MegaMan 10 - More Playable Blues

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Offline Nekomata

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Reply #250 on: December 15, 2009, 04:35:11 AM
Im just upset at what they're doing with the 8 bit style.
Wow Flame, you really are a graphics whore.



Offline Turian

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Reply #251 on: December 15, 2009, 04:39:50 AM
I am a fan of the Mega Man X4 way to do the 4 then 4 thing. I am also a fan of QUALITY. Sometimes quality means polished jaw dropping graphics. And sometimes it means awesome music. Other times gameplay. I play Mega Man for the music and gameplay. For example, I disliked the art direction of Powered up. It felt too kiddieish, and the music was too "soft". So I enjoyed the voice acting and the gameplay. Basically I pick things from each game to enjoy, and I don't gripe about things I cannot change. 8-Bit is fine by me, as long as the quality is where I expect it be at.

edit: On a side note, hitoshi-san and inafune-san together on wednesday, could this be the announcement of a new Mega Man game with art direction by Hitoshi Ariga?!



Offline Cherrykorock

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Reply #252 on: December 15, 2009, 04:41:47 AM
I am a fan of the Mega Man X4 way to do the 4 then 4 thing. I am also a fan of QUALITY. Sometimes quality means polished jaw dropping graphics. And sometimes it means awesome music. Other times gameplay. I play Mega Man for the music and gameplay. For example, I disliked the art direction of Powered up. It felt too kiddieish, and the music was too "soft". So I enjoyed the voice acting and the gameplay. Basically I pick things from each game to enjoy, and I don't gripe about things I cannot change. 8-Bit is fine by me, as long as the quality is where I expect it be at.
I completely agree with you on this. As long as there is more to like than dislike, that's good enough for me.



Offline Flame

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Reply #253 on: December 15, 2009, 04:51:59 AM

edit: On a side note, hitoshi-san and inafune-san together on wednesday, could this be the announcement of a new Mega Man game with art direction by Hitoshi Ariga?!
God, the mere thought is staggering. He did the RM's for MM&B didnt he? Though they should, if it were to happen, let the art be in his megaman style.

also, im not arguing further, but let me reiterate, I dont like what theyre doing WITH the 8 bit style. not the 8 bit style itself. It would be perfectly fine if they had up to date gameplay with 8 bit graphics. But, they dont. because like Capcom itself said, theyre taking "what made 2 so great, and including that." essentially, they are trying too hard to be/top megaman 2. I dont see why that has to involve bringing Rock's mechanics to square one... Just keep the same gameplay, maybe balance it a bit for those who complain about an unbalanced Charge shot, and call it a day. :P I seriously dont understand how he can forget to slide.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Cherrykorock

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Reply #254 on: December 15, 2009, 05:07:40 AM
I can understand that. When I found out I couldn't charge or slide at first I was pretty mad but I got over it when I realized I didn't actually need the charge shot because it just seemed to be more of a crutch to me. I still miss the slide however I do wish Rock still had it but hey, what can we do?

Maybe 11 will have super jazzy graphics and his abilities back you know? Let's just enjoy what they give us. =3

edit***
 i too like eye candy but sometimes less is more.



Offline Protoman Blues

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Reply #255 on: December 15, 2009, 05:08:02 AM
How many times must I [tornado fang]ing say it...

He didn't forget to slide or charge.  He's just choosing not to because he actually wants a challenge.  He's being arrogant, and RIGHTFULLY so.  He's Mega-[tornado fang]ing-MAN.  He even proved the last outing against Wily that he doesn't need to.  He's pretty much 10-0 (more if you count the GB & Soccer).  



Offline Cherrykorock

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Reply #256 on: December 15, 2009, 05:10:00 AM
How many times must I [tornado fang]ing say it...

He didn't forget to slide or charge.  He's just choosing not to because he actually wants a challenge.  He's being arrogant, and RIGHTFULLY so.  He's Mega-[tornado fang]ing-MAN.  He even proved the last outing against Wily that he doesn't need to.  He's pretty much 10-0 (more if you count the GB & Soccer).  
I don't think you could be more accurate if you tried, with that said, I'm spent.

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Offline Klavier Gavin

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Reply #257 on: December 15, 2009, 05:10:24 AM
Quote from: Someone on TMMN
I figured the lack of charge and slide made sense considering what he was fighting. In Megaman 9, he’s fighting what are supposed to be allies. He removes his charge and slide so he’s not so strong he blows them up, instead fighting them like you do in Powered Up to save them. Same thing in MM10, he’s not here to murder them outright, just take whatever ingrediant they have.

Protoman, meanwhile, doesn’t have feelings for them, so he charge shots them all to death.

8D



Offline Protoman Blues

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Reply #258 on: December 15, 2009, 05:18:21 AM
In his Mega mind, it's like bringing a charged Mega Buster to a spoon fight.  It's just un-fair!



Offline Flame

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Reply #259 on: December 15, 2009, 05:26:32 AM
Yknow, I wish Blues would dash like he does in the arcade games.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Solar

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Reply #260 on: December 15, 2009, 05:31:32 AM
That's Forte's thing though, so he can't have it in the side scrollers =/


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Reply #261 on: December 15, 2009, 06:36:03 AM
Well, he had it in Megaman 7.  I actually like the the idea of Bass air-dashing, though.

