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Messages - TGHoly

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I'm not sure it's licensed by Capcom or not but all info in this book can be found inside wikipedia nothing different. (and I have this book)

Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« on: November 12, 2017, 10:59:16 PM »
Update some characters artwork and main bosses. :D
there're some other characters left I'm not ready to show them off.

Gaming / Re: Metaloid:Origin [4 Min Toxin Swamp Gameplay]
« on: August 27, 2017, 01:15:01 AM »

We got nothing new about this game for 2 year now we ready to show some gameplay from lastest version of Metaloid Origin include new level.

The game now run at 60FPS increase from previos version which fix at 30FPS also with full controller support and design for 16:9 screen (480x270 resolution).

despire we put the game on hold for 2 year but we still remember feed back from your people (also from Metagal) and improve this game follow those list , Engine and graphic got overhul entirely while still keep our original art style.

Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« on: July 14, 2017, 07:33:25 PM »
Well it's mainly a MM-type of game, but more faster-pace and abilities involved. Kinda like Sonic the Hedgehog speed, but not that fast.

More like what the MM fangame, MM: Corrupted, a bit with it's gameplay style. Except it's not Open World. I'll look for these tutorials to build the ideal Run and Shoot platformer game I want.

So how fun is it to use GMS2 to make your own games?

I'm mostly working on pixel art and didn't touch GMS2 myself, It's fun to design my own game but when you have time and money invole can't deny it made me frustrate some time... make game today isn't so hard but to finish it under scadule and make people reconize your game still tough.

If you want to make game you not alway need to be codder if you have game development relate skill like pixel art , 3D modeling or drawing you can just looking for coder who share your idea to work with you and that's the way I did...

Even If I have enough skill to do everything by my self I still prefer to get people working on some part for me anyway since working on Character Design, Gameplay Design ,World Design , Environment Design, Codding , Level Design, Music , PR , Support just too much... It'll be miracle if I can even make it pass prototype XD.

Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« on: July 14, 2017, 07:13:54 AM »
There're several MM fangame that give you open source you can download and study their code if you want to. if you want to make other kind of game  there're ton of tutorial on youtube you can learn.

Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« on: July 14, 2017, 12:10:58 AM »
Hi thank for your interest in our project.

Yeah we make this game on GMS2 compare to GMS1 it's quite impressive, it's allow us compile/save project faster (which pretty annoy us in GMS1 i can say if we took that issue away we can even save 30% time of our developement :p ) and it have alot better Map editor (in GMS1 it simply unusable - - ) and much more new feature we not yet try... since

but since I'm not one who codding (I'm artist) I simply have no idea about how hard it's but if you know how to use previous game maker you should not have any problem to use GMS2 another choice is simply use drag&drop feature programe offer.

We have only 2 people working on the game at moment (1 Artist/1 Coder) and to be honest we both also not good world design/story telling which make us want to focus on gameplay than other part.

and yes the game will support controller in final version.

*** Photobucket change their policy now seem like I need to get other site to host my picture- -" **

Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« on: June 30, 2017, 09:08:37 AM »
Hi again!

It's been long time but just want to let's you know the game still alive. :D
We've change engine to Game maker studios 2 and rework most part of the game which make it technically become different game from the demo tileset and character animations also improved.

Here's some gif animation capture during test show character in action.

Many people say Erika Power and weapons too much situation and hard to use now she come back with new weapons and power!

Zeta Power from demo seem little bit too strong so we nerf it.... (but still need to balance some more) but atleast player can upgrade it back to OP version in late game and just like Erika he also got new stuff in his arsenal.

Third Character "Neva" She can glide in the air!

Also ... We experiment "Gear" Mechanic in Metagal but seem like people hate it... so we scrap it in Metaloid and working on different mechanic include emergency HP recovery, Compare to Metagal We intent to make level this game more free roam and give large space for player to move around.

General / Re: Why am I irgpie
« on: May 06, 2017, 06:35:47 PM »
today I also got similar problem It show me login as another user but when i try to sign out it sign out as my account instead. :p

Gaming / Re: Mighty No. 9
« on: May 27, 2016, 06:12:27 PM »
Day 1 because I back it. :p

but can't deny I lol this trailer but for me its just look funny nothing more.  8)

Fan Creations / Re: Metagal [Release]
« on: May 21, 2016, 09:11:57 PM »
Finally the time has come. We manage to put the game to steam and it'll release on this 23 May.
Check out our store page here. :D

Fan Creations / Re: Metagal
« on: April 12, 2016, 12:38:51 PM »
Finally we got some gameplay trailer! We expect to finish it in this May now we prepare more info to put it on greenlite and hope we can get some love. :p

*Note* please move this topic to Gaming forum.

- Classic Megaman style platformer.
- 8 unique levels with environment design and gimmick.
- 30 Enemies types not include Boss
- Defeat Gal# Boss and use their weapon.
- Collect secret item to Power Up character.
- Soft death penalty with "Gear" system allow player resolve their mistake with less frustration.

