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Messages - TGHoly

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26
Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 23, 2015, 12:24:34 AM »
Thank you very much for your effort. we will looking forward to it.

as developer sometime it really weird to see player away found more bug than we are. personally I didn't so surprise with collision glitch since we away accept our collision still far from perfect but this menu glitch it something we never expect and never experience by our self even I just try to mess around with by my self today.

27
Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 22, 2015, 10:10:27 AM »
wow there's so many glitch/bug more than we expect. thank everyone this report really helpful.


I still wondering how you gone inside there, I try both rolling flame and flame kick so many time but nothing happen. but surely we need to rework on collision some how.


also this.

Quote
I died. There was this other game-breaking bug that I just found after beating the first boss, where I was standing next to it when it was exploding, and after grabbing the loot that drops from it when it exploded.

do you defeat the boss with second play-though after complete first game? if yes maybe i can fix this by my self.

28
Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 22, 2015, 03:08:49 AM »
Weapon in Metaloid:Origin function different from Megaman while shoot function base on automatic  fire each weapons offer different accuracy.

Erika
- Pulse Gun [Maingun] = Fair fire rate , damage high accurate.
- Flame Thrower = High ROF , Low damage, large EN consumption ,  Short Range , Pircing target
- Rocket Launcher = Strong vs large target , Large AOE , Low fire rate , Trigger per each shot.

Zeta
- Auto Pistol [Main gun] = Low damage , twin bullet , lack of accuracy [make it easier for short-medium range combat but some time it spread become some what useful].
- Flak Cannon = Fair Damage , Wide attack area , Pircing target , Short range
- Shock Cannon =  Strong vs large target , 6 additional cluster bullets , Trigger per each shot , Slow movement.

for we acknowledge about Floating ladder glitch and we will try to fix it asap but for now I can only suggest you to jump over it while it gone down.

Thank you for your feed back. :)

*You can see more info about possible glitch inside our readme, some might ask why we not fix it before release demo which truly we also want to do so but since my friend [coder] have some importation business coming I just can't do anything until he came back which take time about 2-3 days....   o-O

29
Gaming / Re: Metaloid:Origin
« on: September 20, 2015, 02:59:09 PM »
Finally we finish the demo but still have small issue you can see inside readme.


http://www.moddb.com/games/metaloidorigin/downloads

*If you have problem with using keyboard choose ingame menu try to use your mouse click on them directly it also work for every menu*

[spoiler]
Metaloid:Origin
By Retro Revolution [Tharathon Wattanavikrai & Alberto Dolci]
https://www.facebook.com/metaloidgame
http://www.moddb.com/games/metaloidorigin

Hi! Tharathon here.
   Me and Alberto Dolci is gamer who have passion in classic game and "speed run" challenge and we want to create the game base around those idea, Metaloid:Origin is result of our intention we borrow many mechanic from classic popular game such as Megaman,Sonic,Turrican and put all them together. In Metaloid:Origin you play as 1 from 5 of Metaloid Resistant members who try to protect your world from invasion of Lucias Coorperation Empire who plan to harvest all resource from their planet. we focus to release our game on mobile at moment but we also want to release our game on PC. This demo version features 2 playable characters Erika and Zeta Each character armed with different set of weapons and have their own unique special power. We also offer 2 Levels to play overall take about 15 munite long.

   We apologize to bug/glitch and lack of many options you might found in this demo but since the game not originally design for PC and we work under static deadlinewe can't apply all of them in time. but still try our best to get rid many of them possible for the bug we can't fix in time of this release we will try to patch it later. but we hope you still enjoy with our demo and give up feedback. :)

[FAQ:Bug and glitch you might found]
- Game not offer pixel perfect on fullscreen = Since our game originally design for mobile we suggest player to play on windows mode if you want to pixel perfect experience but don't worry we also take this issue very serious and It'll not happen in fullgame. But if you want to play the game on full screen we offer filter option inside yes it might blur your screen a little bit but it still better than broken graphic.
- Lack of control customize = We can't apply this option at moment.
- no Controller support = Truly my programer said he put it inside but it doesn't seem work for me I wonder if it suddenly work for some one.
- Zeta crash by elevator in ice level = We just found this bug and sadly we can't fix it in time but we will patch it later for now we can only suggest player to avoid using special power inside Elevator Room.
- My characters slip from floating ladder = We acknowledge on this issue and we will try to fix it in the future for now I suggest player to jump over it while it gone down to avoid this issue.

[Info we expect from release of this demo.]
- Do the game is fun?
- Idea and feedback from player such as what feature they want or expect.
- What we can improve.
- Game bug glitch...
- Difficulty and Balance.
- Improve reputation with player.

[What you can expect in full version of Metaloid Origin]
- Available on IOS,Android,Game Stick and PC
- 5 Playable Characters
- 24 Weapons
- Equipment Setup
- 8 Levels
- Controller support
- Keyboard Customizeation
- Pixel perfect display in full screen.

Enjoy It or not we still want to Thank You to everyone who give us chance. We love making game specialize with the game we want to make!

[Visit our previous games.] ; Support any of our game also help us invest for Metaloid:Origin!
https://play.google.com/store/apps/developer?id=Retro+Revolution+Games+-+Alberto+Dolci

[Steam Page] ; Concept not yet Greenlight because I still have no money to get over there.... :P
http://steamcommunity.com/sharedfiles/filedetails/?id=466426944

[Contact or Give us feedback via]
- albertogplay@gmail.com
- https://www.facebook.com/metaloidgame
- http://www.moddb.com/games/metaloidorigin
- http://steamcommunity.com/sharedfiles/filedetails/?id=466426944
[/spoiler]

30
Gaming / Re: Metaloid:Origin
« on: September 18, 2015, 11:44:21 AM »
M:RG might failed to give us income but it success in term of download rate consider we didn't do spend much to promote it. that's why we like to try it again and see how our new design work this time.  :)



We also just change level BG yesterday you can expect the game look little different from Trailer we release many day ago.

