a race track, you did small jumps for small obstacles, and big jumps for big obstacles. What was wrong with that?
Sliding around prior to any significant jump (the need for short hops is pretty rare) gets old very fast.  It means you must slow or stop virtually every time you want to take to the air.  Frankly, it feels intrusive.  For all the bitching any other Sonic game gets about any gimmick whatsoever interrupting speed, the Secret Ring's charge jump is the among the most frequent and awkward interruptions.  It didn't stop me from enjoying the game, but it never once felt natural.

Nothing to argue with on homing attacks or bosses.  Much as I like Dark Queen, and believe me, I do, Secret Rings has a definite more varied selection there.

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Not to mention extra characters didn't make much sense to begin with. And not much change, either. Why do you even want extra characters?
Two words: CHAOS PUNISHMENT!!!

Seriously, why does anyone play as Tails or Knuckles in S3&K?  Why does anyone play as Luigi, Toad, or Peach in SMB USA?  Because they can, because they want to, because it adds replay value and satisfies that little personal preference itch when differing characters fit within the same play style with only minor tweaks.  That is the only reason they need, that is the only reason they should have.  Sega's failure to realize this has bitten them in the ass on more than a few occasions.  Very frequently they either create off-the-wall separate play styles that starve you for the traditional platforming (were-hog), or they fail to significantly differentiate the selection at all yet still require you to play every option to hell and back (Heroes).

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The nunchuck imput didn't only not feel natural at all, but also it didn't register all the time when you tried to do it by impulse.
I laugh at your weakness the same as I laugh at that of people who can't make Godzilla pick up a building.  You are most likely positioning the controller incorrectly.  Your shield is not a sword, ie, you should not be making a stab motion.

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but I was only making the point that compared to some other Sonic Team efforts
Sonic Team is usually better about control inputs.  And visuals.  And voice acting.  And while they plague Sonic games with unrelated play styles that only serve to bog down the player, I have yet to see the Sonic gimmick that is more offensive than boat-NiGHTS.  And this before I even *REACHED* the children segments.

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So just do yourself a favor and find a way to play the original Nights.
Believe me, I want to, but Saturn emulation is hell.  PS2 remake may not be a bad idea, I already have a swap-disc for Namco X Capcom.  Poking around moonspeak menus isn't my favorite thing in the world, though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on June 05, 2010, 12:19:24 AM
Why does anyone play as Luigi, Toad, or Peach in SMB USA?  

Um, why would anyone NOT play as Toad in SMB2.  He's 100% the best character in that game. 
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 12:26:08 AM
Naturally (actually I'm more of a Peach/Luigi person, but moving on...).  I'm just saying, as much as people like the title character, sometimes they also enjoy the supporting cast.  And it in no way whatsoever is, and in fact probably shouldn't be, because they play in some ass-backwards style that cannot possibly be reconciled with that of the title character's stage layout.  Same applies to required replays.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 05, 2010, 12:29:56 AM
About my "fetish", quotes are simply a way of specifying what I'm referring to.  It's no different than any other response, except in a discussion of multiple points, it makes things easier to follow.  If you don't want to use them that's your business, but what you have against others using them is beyond me.  And believe me, Marshmallow Man surpasses me in this regard.
Sliding around prior to any significant jump, which is what you do far more often than your hops, gets very very old.  It means you must slow or stop virtually every time you want to take to the air.  Frankly, it feels intrusive.  And it doesn't even matter that the late-game lets you disable it, because most of the levels are impossible to clear without it.

Not arguing with homing attacks or bosses.  Much as I like Dark Queen, Secret Rings has a nice selection there.
Two words: CHAOS PUNISHMENT!!!

Seriously, why does anyone play as Tails or Knuckles in S3&K?  Why does anyone play as Luigi, Toad, or Peach in SMB USA?  Because they can, because they want to, because it adds replay value when differing characters fit within the same play style with only minor tweaks.  That is the only reason they need, that is the only reason they SHOULD have.  Sega's failure to realize this has bitten them in the ass on more than a few occasions.
I laugh at your weakness the same as I laugh at that of people who can't make Godzilla pick up a building.  You are most likely positioning the controller incorrectly.  Your shield is not a sword, ie, you should not be making a stab motion.
Sonic Team is usually better about control inputs.  And visuals.  And voice acting.  And while they plague Sonic games with unrelated play styles that only serve to bog down the player, I have yet to see the Sonic gimmick that is more offensive than boat-NiGHTS.  And this before I even *REACHED* the children segments.
Believe me, I want to, but Saturn emulation is hell.  PS2 remake may not be a bad idea, I already have a swap-disc for Namco X Capcom.  Poking around moonspeak menus isn't my favorite thing in the world, though.
Loosen up, man. I'm kidding around with you. =P Just makes it a bit more difficult to reply to your stuff.

- Sliding didn't make a ton of difference with your speed, and you didn't run around that fast in the first place. I didn't find it intrusive.
- Unlockable characters with no specific gameplay changes aside from a few things few people care are not extra characters that matter in the least. Why didn't they waste that time making better levels, or making MORE levels, even?
- Have you considered that special detail in whatever motion you make is kinda stupid to specify when you suddenly want to press an imput in the blink of an eye? Not everyone has time for the bullshit of holding the controller right to do this or that.
- HAHAHAHAH voice acting. Amusing. And control imputs? Play Sonic 06. As for boat-Nights, what bothered you about that? I think it was actually a fish-Nights, and he transforms automatically the moment you touch water. So what was the problem with that form? Same thing happens in the original game, only you get a mermaid's tail and you don't have to earn the form nor there is any transition, you just turn the moment you touch the water. I think TONS of Sonic Team mechanics have been worse than Nights' forms. What about pretty much everything that was introduced in Sonic 06? Or grabbing stuff with the werehog. Or maybe the sword in Black Knight.
- Download the ISO and burn it to a DVD. Whole game's in english, I think only the options menu is in japanese. It's worth it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 12:40:15 AM
- Unlockable characters with no specific gameplay changes aside from a few things few people care are not extra characters that matter in the least.
This is why we can't have a decent Tails.  Or Super Sonic.

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- Have you considered that special detail in whatever motion you make is kinda stupid to specify when you suddenly want to press an imput in the blink of an eye?
When the same device controls your spin-attacks?  Absolutely not.  Two actions to the same motion sensor mandates that a specific motion is required.  And the setup is perfectly logical.  A broad-side smack for hitting with the shield, and a random shake/swing for the spin attack (another thing I like, quick-spin is actually reliable).  I see no issue whatsoever.  Helm Splitter is my favorite attack in the game.

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voice acting.
Didn't say it was epic, I said it was better than NiGHTS.  That's like saying any given cartoon is better than Sonic Underground.

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Sonic 06
Lacking a 360/PS3 makes that difficult.  Even so, you can at best hope to promote NiGHTS to 2nd worst new-age Sonic Team effort.  And given how many Sonic projects have been churned out, that's still saying an awful lot as to how horrid NiGHTS is.

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As for boat-Nights, what bothered you about that? I think it was actually a fish-Nights, and he transforms automatically the moment you touch water.
I am not in the LEAST referring to NiGHTS's forms. I'm referring to a specific stage where you are required to navigate NiGHTS down a river.  Control in said stage is a nightmare, regardless of input device.  I can only hope your lack of recollection means it is not seen again, but frankly, once is too many.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on June 05, 2010, 12:58:29 AM
Naturally (actually I'm more of a Peach/Luigi person, but moving on...).  I'm just saying, as much as people like the title character, sometimes they also enjoy the supporting cast.  And it in no way whatsoever is, and in fact probably shouldn't be, because they play in some ass-backwards style that cannot possibly be reconciled with that of the title character's stage layout.  Same applies to required replays.

TOAD RULES OVER ALL IN SMB2!   8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 05, 2010, 01:08:09 AM
This is why we can't have a decent Tails.  Or Super Sonic.
When the same device controls your spin-attacks?  Absolutely not.  Two actions to the same motion sensor mandates that a specific motion is required.  And the setup is perfectly logical.  A broad-side smack for hitting with the shield, and a random shake/swing for the spin attack (another thing I like, quick-spin is actually reliable).  I see no issue whatsoever.  Helm Splitter is my favorite attack in the game.
Didn't say it was epic, I said it was better than NiGHTS.  That's like saying any given cartoon is better than Sonic Underground.
Lacking a 360/PS3 makes that difficult.  Even so, you can at best hope to promote NiGHTS to 2nd worst new-age Sonic Team effort.  And given how many Sonic projects have been churned out, that's still saying an awful lot as to how horrid NiGHTS is.
I am not in the LEAST referring to NiGHTS's forms. I'm referring to a specific stage where you are required to navigate NiGHTS down a river.  Control in said stage is a nightmare, regardless of input device.  I can only hope your lack of recollection means it is not seen again, but frankly, once is too many.
- And yes. Well, Super Sonic actually worked alright in Sonic Adventure 2's last battle. If they mapped the up and down to either a right analog stick or the A/Y buttons (ala Zone of the Enders), it would have been perfect. Tails is a bit trickier, since we know he can't fly forever.
- Spin attacks were shaking it wildly, which I got no problem doing. Making a specific motion when you're in the middle of a heated battle is like being told to press two-thirds of a button when you're stressed.
- Voice acting has pretty much always sucked in Sonic games. Aside from certain characters, such as Eggy.
- Second worst? Still no. At least the gameplay matched the levels, no matter how crappy it was. Still not as bad as Shadow was. I actually considered it on par with Black Knight. The flying levels are fun, and when there's no gimmicks and it's just zooming through the air, it can get pretty good. Heck, had a better metacritic score. =P
- Ah, yes. Now I remember. Yeah, those controls sucked, but I consider that more of a small minigame in-between levels than anything else. Not a crash and burn factor.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 05:50:41 AM
Still not as bad as Shadow was.
I resent that.  Shadow is a solid game that needed only a few minor tweaks to be much better.  Two main issues are that missions are overly strict (artificial Chaos hunting is a pain in the ass), and the last boss split doubling the number of possible endings was sheer lunacy.  It's not a bad game, it's just laid out in such a way that you'll be damn sick of it by the time you get to the Last Story.  But it beats the hell out of Heroes.

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Voice acting
Shadow, Sonic, Amy, and Blaze are fine.  Tails and Knux take a *LOT* of getting used to; they've both seen better days.  But since Sega keeps shafting Tails anyway, I'm sorry to say it's not very noticeable.

Funny you mention Eggman; he's decent, but the Adventure 2 voice is superior.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on June 05, 2010, 06:31:52 AM
Um guys, not trying to be a pest here, but what exactly was wrong with the wiimote control setup in Nights? Please specify. I only ask because I did not run into any problems at all. Then again, I never played the first. Is that relevant to the issues you speak of? If so, how? Please elaborate!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 06:43:40 AM
Your pointer is bound by a tight invisible circle and will freeze if you move outside of it, only alerting you that something is wrong via color change.  It is a constant nuisance.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rayl on June 05, 2010, 09:42:09 AM
Naturally (actually I'm more of a Peach/Luigi person, but moving on...).  I'm just saying, as much as people like the title character, sometimes they also enjoy the supporting cast.  And it in no way whatsoever is, and in fact probably shouldn't be, because they play in some ass-backwards style that cannot possibly be reconciled with that of the title character's stage layout.  Same applies to required replays.

Hear, hear! The sensible man's selection.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 05, 2010, 12:07:36 PM
I resent that.  Shadow is a solid game that needed only a few minor tweaks to be much better.  Two main issues are that missions are overly strict (artificial Chaos hunting is a pain in the ass), and the last boss split doubling the number of possible endings was sheer lunacy.  It's not a bad game, it's just laid out in such a way that you'll be damn sick of it by the time you get to the Last Story.  But it beats the hell out of Heroes.
Shadow, Sonic, Amy, and Blaze are fine.  Tails and Knux take a *LOT* of getting used to; they've both seen better days.  But since Sega keeps shafting Tails anyway, I'm sorry to say it's not very noticeable.

Funny you mention Eggman; he's decent, but the Adventure 2 voice is superior.
Shadow is better than Heroes? SHADOW is better than Heroes. One of the very worst games I've ever played, that pretty much DEFINES the sense of "bad game" in itself, and which I have a hard time figuring out if it's worse than Sonic 06 or not, is "better than Heroes"? Shadow isn't a "game" most of the time. It's a buggy mess, with the worst convulted mixed styles of gameplay I've ever seen. In a game where you mix the very worst of Heroes, put in the very WORST gun mechanics you can ever see, make two special attacks which GO AGAINST THE VERY OBJECTIVES OF THE GAME, and then strike out on pretty much everything I've ever seen, from bad graphics, bad gameplay, level design which sends you spiraling in insanity, vehicle gameplay which is THE WORSE I have ever seen... The game forces you to NOT attack CERTAIN enemies, while your character is someone whose gun and homing attack aim automatically to the closest enemy and who is attacked BY ALL ENEMIES EQUALLY. You have to HUNT for stuff in linear-speed based levels as you main objective! And the backtracking way they chose forces you not just to have to hit every single checkpoint, but to go through ENTIRE levels all over again just because you didn't open a crate which was in a corner at the beginning. Oh, and for enemy kill selection what better special attack then something that kills everything? Or for hunting something in the game, in special, what better way to proceed through the level than to speed through it and just not give a [parasitic bomb]? I have literally never, ever, EVER seen a game in my entire life that mixes in so many gameplay styles that don't make sense at all, and in which fighting against the GAMEPLAY the game has given you is harder, and you do it more often, than playing the game itself. The game has a story that makes no sense most of the time, Shadow has a laughably bad attitude "It's like taking candy from a baby, WHICH IS FINE BY ME BY THE WAY I AM SO EDGY", the whole thing goes on like a Jeph Loeb storyline, causing more and more stupidity to happen to what Sonic Adventure 2 was as a story (not to mention that game's graphics were better than this one), and by far, before Sonic 06 had come out, I considered this the worst game I had ever played. At least Sonic 06 had a good gameplay basis on the 3 main characters, discounting the bullshit moves and the vehicles. Shadow is just flawed all the way. I can't see one single redeeming feature. And I can't possibly stop thinking that if you played Sonic 06 you'd probably also like it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 06:00:48 PM
*rant*
Now you know how I feel about Journey of Dreams.  I think we're done.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 05, 2010, 06:20:05 PM
Now you know how I feel about Journey of Dreams.  I think we're done.
I explained why every single thing about the game is bad. You failed to do that, and just went "OMG BOAT AND UNCOMFORTABLE CONTROL SCHEME". Opinions? I think not.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 07:13:50 PM
Flashy, backing personal opinion by whatever facts you choose does not change the fact that it is still personal opinion.  An opinion that ISN'T backed by facts isn't an opinion at all, it's ignorance.  I can come up with a rather massive checklist of what is wrong with MegaMan X5, that does not make it factually the worst game.  All games have high and low points, and the significance each carries in relation to the others is subjective.  Hence, opinion.

If I felt like tearing that post apart, I can; in fact I spotted a rather glaring misconception in there well before I was finished reading.  But the difference between you and me, is that when I criticize a game which you consider "not that great, but not that bad", you actually give a damn about trying to change my mind.  I'm not going to go into a wall of text and the dreaded pile of quote tags over a game that, regardless of any redeeming points which I may see and you do not, will still inevitably be shelved for any game of either the Adventures or Storybook series.  Shadow is my idea of mediocrity; there has been much better, and there has been much worse.  Heroes was only marginally worse.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 05, 2010, 07:41:45 PM
Flashy, backing personal opinion by whatever facts you choose does not change the fact that it is still personal opinion.  I can come up with a rather massive checklist of what is wrong with MegaMan X5, that does not make it factually the worst game.  All games have high and low points, and the weight each carries is subjective.

If I felt like tearing that post apart, I can; in fact I spotted a rather glaring misconception in there well before I was finished reading.  But the difference between you and me, is that when I criticize a game which you consider "bad" but not "that bad", you actually give a damn.  I'm not going to go into a wall of text and the dreaded quote tags over a game that, regardless of any redeeming points which I may see and you do not, will still inevitably be shelved for any game of either the Adventures or Storybook series.  Shadow is my idea of mediocrity, not success.
Oh, I love this. The "Everything is an opinion" argument. Of course, backing up my argument with facts doesn't make it any less of an opinion. The same as a game, when it's filled with bugs, it doesn't mean it's bad, it's simply my opinion that it's bad and unplayable. Some people may like the bugs. Some people may even like the bugs better than good games. Are the game's graphics bad? Who knows? There are people who LOVE blurry textures and constant clip-ins. I mean, there's probably a legion of people out there who consider Big Rigs the best game ever. And do I have the right to argue if it's a good game or not? Of course NOT! Because everything is an opinion! There are no truths or falsities to quality, everything is subjective. Everything is measured by the individual. Gameplay not suiting the levels? Game being the exact opposite of the example for good level design? It doesn't matter. I'll eat my [parasitic bomb], and I'll say it's better than your caviar. And you can't say a damn thing about it because it's "my opinion". Hahahaha.

Oh, of course you could tear down my whole post. You could win the entire argument with just a few words. You noticed mistakes in my post, and yet you didn't correct them. Because you're SUPERIOR to all of this. Debating on the Internet isn't even relevant to you, that's why you haven't been doing it all this time. And of course the difference between you and me is exactly that. It wasn't that I didn't give a [parasitic bomb] about defending Nights properly before you compared it to the worst damn game I ever played, or that you've been judging a game so far in regards to a single level and a bad form of gameplay. It's, of course, because I care more about defending games I like than you do. I mean, that's brilliant. And of course the for you, the game will be shelved for either of those. It doesn't matter that the Storybook series got quite bad reviews when compared to Journey of Dreams. It doesn't matter that the game's been widely much better received than either of the Storybook games. What matters is, of course, OPINIONS. And about how absolutely irrelevant they are for other people besides ourselves.

...and about how insanely stupid that post was. We're debating games on the internet. The POINT of debating games on the internet is to waste time trying to debunk each other's opinions, so we can hold onto our flaming wreck of a speech, and end up reaching nowhere. It's the whole point of it. Were you expecting to reach somewhere? Is this your first time debating games online? Because what you just said, it's as if you reached some kind of stupid common knowledge realization that it's all about opinions and that we're all wasting our time here. Well whoop-de-doo. Congratulations. Now you can leave the topic feeling "superior" because you left and realised that the whole damn point of the net is to say garbled mess at each other, or you can justify what you said properly instead of taking the "I'm better than this" route. So you like a shitty game better than a mediocre one. Great. Justify it, or get out. But don't be a pompous ass. Nobody likes that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kit on June 05, 2010, 09:06:56 PM

Hey guys.

I'm playing Sonic Mega Collection. =3c
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 05, 2010, 09:10:09 PM
(http://mysite.verizon.net/Serpentara/brilliant.jpg)
Cap'n, your light of sanity is a true blessing here.  Thank you.
I do miss the actual Sky Sanctuary theme, but my damn STH3 battery died.



And Flash, you honestly wonder why I don't care to argue with you after a post like that?  When you completely ignore the rationale behind the post you're responding to and pad your response with three paragraphs of sarcasm?  "Some people may enjoy bugs", although ironically enough a valid statement (ie: small fireballs in Super Mario Bros.), is in no way whatsoever relevant to my previous post.

Exchanging opinions is in no way an invalid form of discussion, and if you knew jack about me you'd have found far more plausible means to try and mock me (ask Zan, Marshmallow Man, PB, Ben, and hell the list goes on).  It is generally valuable and informative to explore viewpoints outside of your own, regardless of whether or not they alter your ultimate conclusion.  You just happen to suck at it.  When you degrade into constant mockery of your discussion partner and your "evidence" consists mostly of Appeal to Ridicule, the discussion ceases to be productive.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on June 05, 2010, 10:31:20 PM
But don't be a pompous ass. Nobody likes that.

LoL.  Listen, I love our little debates and everything, but don't pretend you're not a pompous ass!  XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: VixyNyan on June 06, 2010, 01:31:30 AM
I'm playing Sonic Mega Collection. =3c

<3 *starts up her WiiCube and plays it too~*
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: The Drunken Dishwasher on June 06, 2010, 03:04:13 AM
Hmmm, I should do another run of Sonic 1.

I wonder if i'll be rusty as it~
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 06, 2010, 03:07:41 AM
And Flash, you honestly wonder why I don't care to argue with you after a post like that?  When you completely ignore the rationale behind the post you're responding to and pad your response with three paragraphs of sarcasm?  "Some people may enjoy bugs", although ironically enough a valid statement (ie: small fireballs in Super Mario Bros.), is in no way whatsoever relevant to my previous post.

Exchanging opinions is in no way an invalid form of discussion, and if you knew jack about me you'd have found far more plausible means to try and mock me (ask Zan, Marshmallow Man, PB, Ben, and hell the list goes on).  It is generally valuable and informative to explore viewpoints outside of your own, regardless of whether or not they alter your ultimate conclusion.  You just happen to suck at it.  When you degrade into constant mockery of your discussion partner and your "evidence" consists mostly of Appeal to Ridicule, the discussion ceases to be productive.
And yet you pursue this line of thinking. My racionale was basically split between two: The chance to show you how much I loathe it when people turn to the "everything is opinions" matter when they just don't feel like replying consistingly to something else, and just purely and simply having fun. (Although I did have a fantastic laugh about the exception to the rule of bugs. It's like saying some guy in Nigeria has a [parasitic bomb]-eating fetish, so my "likes eating [parasitic bomb]" is actually credible)

And yes, we're exchanging opinions and points of view, as well as concrete facts (that last one, not so sure about you), but where did you even get the idea I WANTED to know jack about you? I honestly don't give a [parasitic bomb] to how you respond to my sarcasm. I used it because you delivered to me a lovingly stereotypical reply of someone who pretty much is tired and doesn't want to keep on arguing, so resolves to go into an automatic maturity ending to the whole thing, where you suddenly realise that all our arguing is pointless and irrelevant and that makes you stop caring about it at all, failing to notice that everything we type here is pointless and irrelevant, and we do it because we're disgusting human beings who thrive on being right in the face of others who want to be more obnoxious than us. That has never stopped being true with internet arguments. I do it, you do it, everyone does it and is fully aware of it. We just have some self-righteous need to protect what we think about, and we're sometimes blinded by the most obvious. But yes, we're just generally wasting time here. The difference between me and you, is that you've stopped deriving enjoyment out of it because you just don't feel like TRYING anymore.

And your last argument is specially and completely delicious. I gaze upon thy arguments and see them as either comedy, or delusion.

Quote
"It is generally valuable and informative to explore viewpoints outside of your own, regardless of whether or not they alter your ultimate conclusion."

Which you pretty much have failed to do, because you've looked at my arguments as to what caused Shadow to be a bad game, and you fled into "everyone has opinions" with your tail between your legs.

Quote
"You just happen to suck at it.  When you degrade into constant mockery of your discussion partner and your "evidence" consists mostly of Appeal to Ridicule, the discussion ceases to be productive."

I suck at it? I degrade into constant mockery of my discussion partner, after you dismissed every single one of my facts as "rant", and compared it to your endless bitching about a control scheme and a boat level? Of, but of course. You'd never stoop to my level and actually provide factual evidence as to why you say that. Instead, you simply tell me you could tear apart my post and my arguments have inconsistencies, without mentioning any of it, and just raising yourself to a level of maturity beyond mine, so that you feel that you've ended this on top. You don't have one single fact to line up your line of argument, so instead of facing it and getting it over with, you just hide behind a self-righteous veil like a cowardly pansy. Well, I don't waste time debating with people like that. Get your ego deflated, kid. You're not that important.



