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Messages - Irregular Ass-R-Us

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1
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 11:15:06 PM »
so you LIKE insulting people, eh...

hmm... pretty sure there's a few things in DA RULES that don't take kindly to actions like that

if i'm not mistaken, there's a passage explicitly saying no personal attacks, which your discussion seems to have devolved entirely into...

but what do i know? i'm not a mod.

Yeah i guess so, but do unless a mod comes you are pretty much useless.

2
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 11:12:14 PM »
Haha, fair enough! :)

It's pretty funny when people waste hours screaming that they don't care (when clearly they do). It's the Internet argument version of Taylor Swift writing a song about how she doesn't think about her ex anymore.
Haha, fair enough! :)

It's pretty funny when people waste hours screaming that they don't care (when clearly they do). It's the Internet argument version of Taylor Swift writing a song about how she doesn't think about her ex anymore.

No you see i intetionally like insulting trash like you. Does that mean i care what you say? Does that mean i want to change your opinion? No i just like insulting you because i feel like it. in reality i do think it is fun to insult people who annoy you, but it doesn't mean i care does it?

Posted on: September 12, 2013, 09:09:56 PM
I can't wait until we get some peace from idiocy.

Like that'll ever happen though.

Coming from someone who looks ugly and obese and think they are `Awesome` i find that quite funny.

3
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 10:56:19 PM »
Oh this is beautiful. I'm gonna have fun breaking this one down...

Ahem...

Puzzle games have no story whatsoever, unless I missed the part were Tetris is some deep seeded intergalatic war between Tetriminoes. Or the heavy drama about how Mario, once plumber now turned doctor, must save a sick dying child from ever present virus hell bent on the death of innocence. For the record, I never said the X series needed no story whatsoever. I simply said that it did not need a "better and heavy plot" which was the topic of this whole post to begin with. But let's move on, shall we...

Hahaha, your ignorance and idiocy is amazing. Its amusing. Your putting words in my mouth. READ its good for you, i said the tiniest as in a if there is no tiny microscopic piece of story the game would be meaningless. FF1 has a small story does it not? Do you understand the word Tiny at all or are you to idiotic use a dictionary. Tetris gives you the tiniest piece of story, get points and you win. That can count as the tiniest most smallest piece of story. Mario gives you the smallest piece of story, in fact fairy tales are stories arent they? Mario and Zelda have generic fairy tail stories, save the princess and defeat the evil power that stands in your way. You say you studied a piece of shakespeare but your idiocy is amusing me a lot.


Oh this is beautiful. I'm gonna have fun breaking this one down...

You know, I really don't like MMO's either. To indulge this further though, I did play Star Wars: The Old Republic and will get back to playing one day. Not only does it have a story, it have multiple stories for whatever class you pick. Something like 12 separate stories all in one game depending what class you want to be. Soooo yeah, that point is moot.




Yes i guess it does have a story with quests like: Go there and talk to him. Kill X amount of monsters,Get this item. Its a generic storyline that is executed poorly. Its the same as Zelda and super mario brothers just in 3D.

And again, I never said that story is not needed. It is just a side note. Does the original Legend of Zelda game have that "deep" or "heavy" of a plot, or is it just about Link collecting the Triforce pieces, defeating Ganon, and saving Princess Zelda? Is Super Mario Bros. this long struggle about a plumbers hatred of turtles? Or is it about Mario rescuing Princess Toadstool? Those games have the most bare-bones plot possible, and they are fully fledged games.

Story is not a sidenote. If i gave you a game that has no information , no dialgoues and no elements of story, what so ever not even the tiniest microscopic piece of story. Would you say story is a sidenote?

Oh boy, a novelist AND Game Developer. Should I bow or simple kneel before your oh so omnipotent knowledge of literature and gaming? But for the sake of argument, please enlighten me as to what games you have developed and what novels you have written? Please. I'd love to give them a whirl.

