Mega Man: Hollow Fate // ロックマン: ホロ宿命!!

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Offline Gaia

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Reply #50 on: May 20, 2009, 07:54:18 PM
Oh, have you gotten around to fortress boss programming yet? It'd be intresting.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Rock Bomb

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Reply #51 on: May 20, 2009, 08:08:14 PM
May I make a suggestion?

In the Rockman 7 FC version, Rockman's weapon change doesn't use pallete swapping. Instead, Rockman's sprite sheet is copied, and given different colors. You could change what Rockman looks like when he changes weapons with this, which is impossible if you're hacking a game.



Offline Sapphire✧9

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Reply #52 on: May 20, 2009, 08:39:52 PM
Gaia: Oh come slow. I stopped programming for the engine because I dont have enough meterial and information to do it. I will start doing the actual game when N64mario finishes the engine. This thread is only for meterial and sprite progress showcase for now. So, I'm just waiting for N64mario to start it. And he is right. Engine still needs aLOT work before it becomes open source. The videos you guys watched are only finished stuff and well played. So, you cant see glitches or other things in the videos.

Rock Bomb: Well, MMF2 already have pallete change feature. There's no need to use sprite changing. It is not necessary to have same pallete between weapons and sprites because they are different objects. I can make blue/red and have the weapon black/white. It doesnt really matter.



Offline Gaia

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Reply #53 on: May 20, 2009, 08:43:20 PM
Oops, wrong topic

Well, you could try programming fortress bosses using regular boss data, at least that's how I think capcom made their fortress bosses, Black Devil in X5 is basically recycled data of the YD with extra bits of data.

I guess, well, I mean, he could've kicked it old school and use six masters instead of eight.. or four in the MM7 style.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Sapphire✧9

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Reply #54 on: May 20, 2009, 09:24:54 PM

To show you, what I've completed right now. I made this file.

Click Here!

Password is rockmanpm

[spoiler]LOL, OMGZ, WTF. ITS THE ONLY TITLE SCREEN LOL LMAO ? WHY
? Because like I said Stage Select and Engine is still not done and needs lots of work. I cant show you what I dont have in my hands.[/spoiler]



Posted on: May 20, 2009, 08:56:55 PM
Fixed the link issue.



Offline Reg

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Reply #55 on: May 20, 2009, 10:13:57 PM
I'm already stoked for this!  8)


Offline Pringer X

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Reply #56 on: May 20, 2009, 11:35:35 PM
[spoiler=lolwut]While the engine is not open source yet, it is still uploaded on my site. Just hidden from the public. It's just to show how far the progress is. ;)
It still needs a LOT of work before it becomes open source. >_<[/spoiler]

Ah. You'll be sure to let us know when it is open source, right?



Offline Night

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Reply #57 on: May 21, 2009, 12:49:01 AM
If all you had was the tile screen then why give us an exe file when you could have just posted a png?



Offline Sapphire✧9

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Reply #58 on: May 21, 2009, 12:57:36 AM
Good Question. Now to the answer:

I uploaded it because I wanted to show you guys that only title screen is 100% complete (programming wise). I dont want to hype people. So, you guys better stop about asking when the game will be ready. Its no where near beta states.



Offline Night

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Reply #59 on: May 21, 2009, 01:13:56 AM
I want my 467KB back



Offline Sapphire✧9

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Reply #60 on: May 21, 2009, 04:44:07 PM
Here you go ! Hope your happy, my friend  8)



Posted on: May 21, 2009, 01:20:08 AM
Welcome to the Megapolis Electric Station



I love doing Zero/ZX type tiles 0v0




Offline Dr. Wily II

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Reply #61 on: May 21, 2009, 04:57:43 PM
Outside, then inside, then outside...
Looks really nice.


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Offline N-Mario

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Reply #62 on: May 21, 2009, 06:43:11 PM
Oh, have you gotten around to fortress boss programming yet? It'd be intresting.

Wouldn't programming fortress bosses be just the same as programming minibosses, and robot masters? The difference being you don't gain weapons from them, and they explode differently (much like how my powmettaur miniboss explodes).
Have any particular request for a fortress boss example? I was thinking of just a Dr. Wily fight alone. Maybe couple of forms or something i donno.
I suppose I could try the yellow devil, but that would require multiple 16x16 active objects to make it look right. Although MMF2 has a paste backdrop feature to cut out parts of yellow devil. But still I donno.


Ah. You'll be sure to let us know when it is open source, right?

Of course. :)



Offline Sapphire✧9

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Reply #63 on: May 21, 2009, 07:55:04 PM



Megaman : Rotating Platforms !? Thank you Dr.Mxues. I officially hate you now.




Offline Dr. Wily II

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Reply #64 on: May 21, 2009, 07:58:47 PM
2 midbosses?
And darn, you recreated that spinning obstacle. XD


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Offline Sapphire✧9

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Reply #65 on: May 22, 2009, 06:08:01 PM
You may not noticed but I'm done with Pulse Woman stage (except enemies), So, I start another level but this will be fully outside one. Try to guess it.



Megaman: Please, pleaseee. Let me out. This stage is not even completeee  ;O;.




Offline Dr. Wily II

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Reply #66 on: May 22, 2009, 06:18:40 PM
I'm going to guess Chrono Man.


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Offline Sapphire✧9

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Reply #67 on: May 22, 2009, 11:06:29 PM
WRONG !!! *Try again*

 8U EAT THAT






Offline Ace DeSpade

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Reply #68 on: May 22, 2009, 11:54:03 PM
Pulse Woman's stage certainly looks cool, nice work!  ;)

Also, Imma guess that's Velocity Man's stage. =P

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Offline Sapphire✧9

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Reply #69 on: May 23, 2009, 12:04:09 AM
Still wrong.
Keep tryin' I'll be back tomorrow. Speed-o Logging off.



Offline Dr. Wily II

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Reply #70 on: May 23, 2009, 05:13:32 AM
WRONG !!! *Try again*

 8U EAT THAT



FFFFFFFFFFFFFFFFFF, those... FLIBOS! :W

And... Pyro Man?


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Offline N-Mario

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Reply #71 on: May 23, 2009, 08:25:33 AM
WRONG !!! *Try again*

 8U EAT THAT




Are these still mock ups? I can't tell by the way you're using megaman's mm9 colors. X_X

Looks good though, if you're still doing these, maybe a few mock ups of hte robot master fights, perhaps? ;)



Offline Sapphire✧9

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Reply #72 on: May 23, 2009, 09:55:44 AM
They're still mockups because I'm still learning how to use MMF2. It is not easy as it sounds, you know that best.
And no its not Pyro Man.



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Reply #73 on: May 23, 2009, 09:59:23 AM
GAH!
I'm giving this one last shot... Typhoon Man?


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Offline Sapphire✧9

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Reply #74 on: May 23, 2009, 10:01:39 AM
Ugh, you made it finally. Yes, it is Typhoon Man.