Aaaaaand moving onto the actual topic at hand, what changes do you think the actual game will have, from the current release to the new one? Taking into consideration the approval time Microsoft needs to go through with XBLA games, how much do you think they can get done in a few months?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on June 06, 2010, 03:34:59 AM
God, this thread is a [tornado fang]ing train wreck.  Where's my popcorn?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 06, 2010, 03:41:44 AM
God, this thread is a [tornado fang]ing train wreck.  Where's my popcorn?
Yes, but isn't it a beautiful one?  :V
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Zan on June 06, 2010, 04:03:18 AM
Quote
I explained why every single thing about the game is bad.

Only 472 words? That's not very convincing coming from someone with your track record of complaining.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 06, 2010, 04:21:03 AM
Only 472 words? That's not very convincing coming from someone with your track record of complaining.
I complain about bad games and give good reasons for it. People then come to me and tell me I'm wrong without even explaining why. The [tornado fang] am I supposed to do, tell everyone I'm sorry and pretend to enjoy their crappy game? I'm not forcing anyone to agree with me or even debate. I just think it's bullshit to leave it on "you're doing childish bickering and I'm mature. Why? I don't have to explain [parasitic bomb]" terms.


But whatever, let's not pollute this topic so much with this crap, alright? If the guy wants to keep on talking about this, he can PM me or something.


Well then, Sonic 4! Now, what kind of interactible items are we talking about here? I haven't watched alot of the leaked gameplay videos so I wouldn't spoil myself any further, but I'd like to take a few guesses.
(http://xboxlivemedia.ign.com/xboxlive/image/article/981/981764/sonic-knuckles-20090511033905237_640w.jpg)
I've always liked these lifts. Sure, they stop the game for a bit, but they felt really "manual" back then. As if you moved stuff according to how much you pressed, and not just automatically. Was a cool little gimmick back then.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 06, 2010, 06:17:11 AM
\Which you pretty much have failed to do, because you've looked at my arguments as to what caused Shadow to be a bad game, and you fled into "everyone has opinions" with your tail between your legs.
In no small part because that's the point at which you stopped discussing and started ranting (second reason, which you missed, will be presented two paragraphs down).  Yes, you presented your failures with the game, but it was laced with bitching and moaning over my audacity to enjoy the game more than Heroes (this is not saying much, btw; I do not think highly of Heroes).  When you whine, people don't want to talk to you, deal with it.

Since you're so adamant about this, I'll grant your wish and pick up where I left off, all without any further quote tags.  But before I do, some clarification of earlier statements:

You misunderstood me when I mentioned lacking the urge to continue a discussion based on a game I would shelf in favor of Adventures/Storybook.  I was referring to Shadow, not to NiGHTS JoD.  See, I don't think Shadow is THAT great, but I don't think it's THAT bad either, and I can see how some minor tweaks would have made it much better (ease up the mission restrictions and eliminate the final boss split, offering 5 more mission-free stages instead of only one).  If I'm going to read and write walls of text to defend a game, I'd frankly rather be defending a great game, not a mediocre game.  I don't particularly care if you don't appreciate a "so-so" game.  So I wasn't terribly motivated to defend Shadow.

The misconception I noted earlier was your citing an alleged need to avoid killing particular enemies.  That's not the case unless you're one enemy away from completing a mission which you don't want to.  When you spend that amount of time complaining about a nonissue, it says that you are not well educated about the game you're complaining about.  This is, incidentally, why I don't go into terrible detail with my complaints against JoD, I haven't been able to put up with it long enough to reach my second boss fight.  I realize that I could stand to educate myself further, but it takes a LOT for me to drop a title that early; the only other game to hold a candle to that level of badness in its early impressions is the GBC Animorphs game.  And I know there are many with more patience than I who have found much more to complain about in the late-game of JoD, so it is not terribly encouraging for me to drudge through what I already find a fun-sucking husk of a disc in order to find out.

Visuals?  Ironic complaint given your defense of JoD, one of the jaggiest titles I've seen.  But I won't argue against that; you'll never catch me defending the visuals of any Sonic Team title in the period between SA2 and Secret Rings.

Missions, I conceded, were tedious and overly strict.  However I do find you to blow it out of proportion a little, both due to the above enemy misconception, and the fact that missions basically exist only to unlock stuff.  You can free play from the menu and never worry about them.

Dialogue?  Absolutely and totally cheesy.  That's why it's enjoyable, because it's laughable in that MST3K kind of way.  I mean, how do you not smile at, "Where's that DAMN fourth Chaos Emerald?"  I'm glad future games did not continue along this route, but it was fun as a one shot deal, and I will take it over Heroes beating you over the head with child cliches (Because...we're Sonic Heroes! *shudder*)

Shooting, assuming we MUST put up with it, is presented as it should be: a tack-on.  It's a side item to the main platforming focus.  Shadow is unusual in that its gimmick doesn't completely override the platforming formula to the point of being utterly incompatible with it and resulting in an alternate play mode that gets more focus than the proper hedgehog action (read: Werehog), and it's a lot less intrusive than Hereos' character formations.

You flipped out when I compared it to Heroes, apparently thinking that I thought highly of Heroes.  I don't.  It has its strong points, most any Sonic Team effort (yes, even JoD) does, but it's on the lower end of the spectrum to me.  Visuals are as bad as Shadow, the dialogue is worse, team difference is negligible, and the sheer number of mandatory maneuvers makes the game as a whole feel cluttered and lacking focus.  Oh yes, and it introduced us to the wonderful concept of non-boss enemy HP counters, something which to this day I maintain does not belong in a Sonic game (you hit them once, they die, you move on; that's the way it should be).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 06, 2010, 04:22:52 PM
In no small part because that's the point at which you stopped discussing and started ranting (another reason will be presented two paragraphs down).  Yes, you presented your failures with the game, but it was laced with bitching and moaning over my audacity to enjoy the game more than Heroes (this is not saying much, btw; I do not think highly of Heroes).  When you whine, people don't want to talk to you, deal with it.

Since you're so adamant about this, I'll grant your wish and pick up where I left off, all without any further quote tags.  But before I do, some clarification of earlier statements:

You misunderstood me when I mentioned lacking the urge to continue a discussion based on a game I would shelf in favor of Adventures/Storybook.  I was referring to Shadow, not to NiGHTS JoD.  See, I don't think Shadow is THAT great, but I don't think it's THAT bad either, and I can see how some minor tweaks would have made it much better (ease up the mission restrictions and eliminate the final boss split, offering 5 more mission-free stages instead of only one).  If I'm going to read and write walls of text to defend a game, I'd frankly rather be defending a great game, not a mediocre game.  I don't particularly care if you don't appreciate a "so-so" game.  So I wasn't terribly motivated to defend Shadow.

The misconception I noted earlier was your citing an alleged need to avoid killing particular enemies.  That's not the case unless you're one enemy away from completing a mission which you don't want to.  When you spend that amount of time complaining about a nonissue, it says that you are not well educated about the game you're complaining about.  This is, incidentally, why I don't go into terrible detail with my complaints against JoD, I haven't been able to put up with it long enough to reach my second boss fight.  I realize that I could stand to educate myself further, but it takes a LOT for me to drop a title that early; the only other game to hold a candle to that level of badness in its early impressions is the GBC Animorphs game.  And I know there are many with more patience than I who have found much more to complain about in the late-game of JoD, so it is not terribly encouraging for me to drudge through what I already find a fun-sucking husk of a disc in order to find out.

Visuals?  Ironic complaint given your defense of JoD, one of the jaggiest titles I've seen.  But I won't argue against that; you'll never catch me defending the visuals of any Sonic Team title in the period between SA2 and Secret Rings.

Missions, I conceded, were tedious and overly strict.  However I do find you to blow it out of proportion a little, both due to the above enemy misconception, and the fact that missions basically exist only to unlock stuff.  You can free play from the menu and never worry about them.

Dialogue?  Absolutely and totally cheesy.  That's why it's enjoyable, because it's laughable in that MST3K kind of way.  I mean, how do you not smile at, "Where's that DAMN fourth Chaos Emerald?"  I'm glad future games did not continue along this route, but it was fun as a one shot deal, and I will take it over Heroes beating you over the head with child cliches (Because...we're Sonic Heroes! *shudder*)

Shooting, assuming we MUST put up with it, is presented as it should be: a tack-on.  It's a side item to the main platforming focus.  Shadow is unusual in that its gimmick doesn't completely override the platforming formula to the point of being utterly incompatible with it and resulting in an alternate play mode that gets more focus than the proper hedgehog action (read: Werehog), and it's a lot less intrusive than Hereos' character formations.

You flipped out when I compared it to Heroes, apparently thinking that I thought highly of Heroes.  I don't.  It has its strong points, most any Sonic Team effort (yes, even JoD) does, but it's on the lower end of the spectrum to me.  Visuals are as bad as Shadow, team difference is negligible, and the sheer number of mandatory maneuvers makes the game as a whole feel cluttered and lacking focus.  Oh yes, and it introduced us to the wonderful concept of non-boss enemy HP counters, something which to this day I maintain does not belong in a Sonic game (you hit them once, they die, you move on; that's the way it should be).
Finally hit the button, huh? And you couldn't even keep it in PMs either, like I asked. Alright, alright. Let's get on with the spectacle, then.

You say I presented my failures with the game. Other than my general use of capitals in some ways to emphasise certain points I deem specially outrageous, and my general sarcasm when describing a game I feel no love for, I don't see any bitching in there. Again, you fail to provide me with any example whatsoever to what my bitching or illogical arguments were in the first place. Bricks to glass houses, I'm afraid. You think my arguments are "whining", while yours so far have been complaining about mine, without giving me any context whatsoever. You throw stereotypical reasons into the air for being right without explaining any of them, and conclude with saying I'm whiny, simply because you don't feel like reading my replies.

I never asked for walls of text to defend a game, I simply asked for reasons as to WHY in your mind, Shadow was better than Nights: JOD. And I do believe I got my answer. You played about 10% of Nights, which you just revealed now, and you think you can even give an opinion about the game? XD Jesus, why didn't you just say so in the first place? Because I don't remember reading "I didn't play enough of the game to make any kind of good judgement about it", unless you fully expected the game to turn into a mish-mash of boat levels one after the other, each one with a worse control option. If you decided to simply drop a title because of such a thing, it's perfectly fine. There's a blogger on Joystiq that dropped Nier because of a fishing minigame near the beginning, and ended up not reviewing the title he was supposed to. But why didn't you say that you hadn't played enough of the title to warrant a decent opinion instead of going at it with pointless bullshit? And avoiding killing particular enemies IS necessary. You got good and evil characters pointing that fact out to you. You can unlock a health gun to restore enemies back to health. Just because you don't screw up the level unless you're close to the enemy limit, it doesn't mean you should kill them. That not only removes immersion, but it's like complaining about the poor teammate AI in a squad-based third person shooter, and someone replying to you with "you can let them die and finish up the mission yourself, though". Just because crap like that happens, it doesn't mean you should let it happen. If the game wants you to make a distinction between enemies, they should make the gameplay capable of making that distintion, instead of letting the shooting mechanic and homing attacks be incredibly hard to control when you want it to hit one certain thing in a scenery full of targets.

Visuals, then. I think it's hard to actually find any Sonic Team game with graphics that are as bad as Shadow's. But Nights, having mediocre graphics itself, is still leagues better than Shadow was in that department. Heck, I'll pull up Google Images and look for screenshots of the games. Let's look at some for Nights.

http://i.neoseeker.com/p/Games/Nintendo_Wii/Action/Adventure/nights_journey_of_dreams_profilelarge.jpg
http://www.jameswoodcock.co.uk/wp-content/gallery/nights-journey-of-dreams/NiGHTS__Journey_of_Dreams-Nintendo_WiiScreenshots11647Bomb_005.jpg
http://static2.videogamer.com/videogamer/images/wii/nights_journey_of_dreams/screens/nights_journey_of_dreams_232.jpg

Alright, basic textures, but some work in there, the character's face looks like crap, but it's still a bit worked, and the models aren't that bad. Now let's take a look at Shadow.

http://static2.videogamer.com/videogamer/images/ps2/shadow_the_hedgehog/screens/shadow_the_hedgehog_24.jpg
http://www.dignews.com/legacy/screenshots/shadow_h_11.jpg
http://www.imfdb.org/images/thumb/8/89/Shadow-the-hedgehog-20050825004605315.jpg/400px-Shadow-the-hedgehog-20050825004605315.jpg

Wooow. That's a big difference, isn't it? I picked screenshots pretty much at random, not focusing on any pretty or ugly moments for any of the games. But Shadow, as you can well notice, the scenery seems like it came from a 32-bit game, the world looks like it's made of square shapes, the textures are unforgivable, and... well, it pretty much looks like crap.

Missions? The missions are NEEDED for actual progression of the game. You can't get to certain levels unless you fulfill those missions. And each and every single one of them is not just confusing, but hellish to do, in the clusterfuck of level design which the game brings us. That one timed mission to locate bombs in a city, and having to use vehicles to get across shiny green textured roads which sapped your rings is pretty much the epitome of bad level design.

Dialogue is "good" cheesy? That's like saying House of the Dead is a good movie because you can laugh while watching it! The story, unbearable as it is, is actually intended to be taken seriously, unlike Heroes' story, which was there just to fill up space between the levels and bosses. With Heroes, they just made up crap in 5 minutes and told us to play the bright colorful levels and fight the bosses. In Shadow, they intend the story to be something dramatic at times, and it ends up being lousy Sonic Adventure 2 fanfiction continuity sequel.

Shooting, is horribly tacked-on to the Heroes engine that Shadow runs in. Since you can't just homing attack everything (and the homing attacks don't really make much damage to begin with, as the dreaded energy bars return), you have to forcefully use the weapons. And since they all take a strange "shoot where you're pointed towards unless it's a small weapon and you are near an enemy", it takes away nearly all control from the player, leaving it at random. Heroes' character formations were well-suited to the levels at hand, the platforms weren't as small and tight as in other platforming games to allow space for all characters, and you switched formations at your own leisure.

I didn't flip out when you compared it to Heroes because I thought you thought highly of Heroes. I expressed my dissapointment because Heroes still has some enjoyable sections and although it's filled with bullshit, aside from the bosses and having to go through the game 4 times (and yes, the health bars are bullshit, but aside from Shadow, no other game followed it to my knowledge), it's actually a solid game, while Shadow, pretty much hasn't even got one single redeeming feature to it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Turian on June 06, 2010, 11:18:17 PM
I thought both games where equally [parasitic bomb]. I didn't finish either games because in my eyes they where broken. Also Heroes is one of only two game discs that I have broken out of frustration. I got an ending in Shadow but when I realized how hard it would have been to only shoot certain guys I said "F this" and traded it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 07, 2010, 12:01:28 AM
I thought both games where equally [parasitic bomb]. I didn't finish either games because in my eyes they where broken. Also Heroes is one of only two game discs that I have broken out of frustration. I got an ending in Shadow but when I realized how hard it would have been to only shoot certain guys I said "F this" and traded it.
Red Lantern rage? I call it clarity.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Alice in Entropy on June 07, 2010, 12:03:43 AM
This thread is the finest display of Sophistry I've ever seen.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 07, 2010, 12:06:00 AM
This thread is the finest display of Sophistry I've ever seen.
It really is. >0<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Solar on June 07, 2010, 04:21:55 AM
team difference is negligible,

Honestly, the different teams are more like difficulty modes; Amy is easy, Sonic is normal, Shadow is "hard", and Chaotix is mission mode. When you see it that way then it's not THAT bad, other than the fact that you have to play through all of them >_>
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Waifu on June 07, 2010, 06:38:16 PM
Sdonic heroes is ok for a game that has the same levels for all teams, why couldn't they go back and simply use Sonic Adventure 1 type of gameplay? Get rid of Shadow, we are done with him.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 07, 2010, 09:56:42 PM
Sdonic heroes is ok for a game that has the same levels for all teams, why couldn't they go back and simply use Sonic Adventure 1 type of gameplay? Get rid of Shadow, we are done with him.
Funnily enough, as clichéd as it was, Sonic Adventure 2 actually had a pretty decent story. And Shadow's death had MEANING, since that was pretty much the only thing he was made for. To protect the earth. Since he fulfilled his duty, what the hell is he still doing alive? New games show him working for GUN, which is the biggest pile of bullshit I've ever heard (since they, you know, KILLED the only person he cared for >_>;; ) But I guess he was simply brought back because the whiny hordes of fans loved him and he needed to be in Heroes. It was half-assed to do so, though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 08, 2010, 03:55:33 AM
Flash, I define repeated use of all caps and sarcasm as bitching.  Which you may do at any point you wish, it just takes considerably more boredom for me to be willing to read it.  I'm only stating my point of view; if I thought you were doing anything wrong I'd have reported it.  I don't.

I'm not really sure why you're insisting on comparing a flight game to a platformer, which is an apples-and-oranges thing to me, but so be it.  Mock my play time all you want, but I never found Shadow so frustrating as to drop it prior to the Last Story.  No, I did not expect the game to progress as multiple boat levels, however, I DID expect the game to flow into repeated forced and broken gimmick stages irrelevant to the game's core mechanics.  You haven't offered any counter-point to suggest that the late-game is any better focus.  In fact all I've heard of the children gameplay suggests the opposite to be true.  Further, when among your major complaints is the control mechanics, it does not take the full length of the game to confirm that they suck.  I went with the pointer over the analogue stick because I was not confident in how natural an analogue stick will feel from a profile view.  But hey, when I run out of good games to play, maybe I'll try again.  As much as I despise the game, I'm not in the habit of trade-ins, so it's still there on my shelf.  And when/if I do, I will take you control advise to heart.  But don't expect much.  The hurdles I have encountered thus far still outweigh those I encountered in either Shadow or Heroes.  The fact that this is before I encounter the children gameplay, which I cannot possible imagine as even belonging in the game, much less pleasant, is not encouraging.

I'd appreciate it if you would refrain from addaulting my point of view as a means to justifying your own.  "About 10%" is an exaggeration, unless you're suggesting the game has 20 bosses.  Dismiss me as uninformed if you must, but do note that I've caught you in two false criticisms already (avoiding enemies in Shadow and lack of play difference between BK's Knights of the Round Table), and you've demonstrated that you don't recall the game you're defending well enough to know a mandatory minigame when one discusses it.  At least when I give you a fact that backs my opinion, I'm confident it's actually true.

I don't care about screenshot comparisons.  I already told you that Shadow's visuals do not impress me.  But NiGHTS was released considerably later, and after Secret Rings, I expect better from Sega.

FYI, your complaints of my comments being too vague make this my final response in which I attempt to avoid my traditional use of quote tags.  That's why I use them, so you know specifically what I'm responding to.  I avoided it here simply because I was in a bit of a hurry.

Quote
and yes, the health bars are bullshit, but aside from Shadow, no other game followed it to my knowledge
Rush.

other than the fact that you have to play through all of them >_>
Well, that's WHY it bothers me.  Otherwise I probably wouldn't care.

I haven't known the Sonic Team game that has done Mission Mode well, either.  Shadow was close, IMO, closer than many realize given how many seem to believe that there are enemies you shouldn't be killing (???).  But it still wasn't right.

And Shadow's death had MEANING
I must wholeheartedly disagree.  I find Shadow's death in SA2 as senseless as Zero's in X5.  He's invulnerable, empowered by the 7 emeralds and thus able to teleport at will, and he dies by falling into the atmosphere?  Riiiiiight.  

See, I don't buy one dying simply because their "destiny" is fulfilled.  Something has to actually kill them.  And if the cause of death is half-assed, then I don't expect any better should a revival be attempted.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Solar on June 08, 2010, 04:07:59 AM
Shadow was close, IMO, closer than many realize given how many seem to believe that there are enemies you shouldn't be killing (???).

Eh, in a way that's true though, you shouln't be killing dark enemies if you want to go neutral/dark or else you could accidentally complete the hero mission. Yeah, that'd require ignoring the counters on the screen, but hey, I'm sure there's people like that XD

Also, re: Shadow's death. He didn't die in SA2 just because his destiny was fulfilled, he died because of that AND he wanted to. It's just exactly as you say, he's invulnerable, powered by the 7 emerald and able to teleport at will, why didn't he save himself? Answer: He didn't want to.

At least that's my impression.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 08, 2010, 11:35:03 PM
Eh, in a way that's true though, you shouln't be killing dark enemies if you want to go neutral/dark or else you could accidentally complete the hero mission. Yeah, that'd require ignoring the counters on the screen, but hey, I'm sure there's people like that XD
Not when you consider that the main failing of the missions is their overly strict nature.  That works both ways; if you deliberately skip even one enemy, you cannot complete their respective mission, and thus are free to kill all others who happen to be in the wrong place at the wrong time.

I think more likely is that people are assuming in-game banter to be gameplay instruction when it is not the case.  It's only natural that Black Doom will tell you to leave his guys alone, doesn't mean it affects the game any if you refuse.  Failure to note that says not only that one is not paying attention to the game, but for circumstances to not disprove their theory they have to be making a far more tedious effort to play than is actually necessary; the first time you kill someone on "your side" and nothing happens, it should alert you to the fact that the game does not penalize you for such.

Quote
Also, re: Shadow's death. He didn't die in SA2 just because his destiny was fulfilled, he died because of that AND he wanted to. It's just exactly as you say, he's invulnerable, powered by the 7 emerald and able to teleport at will, why didn't he save himself? Answer: He didn't want to.

At least that's my impression.
The in-battle dialogue constantly questioning Shadow's power suggests that exhaustion is at work there.  It's not an explanation that I accept as plausible, but it's the explanation that I perceive the game is trying to push.

Of course, Shadow was clearly content when he "died," but I don't take that to mean he'd purposefully let himself die.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on June 09, 2010, 01:24:50 AM
I thought that if one was empowered with the energy of the Chaos Emeralds, one could not die (unless they ran out of rings, of course). Or it would be pretty damn hard to die, at the very least.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 09, 2010, 01:38:17 AM
Well, that's my point.  Not only would his dying only work if he ran out of ring energy mid-fall, but with super-powered Chaos Control he'd need only will himself to a safe location.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Zan on June 09, 2010, 01:53:02 AM
Quote
Funnily enough, as clichéd as it was, Sonic Adventure 2 actually had a pretty decent story. And Shadow's death had MEANING, since that was pretty much the only thing he was made for. To protect the earth. Since he fulfilled his duty, what the hell is he still doing alive?

In Shadow the Hedgehog, the reason behind Shadow's creation and his purpose in life were explained. The ultimate lifeform based on Black Doom created by Black Doom and Gerald working together. Gerald behind Black Doom's back planning for Shadow to become the ultimate weapon against them, which can use the Eclipse Cannon to destroy the comet so that he may save the Earth and protect all humans.

Quote
New games show him working for GUN, which is the biggest pile of bullshit I've ever heard (since they, you know, KILLED the only person he cared for >_>;; )

After his "death", Shadow lost all memories of Maria and his past. Throughout his own game, he is trying to puzzle all the facts together, coming to multiple conclusions. In one scenario he meets the current GUN Commander, who seeks revenge believing it was actually Shadow that killed Maria. Even though it was actually caused by GUN trying to stop Gerald who they thought teamed up with the aliens to work against humanity. The GUN Commander's resolve to kill Shadow wavers when he learns that Shadow doesn't even remember a thing about the entire incident.

All in all, multiple versions of the same truth have caused it to be muddled for all sides, with no idea what really happened. When Gerald finally revealed his good intentions in creating Shadow, he and Maria together root for Shadow to protect humanity. With Shadow accepting that and then fulfilling his destiny in defeating the aliens, the whole world comes to see what Gerald Robotnik and Shadow are truly like. Both GUN and Shadow have changed their opinions of each other and left their pasts behind them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 10, 2010, 04:22:24 AM
Flash, I define repeated use of all caps and sarcasm as bitching.  Which you may do at any point you wish, it just takes considerably more boredom for me to be willing to read it.  I'm only stating my point of view; if I thought you were doing anything wrong I'd have reported it.  I don't.