I never said anything like that, i said i understand and at the same time being a single developer who had no programming knowledge what so ever, being a spriter, trying to learn composing music, studying for the tests, and i started a year ago with no programming knowledge what so ever do you expect me to make something in lets say 3 months? If you do then you are clearly ignorant and know nothing of how hard it is to develop a game that is near perfect. Games take more than one year to make especialy since i am developing the game my self. Of course lazy ignorant trash like you does not know anything about game developing. What games have YOU made? If you think you are a better developer than me then lets those games you have made. I never said to bow down or kneel before me at all. I just said i understand as novelist and game developer, how does that equate to me saying bow down and kneel before me  -AC,

Then why'd you ask the question in the first place? If you don't care about the answer to the question "Would Rockman X Benefit from having a better and heavy plot?" then why ask the question to begin with? To pump yourself up knowing that there are people like you out there who think EXACTLY like you do or that there are people like me out there who do not think X games are "sophisticated peaces pieces of literature" that you can mock and call sheep.

For retrospect, do you know what my favorite RPG of all time is? It's a C64 game called AD&D Pool Of Radiance. In this game, you create six characters, name them, give them their class, stats, etc., then you go off on the adventure presented to you in the game. Wanna know why I love it so much? Because I can create my own backstory for my characters. That why D&D and role playing is awesome in the first place, because you're creating the story yourself. They are your characters, your creations. That is true imagination right there.

Haha. i asked this question hoping i would not get generalizing idiots like you who think that only RPGs are capable of a heavy story. No not really i never said everyone will agree, your generalization about RPGs only having a story is what angered me. Most people here except you have not agreed with me which is what i expected, at least they don't act like generalizing idiots you.

I never said that in Rpgs were you create your own classes and go on a adventure is bad. You are simply putting words in my mouth, my favourite RPG is Final Fantasy IV because for its time and even now it has a really good story. I love FF III because of the difficulty and Jobs while learning the lore of the world.

4
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 10:14:08 PM »
X1 had the best story, IMO.  It was deep, but not too deep, it made a lot of sense, and didn't require reading wikis or sourcebooks to appreciate the whole thing.  The X series has a VERY heavy plot, especially after the Zero series retconned a  whole bunch of information into it.  It got so complicated and confusing that I have to admit, I gave up on X as a whole.

As for Serges ... his presence alone doesn't make X2 deep.

X2 had a bad translation. If it was translated properly then it would make more sense and be understood better. Serges who could be Dr.Wily who is planning to use Zero as he originally meant to be Wily`s masterpiece and was supposed to obey Wily. It makes you think how could Wily be alive or could Wily be a reploid? The main essence of the X series is deduction and speculation. CAPCOM said it themselves that they would like players to imagine and speculate about some stuff in the X series. One important aspect in story is imagination, if you don't imagine what could have happened then you wont enjoy the story full.

That is what the X series excels in, it lets the player imagine what could have happened or what happened, which makes it more fun and re-playable because each time you play, you can come up with your own story, and dive in to the world Rockman X making you feel connected to the game. Geniuses like Albert Einstein believed in the unlimited power of imagination, its what makes you feel more alive.

Posted on: September 12, 2013, 08:12:41 PM
Or at least make X as cool.  MHX did a good job of that, but it seems it was too little, too late.

Indeed. RIHX did a really good job of that as it makes you think more about X rather than Zero.

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X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 10:00:15 PM »
Disagreed. If there is no story, even a little tiny bit of story or any info the game is meaningless. All you will do is play as a mindless drone which completes tasks , I find it utterly pathetic and disgusting, it makes me sick how pathetic some people are.

That is why i despise MMOs. Rockman X would not be as good if it had no story what so ever.

I highly doubt that you even know Shakespeare`s works or understand them at all. Even if a games gameplay is bad the story can save gameplay if it amazingly done.

Story is not a side note and should not be missed. Story and gameplay are both elements that need to be included no matter what, both have to be good to make a fully fledged game.

I know this as novelist and Game developer. I find it pathetic how localization dumbs down games. That is probably why you are nothing but a mindless drone who is illiterate and cannot understand or bother reading the story.

I really dont care what you think of story since you barely know anything about it. In the end people like you are sheep that cannot make their own decisions and are too lazy too understand or try to understand a sophisticated peace of literature.

6
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 09:22:00 PM »
Final Fantasy 4 says hi.
Agreed.

You didn't answer my question. I'll ask again.

Is anything of what you just talked about...

