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Messages - Kieran

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26
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 12, 2015, 03:03:42 PM »
Right.  Grinding and grinding some more, I got through Hemwick Charnel Lane (all this for a 3% damage reduction; sheesh).  Went back to Cathedral Ward and fought Amelia, then finally went into Old Yharnam and cleared it out too.  I have yet to decide what I'm going to do next, but it's telling of this game's difficulty that the common enemies can still utterly wreck your [parasitic bomb] even when you're disgustingly over-leveled.

27
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 09, 2015, 01:31:35 PM »
Well, whatever.  I'm working on getting through Henwick (sp?) Charnel Lane right now.  Opened the second shortcut, but then I got ground into hamburger by the big axe guys and lost a big pile of echoes I was too stupid to run back and spend first.  Soooo I went back to the dream, upgraded my main weapon a bunch and called it a night.  We'll see where I manage to get later.

28
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 08, 2015, 03:40:09 AM »
There's a way around without getting the key, but it involves dropping down a tower pit. You ride up an elevator first near the Cathedral Ward lantern.

You mean through that door that only opens after you go through Old Yharnam, apparently?

29
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 07, 2015, 01:20:26 PM »
Hrm.  I can't seem to find any way forward except the door into Old Yharnam.  Every other path away from the Cathedral Ward lantern is a dead end, unless I go spend ten thousand echoes on a key.

30
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 06, 2015, 04:27:50 PM »
I did stumble across an entrance into Old Yharnam under a sarcophagus near the Cathedral Ward lantern.  Not going in there yet...

31
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 06, 2015, 01:28:02 PM »
Well, I did it.  It took me eleven and a half hours in total playtime to get sufficiently practiced and leveled, but Gascoigne and the Cleric Beast are naught but an unpleasant memory.  For the record, the music box doesn't just work 3 times, but if you use it 3 times while Gascoigne's still human, it triggers phase two early and nobody wants that.

And I can't help but think there are entire videogames shorter than my ordeal with the first two bosses in Bloodborne.  I have not yet worked up the resolve to press on past the Cathedral Ward lantern.

32
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: April 05, 2015, 04:30:12 AM »
I'm, er, having trouble making any real progress.  Like six hours in and I still haven't managed to kill either of the first two bosses kind of trouble.

33
Gaming / Re: Mighty No. 9
« on: April 05, 2015, 04:09:16 AM »
Yeah, there was a whole thing about that a couple pages back...

...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender.  Kimo's sketches clearly have breasts.  Inafune's are as flat as a plank.

34
Off The Wall / Re: Post Pictures Of Yourself
« on: April 02, 2015, 01:23:10 PM »
Quite; you look like you're thirteen years old. :P

35
Gaming / Re: Dark Souls
« on: March 12, 2015, 08:48:23 PM »
*siiiiiiiiigh* I think I have Stockholme Syndrome when it comes to this game.  After one of my friends got into it and we were talking at length about it, I reinstalled it, tweaked a few stats, grabbed a Black Knight Greatsword and started NG+.  I think I'm actually having an easier time with it at this point.

I also installed a few mods here and there to tweak things a little bit more to my liking.  And this is why we buy the PC version of Souls games, folks.

36
Gaming / Re: Mighty No. 9
« on: February 10, 2015, 04:37:35 PM »
That is assuming the Zero expy is actually male.

37
Gaming / Re: Dark Souls
« on: February 05, 2015, 05:10:01 AM »
Then why did you call it a rumor in the first place?

38
Gaming / Re: Dark Souls
« on: February 04, 2015, 09:24:10 PM »
I haven't heard that rumor.  I wouldn't put too much stock in it; from the coverage I've seen, From is holding back any significant content additions for the DX11 version.

39
Gaming / Re: Dark Souls
« on: January 11, 2015, 11:57:37 PM »
I hate them more in Demon's Souls than anything, considering they have a semi-limited spawn count.

40
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 08, 2015, 01:26:46 PM »
It was the first challenge stage at the bottom center-ish of the map that makes you play as Fi.  I was told also that one of the "kill X enemies in Y minutes" stages spawns another Imprisoned every time you hit a certain number of KOs.

Also, Fi sucks.

41
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: January 08, 2015, 04:09:17 AM »
I'm not going to lie, after actually playing through Legend Mode in Hyrule Warriors, a lot of my enthusiasm for the game has crashed and burned.  I just don't like it all that much.  I guess the Dynasty Warriors format just doesn't do it for me, although I would love to see some of the game's other elements in an actual Zelda title.