I'm not really sure why you're insisting on comparing a flight game to a platformer, which is an apples-and-oranges thing to me, but so be it.  Mock my play time all you want, but I never found Shadow so frustrating as to drop it prior to the Last Story.  No, I did not expect the game to progress as multiple boat levels, however, I DID expect the game to flow into repeated forced and broken gimmick stages irrelevant to the game's core mechanics.  You haven't offered any counter-point to suggest that the late-game is any better focus.  In fact all I've heard of the children gameplay suggests the opposite to be true.  Further, when among your major complaints is the control mechanics, it does not take the full length of the game to confirm that they suck.  I went with the pointer over the analogue stick because I was not confident in how natural an analogue stick will feel from a profile view.  But hey, when I run out of good games to play, maybe I'll try again.  As much as I despise the game, I'm not in the habit of trade-ins, so it's still there on my shelf.  And when/if I do, I will take you control advise to heart.  But don't expect much.  The hurdles I have encountered thus far still outweigh those I encountered in either Shadow or Heroes.  The fact that this is before I encounter the children gameplay, which I cannot possible imagine as even belonging in the game, much less pleasant, is not encouraging.

I'd appreciate it if you would refrain from addaulting my point of view as a means to justifying your own.  "About 10%" is an exaggeration, unless you're suggesting the game has 20 bosses.  Dismiss me as uninformed if you must, but do note that I've caught you in two false criticisms already (avoiding enemies in Shadow and lack of play difference between BK's Knights of the Round Table), and you've demonstrated that you don't recall the game you're defending well enough to know a mandatory minigame when one discusses it.  At least when I give you a fact that backs my opinion, I'm confident it's actually true.

I don't care about screenshot comparisons.  I already told you that Shadow's visuals do not impress me.  But NiGHTS was released considerably later, and after Secret Rings, I expect better from Sega.

FYI, your complaints of my comments being too vague make this my final response in which I attempt to avoid my traditional use of quote tags.  That's why I use them, so you know specifically what I'm responding to.  I avoided it here simply because I was in a bit of a hurry.
Rush.
Well, that's WHY it bothers me.  Otherwise I probably wouldn't care.

I haven't known the Sonic Team game that has done Mission Mode well, either.  Shadow was close, IMO, closer than many realize given how many seem to believe that there are enemies you shouldn't be killing (???).  But it still wasn't right.
I must wholeheartedly disagree.  I find Shadow's death in SA2 as senseless as Zero's in X5.  He's invulnerable, empowered by the 7 emeralds and thus able to teleport at will, and he dies by falling into the atmosphere?  Riiiiiight.  

See, I don't buy one dying simply because their "destiny" is fulfilled.  Something has to actually kill them.  And if the cause of death is half-assed, then I don't expect any better should a revival be attempted.
Not everyone likes caps, so I'll stop using them to highlight stuff in this debate. But sarcasm? That's the nacional language of the net.

Comparison issue: Flight games, platformers, they are all measured by the same thing deep down. Quality control. Graphics quality, gameplay fluidity, bugs... (specially bugs). They all can be used as standards. And as far as I've seen, Shadow ranks below Nights and Heroes in that.

Frustration/controls issue: There are five short "mandatory gimmick stages" in the whole game. Three levels where you play with the children, the boat one, and a rollercoaster one which pretty much handles like the "flying straight" parts in the main game. The children's parts don't have any control problem with them aside from being boring, as you've seen from the hub gameplay. From what I can see, you were playing flight levels when you quit the game, which means you had a problem with them. That's a problem you had with the style and gameplay of the game itself. The genre, if you may. Nights is about flying around in a 2D/3D plane with constant tricks and loops. Watch a video of the classic games to see how it is. Such things have to be done with an analog stick. Complaining about the flying stages' base controls is like complaining about Megaman not shooting up. It's the genre. It's good for what it is, aside from any actual control issues you might have concerning bugs or badly-mapped movements.

Points of view: Alright then, 10% isn't really accurate, it was just a slight estimation. I don't remember the game that well, having only played it once on launch, but from what I see, you must've played about a seventh of the game, at least. Regarding walkthroughs. Not to mention the a-life thing, collections, and ranks to get the best endings and bosses. As to avoiding enemies in Shadow, I'll get there later. Lack of play difference when fighting the knights? Please, I just waggled my way through both knights and levels. I think I had to back up a bit on Blaze, THEN waggle, but aside from that, jeez, it's pretty much the same dissapointing battle over and over. Not even any decent bosses, like Secret Rings had.

In terms of screenshots, you can at least see work went on Nights' designs, the graphical models and the overall ambiance. Shadow felt like several blocks placed randomly.

If the quote tags make it better for you to respond, then be my guest.

I kinda forgot that one fact about Rush. But I think it was only in certain enemies, the ones in the endurance rooms, correct? Defeat X enemies to go through? That kinda made sense in a design perspective, but I get the point, and I agree that no Sonic game should have energy bars on enemies. One spin, one kill.

Yes, playing through the same game time and time again makes no sense, but honestly, better to play through the same mediocre game, than to experience a worse one. On the mission mode, I must wholeheartedly disagree. Shadow's missions are not just the only way to play through the game, but pretty much mandatory. While on Heroes, in one fourth of the whole game you got search missions with obviously findeable objects in levels you've been in before, with tiny changes in design. Shadow? You got [parasitic bomb] like the search for bombs in the city, with the very worst of level designs, enemies you can barely find, and complete crap you end up disregarding for the sake of finishing the level in an easier and less frustrating way.

About the enemies? Yes, I do find the enemy kill selection something awful. Even though you can kill "allies" and still proceed with the mission. Why? Because it makes no sense, takes away from your immersion in the game (if there ever was any) and makes it so awful to play. You're allying yourself with a faction. Why should that faction attack you in the first place? You've got followers. Why don't they stop you once you've seen you do good or evil things, against their alignment? Shouldn't Sonic... I dunno, stop you from shooting people with a desert eagle? And why shouldn't you be able to make the selection between enemies you want to and don't want to kill in the first place? Just because they don't really matter if they're killed in few numbers, it doesn't mean you should just do it "because it works". It's like staying in a corner of the screen where the boss can't hit you for an entire battle. Or killing your allies in Fallout 3 to loot their bodies as a response to "they got bad AI, but you can continue the game without them!" That's not the point. The point is to make a good, coherent game. If you're siding with them, you shouldn't kill them because the game's engine is too damn bad to notice who you want to kill! Have you noticed how you have to stop and aim reeeeeeeeeeally carefully on where Shadow is actually looking at, everytime you want to aim a heavy weapon like a rocket launcher? Heck, any weapon really. What kind of game does this? It's awful.

And about Shadow's death? Here's my game.
Shadow's a guy who's been trapped in a space colony all his life, as a child's plaything. He loves this kid, but he knows for a fact that humans gunned her down in front of him. He awakens 50 years later on Earth. Of course he's gonna want to [tornado fang] some [parasitic bomb] up. So he does whatever he can to fulfill his goal, being a cocky [tornado fang]er while he does it, and cooperating with Gerald's grandson, the only guy he knows can operate the machine. Everything goes smoothly, plans get a little warped, and he gets what he wants anyway. The space colony goes on a crash course with Earth, and is about to destroy it. Then... aw, [parasitic bomb]. He actually remembers the rest of the promise. SAVE the Earth. So, he does what he has to. Not being a good guy, just fulfilling his objective. Once he's done it, seriously, what else does he have to live for? Why should he want to keep on living, even? Maria's dead. Does he want to stay in the colony all his life, all alone, reminiscing for eternity? Does he want to go down there live with the humans who killed Maria? Seriously, why should he want to live in the first place? Maria's dead, he's going to meet her. Sayonara.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on June 12, 2010, 04:22:27 AM
http://e3.gamespot.com/video/6265241/
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 12, 2010, 06:26:23 PM
Lack of play difference when fighting the knights? Please, I just waggled my way through both knights and levels. I think I had to back up a bit on Blaze, THEN waggle, but aside from that, jeez, it's pretty much the same dissapointing battle over and over. Not even any decent bosses, like Secret Rings had.
I meant playing as them, not fighting against them.  Each knight has varying special attacks.

I believe I already conceded (http://forum.rockmanpm.com/index.php?topic=3299.msg248195#msg248195) that Secret Rings has the overall greater boss selection (much as I love Dark Queen, the creatures that Secret Rings brought up provided much greater variety).

Quote
Yes, I do find the enemy kill selection something awful. Even though you can kill "allies" and still proceed with the mission. Why? Because it makes no sense, takes away from your immersion in the game (if there ever was any) and makes it so awful to play.
Well, given the lack of any "lock-on" with your shooting attacks, some excuse for the occasional stray is necessary.

There's also the fact that, regardless of Shadow's deeds, G.U.N.'s commander is an [dark hold] who has it in for him.  Well established after the first stage.  As for scenarios in which you ally yourself with Black Doom, I just see that as, should Shadow turn evil, you just need to stay the hell out of his way.  Sort of a Vile-esque "loose cannon" thing.  I'm also not really sure how intelligent his army is supposed to be.

I get what you're saying with the lack of Godzilla Unleashed style AI variance, but IMHO that's beside the point.  I see Shadow's "allegiance", if you can call it that, as less a matter of who he's allying himself with and more a matter of what he believes is right, irregardless of what those around him think.  Especially in the case of G.U.N.  Sure, maybe they patch things up when it's all over (This is mainly a STH06 thing so I'm not that familiar with it), but for the majority of the game itself, that's a different story.

Quote
What kind of game does this?
A game which is a platformer first and a shooter second, not the other way around.

Quote
Once he's done it, seriously, what else does he have to live for?
In fictional storylines, protecting the world from annihilation is more often than not a full-time job.  I just find it bizarre that one threat is over and he assumes his job is done, whereas his promise to Maria was regarding no particular threat but rather the general "give them a chance" shpiel.  That's a matter of constant vigilance.  If he can't do it, and he has to pass the torch, so be it.  But for him to just dive into the atmosphere after the day is saved is senseless.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 12, 2010, 10:15:34 PM
I meant playing as them, not fighting against them.  Each knight has varying special attacks.

I believe I already conceded (http://forum.rockmanpm.com/index.php?topic=3299.msg248195#msg248195) that Secret Rings has the overall greater boss selection (much as I love Dark Queen, the creatures that Secret Rings brought up provided much greater variety).
Well, given the lack of any "lock-on" with your shooting attacks, some excuse for the occasional stray is necessary.

There's also the fact that, regardless of Shadow's deeds, G.U.N.'s commander is an [dark hold] who has it in for him.  Well established after the first stage.  As for scenarios in which you ally yourself with Black Doom, I just see that as, should Shadow turn evil, you just need to stay the hell out of his way.  Sort of a Vile-esque "loose cannon" thing.  I'm also not really sure how intelligent his army is supposed to be.

I get what you're saying with the lack of Godzilla Unleashed style AI variance, but IMHO that's beside the point.  I see Shadow's "allegiance", if you can call it that, as less a matter of who he's allying himself with and more a matter of what he believes is right, irregardless of what those around him think.  Especially in the case of G.U.N.  Sure, maybe they patch things up when it's all over (This is mainly a STH06 thing so I'm not that familiar with it), but for the majority of the game itself, that's a different story.
A game which is a platformer first and a shooter second, not the other way around.
In fictional storylines, protecting the world from annihilation is more often than not a full-time job.  I just find it bizarre that one threat is over and he assumes his job is done, whereas his promise to Maria was regarding no particular threat but rather the general "give them a chance" shpiel.  That's a matter of constant vigilance.  If he can't do it, and he has to pass the torch, so be it.  But for him to just dive into the atmosphere after the day is saved is senseless.

Oh, yes. Different characters do matter alot in a game where all you do is press forward and shake your right hand like a maniac. Why improve the standard gameplay when you can add general bullshit to the game by changing the gameplay slightly and adding new skins, by way of characters who don't even have much of a motivation to join you other than that you've just kicked their ass easily and repetitively?

As for the shooting attacks, they're erratic as they can be, just bad gameplay on top of bad gameplay. When any game wants to implement shooting into a fast-moving character, they need to do it in one of three ways.
- Lock-on mechanism via trigger, aided by a target that appears when an enemy is locked-on (Metroid Prime, Matrix: Path of Neo, Grand Theft Auto, Devil May Cry)
- Standard "point and shoot" mechanism, through third-person controls via a dual analog stick control, perhaps shifted (Ratchet & Clank, FFVII: Dirge of Cerebrus, Uncharted)
- A "shoot where character is pointed at" system that WORKS (Jak II and 3, Mario Sunshine <having a wide enough arc and range to hit enemies in front of you is a way to make things easier on the shooting front>)
But they didn't. They simply added "bullets come out of a gun Shadow's holding whatever way he's pointed at... oh and sometimes he points at enemies when he has a handgun". It was more of a badly-done mod than a professionally-added gameplay mechanic.

Story issues Shadow may have with the two factions are no excuse for him to kill humans in front Sonic and friends. When they even tell you not to do it. (and evil as Black Doom is, he doesn't want you to kill his soldiers either, and expects you to do as he wishes) Specially, because this issue is brought up due to a gameplay problem. Nothing more, nothing less. The combination of the gameplay itself and the objectives is what stops you from playing the game right. And no matter what you do, you still feel "wrong", because you're not supposed to do it, but a game flaw forces you to. The game tells you to pick who you want to fight as enemies, and who you want to spare. When everyone shoots at you and your gameplay offers you no choice on the matter, you KNOW this is wrong. Regardless of motives, inclinations, or allegiances Shadow may have or not. (in the case of Sonic 06, I'll get to it in the last part of my argument, as it kinda suits the living-versus-dying thing as a story issue.)

Also, the game is an action platformer. Although you can homing attack alot of things, guns ARE openly necessary for quite alot of parts, specially when it comes to bigger enemies and bosses. They're a main mechanic of the game. But notice as you will, other games such as Jak 2/3 and Ratchet & Clank can do the shooting thing way better than Shadow could ever hope to achieve. Can you imagine trying to beat every single enemy and boss by way of wrench and melee attacks in either of those games? And they're quite good platforming titles. Hell, for the love of God, I can't really think of one single 3D title that handles enemy shooting as badly as Shadow does (and has it as main gameplay mechanic).


And now we come to the storyline issues. Let's take a look at Shadow's character (in SA2). Guy's a brooding [dark hold] who cares for nobody but himself and a single memory. He does things he HAS to do as a direct objective, never to save anyone (except when Rouge reminded him of Maria). It's his attitude. It's the way he works. His personality is that way, and that's how he functions better. He's a good character because he doesn't give a crap in the first place. So, he takes this revenge journey to fulfill Maria's wishes. Since he pretty much activated the whole "destroy the Earth" mechanism and left it in Eggman's hands, who wanted to use it for ransom instead of destruction, we can see he was aware of the whole "crash colony, destroy earth" plan. Making his whole affair a suicide mission, no matter how you look at it. He planned to die from the start.
Now, can you see a character with his personality being a hero? CARING for the world enough to save it everytime Eggman puts it in peril? I don't think so. Is he well-suited for a hero role? No. It just would NOT work with a character of his personality. He's a dark "reluctant savior" in the end, and his attitude is just to fulfill Maria's last wish. So, he fulfilled his purpose. Does he have any will to go down there and coexist with the monkeys who killed the only human being he cared for? No. Does he even KNOW anything about the earth, aside from the fact that the only thing to threaten it so far, is himself? Not a chance. His death serves a meaningful purpose. A loss of a "last-minute hero" at the end of the game. The guy who redeemed himself before dying. Shadow lived his purpose in that game, and he would have been remembered as an AWESOME character if he had just kept being dead. He was brought back for the sake of the whiny fans in a game that had no story whatsoever, then his entire existance was "justified" by retconning large portions of SA2 badly, mixing aliens and more vendettas, and bringing the whole thing into a clusterfuck that ruined the everything good SA2's story originally had brought us. And now, we have to stand Shadow's existance as a "hero" in the Sonic games, by saying he works for GUN (which is basically like saying Bruce Wayne becomes a mugger when he grows up) and giving him "missions to save the world", and "shadowy purposes" which make no sense at all. So... he's suddenly got a job? And "Team Dark" got all friendly all of a sudden? It's all unexplainable drivel, just to justify having Shadow in the games to begin with. Thankfully, he's been kept out of the latest outings, which hopefully say most post-Genesis characters have been dropped from being regulars, and it's back to trying to find a damn gameplay that suits Sonic while hanging out with Tails, Knuckles and Amy in a few cameos and supporting characters.

My point? Shadow's not a hero. He'll never be, and he definetly doesn't work as one. So far, Sega's been trying to sell him as "dark character with own purposes and objectives in game", but they've done so with bullshit stories. Dying in SA2 made sense. He was done. No need to keep saving the world, dude's not Batman. Bringing him back defeats the entire purpose of it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 13, 2010, 03:49:44 AM
Well, I simply disagree on there being any purpose to Shadow's death.  I don't see it.  If a memory of a single girl means more to him than 6 billion lives, and depending on states of amnesia he's willing to swing his stance on world destruction in an instant, and if he can relate other females (Rouge and Amy) to her, then surely it says that in some twisted way he does have a heart underneath that edgey exterior.  I'm not saying the guy would ever be social, but there's a long gap between being a loner and having no reason to live.  Shadow's purpose ties to Maria, and it is simply not possible for Maria's pleas to have been made in the context of merely stopping Gerald's vengeance for a death that he doesn't yet know has happened.

Further, I'm not convinced that Shadow knew of Gerald's program from the beginning.  Surely he didn't give a damn; Shadow saw humanity as hopeless at that point, but that doesn't say if he knew beforehand or whether Eggman was a means to an end regardless of Gerald stepping in.  Surely the Eclipse Cannon is a fine instrument of revenge irregardless of whether or not Gerald's program hijacks it.  If Shadow knew all of Gerald's work beforehand, then this cutscene (http://www.youtube.com/watch?v=F5ov1fh5Ewc) loses all significance, and Shadow should not be flinching when he sees the picture of Biolizard, nor should he be going along with Rouge questioning the validity of his memories.

Different characters do matter alot in a game where all you do is press forward and shake your right hand like a maniac. Why improve the standard gameplay when you can add general bullshit to the game by changing the gameplay slightly and adding new skins, by way of characters who don't even have much of a motivation to join you other than that you've just kicked their ass easily and repetitively?
Are you really at all familiar with BK's lategame?  Because for someone who rips into me for judging a game on early impressions, comments like these sound a lot more like hearsay than actual experience to me.

First of all, plenty of stages involve a lot more than waggle-fests.  There's a lot of platforming action which involves precision jump-dashing and cancelling; every bit Secret Rings' equal.  And no, I am not talking about Legacy stages, fun as they are, they're also ludicrously easy.  If you don't like the control mechanic of movement simply equaling a button press, that's fine and dandy, but don't pretend that the game stops there.  It doesn't.

The motivation of the other characters joining you comes with the revelation of who the real villain is.  That's why they're playable only in the game's second half.  Kicking their ass doesn't motivate them to change allegiance, in fact it actually leaves them feeling unworthy of living.  Sonic smacks some sense into them and leaves them in the dust.

And I don't see how it's bullshit to add characters who, unlike several of Sonic Team's more infamous efforts, do not run major interference with the game's core mechanics to such extremes as they cannot exist without exclusive stages tailored to them, nor do they mandate wasteful hours replaying the same game out of necessity for some coveted unlockable.  Are ProtoMan and Bass bullshit characters in MM10?  Is Tails a bullshit character in S3&K?  There's nothing wrong with alternate non-mandatory characters who do not disrupt the game's focus; it adds personalization and replay value.  Something which since Heroes Sega has almost completely forgotten how to do.

Quote
Now, can you see a character with his personality being a hero?
It's fairly common to see an anti-hero who happens to fight the bad guys but cares nothing for the typical "hero code of ethics".  Shadow was once presented as such in the comics (he's a bit more emo nowadays).

And see, that's the thing.  Who you're fighting against doesn't decide whether or not you're the child-friendly hero.  In the MegaMan series, we see characters all over that spectrum, from the "good guys" such as Rock and X, to the "fight for what I believe in and don't give a damn what others say" such as Zero, to the "allegedly carries some sense of justice but by all appearances seems to be a rebellious violent psychopath" such as Bass.

Shadow works with G.U.N. for the same reason he worked with Eggman: as a means to an end.  His purpose ties to Maria, working with others is simply the best way he sees to get the job done.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on June 13, 2010, 05:10:00 AM
You know, I came into this thread expecting stuff about Sonic 4. This whole page is full of walls of text about Shadow.  I mean holy crap, I didn't know this place was suddenly filled with Sonic "fans".
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 13, 2010, 05:12:40 AM
This is RPM, what do you expect?

Well, there was this:
http://e3.gamespot.com/video/6265241/
But I don't think there's a whole lot new there.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 13, 2010, 05:44:54 AM
Well, I simply disagree on there being any purpose to Shadow's death.  I don't see it.  If a memory of a single girl means more to him than 6 billion lives, and depending on states of amnesia he's willing to swing his stance on world destruction in an instant, and if he can relate other females (Rouge and Amy) to her, then surely it says that in some twisted way he does have a heart underneath that edgey exterior.  I'm not saying the guy would ever be social, but there's a long gap between being a loner and having no reason to live.  Shadow's purpose ties to Maria, and it is simply not possible for Maria's pleas to have been made in the context of merely stopping Gerald's vengeance for a death that he doesn't yet know has happened.

Further, I'm not convinced that Shadow knew of Gerald's program from the beginning.  Surely he didn't give a damn; Shadow saw humanity as hopeless at that point, but that doesn't say if he knew beforehand or whether Eggman was a means to an end regardless of Gerald stepping in.  Surely the Eclipse Cannon is a fine instrument of revenge irregardless of whether or not Gerald's program hijacks it.  If Shadow knew all of Gerald's work beforehand, then this cutscene (http://www.youtube.com/watch?v=F5ov1fh5Ewc) loses all significance, and Shadow should not be flinching when he sees the picture of Biolizard, nor should he be going along with Rouge questioning the validity of his memories.
Are you really at all familiar with BK's lategame?  Because for someone who rips into me for judging a game on early impressions, comments like these sound a lot more like hearsay than actual experience to me.

First of all, plenty of stages involve a lot more than waggle-fests.  There's a lot of platforming action which involves precision jump-dashing and cancelling; every bit Secret Rings' equal.  And no, I am not talking about Legacy stages, fun as they are, they're also ludicrously easy.  If you don't like the control mechanic of movement simply equaling a button press, that's fine and dandy, but don't pretend that the game stops there.  It doesn't.

The motivation of the other characters joining you comes with the revelation of who the real villain is.  That's why they're playable only in the game's second half.  Kicking their ass doesn't motivate them to change allegiance, in fact it actually leaves them feeling unworthy of living.  Sonic smacks some sense into them and leaves them in the dust.

And I don't see how it's bullshit to add characters who, unlike several of Sonic Team's more infamous efforts, do not run major interference with the game's core mechanics to such extremes as they cannot exist without exclusive stages tailored to them, nor do they mandate wasteful hours replaying the same game out of necessity for some coveted unlockable.  Are ProtoMan and Bass bullshit characters in MM10?  Is Tails a bullshit character in S3&K?  There's nothing wrong with alternate non-mandatory characters who do not disrupt the game's focus; it adds personalization and replay value.  Something which since Heroes Sega has almost completely forgotten how to do.
It's fairly common to see an anti-hero who happens to fight the bad guys but cares nothing for the typical "hero code of ethics".  Shadow was once presented as such in the comics (he's a bit more emo nowadays).