...mentioned at all during the game itself?


Yes it did. The unification project which its sole purpose was to revive Zero and use him for their needs. Remember the phrase:`Being defeated by the robotic memento of Right...such regret..` which he said? Don`t you think that the only person to know Dr.Right is Dr.Wily and Wily is supposed to be dead. So yes what i explained actually happens in the game. Read the wiki if you don`t believe me or play the game using your eyes. Without Serges this whole operation would be useless since he knows Zeros body well yet there are other reploid scientists who may be on par with him.

7
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 09:10:16 PM »
*sigh*Re-read the FOR ITS TIME in my post. Amusing how ignorant you are.

8
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 08:52:07 PM »
I've played X2, X4, and X5. One day I'll get to X6. But allow me to explain something; X2's story is NOT deep. There is no character development, no heavy handed background into either X, the X-Hunters, any of the Mavericks, or even Sigma really. X4 had a "deeper story", but only for one character, but the problem with X4 onward is that the story got convoluted almost to the point of utter stupidity, especially around X7.

If you go by what you said about "the way the plot is executed" then the best story in the X series is X1, because it tells you everything you need to know about the plot of the game without long, boring, hopefully skippable cutscenes. It does not interfere with the gameplay at all. It does not slow it down. You bring up MGS. While I don't play MGS, my friend who is huge into MGS hated MGS4 because there are parts where it's the equivalent of watching a movie at times, and I don't play games to watch movies.

Your friend obviously is not into MGS since it was like that from the beginning (Excluding MG and MG2). Saying X2 is not deep for someone who does not even bother to read or understand stories is amusing, so you are saying you don't find it strange on how Serges knows so much about Zero ? Being able to revive him and control him even though Zeros body is unable to be analyzed by anyone else other than Wily? X2 for ITS TIME had a some what deep story. X4 did have a deeper story for Zero but also for X because in the end he was wondering if he will go Irregular some day, he has developed really well up to X6 form X4. So basically your attention span has to be really low if you cannot even read short cutscenes like in X3, X4 and X5. The cut scenes are not movies that span up to 10 minutes they are about 5 minutes long which shows that you must be a simple minded drone that just goes and shoots at random stuff without realizing what is going on.

I bet you have not even played the Zero/ZX series have you? Probably because you are illiterate and never bothered to read a book. A story adds more depth to a game, it makes you learn about the game and its world, it lets you connect with characters and feel how they feel that is why story is important but mindless drones like you could never understand it. Its quite sad and amusing at how small minded you are.

9
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 08:08:37 PM »
You are implying that the X series doesn't already try to have a deep plot. The whole connection to Wily, Wily's presence in the world, the Sigma Virus, and all that, are not quite so shallow to start with.

X6 tried, and succeeded IMO, in conveying what felt like a rich narrative with fleshed out characters. You could swear you skipped a game, since everyone seems to know each other somehow.


(Excluding X1) X6,X5,X4,X2 were good and deep but X7 and X8 messed up the storyline. The whole virus thing was shallow , you could not even see the virus until X5 or know how it works, how it looks like and etc. Also there should be pasts about bosses or why they joined Sigma, everything should have been more detailed.

As i said before, it would have been a lot better if reploids rebelled of their own will because then it would show how far robotics have progressed since reploids are near perfect and enhanced versions of their masters.

The story would have been much more deeper and heavier and made more sense as opposed to being infected by a unknown virus that no-one knows what it looks like. X and Zero could have a deeper and better friendship because Zero knows of his destructive past and had to be treated with X supporting him, and Zero later becoming an irregular hunter because X trained him and understood the pain he went through.

Wilys appearance is not shallow but rather interesting considering he is the virus. So yes i am implying that for my tastes the X series is not deep enough in story X6 was deep and i loved it as well as the gameplay.

Posted on: September 12, 2013, 05:54:41 PM
Not really, no.

If you had a deep involved plot, it would probably take up a lot of the game's time and side scrollers are best when they are fast paced. This is not an RPG.

