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Messages - Da Dood

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51
Fan Creations / Re: Cosake tosses a phoenix down!!!
« on: October 09, 2016, 12:59:08 AM »
HELL YEAH  >0<

52
Fan Creations / Re: Dood's Doodles
« on: October 08, 2016, 07:05:03 PM »
Yay! :D

I also posted this one as a thank you for 1K followers:


53
Fan Creations / Re: Dood's Doodles
« on: October 08, 2016, 04:03:39 PM »
Inktober 8/31 ~ Rock! \m/ >0<\m/


54
Fan Creations / Re: Dood's Doodles
« on: October 07, 2016, 06:38:17 PM »
Thank you, guys :) <3

Inktober 7/31


55
I really like how these have backstories and weapons and everything. You're doing what Kid Me would have loved to do back then :) (Well, I still kinda want to create my own MM game, haha)

56
Fan Creations / Re: Dood's Doodles
« on: October 06, 2016, 03:41:38 PM »
Inktober 6/31



I don't believe Waldo thought this one through... I mean, he's not exactly blending '>.>

57
Fan Creations / Re: Cosake tosses a phoenix down!!!
« on: October 06, 2016, 04:55:26 AM »
I totally missed this thread somehow. Very cool work, dude!

58
Fan Creations / Re: Dood's Doodles
« on: October 05, 2016, 05:39:53 PM »
Super hungry right now, in fact >^< Thanks guys!

Inktober Day 5/31 ~ "Sad"


59
Fan Creations / Re: Dood's Doodles
« on: October 04, 2016, 03:22:02 PM »
You guys are awesome <3 :D

Inktober Day 4/31 ~ "HUNGRY"



So the way I wanted to challenge myself for this one was to communicate the feeling of being hungry without drawing any food. I don't know if I'm completely happy with this, but I did it pretty quickly, and I did follow my original idea, so I'm cool with it.

Tomorrow's theme is gonna be tricky.

60
Fan Creations / Re: Dood's Doodles
« on: October 03, 2016, 04:34:43 PM »
Hahaha, fair enough! Hopefully you guys will like this one:



Literally couldn't think of a better way to portray the idea of collecting, haha.

61
Fan Creations / Re: Dood's Doodles
« on: October 02, 2016, 04:27:00 PM »
Thank you, all! :D

I'm not sure if I'm gonna post these daily 'cause it might be considered flooding... but this is day 2/31 of Inktober, and the theme is "NOISY":


62
Fan Creations / Re: Dood's Doodles
« on: October 01, 2016, 03:13:31 PM »
Thanks guys!

Today is the first day of Inktober, a challenge created by the artist Jake Parker. The idea is to post one drawing per day, preferably based on the official themes suggested. I'm participating, it'll be fun! Here's my first one.




63
Fan Creations / Re: Dood's Doodles
« on: September 28, 2016, 05:54:55 PM »
And call it George... LOL :D

Little girl


That ^ was a really quick doodle... I'm tempted to call it a 10-minute challenge doodle but I can't be sure... I gotta do one of those 10 minute challenges though!

Yo-yo

64
Fan Creations / Re: Dood's Doodles
« on: September 25, 2016, 04:39:00 PM »
Thanks, Wily :D

One day the final frontier shall be crossed, and humanity will face the inevitability of the first contact... which might be just a regular YO! kind of first contact:


65
Fan Creations / Re: Dood's Doodles
« on: September 24, 2016, 02:18:05 PM »
Oh no, a universe eater Servbot!!!!

Phi, thank you so much again for your words :)

Girls


66
Fan Creations / Re: Dood's Doodles
« on: September 21, 2016, 11:39:10 PM »
You guys are sweet :)

Baby thoughts


The universe

67
Fan Creations / Re: Dood's Doodles
« on: September 18, 2016, 12:43:48 PM »
Night & Day


68
Love these!

69
Fan Creations / Re: Dood's Doodles
« on: September 13, 2016, 04:47:06 AM »
Make a wish!


Beach style


Well this man looks like he didn't quite wake up...

70
Gaming / Re: The "What are you currently playing?" Thread
« on: September 09, 2016, 03:36:32 PM »
And it's done! Mastered SF2 World Warrior as Ryu. \o/

Master screen:
[spoiler][/spoiler]

Harder than Turbo, easier than Super, both by a considerable amount. The AI is dumber in certain ways (I mean, you can jump kick Guile...), you deal more damage and enemies get stunned faster. There's also one less fight because you don't do the mirror match in WW.