And see, that's the thing.  Who you're fighting against doesn't decide whether or not you're the child-friendly hero.  In the MegaMan series, we see characters all over that spectrum, from the "good guys" such as Rock and X, to the "fight for what I believe in and don't give a damn what others say" such as Zero, to the "allegedly carries some sense of justice but by all appearances seems to be a rebellious violent psychopath" such as Bass.

Shadow works with G.U.N. for the same reason he worked with Eggman: as a means to an end.  His purpose ties to Maria, working with others is simply the best way he sees to get the job done.
So, this has turned into an argument strictly for the motivation of Shadow's death and the need for the several characters in Black Knight? Wow, thanks for the lack of response on the issues that mattered, instead of caring the most about the interpretation of a basic, simplistic story in a game meant for kids. Jeez, I meant it as a side-argument, but it basically got the whole original argument to dissapear in your replies.

Whatever. While we're at it, let's answer your questions. YES, the memory of a single girl means more to him then the world. Yes, he can relate to other girls, pretty much because he can remember small flashbacks of Maria with their expressions. It was basically the simplest way they had to, to make sure people knew Shadow was turning good at the end because of a oh-so-deep reason. The plot twist was incredibly obvious, villain turning good, Mr Hyde finally finding he has a heart, yadda yadda yadda. Let's look at it this way. You think Vader would have a place in the rebellion if he had survived? You think Axel would just join Sora and his friends in adventures if he had survived? You think... oh hell, not gonna list every single example. Here. http://tvtropes.org/pmwiki/pmwiki.php/Main/RedemptionEqualsDeath Knock yourself out.

You think Shadow has NEVER stopped being a "guy with his own motive" in the games, because he keeps being forced into the roles. Sonic Team intended him to be a one-off, because that's how he works. He's a dark Sonic, he was Sonic's rival, someone who fought for a purpose at the same time Sonic fought to save the world. A "dark version of a character" and especially a "villain who at the last moment realises he's wrong and makes up for his mistakes", aren't characters who live that long. He was NEVER intended for a long duration in the games, just for that single story, because he fit in. He NEEDED to die. His last words seem to mean that he wants to join Maria, which would make quite alot of sense. Only because of fan-bitching, he was alive and well in the next game, and not fitting in AT ALL. And they kept trying to shove in more and more story, just to make up for it. "Amnesia! Aliens! Gerald was right! You're a team member with a jewel thief and a mass murdering robot! The ones who killed the only person who ever mattered to you are now your employers!" It's all worthless drivel which is just meant to feed the fan machine. Shadow's death FIT. Within the circumstances, it could have been for a wide number of reasons, but the guy pretty much just didn't go back to the ARK to celebrate with the team. And it'd have been kinda stupid if he did. What would he say or do, which would be better than the ending we got? Instead, we got pretty much the best story we've ever had in a main Sonic game (and probably ever will) and a pretty nifty one-off character, who would be well remembered. But ALAS, it was not meant to be. Then Sega made a game with a hedgehog that keeps saying "damn", has AK-47s and murders people. Fantastic.

As for more characters in a game, that have similar gameplay with a few differences? I'm perfectly okay with it. As long as the gameplay WORKS. In Black Knight, it's stuffing more layers of broken into a broken game, turning them into bullshit characters who do nothing to make the game better, and just add more layers of the derrivative factor that makes the gameplay unsuited for any kind of game, and completely unpolished from any point of view. But developers prefer to make more characters instead of making their damn games good.

Jesus Christ, I never thought I'd spend so much time writing about a basic story with a simple plot detail that's been used for years. Still waiting on your reply to everything I've wrote on the game's technicalities itself. Either that, or a "You're right", "I can't find any argument for that" or "I just don't feel like talking about this no more and am changing the subject instead of saying it".
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on June 13, 2010, 06:27:21 AM
I'm going to start selling tickets when this erupts into physical violence.

Incidentally, who wants some popcorn? *munch*
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on June 13, 2010, 01:10:57 PM
Well, there was this:But I don't think there's a whole lot new there.
Does that video load for anyone else? It doesn't load for me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on June 13, 2010, 04:31:41 PM
It's basically the guy talking about the upcoming E3 demo, how they're incorporated some but not all physics changes, that the iPhone version will have an exclusive stage or two, that the Special Stages will not be in the E3 demo and will have optional motion control on Wii and PS3, and that old bosses will have new attacks.  Nothing terribly significant.

I took notice in the gameplay footage, though, how rarely you see Sonic's "running at full speed" animation.  To me that's not very aesthetically pleasing, since it gives the impression that something's holding you back, but then Sonic's full-speed animation isn't terribly attractive either, so unless they're willing to redraw it I guess this is kind of a "damned if you do, damned if you don't" thing.  Kinda like hearing X speak in X7.

Next 2D Sonic graphics designers need to take a long hard look at Brawl, if you ask me.  "You're too slooow!"

Wow, thanks for the lack of response on the issues that mattered, instead of caring the most about the interpretation of a basic, simplistic story in a game meant for kids. Jeez, I meant it as a side-argument, but it basically got the whole original argument to dissapear in your replies.
Flashy, I don't know if this RPM wall-of-text thing is new to you, but for the sake of sanity one typically lets go of issues they are either willing to concede or, more likely, do not consider terribly significant/productive in the first place.  More detail on that following my final quote.

Quote
You think Vader would have a place in the rebellion if he had survived? You think Axel would just join Sora and his friends in adventures if he had survived? You think... oh hell, not gonna list every single example. Here. http://tvtropes.org/pmwiki/pmwiki.php/Main/RedemptionEqualsDeath Knock yourself out.
TVtropes lists every fictional storywriting phenomenon known to man, including polar opposites to the one you gave me (http://tvtropes.org/pmwiki/pmwiki.php/Main/RedemptionEarnsLife).

Vader is an interesting and extremely inaccurate choice, because the entire reason he was on the "wrong" side was because he felt he had no choice in the first place.  I know every fanboy and their dog objects to that aspect of the prequel trilogy, but it's the only way to make sense of Luke sensing good in a character which for the last two movies has appeared only evil.  Naturally, such is not the case with Shadow, he's fighting for vengeance, not because he was backed into a corner.

And what exactly is it that Shadow has done that rules him out as an "Earth Defender" if you will, anyway?  He never received any sort of publicity for his actions; the whole damn world thought he was Sonic, and Eggman was the one making threats on the monitor.  Only the players and Amy know of Shadow's actions, and if he has been redeemed in their eyes (God knows Sonic and co. are forgiving enough), nothing's stopping him.  That's a pretty damn sharp contrast to Vader, who strikes fear in the hearts of virtually all men on both sides.

Quote
Only because of fan-bitching, he was alive and well in the next game, and not fitting in AT ALL. And they kept trying to shove in more and more story, just to make up for it. "Amnesia! Aliens! Gerald was right! You're a team member with a jewel thief and a mass murdering robot! The ones who killed the only person who ever mattered to you are now your employers!" It's all worthless drivel which is just meant to feed the fan machine. Shadow's death FIT.
So while we're obsessing over criticizing one's discussion tactics, I'll take a shot with this:  You're trying to counter someone's problem with a character death, so you offer your problems with the character living.  The flaw to such an argument is that a character's life can take an infinite number of turns, and the mere fact that their life was handled poorly does not necessitate that he should not have been alive at all.  My core problem with Shadow's death, is that I do not consider a death of circumstance (and exceedingly poorly written circumstance at that) to be a death of necessity.  Nothing in your post addresses that.  You state that Shadow HAD to die, but you offer no reason as to why which has not previously been brought up in the discussion.  G.U.N., redemption, farked memories, we tackled all of that before.

For the record, however, I wish to state that it's not as if I don't have my own problems with the current version of Shadow's story.  Most notably the motivational speech from Gerald, which is exceedingly anti-climactic when we already know from SA2 that Gerald finds a reason to ignore whatever purpose he's trying to convey at that time.  Sonic and co. would have been much better candidates.  The entire point of ShTH's Last Story is that Shadow needs to stop looking to his past for his answers, and Gerald's message flies in the face of that.

Quote
As for more characters in a game, that have similar gameplay with a few differences? I'm perfectly okay with it. As long as the gameplay WORKS. In Black Knight, it's stuffing more layers of broken into a broken game, turning them into bullshit characters who do nothing to make the game better, and just add more layers of the derrivative factor that makes the gameplay unsuited for any kind of game, and completely unpolished from any point of view. But developers prefer to make more characters instead of making their damn games good.
This is the kind of segment I was talking about above, where if I was discussing this with anyone but you, I'd have not quoted this segment and simply let it go.  Why?  Because you're re-stating what you already said in previous posts, indicative that we have reached an impass.  One typically does not demand some acknowledgment of this kind of situation.

You did the same thing in your last post by citing the game's lack of AI which I had already responded to, along with your various other complaints which you had already made in previous posts.  Now if you feel the need to clarify your previous position, that's your own business, but whether I've noted any new information in that to be significant enough to warrant further discussion is my own.  I saw your gameplay arguments in your previous post as redundant, offering no information to me that I had not already gathered from your other posts beforehand.  You run the risk of that happening when you actually read what you're responding to.  As such, no response was merited from me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on July 16, 2010, 11:59:14 PM
[youtube]http://www.youtube.com/watch?v=qm0CCq_ZGTQ[/youtube]

[youtube]http://www.youtube.com/watch?v=ffIWniPnPdM[/youtube]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on July 17, 2010, 03:37:53 AM
As sad as this is, the music is starting to grow on me.

Seriously, though, I will never understand how people play games with touch-emulated controls.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on July 17, 2010, 05:01:51 AM
I tried playing Zero 4 that way on a friends phone once.
WTF.

As Sonic would say, THAT'S NO GOOOD!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gotham Ranger on July 17, 2010, 06:11:40 AM
Ugh, touch controls.

I'd still rather wait for Sonic Colours.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on July 17, 2010, 01:53:36 PM
Jesus Christ I totally forgot about this topic argument.

And the whole game actually seems pretty damn good.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on August 20, 2010, 02:33:41 AM
Sonic 4 Update Blog – Part I! (http://blogs.sega.com/sonic/2010/08/19/sonic-4-update-blog-part-i/)

Few updates to the final build of the game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 20, 2010, 03:08:20 AM
Aww... I thought the minecart looked fun... D:
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: RetroRespecter on August 20, 2010, 04:44:49 AM
2D Fans of Sonic the Hedgehog, rejoice!!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bloodedge on August 20, 2010, 04:53:48 AM
2D Fans of Sonic the Hedgehog, rejoice!!
Is it out now?! ^^
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on August 20, 2010, 07:43:46 AM
Aw, they do care. I didn't think they'd actually listen to people bitching. This team just earned a lot of respect from me. They're genuinely taking the fans' words to heart and acting on it. They really want people to like this game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on August 20, 2010, 03:55:53 PM
Waiting patiently for them to get this thing out the door.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: VirusChris on August 20, 2010, 04:13:31 PM
Can't wait until it's released! I love the Sonc 1 -3 and S&K, and this one looks like another great addition to the series!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 21, 2010, 02:32:48 AM
I maintain that there is no real consensus in the Sonic fanbase about how to make a "good" Sonic game, nevertheless I have to admire their effort.  And I certainly appreciate them tweaking the running frames/speed, because that was looking pretty sad in earlier builds.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on August 21, 2010, 03:46:35 AM
Listening to one's fanbase can be very good, but depending on the fanbase, it can also backfire due to said fanbase being in disarray. But hey, here's hoping that it works out in the end. Maybe then I can get a Sonic CD 2 as well! XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on August 21, 2010, 03:56:05 AM
When they actually start getting to what has most concerned me (re: physics), then maybe my cold, black heart will actually start being moved. Pushing the game back to next year would also be a good idea at this point, because too much of this still stinks of Sega trying to rush this thing out for the Holiday Season, which seems to make no sense, considering they already have Sonic Colors coming out in November of this year.

Listening to one's fanbase can be very good, but depending on the fanbase, it can also backfire due to said fanbase being in disarray. But hey, here's hoping that it works out in the end. Maybe then I can get a Sonic CD 2 as well! XD

No, Blues. As much as I still choose not to trust modern-day Sonic with Sonic 4, you know DAMN WELL there's no reason to trust them with Sonic CD 2. The very notion of having green-eyed, big-ass head with legs Sonic appear in a sequel to a game produced by Naoto Oshima (Sonic's original designer)....aw, HELL NAW. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on August 21, 2010, 04:16:45 AM
No, Blues. As much as I still choose not to trust modern-day Sonic with Sonic 4, you know DAMN WELL there's no reason to trust them with Sonic CD 2. The very notion of having green-eyed, big-ass head with legs Sonic appear in a sequel to a game produced by Naoto Oshima (Sonic's original designer)....aw, HELL NAW. 8D

Awwww, but I want more time travelling 1.21 JIGGAWATT Hedgehog again! XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 21, 2010, 04:20:58 AM
WHAT THE HELL IS A JIGGAWATT?!!

I'd just settle for someone figuring out how to properly handle Tails and Knuckles again (even better if in 3D, but this is the STH4 thread...).  No more mech piloting, treasure hunting, ring-bombing, or whatever the hell gimmicks they've tried.  Sonic's side-kick, and Sonic's non-evil-twin friendly rival, that's what I want to see.  I recall some interviews (http://www.sonicstadium.org/blog/2010/03/06/update-gi-screenshots-sonic-4-interview-in-latest-nintendo-power-game-informer/) offering hope for later episodes of STH4, so here's hoping they're not referring to some cameo crap.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Waifu on August 21, 2010, 04:12:29 PM
sonic CD 2? without Naoto's input? Oh no they are not?! [/fantard]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gotham Ranger on August 21, 2010, 04:15:18 PM
Awwww, but I want more time travelling 1.21 JIGGAWATT Hedgehog again! XD
You could always hope they make the time traveling not completely pointless.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: KyoKusanagi on August 27, 2010, 07:18:26 AM
This place sounds more civilized than the elitists over at Sonic Retro. ("We rage over game titles, music, and think the classics are perfect!...TOO perfect to live up to!")

Sonic fans? Civilized? 8D

I maintain that there is no real consensus in the Sonic fanbase about how to make a "good" Sonic game, nevertheless I have to admire their effort.  And I certainly appreciate them tweaking the running frames/speed, because that was looking pretty sad in earlier builds.

Disorganized as we are, from furries to fantards and jaded old school fans, you are correct. Retro couldn't even get a community-based sequel off the ground. Everyone over there is fuming because this is "Not want we wanted." Ask a fan anything: they may think Sonic 4 involves all of Sonic's friends with Shadow overshadowing (SEE WHAT I DID THAR!?) Sonic. Some envisioned Sega pulling a Megaman 9 move with retro graphics and sounds. (Of course, that's what I would have liked to see) Other fans envisioned a 2D game with HD sprites (ala Super Street Fighter II Turbo HD).

Instead we find that Sega is still a washed-up has-been from the 90's that should have been bought out by Nintendo. Yes, Sega's listening, but methinks they aren't putting their best efforts into making the game (reused bosses, badniks, etc). Jun Senoue (the composer) was even going to use the same computer and development kit he used to make the music for Sonic 3! (The NEC PC-88? 98?) Someone could at least tell him about emulation, right?

Given that this is only the first episode, we don't even know what the rest of the game is going to look like. (Of course, angry fans will still give Sega the 'guilty until proven innocent' treatment) Although I have my suspicions that Episode 2 will involve reusing/making minor edits of Sonic CD content.

Of all the levels I've seen, Lost Labryinth looks the most original.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on August 27, 2010, 07:31:22 AM
You could always hope they make the time traveling not completely pointless.

Hey, it made for awesome level design I thought, plus changed the music to sometimes more awesomer levels!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on August 27, 2010, 08:17:20 AM
You could always hope they make the time traveling not completely pointless.

...Among other things, time traveling in CD was one of two means in order to obtain the "GOOD END" of the game (getting all Time Stones being the other option). It was certainly not useless.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 27, 2010, 12:36:16 PM
This place sounds more civilized than the elitists over at Sonic Retro. ("We rage over game titles, music, and think the classics are perfect!...TOO perfect to live up to!")

Sonic fans? Civilized? 8D

Disorganized as we are, from furries to fantards and jaded old school fans, you are correct. Retro couldn't even get a community-based sequel off the ground. Everyone over there is fuming because this is "Not want we wanted." Ask a fan anything: they may think Sonic 4 involves all of Sonic's friends with Shadow overshadowing (SEE WHAT I DID THAR!?) Sonic. Some envisioned Sega pulling a Megaman 9 move with retro graphics and sounds. (Of course, that's what I would have liked to see) Other fans envisioned a 2D game with HD sprites (ala Super Street Fighter II Turbo HD).

Instead we find that Sega is still a washed-up has-been from the 90's that should have been bought out by Nintendo. Yes, Sega's listening, but methinks they aren't putting their best efforts into making the game (reused bosses, badniks, etc). Jun Senoue (the composer) was even going to use the same computer and development kit he used to make the music for Sonic 3! (The NEC PC-88? 98?) Someone could at least tell him about emulation, right?

Given that this is only the first episode, we don't even know what the rest of the game is going to look like. (Of course, angry fans will still give Sega the 'guilty until proven innocent' treatment) Although I have my suspicions that Episode 2 will involve reusing/making minor edits of Sonic CD content.

Of all the levels I've seen, Lost Labryinth looks the most original.
The reused bosses and badniks are on purpose. Jesus, they had cheers when the old designs came back, because fans wanted it all back and when they showed the concept art, people rejoiced. People wanted the old back, people wanted it to be classic, just like the old titles. Now you complain because you think it's lazy? Seriously, I wish I could strangle you fans sometimes.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on August 27, 2010, 03:25:10 PM
Waiting patiently.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on August 27, 2010, 07:36:08 PM
It's not even completely reusing the bosses. It's bringing them back and suping them up with a new trick or two. It's not like Sonic is the first to do this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 27, 2010, 07:51:05 PM
It's not even completely reusing the bosses. It's bringing them back and suping them up with a new trick or two. It's not like Sonic is the first to do this.
Exactly. I really loved to watch the leaked first boss and see that it had new tricks up its sleeve. It surprises fans. XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 27, 2010, 08:29:59 PM
And its not like he hasnt done it befor either. didnt Advance do that too? (one of them)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on August 27, 2010, 08:37:05 PM
Advance did it with bosses from Sonic 1 and 2, I think... and Sonic 3 did the same thing, albeit it was Mecha Sonic piloting the Eggmobile then.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: KyoKusanagi on August 27, 2010, 08:51:55 PM
And its not like he hasnt done it befor either. didnt Advance do that too? (one of them)

Ninja'd by Kieran. But those were more or less Mini Bosses in Sonic 3.

Anyway, that right there is an example of the issue that people have with the name. To them, Sonic 4 should be something that introduces new bosses right off the bat. But then again, Episode 1 is just a prologue to the rest of the game.

Aside from the reuse of bosses, I don't have an issue with the game name like the rest of the Negative Nancies at Retro (who won't even give the game a chance!). I'm actually excited to play the game and to see what Sega has in store for episode 2.

The only problem now is the physics. Of course, you could compare the physics between Sonic CD and the classic games, and find that you can easily walk up a steep incline in a CD level, but not as much in a classic level.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 28, 2010, 08:34:44 PM
The reused bosses and badniks are on purpose. Jesus, they had cheers when the old designs came back, because fans wanted it all back and when they showed the concept art, people rejoiced. People wanted the old back, people wanted it to be classic, just like the old titles. Now you complain because you think it's lazy? Seriously, I wish I could strangle you fans sometimes.
This is EXACTLY what I was talking about.

Every fan has their own ideal Sonic.  Every fan will [sonic slicer] at their perceived inconsistencies.  Hell, I do it too, just get me talking about Tails.  When Sega offers a lazy/rushed development, that's one thing, but you can't really fault them for not measuring up to a million different expectations at the same time.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on August 29, 2010, 12:31:19 AM
Every fan has their own ideal Sonic.  Every fan will [sonic slicer] at their perceived inconsistencies.  Hell, I do it too, just get me talking about Tails.  When Sega offers a lazy/rushed development, that's one thing, but you can't really fault them for not measuring up to a million different expectations at the same time.

Again, though, who's at fault for that?

Sega were the ones who allowed Sonic to be marketed in so many different ways since his introduction in the 90s, and when he quickly became their licensing [sonic slicer]. There were the games. There were the cartoons. There were the comics. And several different permutations existed for of all the former things, depending on the region of the world you lived in. This would only go on to be compounded, thanks to the "Adventure-era" Sonic that a new generation of fans would grow up with. And all of that was fine, as long as Sega was making money.

But, fast forward. Now we're in a world where Sega is floundering about with their "golden boy", simply because they really have no idea of what to do with him. That's why the tagline "returning Sonic to his ROOTS~" is meaningless; how do you return something to its grassroots condition, when pretty much everybody was allowed to grow up with the character/concept/world in their own way? Even worse, when you have people like Iizuka, who don't exactly paint themselves as the sharpest crayons in the box either? 8D

You know it's dysfunctional when there are still arguments about the "proper name" of Sonic's main antagonist. On the other hand, when was the last time any significant argument about the name of the Princess of the Mushroom Kingdom took place? 

So, again, Sega has no one to blame but themselves for the mess they have now. Mario, and especially Mickey Mouse, existed as ideal models of how to market a world-wide character and brand, in what could be described as a uniform way. That's definitely not what could be described for Sonic...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on August 29, 2010, 12:49:32 AM
Aside from that, they should've followed NIS' example when it came to consolehopping (As in: PS2 -> DS -> PSP -> And back again). Release the first game, then add an "alternate" scenario afterward. That would've worked instead of ripping off Megaman X (well, where it was headed to before the biggest ripoff in terms of characters that was '06). Sonic was fine with the 'tude before the personality split.  :D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 29, 2010, 01:17:34 AM
Again, though, who's at fault for that?

Sega were the ones who allowed Sonic to be marketed in so many different ways since his introduction in the 90s, and when he quickly became their licensing [sonic slicer]. There were the games. There were the cartoons. There were the comics. And several different permutations existed for of all the former things, depending on the region of the world you lived in. This would only go on to be compounded, thanks to the "Adventure-era" Sonic that a new generation of fans would grow up with. And all of that was fine, as long as Sega was making money.

But, fast forward. Now we're in a world where Sega is floundering about with their "golden boy", simply because they really have no idea of what to do with him. That's why the tagline "returning Sonic to his ROOTS~" is meaningless; how do you return something to its grassroots condition, when pretty much everybody was allowed to grow up with the character/concept/world in their own way? Even worse, when you have people like Iizuka, who don't exactly paint themselves as the sharpest crayons in the box either? 8D

You know it's dysfunctional when there are still arguments about the "proper name" of Sonic's main antagonist. On the other hand, when was the last time any significant argument about the name of the Princess of the Mushroom Kingdom took place? 

So, again, Sega has no one to blame but themselves for the mess they have now. Mario, and especially Mickey Mouse, existed as ideal models of how to market a world-wide character and brand, in what could be described as a uniform way. That's definitely not what could be described for Sonic...
Uh, as far as I know, and as far as it's been argued, the first few Sonic games were pretty darn similar to one another. Sonic's gaming "roots" are well-defined, moreso than Mario or Mickey, which have had ten million different games and different cartoon versions as far as we can tell. (Plus Mario had that small Super Mario Bros 2 problem, which got different games on each side of the globe and radically different games after that) Sonic's had comics, cartoons and all that jazz, but his true roots being refered to in this case are the Genesis games roots, and for that case, they're making sure this game is, pure and simply, a 2D game, starring Sonic alone, with enemies lifted off the old games of the series.

It's as much as a true return to the roots as New Super Mario Bros (Wii) was. Bringing back old elements and calling itself the old name of the franchise. First original big, popular games that made the character a hit = roots. It's not that hard.

Mickey's being brought back to his roots with Epic Mickey, for example. They're not making animated shorts with the old means, are they? No. They're making a videogame that pays tribute to the old Mickey.