Play X6,X5,X4,X2 which had a deep story and kept action. At the same time are you generalizing that a deep plot and a side scroller don't go together? Because there are side scrollers with a heavy and deep plot and at the same time RPGs are not the only ones with a deep story in fact there are lot more games other than RPGs that have a good story. The MGS series is a good series which has both, the Zelda series which is a puzzle and action hybrid has a interesting story, Irregular Hunter X had a good OVA there is more i can mention. What does a heavy plot have to do with the gameplay? Its the way the plot
is executed for example X8 did a very good of the storytelling by having the characters talk after each battle and have some cutscenes during the end. The Rockman Zero/ZX series also carried out story really well which is why it is my favourite series.

10
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 12, 2013, 03:35:03 PM »
Thanks for all the contributions guys  8).

although the sprite looks like a total mess.

I think its actually a nice design. It looks like a remake of the X2 armour.

11
X / Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 03:29:39 PM »
Hi guys.
I am a huge of fan of heavy and deep plots. I was wondering if the X series would benefit more if it had a more heavy and deep plot to it.

What i mean by that is, having something like revealing each past of the boss and maybe showing their relationship with other hunters and X himself. Making Sigmas betrayal look more evil and deep.

 Instead of having a virus, i think the first X game would have made much more sense  and been better if the reploids did it out of free will.

I would like to see a transition of a Heroic Commander to a Power hungry Tyrant. Also it would be nice if Sigma was a Mentor to a X and X admired him before he started a rebellion.

It would develop X better.

If reploids did it out of free will then i would like to see X struggle between which side he should fight for.

It would be also interesting to see Zero turn into a hunter because the virus would not exist, he would be hard to capture, so i would like to see X going against Zero and making him into a hunter.

Maybe if Zero was unstable, then he would be in a reploid cognitive repair centre , where the scientists are trying to fix his bug which makes him go insane.

I would also like it better if X was helping Zero recover and train him into a hunter. It would make their friendship better and would equally develop them better.

Anyway, what about you guys? Would you think a better story would benefit the X series a bit more.

12
Fan Games / Re: Rockman X Fan Game Ideas.
« on: September 12, 2013, 12:48:52 PM »
Yep it was your idea because i thought your idea of the story was really good so i wanted to make the story like that.

Posted on: August 29, 2013, 12:43:54
I am going to ask the pm to delete this topic so don't post because it will be in vain. I will make a fangame with a demo and show it later.

13
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 08, 2013, 10:31:51 PM »
Agreed

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X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 08, 2013, 04:24:53 PM »
In all honesty i like the PSX intro better, for me it sounds a lot more better than the snes.

15
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 09:30:46 PM »
I thought X4's levels were fine until you cleared all of the Maverick stages.  Space Port and Final Weapon are the most bland, uninspired fortress levels I've ever seen in a Megaman game.  I'd say most of X4's stages also suffer from being a little on the easy side too.  X5's stages were good but everything else that was bad about X5 overshadowed that.  Heck, Alia single-handedly prevents you from enjoying a stage due to her unavoidable text boxes.

IMO I felt that X2 had the strongest overall level design in the X series.  The layouts were very open while the stages remained challenging as well.

I actually liked the spaceport stage it felt as you were in a hurry to stop the Colonel and also it felt as you were high in the air, the song was very good and suitable. The final weapon though was terrible and bland, the music and just the whole design bored me and made me yawn. X5 stages were OK except they felt dull and empty for me. and with Alia interrupting you, it felt awful.

16
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 09:25:10 PM »
I have to agree with Mike on some of the stage design. I mean, don't get me wrong; [tornado fang] X3's stage design sometimes, that stuff's just malicious. But X4 really was a bit too straight. Some sections (Storm Owl part 2) were way, way too short as well, X5 had weird pacing issues and the tedious backtracking for getting all the armor or 100%ing the game (outside of parts, screw bothering with those), and X6.. I'm not going to cite the infamous bit for Gate's Lab 1, because we've discussed it to death and Hypershell might get me for it. But Blaze Heatnix is probably a good example. The same boss reused several times, and one of the biggest dickmove autoscrolling sequences in the entire franchise...