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Offline Flame

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Reply #262 on: December 15, 2009, 07:04:00 AM
That's Forte's thing though, so he can't have it in the side scrollers =/
Except almost every character can Dash except Rock. in the arcade games anyway. Blues dashes with his sheild out in front, and Duo does a football tackle dash with that huge spiked shoulder.
In the Arcades, actually, Bass's Dash was like a rocket boost thing. he went up in the air a bit. (made it impractical for getting items on the ground.)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline KudosForce

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Reply #263 on: December 15, 2009, 03:00:31 PM
I am a fan of the Mega Man X4 way to do the 4 then 4 thing. I am also a fan of QUALITY. Sometimes quality means polished jaw dropping graphics. And sometimes it means awesome music. Other times gameplay. I play Mega Man for the music and gameplay. For example, I disliked the art direction of Powered up. It felt too kiddieish, and the music was too "soft". So I enjoyed the voice acting and the gameplay. Basically I pick things from each game to enjoy, and I don't gripe about things I cannot change. 8-Bit is fine by me, as long as the quality is where I expect it be at.

I agree with this. I can pretty much enjoy playing most of the Classic MM games, despite their shortcomings (e.g. MM7's big sprites). Even with all the frills, MM games can still have redeeming qualities, a degree of hard difficulty (those Wily Capsules...X(), interesting robot masters (though, MM8 did push the envelope a bit with their designs) and, well, being plain fun! :D

It helps that this series is pretty optimistic, compared to the other ones.



Offline RockmanHalo

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Reply #264 on: December 15, 2009, 05:17:36 PM
It can be said with absolute certainty that shooting pew pew lasers and making things go bewm never gets old. CAPCOM is good at making the Megaman games; regardless of any other aspects; excellent fun with the shooting and the asploding. (I never had full Grenademan Weapon ammo at the end of a level.  owob)

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Offline Turian

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Reply #265 on: December 15, 2009, 05:24:05 PM
It can be said with absolute certainty that shooting pew pew lasers and making things go bewm never gets old. CAPCOM is good at making the Megaman games; regardless of any other aspects; excellent fun with the shooting and the asploding. (I never had full Grenademan Weapon ammo at the end of a level.  owob)
Quoted for truth.



Offline Flame

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Reply #266 on: December 15, 2009, 06:15:27 PM
Flash bomb was, pardon the pun; the bomb.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline AquaTeamV3

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Reply #267 on: December 15, 2009, 07:23:20 PM
Pretty much all of MM8's weapons were awesome; I'm quite partial to Ice Wave myself.  Thunder Claw swinging was pretty fun as well.

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Offline Flame

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Reply #268 on: December 15, 2009, 07:37:40 PM
Ice wave was considerably useful in taking out ground enemies.
Also, The Mega ball rocked. I loved that thing. XD

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #269 on: December 15, 2009, 07:42:05 PM
The fact that it boosted your jump made it even more awesome  owob


Offline AquaTeamV3

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Reply #270 on: December 15, 2009, 08:33:33 PM
The Mega Ball was awesome because of the options you had with it.  You could kick it, dribble, use it to double jump (or more), or even drop on enemies' heads.  Easily mitigates the loss of Rush Coil.

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Offline Waifu

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Reply #271 on: December 15, 2009, 09:11:38 PM
Not mention Rush Coil can be a pain if you don't use it right. Although that is not to say that they were all awesome especially Aqua Man's weapon, it doesn't do too m,uch except splash.



Offline Flame

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Reply #272 on: December 15, 2009, 09:40:06 PM
It didnt do much, true. But the others made up for it. Thunder claw was also useful as a in stage weapon outside of Searchman's stage.
Astro crush was cool too, but its limited ammo made using it not satisfactory enough. Although it did kill anything onscreen.

I really liked Rush Bike. It wasnt very useful, but it was awesome. I mean, Rush is always turning intoa  jetboar, I thought it was awesome for hm to turn into a Motorcycle with a missile launcher.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline AquaTeamV3

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Reply #273 on: December 15, 2009, 10:26:28 PM
Not mention Rush Coil can be a pain if you don't use it right. Although that is not to say that they were all awesome especially Aqua Man's weapon, it doesn't do too m,uch except splash.

If you killed a Fire Met with it, you'd see steam rise up.  It was otherwise pointless, although it had a rather large stock of ammo (48/64).  Flame Sword was nice enough, as you could use the jumping slash first to create a 2-hit combo.  Tornado Hold was pretty much broken on anything that wasn't a boss, and it also lifted you up as well.

Astro Crush didn't have much ammo, but it was fair as it wrecked everything on screen anyway.  I also used on the first Wily Stage; it gave you more hangtime when jumping on the sled, so you could bypass some of the harder jumps. 

Rush Bike was fun, despite the lack of practical uses for it.  I also liked the one where Rush flies across the screen dropping bombs everywhere.  That was pretty nice.

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Offline Satoryu

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Reply #274 on: December 15, 2009, 10:44:38 PM
The Mega Ball was awesome because of the options you had with it.  You could kick it, dribble, use it to double jump (or more), or even drop on enemies' heads.  Easily mitigates the loss of Rush Coil.

While I would have preferred MM8 to keep Rush Coil, admittedly with Mega Ball bouncing and Tornado Hold, you don't really need it.


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