Rockman 7/8 FC (Spoilers)

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Offline Karasai♪

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Reply #525 on: September 26, 2010, 01:16:28 AM
You should fix his head though



Offline Police Girl

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Reply #526 on: September 26, 2010, 01:27:24 AM
It seems that guy figured out how to edit stage O.O
[youtube]http://www.youtube.com/watch?v=Sy5Lna2s32U[/youtube]

It looks like he added some more spikes, and messed with the platforms. It looks somewhat similar to the normal Cloud Man Stage. The tiles are different, thats all.



Offline Forte

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Reply #527 on: September 26, 2010, 02:24:20 PM
You should fix his head though
How do you suppose I do that then? I personally don't see anything wrong with the sprite, but we are entitled to our own opinion so I won't throw a hissy fit if you don't like my work  :P
Here's a little comparison between the 16/32 bit Bass and my 8-bit Bass

Also, I've made an 8-bit Burner Man, but I'm not entirely pleased with how the left hand came out, it just seems so out of place and wierdly possitioned:

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Offline Zan

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Reply #528 on: September 26, 2010, 03:03:42 PM
There's actually a lot of things that can be fixed about that NES Forte sprite of yours. Mostly matters of posing and proportion; when translating between style you oversized his limbs and didn't quite handle the subtle balance of the pose.



Offline Karasai♪

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Reply #529 on: September 26, 2010, 04:45:16 PM
It looks good, but his body is WAY bigger than his head. it looks wierd  -u-'



Offline Forte

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Reply #530 on: October 02, 2010, 09:32:55 PM
After a few hours of editing, I came up with this:

What do you think?
TBH, I think the hands are too big...

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Offline lizardcommando

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Reply #531 on: October 03, 2010, 03:24:24 AM
The legs are still too big compared to his head.



Offline Forte

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Reply #532 on: October 15, 2010, 12:49:15 AM
After doing a little work, I fixed up Burner Man a little:

I'm now working on other robot masters.
And a little trivia about my Forte sprite, his standing sprite can be used in RM7FC, just by coincedence, he's exactly the right height and length.
Here's my Forte sheet (It's massive so I'll hyperlink it):
Forte Sheet (Standard + Weapons)
Enjoy for now.

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Offline MrBaryl

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Reply #533 on: October 15, 2010, 02:09:11 AM
Too tall for a Robot master that would be used in a 8-bit demake.

in fact, all of your sprites are like that.


Offline Forte

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Reply #534 on: October 15, 2010, 09:14:32 PM
Thank you, your criticism was 0% helpfull ¬¬

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Offline Zan

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Reply #535 on: October 16, 2010, 02:00:06 PM
I can't understand why you would think that was unhelpful. His message was clear: the sprite is far too tall because it abides more by the proportions of Rockman & Forte, than it does NES Rockman. If you would look instead at classic Rockman, you'd realize that boots are more often than not are a certain size even for the biggest of characters, and you'd realize that there's no reason for Burnerman to be bigger than say Gutsman.



Offline Forte

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Reply #536 on: October 16, 2010, 02:08:06 PM
Your criticism was more helpful than his, you explained why you though they were too big and what I could do to fix them, instead of just stating that everything I make is too big, thanks for that, I'll try and fix up Burner Man, and about Guts Man, Gravity Man is bigger than him, the bosses from 4 onwards were properlly scaled to be honest, most bosses from 1,2 and 3 were the same size if not smaller than 8-bit Mega Man.
*EDIT*
Doing size comparisons of every robot master from Mega Man 1 through to 10 (I missed out Rockman and Forte because Rm&FFC hasn't been finished yet, and I'm pretty sure it's far from it) and I'd like to turn your attention to this

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Offline Crappy Blue Luigi

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Reply #537 on: October 17, 2010, 04:36:43 AM
and about Guts Man, Gravity Man is bigger than him, the bosses from 4 onwards were properlly scaled to be honest
This has nothing to do with what Zan is saying. Gravity Man is bigger than Guts Man because he is.



Offline someguy233

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Reply #538 on: November 14, 2010, 05:56:33 PM
How good is the Beta that's out for FC 8?  I don't want to spoil myself by playing it unpolished.  The only Beta I played was where it had two stages and mega man's physics were funky and he had unlimited on-screen shot capabilities that were messing up the game.  Are things smooth yet?



Offline Afro-Shroom

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Reply #539 on: November 23, 2010, 07:35:38 PM
Well the latest beta, 2.851 i believe, has shown definite  improvements over the last Beta I played, 2.61, How ever it still feels like they have a bit more polishing to do so far, but the beta as it is now, is still polished enough that you can play it and it feels smooth enough to get by untill the real thing comes out.

"This hand of mine glows with an awesome power! It's burning grip tells me to defeat you! Take this! My love, my anger, and all of my sorrow! Shining Finger!!~ "

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Offline Forte

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Reply #540 on: November 23, 2010, 09:31:57 PM
Can anyone point me in the direction of the newest beta, every link to the download I follow gives me this "restricted" message or something, I'd love to play the recent beta.