But beyond issues like that, I mostly get annoyed with the PSX era for the heavy focus on Zero. I know Inafune created Zero to steal the spotlight, but X4 and 5 were really blatant about it, to the point that Zero skips a(n admittedly laughable) boss fight and generally gets more story in X4 while becoming the primary catalyst of the entire plot of X5. And if the series had ended there, then Zero would've even been the one to finish Sigma for good. I like the guy as a character, but it just felt a bit too much for X's own series.. X6 kinda eased on the Zero focus, but he was still a major catalyst and pulls a Protoman party-crashing trick with his magical appearance at the end if you don't save him.


Then Capcom did the same thing with Axl, but that's a different subject. Either way, I still love X4 and 5 over 2 and 3, if only because I grew up with the PSX games more than the SNES ones (albeit I can appreciate X1 the most overall), but their faults have only become a bit more glaring over the years.


I highly agree with this. The stages in X4 feel too short because they are separated into two parts and are too straight forward which makes them feel fast and really easy to do. I also dislike Zero becoming the main character, i am a fan of Zero but the game is called Rockman X. I think Zero should have been more of a mentor to X. In X4 i disliked how Zero got a bit more character development than X. I pretty much agree with you.

Thanks for another great post  8).

17
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 09:05:49 PM »
I actually think the framework for the PSX-era games was fantastic.  Game feel was terrific, the control felt precise yet fluid, visual design was terrific and the ability to fully play as different characters was a plus.

The problem?  Level design was horrendous.  HORRENDOUS.  And with how little else changes, level design is pretty much what makes or breaks a Mega Man game.

X4's biggest problem was that most of its stages were straight lines with enemies strewn about, but the way that they broke up the stages into two parts hurt more as well.  For most of the stages, you can literally just run from one end to the other without even trying to dodge enemies and you'll make it to the second half of the stage without dying, whereupon you get your health refilled.  There's no incentive for a player to actually perform well throughout the stage, and there's little interesting in the stages to bother with anyway.  Everything felt too cramped, exploration was essentially non-existent (with even powerups just hiding in plain site), and the post-Maverick stages were basically just boss rooms one after the other.

X5 was a step in the right direction in terms of level design, making more open stages that branched off in different directions and actually had a design to them that extended beyond "straight line", but it ruined that by all its other framework problems like the poorly-implemented time limit, armor upgrades and Maverick leveling system.  Alia also got in the way causing more player deaths than the actual stage design, particularly in the Skiver's stage where a text bubble will actually stop you from being able to take out a bomb in time, or in Mattrex's stage where a text bubble will stop you mid-jump when you're heading towards a safe zone.  Stage ideas like fighting off the submarine miniboss in Duff's stage was neat, but was too cramped and definitely needed some fleshing out.

X6 is the worst game I've ever played from a major developer.  Stage design is garbage, boss design is garbage, the gameplay is garbage, and you can tell that nobody working on this game had any idea of what good game design is supposed to look like.  I wouldn't wish this game upon my worst enemies.



Agreed on level design. It was garbage indeed. For me extreme mode makes no difference because as you said you can basically rush through the level no problem with just barely dodging enemies. I think that the levels should have been sprited rather than have those ugly static 3D backgrounds.

Even though they have their negatives . I still like them personally despite all the negatives. Other than some stuff in X6. The gameplay was no different from the others. Other than i pretty much agree with this.

Thank you for sharing  8) that was a really good post.

18
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 07:20:12 PM »
IMO only one of the PSX X games was actually good: X4.  X5 and X6 are both pretty terrible and as such the PSX era kinda suffers from that.

I liked X4 and X6.

X5 was depressing and it had Alias interruptions. X6 in all honestly was an exhilarating ride for me. I personally liked the bosses, levels and story more than X4/X5.

X4 had a really splendid production value and it was amazing, but the gameplay felt slow for me and the story could have been a bit more better . X6 felt really fast paced and it has a better story (excluding how zero repaired himself), it gives me a really high feeling of joy when playing it. X5 was not as good as the other two. I did not feel as pumped or excited when playing it because the whole theme and atmosphere felt depressing. The gameplay in X5 on the other hand was really amazing, i loved it. X6 had a very disappointing boss which let me down.

So i think the three both have equal flaws and their good sides. I still love them as much as the Famicom games.