*The game will release on IOS and Android first while PC version release date depend on Greenlite vote but expect come with extra content and game price should be around 4-5$ with no future extra charge for additional content all profit from this game will go to Metaloid:Origin Development*

contact us via facebook

our website.

ModDB [Feel free to speak with us here since we don't have official forum"]

Help us get Greenlight!

Fan Creations / Re: A new series (or something like that...)
« on: February 15, 2016, 11:33:04 PM »
for some reason I feel like crystal snail OP maybe because his shell away perfect block. :P

Fan Creations / Re: Jadzxa's projects - Art, Fan art etc.
« on: January 25, 2016, 10:38:58 AM »
Amazing I like it. :D

Fan Creations / Re: Game Idea mockup "Metagals"
« on: January 17, 2016, 09:17:09 AM »

It appear we made it for real and now we have 70% close to complete. :p

follow our project at

Fan Creations / Metagal [Released!]
« on: October 31, 2015, 02:05:32 AM »
Hi again now just in different topic from Metaloid:Origin. :p

Not sure if it can consider to be Fan creation I'm also big fan of megaman games and quite disappoint to see no new coming from official company also sad to see fan of series slowly dry off..

Some time I like to make game mock up just for fun but still interest to make it become real game if people like it. :D [at least I still need to have some small game to help me fund for MO anyway]

Show some level pattern idea.

; Tileset test

Show some enemies and characters

Levels selection

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 29, 2015, 06:33:43 PM »
I have a few other things to add.

- Some of the spikes in Stage 2 blended to well with their environment which led to some cheap deaths.
- Having to let go of the D-pad/analog stick and put it at neutral position to do Erika's blaze kick in mid-air really breaks to the flow of momentum and speed.

yeah I need to do something with Pit and Spike to make player easier to recognize.

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 29, 2015, 06:18:49 PM »
Thank you for add up. This's all info we earn and it alot lol. XD

- Olympion bullet damage player when he shoot at collision.
- Zeta Image_Speed slow down after activate Thunder wall
- Neva Mega Cannon Beam dissapear when collide to enemy missile. [not in Demo]
- If player disable SFX in game and turn it on again level music will start along with main theme in same time.
- In Elevator Room of Ice Level player can get crush with Elevator if using special power. IMO we should change design of this room and keep this idea for other level.
- Death menu selection is confusion if player use keyboard to choose.
- Player can perform collision glitch allow them to bypass collision this can perform easy by erika flame kick at close range to collision and turn back when bounce off.
- Boss some time also stuck with collision and unable to move.
- If I jumped right at the edge of a platform while sprinting I would lose all speed and a few times this got me killed. I tried to replicate this and it happened consistently but only when doing it at the end of any platform.
- Mystic bug where player just die if they pause the game with enemy insid area too long.
- Sometime Erika die by using rolling flame collide to the crate.
- Menu bug when player open menu then switch between window/fullscreen and try to press ESC. this bug cause Option menu stuck on gameplay screen and unable to close down
- Zeta Flak Gun seem to work incorrect specialize when you shoot enemy enemy from close range it deal very low damage to target. currently it work best at Med range.
- Enemy Ai mess up after player resume the game from pause menu. [such as enemy that not support to fall from edge platform fall from it]
- Floating ladder push out player if they try to jump over it top while go up.

[Improvement need]
- Ice Mini Boss should expose his weak point little longer or Open shell animation should be run faster give more time to attack him. also his freeze range should be 1/3 shorter and see end range clearer.
- Zeta Thunder should be able to pirce enemy missile.
- Player should able to break from freeze status by press <----> fast enough.
- While player press Up/Down hey can be able to move camera and see area over/below them camera will move back to player once they release up/down button.
- I need to change color on some Spike in Ice level and give more animation for freeze trap
- Spray from freeze trap should be able to recognize range more clear.
- Shoot point of flak gun should be little closer to player.
- Bomber should away fly patrol left-right at position if player didn't come inside his engage range.
- Bomber carpet bomb should be able to kill off by player weapons
- Add "Restart" button before Exit button to Restart player at beginning of level without cost any Gem/Gear.
- For PC [only] Allow player to hold "Shift+Move" for sprint. [try to check it carefully make sure this input not conflict to --> --> key]
- Decrease duration of Neva Mega cannon power but increase damage output vs boss fo little = Neva Mega Cannon last shorter for little.
- Remove barrier from Ice boss while normal stand and give him while moving. since it's confuse player and make it not clear when they can attack him.
- We might consider to switch resolution from 480*320 which is base from out date Iphone 3G to 480*270 since it have more standard seem to have more support from many device without need of optimize. all we need to do just rework on game menu and UI. while keep map size and every thing in game the same.
- After Mini-Boss die Boss music should fade out and replace with Stage music.

