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Messages - King Reaper

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1
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 07, 2017, 03:29:16 AM »
I super duper dig the art direction for this game. I especially really like how Wily looks now, it's sort of like a toned down version of the Ariga Megamix design.

Man, I feel like a kid again, seeing all the new concept artwork flood in.

2
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 02:39:46 AM »
Hello everyone. It's me, King Reaper, back from the dead to say...

Holy [tornado fang]ing [parasitic bomb] I never thought we'd see another Mega Man game. I had lost hope.

3
It's great to see I'm remembered!  :D

Now the trick is in whether I'll be sticking around or if this was just a random whim.

Holy crap the last time I had posted before yesterday was 2012

Also looking back at my old art/sprite thread is literally painful

4
Hello!

I can't believe the Rockman 20th anniversary logo thing I made is still up on the front page of this place. :P

What's good?

5
Fan Creations / Re: King Reaper! HE MAKES STUFF!
« on: March 30, 2012, 06:44:43 AM »
Yeah but now you have to make another Marvel dude.
Nah, there's five marvel wallpapers and five capcom wallpapers. It's even now so I can do whichever side I want.

Posted on: October 24, 2010, 03:59:56
Chun-Li!


Also, before I forget, I threw together some minimalist-styled BlazBlue wallpapers about a month or two ago.
Arakune
Bang
Carl
Hakumen
Hazama
Ice Ca- I mean Jin.
Lambda
Litchi
Makoto
Mu
Noel
Rachel
Ragna
Tager
Taokaka
Tsubaki

Valkenhayn and Platinum to come eventually, I suppose.

Posted on: October 24, 2010, 16:57:12
Thread bump w/ponies


I'm being adorable and nopony can stop me

Posted on: March 29, 2012, 04:34:34

I'm just going to keep posting ponies until you love me

This also counts as homestuck fanart, if you're into that sort of thing
I am.  ;) [eyebrow]

7
I'm seriously keeping my fingers crossed on a end-of-february/start-of-march release window for this game. I've had my eye on it since like 06-07, back before there was ever much to it than character designs.

It's shaped up into something that I really can't wait to get my hands on. Planning on running solo Cerebella, with solo Painwheel, and Parasoul/Valentine as pocket characters.
I'd be lying if I weren't super excited about all the DLC coming down the pipe for this game post-launch, too. Really can't wait to see how characters like Big Band, Panzerfaust, or Ileum end up playing.

overall this is just everything I've ever wanted in a fighting game

8
A gears of war vid, some Magic The Gathering junk, and generally a whole bunch of uninteresting things.

I don't really go by King Reaper most places anymore so I tried a couple others

McDoogles gets this:
[youtube]http://www.youtube.com/watch?v=LWXLWDSAuaE[/youtube]
yeah idk

Extra Crunchy gets what seems to be cereal ads. Oh joy.

Megadoogles, the name I go by most often anymore, brings up all my SF3:3S match videos. Where you can watch me be a giant scrub.


one day I'll come up with something more original

9
Fan Creations / Re: Battle Network: The Card Game
« on: February 06, 2012, 12:34:21 PM »
Megaman's entire deck (alpha 0.1)
[spoiler]

[/spoiler]

Some playtesting will need to be done to see if this layout is fun. I tried to give him a fairly even spread of battlechips and virus summons. Notice that none of his units are particularly mobile, so he'll have to do a fair share of the fighting himself. Compare this to characters like, say, Numberman or Knightman, who will likely let their units do most of the work.

So I'm gonna try to get the online version running asap, either through OCTGN or LackeyCCG, but this may be a little ways off. In the meantime, I'll be putting together a printable version so anyone that's interested may try it out at home.

You could even mark up a dollar store poker deck for yourself. Cards of the same number will have the same ability/chip/virus, etc.

Edit: Trying to make this game in LackeyCCG is making my head spin... doesn't help that I know next to nothing about programming.

If this gets done any time soon it will likely be in a bare-bones, do-everything-yourself sort of format, where you have to manually discard cards, change your health, etc. It might hurt game flow a little, but it can't be helped.

10
Fan Creations / Battle Network: The Card Game
« on: February 05, 2012, 12:12:59 AM »
This is an idea I've been tossing around for a while. It originally started as an attempt to emulate Battle Chip Challenge as a card game, but eventually evolved into something more like the actual games.
What I have right now is a sort of turn-based BN setup with elements of Yugioh and chess. With sufficient interest, I'll start making cards, and a playable, online multiplayer version could then be made using OCTGN for playtesting purposes.

Some input on the ruleset we have now would be great, before we actually get started on card design.

Megaman Battle Net Card Game

Decks: Each character has a set 54 card deck based on a poker deck. 4 of every card,2 through 10, Jack, King, Queen, Ace, and two jokers. The 2 through 10 cards are chips and summons with some abilities mixed in. Face cards are navi attacks and abilities. Not sure what jokers do yet.