31
Gaming / Re: Metaloid:Origin
« on: September 16, 2015, 02:10:42 AM »
We will see if we can do anything with time we have left to make our control more comfortable to player but can't promise.  >U<

32
Gaming / Re: Metaloid:Origin
« on: September 16, 2015, 01:21:19 AM »
Truly we have no problem to make our game support controller or keyboard set-up we just didn't have enough time make those function work for Demo.

however  I can give you info about our current control.
[Basic]
- Z = Shoot [Most weapons function as automatic only few need to fire per press]
- X = Jump
- C = Use Special Attack [Special power in M:O very powerful and free to use but you have about 7 second delay for each fire.
- Q = Switch Weapons [Only Main gun cost no Energy]
- 4 Direction Arrow Key = Move

[Advance]
- Forward x2 = Sprint
- Down x Jump = Fall
- Splint + Jump = Long Jump


33
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 15, 2015, 10:15:31 AM »
No our game not yet release on anywhere. [since it not yet finish]

2 Year ago we release the game call Metaloid: Reactor Guardian on Mobile and game stick it more like mini game we intent to design to invest money for develop this game [but we failed however since we want to make it so much we continue to do it anyway].

Our previous game.
[youtube]! No longer available[/youtube]

we intent to make Metaloid: Origin base on our previous game code but later the game become more complex we decide to code the game from start and redraw most animation for characters.

Eve we failed but we also learn a lot from those game it give us many useful info.

If you have smart phone you can try our previous game here for free.
https://play.google.com/store/apps/details?id=com.retrorevolution.metaloid_re

34
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 14, 2015, 10:16:22 AM »
lol ok it's your choice to choose them since we not include any of them with our game. just want to tell you which feature we missing for now. but we will try to comfort our player much as possible in the time we have left.

35
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 14, 2015, 04:19:13 AM »
Demo content might little limit and missing some feature we promise in full game.
- 2 Levels with full boss fight. [estimate about 10-15 min long]
- 2 Playable characters [from total 5]
- No equipment change feature.
- Fix weapons for characters 3 type for each but player earn them from start.
- No helper item such as double income , Gems magnet , Barrier.
- Collect Soulrium [aka Gems] and Gear might not so useful as what it will be in full game.

Feature we want but not promise to finish in time for Demo. [and we can't delay demo release for reason]
- Keyboard Customize
- Controller support
[Now if you want to use controller we suggest Motion Joy or BetterDs3 instead]

Weird thing you might experience.
- Using mouse click on Game Menu ; Since the game originally design for Mobile but this will not happen when we make full version for PC.

What we expect from release of this demo.
- The game is fun?
- Idea and feedback from player such as what feature they want or expect.
- What we can improve.
- Game bug glitch...
- Difficulty and Balance.
- Improve reputation with player.



In full game player use Gems and Gear to unlock characters and weapons since Demo version miss this feature both item might not so useful but at least player able to spend Gear  for instant re-spawn on location or choose to spend Gems and re-spawn on check point.

36
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 14, 2015, 02:35:12 AM »
We like to release our game on many platform as possible.Desura/Steam green lite is another choice but what we want to see for now is our game is good enough to attract people or not and how we can improve it.

It's reason why we want to release some demo since early stage of development because if we found problem on our design we can make major change for it.

37
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 14, 2015, 12:52:42 AM »
Thank you for your interest!

our game progress now about 50% while engine is now ready what we have leave is put all content together.

game level will more like straight up level by level progression than metroidvania and we want to give our game at least 8-10 levels and expand content later with free DLC if it success.

you can see our goal feature here.

[Feature Plan]
- Free game with 90% content can be unlock by playing. [IOS/Android Only]
- 5 Playable character with different power and weapons.
- 8-10 level feature different environment.
- More than 20 type of weapons.

We will release game demo on this 20 September and I'll come here to update it for sure!

38
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 13, 2015, 06:31:23 PM »
lol just notice thank you  >0<

*Edit* Fixed

39
Gaming / Re: [Rockman inspire Game] Metaloid
« on: September 13, 2015, 02:10:35 PM »
[youtube]! No longer available[/youtube]

We just got enough resource to make first game play trailer and we really happy and really want to show it here.

Metaloid:Origin is about robot race know as Metaloid fight against invasion of evil cooperation empire who came from another world and plot to blow up their planet "Utopa" in order to harvest precious rare mineral "Soulrium" which contain enough energy to rule entire galaxy.

Now we also prepare to release Demo version on this 20 September.

You can follow our project at.
http://www.moddb.com/games/metaloidorigin
https://www.facebook.com/metaloidgame?ref=hl

40
Gaming / Metaloid:Origin
« on: December 02, 2014, 09:23:00 AM »
**Update 30/06/2017**
Hi again!

It's been long time but just want to let's you know the game still alive. :D
We've change engine to Game maker studios 2 and rework most part of the game which make it technically become different game from the demo tileset and character animations also improved.

Here's some gif animation capture during test show character in action.

So many people say Erika Power and weapons too much situation and hard to use now she come back with new weapons and power!


Zeta Power from demo seem little bit too strong so we nerf it.... (but still need to balance some more) but atleast player can upgrade it back to OP version in late game and just like Erika he also got new stuff in his arsenal.


Third Character "Neva" She can glide in the air!



Also ... We experiment "Gear" Mechanic in Metagal but seem like people hate it... so we scrap it in Metaloid and working on different mechanic include emergency HP recovery, Compare to Metagal We intent to make level this game more free roam and give large space for player to move around.

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