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 28, 2015, 02:19:27 AM »

I try to watch the twitch but unfortunately my internet work so bad make me suffer from huge lag and unable to watch it on Live smoothly. 

seem like I can only check it on record version. But from what I see seem like you suffer from our control setting and menu issue which we current working to fix it.

while you can handle menu by simple use your mouse click on menu button but control customize/controller support might take time to work with.

Thank you for great twitch! I also notice some design might not so clear to player and I'll bring it to table but some time I want to leave some mechanic for player to discover by themselves as Ice mini boss which offer more than one  straightforward way to kill him off.

We're now prepare new version for greenlight some room might change or rework and from what I see you play on twitch seem like we need Restart button. :p

more info you might not know.
- In full game we offer player about 24 type of weapons 4 unique for each character and 4 share weapons and allow player setup own set of weapons before go inside the game.
- 2 Extra guns I gave player in this demo one of them is High-tier gun which really powerful but also expensive to get not free from start like the Demo. [We just afraid player can't beat demo which is reason we give some of the best to them from start]
- Gems [Soulrium] and Gear also need for unlock new weapons and "Bonus" ability.
- Try to use special power many time as possible since it's free to use.
- Erika Rocket launcher deal twice damage to Zeta Shock Cannon on direct hit and have chance to bypass enemy protection.

OK I watch all record and recognize every bug/glitch and some unintentional design already already this help me a lot for future improvement.

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 26, 2015, 04:17:08 AM »
Sended  ;)

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 24, 2015, 10:05:03 AM »
Thank for video now I also can perform those glitch and seem like even Boss also suffer from it. at least my friend saw all glitch you show here already and now we can start to do something with it.

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 23, 2015, 03:56:50 PM »
** I patch the game and uploaded now Ice boss get some nerf and collision should work better but not every glitch above got fix**

I check on feed back by other forum seem like the game still has "Fatal Error" curse game to close down on some place.

Demo 1.1
- Tweak some collision and Fix collision stuck on some area.
- Fix issue when player unable to finish level after defeat boss at second play-through.
- Tweak some collision.
 - Increase Gear drop chance from crate.
- Decrease number of cluster create from ice pillar from 6 to 4 and decrease spread area a little.
-  Freeze grenade use by ice boss nolonger leave cluster when get Destroyed.
- No longer have freeze trap inside boss room in level2

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 23, 2015, 12:31:01 AM »
You will be able to see it in action when I stream either Friday, Saturday, or Sunday. I can get you a recording of the footage as well.

cool! that really good news for us. :)

*note* I fix the game a little yesterday and made ninja patch on mod DB [since we still lack of download rate] if your game not .3.exe I suggest to download it again.
I might not fix collision issue or menu but less glitch compare to .2 or .1 for sure.

update* = I fixed collision on some area and now ladder bug in first waterfall area is no more. [maybe] if possible I'll try to ninja update again tomorrow before that I'll looking for other glitch I can fix by my self before try to upload it. :p

but I wonder if anyone experience collision glitch on level2 other than floating ladder slid and elevator room?

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 23, 2015, 12:24:34 AM »
Thank you very much for your effort. we will looking forward to it.

as developer sometime it really weird to see player away found more bug than we are. personally I didn't so surprise with collision glitch since we away accept our collision still far from perfect but this menu glitch it something we never expect and never experience by our self even I just try to mess around with by my self today.

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 22, 2015, 10:10:27 AM »
wow there's so many glitch/bug more than we expect. thank everyone this report really helpful.

I still wondering how you gone inside there, I try both rolling flame and flame kick so many time but nothing happen. but surely we need to rework on collision some how.

also this.

I died. There was this other game-breaking bug that I just found after beating the first boss, where I was standing next to it when it was exploding, and after grabbing the loot that drops from it when it exploded.

do you defeat the boss with second play-though after complete first game? if yes maybe i can fix this by my self.

Gaming / Re: Metaloid:Origin [Demo Release!]
« on: September 22, 2015, 03:08:49 AM »
Weapon in Metaloid:Origin function different from Megaman while shoot function base on automatic  fire each weapons offer different accuracy.

- Pulse Gun [Maingun] = Fair fire rate , damage high accurate.
- Flame Thrower = High ROF , Low damage, large EN consumption ,  Short Range , Pircing target
- Rocket Launcher = Strong vs large target , Large AOE , Low fire rate , Trigger per each shot.

- Auto Pistol [Main gun] = Low damage , twin bullet , lack of accuracy [make it easier for short-medium range combat but some time it spread become some what useful].
- Flak Cannon = Fair Damage , Wide attack area , Pircing target , Short range
- Shock Cannon =  Strong vs large target , 6 additional cluster bullets , Trigger per each shot , Slow movement.

for we acknowledge about Floating ladder glitch and we will try to fix it asap but for now I can only suggest you to jump over it while it gone down.

Thank you for your feed back. :)

*You can see more info about possible glitch inside our readme, some might ask why we not fix it before release demo which truly we also want to do so but since my friend [coder] have some importation business coming I just can't do anything until he came back which take time about 2-3 days....   o-O

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