Playing field: Cards, when played, are placed into a 6x3 battlefield set up like the play field from the BN games.

Summons: Each navi has a “summon limit” and each summonable card has a cost. Navis can only have summons on the field if their total cost is within their summon limit. (Summon limit and summon cost will be referred to as “Navi memory” and “Memory Cost” respectively.) A summon’s health and attack power (if it is capable of attacking) are determined by its card rank. For example, a summon on a rank 2 card would only have 2 health an attack power. Summons can only be destroyed by cards of equal lower rank or any face card. Also listed on each summon card are movement capabilities and attack range.

Battle Chips: Like summons, a battle chip has a set attack range, and their attack power is dependent on the card’s rank. Battle chips are single-use unless otherwise stated, and can only destroy units of equal or lower rank. Battle chips can used by any of your units on the field.

Combat: When one player attacks a summon and destroys it, the excess damage is transferred to the opponent’s navi. For example, if a rank 10 summon destroys a rank 5 summon, the summon is destroyed and the opponent’s navi takes 5 damage. Also, if a player’s navi uses an attack with a strength of 15 to attack a summon of rank 5, the opponent’s navi would take 10 damage. Attacking the navi directly deals the full damage of the move.

First Turn: Both players draw to five cards regardless of navi abilities. Both players summon as many cards from their hand to the play field as their Navi Memory allows. Players then determine who goes first (by RPS or coin flip).Player who goes first draws to five cards or more if their navi ability allows it and turns continue normally from here on.

Turn structure: At the start of every turn, the player draws until they have five cards in their hand, no more, no less, unless their navi has an ability that allows them to draw more, or the opponent has an ability preventing them from drawing, etc. After drawing, the player may summon a card from their hand to the field in any position unless one is specified by the card. Players may then move one of their units and attack with one of their units. They are only allowed to perform one of each of these actions each turn. The unit they choose to move, if they move one, doesn’t have to be the same unit they choose to attack with. Similarly, when summoning a unit, that doesn’t have to be the unit the player moves or attacks with. When attacking, you may use any Battle Chip in your hand in place of the unit’s standard attack.

Navi abilities: Ability cards will indicate when the ability can be played (Start of turn, end of turn, etc). When an ability is played, the opponent may counter with one of their own if possible.

Minor Notes:
•   Might include a way to return face cards to your hand if that eventually becomes an issue.
•   Maybe jokers can be stronger attacks/summons with higher costs for using them?

EDIT: Perhaps this would be better off in the fangame section?

EDIT EDIT: Some mockup cards I've completed. The design is more or less finished, just the specifics of health, memory, etc need to be ironed out.




and a small glimpse of upcoming cards...


Posted on: February 01, 2012, 12:51:50 PM
Hrm



well that's curious

11
Gaming / Re: Street Fighter vs. Tekken
« on: February 03, 2012, 09:13:07 AM »
...Seriously? :/
Yeah. Seems a little silly to me to straight-up kill him off, but it's not like this game is canon or anything so w/e

12
Gaming / Re: Street Fighter vs. Tekken
« on: February 01, 2012, 11:08:27 PM »
If that's the case, there's probably negative feedback from fans towards this. I hate how Street Fighter's gone srs bsnss now.. I miss the comedic aspects of the series myself.
There actually hasn't been. For the most part it seems as if the majority of the fanbase just shrugged their shoulders and went on with their lives.
Honestly, this game has enough joke characters, even if they are sony exclusive (Though honestly I'd be surprised if Pacman and Megaman didn't end up being free or exceedingly cheap dlc for the 360). There was actually more backlash when it was announced that he would be in SF4 than there was when Ono said he was dead in SFxT.

I honestly think that Dan will be in the game somehow.

Probably Dlc.
Personally I don't see that happening. Like I said, he's not a terribly popular character anyway, and he doesn't exist for any other purpose than to be a terrible character to play as. Serving as the trial mode dummy is probably the most useful he's ever been.

13
Gaming / Re: Street Fighter vs. Tekken
« on: February 01, 2012, 07:08:23 PM »
Wow, seriously? Over twice the price for costumes, compared to new characters?

And where the hell is Dan already. We've seen him mentioned since day 1.
Dan died in the first trailer. Ono confirmed it.
He's cameo-ing in the trial mode as a training dummy.

14
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: October 17, 2011, 02:49:30 AM »
So am I the only one who was really hype for Comic-Con because they thought Rocket Raccoon was going to be revealed with Phoenix Wright?

I mean, yeah, Wright looks cool, but I'm just not as excited for him as I expected to be. Nova looks pretty strong but pretty uh... not bland. But kind of like he's amalgamated the better parts of a bunch of characters. Like he was specially tooled to be a good character with a red-health consumption gimmick thrown in for shiggles.