I really don't see what's so complicated about this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 29, 2010, 04:55:41 AM
Quote
You know it's dysfunctional when there are still arguments about the "proper name" of Sonic's main antagonist.
I have to give you that one.

But still, im with Superbat on this one. Its not that hard.
But hey- Hyper said it best. everyone has their ideal sonic and their ideal everything with him. theres just no pleasing some fans when it comes to sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 29, 2010, 05:00:46 AM
I think the Eggman/Robotnik discrepancy is mainly a fan-based thing, though, like how you get U.S. fans who occasionally favor japanese "Rockman" names (I'm guilty of this with ZX).  It's true that there's an inconsistency in the name's introduction in Adventure1 (Sonic and friends making fun of him) versus all games since (Eggman referring to himself as such), but the names of the Adventure1 mechs should have made it fairly obvious that that was a localization issue.  It was sloppy, yes, but a lot of higher regarded franchises have had far worse screwups when it comes to consistency.  Somebody wanted to pull a "Princess Peach" name swap, and put Sonic's "attitude" to good use in doing so.  They just didn't stop to think about how that would impact continuity.

It's as much as a true return to the roots as New Super Mario Bros (Wii) was.
I'd say it's closer to NSMBDS, in that it very strongly references the original one or two titles rather than the entire "oldschool" track record.  NSMBWii contains numerous references to nearly Mario's entire 2D catalogue, while the DS was more strongly geared towards 1.  Likewise, taking Sonic solo is pretty specific to STH1 and CD.  STH2 and S3&K offer some serious competition for "best oldschool Sonic", but many of their finer points appear ignored, for Ep1 at least.

Kinda reminds me of the impact MM9 has on MM3 fans.  There's turning the clock back, and then there's turning it WAAAY back.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on August 29, 2010, 05:04:33 AM
It was sloppy, yes, but a lot of higher regarded franchises have had far worse screwups when it comes to consistency.

Like the whole "Koopa/Bowser" and the "Peach/Toadstool" deal, remember that?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 29, 2010, 05:05:20 AM
Except Megaman fans dont argue and [sonic slicer] over the fact that "Rockman" should be called "Megaman"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 29, 2010, 05:12:11 AM
Like the whole "Koopa/Bowser" and the "Peach/Toadstool" deal, remember that?
Ben already referenced Peach/Toadstool above.  I'm pretty sure he's referring to the transition with Robotnik/Eggman being badly handled by comparison to Peach.

With both of Nintendo's naming issues, however, in the Western audience both names carry some validity.  "Peach" and "Toadstool" coexist in SM64 leading to the popular assumption of "Toadstool" being a family name, and Bowser's pretty much always carried the title, "King of the Koopas".  Sega seemingly attempted this in SA2 (which as noted earlier flies in the face of SA1's setup, where "Eggman" was not a name but a name-calling) by featuring "Gerald Robotnik" as the grandfather of the self-identified "Dr. Eggman."

This is really what SHOULD be going on with MegaMan as well, with the name Rock being the established pre-battle-robot name in MM4, but apparently someone in the localization team forgot that when working on Powered Up (thankfully Udon did not, for MMOCW).  Frankly I think they could have stood to remember that with ZX as well, seeings how "ROCK ON!" is audibly heard throughout the whole game due to localization laziness anyway.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on August 29, 2010, 05:13:24 AM
Yeah, I've always known Bowser as both Bowser and King Koopa. As for Peach, I just took the name change in SM64 to mean her first name. Princess Peach Toadstool sounds good to me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 29, 2010, 05:39:29 AM
Rock on is superior to "Megamerge"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 29, 2010, 05:59:44 AM
I'd say it's closer to NSMBDS, in that it very strongly references the original one or two titles rather than the entire "oldschool" track record.  NSMBWii contains numerous references to nearly Mario's entire 2D catalogue, while the DS was more strongly geared towards 1.  Likewise, taking Sonic solo is pretty specific to STH1 and CD.  STH2 and S3&K offer some serious competition for "best oldschool Sonic", but many of their finer points appear ignored, for Ep1 at least.

Kinda reminds me of the impact MM9 has on MM3 fans.  There's turning the clock back, and then there's turning it WAAAY back.
My bad. I was gonna put both games in there, I just put the Wii version between parenthesis to show I meant that title as well, but it came out all wrong.

And yeah, the point was, it's supposed to be a tribute to the old titles instead of a total comeback of the old stuff. Honestly, I'd love to see a 16-bit game, but I think this is pretty good too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 29, 2010, 06:08:13 AM
That actually makes sense now that I think about it.  "Wii" is part of the title for the Wii version, whereas "DS" is not part of the title for the DS version.  So you were technically correct, even if ambiguous.  Sorry for the mixup.

Rock on is superior to "Megamerge"
Damn straight.

Yeah, I've always known Bowser as both Bowser and King Koopa.
We pretty much all did.  Super Show.  "Bowser" was never heard in the cartoons until SMB3, and even then was uncommon.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 29, 2010, 06:55:33 AM
Rock on simply sounds awesome. whereas Megamerge sounds like some corny line you'd get from the likes of power rangers. (ironically enough)

That, plus, "Rebirth Of Crystallized Knowledge" makes more sense as to what happens when using the system rather than "Meta Encapsulated Granule Awareness" which actually not only sounds confusing, (Meta encapsulated? what? and "granule awareness"? that doesnt sound really appealing...) and sounds more like its describing what a biometal IS.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 29, 2010, 04:09:05 PM
Rock on simply sounds awesome. whereas Megamerge sounds like some corny line you'd get from the likes of power rangers. (ironically enough)
(http://home.comcast.net/~Anguirus/objection.gif)
You're giving Megamerge too much credit, Flame.  You don't want to mess with DINOZORD POWER!
Title: Official Sega Response to all complaints concerning Sonic The Hedgehog 4
Post by: OKeijiDragon on August 30, 2010, 06:44:33 AM
http://forums.sega.com/showthread.php?t=342368

Quote from: Official Sega Response to all complaints concerning Sonic The Hedgehog 4
(http://imgur.com/EXSck.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on August 30, 2010, 06:46:13 AM
You're giving Megamerge too much credit, Flame.  You don't want to mess with DINOZORD POWER!

Now, if they had yelled MEGA-MORPH, that would've been Morphanominal!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 30, 2010, 07:00:40 AM
Now, if they had yelled MEGA-MORPH, that would've been Morphanominal!  8D
Lol, I have to agree with PB on this one.
http://forums.sega.com/showthread.php?t=342368

Ok, I lol'd. This is like "Shut up and appreciate it"
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ramzal on August 30, 2010, 02:39:13 PM
Wow. People actually wait for, and care about new and upcoming Sonic games. I gotta wonder, what does Sega have to do to make die hard Sonic fans go: "Okay, now I'm just setting my money on fire."
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on August 30, 2010, 03:22:40 PM
I'm sure there's no way in hell anybody would buy this if it wasn't a downloadable title and therefore far cheaper than average.

As for the "burning money" thing, I'm already at that point with the main Sonic series.  The only way I'm ever playing Colors is if I pirate the disc.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 30, 2010, 03:53:17 PM
I'm sure there's no way in hell anybody would buy this if it wasn't a downloadable title and therefore far cheaper than average.

As for the "burning money" thing, I'm already at that point with the main Sonic series.  The only way I'm ever playing Colors is if I pirate the disc.
I actually would buy both games if they look good and have good reviews.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 31, 2010, 01:55:59 AM
I wouldn't trust a Sonic review if my life depended on it...  Submit to the judgment of the people who called Heroes an improvement over the Adventures?  HELL no.

I'm sure there's no way in hell anybody would buy this if it wasn't a downloadable title and therefore far cheaper than average.
(http://home.comcast.net/~Anguirus/holdit.gif)
That is, with all due respect, marketing bullshit.  The episodic approach means that the game in its entirety will probably ballpark around 40 bucks, and never adjust pricing based on the market.  A disc-based Sonic game falls to 20 in well under a year.

If Sega had any real brass they'd have followed Nintendo's example and offered the whole damn game on a disc, even if it was a retro sidescroller "revival" (it amazes me that such a move is considered "playing it safe" for Big N, while it has a snowball's chance in hell of being deemed fiscally sound for any other company).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 31, 2010, 02:35:37 AM
You shouldn't lump all of the reviewers in one basket just because of the Adventure debacle. They've been pretty much right about Sonic ever since.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on August 31, 2010, 02:57:12 AM
That wasn't just a one-time thing, though, they've continued to tear into the Dreamcast titles long since, including during Shadow reviews (which ironically enough makes Shadow sound a lot better than it is).  You know me well enough to know that's not my only issue with them, as well.  Maybe for you their track record's been decent, but for me, I don't buy Secret Rings > Black Knight either.  And whether you do believe that or not, their quality is a lot more comparable than most reviewers will admit.

Nor do I believe that Dimps sidescrollers are the be-all end-all of hope for new-age Sonic.  Rush games are fine and dandy, but they're not without their hiccups.  And frankly I didn't find either of them all that much more enjoyable than either Storybook game.

It's hard to read a Sonic review and not see a double standard.  Even when the game they're reviewing is genuinely bad, they have a tendancy to over-hammer it.  The journalists simply believe that Sonic belongs as a sidescroller single-player racer with a dash attack, and have no real standards beyond that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on August 31, 2010, 03:29:44 AM
THEY suck balls at Unleashed's daytime segments, jumping into bottomless pits and generally playing like a 2 year old with ADD, and therefore, suddenly, its "bad level design", or, "Sonic is too fast"  :\
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on August 31, 2010, 05:49:12 AM
THEY suck balls at Unleashed's daytime segments, jumping into bottomless pits and generally playing like a 2 year old with ADD, and therefore, suddenly, its "bad level design", or, "Sonic is too fast"  :\
I have that opinion. Unleashed's levels are a textbook of bad level design. And the gameplay's awful. Sonic can just run, he can't walk or gain speed, he pretty much just has one single speed. The level design's something that you would see on some kind of bad romhack. Reviewers agree, and alot of gamers agree.

That wasn't just a one-time thing, though, they've continued to tear into the Dreamcast titles long since, including during Shadow reviews (which ironically enough makes Shadow sound a lot better than it is).  You know me well enough to know that's not my only issue with them, as well.  Maybe for you their track record's been decent, but for me, I don't buy Secret Rings > Black Knight either.  And whether you do believe that or not, their quality is a lot more comparable than most reviewers will admit.

Nor do I believe that Dimps sidescrollers are the be-all end-all of hope for new-age Sonic.  Rush games are fine and dandy, but they're not without their hiccups.  And frankly I didn't find either of them all that much more enjoyable than either Storybook game.

It's hard to read a Sonic review and not see a double standard.  Even when the game they're reviewing is genuinely bad, they have a tendancy to over-hammer it.  The journalists simply believe that Sonic belongs as a sidescroller single-player racer with a dash attack, and have no real standards beyond that.
I actually haven't seen any reviews of the recent games that say anything about the old Dreamcast titles, to be honest. I've had the chance to try out Black Knight and Secret Rings recently, and found Black Knight to have atrocious level design and mostly gimmick-based gameplay which didn't make sense, while Secret Rings had halfway decent level design and average but very unresponsive gameplay.

The Advance/Rush games may be alot of things, but they don't suffer from any of the problems the new games do. They have good and intuitive level design, their gameplay actually FITS the levels, and they're at least games which fit in nowadays' basic gaming standards, something I'm not able to say for other recent Sonic games. And don't put all of the journalists on the same bowl. Tons of them have very good reviews.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 02, 2010, 09:24:43 PM
[youtube]http://www.youtube.com/watch?v=QFNIgxtLBho[/youtube]

IGN preview (http://uk.xboxlive.ign.com/articles/111/1117226p1.html)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 02, 2010, 10:03:41 PM
Looks like the mine carts are in regular levels this time 'round. Awesome!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Waifu on September 03, 2010, 03:11:05 AM
But you should never trust a trailer as it always lies.......sort of.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 03, 2010, 03:40:54 AM
But you should never trust a trailer as it always lies.......sort of.
But obvious stuff can be checked well. =P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 03, 2010, 10:58:09 PM
I actually haven't seen any reviews of the recent games that say anything about the old Dreamcast titles, to be honest.
Every review which generalizes 3D Sonic indirectly does so.  Further, I've seen some go so far as to label STH3 as the "beginning of the end" back when it was re-released on Virtual Console, which is completely nonsensical considering that if you ask ANYONE their favorite 2D Sonic game, one of the 3 possible answers you will get is S3&K (STH2 and SCD being the others).

Further, I have read today, Sonic Colors multiplayer previews that claim Sonic co-op was only done properly in STH2.  Explain to me the logic behind that one.

Your level design comments on Black Knight and Rush leave me to believe that you're gauging them based on the early game.  Black Knight has ludicrously straightforward levels to start but gets more platforming-involved as you progress, with several stages making heavy use of stunts and well-timed jump cancels to fly over hazards (which are CONSIDERABLY more visible than Secret Rings' obstacles).  The level-up system is a lot better conceived in BK as well, considering you will not be penalized based on control sensitivity preferences that range all the way from molasses to practically teleporting to the opposite side of the screen, nor will you ever need to re-check your upgrade list to disable features that interfere with your current mission objective (who the HELL thought of avoiding spheres?).  Speaking of which, Secret Rings can be very hit-or-miss in its mission objectives in general.  Black Knight is a lot more solid in that regard, although the "avoid townspeople" ones could DEFINITELY stand a longer draw distance.  Thankfully they're rare.

Rush, meanwhile, over-uses bottomless pits in its middle-to-late-game, which is not a good thing to do when you're moving so fast as to barely see in front of you.  It's especially frustrating with Blaze since she tackles the levels in her own order, while Sonic's order is the obvious intent so far as difficulty curve.  Rush Adventure is considerably better in level design, although the material/ship stuff may be seen as distracting.  Both Rush games fail in final battle scenarios.  That's the one thing the console games have largely done better.  By all means, they're good games, but Sonic can be better.

Quote
And don't put all of the journalists on the same bowl. Tons of them have very good reviews.
Naturally the quality of any trade varies with the worker.  I can't speak for anyone else reading this, but for me, you're stating the obvious.

With Sonic, though, the fragmentation in the fanbase (as I always say, there is no consensus on what a "good" Sonic game should be) gives the reviewers an exceedingly difficult job.  Their analogies to Sonic's history tend to be very narrow-minded and thus clash with a good deal of the fans, as every SA2 lover feels every time someone is stupid enough to claim that 3D Sonic was never done well.  While only a fool would say that ALL reviews are untrustworthy, I believe that the majority of them are.  It's not even just Sonic; several other fandoms have led me to articles that can only possibly be excused as sheer ignorance.  I've seen everything from the inability to locate the Options menu to criticizing control setups that don't even exist (I still need IGN's Daemon Hatfield to explain to me where the "right analogue stick" is on a remote/nunchuck-only Wii game).
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 03, 2010, 11:36:22 PM
Every review which generalizes 3D Sonic indirectly does so.  Further, I've seen some go so far as to label STH3 as the "beginning of the end" back when it was re-released on Virtual Console, which is completely nonsensical considering that if you ask ANYONE their favorite 2D Sonic game, one of the 3 possible answers you will get is S3&K (STH2 and SCD being the others).

Further, I have read today, Sonic Colors multiplayer previews that claim Sonic co-op was only done properly in STH2.  Explain to me the logic behind that one.

Your level design comments on Black Knight and Rush leave me to believe that you're gauging them based on the early game.  Black Knight has ludicrously straightforward levels to start but gets more platforming-involved as you progress, with several stages making heavy use of stunts and well-timed jump cancels to fly over hazards (which are CONSIDERABLY more visible than Secret Rings' obstacles).  The level-up system is a lot better conceived in BK as well, considering you will not be penalized based on control sensitivity preferences that range all the way from molasses to practically teleporting to the opposite side of the screen, nor will you ever need to re-check your upgrade list to disable features that interfere with your current mission objective (who the HELL thought of avoiding spheres?).  Speaking of which, Secret Rings can be very hit-or-miss in its mission objectives in general.  Black Knight is a lot more solid in that regard, although the "avoid townspeople" ones could DEFINITELY stand a longer draw distance.  Thankfully they're rare.

Rush, meanwhile, over-uses bottomless pits in its middle-to-late-game, which is not a good thing to do when you're moving so fast as to barely see in front of you.  It's especially frustrating with Blaze since she tackles the levels in her own order, while Sonic's order is the obvious intent so far as difficulty curve.  Rush Adventure is considerably better in level design, although the material/ship stuff may be seen as distracting.  Both Rush games fail in final battle scenarios.  That's the one thing the console games have largely done better.  By all means, they're good games, but Sonic can be better.
Naturally the quality of any trade varies with the worker.  I can't speak for anyone else reading this, but for me, you're stating the obvious.

With Sonic, though, the fragmentation in the fanbase (as I always say, there is no consensus on what a "good" Sonic game should be) gives the reviewers an exceedingly difficult job.  Their analogies to Sonic's history tend to be very narrow-minded and thus clash with a good deal of the fans, as every SA2 lover feels every time someone is stupid enough to claim that 3D Sonic was never done well.  While only a fool would say that ALL reviews are untrustworthy, I believe that the majority of them are.  It's not even just Sonic; several other fandoms have led me to articles that can only possibly be excused as sheer ignorance.  I've seen everything from the inability to locate the Options menu to criticizing control setups that don't even exist (I still need IGN's Daemon Hatfield to explain to me where the "right analogue stick" is on a remote/nunchuck-only Wii game).
(sigh). Always singling out the only statements you feel like replying to, huh?

We can come to pretty much no conclusion in level design unless we're picking apart videos or some [parasitic bomb], seeing as I find Black Knight's hazards that come out of nowhere and levels that feature rows upon rows of enemies to waggle through an abomination against nature. Both Rushes have had generally quite a good reception from pretty much everyone except people who go "that isn't the way Sonic is supposed to be!", given that they're easy to get into and have pretty good production values. Level-design wise, although they have a few mistakes, they're still VERY good and intuitive games, capable of being navigated at high speeds without any special blunder. The last area of Sonic Rush is actually what I consider to be a textbook example of good game design. Make the second-to-last area quite hard, then make the last area FUN to play. Everything in the game was fun to navigate through, and the bonus levels weren't even as frustrating to find/complete as in other games.

And yes, there are good and bad reviewers.

...that doesn't change that they're right that Sonic games haven't been up to basic gaming standards in many years, no matter how much fun or redeeming factors you found in them.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 03, 2010, 11:54:21 PM
(sigh). Always singling out the only statements you feel like replying to, huh?
I'm not paid to reply to you, so yes.  You're still surprised?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 03, 2010, 11:58:40 PM
I'm not paid to reply to you, so yes.  You're still surprised?
It's disrespectful to the person writing the post in the first place, because it feels like you're constantly switching the argument to what you want it to be, just debating the issues you want, instead of dealing with the whole issue.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 04, 2010, 12:04:10 AM
Do I need to link Vix's Argument Clinic video again?

The "whole issue" is redundant, you and I have been over Sonic quality half a dozen times and clearly have vastly different view points and expectations.  In light of that, I respond to what I find productive.  Or what I'm bored enough to pursue.

As for your last big post, I didn't mean to offend in neglecting it.  Current time doesn't permit me to dissect it right now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 04, 2010, 12:07:25 AM
LoL, imagine replying to every single point that Ben brings up when debating Sonic... Kinda like an hour long unskippable cutscene  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 04, 2010, 12:12:58 AM
Do I need to link Vix's Argument Clinic video again?

The "whole issue" is redundant, you and I have been over Sonic quality half a dozen times and clearly have vastly different view points and expectations.  In light of that, I respond to what I find productive.  Or what I'm bored enough to pursue.

As for your last big post, I didn't mean to offend in neglecting it.  Current time doesn't permit me to dissect it right now.
Of course it's redundant, it's a [tornado fang]ing internet discussion. It's meant to be redundant and meaningless, that's why we're talking here right now. That's the entire point of every single debate we've ever had.

I usually take the time to counter your posts fully, and leave it for another time when I don't feel like it at the moment, but at least say you're not going through my entire post instead of just replying to what you got answers for, because that just seems that you're leading the argument to where you want it to go and avoiding the issues you don't want to see discussed.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 04, 2010, 12:14:53 AM
Of course it's redundant, it's a [tornado fang]ing internet discussion. It's meant to be redundant and meaningless, that's why we're talking here right now.

Which is why I always win them. Cause I'm always right!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 04, 2010, 01:10:57 AM
Which is why I always win them. Cause I'm always right!
Exactly. It's why you always agree with me.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Fxeni on September 04, 2010, 01:23:52 AM
The irony contained in this last page is kinda funny.

Anywho, Lost Labyrinth seems to be in good shape. I still think the running animation seems a bit off, but other than that I have no real complaints.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 04, 2010, 05:22:05 AM
Now I'm going to make sure I've got all of this covered:

Of course it's redundant, it's a [tornado fang]ing internet discussion.
I agree.

Quote
It's meant to be redundant and meaningless, that's why we're talking here right now.
I agree.  However, my willingness to continue, and the points which I do and do not pursue, are up to my on discretion.

Quote
That's the entire point of every single debate we've ever had.
Internet debates have no point, it's part of their charm.  But with no point, comes no obligation.

Quote
I usually take the time to counter your posts fully
I lack the drive to verify that because I don't particularly care how thoroughly you respond to my posts.  However, I will say this: if in the event of any "serious business" discussion I feel you have neglected an important point of discussion, I will say so, and I will reiterate what point I do not feel you have adequately addressed.  That happens exceedingly rarely, however, as I have known our discussions to be more casual than, say, me arguing with Marshmallow Man over what's going on in Iris's head during X4.  My discussions with you are generally more expression than they are argument (that is "series of points" argument, not "contradiction" argument, which we do plenty of).

Quote
and leave it for another time when I don't feel like it at the moment
That's the glory of message boards, as opposed to chats.  Pretty obvious stuff, I think.

Quote
but at least say you're not going through my entire post instead of just replying to what you got answers for, because that just seems that you're leading the argument to where you want it to go and avoiding the issues you don't want to see discussed.
(http://home.comcast.net/~Anguirus/holdit.gif)
That's what dissected quote tags are for, Batty.  You know exactly what I'm responding to.  I might neglect that if it's a recurring point in your post (hence no one line is appropriate), but if you pay attention to context, I don't think it's too hard to figure out.



Now is this honestly what you want me to do every time I talk to you?  I am "going through" your entire post in that I am reading all of it.  What I see fit to comment on is my own business.  If I agree, but have nothing meaningful to add, or if I disagree, but see no means to contest that I have not already previously brought up, then there's no point.  And while I'm happy to waste time, I do so at my own discretion.

Further, you've made this same complaint repeatedly and, now that I'm actually bothering to double-check, I'm not following you.  WHAT EXACTLY of this post (http://forum.rockmanpm.com/index.php?topic=3299.msg275931#msg275931) did I not respond to?  In the segment of your post which was addressed to me, the issues you brought up were:
1. Reviewers referencing Dreamcast games
2. Black Knight level design
3. Secret Rings level design and responsiveness
4. Advance/Rush level design
5. Globalizing journalist comments.

I addressed all of those.  For Secret Rings I neglected to comment on responsiveness because I felt no need to contest it (I agree with that comment, and it's irrelevant to whatever argument you're making; if anything it favors me as my point is journalist overestimate Secret Rings and underestimate Black Knight).  For Advance/Rush, I focused on Rush, because they are more recent, and therefore, more relevant as to Dimps' track record.  They're also more straightforward; the Advance games have quite a few odds and ends in gameplay that could be dissected.