But when their health is low/time is running out, the AI's berserk mode gets pretty ridiculous. Vega will stop at nothing to throw you. Dhalsim... has Dhalsim ever been hard, ever? Because he killed me a lot in this game. Bison will spam Psycho Crusher which, to be fair, is easy to anticipate, but if you do the wrong move (like block) he'll throw you immediately afterwards for a nice 50% slice of your HP. Balrog is very annoying in this, which is surprising because you wouldn't think that's the character that would need to be nerfed.

I did sort of find a solution for the berserk mode: setting the time limit to infinite. This guarantees that the enemy won't go crazy before their health is low (I often had fights where I blocked everything without an opportunity to attack, and then the timer was low and they'd go berserk). The problem with this strat was Vega. I can keep him jump kicking at nothing during berserk mode, which is a certain win as long as I have more health than he does. But if the timer never runs out, I'm gonna have to approach him in that state at some point. Somehow it felt better to deal with everyone else's berserk than Vega's.

This one was equal parts frustrating and fun. I'm glad I did it, for sure. Feels really good to be done with these.

Practice notes:
[spoiler][/spoiler]

71
Gaming / Re: The "What are you currently playing?" Thread
« on: September 08, 2016, 01:19:33 PM »
8+ hours of grinding later... I did it! F you, SSF2, you are mastered.



Same rules for the master screen: beat the hardest mode with no rounds lost. I went with Vega this time because he has great counters, excellent range and good damage. Not having a projectile takes some adjusting, but once you figure out how to deal with each enemy, it's no big deal.

Actually dealing with each enemy is a big deal, though... it's not like you can just spam the one strategy and win. There are always 2-3 opponents that fall to the same method, but there are multiple fighting styles you gotta master to beat everyone. Took me forever to learn how to fight Ryu and Ken (they are pretty fun to fight, though), while Vega was total chaos and Bison was... hell, I still don't know how I won. I adopted the same strategy the ~5 times I made it to him and somehow one of those times it worked. The videos I watched make him look pretty simple, so maybe I was doing something wrong.

The new challengers aren't bad to fight. Dee Jay, Cammy and Fei Long are free. I always thanked RNG-sus when they appeared on the list. T. Hawk is braindead easy 90% of the time, but he can throw you off with zero effort sometimes. I still prefer fighting him (difficulty-wise) over Guile or either shoto. Chun Li was boooring. I hate this fight because the safest method (that I found) involves waiting for her to stop spamming fireballs, which can take literally the whole fight. When you're frustrated after the 87th retry, this kind of thing can make you extra salty.

Gotta admit that I had way more fun than I expected. I might do World Warrior to close the series, but I dunno, WW is practically the same game as Turbo.

Notes I wrote while practicing:
[spoiler][/spoiler]

72
Gaming / Re: The "What are you currently playing?" Thread
« on: September 07, 2016, 04:17:59 PM »
Street Fighter AI has a tendency to do everything horrible you can possibly imagine, haha :( They pretty much know your inputs the moment you press the button. Everything boils down to finding AI exploits, which I don't think is very satisfying, but hey. At least I did it.

73
Fan Creations / Re: Dood's Doodles
« on: September 06, 2016, 05:43:25 AM »
Going for a swim!


74
Gaming / Re: The "What are you currently playing?" Thread
« on: September 06, 2016, 05:41:41 AM »
Mastered my first character ever in Street Fighter 2 Turbo: Ken, whose last name funnily enough is Masters... I've wanted to do this since the game came out.

To get the master screen you need to finish the hardest difficulty without losing a round. And we're talking 1990s-fighting-game-AI don't lose a round. Took me a couple of days of grinding and studying the AI. Watched some YT videos and practiced the 4 bosses a LOT before I started seriously attempting this.

As much as I hate fighting game AI, I had fun learning their patterns this time. It helps that Ken has an answer to everything, so even if someone broke pattern I could sometimes think of something on the fly. Sometimes. I just get so nervous even knowing the answer to the fight. One misstep and the whole run is dead. At max difficulty Balrog and Bison can easily kill you in one combo, which is not exactly a joke. Glad I finally did it.

I chose to do this on Turbo because it's my favorite version of SF2. I like Super/ST okay, but on the SNES the music and sound effects have so much more oomph in Turbo than Super. Plus this is the version I played the most as a kid.

75
Fan Creations / Re: Blue Valkyrie's Stuff
« on: September 03, 2016, 04:47:35 PM »
This is all very cool stuff, Valkyrie. You are super talented!

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