15
Off The Wall / Re: The 'How Was Your Day' Thread
« on: October 07, 2011, 10:27:19 AM »
Boy, didn't do much today but it sure has sucked.
First off, I'm late on my rent. I can't pay it til my next paycheck or else I won't be able to pay my car insurance off in time (it's set to automatic payments because they charge me to receive bills by email or in the mail. It's stupid.)

Also I got a ticket in the mail today. Apparently got caught by a redlight camera. Yep. According to the photos I crossed the line .04 seconds after the light turned red. No human police officer would have called me on that, I can guarantee, but I still ran the light technically, so I can't fight that.

Oh, and my credit card's maxed out. Gotta make a payment on that by the end of the month. That's not an enormous deal, but whatever. It's money I gotta throw in a hole.

So all in all I owe a little over eight hundred dollars by the end of the month. And then I gotta make ends meet next month.
[tornado fang]

16
Forum Games / Re: CTRL+V
« on: October 07, 2011, 09:37:43 AM »
http://frame-advantage.com/video/marvel-vs-capcom-3/wednesday-night-fights-season-3-finale/marn-vs-dr-sprochter/2819

Linking friends to match videos, I guess?
Hrm.

I honestly can't remember why I copied that.

17
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: October 07, 2011, 08:18:54 AM »
Honestly, having an X alt for Zero doesn't make a terrible amount of sense, considering they'd fight completely differently. Maybe I'm just being nitpicky. 8U

18
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: October 07, 2011, 07:53:02 AM »
It is kind of a bummer, yeah. Especially since Gustaff Fire assist got nerfed too. If it was one or the other I would've been okay, but both might be a bit much. I'm hoping the one buff she got (combo after Bandit Boulder w/o assists) makes up for it.
Well, her drills being completely safe are a huge buff, too. It leaves her at 0 frames to her opponent, which means if you got the other guy trained to be defensive, you can just throw them.
I'm hoping they buffed her other normals to make up for her jumping H nerf, and that nobody's noticed because almost nobody knows how to use her on point without jump H.

Honestly, though, as long as she can still combo after her drills, with faster special moves like people are saying, she'll probably stay around the same tier placement she was, and I'm pretty okay with that.

Really looking forward to trying Ghost Rider and Nemesis, too. Originally I was considering replacing Dormammu on my team with Ghost Rider, but Dorm's getting so many great buffs there's no way I'm not using him.
So I'm thinking Ghost Rider/Firebrand/Nemesis as a backup to my original Tron/Dormammu/Sentinel team, though even then Sentinel might get replaced if I don't need him for Tron's more damaging bread and butters anymore.

19
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: October 07, 2011, 04:58:02 AM »
The idea of Zero getting an X costume is pretty cool, though it'd be kind of weird if it kept Zero's voice.

So yeah, this is kind of old news, but am I the only one unhappy with the nerf to Tron's jumping H? It's really all she had going for her, though the drill buff helps. She was already low/mid tier, I just hope she doesn't fall even lower. She's definitely my favorite character to use.

20
Fan Creations / Re: King Reaper! HE MAKES STUFF!
« on: October 24, 2010, 04:56:26 AM »
Well then.

WESKEEEEEEEEER
"CHRIIIIIIISSSSSSSSSSSSSSSSSS!!!!"


You know I'm suprised you didn't do a Street Fighter character yet.
Maybe I'll do Chun-Li next.

21
Fan Creations / Re: King Reaper! HE MAKES STUFF!
« on: October 24, 2010, 04:38:09 AM »


A capcom character next, I suppose. Just to be fair.

22
Fan Creations / Re: King Reaper! HE MAKES STUFF!
« on: October 24, 2010, 04:05:41 AM »
So who here is excited for MVC3? I know I am.
So excited, in fact, that I threw together a Dormammu wallpaper for myself. (Since he's one of my favorite new characters)
Then a friend wanted a Spiderman one, and then etc etc I figured I'd make the whole cast.
So far I have eight characters done, four from each side.





They all use a common basic design, obviously. I was inspired to make them by the official character wallpapers that marvel/capcom released for the game which were, honestly, disappointing. I just wanted to show that you could make a decent, character specific wallpaper while keeping within a common design theme and still make a good wallpaper.

Any suggestions on who I should do next? Does anyone care at all?

23
Fan Creations / Re: King Reaper! HE MAKES STUFF!
« on: August 07, 2010, 06:44:41 AM »
So are there holes in the suit or are there see through sections in the suit that allow us to see the nipples?
Yes.

24
Fan Creations / HOLY FARKING BAT-NIPPLES BATMAN
« on: August 07, 2010, 06:22:07 AM »

This is what happens when I'm allowed to draw with other people. I draw a pissed off pink batman. With bat-nipples.

25
Off The Wall / Re: Post a Random Fact About Yourself
« on: June 19, 2010, 07:03:53 AM »
I managed to throw together a halfway decent 1500 word research paper about Theatre in an hour today. :U

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