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Messages - Copy X

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51
Gaming / Re: The "What are you currently playing?" Thread
« on: June 11, 2010, 09:36:08 PM »
I am relaxed... mostly. Stress mainly.
I hear ya. I'm working 6 days a week for three weeks now at 12 hour shifts so I can definitely relate. *shrug* Hence why I've been mia.

Should I bother buying Z collection if I have them all for GBA?

52
Gaming / Re: The "What are you currently playing?" Thread
« on: June 11, 2010, 09:15:44 PM »
Breathe in...breathe out. Relax Mirby.  Don't let it get you. You're better than that okay?
I'd lend you my GC in a hearbeat if you were nearby since it's collecting dust and not being used. Quite frankly, I've only played it twice. *gasp* Never got around to it. :/

Modnation and SSF4.

53
Gaming / Re: ModNation Racers
« on: June 11, 2010, 08:55:24 PM »
Pretty much the whole topic is people asking him stuff about the game. Thought it was evident.
Not really since that's what it turned to despite creating a topic based on the game as a whole as opposed. Now it's "Ask Dr. Mod" (has a nice ring right PB? lol)
Let's  keep everyone's interest in check. We need more MRC'ers out there. ^-^

Rayl- Demo barely touches the surface of it. Playing CTR more than Mario Kart I wouldn't say so.. of course, I haven't played the Sega version.

54
Gaming / Re: ModNation Racers
« on: June 11, 2010, 07:58:00 PM »
Asking the topic maker, who told me a very different game, if you noticed.
Didn't notice you mentioning his name other than stating the word "you" in your sentence. Considering it's right below my post what do you think the impression given is? Let's not bump heads here compadre.

Games tonight ? I'm sure you want to show your hot rods and customs. (Directed towards everybody)

55
Gaming / Re: ModNation Racers
« on: June 11, 2010, 05:32:13 PM »
This is more like CTR.
Goshdarn Flash reading too quickly to notice.  8)

56
Gaming / Re: ModNation Racers
« on: June 11, 2010, 05:23:34 PM »
Try doing the get 150,000 drift points AND get 1st place. The letters MRC are now forever engraved in my mind from the attempts. ;O;

57
Gaming / Re: ModNation Racers
« on: June 11, 2010, 05:15:37 PM »
PB- Yes. EVIL! Especially the get higher points. :/

Rayl- This is no MKW. This is *explodes* M.R.C. (inside game joke)
This is more like CTR my friend.

58
Gaming / Re: ModNation Racers
« on: June 11, 2010, 04:09:13 PM »
Thanks. I was hoping to get a reply or some pics of your customizations as well. ^-^
Finished two more last night. 3rd one is 90% complete. Need a particular helmet. =(
Hints:
1.) 3:16
2.) "Baabies!! They're babies!! Arghh!"
3.) Henshin A..

59
Gaming / Re: ModNation Racers
« on: June 11, 2010, 02:45:14 AM »
The game is too fun. Hours easily lost. My customizations are too good. ;)

60
Off The Wall / Re: Latest Buys
« on: June 11, 2010, 02:42:59 AM »
Peace Walker, Modnation Racers, clothes, and KSO shoes.

61
Gaming / Re: (Super) Street Fighter IV Thread
« on: May 21, 2010, 12:12:43 AM »
Auto block is not evil, input timing is the real Every Villain is Lemons err... evil. XD
This is one of the last trials (and one of his main combos to punish) so I thought you were done with the rest. My bad for misinterpretting that. Perseverance and practice and "tricking" the cpu is for the other ones. Although if it involves linking supers, I can help you with those. Just remember that you can input directions in the middle of the move so the super comes out naturally.

*For example: Standing LK, perform hadouken motion during the press), crouching Mk (finish with another hadouken motion) then press any kick button. The super should come out.
Basically you're inputting the super motion WHILE performing the previous moves thus the super links after a normal hit. ;)
*That's another trial but again people have the notion to do supers with full input which is not good but it's easier to input ahead of time. Best way so you get a sense of what I'm trying to say is let's look at Ryu.
*Rather than doing a crouching MK and inputting Super immediately (which works/timing strict) it's better to do an empty hadouken motion folllowed by a crouching MK and then finishing with  hadouken. This should result in the same thing AND you can hit confirm this for better results. Hope this makes sense. Try it out.

62
Gaming / Re: (Super) Street Fighter IV Thread
« on: May 20, 2010, 11:03:30 PM »
But all the punch button are in line.  I use a Genesis type fighter pad.
If that's the case then, that makes it simple to explain/teach. =)
Try pulling this off:

Index on X, middle finger on Y, and ring finger on Z.
Start by hitting the Z button first and input a hadouken motion with Y. This should be a fierce punch followed by a run. If so , you're good so far. Next hit that X button to make him stop close to the enemy and hit the Z button and just  repeat the process. You should be able to chain up to 5 (!) fierces by cancelling his running into short stops.
If you can do atleast two fierces linked, you're on your way.