A word to the wise: Nobody cares when your argument degrades into criticizing your opponent's arguing tactics.  It's boring.  If you are not satisfied with my comments, you are under no obligation to respond.  And vice-versa.  
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 04, 2010, 05:26:57 AM
have nothing meaningful to add
You never do. 8D

Hey, it's pretty fun to do this. I think I'll start doing it once in awhile.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 04, 2010, 05:38:19 AM
Now you're thinking like a [tornado fang]ing RPMer!  Welcome, at last! 8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 04, 2010, 06:12:34 AM
Spoiler tag for conclusion because I'm beyond giving a [parasitic bomb], and I'm not gonna subject the rest of the people on the topic to this either.

[spoiler]Hm, that was some seriously big editing after I had replied to your post in the first place. But sure, if you suddenly care, I'm not gonna sit here looking like a [tornado fang]ing idiot.

Now, I do maintain that people should reply to an entire post while debating, because that is the whole point about debates. Discussing whole issues, not just leaving [parasitic bomb] behind. If you don't feel like talking about this or that, you can simply say "I do not feel like talking about this or that, so I'll agree or disagree with you in this or that thing and we'll leave it at that", and reply to what you want to reply. Hell, do you think I want to reply to all of the bullshit that you feed me so many times? You are an annoying little [parasitic bomb], what makes you think I like to refute every single one of your arguments all of the time? I do it because I'm bored, because I simply like hopeless debates online, and because I think that in ANY debate, you at least owe the other person enough respect to pay attention to what they're saying. That is the same respect I give anyone else I'm talking to, like them or not. So when you fail to do that, you're essencially saying "What you said right now, I care as much as I care about a dog turd on the street. So I'm gonna pretend it doesn't [tornado fang]ing exist".

The REASON I criticize your debate methods in the first place, is because when you completely disregard the arguments you think you're losing ground on, and instead simply pretend they never happened, and make your new post simply expanding on the stuff you think you're right on, what the [tornado fang] makes you think the other person is about to take that [parasitic bomb]? That is my problem with debating with you. You sucked the fun out of a form of entertainment by being egocentric, and cutting everything on the table, except for the [parasitic bomb] YOU want to discuss, halfway through the conversation. I went with it at first, because it was originally fun, and I wanted to keep having a good debate. But when you keep doing it without any kind of warning, it's not just wrong, it's disrespectful and against the point of having a debate in the first place.


I'm ending this [parasitic bomb]. Back on topic please.[/spoiler]

Does anyone think we can expect mine cart controls beyond hopping in and out of them? I'd actually like to see stuff like rail-switching. But maybe it'd be too complicated.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 04, 2010, 06:45:29 AM
I apologize for the heavy edit, but I saw my post as worth expanding and you responded faster than I expected.  I saw no point in re-editing a separate post since your response was obviously poking fun anyway.  This is RPM, nobody would have thought lesser of you for ignoring a wall of text.  We do that all the time.

For somebody who keeps reiterating how the internet is supposed to be pointless, you're awfully hung up about "proper debating procedure".  I don't consider internet message boards a formal event; they are informal discussions, and as such subject to personal whims, the same as chatting with some guy you pass in a hallway.  You want to argue with a rule book, take it to an assembly with a mediator.  If you want a respectful casual conversation, then give respect.  That means refraining from mundane personal criticisms and not exploding into swear-ridden rants.

On most/all message boards in general, it is considered poor conduct, and at times outright spam, to simply say "I agree" or "I disagree" without expanding as to why.  It falls into the "one-word reply" category:  It contributes nothing to the discussion and annoys the other members.  If you cannot offer a unique angle, if all you can say has already been said, then you're better to not comment.

It is further impractical to expand on each and every point in every post one responds to; the posts grow without end, and any veteran RPMer will tell you that quite a few wall-of-text discussions which I have been part of have grown out of hand even with my "debating" as you have currently experienced.  Needless to say, to comb every post as meticulously as you insist is out of the question.  Just ask Marshmallow Man.

You have interesting timing about when to call it quits.  In my last post, I made an effort to resolve your qualms against me, and asked you for a specific example as to what I neglected in my reply which you claim did not address your full post.  You've ignored that.  If you're going to claim that I've ignored you, yet cannot provide an example as to how, then your comments are truly meaningless.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 04, 2010, 06:52:42 AM
I apologize for the heavy edit, but I saw my post as worth expanding and you responded faster than I expected.  I saw no point in re-editing a separate post since your response was obviously poking fun anyway.

For somebody who keeps reiterating how the internet is supposed to be pointless, you're awfully hung up about "proper debating procedure".  I don't consider internet message boards a formal event; they are informal discussions, and as such subject to personal whims, the same as chatting with some guy you pass in a hallway.  You want to argue with a rule book, take it to an assembly with a mediator.  If you want a respectful casual conversation, then give respect.  That means refraining from mundane personal criticisms and not exploding into swear-ridden rants.

On most/all message boards in general, it is considered poor conduct, and at times outright spam, to simply say "I agree" or "I disagree" without expanding as to why.  It falls into the "one-word reply" category:  It contributes nothing to the discussion and annoys the other members.  For that reason, I will not address those points for which I cannot offer a unique angle.

It is further impractical to expand on each and every point in every post one responds to; the posts grow without end, and any veteran on RPMer will tell you that quite a few wall-of-text discussions which I have been part of have grown out of hand even with my "debating" as you have currently experienced.  Needless to say, to comb every post as meticulously as you insist is out of the question.  Just ask Marshmallow Man.

You have interesting timing about when to call it quits.  In my last post, I made an effort to resolve your qualms against me, and asked you for a specific example as to what I neglected in my reply which you claim did not address your full post.  You've ignored that.  If you're going to claim that I've ignored you, yet cannot provide an example as to how, then your comments are truly meaningless.

Okay, you can drop the rock now, please.

I'm intrested if the mincart can bring back the memories of the DKC games. It looks a nostalgic homage now that I look at it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 04, 2010, 06:55:03 AM
That does bring back memories.  Not sure what they can do that would be unique compared to DKC, though.

I'm more concerned about the lighting.  If it's just for dramatic effect, fine, but if the limited visibility winds up requiring tip-toeing through the stage, it'll really break the "Sonic" play style.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 04, 2010, 08:12:33 AM
Ahhhhh Sonic threads. So very predictable! XD

I'm intrested if the mincart can bring back the memories of the DKC games. It looks a nostalgic homage now that I look at it.

It can't, because the DKC games are superior platformer games!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on September 04, 2010, 08:29:05 PM
It can't, because the DKC games are superior platformer games!  8D

Well, that much goes without saying. 8D

Any way, more lols to be had thanks to everyone's FAVORITE guy, Takashi Iizuka! 8D

Quote from: Interview
DC: Back when Sonic 4 was still known as Project Needlemouse, Sega stated the game would have speed would not be found by hitting a boost button, but rather through momentum. The opposite of this appeared at E3, where the levels (though a work in progress) contained a good number of artificial boosts. Is creating an appropriate sense of speed a major challenge for the development team?

TI: I think there were an misunderstanding here, what I tried to say was classic Sonic series would not use those actions that were featured in ‘Sonic Rush’ series and which is for example activating boost by charging up the gauge and push button… I believe instant execrations by gimmicks like booster are important elements to keep the better game pacing.

DC: Speaking of changes, any insight as to why Sonic's homing attack has been incorporated into Sonic 4’s design?

TI: I thought Homing Attack is effective action also for classic game design to produce good paced speedy gameplay. Also, we are able to create skyline route and try instant judgment and control to expand the variation of level design by adding this action. Please try this game and experience this.

- http://digitalchumps.com/gamingnews/86-unofficial/5890-interview-sonic-teams-takashi-iizuka.html

Every time this speaks...! 8D


Any way, another pal of mine go to try the game at PAX. And his thoughts...?

Quote from: Firestorm
I played Sonic 4 yesterday. Didn't some of you say you could play through without using the homing attack? Because you were wrong. Very wrong. I didn't have to even think while playing the game.

Sonic 4 is Sonic Advance 4

Yeah, dream is dead in my eyes.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on September 04, 2010, 08:37:29 PM
From what I remember from the leak, you did have to use the Homing Attack in the later stages. But it didn't look necessary early on.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 04, 2010, 08:38:48 PM
Yeah, dream is dead in my eyes.  8D

Well, Donkey Kong Country Returns will be out eventually!  8)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 04, 2010, 09:14:35 PM
Yeah, dream is dead in my eyes.  8D

This One Gamer that can't (and never will be) be pleased, unless it has the frikkin' nintendo label on it. Talk about fanboy and chum-chum.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 04, 2010, 09:19:11 PM
Sonic 4 is Sonic Advance 4

(http://i53.tinypic.com/es3rd4.png) (http://i53.tinypic.com/es3rd4.png)

|:

Click to enlarge, btw.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 04, 2010, 09:20:50 PM
(http://i53.tinypic.com/es3rd4.png) (http://i53.tinypic.com/es3rd4.png)

|:

Click to enlarge, btw.

I love how the "5" part came out of nowhere, where 4 doesn't exist.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 04, 2010, 09:32:54 PM
Bitchers gonna [sonic slicer]. Game'll be fine.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on September 04, 2010, 09:59:37 PM
I love how the "5" part came out of nowhere, where 4 doesn't exist.  8D

I guess he means Rush is SAdv4? But then wouldn't that make Rush Adventure SAdv5 and this Sadv6?

But then again, Advance might as well have been Sonic 4, making this Sonic 9.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on September 05, 2010, 12:42:57 AM
When he and I talked through another medium briefly, Fire said "4". So I just assumed it was fine to alter his quote a bit.  8D

This One Gamer that can't (and never will be) be pleased, unless it has the frikkin' nintendo label on it. Talk about fanboy and chum-chum.

Oh, really? The "fanboy" card, now? I feel so honored~! 8D

But seriously, no, the main thing is that I'm tired of Sega (and Capcom too, it looks like) seemingly have some sort of train wreck mentality when it comes to screwing their base out of what could have been great (or in some other cases, even better) things.

For Sega specifically, it's these things that make you wonder if they actively set out to sabotage themselves and hate the money that they could be making. Not including the Sonic 4 debacle, we also have such examples relating to how they've been screwing themselves and their fans over. Such as...

* How they've marketed the RGG/Yakuza series in the West over the last few years, including taking out perfectly good content out of the localization of the third game, in spite of how such was in the LAST games they localized

* How they took it upon themselves to screw up the PS3 build of Bayonetta, in spite of how they knew damn well that the PS3 build was the version that was going to sell the most in Japan

* How they went and put the sequel/follow-up to Valkyria Chronicles on the PSP, which was not the best move that could be made for the franchise; what a way to screw up the hype build-up the PS3 version received in the West after the price drop, by putting the very next game in the series exclusively on the PSP, the console that's effectively dead in America

* How they've allowed Virtua Fighter to become an even more obscure brand name fighting game than even the likes of SNK's wares. Included in this stance would be screwing the original PS3 buyers out of the update that contained netcode, and it's any body's guess if we'll actually get Final Showdown any time soon, if ever

* How they basically handed Capcom and Bandai-Namco's "Gundam Vs." series an easy, uncontested win in arcades, in the form of how Sega poorly ran the Virtual ON brand, and then basically sat on the franchise for the better portion of a decade. Now they want to try and sow the seeds of revival by....porting 10 year old games exclusively on the 360. Yeah....

* How they screwed themselves out of the good partnership that they once had with ASW; losing access to 2D Guilty Gear arcade update revenue has easily hurt Sega much more than it has ASW



Again, is it really any wonder why guys like me and many are pissed at how Sega is running their "ship", as a whole? This goes far beyond the "Sonic 4" thing. Though in its own way, it's a clear-cut indicator of just how out of touch Sega, like some other Japanese companies, are truly out of touch.   

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 05, 2010, 12:48:59 AM
* How they basically handed Capcom and Bandai-Namco's "Gundam Vs." series an easy, uncontested win in arcades, in the form of how Sega poorly ran the Virtual ON brand, and then basically sat on the franchise for the better portion of a decade. Now they want to try and sow the seeds of revival by....porting 10 year old games exclusively on the 360. Yeah....

Sigh. This still makes PB sad!  :'(
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 05, 2010, 01:21:28 AM
I can't counter all of your points due to not being familiarized with some of them. But I will answer on what I know.

- Being a BIG fan of the Ryu Ga Gotoku/Yakuza franchise, I completely agree on how the franchise should have more attention over here. There isn't a very big fanbase for the game, but it is an incredible franchise that deserves way more attention than it has. If the first two games could be widely accepted as underappreciated hits online, they would gain at least a bigger fan following, and possibly Sega's attention. As far as the content they removed from the localized Yakuza 3... I've played the taken-out-content, and I can honestly say that this is a completely overblown issue everywhere. Uninformed people keep spreading that Sega took out a third of the game, and that people shouldn't buy Yakuza 3 for that reason alone. The GAME itself is fine. They took out a few unimportant missions, a japanese trivia game (which involves stuff from JAPAN, which I don't think would travel well) and they removed the hostess' minigames, which honestly, were something to throw away and forget about, every single second I played of them. Yakuza is a franchise that likes to put in too much stuff in its games, and as any other game with minigames with different gameplay which involve using its regular engine, many don't travel well. This is one of them, something which is quite popular in japanese culture, but which I think even the most dedicated weeaboos have a bit of trouble loving.
- Playing the PS3 build of Bayonetta, along with the patch they provided, the game doesn't really seem that bad. Sure, there are a few slowdown and texture issues, but I imagine this must have been a somehow rushed port. They're not commiting the same mistake with Vanquish, as far as I can tell. So they learned from their blunder.
- Valkyria Chronicles on the PSP was most likely a Japan-centric decision, as the PSP is quite alive over there, and they wanted to cash in on the Monster Hunter multiplayer craze that goes around there, like they did with the Phantasy Star Portables. The game IS very good, and it didn't have quite alot of success on the PS3, so maybe it'll do better over there on the PSP. Not to mention we're getting the game quite early when we think about how long the first game took between its japanese and western release dates. I'm not saying this is good, just that it's not as bad as it seems.

Honestly, tl,dr, I am AGREEING with you. These are big mistakes by Sega. I just think that they're a bit blown out of proportion.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 05, 2010, 01:56:18 AM
by putting the very next game in the series exclusively on the PSP, the console that's effectively dead in America

By effectively having a "gangsta kid" advertising a bunch of medicore games (cutting out ModNation, never played that) rather than far, superior titles for the PSP? Yeah. The PSP's library here is meh compared to it's rival handheld. Hell, I even use it as a commercial-free DVD player by porting my movies into it.  8D

Microsoft, if you are hearing this: GET YOUR ASS INTO GEAR AND MAKE A HANDHELD OF YOUR OWN!
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 05, 2010, 02:08:55 AM
By effectively having a "gangsta kid" advertising a bunch of medicore games (cutting out ModNation, never played that) rather than far, superior titles for the PSP? Yeah. The PSP's library here is meh compared to it's rival handheld. Hell, I even use it as a commercial-free DVD player by porting my movies into it.  8D

Microsoft, if you are hearing this: GET YOUR ASS INTO GEAR AND MAKE A HANDHELD OF YOUR OWN!
Funnily enough, I love the PSP's library and what it's brought as a console so far.

...but I think that with the gangsta kid, the "alliwantforchristmasisapsp.com" thing, and the "carpet you can watch outside, [shadow runner]" ads, the PSP is by far the one console with the worst, most suicidal and [tornado fang]'d up PR I have ever seen.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on September 05, 2010, 04:58:56 AM
I can't counter all of your points due to not being familiarized with some of them. But I will answer on what I know.

- Being a BIG fan of the Ryu Ga Gotoku/Yakuza franchise, I completely agree on how the franchise should have more attention over here. There isn't a very big fanbase for the game, but it is an incredible franchise that deserves way more attention than it has. If the first two games could be widely accepted as underappreciated hits online, they would gain at least a bigger fan following, and possibly Sega's attention. As far as the content they removed from the localized Yakuza 3... I've played the taken-out-content, and I can honestly say that this is a completely overblown issue everywhere. Uninformed people keep spreading that Sega took out a third of the game, and that people shouldn't buy Yakuza 3 for that reason alone. The GAME itself is fine. They took out a few unimportant missions, a japanese trivia game (which involves stuff from JAPAN, which I don't think would travel well) and they removed the hostess' minigames, which honestly, were something to throw away and forget about, every single second I played of them. Yakuza is a franchise that likes to put in too much stuff in its games, and as any other game with minigames with different gameplay which involve using its regular engine, many don't travel well. This is one of them, something which is quite popular in japanese culture, but which I think even the most dedicated weeaboos have a bit of trouble loving.

See, I would agree with you, if they didn't already have a "standard" from the last few games. The Hostess games and the extra missions were unfettered with in the PS2 game localizations. So, why get all "brand new" and thinking they can cinch us on the content end by the first localized PS3 release? Even more so the pity when you consider they had TROPHY DATA relating to that extra content?

And I don't care what any body says, Sega missed the boat when it came to Kenzan. If Agetec thought it was worth the risk for "Way of the Samurai", SURELY Sega could have had their own answer ready with Kenzan. Sadly, most Americans won't get to play what is easily one of the best games in the saga thus far. Hopefully, Sega will learn their lesson with 4.

Quote
- Playing the PS3 build of Bayonetta, along with the patch they provided, the game doesn't really seem that bad. Sure, there are a few slowdown and texture issues, but I imagine this must have been a somehow rushed port. They're not commiting the same mistake with Vanquish, as far as I can tell. So they learned from their blunder.

Sadly, the patch wasn't crafted by the Sega team that ported Bayonetta. That was actually SONY who reached in, and actually salvaged the game from the horrid things that made it almost a chore to enjoy what was easily one of the best games released in 09 (Japan)/this year (everywhere else).

Thankfully, there seemingly aren't such mistakes with Vanquish, because it's all IN-HOUSE (Platinum Games only). No farming out porting duties to "Sega's trusted team of PS3 developers" this time around! 8D

Quote
Honestly, tl,dr, I am AGREEING with you. These are big mistakes by Sega. I just think that they're a bit blown out of proportion.

If it was just one or two isolated incidents, maybe you would be right to think they're blown out of proportion. Because after all, even the likes of Nintendo, Sandlot, Treasure and Technos Japan/Million, as much as I love 'em, can expect to deliver 100% all the time. But we're talking about an array of continuing events that pretty much stem from the Sega-Sammy merger, and just continue to persist even now. It adds up, and only does more to undermine the image of the company as a whole.

This is exactly the kind of thing that Blues tries to relate through his restaurant-related allegories. It's one thing to fly off the handle, if say, you have an isolated incident, or two, where Olive Garden doesn't fix your mango daiquiri exactly to your specifications, but you could otherwise say that you have had a pleasurable experience at the restaurant as per usual. It's another thing altogether if you have one visit where the waitress basically ignores you, then another where your chicken parmigiana is terribly dry, another where the salad has dry and wilted leaves and etc., etc. That [parasitic bomb] adds up after awhile, and it's the kind of stuff that makes you question your love and loyalty to a brand name you've come to expect certain things from, especially if you've been a long time consumer.

And that's basically where I am with Sega now-a-days. For the few brief times I see something that gives glimmers of hope (VF5: Final Showdown, RGG/Yakuza being a continue success, forming the partnership with P*, Valkyria Chronicles, the initial announcement of Sonic 4), the other shoe drops soon afterward and it is straight up MADDENING for a former Sega die-hard like myself to see. Even the Sega of 2000-2003 (back in the days of Dreamcast and even including the baby-steps towards being a multiplatform console developer) is a world away from the Sega of today...  


Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 05, 2010, 05:28:14 AM
See, I would agree with you, if they didn't already have a "standard" from the last few games. The Hostess games and the extra missions were unfettered with in the PS2 game localizations. So, why get all "brand new" and thinking they can cinch us on the content end by the first localized PS3 release? Even more so the pity when you consider they had TROPHY DATA relating to that extra content?

And I don't care what any body says, Sega missed the boat when it came to Kenzan. If Agetec thought it was worth the risk for "Way of the Samurai", SURELY Sega could have had their own answer ready with Kenzan. Sadly, most Americans won't get to play what is easily one of the best games in the saga thus far. Hopefully, Sega will learn their lesson with 4.

If it was just one or two isolated incidents, maybe you would be right to think they're blown out of proportion. Because after all, even the likes of Nintendo, Sandlot, Treasure and Technos Japan/Million, as much as I love 'em, can expect to deliver 100% all the time. But we're talking about an array of continuing events that pretty much stem from the Sega-Sammy merger, and just continue to persist even now. It adds up, and only does more to undermine the image of the company as a whole.

This is exactly the kind of thing that Blues tries to relate through his restaurant-related allegories. It's one thing to fly off the handle, if say, you have an isolated incident, or two, where Olive Garden doesn't fix your mango daiquiri exactly to your specifications, but you could otherwise say that you have had a pleasurable experience at the restaurant as per usual. It's another thing altogether if you have one visit where the waitress basically ignores you, then another where your chicken parmigiana is terribly dry, another where the salad has dry and wilted leaves and etc., etc. That [parasitic bomb] adds up after awhile, and it's the kind of stuff that makes you question your love and loyalty to a brand name you've come to expect certain things from, especially if you've been a long time consumer.

And that's basically where I am with Sega now-a-days. For the few brief times I see something that gives glimmers of hope (VF5: Final Showdown, RGG/Yakuza being a continue success, forming the partnership with P*, Valkyria Chronicles, the initial announcement of Sonic 4), the other shoe drops soon afterward and it is straight up MADDENING for a former Sega die-hard like myself to see. Even the Sega of 2000-2003 (back in the days of Dreamcast and even including the baby-steps towards being a multiplatform console developer) is a world away from the Sega of today...   
I guess I'm just a "glass half-full" kind of guy. I was a moderator for a year on a Yakuza 3 fansite with the purpose of getting Sega to make a translation for us overseas. The site closed, but we made enough noise to get our translation, and we got to play the game. The single fact that Valkyria Chronicles existed and that it was an amazing RPG, made by the Sega of today, kinda brings me alot of hope. And when other Sega developers (except for shitpiles like Secret Level) make an effort to deliver good games, like Sumo Design with Sonic & Sega All-Star Racing, or Dimps with their Sonic titles, I see some hope. Maybe it's the Sega fanboy of old inside of me, but although I see ALOT of blunders coming from Sega, I still manage to buy some of their games and get wonderful stellar gaming experiences out of them.

With Kenzan, the main problem was the "little girl being sold into sex slavery" bit of story with the game, which although was common in feudal Japan, they didn't want to risk conservatives getting their panties in a bunch and identifying the game as a pedophile motivator, or something like that (when Mass Effect can be translated by Fox News as "Go anywhere, choose anyone, and [twin slasher] THEM", there's just no hope). Kenzan was indeed a wonderful game, and I hope we end up getting at least a version of it in the future, maybe when the PS3 starts ending its life cycle and companies start pumping out cheap translations and ports just to clean up the sales.

I guess that whenever I play games like Yakuza, I find a little hope that they may yet still make Shenmue 3. And when I see effort to put a game like Sonic 4 out in a downloadable, episodic form, I see them taking a big chance with this, in order to appeal to their fans. I kinda get this fools' hope that Sega may one day rise to greatness again, maybe as bigtime games developer for all systems (as another console just would NOT fly at all). Only time will tell. But I see them taking baby steps in the right direction. I see them taking small chances. I see them sloooooowly getting a tiny bit better and better.