(This was followed shortly thereafter by me running across THREE of the [tornado fang]ing Imprisoned in Adventure Mode while being forced to play as a character I hate, and upon learning it's a recurring thing even after that, I've decided to shelve the game.  :|  Thank you, Koei, for taking one of the worst bosses in Zelda history and making us fight it a dozen times...)

42
Gaming / Re: Dark Souls
« on: January 06, 2015, 01:28:24 PM »
Enemies ignoring i-frames has been kind of a thing for me.  One reason I do not like Dark Souls 2 very much. ¬_¬

43
Gaming / Re: Dark Souls
« on: December 27, 2014, 08:19:00 AM »
My desire to play it seems to have petered out again.  I stopped about two thirds of the way through the last DLC a month ago, and honestly I can't really seem to work up any motivation to finish it.

44
Gaming / Re: Project Beast; possible sequel to Demons Souls?
« on: December 05, 2014, 01:32:08 PM »
From what I recall reading, you only regenerate health if you pull off a well-timed counter immediately after you're attacked, and that has the side effect of leaving you potentially more vulnerable than you would be if you just backed off and used a healing item later.  The dev described it as a risk/reward kind of healing mechanism.

As for checkpoints, keep in mind Dark Souls 2 was developed by a different team, and it's the DeS/DaS team working on Bloodborne.

45
Off The Wall / Re: Post Pictures Of Yourself
« on: November 25, 2014, 01:20:20 PM »
I should post pictures of my own little furball, but it is ridiculously difficult to get decent photos of a black cat...

46
Gaming / Re: Dark Souls
« on: November 02, 2014, 06:59:39 AM »
I guess I got lucky when I fought Elana then.

The invisible enemies on the Eleum Loyce ramparts are a right dick move, though.  Gotta figure out how to get my souls back and get out of there in one piece...

47
Gaming / Re: Dark Souls
« on: November 01, 2014, 04:43:16 PM »
Yeah, probably.  I just two-handed my weapon from the start.  Finally beat him on my... fourth try?  Had to summon Eddie, like you said, but I could've taken the bastard alone if he didn't take off into the air every time I got close to him.  Seriously, it's a little difficult to hit a boss when they spend maybe 5 seconds out of every minute on the ground.

In any case, the Bastard Sword worked well.  Even when Sinh's defense was boosted from summoning Eddie, I was doing 250-300 damage per light attack when two-handing.  Up that to 450 when I was by myself.  With the Bracing Knuckle Ring +2 on, I never really had to worry about the durability drain.

I've since left the area and started poking around Eleum Loyce.  I'm actually enjoying wandering around in this blizzard.  It's a much different environment than I'm used to in a Souls game, and the change is welcome.

48
Gaming / Re: Mighty No. 9
« on: October 30, 2014, 06:17:11 PM »
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender.  Kimo's sketches clearly have breasts.  Inafune's are as flat as a plank.

49
Gaming / Re: Dark Souls
« on: October 29, 2014, 12:26:10 PM »
Well, if I can't take Sinh on my own I'll try summoning Eddie.  I figured I'd just stick with the Bastard Sword, since it's my primary non-elemental weapon, but I'll keep the Fire Longsword on standby.

Makes me recall fighting Kalameet.  My loadout was such that I could still fast-roll with the Greatshield of Artorias, so given my love of defend-then-counterattack strategies, you can imagine how that battle went.  Sadly, I haven't got the stats to use any of the suitable greatshields for Sinh.

50
Gaming / Re: Dark Souls
« on: October 28, 2014, 12:19:50 PM »
I've been against the idea of going out of my way to make this game more irritating than it already is by burning bonfire ascetics.

In any event, I dropped 2 points each from Faith and Int and took my DEX and STR up to an even 30, then switched back to my bastard sword.  Also found that updating my graphics drivers screwed with the FPS limiter I set up and all of a sudden I couldn't dodge any more, but that's neither here nor there.

So I went in and fought Not-Nashandra and then immediately spent the souls I got out of it on replacing the points I took out of ADP, because god damn, I did not realize how much difference the 1/8th of a second those three points represent actually made.  Felt like my character was covered in cement whenever I was trying to heal or raise my shield after attacking.

For the record?  Not-Nashandra will not summon anything beyond the first pack of skeletons if you leave one skeleton alive the whole fight.  Then all you have to worry about is her casting Flame Swathe seventeen times in a row while a skeleton is trying to stab you in the back.

I have not fought Sinh yet.  I don't like the idea of trying to fight something that does double durability damage to your equipment when the PC version's glitches already do double durability damage to your equipment.  Bracing Knuckle Ring +2 and Repair Powder are going to be in order, I think...

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