Thanks for sharing  8)

19
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 07:04:19 PM »
- Feels kind of sluggish in the controls compared to the earlier games in the series (particularly the dash... which I use pretty much at all times).
- I'm not a fan of the general style they use for the backgrounds (X5 and X6, particularly).
- The music, while still good overall, doesn't hold up compared to the earlier games (except possibly X3... that one is very hit and miss for me).

Those are the main reasons I don't like them quite as much. I still like them, but it's just not quite the same for me.

- The controls in X4/5 do indeed feel sluggish but in X6 i found them to be 99% perfect.
- I Agree on the backgrounds. The backgrounds did not look beautiful and colourful as they did in the SF games.
- I disagree (Except X4, It is a hit and miss.) The soundtrack was fitting and amazing and kept me going in stages. But i do know what you mean with some of the soundtrack being repetitive and boring. I particularly disliked Magma Dragaards in X4 and Makoeens X5 themes because they made me feel bored sometimes.

Thanks for sharing! 8)

20
X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 06:47:35 PM »
That is true there is some delay in it.

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X / Re: Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 06:41:33 PM »
Some people i met really despise the psx era games. I just would like to know why they hate/dislike it.

22
X / Why do some people hate/dislike the PSX-era Rockman X games more?
« on: September 02, 2013, 06:11:34 PM »
Hi guys.

I wanted to ask one thing. I noticed some people hate/dislike the PSX-era Rockman X games. I want to ask why is that? I love all the Rockman X games equally (Excluding X7. That was OK). I loved the Super Famicon games because i loved the music , sprites and gameplay. Everything was perfect. I had those same feeling for the PSX games. Maybe i did not like X5 much because of Alia. But other than that i loved the PSX-era games. X6 was special for me  <3. X4 was amazing and really well made out of the first three because it was really high quality made (I played Rockman X4 so i did not suffer the bad voice acting in Megaman X4). I feel like i do for X4 for all three of them.

I can understand that some people hated the 3D static backgrounds and platforms which i can understand. Other than that i see no reason why they are hated/disliked. I liked The sprites, backgrounds and music. (The Music is superbly phenomenal).

I would like to hear why some of you guys dislike/hate them.

23
Fan Games / Re: Megaman X : Eclipse
« on: August 31, 2013, 05:47:23 PM »
Having fully played the demo, i will evaluate it and say what i think about it:

Gameplay: 10/10
The gameplay is fast paced, fluid and perfect. I have no complaints what so ever about this.

Music: 6/10
The music was okay. I did not quite like the stage song because it does not suit the level and feels kind of repetetive. The boss music on the other hand was really well done and i liked it 8). It felt Boss like so that was really done well. I think the stage music should be a combination of Blaze Heatnixs + Flame Stags themes because they are done really well for a lava type of stage.

Stage Design: 6.5/10
The first part of the stage kind of felt dull and empty, it did not seem like you were in a volcano. The second part however. Was done amazingly well. It definitely felt as if you were in a volcano kind of factory, it looked much better . I also liked the rising lava because it adds tension which is perfect for a fire type stage. The jump at the end with all the spikes was a really nice addition and i enjoyed that part a lot. I think that the first part of the stage should start at the top of the level and then keep going down, and the further you go the more the more harder it will get.

Boss: 9/10
The boss battle was really well made and it felt like a proper boss battle. The attack patterns and animations were done well and i also love the design of the boss, it looks really professional. The only problem i had with it which is really small, is that there is no indication through which lava pipe he is going to rise through. Thats the only problem i have because its hard to tell where he will go. Other than that its pretty much perfect.

Overall: 9/10
I enjoyed the demo. Even though it has small flaws, the game play really makes you forget that and makes you enjoy the game. This is just a demo so i know the full game will be perfect.

This what i think personally. Other may not agree with what i say but i have no problems with that because this is just what i think of it so far.

Good luck on the full game guys  8)

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Fan Games / Re: Megaman X : Eclipse
« on: August 31, 2013, 12:50:12 PM »
Thanks a lot.  8)

25
Fan Games / Re: Megaman X : Eclipse
« on: August 28, 2013, 11:58:29 PM »
No problem, version 1.01 fixed the slowdowns i had before and it is really close to the original and i must say you did a amazing good job 8).

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