And I just can't stop thinking "...this is good."
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 05, 2010, 08:59:13 AM
Olive Garden

I said a restaurant, Ben, not the [tornado fang]ing Olive Garden, with their absolutely tasteless Italian Food. LoL, even I would never compare SEGA to the Olive Garden, no matter how many free breadsticks they might shove in your face.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 05, 2010, 01:00:01 PM
I said a restaurant, Ben, not the [tornado fang]ing Olive Garden, with their absolutely tasteless Italian Food. LoL, even I would never compare SEGA to the Olive Garden, no matter how many free breadsticks they might shove in your face.  8D
That bad? I kinda heard good stuff about it. Meh, being used to good Italian food, I'd probably hate such a franchised look upon pasta cooking, huh?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 05, 2010, 04:30:25 PM
Meh, being used to good Italian food, I'd probably hate such a franchised look upon pasta cooking, huh?

EGG-ZACT-LY!

It's the Italian in me!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on September 05, 2010, 09:32:38 PM
I said a restaurant, Ben, not the [tornado fang]ing Olive Garden, with their absolutely tasteless Italian Food. LoL, even I would never compare SEGA to the Olive Garden, no matter how many free breadsticks they might shove in your face.  8D

Sorry, but again, that's where I am with Sega now-a-days.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 05, 2010, 09:35:11 PM
Sorry, but again, that's where I am with Sega now-a-days.  8D

Wow. Well then I'm sorry, bro!

For me, I'd say SEGA is like my Red Lobster.  I might feel sick after too many shrimp, and a couple of times I've gotten somewhat awful service, but the Ultimate Feast is good as well as those cheddar biscuits! XD
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 05, 2010, 09:39:44 PM
SEGA's like Denny's, friendly service, but semi-quality meals. Now we are just doing the usual RPM topic derailment fare here by talking about resturants.  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on September 05, 2010, 10:24:45 PM
Im hungry now.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 05, 2010, 10:53:12 PM
Sega's like my parents' house.

It's where I grew up, feels warm, fuzzy and familiar, and I get alot of great feelings being there.

And then come the arguments, the bitching, and everything else that makes me rageleave.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 11, 2010, 05:48:43 AM
Here, have some screens from the iPhone/Touch version that no one cares about and even larger images of the ‘box-art’ (http://img801.imageshack.us/img801/4025/4976795269cd6ce7550fo.jpg) and logo (http://img694.imageshack.us/img694/6614/49767950871e2d5bd67eo.jpg).

(http://i56.tinypic.com/2eolc2f.jpg)
(http://i52.tinypic.com/2cmno85.jpg)
(http://i54.tinypic.com/29f76ut.jpg)
(http://i51.tinypic.com/29203s7.jpg)
(http://i56.tinypic.com/2w3e1qr.jpg)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on September 11, 2010, 05:54:39 AM
oh [tornado fang] sonic 1 special stages, nobody likes you thanks to your shitty momentum issues.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 11, 2010, 06:01:42 AM
sonic 1 special stages

Which reminds me, I don't think I posted this [parasitic bomb] yet:

[youtube]http://www.youtube.com/watch?v=a9NvkX6Z9tg[/youtube]

Skip to 2:46
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 11, 2010, 06:18:59 AM
Fuuucckk loooks like this might trigger motion sickness. Looks like we might be blurting out "Where's that DAMN fourth Chaos Emerald" again. >.>
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on September 11, 2010, 06:46:19 AM
Holy [parasitic bomb], it looks harder than the original Sonic one Special stages! (not that i hated them)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on September 11, 2010, 06:49:36 AM
Which reminds me, I don't think I posted this [parasitic bomb] yet:

[youtube]http://www.youtube.com/watch?v=a9NvkX6Z9tg[/youtube]

Skip to 2:46

Thats stupid as [tornado fang]. Adding a pointless as hell time limit, making RING GATES so you can't just get the emerald and go. And why do you control the special stage itself?

I always never cared for Sonic 1's Special stages being about luck and hoping you don't get stuck and somehow fly down into an exit sphere.

But I don't ever expect any quality from Dimps. I [tornado fang]ing hate how they do special stages, and even the normal stages don't look terribly fun. Also, the music...

This is a [tornado fang]ing 360/PS3/Wii/iPhone game, and it sounds like some shitty 93' MIDI fest.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 12, 2010, 07:47:54 PM
http://www.sonicstadium.org/blog/2010/09/12/ign-sonic-4-iphones-minecart-more-fun-than-the-universal-stages/

I'm just gonna leave this here. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 12, 2010, 09:19:37 PM
http://www.sonicstadium.org/blog/2010/09/12/ign-sonic-4-iphones-minecart-more-fun-than-the-universal-stages/

I'm just gonna leave this here. 8D
Delicious irony. Fans shouldn't have bitched about the [tornado fang]ing stages.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on September 12, 2010, 09:22:39 PM
...or the stage works better in the context of the iPhone. The author also mentioned that s/he was not a fan of the older style of gameplay, which, as we've seen with other iPhone ports of platformers, isn't quite as good on a controller-based system.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on September 12, 2010, 09:26:26 PM
I just don't get why it said the stage was controversial...
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on September 12, 2010, 09:34:49 PM
I just don't get why it said the stage was controversial...
because people bitched about a motion controlled minecart segment where you had to tilt the screen with the wiimote to move the cart around and went BAAAAWWW, THATS NOT SONICLIKE BAAAAW WE WANT SONIC NOT THE MINECART, BAAAAAW.
So Sega, trying so hard to please us this time, did just that. and made the minecart a pointless addition at the end of the stage.

Weeell, turns out that those of us that thought they looked interesting?
we were right.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on September 12, 2010, 09:50:55 PM
Ah, okay.

I enjoyed the minecart in Rush Adventure; it fit the Sonic feel for me.

And plus, the Minecart ride is similar to the ice-board thing in Ice Cap Zone in Sonic 3, thereby making it almost classic Sonic.

Which goes to show the majority of Sonic fantards don't even know what they want anymore.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on September 12, 2010, 09:57:38 PM
http://www.sonicstadium.org/blog/2010/09/12/ign-sonic-4-iphones-minecart-more-fun-than-the-universal-stages/

I'm just gonna leave this here. 8D

I read ign and stopped right there.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on September 12, 2010, 10:27:15 PM
Which goes to show the majority of Sonic fantards don't even know what they want anymore.
This, but I don't necessarily think having two different stages because of fan bitching is a negative.

The whole idea of the torch, dynamite and mine cart thing in the console version fits very nicely with the overall theme of the stage and may pull some surprises. Standard platforming gimmicks here will be more familiar and easier due the very nature of the control scheme.

Meanwhile, the iPhone version, which would have been the weakest version (and likely will be still), now has two things to call its own. This may at least boost sales around 10% because of the people looking to play these "bad stages". Controls here aren't so great due to the lack of context sensitive button, instead either tilting the system and shaking it to jump (horrid idea) or using the on-screen soft keys, meaning your view is often blocked by your thumbs.

Admittedly, the minecart stage on the Xbox 360 was bad for quite a few reasons, largely due to the physics and collision. Moving and jumping were also strange in that you had to tilt (LT/RT) and press the jump button at the same time to clear gaps, not just tilt the stage a certain way then press the jump button as you speed to the gap. You can see how this would have worked better on the Wii and PS3 likely.

And yes, as I've said earlier in the topic (I think... not sure, been in too many of these damn discussions) I have tried the PartnerNet version and now the iPhone demo, so this is not baseless conjecture like 98% of the fans are shooting off.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on September 12, 2010, 10:41:06 PM
Okay, so there's a valid reason.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on September 13, 2010, 01:14:26 AM
Wii DLC maybe? I hope so.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Bueno Excelente on September 13, 2010, 02:06:09 AM
Wii DLC maybe? I hope so.
>Wii
>DLC
>HAHAHAHAHAHAHAHAHAHA awesome joke, man. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 23, 2010, 07:15:44 PM
[youtube]http://www.youtube.com/watch?v=Lsqcsz2sSH4[/youtube]

Preview here (http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on September 23, 2010, 11:48:02 PM
The cards are a nice touch. Casino zones havent used them yet, surprisingly.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on September 24, 2010, 03:13:53 AM
You know, this seems so far like it's going to be akin to playing a Sonic 2 ROM hack.

Somehow, I'm okay with that.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on September 24, 2010, 03:55:21 AM
You'd be half right. While yes Casino Street's ripped from Sonic 2, and Mad Gear Zone is like Metropolis, the other two stages and the special stage are pure Sonic 1, and it could be argued Mad Gear also calls out to Scrap Brain too.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 24, 2010, 09:24:25 PM
Hi everyone,

Just a little heads up that we will be officially revealing the Sonic 4: Episode I release date next week.

Have an awesome weekend!

- The Sonic 4 Team

Source (http://forums.sega.com/showthread.php?t=345644)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 26, 2010, 06:28:47 AM
(http://img178.imageshack.us/img178/1395/image4vl.jpg)

Recommended, but for $15? Hmm... I guess I'll get it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 26, 2010, 07:30:10 AM
You know, call me stingy if you must, but the fact that this game is taking an episodic approach makes $15 sound pretty damn expensive.  Even only three episodes will put them just five bucks shy of typical new-release Wii disc.  Which makes the whole "side-scrollers aren't valuable enough for discs" thing even more obvious bull than it already is.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on September 26, 2010, 07:49:54 AM
No reason to say stingy. 15 bucks is basically high-way robbery for a game that really should only be 8-10 bucks at the most.

But hey! Once again, we get another example of "Sega does what Nintendon't"! 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 26, 2010, 07:53:58 AM
 o~O Well.......that's kinda ballsy.

I mean, if you're gonna charge $45 bucks, you might as well release the whole damn thing as one game on a disc for that much, rather than make people wait Episode by Episode right when they're getting into the game.

I dunno, this seems pretty stupid.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Flame on September 26, 2010, 07:59:23 AM
o~O Well.......that's kinda ballsy.

I mean, if you're gonna charge $45 bucks, you might as well release the whole damn thing as one game on a disc for that much, rather than make people wait Episode by Episode right when they're getting into the game.

I dunno, this seems pretty stupid.
thank you!
yes, I think Hyper agrees with this sentiment.
I know I do. the idea of doing this [parasitic bomb] just because popular culture defines games valuable enough to put on discs as needing to be full next gen particle effects OMG looooong OMG Deeeeep or an FPS or pretty much all the stuff you see in most "next gen disc games" nowadays- is retarded.

back in my day, 2D games came on discs/cartridges/whatever
And we LOVED it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on September 26, 2010, 08:19:41 AM
But hey! Once again, we get another example of "Sega does what Nintendon't"! 8D

What are you talking about? Nintendo ain't good with prices at all. No first party Wii or DS titles go down in price, and some of the DS games go $5 higher than the standard $30 price point. They also don't have a Player's Choice line this generation, now that I think about it. Conversely, it didn't take long for Sega to drop House of the Dead Overkill and Madworld to $20.

But yeah, $15 for a part of a game does not sound like a good idea. I intended to wait until all of Sonic 4 was released and just play it all at once anyway. By then there should be a discount for the whole package. XBLA and PSN sometimes have sales too, so that's another reason not to get the Wii version I guess.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on September 26, 2010, 12:23:24 PM
You're all now aware Sonic 4 will come in four parts, the whole thing totaling $60.

You're all also now aware that Sega will not do a physical release once all four parts are out.

You are now considering Sonic 4 Retro Remix, a hack of Sonic 1 being developed alongside Sonic 4, will be much better.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on September 26, 2010, 08:03:40 PM
Four parts? That actually would justify the $15 price point if this is only a quarter of the game. I wasn't expecting more than three parts.

And another talking point than can be seen as defending the price: Sonic 3 and Sonic and Knuckles were full price when they came out, right?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Gaia on September 26, 2010, 08:19:45 PM
Four parts? That actually would justify the $15 price point if this is only a quarter of the game. I wasn't expecting more than three parts.

And another talking point than can be seen as defending the price: Sonic 3 and Sonic and Knuckles were full price when they came out, right?

I think so. Just remember they were half of what they were, and you needed both to get the full game, (Sonic and Knuckles was a top-loader Genesis cart if I recall). Apparently what Sega's trying to do is re-live the S3&K experince by doing so in "episodes".

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on September 26, 2010, 08:27:08 PM
I think so. Just remember they were half of what they were, and you needed both to get the full game, (Sonic and Knuckles was a top-loader Genesis cart if I recall). Apparently what Sega's trying to do is re-live the S3&K experince by doing so in "episodes".


I have both games. Sonic and Knuckles has the lock-on part on top. Sonic 3 (and any other Genesis game) could be inserted on top of S&K.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on September 26, 2010, 08:50:40 PM
You're all now aware Sonic 4 will come in four parts, the whole thing totaling $60.

You're all also now aware that Sega will not do a physical release once all four parts are out.

Honestly, it's still kinda stupid. If you're going to charge full disc price, then I don't see why they don't just release a physical disc of it. I mean, it's nice for gamers, for if they don't like it they can just not buy all of it. However, in terms of business, it's kinda stupid for the exact same reason.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on September 27, 2010, 03:45:17 AM
I think that, since very little of Episode 2 is currently finished (story, lol), Sega is doing this mainly to gather input between episodes, similar to how they delayed Ep1.

It's still a sucky value proposition, though.  No Wii game costs 60 bucks, and for lack of the need to actually manufacture anything, a DLC title is expected to be cheaper.  The fact that Nintendo almost never adjusts pricing on their servers doesn't help any for the Wii owners.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Klavier Gavin on September 28, 2010, 09:20:55 PM
iPhone on October 7th ( Across all territories. No price mentioned as of yet.)

Wii Shop Channel on October 11th (15th in EMEA countries) for 1500 points.

PlayStation Network on October 12th (13th in EMEA countries) for $14.99 / £9.99 / €12.99 / AU$19.95

XBOX Live Arcade on October 13th (across all territories) for 1200 points.

Source (http://xboxlive.ign.com/articles/112/1123849p1.html)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on September 29, 2010, 04:21:55 AM
Same price all around then, thats just awful.

Iphone version will be the cheapest, most likely.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 11, 2010, 12:44:39 AM
I'll just leave this here:

[youtube]http://www.youtube.com/watch?v=xzxiOu1LJfA[/youtube]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 11, 2010, 02:17:04 AM
That was really cool. What was the gimmick in the old build? Cause I'm sure it wasn't as good as this. Riding the decks of cards around like Ice Man was awesome.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on October 11, 2010, 02:58:09 AM
That... was... AWESOME!!! ^.^
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 11, 2010, 03:33:31 AM
That was really cool. What was the gimmick in the old build? Cause I'm sure it wasn't as good as this. Riding the decks of cards around like Ice Man was awesome.

Play a pinball machine to amass 100,000 points to clear the level. Here it is in the leaked 360 build:

[youtube]http://www.youtube.com/watch?v=2n2A5Xv8M_U[/youtube]

This is the gimmick that stayed in place for the iPhone. It can actually be beaten in less than 30 seconds if you pause spam during the reels and manage to line up Jackpots twice.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 11, 2010, 06:51:32 AM
So, who's getting this tomorrow?

I am, but thats because I'm a dedicated fan.  :\
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 11, 2010, 07:29:41 AM
As ready as I am to defend the game, I'm waiting for the entire Sonic 4 package to be released.

Play a pinball machine to amass 100,000 points to clear the level. Here it is in the leaked 360 build:

Oh yeah, I remember that now. This change was for the better. Pinball hasn't been fun since Adventure 1, and even then I don't think it was all that cool.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 11, 2010, 08:17:18 AM
I would wait, but I have no [tornado fang]ing clue how long it will be between parts. And there are supposed to be four, correct? They could get the Second and Third done really quick but take ages on the fourth. That would drive me nuts.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 11, 2010, 07:08:34 PM
Yeah, about that four parter business, sauce please?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Deadpool on October 11, 2010, 07:52:20 PM
I got Sonic 4 on the Wii about an hour ago

It is really great and i am now stuck on Casino Street Act 3

  owob
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 11, 2010, 10:20:02 PM
Yeah, about that four parter business, sauce please?

Hey, I got that from here when STM said it. I'm equally as unsure about the validity of this statement.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 11, 2010, 10:26:23 PM
I know. I'm kinda directing that at him.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 11, 2010, 11:06:02 PM
I see.

Anywho, after beating the first stage (and first special stage). And frustratingly leaving the second stage. I noticed a nice little Stage Select Map. I think you can choose what stage you want to go to at any time. Which is pretty neat.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 12, 2010, 12:46:05 AM
That would make sense, as Sonic 3 had that too. Sonic 3 didn't let you choose the act, though. Does 4 do that too?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on October 12, 2010, 12:50:11 AM
Sonic 3 let you choose the act if you've beat it before. I think.

I know I went back to Angel Island Zone on the same save without starting over.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 12, 2010, 01:27:20 AM
No it didn't. When you picked a stage, it always put you at Act 1.

About 4, I may reconsider waiting for every episode to come out. I would like to play it as I played 3; all at once. But who's to say how long it'll take Episode 2 etc. to come out? And there's also a deal going on on Xbox Live where if you spend $30 on XBLA games and DLC this month, you get $10 back, or something like that. I may want to take advantage of that, so long as Valkenhayn and more Castlevania DLC come out in a timely fashion.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: VixyNyan on October 12, 2010, 01:34:06 AM
I'm wad'ing the flagus version and waiting to pay for the flagjp one which should be out in 6 hours from now. ^^;
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Mirby on October 12, 2010, 01:36:30 AM
Ah, misinterpreted. Still, you could choose the zone.

Never said you could choose the act, now did I? :P
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 12, 2010, 02:50:17 AM
Got other Wii games on my radar right now.  But I guess I'll have to file STH4 away in the back of my head for future reference.  Even if $15 per part is ridiculous, it's still the first playable Super Sonic in stages since forever.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 12, 2010, 04:39:51 AM
Had lots of problems with the 5th Special Stage...

Then I learned you could retry them...

-AC
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 12, 2010, 06:01:36 AM
The four parts statement is estimation that Sega will aim to release all four parts at $15, meaning the game will cost $60 to play entirely. It's very likely it will also only be three parts. Five is an overshot and two is the bare minimum.

The only official word is multiple parts.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 12, 2010, 06:36:34 AM
Ah. So you're just pessimistic. Come on, give Sega an iota of credit.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 12, 2010, 09:05:10 AM
I heard off of Sonic Retro it was a total of 3 Episodes at 4 stages each.

If they keep up the $15 price, then it will be $45.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 12, 2010, 11:49:12 AM
actually its suppossed to be 4 Episodes at a total of 60$
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 12, 2010, 01:09:09 PM
Ah. So you're just pessimistic. Come on, give Sega an iota of credit.

Actually, if what I played of Sonic 4 right now is any indication, I'd be fine with four parts so long as they explore new level ideas and not sticking close to older tropes.

I still stand that there's never been a Western American styled Desert level in Sonic. We've only gotten an Egyptian styled one.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 12, 2010, 05:58:12 PM
Pessimistic concerning the price, I meant. But then again, if they did release all four episodes on a 360 disc, I wouldn't mind paying $60 for that.

16 levels would be really awesome, but I don't think they'd do that much. That's 64 Acts. That's friggin huge.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 12, 2010, 06:19:12 PM
But, assuming four standalone levels per pack, that's pretty good.

It's no secret Tails and Knuckles will be joining in as soon as Episode 2. What I'm curious about is if we'll see those two retroactively added to Episode 1.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 12, 2010, 06:33:22 PM
I think it's safe to say the episodes will Lock On to each other.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: VixyNyan on October 12, 2010, 08:01:55 PM
Wait, since when did it cost 1500 points? o.o;

Japan Shop Channel sells it for 1000 points each episode.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 12, 2010, 08:36:20 PM
Wait, since when did it cost 1500 points? o.o;

Japan Shop Channel sells it for 1000 points each episode.

Hmm, that's weird. It's definitely 1500 stateside.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: VixyNyan on October 12, 2010, 09:36:25 PM
Oh that's right, if you have a homebrew loader that can run Wii Ware games, you can change the language too.

Because the thing is, the game locks the default language to whatever region/language of the Wii system you have. ^^;
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 12, 2010, 09:38:31 PM
ok i just started playing the game an hour ago
stopping every now and then.
I like the game even though i expected the physics to be a bit better than they are
and the game heavily builds on the homing attack to gain momentum
making you slower when you roll down instead of running but other than that its a nice game
50 Rings for Special Zone are easy to gain too, and you can kinda cheat in the special zone
just "Retry" before the time runs out
i'm on the Labyrinth Zone Act 2 with 5 Chaos Emeralds now

~Update~
Mad Gear Zone with all Emeralds now
Super Sonic is badass imo
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 13, 2010, 01:13:57 AM
Lost Labyrinth Act 2, 7 Chaos Emeralds. :D

EDIT: Beat Mad Gear, in the Final Zone.

EDIT 2: Beat the Game, all Emeralds. Final boss is easy at times, but can be frustrating if you mess up on the final hit.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Helada Quemadura on October 13, 2010, 10:44:19 AM
Q: Thanks to Casino Street Act 2, there is no such thing as Game Over in Sonic 4
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 13, 2010, 07:05:28 PM
Q: Thanks to Casino Street Act 2, there is no such thing as Game Over in Sonic 4
i already had 20+ lives prior to Casion Act 2
the games throws them at you
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 14, 2010, 04:15:39 AM
Platformers these days seem to do that a lot.

New Super Mario Bros., both DS and Wii, are especially guilty of this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: CephiYumi on October 14, 2010, 05:46:21 AM
I enjoyed this even more on my second playthrough >w<
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on October 14, 2010, 08:08:28 AM
Platformers these days seem to do that a lot.

New Super Mario Bros., both DS and Wii, are especially guilty of this.

To be fair, the Mario franchise has been doing it since SMB3/SMW
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 14, 2010, 09:05:03 AM
So I decided not to wait and buy it. And beat it. This is a really fun game. There are some things people are going to nitpick over, namely Sonic's momentum and air travel, but once you get used to it I don't think it ain't bad.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Rayl on October 14, 2010, 12:48:54 PM
His momentum i got used to well within the first act and his air travel wasn't a problem at all for me.

Also I didn't know about any of the little special stage tricks so i had to go through levels multiple times if i screwed a stage up >_> Mind you i did the 7th special stage on my first attempt, it was just the 4th, 5th and 6th stages that i found to be total ass.

I beat the game fairly easily but not without running into a few deaths (Mostly the Labyrinth Zone boss) and the final boss annoyed me a little but only because when it came down to his last phase i thought i couldn't go on the offensive so i ended up dying :p But hey the game is solid i've very few nitpicks with it and i can't wait until Episode 2.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on October 14, 2010, 05:09:10 PM
All I can say? I'm damn glad that I was able to play the demo on a friend's PS3 yesterday. Even there, it was practically twisting my arm to take the controller, with my friends saying "Go on, for old time's sake! It's your Birthday, after all, Ben!" and etc. Some Birthday surprise. 8D

If nothing else, it was enough to make sure that not even downloading the demo was worth my time, much less actually doling out the cash for the full game. 8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: KyoKusanagi on October 14, 2010, 08:41:07 PM
I'm glad to see that it's getting better reception over here, as opposed to Sonic Retro. Someone please tell me that it's possible to diagnose Sonic fans with a severe case of bipolar disorder. (Case and point: saying Sonic 2006 is better than Sonic 4) Sonic fans are crazy!  o-O

Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 14, 2010, 10:01:00 PM
All I can say? I'm damn glad that I was able to play the demo on a friend's PS3 yesterday. Even there, it was practically twisting my arm to take the controller, with my friends saying "Go on, for old time's sake! It's your Birthday, after all, Ben!" and etc. Some Birthday surprise. 8D

If nothing else, it was enough to make sure that not even downloading the demo was worth my time, much less actually doling out the cash for the full game. 8D

What exactly don't you like about it?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 14, 2010, 11:52:46 PM
Ben has ABSOLUTELY ZERO faith in new-age Sonic.  Frankly if he had liked it I'd have been very surprised.

I think there are some fans for whom Sega is simply beyond redemption.

Platformers these days seem to do that a lot.