63
Gaming / Re: (Super) Street Fighter IV Thread
« on: May 20, 2010, 10:11:06 PM »
I understand that it's not useless, and I understand the strategy of doing cancels like that as ways of doing certain high damage combos or escaping a bad situation. All I'm saying is that it's needlessly difficult to perform, whereas in other fighting games similar cancels can be performed by simply pressing a couple of buttons in combinations.
In that aspect, yes it's more involving than older games. I find it accesible since I'm so used to using arcade sticks. If it helps, use your middle finger and thumb to hit that focus since it rolls off easier. Practice is always key.

Side note: I sent an invite to you at one point not too long ago. (RocketFetus??) It was very late though. lol.

Any other RPMer's on PSN?

64
Anime & Manga / Re: What Anime are you Currently Watching?
« on: May 20, 2010, 07:52:08 PM »
^ But I thought you liked the NT warrior intro song.  :P

65
Gaming / Re: (Super) Street Fighter IV Thread
« on: May 20, 2010, 06:23:11 PM »
King- Under the box means what the specs are as in what parts and such. No biggiE, but precision and control make all the difference and well I'am an afficionado when it comes to things like that. =)
*Focus Cancelling is not pointless since it's a win/win situation other than you lose bars. Some combos only work fith cancelling and the damage is more than worth it (at times)
*Take for instance, that I pickGuile. (which I do) I see you're leg sticking out and want to capitalize on your whiff. Or you do a safe jump in to bait me. What does it get me?
*Scenario A.) If the Flashkick connects and hits, I can backdash to charge my upcoming Sonic Boom to stay safe and zone or forward dash so I can keep the pressure going or even connect Ultra 2.
*Scenario B.) If the Flashkick connects and is blocked, I can backdash for safety. I can also forwash dash to keep pressure going, throw (the better option), and or block to see what they do.
-In terms of Cody (who I also use) it's mostly for linking into Ultras and comboing like chaining multiple Criminal Uppers. He lacks a good reversal so I don't focus for something like that. It's useless in his case. Really what I'm getting at is, it's character dependent.

PB- You wont be able to pull that off with a pad bro. You  need all the punch buttons in line to perform RSF (Running Stop Fierce) to pull his trails off. Basically some piano skills. ;)

Sub- Yes.

66
Gaming / Re: (Super) Street Fighter IV Thread
« on: May 19, 2010, 05:31:45 PM »
snip Cody.
That's the character of someone that wants to win. ;)
I can teach ya some Cody. 8)

67
Fan Creations / Re: Gaia's Stuff
« on: May 19, 2010, 05:28:28 PM »
Comic strips are looking interesting. Nice work!

Copy X: Why do I get the feeling that that orb was booby trapped....

68
Anime & Manga / Re: What Anime are you Currently Watching?
« on: May 19, 2010, 02:10:32 PM »
You are late if the series ended with 50 episodes years ago...
Had to look it up and there is indeed a second season with 25 more eps like you've stated. I Need to catch up. 

69
Gaming / Re: (Super) Street Fighter IV Thread
« on: May 18, 2010, 08:12:49 PM »
I've gotten a Mayflash arcade stick...
I'm curious as to why a Mayflash? Or more importantly, what's under the box? =)

Sub/PB- Do you really want to be competitive with Dan?
Despite having good combo damage and a good reversal, he lacks some tools to win for most matches but it's still possible to win, just that you will need execution and patience to win.

Anyone that wants to level up, I'll be tonight.(PSN) It's been a while but I got my mod complete( I'll post pics later) and  I'm finally feeling good so it's a go.




70
Anime & Manga / Re: What Anime are you Currently Watching?
« on: May 18, 2010, 07:58:09 PM »
Just stumbled upon Code Geass and I have to say that I"m hooked. I must be really late if they have all 25 episodes available. ^-^;;

71
Forum Games / Re: "What Are You Thinking Now?"
« on: May 14, 2010, 10:59:05 PM »
"Having both arms drained for blood and other testing as well as my stomache "purged" I think, I'm gonna lay down for a while. Here's hoping I get my results back pronto cause I feel dizzy and beaten up. Best medicine one can get is a hug they say.. so I think I need a one. "  ='(

72
Fan Creations / Re: Art of DarkWaltz *5-13-10 Taima complete*
« on: May 14, 2010, 10:53:19 PM »
Taima's completed. I didn't add in X's shadow in it because I'm worried about ruining it. >.< And I rushed the grass.


What's wrong with my Shadow? =( It's not like I"m going to be "peaking" over her.  XD :V
Lovely pic.

73
Off The Wall / Re: Latest Buys
« on: May 13, 2010, 05:14:55 PM »
006 真 孫権 (Shin Sonken Gundam)


009 真 公孫瓚イージーエイト (Shin Kousonsan Ez-8)

Shiny!

Latest buys:
Final Fantasy XIII - For $45.00 new (ka ching)

74
I think he's gonna attempt Aria de Mezzo Caraterre. Or something from that scene.
8D

Thanks everyone for the kind words. Means a whole lot just to receive kind words.

75
Feeling better and going in on the 14th for a check up so hope to get some concrete answers.
One thing (there are others I'm sure) I found out though which pains me dearly is...
I can't have anymore diary products...ouch. ="(

*Next Piano Piece TBD*
Hints: Six, Feeling of belonging, Opera.

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