P.S: Seeing as I'll be making my own thread soon, I'll be removing some of my posts from this thread as they do not belong, seeing as this thread is about Rockman 7/8/Forte FC, and not my oversized sprites  :P

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Offline Zan

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Reply #541 on: November 24, 2010, 09:59:02 PM
You shouldn't "remove" posts, that will only turn this thread into a confused mess due to one side of the conversation being gone; just leave them as they are.



Offline Afro-Shroom

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Reply #542 on: November 24, 2010, 10:56:49 PM
Can anyone point me in the direction of the newest beta, every link to the download I follow gives me this "restricted" message or something, I'd love to play the recent beta.

P.S: Seeing as I'll be making my own thread soon, I'll be removing some of my posts from this thread as they do not belong, seeing as this thread is about Rockman 7/8/Forte FC, and not my oversized sprites  :P
This is where I've been able to find the latest betas recently. How ever I keep a look out for anywhere else they might be so this might change.

"This hand of mine glows with an awesome power! It's burning grip tells me to defeat you! Take this! My love, my anger, and all of my sorrow! Shining Finger!!~ "

"This hand of mine is burning red! It's loud roar tells me to grasp victory! Erupting...Burning...FINGER!!!~"
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Offline kuja killer

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Reply #543 on: December 01, 2010, 05:53:40 AM
in case anyone is interested...this is the current status of rock 8 FC..
i asked on the 2ch thread yesterday how their doing on progress, and an anonymous unknown person told me the following:

The developer's nickname in this thread is "the β(beta) man."
So the game he maked is called "β" version.
(It may be called "β"presents edition. )
Actually, I would think that his game is almost attained complecation(as for semantics in game).
But not mounted follows:
some events(ex. runaway of Duo), some stage map(Duo stage, part of Frostman stage),
adjustment of comprehensive game-balance.
As well, there is a plan include extra boss battle(Cut and Wood, or Time and Oil).
But it all depends the "β". We don't take in his progress and plan closely. Sorry, Mike.
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Offline Musashi-COM

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Reply #544 on: December 12, 2010, 11:26:24 PM
Are there any definitive damage and energy consumption values for Tornado Hold, Astro Crush, Flame Sword and Flash Bomb? Also, does someone happens to remember those same values for Slash Claw, Junk Shield and Wild Coil?

Will the Laser Shot and the Arrow Shot work the same way as they did in the original game, or did they get a functional makeover? If so, how will they work?

Sorry to ask so many questions, but I'm puzzled on how the FC Team is planning to replace the multihit properties of some MM8 weapons.


Offline Karasai♪

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Reply #545 on: December 14, 2010, 03:31:06 AM
I dont think We're getting Arrow Shot or Laser Shot



Offline Musashi-COM

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Reply #546 on: December 14, 2010, 11:05:32 PM
I dont think We're getting Arrow Shot or Laser Shot

As far as I'm concerned, they can be perfectly added into the 8-bit gameworld with a bit of nerfing. I mean, all the multihit weapons were nerfed, so why not the Charge Shot mods?


Offline Forte

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Reply #547 on: December 27, 2010, 03:15:05 PM
Although I would like to have the charge shots mod weapons in the demake, I think it would nerf the charge shot and dispel the use of special weapons, which is what I think makes Mega Man, Mega Man, if you get what I mean.

An update about Rockman 8FC:
2 new BETA's are available. There's Version 2.861, this features 2 new Debug modes, where you can battle against Forte from Wily 3, if you die, you immediately come back to life, the same goes for Forte, you have 3 E-Tanks and a range of various other items, all the special weapons are present. There is also another Debug mode where you fight against Aqua Man, same rules apply.
The second BETA, 2.87, features debug modes where you can battle against the Wily bosses, Forte's battle is present from BETA 2.861, the same rules apply to these BETA's too. There is also an image folder present, and you CAN modify the sprites featured in the game, but this time the sprites also have mirrored versions so there's more work to be done. Another thing is each seperate sheet has it's own pallete, so if you were going to modify the game with Forte as the main character instead of Rockman, he would turn out like this:

That's it for now, I'll keep looking for anymore updates.

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Offline zuschzero

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Reply #548 on: December 27, 2010, 06:44:06 PM
Although I would like to have the charge shots mod weapons in the demake, I think it would nerf the charge shot and dispel the use of special weapons, which is what I think makes Mega Man, Mega Man, if you get what I mean.

The charge shot makes the game more action packed, but it's worthless comparing to the weapons.
Megaman 5 is the only exception.



Offline Kirby Pink

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Reply #549 on: January 13, 2011, 11:19:00 PM
Hm, it seems they started including the image folder now.  owo
Might be able to change some things again. Just for chuckles.
Is there any way to start from beginning rather then force start at Sword Man?