New Super Mario Bros., both DS and Wii, are especially guilty of this.
As was said above SMB has been doing it since 3.

Further, Sonic did this in STH3 as well, even more so in S3&K.  Glowing sphere bonus stage is ludicrously broken.

I have no real desire nor aversion to seeing the game's Game Over screen.  To me there is little relation between challenge and fun, and when you're reasonably good at most platformers, extra lives basically become collector's items anyway.  For a Sonic/Mario game, I just see it as a matter of how many bones they want to throw you while you're still learning.

I'm glad to see that it's getting better reception over here, as opposed to Sonic Retro. Someone please tell me that it's possible to diagnose Sonic fans with a severe case of bipolar disorder. (Case and point: saying Sonic 2006 is better than Sonic 4) Sonic fans are crazy!  o-O
I've long subscribed to that ever since Heroes, frankly, although that was more a few game reviewers than the fans in general.

Secret Rings/Black Knight is another one that mystifies me.  Okay, you don't like BK's concept, fine, but technically speaking its controls are in nearly every way superior to its predecessor.  Thrusting homing attacks were about all Secret Rings offered that didn't at some point feel awkward; backwards movement, brake button, near every jump requiring charging, and the opposite movement sensitivity extremes presented in your Skill list, it all took a bit of getting used to.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 15, 2010, 12:02:14 AM
Ben has ABSOLUTELY ZERO faith in new-age Sonic.

What I'm saying is that he actually played the Demo, but described nothing wrong about it. Just giving the basic "Oh my it sucks so bad" routine.

Oh, apparently the music in the Wii version is different from the 360/PS3 versions in that its sequenced over being WAV files.

Of course, most Sonic tunes turn out well when Sequenced (S&K Collection, anybody?) so it isn't bad sounding.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on October 15, 2010, 12:52:45 AM
Secret Rings/Black Knight is another one that mystifies me.  Okay, you don't like BK's concept, fine, but technically speaking its controls are in nearly every way superior to its predecessor.  Thrusting homing attacks were about all Secret Rings offered that didn't at some point feel awkward; backwards movement, brake button, near every jump requiring charging, and the opposite movement sensitivity extremes presented in your Skill list, it all took a bit of getting used to.

The reason I preferred Secret Rings was because, to me, it just felt like a different 3-D Sonic game, and I preferred the handling of the controls. Yeah, moving backwards sucked & moving from rail to rail was annoying, but other than that I really liked it. I'm not saying the controls are better or worse than Black Knight, just that I preferred it more.

What I'm saying is that he actually played the Demo, but described nothing wrong about it. Just giving the basic "Oh my it sucks so bad" routine.

I dunno, I think he's been very clear as to why he wouldn't like the game before. After seeing Cephi stream it, I can see why.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 15, 2010, 02:35:56 AM
A little while ago I got the achievement for beating the final zone without taking damage. Wow that was hard. I only have one more achievement to get, the one for killing 1000 enemies. I'll play the game many more times in the future, so that will happen before I know it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: HokutoNoBen on October 15, 2010, 04:57:47 AM
What I'm saying is that he actually played the Demo, but described nothing wrong about it. Just giving the basic "Oh my it sucks so bad" routine.

Like Blues has stated, there's not too many pages that have gone by in this topic where I didn't mention my disgust with this game, especially in its "young adult" and "middle-age" page numbers. 8D

But the gist? It all boils down to physics. For some people, perhaps, Sonic, as a character, is enough to get them to support a game, regardless of quality. That just speaks more to the notion that they value the character, more than the game play itself. That was never the case for me. I fell in love with the original Sega Genesis/CD anthology of games, because they had great level design and physics that worked well with the character's main concepts, that being momentum-based speed, rolling and platforming.

In essence, Sonic 4 spits on everything that made the original games what they were (yet directly invokes them, by being "Sonic 4"), by why of implementing wack-ass physics. And no matter how much the developers try hide it behind homages, throw-backs and re-using various enemy types/boss fights, my heart is not moved when the game doesn't play anything like those classic titles.

Case in point: Why is that I'm SLOWING down when I'm rolling along, instead of picking up speed? That kind of [parasitic bomb] didn't happen in the original series.

And then of course, things like this can still happen: http://www.youtube.com/watch?v=KmYjg9sa5bw

So yeah, there-in lies my beef with "new Sonic".
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 15, 2010, 05:36:46 AM
Like Blues has stated, there's not too many pages that have gone by in this topic where I didn't mention my disgust with this game, especially in its "young adult" and "middle-age" page numbers. 8D

But the gist? It all boils down to physics. For some people, perhaps, Sonic, as a character, is enough to get them to support a game, regardless of quality. That just speaks more to the notion that they value the character, more than the game play itself. That was never the case for me. I fell in love with the original Sega Genesis/CD anthology of games, because they had great level design and physics that worked well with the character's main concepts, that being momentum-based speed, rolling and platforming.

In essence, Sonic 4 spits on everything that made the original games what they were (yet directly invokes them, by being "Sonic 4"), by why of implementing wack-ass physics. And no matter how much the developers try hide it behind homages, throw-backs and re-using various enemy types/boss fights, my heart is not moved when the game doesn't play anything like those classic titles.

Case in point: Why is that I'm SLOWING down when I'm rolling along, instead of picking up speed? That kind of [parasitic bomb] didn't happen in the original series.

And then of course, things like this can still happen: http://www.youtube.com/watch?v=KmYjg9sa5bw

So yeah, there-in lies my beef with "new Sonic".

Oh right, thats pretty much the only thing I didn't like (Along with the weak-ass mid-air homing attack from unleashed and the rebound from the homing attack. Also those famous dimps 1 Million foot drops.). Casino street was painful for me at that one point with the classic style bowl.

Besides, some people are already hacking the [parasitic bomb] out of it at Sonic Retro. So you may have your wish of "Classic physics".

Doesn't mean you'll play it though.

Also, anybody try collecting all the rings in the ending sequence?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 15, 2010, 09:04:56 AM
now i have a theory
collect all 36 rings in the final stage  and collect all rings in the ending to turn supersonic in the ending
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: CephiYumi on October 15, 2010, 09:12:21 AM
I dunno, I think he's been very clear as to why he wouldn't like the game before. After seeing Cephi stream it, I can see why.

I made the game look bad? ; ;  This was not my intent
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Protoman Blues on October 15, 2010, 09:30:34 AM
I made the game look bad? ; ;  This was not my intent

Not at all, Cephi darling. I merely meant that you showed some of the lack of momentum gameplay & physics problems and such that Ben has an issue with. LoL, if anything, you made the game look super easy!  8D
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 15, 2010, 09:38:24 AM
now i have a theory
collect all 36 rings in the final stage  and collect all rings in the ending to turn supersonic in the ending

Actually, from what I've heard, you just need to collect all the rings in the ending sequence.

Collecting them without the emeralds yields the classic Sonic 2 Ending pose where Sonic punches the air.

Doing it on the 360 Gives you clothing for your avatar.

BEHOLD:

(http://img594.imageshack.us/img594/7513/avatarsonicbody.png)
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 15, 2010, 12:29:27 PM
omg its HumanSonic
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Waifu on October 15, 2010, 04:13:07 PM
omg its HumanSonic

I am not surprised by this, I had seen many human!Sonics some good and some horribly wrong.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 15, 2010, 06:09:44 PM
Well it looks better than the Sonic Sackboy, that's for sure.

And then of course, things like this can still happen: http://www.youtube.com/watch?v=KmYjg9sa5bw

Horse.
[parasitic bomb].
People complain about this all the time, and yet it's NEVER happened to me. Not in 4, not in Rush, NEVER. If you get what's in that video, I'm convinced YOU'RE doing something wrong.

The physics are fine to me. I can see why people will hate, but I learned them quickly, and only after 2 days it feels natural to play. I wouldn't change a thing about the gameplay, actually. The only things I can say I would've liked in the game are:

- When on Time Attack mode, include an option to proceed to the next stage. Having to back to the stage select after every stage is a inconvenient.
- When registering your times to the leaderboard (the 360 one anyway, dunno about the others), you have to register for each stage individually. A mass register for all stages at once would have made sense.
- A replay feature like MM10's would've been AWESOME.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 15, 2010, 06:29:04 PM
Sorry, but I'm going to have to go with the "physics needs work" people here. In Casino Street Zone, there was a part where I was in a U bend. I managed to get out of it not by rolling around back and forth to gain speed (since that doesn't work at all, which it should,) but by walking--not running--up the thing.

This was not one of those little ones, too. It was a pretty tall wall.

I mean, I've adjusted to them enough to get all 12 trophies no problem, but there's still no denying that, if they at least want to get the feel of the original physics, they need more work as far as rolling goes (which shouldn't have a speed cap while running should) deceleration on slopes isn't as drastic and general air momentum.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 15, 2010, 09:33:50 PM
I know the point you're talking about, and I did try to roll up it at first. So I instead ran up the left to build speed, then ran up and over the right, never had a problem again. Perhaps trying to roll up was muscle memory from the many halfpipes in Metroid Prime?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Fxeni on October 15, 2010, 10:00:27 PM
Nah, The rolling up was usually effective in the old games for those types of sections. I've only played the demo so far, and to be perfectly honest the physics don't feel the same, running up those curves tends to feel rather awkward somehow. Not to say this automatically makes it a bad game, but I can see why people might not like it.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on October 16, 2010, 12:27:32 AM
Okay, after playing through the demo and trying it on every single slope I could find, there is no possible way to make Sonic just walk up an incline or around a loop.  You still need to build up momentum, so I don't see what the complaining is about.

That said, yes, the spin feels weird.  They've capped your speed when spinning apparently in an attempt to make you actually RUN more, which is certainly the exact opposite of the Genesis games.  I don't really like it but I'm not going to say it's a game breaker.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 16, 2010, 05:51:38 AM
Caved in and downloaded this for Wii.  Cleared Splash Hill, working on second zone.

I'm not noticing this rolling speed-cap everyone's talking about, wondering if it's a version-specific thing?  Rolling speed handles fine for me.  And I had absolutely no trouble rolling up the walls of Casino Street half-pipes as STM described.  Music is growing on me.  Levels are cool.  Hey, it's 2D Sonic, and it's not *NEARLY* as God-awful broken as Rivals.  And it does feel a bit more "classic" than Rush, even with the homing attack.  So I'm thankful.

I HAVE seen Sonic walking in place on inclines as in the video Ben linked.  Happens when you jump and land on 'em, and it happened to me about three times in my first stage.  That said, it's *EASY* to jump out of.  It doesn't "trap" you, or break the gameplay, it doesn't even stall you nearly as badly as trying to jump off a hill in the Genesis games.  It's just an oddity that's sad to watch.  But I'm not going to lose sleep over such things, since even the Genesis games were not exactly shining examples of platform physics (got stuck in a wall many times, I did).

So far I like the game, but, I do have a few gripes:

1. Whose bright idea was it completely kill the force of momentum while you're in mid-air?  If you release the D-pad in the air, Sonic stops almost instantly.  It's awkward and it makes precision movements difficult.  You can adjust, but it's definitely not the way Sonic should feel.

2. The screen is zoomed in too far.  Genesis games were really pushing it with how much viewing area you need to react when Sonic's running as fast as he does.  Maybe widescreen mode has it better (and if it does, somebody should have brought up the "letterbox" approach), but for those of us on a 4:3, STH4 does not give you enough visibility.

3. By the third Special Stage, words could not possibly describe how much I loathe them.  Whether by tilt or by D-Pad, they control horribly.  You feel completely helpless in the face of bumpers, and when they are positioned THREE [tornado fang]ing INCHES away from exit-spheres, one can't help but rage a little.  Timer sucks, but at least you have Retry abuse for that.

4. I still think $15 is too expensive for a "license to play" a 4-Zone fraction of a game.  If Sega hadn't embargoed Super Sonic in stages for the last 16 freaking years, I probably wouldn't have gotten this.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Jazz Shaking on October 16, 2010, 08:21:58 AM
Nah, The rolling up was usually effective in the old games for those types of sections. I've only played the demo so far, and to be perfectly honest the physics don't feel the same, running up those curves tends to feel rather awkward somehow. Not to say this automatically makes it a bad game, but I can see why people might not like it.

This video demonstrates all the physics issues people have with this game. The physics need improvement for future episodes.
[youtube]http://www.youtube.com/watch?v=-nDRsjiXiMo&feature=player_embedded[/youtube]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 16, 2010, 08:50:05 AM
That must be the 360 version only. If anybody who has the Wii version backs these up as happening on it. Tell me. The only thing I have seen in mine is the BS air physics.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 16, 2010, 10:19:02 AM
i encountered some of those on the wii version to
especially the one with the spin dash and the rolling
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 16, 2010, 03:27:14 PM
The video is basically a few dozen different ways of showing the same two issues: incline acceleration/deceleration, and aerial momentum.  Both of which we've addressed, and both I can confirm are present in the Wii version.

I see no issues with spin-dashing.  Spin-dashing off of a ledge as the video demonstrates puts you in the air, thus we're actually looking at the same aerial momentum oddities again; that is what's triggering the speed loss.  Rolling/spin-dashing has nothing to do with it; the exact same thing would happen if you were running down a hill/shot over by a spring and had released the D-Pad to try to "coast" over the ledge.

If you haven't figured it out by now: You *MUST* hold forward if you go off the ground for any reason and intend to not stop.  It's not game-breaking but it is awkward as hell.  Basically, momentum seems to only exist on the ground.



On inclines, yes, their speed-up/slow-down effects can zero-balance with the player's movement, leaving Sonic sliding/jogging in place.  But that's a purely aesthetic issue.  It's the same thing as when you don't have enough speed in the Genesis games, except that the Genesis games didn't have the two forces cancel each other out so precisely, so instead of jogging in place you would slide/run back and forth on the same half-inch or so of the hill.  In either case, the end result is the same: If you continue to hold the D-pad in a direction which you do not have enough speed to go in, you won't get there.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 16, 2010, 06:42:37 PM
Every example in that video I can attribute to either You're Doing it Wrong or You're Doing it on Purpose. After Casino Street boss, for example, he didn't build up nearly enough speed at all. He probably didn't even start running from the middle of the room.

And maybe it's just me, but even in the Genesis days I held forward after a spin dash, or most anything that requires me going forward at all, so the air momentum thing is not a problem to me. Hell, stopping in mid air could actually be very helpful when platforming. You can fall at the precise spot and not worry about overshooting.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 16, 2010, 07:09:41 PM
I know the point you're talking about, and I did try to roll up it at first. So I instead ran up the left to build speed, then ran up and over the right, never had a problem again. Perhaps trying to roll up was muscle memory from the many halfpipes in Metroid Prime?

Go try it in Spring Yard and Casino Night, sir.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 16, 2010, 07:11:12 PM
Go try it in Spring Yard and Casino Night, sir.

They show the Spring Yard Example in the ending credits of S1, so that could be used as well.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 17, 2010, 04:07:33 AM
I maintain that I had no such issues half-piping in STH4.  I really, truly, have no idea what STM is talking about on that one.

Beat the game today.  Final boss is annoying as hell in FIGURING OUT what to do, but easy once you know how.

Ring collection in the ending jog could not possibly be more pointless.  Seriously, I nabbed all the Chaos Emeralds, blew up all the machines, and Eggman is laughing at me because I had less than perfect jumps in an auto-run devoid of enemies or hazards?  Riiiight.

The one stunt which I didn't feel worked well was the vine-swinging, but thankfully that was limited to a single Act (and in most cases you can find an alternate path).  Timing on the jumps from a swing just felt too strict, or maybe it has something to do with how you hold the D-Pad, I dunno.

Every example in that video I can attribute to either You're Doing it Wrong or You're Doing it on Purpose.
Obviously true on the incline deceleration.  ANY seasoned Sonic player, when they see they are not clearing an incline (and yes that can happen a plenty) will either turn around or jump, and jumping off of an incline was never smooth in the Genesis games to begin with (if anything Homing Attack gives you more of a fighting chance in those situations).

Air physics were done on purpose to demonstrate the point, and while 3D Sonic has gotten me in the habit of holding forward, you do have to get VERY strict about it in STH4.  And, obviously, it throws off your ability to land until you process how it works.  It doesn't take long, but that particular bump is simply inevitable.  It's just not the way any previous 2D Sonic ever handled.

And maybe it's just me, but even in the Genesis days I held forward after a spin dash, or most anything that requires me going forward at all, so the air momentum thing is not a problem to me. Hell, stopping in mid air could actually be very helpful when platforming. You can fall at the precise spot and not worry about overshooting.
I actually notice it more when trying to brake from a spin-dash, particularly during the final boss fight, so yeah it can be useful once you adjust.  But really, a Homing Attack/Jump Dash in the opposite direction ought to be able to cancel momentum just as well without screwing with the default movement.  Further, if we're open to incorporating 3D Sonic abilities into 2D (and I must admit they handled that pretty well; felt a lot more natural than midair boosting in Rush, and the range was short enough that it didn't break the game), I think a MANUAL Jump Cancel such as used in Secret Rings/Black Knight wouldn't have been a bad idea.  Heck, there were a few areas in the final Act where I would have killed for such an ability, what with how fast those freaking gates close.  Come at one too high in the air and you're dead.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 17, 2010, 04:51:24 AM
Ring collection in the ending jog could not possibly be more pointless.  Seriously, I nabbed all the Chaos Emeralds, blew up all the machines, and Eggman is laughing at me because I had less than perfect jumps in an auto-run devoid of enemies or hazards?  Riiiight.
I thought he was laughing because of
[spoiler]his possible unleashing of Metal Sonic in Episode 2. As shown in the ending after he laughs.[/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 17, 2010, 06:28:02 AM
Well, maybe.  I didn't actually get all of those rings yet; only beat the final boss once.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Solar on October 17, 2010, 06:31:14 AM
Horse.
[parasitic bomb].
People complain about this all the time, and yet it's NEVER happened to me. Not in 4, not in Rush, NEVER. If you get what's in that video, I'm convinced YOU'RE doing something wrong.

Something similar happened to me 5 seconds into the demo, and all I did was try a homing attack. Speaking of the homing attack,  I did one close to the first slope, it locked on to the fish robot, and then it sent me flying as if I had just done a fully charged spin attack. It was a funny surprise I guess.

The game does feel a bit off so far, and Sonic takes too long to speed up without a homing attack, but eh, I'm enjoying it I guess.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 17, 2010, 07:24:46 AM
Well, maybe.  I didn't actually get all of those rings yet; only beat the final boss once.

You don't need to get all the rings. You only need to get them all if you want to see Super Sonic at the ending.

Its total bullshit though. That should be automatic if you have all the Emeralds. I keep [tornado fang]ing up the last jump and they had the balls to disable going to the home menu and allowing a reset. I've done that ending 3 or 4 times now and I keep getting screwed over.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Kieran on October 17, 2010, 06:36:36 PM
Whoever put this bottomless pit under a field of rotating cards when Sonic has no air momentum without a homing attack can suck my dick.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Zan on October 17, 2010, 08:57:41 PM
So, with this game continuing where Sonic3 & Knuckles left off, how does its story relate to the Adventure games and beyond?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 17, 2010, 09:18:54 PM
Whoever put this bottomless pit under a field of rotating cards when Sonic has no air momentum without a homing attack can suck my dick.

Not to mention that you can't jump up the cards when they are flat like platforms, because some dipshit put collision data on the bottom.

So, with this game continuing where Sonic3 & Knuckles left off, how does its story relate to the Adventure games and beyond?

The Adventure games are ignored. The only things that stem from those games are the Homing attack and the Sonic Design. Other than that its like classic sonic.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Ephidiel on October 17, 2010, 11:26:17 PM
Not to mention that you can't jump up the cards when they are flat like platforms, because some dipshit put collision data on the bottom.

while every other platform doesn't
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 18, 2010, 04:28:14 AM
So, with this game continuing where Sonic3 & Knuckles left off, how does its story relate to the Adventure games and beyond?
"Story".   XD

There's considerably LESS story in this game than STH2/S3&K, which is saying a lot.  Sonic runs, collects Emeralds, and blows up Eggman's nostalgic crap.  That's it.

The biggest spoiler of the game is probably that
[spoiler]because we need every excuse in the book to not use ANY of Sonic's supporting cast, Sonic follows Eggman to his space base by jumping onto a conveniently placed Eggman rocket.  What the hell is the rocket even doing there?  Beats me.[/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 18, 2010, 04:59:14 AM
[spoiler]because we need every excuse in the book to not use ANY of Sonic's supporting cast, Sonic follows Eggman to his space base by jumping onto a conveniently placed Eggman rocket.  What the hell is the rocket even doing there?  Beats me.[/spoiler]

[spoiler]Look closer, sir. That's Tails' logo.[/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Zan on October 18, 2010, 09:14:14 PM
Quote
There's considerably LESS story in this game than STH2/S3&K, which is saying a lot.  Sonic runs, collects Emeralds, and blows up Eggman's nostalgic crap.  That's it.

Sounds good to me. So I don't suppose there'll be any "city" zones in this game?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 19, 2010, 12:58:05 AM
Grass, casino, ruins, machine base.  That's it.

[spoiler]Look closer, sir. That's Tails' logo.[/spoiler]
Must've been half-asleep.  Still doesn't explain it popping up from out of nowhere, though.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Police Girl on October 19, 2010, 03:30:10 AM
Grass, casino, ruins, machine base.  That's it.
Must've been half-asleep.  Still doesn't explain it popping up from out of nowhere, though.

[spoiler]It shows Tails is still around, but never seen.[/spoiler]
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 19, 2010, 03:50:23 AM
Cartoon logic, man. Things don't have to make sense.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 20, 2010, 03:23:51 AM
[spoiler]It shows Tails is still around, but never seen.[/spoiler]
So just when we thought Tails couldn't get screwed over any further, he gets demoted from cheerleader to Gareth's lion.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 20, 2010, 07:37:53 AM
Read the beginning of this page (http://www.animenewsnetwork.com/the-x-button/2010-10-20). Truer words have never been spoken.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 21, 2010, 03:28:18 AM
Very, very true.  I've said it before and I'll say it again: there is no consensus whatsoever in the Sonic fanbase on what constitutes a "good" Sonic game.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: kuja killer on October 27, 2010, 05:44:52 AM
hey i was wondering.
Do you guys think there's any possible way in the world for people to contact the sonic team, or microsoft, or whoever made sonic 4 in ANY WAY possible ...to do something about the [tornado fang]ing leaderboards ??

They're [tornado fang]ing hacked to god damn death by tons of freaking bastards on the 360.
Well okay thing is, your score counter gets reset to zero every time you die or start another level right ? so that should be able to prevent cheating greatly....and some levels it's IMPOSSIBLE 1 million percent to get past certain score. Like all the battles with eggman, you cant get any higher than like 82,200 or something

well the first 30-some people all have 999 million ...and the first couple entries are [tornado fang]ing 16 BILLION ..for every level, boss battle for eggman...all 7 emerald levels ....even time attack mode. EVERY act...special stage, eggman battle..i mean everything all say 0 minutes, 0 seconds, 0 millisecond....it's [tornado fang]ing ridiculous!!

why do they never deal with this crap. :cry:
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Align on October 27, 2010, 01:01:13 PM
It's just a scoreboard, who cares?
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Satoryu on October 27, 2010, 09:56:52 PM
They'll get on it eventually. But once the cheaters are taken off, they'll just cheat their way back to the top.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: STM on October 29, 2010, 03:46:17 AM
Read: they won't.

Who really gives a crap, anyway? Leaderboards were a flawed idea since their advent on an online home console since someone was bound to break it sooner or later and will continue to do so.
Title: Re: Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)
Post by: Hypershell on October 29, 2010, 04:09:55 AM
Leaderboards do absolutely nothing except make one feel less manly, unless you're obsessive/cheating enough to make the top 10 worldwide.